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  • Western Digital My Book not recognized by WD software

    - by Kari
    A few years ago I bought a WD My Book Pro 2. It worked fine for a while, then one of the drives failed and I sent it back to be replaced under warranty. I never got around to setting up the new one when I got it back. I finally ran out of room on my internal drive, so I tried to use the external - no go. Both drives spin up, but aren't recognized by either Disk Utility (Mac) or the WD Drive Manager. I tried on a PC as well with fresh software. Then I pulled the drives out of the enclosure (warranty is already expired) and plugged them straight into the PC. Both recognized and working 100% in RAID0. BIOS recognizes either disk as functional; Windows only sees them when both are connected due to the RAID which I can't change without the WD software. The drives that were returned to me are the "Green" drives which I've read are NOT recommended for RAID. Is it possible that this is interfering with them reading externally? Any other ideas? My main computer is a laptop so using them internally isn't an option :(

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  • Optimizing an iphone app for 3G in landscape with opengl, camera, quartz

    - by Joey
    I have an iphone app that basically uses the camera, an opengl layer, and UIViews (some drawing with Quartz). It runs ok on 3GS, but on the 3G it is unusable. Particularly, when I press a UIButton, it literally takes sometimes 10 seconds to register the press. Shark doesn't do me much good because it crashes when I try to profile even a tiny portion, and I've tried turning off some of the layers to see if they might be obvious contributors to the lag. I've noticed that turning off the camera really helps. I'm wondering if anyone has any familiarity with this and might suggest some likely causes. I had issues with extreme slowdown from running my app in landscape mode and using transforms, so considered that might be a cause, but I'm wondering if hoping for a 3G to run something with all of the above elements is just not really possible considering the camera seems to really cost a lot. The fact that the buttons are horribly delayed in their response makes me think there is something fundamental that I might be missing.

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  • Western Digital My Book not recognized by WD software

    - by Kari
    A few years ago I bought a WD My Book Pro 2. It worked fine for a while, then one of the drives failed and I sent it back to be replaced under warranty. I never got around to setting up the new one when I got it back. I finally ran out of room on my internal drive, so I tried to use the external - no go. Both drives spin up, but aren't recognized by either Disk Utility (Mac) or the WD Drive Manager. I tried on a PC as well with fresh software. Then I pulled the drives out of the enclosure (warranty is already expired) and plugged them straight into the PC. Both recognized and working 100% in RAID0. BIOS recognizes either disk as functional; Windows only sees them when both are connected due to the RAID which I can't change without the WD software. The drives that were returned to me are the "Green" drives which I've read are NOT recommended for RAID. Is it possible that this is interfering with them reading externally? Any other ideas? My main computer is a laptop so using them internally isn't an option :(

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  • Rotate around the centre of the screen

    - by Dan Scott
    I want my camera to rotate around the centre of screen and I'm not sure how to achieve that. I have a rotation in the camera but I'm not sure what its rotating around. (I think it might be rotating around the position.X of camera, not sure) If you look at these two images: http://imgur.com/E9qoAM7,5qzyhGD#0 http://imgur.com/E9qoAM7,5qzyhGD#1 The first one shows how the camera is normally, and the second shows how I want the level to look when I would rotate the camera 90 degrees left or right. My camera: public class Camera { private Matrix transform; public Matrix Transform { get { return transform; } } private Vector2 position; public Vector2 Position { get { return position; } set { position = value; } } private float rotation; public float Rotation { get { return rotation; } set { rotation = value; } } private Viewport viewPort; public Camera(Viewport newView) { viewPort = newView; } public void Update(Player player) { position.X = player.PlayerPos.X + (player.PlayerRect.Width / 2) - viewPort.Width / 4; if (position.X < 0) position.X = 0; transform = Matrix.CreateTranslation(new Vector3(-position, 0)) * Matrix.CreateRotationZ(Rotation); if (Keyboard.GetState().IsKeyDown(Keys.D)) { rotation += 0.01f; } if (Keyboard.GetState().IsKeyDown(Keys.A)) { rotation -= 0.01f; } } } (I'm assuming you would need to rotate around the centre of the screen to achieve this)

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  • Sharepoint Web Part Digital Signature

    - by pm_2
    I've created a SharePoint WebPart and am trying to upload it to the Web Part Gallery. However, when I do so, I get an error saying that it is missing a Digital Signature. How do I generate a digital signature for the web part?

