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  • Use Android NDK for portability with iOS?

    - by J-F L-R
    I am currently planning to implement a little painting app using OpenGL ES 1.1. I believe this question applies to any OpenGL ES project. I am starting development on Android and I would like to know if you would recommend writing the drawing logic (using OpenGL) in C++ with the NDK so it will easier to port to iOS, or to use the Java API and being locked on Android. The reason I am asking that is because I have seen mixed opinions on the Web about using the NDK (some people say it is an added level of complexity). From what I have already seen, I believe that I should go with the Java API since I am starting on Android and then, if I decide to go on iOS, to rewrite the OpenGL logic in Objective-C or C++. This should be pretty straightforward since the calls appear to be the same in both languages. What do you think? Am I right?

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  • facebook iframe size not working under https facebook connect

    - by acton
    Follow the following direction in: http://wiki.developers.facebook.com/index.php/Facebook_Connect_Via_SSL to use SSL version facebook connect, some of CanvasUtil functions regarding the resizing doesn't seem to work, the code is as following: FB_RequireFeatures(["Connect","Api","CanvasUtil"], function() { FB.Facebook.init(apiKey, channel,{ "doNotUseCachedConnectState":true }); FB.CanvasClient.getCanvasInfo(function(info){ alert("get it"); }); }); I don't see "get it". If I swtich back to http version, I could get the alert message and things are ok. Does anyone know how to make CanvasUtils from SSL facebook connect working? It might be a bug in facebook. Thanks a lot!

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  • Launching a Facebook page from an iPhone app via QR code

    - by user1655186
    I'm trying to create a QR code that launches a Facebook page from the app, rather than the browser on both Android and iOS. Creating the code with fb://page/<page id>, works perfectly on an Android. This was also supposed to work with iOS's Facebook app, but I think since Facebook updated their app recently from a HTML5 version to a fully native iOS app, that functionality has stopped working. It indeed opens the Facebook app, but it does not go to the page. Has anyone else seen this happen since the app was updated a few weeks ago? And what string would I have to use to create a working QR Code for iOS's Facebook app?

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  • custom facebook connect image - Is it facebook's policy violation?

    - by Viruthagiri
    I was going to change facebook's default login button with my custom image like mashable I mean like this But I found a article which state its against facebook's policies Is it really a violation? If it is how come mashable using custom image? Can someone answer me? Update This is the exact image i would like to use. Facebook mentioned like this in this page. While you may scale the size to suit your needs, you may not modify the “f” logo in any other way (such as by changing the design or color). If you are unable to use the correct colour due to technical limitations, you may revert to black and white. So my sign in with facebook image violating facebook policy in anyway?

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  • How to format the Facebook news feed description of grouped app posts?

    - by JcFx
    I have an app which posts a message like this to a user's Facebook timeline: This is working fine, but if I post a few times, my posts get grouped on my news feed, and I get this: What settings should I use to control the way this news report appears? Instead of 'All about periods' and the page link in the box at the top, I'd like 'Body iQ Quiz' and the app description. Where would I set these values? And is it possible to make the grouped report say 'Jay cee Effex shared a link via Body iQ Quiz', the way the original post does? I'm posting from the Facebook AS3 API, and my post code looks like this: var auth:FacebookAuthResponse = Facebook.getAuthResponse(); var token:String = auth.accessToken; var user:String = auth.uid; var values:Object = { access_token: token, name: "Body iQ Quiz", picture: "http://a7.sphotos.ak.fbcdn.net/hphotos-ak-snc6/282950_427728213914009_630526316_n.jpg", link:"http://www.lil-lets.co.uk/en-GB/Wellbeing", description: "Women, how well do we know our bodies? Click here to find out what your Body iQ is.", message: result.FacebookBody + " " + result.FacebookTitle }; Facebook.api("/" + user + "/feed", handleSubmitFeed, values, URLRequestMethod.POST); ... but I'm not sure if this is something I can fix in code, or if the app configuration needs tweaking? NOTE: Some users report getting the latter format in their news feed even with a single post (I can't reproduce this), so perhaps grouping is a red herring, and the real question is how to format the news feed report of a timeline post?

