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  • Thoughts on type aliases/synonyms?

    - by Rei Miyasaka
    I'm going to try my best to frame this question in a way that doesn't result in a language war or list, because I think there could be a good, technical answer to this question. Different languages support type aliases to varying degrees. C# allows type aliases to be declared at the beginning of each code file, and they're valid only throughout that file. Languages like ML/Haskell use type aliases probably as much as they use type definitions. C/C++ are sort of a Wild West, with typedef and #define often being used seemingly interchangeably to alias types. The upsides of type aliasing don't invoke too much dispute: It makes it convenient to define composite types that are described naturally by the language, e.g. type Coordinate = float * float or type String = [Char]. Long names can be shortened: using DSBA = System.Diagnostics.DebuggerStepBoundaryAttribute. In languages like ML or Haskell, where function parameters often don't have names, type aliases provide a semblance of self-documentation. The downside is a bit more iffy: aliases can proliferate, making it difficult to read and understand code or to learn a platform. The Win32 API is a good example, with its DWORD = int and its HINSTANCE = HANDLE = void* and its LPHANDLE = HANDLE FAR* and such. In all of these cases it hardly makes any sense to distinguish between a HANDLE and a void pointer or a DWORD and an integer etc.. Setting aside the philosophical debate of whether a king should give complete freedom to their subjects and let them be responsible for themselves or whether they should have all of their questionable actions intervened, could there be a happy medium that would allow the benefits of type aliasing while mitigating the risk of its abuse? As an example, the issue of long names can be solved by good autocomplete features. Visual Studio 2010 for instance will alllow you to type DSBA in order to refer Intellisense to System.Diagnostics.DebuggerStepBoundaryAttribute. Could there be other features that would provide the other benefits of type aliasing more safely?

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  • Jittery Movement, Uncontrollably Rotating + Front of Sprite?

    - by Vipar
    So I've been looking around to try and figure out how I make my sprite face my mouse. So far the sprite moves to where my mouse is by some vector math. Now I'd like it to rotate and face the mouse as it moves. From what I've found this calculation seems to be what keeps reappearing: Sprite Rotation = Atan2(Direction Vectors Y Position, Direction Vectors X Position) I express it like so: sp.Rotation = (float)Math.Atan2(directionV.Y, directionV.X); If I just go with the above, the sprite seems to jitter left and right ever so slightly but never rotate out of that position. Seeing as Atan2 returns the rotation in radians I found another piece of calculation to add to the above which turns it into degrees: sp.Rotation = (float)Math.Atan2(directionV.Y, directionV.X) * 180 / PI; Now the sprite rotates. Problem is that it spins uncontrollably the closer it comes to the mouse. One of the problems with the above calculation is that it assumes that +y goes up rather than down on the screen. As I recorded in these two videos, the first part is the slightly jittery movement (A lot more visible when not recording) and then with the added rotation: Jittery Movement So my questions are: How do I fix that weird Jittery movement when the sprite stands still? Some have suggested to make some kind of "snap" where I set the position of the sprite directly to the mouse position when it's really close. But no matter what I do the snapping is noticeable. How do I make the sprite stop spinning uncontrollably? Is it possible to simply define the front of the sprite and use that to make it "face" the right way?

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  • Serious voltage and temperature problems

    - by James Willson
    My computer has been acting up when I play games so I wanted to look into why. Issue 1: GPU Temp According to afterburner and speedfan my 8800GTX idles at 90 degrees and then when playing games shoots up to over 110C which is when my graphics basically starts to give rendering issues. Issue 2: CPU Temp Speedfan is saying my CPU temp is 83C idle but when I look at core temp it says core0 is at 35C and core1 is at 33C. Issue 3: Voltages This is what speedfan is saying for my voltages: Vcore1: 1.01V Vcore2: 1.90V +3.3V: 3.31V +5V: 4.95V +12V: 0.51V -12V: -16.80V -5V: -8.43V +5V 5.13V Vbat: 3.25V Vcore: 3.00V +3.3V: 3.20V These voltages, for lack of a better word, look f*cked. With all this happening, the computer runs ok under normal use. Is the software giving out incorrect readouts or instead should I immediately move the computer into another room before it explodes? P.s I would like to add this is a stock system. EVGA 8800GTX, E6850 CPU, 800W PSU

