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  • BeginInvoke not invoking the target method in Release build

    - by Elan
    I have a method, which I wish to execute on the UI message pump and thus do the following: private void SomeMethod() { BeginInvoke(new MethodInvoker(MethodToInvoke)); } private void MethodToInvoke() { // This method contains code that I wish to execute on UI message pump. } Now, the above works just fine when I create a Debug build of the project. However, when I create a Release build, the "MethodToInvoke" method does not get invoked. Does anyone have any idea why this might be? Thanks, Elan

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  • Including Build Date strings in a C# project

    - by David Rutten
    I'd like to hard code the build date into my application (DD-mmmm-YYYY), but how do I embed this constant into the code? I thought perhaps I could make a pre-build event that executes a *.bat file that updates a textfile which is resourced, but it sounds pretty involved. What's the best approach?

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  • symfony 1.4: doctrine build model warning

    - by tigerstyle
    Hi volks, I copied my sources from my lokal dev (everything works fine) to my repository and from there I did a checkout on my remote dev. Now when I try to build everything I get this error: devel:/var/www/myproject# ./symfony doc:build-model doctrine generating model classes file+ /tmp/doctrine_schema_48726.yml Warning: file_get_contents(/var/www/myproject/lib/model/doctrine//base/BaseAdvert.class.php): failed to open stream: No such file or directory in /var/www/myproject/lib/vendor/symfony/lib/plugins/sfDoctrinePlugin/lib/task/sfDoctrineBuildModelTask.class.php on line 77 Do you know what the problem could be? Thx for your answers :)

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  • Team Build Errors when there aren't any

    - by Jonesie
    I have a nightly team build that is reporting errors from the test step but zero errors in the summary. This results in a partial success. I cant see any errors in the full build log but maybe it's just the quantity of warnings?? Anyone got any ideas? Thanks

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  • Writing a "Hello World" Device Driver for kernel 2.6 using Eclipse

    - by Isaac
    Goal I am trying to write a simple device driver on Ubuntu. I want to do this using Eclipse (or a better IDE that is suitable for driver programming). Here is the code: #include <linux/module.h> static int __init hello_world( void ) { printk( "hello world!\n" ); return 0; } static void __exit goodbye_world( void ) { printk( "goodbye world!\n" ); } module_init( hello_world ); module_exit( goodbye_world ); My effort After some research, I decided to use Eclipse CTD for developing the driver (while I am still not sure if it supports multi-threading debugging tools). So I: Installed Ubuntu 11.04 desktop x86 on a VMWare virtual machine, Installed eclipse-cdt and linux-headers-2.6.38-8 using Synaptic Package Manager, Created a C Project named TestDriver1 and copy-pasted above code to it, Changed the default build command, make, to the following customized build command: make -C /lib/modules/2.6.38-8-generic/build M=/home/isaac/workspace/TestDriver1 The problem I get an error when I try to build this project using eclipse. Here is the log for the build: **** Build of configuration Debug for project TestDriver1 **** make -C /lib/modules/2.6.38-8-generic/build M=/home/isaac/workspace/TestDriver1 all make: Entering directory '/usr/src/linux-headers-2.6.38-8-generic' make: *** No rule to make target vmlinux', needed byall'. Stop. make: Leaving directory '/usr/src/linux-headers-2.6.38-8-generic' Interestingly, I get no error when I use shell instead of eclipse to build this project. To use shell, I just create a Makefile containing obj-m += TestDriver1.o and use the above make command to build. So, something must be wrong with the eclipse Makefile. Maybe it is looking for the vmlinux architecture (?) or something while current architecture is x86. Maybe it's because of VMWare? As I understood, eclipse creates the makefiles automatically and modifying it manually would cause errors in the future OR make managing makefile difficult. So, how can I compile this project on eclipse?

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  • A little tidbit on Team Build 2010 and error MSB3147

    - by Enrique Lima
    The problem? Performing a build on a ClickOnce solution would not be successful due to the setup.bin not being located. Ok, now what? Researched from corner to corner, install, re-install, update.  Found some interesting posts to fix the issue, but most of them were focused on Team Foundation Server/Team Build 2008, and some other on 2005.  The other interesting tidbit was the frequent indication to modify the registry to help Team Build find the bootstrapper. Background info:  This was a migration I posted about a few days ago, a 32 bit TFS implementation to a full 64 bit TFS implementation.  Now, the project has binaries and dependencies on X86 (This piece of information became essential to moving from a failed build to a successful build). So, what’s the fix? The trick in this case was to go back into the Build Type and check the properties/configuration.  Upon further investigation, I found the following:  Once you Edit the Build Definition, then select Process, expand 3. Advanced and look for MSBuild Platform, switch from Auto to X86.  Ran the Build, and success!

