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  • How are events in games handled?

    - by Alex
    In may games that I have played, I have seen events being triggered, such as when you walk into a certain land area while holding a specific object, it will trigger a special creature to spawn. I was wondering, how do games deal with events such as this? Not in a specific game, but in general among games. The first thought I had was that each place has a hard-coded set of events that it will call when something happens there. However, that would be too inefficient to maintain, as when something new is added, that would require modification of every part of the game that would potentially cause the event to be called. Next up, I had the idea of maybe how GUI programming works. In all of the GUI programming I've done, you create a component and a callback function, or a listener. Then, when the user interacts when the button, the callback function is called, allowing you to do something with it. So, I was thinking that in terms of a game, when a land area gets loaded the game loops over a list of all events, creating instances of them and calling public methods to bind them to the current scene. The events themselves then handle what scene it is, and if it is a scene that pertains to the event, will call the public method of the scene to bind the event to an action. Then, when the action takes place, the scene would call all events that are bound to that action. However, I'm sure that's not how games would operate either, as that would require a lot of creating of events all the time. So how to video games handle events, are either of those methods correct, or is it something completely different?

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  • Parameterized include in Classic ASP with VBScript

    - by Thom Smith
    I want to write a function that will include an external file, much like Server.Execute, but will pass along parameters. I'm aware that Server.Execute will pass along query parameters, but I'd like to pass data more generally. For instance: ' main.asp MyInclude("external.inc", Array("mykey", "myval")) ' external.inc Response.Write mykey I doubt I can get quite that far without reading the external fine, twiddling it, and executing, but I'd like to get as close as reasonably possible. Also, if possible, I'd prefer avoiding using the query passing option for security reasons.

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  • How to take first step for making 2d games in Xcode [on hold]

    - by josh
    I have 2 years experience in Xcode in business and socials Apps. Now I am going into 2d game development so I want to know that how to take first step for making 2d games in Xcode either using external framework or its native iOS games. Looking for game like angry bird. What are the key points I should keep in mind before jumping into 2d games development. Any suggestion or related helping materials share with me. Thanks.

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  • Ways to earn money through Flash games

    - by Maged
    If you like developing flash games just for fun, why not make money through them? There are different ways you can monetize your flash game: In Game Ads: Some common examples: Mochi Ads gamejacket ad4game CPMStar InviziAds You can make money by helping online gaming companies test and evaluate new games. Many of those companies are seeking feedback and reviews of their newest games. Find a sponsor and license your game. One of the quickest yet hardest ways to make money from the flash games you create is to find a website who is willing to sponsor them. With a single sponsorship, an individual can make anywhere from $1000-$7000 for a game. What are the best ads from these sites? If the game will be in social websites like Facebook and MySpace, will it still be useful to try other sites? Are there any other ways to earn money from a Flash game?

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  • What are the most common AI systems implemented in Tower Defense Games

    - by the_Dan
    I'm currently in the middle of researching on the various types of AI techniques used in tower defense type games. If someone could be help me in understanding the different types of techniques and their associated advantages. Using Google I already found several techniques. Random Map traversal Path finding e.g. Cost based Traversing Algorithms i.e. A* I have already found a great answer to this type of question with the below link, but I feel that this answer is tailored to FPS. If anyone could add to this and make it specific to tower defense games then I would be truly great-full. How is AI most commonly implemented in popular games? Example of such games would be: Radiant Defense Plant Vs Zombies - Not truly Intelligent, but there must be an AI system used right? Field Runners Edit: After further research I found an interesting book that may be useful: http://www.amazon.com/dp/0123747317/?tag=stackoverfl08-20

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  • Connecting to SQL Server 2005 using classic ASP

    - by IXMonkey
    I have installed both IIS and SQL Server 2005 on my laptop. Both work individualy, however when I try to connect to an DB from an ASP page I keep getting the following error: Microsoft OLE DB Provider for ODBC Drivers error '80004005' [Microsoft][ODBC SQL Server Driver][SQL Server]Cannot open database "DB1" requested by the login. The login failed. /testFiles/Connection/Connection.inc, line 5 Line 5 says: con.open "DSN=DB1" Can anybody tell me what the problem is? Thanks

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  • Classic ASP result set - ultimate confusion!

