Search Results

Search found 625 results on 25 pages for 'degrees'.

Page 10/25 | < Previous Page | 6 7 8 9 10 11 12 13 14 15 16 17  | Next Page >

  • GPS feature big on mobile phones, oh yeah, they can make voice calls and text too

    - by hinkmond
    Here's a Web article stating the oh-so-obvious: One of the most useful things a cell phone can do is give you GPS location. See: Cell Phones Give Location Here's a quote: Now, majority of GPS receivers are built into mobile phones, with varying degrees of coverage and user accessibility. Commercial navigation software is available for most 21st century smartphones as well as some Java-enabled phones that allows them to use an internal or external GPS receiver. Wow. That's really big news. (face palm) Next thing we know, the Web site at stating-the-obvious.com, is going to tell us that the Internets will bring us news, sports, and entertainment right to our fingertips. Hinkmond

    Read the article

  • Lenovo z470 getting hot, after 12.04 install

    - by Rodrigo
    When I was using Windows 7 my notebook temperature was very good, it stayed very cool. After I installed 12.04, my notebook base is hot all the time, I cannot even put my hands on it for a long time. My notebook has a 2nd generation Intel i5 processor. I installed Jupiter and it shows 72 Degrees Celsius constantly. Anyone got a fix for this? I don't want to go back to windows but if I do not find any solution I will have to do it. I'd be very grateful for any help.

    Read the article

  • Second display is rotated

    - by pram
    I've just updated to Ubuntu 12.10 last night. When I was at the office, I connected my laptop with a projector. Although it can detect the projector, it incorrectly set the projector portrait. Also, if I click the Rotation dropdown, it has no Normal option. It only offered Anticlockwise and Clockwise options. Ofcourse the projector would display my desktop 90 degrees clockwise/anticlockwise. I've just test my laptop again with an LCD monitor, and it happened again. Below is my screenshot for display settings. My display adapter is Intel GMA 950. How to fix this problem?

    Read the article

  • Ease Rotate RigidBody2D toward arbitrary angle

    - by Plastic Sturgeon
    I'm trying to make a rigidbody2D circle return to an orientation after a collision. But there is a weird behavior I do not expect - it always orients to the same direction. This is what I call in FixedUpdate(): rotationdifference = -halfPI + rigidbody2D.rotation; rigidbody2D.AddTorque (rotationdifference * ease); I would expect this would rotate 90 degrees (1/2 Pi Radians) off of the neutral axis. But it does not. In fact it performs exactly the same as: rotationdifference = rigidbody2D.rotation; rigidbody2D.AddTorque (rotationdifference * ease); What is going on? How would I be able to set an angle I want it to ease towards, and then have it ease towards it when its not colliding with some other force?

    Read the article

  • Math major as a viable degree

    - by Zak O'Keefe
    While I realize there are many topics about CS vs software engineering vs game school programs, I haven't found anything relating to whether pure math degrees (with CS minor and electives) would also be a viable program. By this I mean: Would having a math major, CS minor put one at competitive disadvantage as compared to a pure CS program? This relates specifically to game engine programming, more on the graphics side. Background (for those who care): Currently a math major, CS minor at school and looking to land a career doing graphics engine programming. Admittedly, I love math and if at all possible would like to stay my current program as long as it doesn't put me at a competitive disadvantage trying to land a job post-graduation. That being said, I'm strong in the traditional C/C++ languages, strong concurrent programming skills, and currently produce self-made games for iOS. As an employer, how badly is the math major hurting me? Just want to get some advice from people already in the field!

    Read the article

  • Studying parallel programming

    - by mort
    I'm currently finishing my Bachelor's degree in Computer Science and thinking a lot about which specialisation to choose in my Master's degree. One subject I'm particularly interested in is parallel programming. However, this topic does not seem to be a standard topic in Computer Science degrees, although it is something that is used more and more - new processors nowadays are usually dual or quad cores. So I was wandering: does anybody know a good study program in this field? I was mostly looking for it at universities in Germany, but they tend to combine the application side with some type of engineering or natural science. Thus, programs are more the "Computational Engineering" or "Computational Science" type, but I'm more interested in the Computer Science part of it, i.e. parallel programming, languages and compilers, algorithms and hardware.

    Read the article

  • Arranging Gizmos in Unity 3D [on hold]

    - by Simran kaur
    I have this arrangement of Gizmos which was handed over to me. ! 1. How do I get it? I have read the documentation but I could get it as shown. I have basically track or lane that is coming towards the camera by moving towards negative z. I am moving lanes so that it appears as if cars are moving, The roads need to be rotated by 90 degrees otherwise they appear to move towards the upper end of the screen and that too parellely.Why exactly is that?