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  • Putting servers inside a refrigerator? [closed]

    - by Muhammad Jamal Shaikh
    It could be a silly question, but I decided to go for it. I shall be buying 3 servers in the next few weeks to set up a small webfarm at my home. I am told by different people who work in server rooms, that I should keep my servers in an air conditioned room. Which is really expensive, because the temperature here in south asia is between 10 to 50 degrees C. Here comes the funny part: I have an extra fridge in my home, why shouldn't I put the servers inside that fridge? Benefits: I don't have to buy the air conditioner. I don't have to buy the rack mount for the servers. The electricity consumed by the fridge is much much less than AC. Give me your suggestions!

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  • Calculating up-vector to avoid gimbal lock using euler angles

    - by jessejuicer
    I wish to orbit a camera around a sphere, yet the problem is that when the camera rotates so that it is at the north pole (and pointing down) or the south pole (and pointing up) of the sphere the camera doesn't handle itself very well. It spins rapidly until arriving 180 degrees in the opposite direction. I believe this is known as gimbal lock. I understand you can avoid this problem using quaternions. But I also read in another forum that it's possible to avoid this easily using euler angles as well. Which I would prefer to do. It was said that all you need to do is "calculate a proper up-vector every frame, and that avoids the problem entirely." Well, I tried aligning the up-vector with the vertical axis of the camera whenever the camera changed orientation, but this didn't seem to work. Meaning that the up-vector followed exactly the orientation of the camera's y-axis (or it's up vector), instead of using a constant up-vector aligned to the up-vector of the world (0, 1, 0). How exactly do I go about calculating a proper up-vector as my camera orientation changes to avoid the gimbal lock problem mentioned above?

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  • You may be tempted by IaaS, but you should PaaS on that or your database cloud journey will be a short one

    - by B R Clouse
    Before we examine Consolidation, the next step in the journey to cloud, let's take a short detour to address a critical choice you will face at the outset of your journey: whether to deploy your databases in virtual machines or not. A common misconception we've encountered is the belief that moving to cloud computing can be accomplished by simply hosting one's current operating environment as-is within virtual machines, and then stacking those VMs together in a consolidated environment.  This solution is often described as "Infrastructure as a Service" (IaaS) because the building block for deployments is a VM, which behaves like a full complement of infrastructure.  This approach is easy to understand and may feel like a good first step, but it won't take your databases very far in the journey to cloud computing.  In fact, if you follow the IaaS fork in the road, your journey will end quickly, without realizing the full benefits of cloud computing.  The better option to is to rationalize the deployment stack so that VMs are needed only for exceptional cases.  By settling on a standard operating system and patch level, you create an infrastructure that potentially all of your databases can share.  Now, the building block will be database instances or possibly schemas within databases.  These components are the platforms on which you will deploy workloads, hence this is known as "Platform as a Service" (PaaS). PaaS opens the door to higher degrees of consolidation than IaaS, because with PaaS you will not need to accommodate the footprint (operating system, hypervisor, processes, ...) that each VM brings with it.  You will also reduce your maintenance overheard if you move forward without the VMs and their O/Ses to patch and monitor.  So while IaaS simply shuffles complex and varied environments into VMs,  PaaS actually reduces complexity by rationalizing to the small possible set of components.  Now we're ready to look at the consolidation options that PaaS provides -- in our next blog posting.

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  • Visual annotator for large images

    - by pts
    I have a few hundred images of 30000 x 10000 pixels in size. Each image has lots of text (rendered as pixels) on it. I'd like to translate all text to another language. I speak both languages, and it's fine for me to translate each phrase manually. I need an image editor which can open these images quickly (faster than Inkscape, which needs about 60 seconds to open such an image), lets me zoom and rotate by 90 degrees, lets me erase (i.e. change the color of a selected rectangle to solid white), lets me add text, and lets me save the file as quickly as possible. I'd like to minimize the time I have to wait for the software to load, render and save images. Which is the best program for that on Windows? On Linux?

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  • How do I draw a dotted or dashed line?