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  • Test de la caméra Raspberry Pi 5M, tutoriel par Nicolargo

    Bonjour,Nous avons précédemment publié le tutoriel :Raspberry Pi : Déballage et installationComme suite nous proposons ce tutoriel : Test de la caméra Raspberry Pi 5M Citation: Raspberry propose depuis peu et pour moins de 25 € une caméra dédiée à sa gamme Pi. Cette caméra de quelques grammes se connecte à une Raspberry Pi (modèle A ou B) à travers une interface CSI v2 (MIPI camera interface) dédiée. Grâce à Kubii (fournisseur Farnell en France), j'ai pu obtenir rapidement...

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  • IP Camera working on lan but not on internet

    - by Kevin Boyd
    My IP cam model is Genius 350TR, I tested the cam at home on lan and internet and it worked. Then I shifted it to an office. It works on the office lan setup but I cannot connect to the ip cam from home. The IP cam is configured for port 192.168.0.30:7070 and it has a port forwarded to publicIP:7071 When I telnet to that public IP it connects to that port. However when I try to access the ip cam from a web browser it only shows me the configuration page and settings and the video is blank and it says connecting for some time and then says disconnected. The cam is configured for HTTP on internet and UDP on Lan. The office setup is ISP --- WifiRouter --- PC With Wifi card --- Switch --- IP CAM Is there a way to debug this problem?

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  • Is any EXIF data stored within 3rd party Camera apps on the iPhone?

    - by 3rdparty
    I'm confused as to if any EXIF data is available when taking photos within 3rd party camera apps on the iPhone. My understanding is that Apple is currently not allowing any apps to save EXIF data to photos, and this is a limitation of saving to the camera roll on the phone. The last FAQ on this page indicates this, but appears to be out of date: http://www.codegoo.com/page/support I love some of the camera apps I've downloaded (Camera Genius, Best Camera, CameraBag) but don't want to continue using them if they aren't saving any/all EXIF data for the image. Anyone aware what the status of this 'limitation' is?

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  • Camera and Image recognition

    - by kjh
    I recently watched a youtube video where a guy got a camera to recognize when a rubik's cube was held up to it, and it captured the 9 square color combination before snapping a picture of the cube and displaying the 3x3 grid on the screen of his computer. What kind of programming is this and where would I start reading to get into this sort of thing? specifically, controlling a camera, and getting it to pick out certain parts of an image and translate that data.

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  • Panduit Delivers on the Digital Business Promise

    - by Kellsey Ruppel
    How a 60-Year-Old Company Transformed into a Modern Digital BusinessConnecting with audiences through a robust online experience across multiple channels and devices is a nonnegotiable requirement in today’s digital world. Companies need a digital platform that helps them create, manage, and integrate processes, content, analytics, and more.Panduit, a company founded nearly 60 years ago, needed to simplify and modernize its enterprise application and infrastructure to position itself for long-term growth. Learn how it transformed into a digital business using Oracle WebCenter and Oracle Business Process Management. Join this webcast for an in-depth look at how these Oracle technologies helped Panduit: Increase self-service activity on their portal by 75% Improve number and quality of sales leads through increased customer interactions and registration over the web and mobile Create multichannel self-service interactions and content-enabled business processes Register now for this webcast. Register Now Presented by:Andy KershawSenior Director, Oracle WebCenter, Oracle BPM and Oracle Social Network Product Management, OracleVidya IyerIT Delivery Manager, PanduitPatrick GarciaIT Solutions Architect, Panduit Copyright © 2014, Oracle Corporation and/or its affiliates.All rights reserved. Contact Us | Legal Notices and Terms of Use | Privacy Statement

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  • Why use 3d matrix and camera in 2D world for 2d geometric figures?