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  • Build vs Rebuild

    - by prash
    Build means compile and link only the source files that have changed since the last build, while Rebuild means compile and link all source files regardless of whether they changed or not. Build is the normal thing to do and is faster. Sometimes the versions of project target components can get out of sync and rebuild is necessary to make the build successful. In practice, you never need to Clean. Build or Rebuild Solution builds or rebuilds all projects in the your solution, while Build or Rebuild <project name> builds or rebuilds the StartUp project. To set the StartUp project, right click on the desired project name in the Solution Explorer tab and select Set as StartUp project. The project name now appears in bold. Compile just compiles the source file currently being edited. Useful to quickly check for errors when the rest of your source files are in an incomplete state that would prevent a successful build of the entire project. Ctrl-F7 is the shortcut key for Compile. All source files that have changed are saved when you request a build/rebuild, so you don't have to save them first. When you run your executable (F5 or Ctrl-F5), Visual Studio saves all your changed source files and builds anything that changed, so you don't need to explicitly do those steps every time. This allows for quick "trial and error" debugging. Incidentally, if you like those little Visual Studio keyboard shortcuts, you can download posters of the C# and the VB.Net ones, respectively (I am personally a big fan of using keyboard shortcuts :) ).   Visual Studio 2010 http://www.microsoft.com/downloads/en/details.aspx?FamilyID=92ced922-d505-457a-8c9c-84036160639f   Visual Studio 2005 C#: http://www.microsoft.com/downloads/details.aspx?FamilyID=c15d210d-a926-46a8-a586-31f8a2e576fe&DisplayLang=en VB.NET: http://www.microsoft.com/downloads/details.aspx?FamilyID=6bb41456-9378-4746-b502-b4c5f7182203&DisplayLang=en

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  • Spaces and backslashes in Visual Studio build events

    - by gencha
    I have an application that is supposed to aid my project in terms of pre- and post-build event handling. I'm using ndesk.options for command line argument parsing. Which gave me weird results when my project path contains spaces. I thought this was the fault of ndesk.options but I guess my own application is to blame. I call my application as a post-built event like so: build.exe --in="$(ProjectDir)" --out="c:\out\" A simple foreach over args[] displays the following: --in=c:\my project" --out=c:\out" What happened is that the last " in each parameter was treated as if it was escaped. Thus the trailing backslash was removed. And the whole thing is treated as a single argument. Now I thought I was being smart by simply escaping the first " as well, like so: build.exe --in=\"$(ProjectDir)" --out=\"c:\out\" In that case the resulting args[] look like this: --path="c:\my project" --out="c:\out" The trailing backslash in the parameters is still swallowed and the first parameter is now split up. Passing this args[] to ndesk.options will then yield wrong results. How should the right command line look so that the correct elements end up in the correct args[] slots? Alternatively, how is one supposed to parse command line arguments like these with or without ndesk.options? Any suggestion is welcome. Thanks in advance

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  • Build error with variables and url_for in Flask