    Read the article

  • How to control fan speed and temperatures on Asus A8Js laptop running Ubuntu Server?

    - by Azeworai
    Hi, I have tried installing asusfan and lm-sensors but I'm unable to control my fans to cool my laptop down sufficiently. Currently it overheats at about 100 degrees celsius and my sensors output somehow does not have any fan information on it: jackson@OLYMPIA:~$ sensors acpitz-virtual-0 Adapter: Virtual device temp1: +69.0°C (crit = +110.0°C) coretemp-isa-0000 Adapter: ISA adapter Core 0: +66.0°C (high = +100.0°C, crit = +100.0°C) coretemp-isa-0001 Adapter: ISA adapter Core 1: +66.0°C (high = +100.0°C, crit = +100.0°C) I have checked my bios and there isn't any fan settings there. I can consistently overheat just by converting a video via Handbrake. I have ubuntu-desktop installed for a GUI. Is there a way for me to control my fans to start spinning before it reaches a critical temperature and kills itself?

    Read the article

  • Slerping rotation mirrors

    - by Esa
    I rotate my game character to watch at the target using the following code: transform.rotation = Quaternion.Slerp(startQuaternion, lookQuaternion, turningNormalizer*turningSpeed/10f) startQuaternion is the character's current rotation when a new target is given. lookQuaternion is the direction the character should look at and it's set like this: destinationVector = currentWaypoint.transform.position - transform.position; lookQuaternion = Quaternion.LookRotation(destinationVector, Vector3.up); turningNormalizer is just Time.deltaTime incremented and turningSpeed is a static value given in the editor. The problem is that while the character turns as it should most of the time, it has problems when it has to do close to 180 degrees. Then it at times jitters and mirrors the rotation: In this poorly drawn image the character(on the right) starts to turn towards the circle on the left. Instead of just turning either through left or right it starts this "mirror dance": It starts to rotate towards the new facing Then it suddenly snaps to the same angle but on other side and keeps rotating It does this "mirroring" so long until it looks at the target. Is this a thing with quaternions, slerping/lerping or something else?

    Read the article

  • How to control fan speed and temperatures on Asus A8Js laptop?

    - by Azeworai
    Hi, I have tried installing asusfan and lm-sensors but I'm unable to control my fans to cool my laptop down sufficiently. Currently it overheats at about 100 degrees celsius and my sensors output somehow does not have any fan information on it: jackson@OLYMPIA:~$ sensors acpitz-virtual-0 Adapter: Virtual device temp1: +69.0°C (crit = +110.0°C) coretemp-isa-0000 Adapter: ISA adapter Core 0: +66.0°C (high = +100.0°C, crit = +100.0°C) coretemp-isa-0001 Adapter: ISA adapter Core 1: +66.0°C (high = +100.0°C, crit = +100.0°C) I have checked my bios and there isn't any fan settings there. I can consistently overheat just by converting a video via Handbrake. I have ubuntu-desktop installed for a GUI. Is there a way for me to control my fans to start spinning before it reaches a critical temperature and kills itself?

    Read the article

  • Loud fans despite cool system under Linux (but not Windows)

    - by Sman789
    My new desktop computer runs almost silently under Windows, but the fans seem to run on a constantly high setting under Linux. Psensor shows that the GPU (with NVidia drivers) is thirty-something degrees and the CPU is about the same, so it's not just down to Linux somehow being more processor-intensive. I've read that the BIOS controls the fans under Linux, which makes sense given the high fan speeds when in BIOS as well. It's under Windows, when the ASUS AI Suite 3 software seems to take control, that the system runs more quietly and only speeds the fans up when required. So is there a Linux app which offers a similar dynamic control of the fans, or a setting hidden somewhere in the ASUS BIOS which allows the same but regardless of the OS? EDIT - I've tried using lm-sensors and fancontrol, but pwmconfig tells me "There are no pwm-capable sensor modules installed". This is after the sensors-detect command does find an 'Intel digital thermal sensor', and despite the sensors working fine in apps like psensor. Help getting this to work would likely solve the problem.

    Read the article

  • How to control fan speed and temperatures on Asus A8Js laptop?