    - by Navy Seal
    I'm working in XNA on a 2d isometric world/game and I'm using DrawUserPrimitives to draw some geometric figures... I saw some tutorials about creating dynamic shadows but I didn't understood why they use a "3d" matrix to control the transformations since the figure I'm drawing is in 2d perspective. I know I'm drawing a 2d figure in 3d but I still can't understand if I really need to work with the matrix. Is there any advantage in using a 3d Matrix to control camera and view? Any reason why I can't just update my vertex's positions by using a regular method since the view is always the same... And since I want to work only with single figures, won't this cause all the geometric figures have the same transformations simultaneously? To understand better what I mean here's a video http://www.youtube.com/watch?v=LjvsGHXaGEA&feature=player_embedded

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  • Fujitsu Raku-Raku SmartPhone: Japanese Digital Seniors UX Insight from @debralilley

    - by ultan o'broin
    Super blog posting on the super-important subject of digital inclusion by Oracle partner Fujitsu appstech maven and Oracle Applications User Experience FXA-er and ACE Director Debra Lilley (@debralilley). Debra tells us how Fujitsu is enabling digital inclusion for older mobile users in Japan with their  Raku-Raku (??????. ????)smart phone: Fujitsu Raku-Raku - My UX Homework (Raku-Raku means easy or comfortable in Japanese). There are UX mobile, social media, and methodology takeaways there for us in Debra's blog. Fujitsu Raku-Raku Smartphone Demo  I encourage you to read Debra's blog. In it, she makes reference to a tailored social media experience for those digital seniors (???????) as they'd be called in Japan (UK and Ireland uses the term silver surfers). You can find that online experience here. Online Community site for Fujitsu Raku-Raku Smartphone Digital Seniors (English translation via Google Translate) It's an important reminder that UX is global sure, but also that worldwide accessibility and digital inclusion are priorities too for UX. It's vital that we understand such aspects of technology adoption and how the requirements of different categories of technology users can be met. Oracle is committed to providing the best possible user experience for enterprise users of all ages and abilities. That means talking with all sorts of people worldwide and understanding how and why they want to use our technology and what their context of use is. You can read more about Oracle's accessibility program on our corporate website. Proud to say I prompted a few questions in Japan all the way from Ireland. So, UX is not only global but you can drive UX research globally too without ever leaving home. Brilliant job, Debra. Here's to more such joint research creativity and UX collaborations worldwide between us. Wondering where we might go next? And what a fun way to do things too!

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  • McAfee acquiert Trust Digital, un spécialiste de la sécurisation des environnements mobiles en entre

    McAfee acquiert Trust Digital, spécialiste de la sécurisation des environnements mobiles en entreprises McAfee a annoncé l'acquisition de Trust Digital, un spécialiste de la sécurité des environnements mobiles en entreprises pour un montant non encore dévoilé. [IMG]http://djug.developpez.com/rsc/Trust_Digital_McAfee.png[/IMG] Trust Digital fournit des solutions pour la sécurité et la gestion des flottes mobiles des entreprises dont les employés utilisent leurs terminaux mobiles afin d'accéder au système d'information, et cela concerne la plupart des systèmes d'exploitation mobiles tel que Windows Mobile, WebOS, Android et iPhone OS. Cette opération qui doit être finalisée avant la fin d...