    - by Rob
    Have found one or two people on the interwebs with similar problems, but haven't seen a solution posted anywhere. I'm getting a build error from the code/template below, but can't figure out where the issue is or why it's occurring. It appears that the template isn't recognizing the function, but don't know why this would be occurring. Any help would be greatly appreciated - have been pounding my against the keyboard for two nights now. Function: @app.route('/viewproj/<proj>', methods=['GET','POST']) def viewproj(proj): ... Template Excerpt: {% for project in projects %} <li> <a href="{{ url_for('viewproj', proj=project.project_name) }}"> {{project.project_name}}</a></li> {% else %} No projects {% endfor %} Error log: https://gist.github.com/1684250 EDIT: Also wanted to include that it's not recognizing the variable "proj" when building the URL, so it's just appending the value as a parameter. Here's an example: //myproject/viewproj?projname=what+up Last few lines: [Wed Jan 25 09:47:34 2012] [error] [client 199.58.143.128] File "/srv/www/myproject.com/myproject/templates/layout.html", line 103, in top-level template code, referer: xx://myproject.com/ [Wed Jan 25 09:47:34 2012] [error] [client 199.58.143.128] {% block body %}{% endblock %}, referer: xx://myproject.com/ [Wed Jan 25 09:47:34 2012] [error] [client 199.58.143.128] File "/srv/www/myproject.com/myproject/templates/main.html", line 34, in block "body", referer: xx://myproject.com/ [Wed Jan 25 09:47:34 2012] [error] [client 199.58.143.128] , referer: xx://myproject.com/ [Wed Jan 25 09:47:34 2012] [error] [client 199.58.143.128] File "/usr/lib/python2.7/dist-packages/flask/helpers.py", line 195, in url_for, referer: xx://myproject.com/ [Wed Jan 25 09:47:34 2012] [error] [client 199.58.143.128] return ctx.url_adapter.build(endpoint, values, force_external=external), referer: xx://myproject.com/ [Wed Jan 25 09:47:34 2012] [error] [client 199.58.143.128] File "/usr/lib/pymodules/python2.7/werkzeug/routing.py", line 1409, in build, referer: xx://myproject.com/ [Wed Jan 25 09:47:34 2012] [error] [client 199.58.143.128] raise BuildError(endpoint, values, method), referer: xx://myproject.com/ [Wed Jan 25 09:47:34 2012] [error] [client 199.58.143.128] BuildError: ('viewproj', {'proj': '12th'}, None), referer: xx://myproject.com/

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  • Documentation and Build system for Mono/C#

    - by dcolish
    I'm starting out on a new project and a team member has decided to use C# as the implementation language. I don't have a lot of experience in C#, but a brief reading shows that it's very capable of being a complete cross-platform vm. Beyond the language, I've been having trouble selecting tools and workflows for managing the code as the project grows. It should be fairly small (<10K lines) but I would like to have the ability to generate documentation as the project grows, manage any external dependencies that we decide to use, and automate builds and testing. I am wondering what tools are commonly used or considered best practices for this language. I am mainly concerned with how would a build system potentially work on *nix as well as windows? Are there C# specific tools or is Make more common? In addition, I'd like to use a dvcs, but it doesn't look like Visual Studio and MonoDevelop support the same ones. What's the common vcs of choice for C#? For testing sort of Unit testing is available for C#/Mono? Finally, I know that there are good doc generators, but with the question of the build system, I would really like to have that just be a single step in the build similar to how testing is a step. Normally I'd automate with Hudson, but I am wondering if there is something more specific to the platform. Overall, I'd love to see a solution that provides a decent workflow on both windows and *nix without a heavy admin burden. I am pretty sure this is the holy grail of project management, so anything that puts me on that path is awesome.

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  • Maven build fails on an Ant FTP task failure

    - by fraido
    I'm using the FTP Ant task with maven-antrun-plugin <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-antrun-plugin</artifactId> <executions> <execution> <id>ftp</id> <phase>generate-resources</phase> <configuration> <tasks> <ftp action="get" server="${ftp.server.ip}" userid="${ftp.server.userid}" password="${ftp.server.password}" remotedir="${ftp.server.remotedir}" depends="yes" verbose="yes" skipFailedTransfers="true" ignoreNoncriticalErrors="true"> <fileset dir="target/test-classes/testdata"> <include name="**/*.html" /> </fileset> </ftp> </tasks> </configuration> <goals> <goal>run</goal> </goals> </execution> </executions> ... the problem is that my build fails when the folder ${ftp.server.remotedir} doesn't exist. I tried to specify skipFailedTransfers="true" ignoreNoncriticalErrors="true but these don't fix the problem and the build keeps failing. An Ant BuildException has occured: could not change remote directory: 550 /myBadDir: The system cannot find the file specified. Do you know how to instruct my maven build to don't care about this Ant task error

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  • Windows Build System: How to build a project (from its source code) which doesn't have *.sln or Visu