    - by Paul
    Consider a simple result set from a mysql query. rs("description") and rs("description").Value should be considered as the same thing. However, depending on how you access them, you get different results (!!) Access rs("description") directly and you are returned a "Field" object. Or, more importantly, use it directly in a call, and you are returned a "Field" object. mydescription = rs("description") + " is the description" Assign it to another variable, and the Value of that object is assigned... mydescription = rs("description") the contents of "mydescription" is a string. Why this difference? At one point in the life of ASP they must have both worked exactly the same, so why have they changed, and how can I change it back?

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  • Classic ASP - Email form with attached file - please help

    - by apg1985
    Hi Guys, Ive got abit of a problem ive got an email web form that send the input to an email address but what I now need is a file input field were the user can also send an image as an attachment. So contact name, logo (attachment). Ive been told in order to send the attachment it needs to be saved in a folder on my hosting before it can be sent. Ive spoken to the hosting company and they dont have anything in place to make this easier such as aspupload. In the form name="contactname" and name="logo" I have a folder in the root directory called logos (this asp page also exists in the root directory) Man I hope someone can help me spent along time looking for answers Dim contactname, logo contactname = request.form("contactname") If request("contactname") <> "" THEN Set myMail=CreateObject("CDO.Message") myMail.Subject="Form" myMail.From="web@email" myMail.To="web@email" myMail.HTMLBody = "" & contactname & "" myMail.Configuration.Fields.Item("http://schemas.microsoft.com/cdo/configuration/sendusing") = 2 myMail.Configuration.Fields.Item("http://schemas.microsoft.com/cdo/configuration/smtpserver") = "relay.host" myMail.Configuration.Fields.Item("http://schemas.microsoft.com/cdo/configuration/smtpserverport") = 25 myMail.Configuration.Fields.Update myMail.Send set myMail=nothing

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  • Games development with a game loop that's abstracted away

    - by Davy8
    Most game development happens with a main game loop. Are there any good articles/blog posts/discussions about games without a game loop? I imagine they'd mostly be web games, but I'd be interested in hearing otherwise. (As a side note, I think it's really interesting that the concept is almost exclusively used in gaming as far as I'm aware, perhaps that may be another question.) Edit: I realize there's probably a redraw loop somewhere. I guess what I really mean is a loop that is hidden to you. Frames are something you as the developer are not concerned with as you're working on a higher level of abstraction. E.g. someLootItem.moveTo(inventory, someAnimatationType) and that will move from the loot box to your inventory using the specified animation type without the game developer having to worry about the implementation details of that animation. Maybe that's how "real" games end up working, but from reading most tutorials they seem to imply a much more granular level of control is used, but that might just be an artifact of being a tutorial. Edit2: I think most people are misunderstanding what I'm trying to ask, likely because I'm having trouble describing exactly what I'm trying to ask. After some more thinking perhaps what I'm referring to is more along the lines of what I believe is referred to as "scripting" where you're working at a very high level and having some game engine take care of the low level details. For example, take custom maps in Starcraft II or Warcraft III. Many of the "maps" have gameplay that deviates enough from the primary game that they could be considered a separate game written on the same engine. What I'm referring to then is along those lines. I may be wrong because I only dabbed in the Warcraft III editor, but as far as I remember no where in the map editor do you control the game loop, and yet you can create many different games out of it. In my mind, these are games in their own right. If you're playing DotA you don't say you're playing Warcraft III, you say you're playing DotA because that's the actual game you're playing. Such a system may impose limitations that don't exist if you're creating a game from scratch, but it greatly reduces development time because much of the "hard" work has already been done for you. Hopefully that clarifies what I'm asking. Another example of what is I mean, is when you write a web app, of course it communicates through sockets and TCP. But does the average web developer doesn't explicitly write code for connecting sockets. They just need to know about receiving a request and sending a response. There are unique scenarios where you do occasionally need to use raw sockets, but it's generally rare in web development. In a similar fashion, it's very possible to write a game without directly using the game loop, even though one is used behind the scenes. Probably not a AAA title, but there must be hundreds of smaller scale games that can and possibly are written this way. Are there any good resources on writing these "simpler" games?