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  • De-Cluttering Your Digital Photos

    Easily organize your digital photos in 4 easy steps! Digital cameras make it easy and fun to capture your memories. Many digital cameras can store hundreds of photos at a time ? many more than the 2... [Author: Joshua Zerkel - Computers and Internet - April 05, 2010]

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  • Multichannel Digital Engagement: Find Out How Your Organization Measures Up

    - by Michael Snow
    This article was originally published in the September 2013 Edition of the Oracle Information InDepth Newsletter ORACLE WEBCENTER EDITION Thanks to mobile and social technologies, interactive online experiences are now commonplace. Not only that, they give consumers more choices, influence, and control than ever before. So how can you make your organization stand out? The key building blocks for delivering exceptional cross-channel digital experiences are outlined below. Also, a new assessment tool is available to help you measure your organization's ability to deliver such experiences. A clearly defined digital strategy. The customer journey is growing increasingly complex, encompassing multiple touchpoints and channels. It used to be easy to map marketing efforts to specific offline channels; for example, a direct mail piece with an offer to visit a store for a discounted purchase. Now it is more difficult to cultivate and track such clear cause-and-effect relationships. To deliver an integrated digital experience in this more complex world, organizations need a clearly defined and comprehensive digital marketing strategy that is backed up by an integrated set of software, middleware, and hardware solutions. Strong support for business agility and speed-to-market. As both IT and marketing executives know, speed-to-market and business agility are key to competitive advantage. That means marketers need solutions to support the rapid implementation of online marketing initiatives—plus the flexibility to adapt quickly to a changing marketplace. And IT needs tools with the performance, scalability, and ease of integration to support marketing efforts. Both teams benefit when business users are empowered to implement marketing initiatives on their own, with minimal IT intervention. The ability to deliver relevant, personalized content. Delivering a one-size-fits-all online customer experience is no longer acceptable. Customers expect you to know who they are, including their preferences and past relationship with your brand. That means delivering the most relevant content from the moment a visitor enters your site. To make that happen, you need a powerful rules engine so that marketers and business users can easily define site visitor segments and deliver content accordingly. That includes both implicit targeting that is based on the user’s behavior, and explicit targeting that takes a user’s profile information into account. Ideally, the rules engine can also intelligently weight recommendations when multiple segments apply to a specific customer. Support for social interactivity. With the advent of Facebook and LinkedIn, visitors expect to participate in and contribute to your web presence—and share their experience on their own social networks. That requires easy incorporation of user-generated content such as comments, ratings, reviews, polls, and blogs; seamless integration with third-party social networking sites; and support for social login, which helps to remove barriers to social participation. The ability to deliver connected, multichannel experiences that include powerful, flexible mobile capabilities. By 2015, mobile usage is projected to surpass that of PCs and other wired devices. In other words, mobile is an essential element in delivering exceptional online customer experiences. This requires the creation and management of mobile experiences that are optimized for delivery to the thousands of different devices that are in use today. Just as important, organizations must be able to easily extend their traditional web presence to the mobile channel and deliver highly personalized and relevant multichannel marketing initiatives while also managing to minimize the time and effort required to manage mobile sites. Are you curious to know how your organization measures up when it comes to delivering an engaging, multichannel digital experience? If so, take this brief, 15-question online assessment and see how your organization scores in the areas of digital strategy, digital agility, relevance and personalization, social interactivity, and multichannel experience.

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  • UIImagePickerController shows last picture taken instead of camera input

    - by jules
    I'm having a strange behaviour within my app. For taking pictures i'm using the following pretty standard code for displaying the UIImagePickerController: UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.allowsEditing = NO; picker.sourceType = UIImagePickerControllerSourceTypeCamera; [self presentViewController:picker animated:YES completion:nil]; It works perfectly fine the first time I tap the button which calls this action. The strange behaviour starts when I tap that button again. The UIImagePickerController starts again BUT it doesnt show the input from the camera anymore. It shows the last picture I've taken. More Details of this state: Tapping on the image shows the yellow square of the auto focus. (which it actually uses to focus the camera correctly) When I tap on the ImageCapture button - the correct image is taken and presented on the screen. If I take a picture and press 'Retake' the regular camera image is presented as input. More weirdness: It has nothing to do with the iPad I'm using. Creating a new example app which only has button which calls the code from above everything works perfectly fine. I assume it has something to do with the configuration of the app. Therefore I checked everything but could not find any differences which may cause this issue. Thanks in advance for any advice! Update: I do implement the UIImagePickerControllerDelegate in order to dismiss the UIImagePickerController.