    - by claws
    I'm facing this problem. So, I need to build the support libraries (zlib, libtiff, libpng, libxml2, libiconv) with "Multithreaded DLL" (/MD) & "Multithreaded DLL Debug" (/MDd) run-time options. But the problem is there is no direct way . I mean there is no *.sln / *.vcproj file which I can open in Visual C++ and build it. I'm aware with the GNU build system: $./configure --with-all-sorts-of-required-switches $./make $./make install During my search I've encountered with something called CMake which generates *.vcproj & *.sln file but for that CMakeLists.txt is required. Not all projects provide CMakeLists.txt. I've never compiled anything from Visual C++ Command Line. Generally most projects provide makefile. Now how do I generate *.vcproj / *.sln from this? Can I compile with mingw-make of MinGW? If I can, how do I set different options ("Multi-Threaded"(/MT), "Multi-Threaded Debug"(/MTd), "Multi-Threaded DLL"(/MD), "Multi-Threaded DLL Debug"(/MDd)) for run-time libraries? I don't know what other ways are available. Please throw some light on this.

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  • Reliable portability for C code without relying on the preprocessor

    - by Yktula
    Relying on the preprocessor and predefined compiler macros for achieving portability seems hard to manage. What's a better way to achieve portability for a C project? I want to put environment-specific code in headers that behave the same way. Is there a way to have the build environment choose which headers to include? I was thinking that I'd put the environment-specific headers into directories for specific environments. The build environment would then just copy the headers from the platform's directory into the root directory, build the project, and then remove the copies.

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  • Programming Definitions: What exactly is 'Building'.

    - by contactmatt
    What does it mean to BUILD a solution/project/program? I want to make sure I have my definitions correct (so I don't sound like a idiot when conversing). In IDE's, you can (correct me if I'm wrong) compile source-code/programming-code into computer-readable machine code. You can debug a program, which is basically stepping through the program and looking for errors. But what exactly doe's building a program do? In VS im aware that when you build a program it produces a executable file in a debug folder. Any hard-core tech definitions of what it means to BUILD a program?

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  • What default targets do you have in your typical ant buildfile?

    - by altern
    Do you have some predefined set of targets which all build.xml files you create contain? For example, a lot of ant manuals suggest the following list of targets: init clean compile build jar test javadoc dist deploy webapp What is the most large build file you met in your life? How many targets did it have and what are they? How often do you need more than predefined set of targets? The goal is to develop some conventions to have standard buildfile template for any project having the notion of the maven-like approach in mind (when a lot of work happens under the cover, convention over configuration). Also it would be great if you know the place where one can find collection of different buildfiles to choose or to get inspired from.

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  • SSIS (missing) Pre-Build and Post-Build

    - by Raj More
    For the warehouse work under progress, we have a single solution with multiple projects in it OLTP Database Project Warehouse Database Project SSIS ETL project After the SSIS project is built, I want to move the binaries (XML, really) from the Bin folder to "C:\AutomatedTasks\ETL.Warehouse\" and "C:\AutomatedTasks\ETL" I cannot find the Post-Build events to do that for the SSIS project. Where are they? If they aren't available, how do I achieve this?

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  • Build Open JDK 7 on Mac OSX (TOTD #172)