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  • How to query the like count of a facebook object such as a album or photo via fql?

    - by hip10
    Hi, Here is a tricky question, how do you get the like count of a facebook object such as an album or a photo? I know that facebook has a fql table called link_stat that allow you to get the like count for an external url, but it does not seem to work if the object is within facebook. If you access the likes via the opengraph api on a particular object, it will only return a maximum of 4 users that like the object, even though there maybe a few thousand users that like it. Any clues?

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  • How can I tag a user in a photo using the Facebook Graph API?

    - by fr6
    I tried: $args = array( 'access_token' => $access_token, 'id' => $uid ); $url = "https://graph.facebook.com/{$idPhoto}/tags"; $ch = curl_init(); curl_setopt($ch, CURLOPT_URL, $url); curl_setopt($ch, CURLOPT_HEADER, false); curl_setopt($ch, CURLOPT_RETURNTRANSFER, true); curl_setopt($ch, CURLOPT_POST, true); curl_setopt($ch, CURLOPT_POSTFIELDS, $args); curl_setopt($ch, CURLOPT_SSL_VERIFYPEER, false); curl_setopt($ch, CURLOPT_SSL_VERIFYHOST, 2); $data = curl_exec($ch); It has returned me: {"error":{"type":"QueryParseException","message":"Unknown path components: \/tags"}} It does not seem possible because its not in the Facebook documentation: http://developers.facebook.com/docs/api#publishing Can someone confirm me that it's not possible to tag a user in a recently uploaded photo?

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  • Redirection loop problem at facebook iframe application

    - by Sniff
    I do IFrame application for facebook. Problem is: any link inside it causes redirect loop Link is: http://mydomain/mypage?fb_sig=[what I got from $_GET['fb_sig']] (to test I link to the same page as my loaded canvas is loaded from) when I click on it, my server returns: <script type="text/javascript"> top.location.href = "http://www.facebook.com/login.php?api_key=5dc632fcef992470341178f492f79b93&v=1.0&next=http%3A%2F%2Fthiismydomain%2Ffacebook%2F%3Ffb_sig%3D96a5c47f133eadcfbba4abf82e5311e0%26page%3D1"; </script> then it goes to corresponding page, and facebook returns Location: http://thisismydomain/facebook/?fb_sig=96a5c47f133eadcfbba4abf82e5311e0&page=1&auth_token=ce4cf4968f91cace5b3e915f5b658984 then, my server replies with <script type="text/javascript"> top.location.href = "http://www.facebook.com/login.php?api_key=5dc632fcef992470341178f492f79b93&v=1.0&next=http%3A%2F%2Fthisismydomain%2Ffacebook%2F%3Ffb_sig%3D96a5c47f133eadcfbba4abf82e5311e0%26page%3D1%26auth_token%3Dce4cf4968f91cace5b3e915f5b658984"; </script> and back, facebook replies: Location: http://thisismydomain/facebook/?fb_sig=96a5c47f133eadcfbba4abf82e5311e0&page=1&auth_token=ce4cf4968f91cace5b3e915f5b658984&auth_token=77df653b7949ca39c1a226c82cce8add and it goes on and one without end. Should I say that this redirect responce from my server is generated automately (most probaby my facebook php lib) I have no more ideas why this happends. Any ideas?