    - by Gagege
    I'm trying to draw a dashed or dotted line by placing individual segments(dashes) along a path and then separating them. The only algorithm I could come up with for this gave me a dash length that was variable based on the angle of the line. Like this: private function createDashedLine(fromX:Float, fromY:Float, toX:Float, toY:Float):Sprite { var line = new Sprite(); var currentX = fromX; var currentY = fromY; var addX = (toX - fromX) * 0.0075; var addY = (toY - fromY) * 0.0075; line.graphics.lineStyle(1, 0xFFFFFF); var count = 0; // while line is not complete while (!lineAtDestination(fromX, fromY, toX, toY, currentX, currentY)) { /// move line draw cursor to beginning of next dash line.graphics.moveTo(currentX, currentY); // if dash is even if (count % 2 == 0) { // draw the dash line.graphics.lineTo(currentX + addX, currentY + addY); } // add next dash's length to current cursor position currentX += addX; currentY += addY; count++; } return line; } This just happens to be written in Haxe, but the solution should be language neutral. What I would like is for the dash length to be the same no matter what angle the line is. As is, it's just adding 75 thousandths of the line length to the x and y, so if the line is and a 45 degree angle you get pretty much a solid line. If the line is at something shallow like 85 degrees then you get a nice looking dashed line. So, the dash length is variable, and I don't want that. How would I make a function that I can pass a "dash length" into and get that length of dash, no matter what the angle is? If you need to completely disregard my code, be my guest. I'm sure there's a better solution.

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  • HTML5 Canvas Converting between cartesian and isometric coordinates

    - by Amir
    I'm having issues wrapping my head around the Cartesian to Isometric coordinate conversion in HTML5 canvas. As I understand it, the process is two fold: (1) Scale down the y-axis by 0.5, i.e. ctx.scale(1,0.5); or ctx.setTransform(1,0,0,0.5,0,0); This supposedly produces the following matrix: [x; y] x [1, 0; 0, 0.5] (2) Rotate the context by 45 degrees, i.e. ctx.rotate(Math.PI/4); This should produce the following matrix: [x; y] x [cos(45), -sin(45); sin(45), cos(45)] This (somehow) results in the final matrix of ctx.setTransform(2,-1,1,0.5,0,0); which I cannot seem to understand... How is this matrix derived? I cannot seem to produce this matrix by multiplying the scaling and rotation matrices produced earlier... Also, if I write out the equation for the final transformation matrix, I get: newX = 2x + y newY = -x + y/2 But this doesn't seem to be correct. For example, the following code draws an isometric tile at cartesian coordinates (500, 100). ctx.setTransform(2,-1,1,0.5,0,0); ctx.fillRect(500, 100, width*2, height); When I check the result on the screen, the actual coordinates are (285, 215) which do not satisfy the equations I produced earlier... So what is going on here? I would be very grateful if you could: (1) Help me understand how the final isometric transformation matrix is derived; (2) Help me produce the correct equation for finding the on-screen coordinates of an isometric projection. Many thanks and kind regards

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  • I'm doing 90% maintenance and 10% development, is this normal?

    - by TiredProgrammer
    I have just recently started my career as a web developer for a medium sized company. As soon as I started I got the task of expanding an existing application (badly coded, developed by multiple programmers over the years, handles the same tasks in different ways, zero structure) So after I had successfully extended this application with the requested functionality, they gave me the task to fully maintain the application. This was of course not a problem, or so I thought. But then I got to hear I wasn't allowed to improve the existing code and to only focus on bug fixes when a bug gets reported. From then on I have had 3 more projects just like the above, that I now also have to maintain. And I got 4 projects where I was allowed to create the application from scratch, and I have to maintain those as well. At this moment I'm slightly beginning to get crazy from the daily mails of users (read managers) for each application I have to maintain. They expect me to handle these mails directly while also working on 2 other new projects (and there are already 5 more projects lined up after those). The sad thing is I have yet to receive a bug report on anything that I have coded myself, for that I have only received the occasional lets do things 180 degrees different change requests. Anyway, is this normal? In my opinion I'm doing the work equivalent of a whole team of developers. Was I an idiot when I initially expected things to be different? I guess this post has turned into a big rant, but please tell me that this is not the same for every developer. P.S. My salary is almost equal if not lower then that of a cashier at a supermarket.