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  • Splitting a string in ASP Classic

    - by Sam
    So here's my string: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nullam elit lacus, dignissim quis laoreet non, cursus id eros. Etiam lacinia tortor vel purus eleifend accumsan. Pellentesque habitant morbi tristique senectus et netus et malesuada fames ac turpis egestas. Quisque bibendum vestibulum nisl vitae volutpat. I need to split it every 100 characters (full words only) until all the characters are used up. So we'd end up with: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nullam elit lacus, dignissim quis laoreet non, and cursus id eros. Etiam lacinia tortor vel purus eleifend accumsan. Pellentesque habitant morbi tristique and senectus et netus et malesuada fames ac turpis egestas. Quisque bibendum vestibulum nisl vitae volutpat. Any ideas on the best way to do that?

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  • Humble Bundle Gives You DRM-Free Games at Pay-What-You-Want Prices

    - by Jason Fitzpatrick
    The Humble Bundle is back–score cross-platform games at a pay-what-you-want price and even send the proceeds to charity in the process. Between now and April 2nd, score great independent games like Zen Bound 2 and Avadaon: The Black Fortress with a name-your-price deal courtesy of The Humble Bundle. You pay what you want and specify how you want the money divided among the developers and the Electronic Frontier Foundation/Child’s Play charities. Check out the video above to see the games included in the bundle. All games are cross-platform, available for Windows, Mac, Linux, and Android, and DRM-Free. The Humble Bundle The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos

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  • List of Open Source Java Games for Android

    - by BluFire
    I'm wondering if there are any more opensource games than the ones that you can plainly see when you search a list of open source games for android on google. Such as, is there a good website that has compiled open source games? I don't want an answer of "go google it" or "en.wikipedia.org/wiki/List_of_open_source_Android_applications" it gets really annoying on posts when people just give lazy answers.

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  • What makes games responsive to user input?

    - by zaftcoAgeiha
    Many games have been praised for its responsive gameplay, where each user action input correspond to a quick and precise character movement (eg: super meat boy, shank...) What makes those games responsive? and what prevents other games from achieving the same? How much of it is due to the game framework used to queue mouse/keyboard events and render/update the game and how much is attributed to better coding?

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  • Classic ASP - How to convert string to UTF8 to USC2

    - by Brian G
    I have a problem where I am storing a UTF8 string in SQL Server as USC2, when I pull it out to display on a page with content-type set to UTF-8 it works fine. But I have a third party javascript component which when I pass it the string for the database it renders it as USC2. or not UTF8. Is there a way in ASP to convert this string to UTF-8 after reading it from the database to pass it to the third party component ( obfuscated ) . Hope this makes sense.

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  • Upload file and parse in classic asp

    - by Allen
    Any ideas how this can be done thru pure asp? I have various upload scripts, but they all either save a file to a folder or in a database. I can't seem to modify these examples correctly to put the file in an array. Here's the 2 I'm currently using: http://www.asp101.com/articles/jacob/scriptupload.asp|http://www.pscode.com/vb/scripts/ShowCode.asp?txtCodeId=7361&lngWId=4

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  • asp classic and javascript to check for session status