    - by Azeworai
    I have tried installing asusfan and lm-sensors but I'm unable to control my fans to cool my laptop down sufficiently. Currently it overheats at about 100 degrees celsius and my sensors output somehow does not have any fan information on it: jackson@OLYMPIA:~$ sensors acpitz-virtual-0 Adapter: Virtual device temp1: +69.0°C (crit = +110.0°C) coretemp-isa-0000 Adapter: ISA adapter Core 0: +66.0°C (high = +100.0°C, crit = +100.0°C) coretemp-isa-0001 Adapter: ISA adapter Core 1: +66.0°C (high = +100.0°C, crit = +100.0°C) I have checked my bios and there isn't any fan settings there. I can consistently overheat just by converting a video via Handbrake. I have ubuntu-desktop installed for a GUI. Is there a way for me to control my fans to start spinning before it reaches a critical temperature and kills itself?

    Read the article

  • Bridge made out of blocks at an angle

    - by Pozzuh
    I'm having a bit of trouble with the math behind my project. I want the player to be able to select 2 points (vectors). With these 2 points a floor should be created. When these points are parallel to the x-axis it's easy, just calculate the amount of blocks needed by a simple division, loop through that amount (in x and y) and keep increasing the coordinate by the size of that block. The trouble starts when the 2 vectors aren't parallel to an axis, for example at an angle of 45 degrees. How do I handle the math behind this? If I wasn't completely clear, I made this awesome drawing in paint to demonstrate what I want to achieve. The 2 red dots would be the player selected locations. (The blocks indeed aren't square.) http://i.imgur.com/pzhFMEs.png.

    Read the article

  • Using photoshop actions to decide if an image needs to be rotated

    - by voxobscuro
    I have Photoshop CS3 and I need to do a batch on a lot of pictures before I upload them. The pictures need to fit in an 600x800 box, yet be as big as possible within that box. Some of them are much wider than taller and others are more tall than wide. I am trying to put together a photoshop action that will rotate, resize, and fill pictures as needed to make them as big as possible while staying within the 600x800 box. The only thing I haven't gotten sorted out is how to tell photoshop to rotate the image 90 degrees if that will allow the picture to be bigger within the constraints. Any ideas?

    Read the article

  • What to learn for a pure practical developer to get better?

    - by ChrisRamakers
    I'm a self taught developer that currently has more than enough experience to hold up against my colleagues waving with their degrees, yet I feel that I'm lacking some important skills to advance further into being a senior level professional in a leading role. More specific in the engineering, planning and designing aspect of software. I've touched the surface of UML, ERM/ERD, have experienced both waterfall and scrum projectmanagement, ... yet I feel there is something missing as every time I start on a new project I don't know where to begin. Should I start diagramming and how? should I start writing an xx page document describing the project on a technical level first, should I dive head first into writing the first tests and code or pseudo-code? I would like to know what, in my case, would be the best way forward, to learn how I can tackle this problem in the future and get better at leading and starting a project. There is not much i don't know about my technical tools and languages but when it gets abstract i'm in trouble.

    Read the article

  • Calculate vector direction

    - by Starkers
    Is the direction angle always measured from the plus x axis? Does a vector in the +,+ quadrant always have a direction between 0 and 90, and in -,+ between 90 and 180 and in -,- between 180 and 270 and in -,+ between 270 and 360 ? Also, how should we calculate the direction using tan? Would that mean nested if statements to find out what quadrant we're in, and then applying the appropriate "work arounds"? E.g. If we were in the -,+ (like in the diagram) would we find the angle from the + axis would be 90 + tan^-1(y/x), the 90 + only used because we're in the -,+ quadrant. Also, that's just a quick solution, may be off, I just want to know if we use nested if statements to get the angle from the + x axis. Finally, should we find the distance in degrees or radians?

    Read the article

  • How can i create sprite sheet from 3d model (3D studio max)

    - by OopsUser
    I built simple 3D model of a car, with simple animation in which it's wheels are turning. Now i want to create a sprite sheet, the only way i know how to do it, is to render manually 20 frames from the from, then combine them to a strip manually, then rotate it by 10 degrees, render 20 frames of animation again and combine them to a strip... Is there a way to do it automatically ? With out rotating the scene manually and render it and combining .. it's a lot of work, takes more time then the modelling itself... Thanks

    Read the article

  • How Hot Can It Get? [Video]

    - by Asian Angel
    The coldest temperature possible is zero degrees Kelvin, but how hot do you think it can actually get? Watch as Vsauce discusses the varying levels of temperatures, what happens at those levels, and ends with the hottest possible temperature known to humanity. How Hot Can It Get? [via Geeks are Sexy] Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked HTG Explains: What is the Windows Page File and Should You Disable It? How To Get a Better Wireless Signal and Reduce Wireless Network Interference

    Read the article

  • I.T. degree for game programming?