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  • camera picturecallback intent not work

    - by Simon
    After I take the photo, the program automatically goes back like onBackPressed(). When I remove the putExtra, the intent runs. When I put startActivity() after takePicture(), it transfers null data.... I just want to put the image data to another activity to have other use. How can it be achieved? private PictureCallback picture = new PictureCallback(){ @Override public void onPictureTaken(byte[] data, Camera camera) { // TODO Auto-generated method stub Intent intent = new Intent(CameraFilming.this, PhotoPreview.class); intent.putExtra("imageByte", data); //Picture data transfer to next activity startActivity(intent); } }; //take photo by pressing button private class captureBtnListener implements View.OnClickListener{ @Override public void onClick(View v){ capture.setOnClickListener(null); CountDownTimer timer = new CountDownTimer(10000, 1000){ @Override public void onTick(long millisUntilFinished) { // TODO Auto-generated method stub countdown.setText(millisUntilFinished/1000+""); } @Override public void onFinish() { // TODO Auto-generated method stub countdown.setText("0"); camera.takePicture(null, null, picture); } }; timer.start(); } } public class PhotoPreview extends Activity{ private RelativeLayout layout; private ImageView overlay, texture, face1, face2; @Override public void onCreate (Bundle savedInstanceState){ super.onCreate(savedInstanceState); setContentView(R.layout.photo_preview); layout = (RelativeLayout)findViewById(R.id.preview_layout); byte[] data = getIntent().getByteArrayExtra("imageByte"); if (data == null){ Log.d("PhotoPreview", "no image data"); finish(); } Bitmap rawPhotoBitmap = BitmapFactory.decodeByteArray(data, 0, data.length); ImageProcess imgProcess = new ImageProcess(this); Bitmap resizedFace = imgProcess.scaleAccordingWidth(imgProcess.cropImage(rawPhotoBitmap, 840, 125, 440, 560), 77); face1 = new ImageView(this); face1.setImageBitmap(resizedFace); Log.d("testing", "testing"); } }

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  • Draw camera position in specific view port.

    - by snackbar
    Most of this code should be fairly self explanatory. I got an display function and my view port function. There are two modes which is 4 small view ports in the window or one large. I got one camera which can be moved and if in 4 view port mode just 3 fixed angles. The thing is I want the free moving cameras position to be displayed in the 3 other view ports. I tried doing it by drawing spheres using opengl but the problem is that then the position gets draw in the free roaming camera too as it shows the same scene. It doesn't have to be a sphere, just something simple that represents the cameras spacial position in these three other views. Drawing the scene once with camera object showing for the three viewports, render to texture. Clear and draw scene without camera object render to texture and then stitch these together before actually drawing the scene seems like a lot o work for something that should be easy. void display(int what) { if(what==5){ glMatrixMode(GL_MODELVIEW); glLoadIdentity(); camControll();} if(what==1){ glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(75,15,-5,0,5,-5,0,1,0);} if(what==2){ glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0,110,0,0,0,0,1,0,0);} if(what==3){ glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, float(320) / float(240), 0.1f, 100.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); camControll();} if(what==4){ glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(185,75,25,0,28,0,0,1,0);} glClearColor(0, 0, 0, 1); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); drawScene(); drawCamera(); glutSwapBuffers(); } void viewport(){ glEnable(GL_SCISSOR_TEST); if(!divided_view_port) { glViewport(0, 0, w, h); glScissor(0,0,640,480); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, w / h, 0.1f, 100.0f); display(5); } else { ////////////////////// bottom left - working glViewport(0, 0, w/2, h/2); glScissor(0,0,w/2,h/2); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, w / h, 0.1f, 300.0f); display(1); ////////////////////// ////////////////////// top right - working glViewport(w/2, h/2, w/2, h/2); glScissor(w/2,h/2,w/2,h/2); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, w / h, 0.1f, 300.0f); display(2); ////////////////////// ////////////////////// bottom right -working glViewport(w/2, 0, w/2, h/2); glScissor(w/2,0,w/2,h/2); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, w / h, 0.1f, 300.0f); display(3); //////////////////////// ////////////////////////// top left glViewport(0, h/2, w/2, h/2); glScissor(0,h/2,w/2,h/2); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, w / h, 0.1f, 300.0f); display(4); /////////////////////////// } glDisable(GL_SCISSOR_TEST); glMatrixMode(GL_MODELVIEW); }