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  • Hibernate speed, and hard drive temperature

    - by cometbill
    My computer is taking in the region of 4 minutes or so, to hibernate 4GB of RAM. Also, resting my hand on the top of it is rather hot to the touch, so I ran CrystalDisk Info and that is reporting a temperature of 49 degrees C. I It's a Western Digital 5400 rpm drive, I've had it in the laptop since I bought it for most of the 2.75 years I've had it. Power on Count is 1219 Power on Hours is 3940 hours Boot up time is quicker than resuming from hibernate, too. Is there anything I can / should check ? Advice is greatly appreciated.

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  • Offset Forward vector of object based on Rotation

    - by Taylor
    I'm using the Bullet 3D physics engine in a iOS application running openGL ES 1.1 Currently I'm accepting info from the gyroscope to allow the user to "look around" a 3d world that follows a bouncing ball (note: it only takes in the yaw to look around 360 degrees). Im also accepting information from the accelerometer based on the tilt to push the ball. As of right now, to move forward, the user tilts the devise forward (using the accelerometer); to move to the right, the user tilts the devise to the right and so on. The forward vector is currently along it's local Z-axis. The problem is that I want to change the ball bounce based on where the user has changed the view. If I change the view, the ball bounces in the fixed direction. I want to change the forward facing direction so that when a user changes the view (say to the look at the right of the world, the user rotates the device), tilting the devise forward will result in a forward force in that direction. Basically, I want the forward vector to take the rotation into consideration. Sorry if I didn't explain the issue well enough, its kind of confusing to write down.

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  • Is there really anything to gain with complex design? [duplicate]

    - by SB2055
    This question already has an answer here: What is enterprise software, exactly? 8 answers I've been working for a consulting firm for some time, with clients of various sizes, and I've seen web applications ranging in complexity from really simple: MVC Service Layer EF DB To really complex: MVC UoW DI / IoC Repository Service UI Tests Unit Tests Integration Tests But on both ends of the spectrum, the quality requirements are about the same. In simple projects, new devs / consultants can hop on, make changes, and contribute immediately, without having to wade through 6 layers of abstraction to understand what's going on, or risking misunderstanding some complex abstraction and costing down the line. In all cases, there was never a need to actually make code swappable or reusable - and the tests were never actually maintained past the first iteration because requirements changed, it was too time-consuming, deadlines, business pressure, etc etc. So if - in the end - testing and interfaces aren't used rapid development (read: cost-savings) is a priority the project's requirements will be changing a lot while in development ...would it be wrong to recommend a super-simple architecture, even to solve a complex problem, for an enterprise client? Is it complexity that defines enterprise solutions, or is it the reliability, # concurrent users, ease-of-maintenance, or all of the above? I know this is a very vague question, and any answer wouldn't apply to all cases, but I'm interested in hearing from devs / consultants that have been in the business for a while and that have worked with these varying degrees of complexity, to hear if the cool-but-expensive abstractions are worth the overall cost, at least while the project is in development.

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  • In what fields do programming and Business Sciences intersect? [on hold]

    - by Alainus
    One note of clarification: I'm getting a lot of comments saying that this question is too personal, too relative, subjective, and that career-path questions get quickly deleted. This is not a question about me or my career. This question is just what the title says: What fields exist that converge programming and business. Now the question: I read this answer regarding off-topic questions, and I was afraid this might be, so I'll try to keep it general and helpful for others. Also, this one has a similar background but formulates a different question from it. I have a Business Administration degree, but I've programmed since I can remember, and it's been my only job for years. However, my problem is the same that the majority of "amateuressional" programmers have: - Incomplete knowledge of the fundamentals. - Anxiety to keep up. - Feeling of not making anything useful of "the other degree". - Afraid of finally becoming a jack of all trades (master of none). Which further studies (specific degrees or fields) exist that allow a person with a BS degree converge into a programming career, without having to sacrifice coding, allowing to further expand the knowledge of C.S. fundamentals, and also without completely sacrificing the first?