    - by user6175
    Hi, I am a 19 year old who has always been interested in video & computer games. I developed the interested for game programming about three months ago and started researching on the profession. The only degrees always suggested on the internet and in books are those of computer science, physics, mathematics, & game development. BSc Information Technology has been my major for the past two years; and even though my university teaches we the I.T. students computer programming (in c++, c#, java) and offers us the opportunity to undertake some computer science courses of our choice in addition to the regular I.T. courses, I am feeling insecure about my prospects in getting into the profession. My question is: Will a game development company hire me if I exhibit good math, physics and game programming skills with an I.T. degree? If NO, will I have to obtain an MSc in a much more related course.

    Read the article

  • Translate along local axis

    - by Aaron
    I have an object with a position matrix and a rotation matrix (derived from a quaternion, but I digress). I'm able to translate this object along world-relative vectors, but I'm trying to figure out how to translate it along local-relative vectors. So if the object is tilted 45 degrees around its Z-axis the vector (1, 0, 0) would make it move to the upper right. For world-space translations I simply turn the movement vector into a matrix and multiply it by the position matrix: position_mat = translation_mat * position_mat. For local-space translations I'd think I'd have to use the rotation matrix into that formula, but I see the object spin around instead when I apply a translation over time no matter where I multiply the rotation matrix.

    Read the article

  • Converting Celsius Processor Temperature to Fahrenheit

    - by WindowsEscapist
    I'm editing a Conky theme. I would like it to output the processor temperatures in degrees Fahrenheit instead of Celsius. In the ~/.conkyrc file, the command sensors | grep 'Core 0' | cut -c18-19 is used to find the temperature in Celsius for the first processor core. I want to use bc to compute this (give it outputvalue*9/5+32). Problem is, bc wants just absolute values, and I see no way to pass it program output. If I try to use something like temp=$(sensors | grep 'Core 0' | cut -c18-19) & echo 'temp*9/5+32' | bc, it ends up giving me 32 because it registers "temp" as a 0.

    Read the article

  • How much game dev does $x amount of money get you?

    - by Frank
    How much a game costs to make gets asked often and is always answered with it depends or varies on the quality of the game. Well this is basically the same question but is a bit more precise. I'm wonder what quality of game you can make with varying degrees of funds. Lets say 500k, 1m, 2m, 5m, 10m, 15m, and 20m. Let's assume you don't do any of it yourself and it only covers development only... no advertising or manufacturing.

    Read the article

  • How do you change your screen's color temperature in Ubuntu?

    - by RPG Master
    I edit my photos on my laptop (yes, I know they have crap displays) and I recently had to replace the screen because the old one just randomly died. The old one had decent color reproduction by default, but this new one is VERY blue. After playing with the Gamma I've gotten it to be a bit better, but it's still pretty blue. So, my question is, how do I go about changing my laptop's display's color temperature? And I don't mean through something like the Red, Green, Blue sliders in the NVIDIA config menu. I'm talking about like adjusting in degrees, like editing a photo's white balance. EDIT: So now I've found Redshift and it's doing me pretty good. I thought it might be helpful if I out here the command I'm using. redshift -t 5000:5000 -g .5 By adding this to my start up commands I should be good. I'm still open to other suggestions, because I'd like something that actually edited my xorg.conf or something like that.

    Read the article

  • Specifying force and angle in ApplyImpulse in box2d

    - by Deepak Mahalingam
    I need to apply an impulse on a object with a particular force and at a particular angle in Box2d. If I am right the syntax would be the following: body.GetBody().ApplyImpulse(new b2Vec2(direction, power),body.GetBody().GetWorldCenter()); The problem is my direction is in angles. I found a discussion where it was said that the way we can convert an angle into a vector would be as: new b2Vec2(Math.cos(angle*Math.PI/180),Math.sin(angle*Math.PI/180)); Now I am not sure how to combine these two. In other words, if I wish to apply a force of 30 units at an angle of 30 degrees at the center of the object, how should I do it?

    Read the article

  • Rotate Rigged and Animated Scene?

    - by Nick
    I have a rigged and animated mesh that I need to import into Unity. We several characters that all use the same script, and access their bones to do procedural animations as well. The problem is that the new model I was given is facing the wrong way. Instead of facing forward, the model is facing the right.. Is there any way to rotate the model with it's animations without screwing it up, so that it will import properly in unity facing forward? Because of the way it was done, selecting everything in the scene and just rotating it by 90 degrees ruins some of the animations, so I need a program that can fix this.

    Read the article

< Previous Page | 6 7 8 9 10 11 12 13 14 15 16 17  | Next Page >