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  • Refreshing Facebook session from an iframe application

    - by zombat
    I've got a Facebook iframe application that is completely external. By this I mean that once a user accesses the canvas URL to load the application, all the links in the iframe app go to my servers, and the canvas page never gets refreshed unless the user navigates to somewhere else on Facebook and comes back (or does a browser refresh). On the initial load of the app where Facebook creates the iframe, I get passed all the usual parameters like fb_sig_user which allows me to create an internal app session based on the facebook user. This app session (which is not the Facebook session, it's my own app session) is all I need to allow the user to work with the app. The problem comes an hour later. If the user leaves the computer, or uses the app for more than an hour, the Facebook session expires. There are some app pages which require fetching friend information, and once the FB session has expired, these pages break, throwing out errors such as "Error: Session key invalid or no longer valid". My question is whether there is a way to refresh the user's Facebook session from within an iframe application to keep it from expiring an hour later. Do any of the API calls do this? Is there a Facebook Connect trick to ping something? Is there any definitive method to keep it alive? I haven't been able to find any examples that specifically address this.

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  • Facebook Connect: Error when clicking the Facebook Connect button

    - by Garrett
    I am getting this error when I click on the facebook connect button: API Error Code: 100 API Error Description: Invalid parameter Error Message: next is not owned by the application. I am not too sure how to do this, but I've read all the documentation for facebook connect and came up with this: <?php date_default_timezone_set("America/Toronto"); define('FACEBOOK_APP_ID', '##################'); define('FACEBOOK_SECRET', 'XXXXXXXXXXXXXXXXXXXXXXXXXXXXX'); function get_facebook_cookie($app_id, $application_secret) { if(!isset($_COOKIE['fbs_' . $app_id])) return null; $args = array(); parse_str(trim($_COOKIE['fbs_' . $app_id], '\\"'), $args); ksort($args); $payload = ''; foreach ($args as $key => $value) { if ($key != 'sig') { $payload .= $key . '=' . $value; } } if (md5($payload . $application_secret) != $args['sig']) { return null; } return $args; } $cookie = get_facebook_cookie(FACEBOOK_APP_ID, FACEBOOK_SECRET); ?> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:fb="http://www.facebook.com/2008/fbml"> <head> <!-- JQUERY INCLUDE --> <script src="js/jquery-1.4.2.min.js" type="text/javascript"></script> <!-- FACEBOOK CONNECT INCLUDE --> <script src="http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php/en_US" type="text/javascript"></script> <script type="text/javascript"> <!-- $(document).load(function() { }); FB.init("XXXXXXXXXXXXXXXXXXXXXXx ", "xd_receiver.htm"); FB.Event.subscribe('auth.login', function(response) { window.location.reload(); }); function facebook_onlogin() { FB.getLoginStatus(function(response) { if (response.session) { // logged in and connected user, someone you know fb_login.hide(); } else { // no user session available, someone you dont know } }); } // --> </script> </head> <body> <div id="fb_login"> <fb:login-button onlogin="facebook_onlogin();" v="2">Log In with Facebook</fb:login-button> </div> <?php $user = json_decode(file_get_contents( 'https://graph.facebook.com/me?access_token=' . $cookie['access_token']))->id; ?> </body> </html> how on earth can i get this to work? thanks!

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  • What's the best approach to Facebook integration?

    - by Jay Stevens
    I have a new site/app going live next week (or somewhere close). I know there will be a relatively small (15,000?) very dedicated group of people on Facebook who will be very likely to be interested in the site, so I know I need Facebook integration of some kind. I won't be doing Facebook logins or pulling/posting to profiles yet, but I plan to... The question: Do I just do a Facebook "Page" for now? This is faster/easier to set up and seems a little less buggy.. and then migrate to a Facebook App later? or Do I create a "Facebook App" (with the api key/id/secret, etc.) now even if I'm doing nothing but using the "like" button. This means I don't have any migration later and I can use the javascript api to log "like" button clicks to Google Analytics, etc. Thoughts? Experiences? Is there a migration process to move your old Page users to your new "App"? What's the advantages / disadvantages of each.