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  • What is best way to update digital certificates from server to many clients when certificate expires

    - by pramodc84
    One of my friend is working on issue related to updating expired digital certificates. He is working on Java application(Swings I guess), which has 4000 clients. All those need a digital certificate to connect to the application and this certificate expires every year. At the end of year he needs to update the certificate credentials for all clients. Currently this is manual process, done by connecting to each of 4000 systems either locally or by remote connection. He is got task to convert this process to be an automated process. Please suggest some solutions.

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  • Windows XP Rejecting Digital Signature

    - by ajs410
    I don't want to see unsigned driver warnings while installing a driver, so I'm trying to digitally sign a driver using signtool, inf2cat, and a Software Publishing Certificate. Vista x64 requires the drivers to be digitally signed or it flat out rejects them, but I have managed to get Vista x64 to accept the driver, so I know I'm doing the process correctly. However, I repeat the process for the Windows XP x86 driver. inf2cat and signtool both return successful results, signtool verifies the digital signatures, right-click - properties on the file verifies the digital signature too. However, when I go to load the driver in Windows XP, it still prompts me with an unsigned driver warning. Why does XP consider the file unsigned, but Vista does not?

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  • Twisted Spread: How to authenticate each RPC with digital signature

    - by kronat
    I have remote objects which talk each others with RPCs, using Twisted Spread. I want that objects authenticate messages, before using them, with digital signatures, but I don't know where to start to implement this. In my head, the Root object must have a public/private key pair, and the Client too. When a message is sent, a digital signature of the hash is added, and when it is received, the signature is checked. Is the Protocol part where I need to add these adds and checks? Thank you

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  • Smooth Camera Zoom Factor Change

    - by Siddharth
    I have game play scene in which user can zoom in and out. For which I used smooth camera in the following manner. public static final int CAMERA_WIDTH = 1024; public static final int CAMERA_HEIGHT = 600; public static final float MAXIMUM_VELOCITY_X = 400f; public static final float MAXIMUM_VELOCITY_Y = 400f; public static final float ZOOM_FACTOR_CHANGE = 1f; mSmoothCamera = new SmoothCamera(0, 0, Constants.CAMERA_WIDTH, Constants.CAMERA_HEIGHT, Constants.MAXIMUM_VELOCITY_X, Constants.MAXIMUM_VELOCITY_Y, Constants.ZOOM_FACTOR_CHANGE); mSmoothCamera.setBounds(0f, 0f, Constants.CAMERA_WIDTH, Constants.CAMERA_HEIGHT); But above thing create problem for me. When user perform zoom in and leave game play scene then other scene behaviour not look good. I already set zoom factor to 1 for this purpose. But now it show camera translation in other scene. Because scene switching time it so much small that player can easily saw translation of camera that I don't want to show. After camera reposition, everything works perfect but how to set camera its proper position. For example my loading text move from bottom to top or vice versa based on camera movement. Any more detail you want then I can able to give you.