    - by StealthRT
    Hey all, i am in need of some help with trying to figure out how to go about checking the users session and seeing if they are still logged in or not. The problem being is because i have a static page that pretty much loads everything into "tabs" using jquery. So when they use navigates the page, it really never leaves that same page they started out on. Hints my problem in trying to determine if they are still logged in or not when they click on update their information on their profile or whatnot. Any suggestions/help would be great! :o) David

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  • XboxMP Helps You Find Multiplayer Games for the Xbox

    - by Jason Fitzpatrick
    Searching for the perfect versus or cooperative Xbox multiplayer game can be challenging–the game publisher says it plays four but what exactly does that mean? XboxMP catalogs games with detailed breakdowns of what the multiplayer experience actually entails. You can search first generation Xbox games, Xbox 360 games, and Xbox Live Arcade games with a variety of detailed criteria including the number of players it supports for local, system link, and online play (it may be a deal breaker, for example, that the only way to play the game with 4 players is to have two Xboxes or an Xbox live account). In addition to the multiplayer game data each game listing also includes addition information about the general game play including peripheral support and other features. Hit up the link below to check it out and, for more help finding multiplayer cooperative games, make sure to check out previously reviewed Co-Optimus. XBoxMP What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

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  • Invalid authorization specification error with Classic ASP accessing SQL Server

    - by Scott
    Hi, I am getting the following error: Invalid authorization specification I've narrowed down the error to my connection string. I have verified the server name, database, user & password are correct. Here is the string: "Provider=SQLOLEDB;Server=xxxxx.db.12345.hostedresource.com;Database=foo;UID=fooUser;PWD=fooPW" The SQL server is hosted on Godaddy so I don't have access to its settings. Please help, I've scoured the internet for a solution!

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  • How to create games with scrolling?

    - by Chandan Shetty SP
    In games like city story or we farm how do they implement scrolling? To do scrolling using UIScrollView the EAGLView size has to be bigger. In those games EAGLView size look like more than 1024*1024. But there is limitation in viewport size in iphone devices(in 3G iphone max is 1024). I played those games in 3G iphone they are working fine. Any idea how they implemented their scrolling mechanism?

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  • Send Email Using Classic ASP with an Embeded Image

    - by Khilen
    hi i am making NewsLetter using the wysiwyg Editor.. it allows me to upload the Image Path and Image Path is stored in the Upload Directory.. Not When i retrieve that Image using it works in website.. the editor's value is stored in database example <br> hi <img src="upload/acb.gif"> <br> Hello i am sending Email and the detail of this email is received from database and this detail is sent to visitor he is gettion all text value but not able to see Image so suggest me what to do..?

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  • Google Games Chat, Episode #9

    Google Games Chat, Episode #9 The Google Games Chat (official motto: "Way less fun than actually playing games") is back! We're hoping to deliver another exciting discussion about industry trends and hot new game-related technologies, but there's a pretty good chance it'll just devolve into 45 minutes of awkward silence. From: GoogleDevelopers Views: 0 5 ratings Time: 03:00:00 More in Science & Technology

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  • storing huge amount of records into classic asp cache object is SLOW

    - by aspm
    we have some nasty legacy asp that is performing like a dog and i narrowed it down to because we are trying to store 15K+ records into the application cache object. but that's not the killer. before it stores it, it converts the ADO stream to XML then stores it. this conversion of the huge record set to XML spikes the CPU and causes all kinds of havoc on users when it's happening. and unfortunately we do this XML conversion to read the cache a lot, causing site wide performance problems. i don't have the resources to convert everything to .net. so that's out. but i need to obviously use caching, but int his case the caching is hurting instead of helping. is there a more effecient way to store this data instead of doing this xml conversion to/from every time we read/update the cache?

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  • Classic asp problem

    - by user181421
    Hello, I have this problem with my .Asp file. I get an error saying 'GetFrontpageInfo' is undefined. This is the code: http://www.kollelbaaleibatim.com/Content_of_asp_file.txt click "view source" to see the code. TY

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