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  • Bypass Facebook Social Reader Apps using Google Chrome Extension

    - by Gopinath
    One of the most annoying features of Facebook  is it’s Social Reader Apps that share automatically whatever your read, watch or listen online.  I don’t like to share what ever I do online to Facebook as I want my privacy. Few of  my friends knowingly or unknowingly are using Social Reader apps and their online activity is automatically posted to the wall. To read these articles or watch videos shared by Social Reader application I need to add the application and allow it to automatically post. I don’t like Social Reader Apps and if you are one like me, here is a Google Chrome browser plugin that allows us to bypass Social Reader Apps. The extension Facebook Unsocial Reader smartly rewrites Facebook links in such a way that you will be able to access content of links without adding Social Reader Apps to your account. To rewrite the links, the extension cleverly uses Google I’m Feeling Lucky service and searches for the article’s title. The first search result of Google is almost perfect in identifying the original article link. If you are a heavy Facebook user and concerned about using Social Reader Apps, this plugin is must to have. Photo (cc) Josh Hallett. Facebook Unsocial Reader Extension for Google Chrome

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  • iOS 5 New Features vs Android

    - by kerry
    Browsing through the iOS 5 features list, I can’t help but notice a lot of it is catch up. Having owned both an iPhone and an Android for a considerable amount of time, I figured I would jot down my opinions. Notification Center – Completely ripped off from Android but looks good and is a much needed addition iMessage – This is very interesting as most people who would think it’s cool, probably really wouldn’t understand the significance.  Basically, Apple is adding an IM application to iOS.  Now iPhone / iPad users can sit around messaging each other how cool it is like Crackberry users circa 2003.  I guess the only real improvement over MMS is that you can easily setup groups, see when each other are typing, and don’t incur text messaging charges; at the expense of leaving your non-iOS buddies out (who wants to talk to those losers anyways?). Newstand – An app update and not an OS one (Apple typically doesn’t make distinctions).  It all seems like stuff my current Nook stuff will do.  Note: I did look to compare prices but it seems that information is not available without downloading iTunes.  lame. Reminders – TODO lists are ho hum, but the ability to have reminders when you arrive or leave a position is pretty cool. Twitter integration – The fact that the best Apple can come up with is ‘one at a timing’ online service integration is laughable at best. Camera – Can control it from the lock screen.  Now you’ll have tons of pocket lint photos in your iCloud to go along with the wicked shot of that cheetah that just unexpectedly ran by your apartment. Photos – Speaking of iCloud, all of your devices photos will be synced through it.  That’s cool I guess, not sure if Android will do the same. Safari – What?  You haven’t been reading rss feeds on your device this whole time?  Something tells me you aren’t about to start. PC Free – Finely Apple untethers the iPhone.  What took them so long? Game Center – This should be an interesting service.  Attention Apple fanboys immediately forget how they are blatantly copying Microsoft achievements (at least rename them). Wifi Sync – Just couldn’t cut the cord completely could they?  For what it’s worth, the Zune has been doing this for 5 years now. All in all a pretty big update.  Mostly iCloud.  Mostly keeping up the mobile status quo.  As an Android user, I can’t say there is anything I am envious of.

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  • Facebook PHP SDK - will not logout properly