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  • Need a good quality bitmap rotation algorithm for Android

    - by Lumis
    I am creating a kaleidoscopic effect on an android tablet. I am using the code below to rotate a slice of an image, but as you can see in the image when rotating a bitmap 60 degrees it distorts it quite a lot (red rectangles) – it is smudging the image! I have set dither and anti-alias flags but it does not help much. I think it is just not a very sophisticated bitmap rotation algorithm. canvas.save(); canvas.rotate(angle, screenW/2, screenH/2); canvas.drawBitmap(picSlice, screenW/2, screenH/2, pOutput); canvas.restore(); So I wonder if you can help me find a better way to rotate a bitmap. It does not have to be fast, because I intend to use a high quality rotation only when I want to save the screen to the SD card - I would redraw the screen in memory before saving. Do you know any comprehensible or replicable algorithm for bitmap rotation that I could programme or use as a library? Or any other suggestion? EDIT: The answers below made me think if Android OS had bilinear or bicubic interpolation option and after some search I found that it does have its own version of it called FilterBitmap. After applying it to my paint pOutput.setFilterBitmap(true); I get much better result

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  • Drawing two orthogonal strings in 3d space in Android Canvas?

    - by hasanghaforian
    I want to draw two strings in canvas.First string must be rotated around Y axis,for example 45 degrees.Second string must be start at the end of first string and also it must be orthogonal to first string. This is my code: String text = "In the"; float textWidth = redPaint.measureText(text); Matrix m0 = new Matrix(); Matrix m1 = new Matrix(); Matrix m2 = new Matrix(); mCamera = new Camera(); canvas.setMatrix(null); canvas.save(); mCamera.rotateY(45); mCamera.getMatrix(m0); m0.preTranslate(-100, -100); m0.postTranslate(100, 100); canvas.setMatrix(m0); canvas.drawText(text, 100, 100, redPaint); mCamera = new Camera(); mCamera.rotateY(90); mCamera.getMatrix(m1); m1.preTranslate(-textWidth - 100, -100); m1.postTranslate(textWidth + 100, 100); m2.setConcat(m1, m0); canvas.setMatrix(m2); canvas.drawText(text, 100 + textWidth, 100, greenPaint); But in result,only first string(text with red font)is visible. How can I do drawing two orthogonal strings in 3d space?

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  • Downclock CPU reaching critical temperature

    - by Draga
    I have an HP tx1250 laptop. It always had serious overheating problems and although usually it runs fine I'm now running a continuous test for my dissertation, this brings the CPU temp close to the critical and from time to time the computer shutdown for reaching it (checked the log). I use to have the same problem on Win XP but I noticed Win Vista and 7 downclock the CPU when is necessary to cool it down so I was thinking if the same is possible on Ubuntu 12. The only program I've found that may do the job is computer temp ( http://computertemp.berlios.de/ ) but it doesn't seems to work under Ubuntu 12. The inside of the laptop is fairly clean, the thermal paste is quite recent, I'm keeping it lifted from the desk and judjung by the sound of the fan that's running fine as well. The pc in now running between 78 and 91 degrees C but about once a day it shut down for reaching 95. I need the results of the test it's running pretty soon so it's important that it runs non-stop. I've though to set the maximum clock of the CPU to slightly less the maximum but then these tests I'm running would take much more time. Thanks! PS: first and last HP laptop for me.

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  • How do I make my character slide down high-angled slopes?

    - by keinabel
    I am currently working on my character's movement in Unity3D. I managed to make him move relatively to the mouse cursor. I set a slope limit of 45°, which does not allow the character to walk up the mountains with higher degrees. But he can still jump them up. How do I manage to make him slide down again when he jumped at places with too high slope? Thanks in advance. edit: Code snippet of my basic movement. using UnityEngine; using System.Collections; public class BasicMovement : MonoBehaviour { private float speed; private float jumpSpeed; private float gravity; private float slopeLimit; private Vector3 moveDirection = Vector3.zero; void Start() { PlayerSettings settings = GetComponent<PlayerSettings>(); speed = settings.GetSpeed(); jumpSpeed = settings.GetJumpSpeed(); gravity = settings.GetGravity(); slopeLimit = settings.GetSlopeLimit(); } void Update() { CharacterController controller = GetComponent<CharacterController>(); controller.slopeLimit = slopeLimit; if (controller.isGrounded) { moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); moveDirection = transform.TransformDirection(moveDirection); moveDirection *= speed; if (Input.GetButton("Jump")) { moveDirection.y = jumpSpeed; } } moveDirection.y -= gravity * Time.deltaTime; controller.Move(moveDirection * Time.deltaTime); } }

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  • 25 years old and considering a career change...possible? practical?