    - by arungupta
    The complete requirements, pre-requisites, and steps to build OpenJDK 7 port on Mac OSX are described here. The steps are very clearly explained and here are the exact ones I followed on my MacBook Pro 10.7.2: Confirm the version of pre-installed Java as: > java -versionjava version "1.6.0_26"Java(TM) SE Runtime Environment (build 1.6.0_26-b03-383-11A511c)Java HotSpot(TM) 64-Bit Server VM (build 20.1-b02-383, mixed mode) Download and install Mercurial from mercurial.berkwood.com (zip bundle for 10.7 is here). It gets installed in the /usr/local/bin directory. Get the source code as (commands highlighted in bold): hg clone http://hg.openjdk.java.net/macosx-port/macosx-port destination directory: macosx-port requesting all changes adding changesets adding manifests adding file changes added 437 changesets with 364 changes to 33 files updating to branch default 31 files updated, 0 files merged, 0 files removed, 0 files unresolved cd macosx-port chmod 7555 get_source.sh ./get_source.sh # Repos:  corba jaxp jaxws langtools jdk hotspot Starting on corba Starting on jaxp Starting on jaxws Starting on langtools Starting on jdk Starting on hotspot # hg clone http://hg.openjdk.java.net/macosx-port/macosx-port/corba corba requesting all changes adding changesets adding manifests adding file changes added 396 changesets with 3275 changes to 1379 files . . . # exit code 0 # cd ./corba && hg pull -u pulling from http://hg.openjdk.java.net/macosx-port/macosx-port/corba searching for changes no changes found # exit code 0 # cd ./jaxp && hg pull -u pulling from http://hg.openjdk.java.net/macosx-port/macosx-port/jaxp searching for changes no changes found # exit code 0 Install Xcode from the App Store. Include /Developer/usr/bin in PATH. Note: JDK 1.6.0_26 ame pre-installed on my laptop and I installed Xode after that. The compilation went fine and there was no need to re-install the Java for Mac OS X as mentioned in the original steps. Build the code as: make ALLOW_DOWNLOADS=true SA_APPLE_BOOT_JAVA=true ALWAYS_PASS_TEST_GAMMA=true ALT_BOOTDIR=`/usr/libexec/java_home -v 1.6` HOTSPOT_BUILD_JOBS=`sysctl -n hw.ncpu` The final output is shown as: >>>Finished making images @ Sat Nov 19 00:59:04 WET 2011 ... >>>Finished making images @ Sat Nov 19 00:59:04 WET 2011 ...############################################################################# Leaving jdk for target(s) sanity all docs images ################################################################################## Build time 00:17:42 jdk for target(s) sanity all docs images ############################################################################### Build times ##########Target all_product_buildStart 2011-11-19 00:32:40End 2011-11-19 00:59:0400:01:46 corba00:04:07 hotspot00:00:51 jaxp00:01:21 jaxws00:17:42 jdk00:00:37 langtools00:26:24 TOTAL######################### Change the directory and verify the version: >cd build/macosx-universal/j2sdk-image/1.7.0.jdk/Contents/Home/bin >./java -version openjdk version "1.7.0-internal" OpenJDK Runtime Environment (build 1.7.0-internal-arungup_2011_11_19_00_32-b00) OpenJDK 64-Bit Server VM (build 21.0-b17, mixed mode) Now go fix some bugs, file new bugs, or discuss at the macosx-port-dev mailing list.

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  • Build Dependencies and Silverlight 4

    - by Kyle Burns
    At my current position, I’ve been doing quite a bit of Silverlight development and have also been working with TFS2010 build services to enable continuous integration.  One of the critical pieces of a successful continuous build setup (and also one of the benefits of having one) is that the build system should be able to “get latest” against the source repository and immediately build with no errors.  This can break down both in an automated build scenario and a “new guy” scenario when the solution has external dependencies that may not be present in the build environment. The method that I use to address the dependency issue is to store all of the binaries upon which my solution depends in a folder under the solution root called “Reference Items”.  I keep this folder as part of the solution and check all of the binaries into source control so when I get the latest version of the solution from source control all of the binaries are downloaded to my machine as well and gets me closer to the ideal where a new developer installs the development IDE, get latest and can immediately build and run unit tests before jumping into coding the feature of the day. This all sounds pretty good (and it is), but a little while back I ran into one of those little hiccups that requires a little manual intervention.  The issue that I ran into is that with Silverlight (at least version 4), the behavior of the “Add Reference” command when adding reference to a DLL that is present in the GAC is to omit the HintPath element that it includes with regular .Net projects, so even if the DLL is setting in the Reference Items folder and downloaded to the build machine it cannot be found at compile time and the build will fail. To work around this behavior, you need to be comfortable editing the XML project files generated by Visual Studio (in my case this is typically a .csproj file).  Simply open the project file in your favorite text editor, find the Reference element that refers to the component, and modify the XML to include the HintPath.  Here’s a before and after example of the component that ultimately led me to the investigation behind this post: Before: <Reference Include="Telerik.Windows.Controls, Version=2011.2.920.1040, Culture=neutral, PublicKeyToken=5803cfa389c90ce7, processorArchitecture=MSIL" /> After: <Reference Include="Telerik.Windows.Controls, Version=2011.2.920.1040, Culture=neutral, PublicKeyToken=5803cfa389c90ce7, processorArchitecture=MSIL">       <HintPath>..\Reference Items\Telerik.Windows.Controls.dll</HintPath>     </Reference>

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