    - by garethdn
    I've been searching for hours for the solution to this problem but can't find one that works for me. When i click "Logout" on my site the user information is still visible and the logout button is still displayed. Here is the code: require 'facebook-php-sdk/src/facebook.php'; $facebook = new Facebook(array( 'appId' => 'xxxx', 'secret' => 'xxxx', )); // Get User ID $user = $facebook->getUser(); var_dump($user); if ($user) { try { // Proceed knowing you have a logged in user who's authenticated. $user_profile = $facebook->api('/me'); } catch (FacebookApiException $e) { error_log($e); $user = null; } } // Login or logout url will be needed depending on current user state. if ($_GET['logout'] == "yes") { setcookie('fbs_'.$facebook->getAppId(), '', time()-100, '/', 'http://gno.....ment/index.php'); session_destroy(); header("Location: ".$_SERVER['PHP_SELF'].""); } if ($user_profile) { $logoutUrl = $facebook->getLogoutUrl; } else { $loginUrl = $facebook->getLoginUrl(array('scope' => 'email,publish_stream,user_status', 'canvas' => 1, 'fbconnect' => 0, 'redirect_uri' => 'http://gno.....ment/index.php')); } ..... ..... <?php if ($user): ?> <h3>You</h3> <img src="https://graph.facebook.com/<?php echo $user; ?>/picture"> <h3>Your User Object (/me)</h3> <pre><?php print_r($user_profile); ?></pre> <?php else: ?> <strong><em>You are not Connected.</em></strong> <?php endif ?> <?php if ($user): ?> <a href="<?php echo $logoutUrl; ?>">Logout of FB</a> <?php else: ?> <div> Login using OAuth 2.0 handled by the PHP SDK: <a href="<?php echo $loginUrl; ?>">Login with Facebook</a> </div> <?php endif ?> It seems that if ($_GET['logout'] == "yes") might be the answer for me but i can't get it working. I don't know where logout is gotten from or where it is defined? This seems to be a common issue but i can't figure it out. I'd really appreciate some help.

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  • iOS chat application design, sending/relaying the message over to the end user

    - by AyBayBay
    I have a design question. Let us say you were tasked with building a chat application, specifically for iOS (iOS Chat Application). For simplicity let us say you can only chat with one person at a time (no group chat functionality). How then can you achieve sending a message directly to an end user from phone A to phone B? Obviously there is a web service layer with some API calls. One of the API calls available will be startChat(). After starting a chat, when you send a message, you make another async call, let us call it sendMessage() and pass in a string with your message. Once it goes to the web service layer, the message gets stored in a database. Here is where I am currently stuck. After the message gets sent to the web service layer, how do we then achieve sending/relaying the message over to the end user? Should the web server send out a message to the end user and notify them, or should each client call a receiveMessage() method periodically, and if the server side has some info for them it can then respond with that info? Finally, how can we handle the case in which the user you are trying to send a message to is offline? How can we make sure the end user gets the packet when he moves back to an area with signal?

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  • Registering in the iOS developer program as a minor

    - by maxluzuriaga
    Hi there. Recently I started learning to develop Apps for iOS, and while the simulator is fine for starting out, I've gotten to the point that I really should be testing the Apps I write on an actual device. As I'm sure you are well aware, to do this you must be a member of the $99/year iOS developer program, which also allows you to publish on the App Store. I'm more than happy to pay the fee, but my problem is that I'm still a minor, and to join the developer program you must be over 18 in the U.S. (I'm not sure how it works in other countries). I've talked to a few others that were in a similar position, but their responses have been varied. From what I've gathered, the best course of action is to register in the name of one of my parents. My problem with this is that if I were to ever publish an App on the store, it would be ideal to have my name as the seller instead of my Dad's. It wouldn't be the end of the world if this happened, but as I said, this wouldn't be ideal. Now I turn to you; is this a good plan? Have any of you been in this position or known somebody who has? Any other tips would be greatly appreciated. Thanks!

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  • Coordinate and positioning problem on iOS with cocos2d-x

    - by Vexille
    I'm using cocos2d-x alongside with Marmalade and running some tests and tutorials before starting an actual project with them. So far things are working reasonably well on the windows simulator, Android and even on Blackberry's Playbook, but on iOS devices (iPhone and iPad) the positioning seems to be off. To make things clearer, I put together a scene that just draws an image in the middle of the screen. It worked as expected on everything else, but this is the result I got on an iPhone: To get the coordinates for the center of the screen I'm using the VisibleRect class from the TestCpp sample. It just uses sharedOpenGLView to get the visible size and visible origin, and calculate the center from that. CCSprite* test = CCSprite::create("Ball.png", CCRectMake(0, 0, 80, 80) ); test->setPosition( ccp(VisibleRect::center().x, VisibleRect::center().y) ); this->addChild(test); Also I have a noBorder policy set on AppDelegate: CCEGLView::sharedOpenGLView()->setDesignResolutionSize(designSize.width, designSize.height, kResolutionNoBorder); One funny thing is that I tried to deploy the TestCpp sample project to some iOS devices and it worked reasonably well on the iPhone, but on the iPad the application was only being drawn on a small portion of the screen - just like what happened on the iPhone when I tried using the ShowAll policy.