    - by mq330
    Hi all, I'm new to this site and new to programming as well. I've spent some time going through an intro cs book that uses python as the language of choice. I find the exercises interesting and engaging and I generally have had a favorable experience programming so far. I've gone through some of the basics with python like writing simple programs, basics of GUIs, manipulating strings, lists, defining functions, etc. And I've always loved technology. Although I've never done any real hardcore programming yet, I was inclined to building websites from a very young age but I never really developed my skills. Now, the thing is I'm 25, I have my bacholors in environmental studies and two masters degrees in urban planning and landscape architecture respectively. I know, it would be quite a departure to pursue a career in programming at this point. Currently, I'm working as a geographic information systems intern. I've taken some GIS classes and have a lot of experience with making maps, doing spatial analysis etc. So what I'm thinking is maybe I can learn some solid programming skills and apply these skills in the field of GIS. From what I've seen, .net languages are the norm in this arena. Could you perhaps provide some guidance to me in terms of what languages I should focus on or courses I should take at this point? What about for building web mapping applications? Also, I was thinking about getting a certificate in programming from a university extension program. Do you think it would be worth it? And furthermore, do you think potential employers would be interested in hiring someone like me (once I get a couple of languages down pretty well) as an intern or in an entry level position? I'll be living in the bay area so I feel that there should be decent opportunities even though I don't have a b.s. in cs.

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  • 13.04 Temp Save, rt3290, Kernel downgrade

    - by user170534
    It's kind of a multiplying but I didn't wanted to open more than one topics. I'd have a fresh install of Ubuntu with tlp configured and using acpi_call to keep 7670M turned off. I was a short time arch user and with openbox and firefox it was about 60 to 70 degrees; wanted to turn to a stable release just for this reason. acpitz-virtual-0 Adapter: Virtual device temp1: +50.0°C radeon-pci-0100 Adapter: PCI adapter temp1: -128.0°C coretemp-isa-0000 Adapter: ISA adapter Physical id 0: +56.0°C (high = +87.0°C, crit = +105.0°C) Core 0: +54.0°C (high = +87.0°C, crit = +105.0°C) Core 1: +55.0°C (high = +87.0°C, crit = +105.0°C) The temperature is not seriously high yet can be lower. Another issue is my wifi card, rt3290: The rt2800pci module is fine and all that but the download performance is pretty bad alongside of annoying signal range and the prop. driver gives a conf error about some specific rt2860 code and integrales in pci_dev file. If I blank off the error making variables, module loads but the driver is unused. Since the driver is old, I was thinking of downgrading the kernel of raring to 3.7 or may be 3.6. Should &-or can I?

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  • Sprite batching in OpenGL

    - by Roy T.
    I've got a JAVA based game with an OpenGL rendering front that is drawing a large amount of sprites every frame (during testing it peaked at 700). Now this game is completely unoptimized. There is no spatial partitioning (so a sprite is drawn even if it isn't on screen) and every sprite is drawn separately like this: graphics.glPushMatrix(); { graphics.glTranslated(x, y, 0.0); graphics.glRotated(degrees, 0, 0, 1); graphics.glBegin(GL2.GL_QUADS); graphics.glTexCoord2f (1.0f, 0.0f); graphics.glVertex2d(half_size , half_size); // upper right // same for upper left, lower left, lower right graphics.glEnd(); } graphics.glPopMatrix(); Currently the game is running at +-25FPS and is CPU bound. I would like to improve performance by adding spatial partitioning (which I know how to do) and sprite batching. Not drawing sprites that aren't on screen will help a lot, however since players can zoom out it won't help enough, hence the need for batching. However sprite batching in OpenGL is a bit of mystery to me. I usually work with XNA where a few classes to do this are built in. But in OpenGL I don't know what to do. As for further optimization, the game I'm working on as a few interesting characteristics. A lot of sprites have the same texture and all the sprites are square. Maybe these characteristics will help determine an efficient batching technique?