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  • Droid's mediaserver dies on camera.takePicture()

    - by SirBoss
    On Motorola Droid, Firmware 2.1-update1, Kernel 2.9.29-omap1, Build # ESE81 When attempting to take a picture, mediaserver dies with a segmentation fault. I've tried putting takePicture in a timer and running it a few seconds after camera initialization to check for race conditions, but no change. Just calling Camera.open() doesn't cause the crash. Also, calling Camera.open() causes what I think is the autofocus motor to make a sort of ticking sound. Code that breaks: import android.app.Activity; import android.os.Bundle; public final class ChopperMain extends Activity { public void onCreate(Bundle savedInstanceState) { try { Camera camera = Camera.open(); catch (Exception e) { e.printStackTrace(); } camera.takePicture( new Camera.ShutterCallback() { public void onShutter() { ; } }, new Camera.PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { ; } }, new Camera.PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { ; } }, new PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { System.out.println("Ta da."); } } }); } catch (Exception e) { e.printStackTrace(); } } } Debug Log: D/CameraHal(10158): CameraSettings constructor D/CameraHal(10158): CameraHal constructor D/CameraHal(10158): Model ID: Droid D/CameraHal(10158): Software ID 2.1-update1 D/dalvikvm( 988): GC freed 2 objects / 56 bytes in 215ms D/ViewFlipper( 1074): updateRunning() mVisible=false, mStarted=true, mUserPresent=false, mRunning=false I/HPAndroidHAL(10158): Version 2988. Build Time: Oct 26 2009:11:21:55. D/CameraHal(10158): 19 default parameters D/CameraHal(10158): Immediate Zoom/1:0. Current zoom level/1:0 D/CameraHal(10158): CameraHal constructor exited ok D/CameraService(10158): Client::Client X (pid 10400) D/CameraService(10158): CameraService::connect X D/CameraService(10158): takePicture (pid 10400) I/DEBUG (10159): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** I/DEBUG (10159): Build fingerprint: 'verizon/voles/sholes/sholes:2.1-update1/ESE81/29593:user/release-keys' I/DEBUG (10159): pid: 10158, tid: 10158 >>> /system/bin/mediaserver <<< I/DEBUG (10159): signal 11 (SIGSEGV), fault addr 00000008 I/DEBUG (10159): r0 00000000 r1 00000000 r2 a969030c r3 a9d1bfe0 I/DEBUG (10159): r4 00045eb0 r5 0000eb10 r6 000153a0 r7 a9c89fd2 I/DEBUG (10159): r8 00000000 r9 00000000 10 00000000 fp 00000000 I/DEBUG (10159): ip a969085c sp bec4fba0 lr a9689c65 pc a9d1bfde cpsr 60000030 I/DEBUG (10159): #00 pc 0001bfde /system/lib/libutils.so I/DEBUG (10159): #01 pc 00009c62 /system/lib/libcamera.so I/DEBUG (10159): #02 pc 00007b0c /system/lib/libcameraservice.so I/DEBUG (10159): #03 pc 00021f98 /system/lib/libui.so I/DEBUG (10159): #04 pc 00015514 /system/lib/libbinder.so I/DEBUG (10159): #05 pc 00018dd8 /system/lib/libbinder.so I/DEBUG (10159): #06 pc 00018fa6 /system/lib/libbinder.so I/DEBUG (10159): #07 pc 000087d2 /system/bin/mediaserver I/DEBUG (10159): #08 pc 0000c228 /system/lib/libc.so I/DEBUG (10159): I/DEBUG (10159): code around pc: I/DEBUG (10159): a9d1bfcc bd1061e3 f7f3b510 bd10e97e 4d17b570 I/DEBUG (10159): a9d1bfdc 6886a300 460418ed fff4f7ff d10a4286 I/DEBUG (10159): a9d1bfec 46234913 20054a13 f06f1869 18aa040a I/DEBUG (10159): I/DEBUG (10159): code around lr: I/DEBUG (10159): a9689c54 e0240412 0204f8d0 050cf104 edf0f7fd I/DEBUG (10159): a9689c64 f7fd4628 f8d4ecf2 b1533204 f852681a I/DEBUG (10159): a9689c74 18581c0c 7101f504 ed82f7fd f8c42000 I/DEBUG (10159): I/DEBUG (10159): stack: I/DEBUG (10159): bec4fb60 4000902c /dev/binder I/DEBUG (10159): bec4fb64 a9d19675 /system/lib/libutils.so I/DEBUG (10159): bec4fb68 00002bb4 I/DEBUG (10159): bec4fb6c a9d1b26f /system/lib/libutils.so I/DEBUG (10159): bec4fb70 bec4fbbc [stack] I/DEBUG (10159): bec4fb74 00095080 [heap] I/DEBUG (10159): bec4fb78 a9c8c028 /system/lib/libcameraservice.so I/DEBUG (10159): bec4fb7c a9c8c028 /system/lib/libcameraservice.so I/DEBUG (10159): bec4fb80 00015390 [heap] I/DEBUG (10159): bec4fb84 a9c89fd2 /system/lib/libcameraservice.so I/DEBUG (10159): bec4fb88 00045ebc [heap] I/DEBUG (10159): bec4fb8c afe0f110 /system/lib/libc.so I/DEBUG (10159): bec4fb90 00000000 I/DEBUG (10159): bec4fb94 afe0f028 /system/lib/libc.so I/DEBUG (10159): bec4fb98 df002777 I/DEBUG (10159): bec4fb9c e3a070ad I/DEBUG (10159): #00 bec4fba0 00045eb0 [heap] I/DEBUG (10159): bec4fba4 00045ebc [heap] I/DEBUG (10159): bec4fba8 000153a0 [heap] I/DEBUG (10159): bec4fbac a9689c65 /system/lib/libcamera.so I/DEBUG (10159): #01 bec4fbb0 a9c8c028 /system/lib/libcameraservice.so I/DEBUG (10159): bec4fbb4 00015390 [heap] I/DEBUG (10159): bec4fbb8 000153a0 [heap] I/DEBUG (10159): bec4fbbc a9c87b0f /system/lib/libcameraservice.so I/DEBUG (10159): debuggerd committing suicide to free the zombie! I/DEBUG (10426): debuggerd: Mar 22 2010 17:31:05 W/MediaPlayer( 1021): MediaPlayer server died! I/ServiceManager( 984): service 'media.audio_flinger' died I/ServiceManager( 984): service 'media.player' died I/ServiceManager( 984): service 'media.camera' died I/ServiceManager( 984): service 'media.audio_policy' died W/Camera (10400): Camera server died! W/Camera (10400): ICamera died E/Camera (10400): Error 100 I/System.out(10400): Camera error, code 100 W/AudioSystem( 1021): AudioFlinger server died! W/AudioSystem( 1021): AudioPolicyService server died! I/ (10425): ServiceManager: 0xad08 E/AudioPostProcessor(10425): E/AudioPostProcessor(10425): AudioMgr Error:Failed to open gains file /data/ap_gain.bin E/AudioPostProcessor(10425): E/AudioPostProcessor(10425): AudioMgr Error:Failed to read gains/coeffs from /data E/AudioPostProcessor(10425): Audio coeffs init success. I/CameraService(10425): CameraService started: pid=10425 D/Audio_Unsolicited(10425): in readyToRun D/Audio_Unsolicited(10425): Create socket successful 10 I/AudioFlinger(10425): AudioFlinger's thread 0x11c30 ready to run E/AudioService( 1021): Media server died. E/AudioService( 1021): Media server started. W/AudioPolicyManager(10425): setPhoneState() setting same state 0

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