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  • Install Problems on ASUS X401A Notebook

    - by tired_of_trying
    okay... I tried many approaches to install Ubuntu 12.xxx on my new Asus notebook with varying degrees of failure... First: I'm not a newbie but I'm as frustrated as one! Install background: Install from USB DVD drive: The install went well. Re-booted machine. choose ubuntu and it errors with a MBR file error (can't remember the exact wording - something to do with missing the file. Choosing to boot W7 works fine. Install from USB Stick: Couldn't get machine to recognize the .iso Install into Oracle's Vbox: Got the boot splash screen, then hangs with a zillion errors. Note: I didn't have any problems installing ubuntu in Vbox on my iMac and it run's great. Installed using wubi: Installed fine but get errors when booting ubuntu (it doesn't find the needed wubi files). I downloaded to the C: drive and tried installing from there - no luck. For kicks: I tried running Slax Linux .iso from a USB stick and it runs fine. Some Questions: Did I use the correct .iso? (I tried 12.04.0 and 12.04.1 both 32 and 64 bit versions. I simply downloaded them from the download link and didn't use/look for an alternate version. Do I need to do something special when burning the .iso to disc? What? I did read tons of posts but, no luck with finding the solution. Any help is appreciated... thanks

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  • How do you blend multiple colors in HSV (polar) color-space?

    - by Toxikman
    In RGB color space, you can do a weighted multiple-color blend by just doing: Start with R = G = B = 0. Then we perform a blend at index i using a set of colors C, and a set of normalized weights w like so: R += w[i] * C[i].r G += w[i] * C[i].g B += w[i] * C[i].b But I'd like to interpolate the colors in the HSV color-space instead, so that saturation and brightness are uniform across the interpolation. I know I can blend saturation and brightness in the same way as above, but the HUE component is an angle around a continuous circle, since HSV is essentially a polar coordinate system. Blending only two HSV colors makes sense to me, you just find the shortest arc around the circle and interpolate between the two hues. But when you attempt to blend more than 2 colors, it becomes a bit of a puzzle. You have to handle anomalous cases, like 4 equally-weighted colors with a hue at 0, 90, 180, and 270 degrees. They basically cancel each other out, so any hue will do. Any ideas would be greatly appreciated.

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  • 3D Box Collision Data Import

    - by cboe
    I'm trying to implement a collision system using oriented bounding boxes, using a center for the box, it's extents as a 3D Vector and a rotation matrix, which is all stuff I picked up online and seem to be somewhat the standard. Detecting the center is no problem so I'm gonna leave these out here. My problem however is importing the data from a 3D file. Say I've placed a box with 2 units length on each side aligned to the world axis. The logic results here are extents of 1,1,1 and I use an identity matrix for rotation - easy. However I'm stuck when I rotate the box in the 3D program, say 30 degrees each axis. How would I parse the box? I only have these 8 vertices as information, and I guess what I would need to do is to find out the rotation of said box, apply it to the vertices so they are aligned to world axes and then calculate the extents out of that. How do I get the rotation of the box when I only have the vertex information of the box available?

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  • Computer won't start when connecting SATA HDD

    - by vlad
    I just bough a new HDD some time ago and recently i bought another SATA cable to have both HDDs connected at the same time, to transfer all the files from the older one to the newer. When i connected both of them, the computer started working, i tapped F2 to go to bios to make sure it was detected, and then after 5-10 seconds the computer instantly shut down. After this incident, my computer won't start at all when connecting the SATA power supply to the old HDD. If i connect only my new drive, it works without any problem. If i connect only my old drive, or both the old drive and the new one, and then push on the power button, the cpu fan simply rotates about 5 degrees and then stops.. and that's it, the computer doesn't start, and no sound from the pc speaker either. Is there any way to recover my files from the old HDD and transfer them to my new one? I do not want to use the old HDD any more, i only need to save all my files.

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