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  • How to make a iOS plugin for Unity3d

    - by DannoEterno
    I've passed last 2 days reading articles and book for understand how can i make a plugin for iOS in Unity. Basically i need just a demo for understand how it work. For now i've tried to make this process (with really poor luck): I've started a new project in Unity and writed a simple script using UnityEngine; using System.Collections; using System; using System.Runtime.InteropServices; public class CallPlugin : MonoBehaviour { [DllImport ("__Internal")] private static extern int test(); void Start () { Debug.Log(test()); } } Then i've created a project in Xcode with this simple script: extern "C"{ int test() { int che = 5; return che; } } Then i've tried: to put the .mm and .h in the Assets/Plugins/iOS = nothing to build the unity project and than add the .h and .mm in the Xcode project = nothing In Unity i will always get the EntryPointNotFoundException, so unity see the file but is unable to reach the method. The problem is... how?! :) Maybe i miss something or i've done something wrong? Thanks a lot for every help that you can give me :)

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  • Ubuntu for Phones / Touch vs Android, IOS and BlackBerry OS

    - by Ome Noes
    Currently I have a LG Google Nexus 4 with lots of issues because of the latest android 4.3 update. Since the update my battery drains within 7 hours when in it's standby / idle and even faster when I use it normaly! Before the Nexus 4 I had an Iphone but got sick of IOS because for me it's to much of a closed operating system and I dislike having to work with either Windows or Itunes. At this point neither Google or LG is willing to provide me (and all the others that have similar Nexus 4 problems) with a solution or even a reaction... Also i'm not very fond of the idea that the NSA (and maybe others) can and is currently monitoring millions of Android, IOS and BlackBerry OS devices all over the world. Since i've been using Ubuntu now very happily for almost 5 years I see Ubuntu for Phones / Touch as the only remedy for all this BS. Please be so kind to let me know when you will have a fully functioning version of your Ubuntu for Phones / Touch ready for consumer use. I'm realy sad that the Ubuntu Edge campaign didn't work out and hope to see lots and lots of future smartphones outfitted with Ubuntu a.s.a.p.! Keep up the good work!

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  • Solutions for iOS collaborative sync (iCloud CoreData, CouchDB)?

    - by mluisbrown
    I'm developing an iOS app where one of the features will be allowing users to share and collaborate on data (e.g. lists). From everything I've read and based on the way that iCloud CoreData sync works I assume that it would not be a good fit for the following reasons, but I wanted to make sure I wasn't missing anything, as I'd prefer not to use a 3rd party syncing solution if at all possible: iCloud sync of any kind (CoreData, Document or Key / Value pairs) can only ever be between devices that use the same iCloud account, so it's designed for a single user syncing data over multiple devices. Any kind of collaborative sync (several people editing the same document / list) simultaneously would be limited to everyone have the same iCloud account. Cases of people sharing the same iCloud account is usually limited to, for example, husband and wife or similar close relationships for a small number of people. iCloud Core Data sync is for ensuring that each sync'd device has the same data. It doesn't seem to allow syncing just a subset of the data, so scenarios in which each user has their own documents and is only sharing / collaborating on a subset of them are not supported. And I'm not even mentioning the well document problems with iCloud CoreData syncing which may or may not have been resolved with iOS 7. Given the above, it would seem that CouchDB (with TouchDB) would be a better option, as it seems to support everything I need. What other options are there that people can recommend?

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  • Git Branch Model for iOS projects with one developer

    - by glenwayguy
    I'm using git for an iOS project, and so far have the following branch model: feature_brach(usually multiple) -> development -> testing -> master Feature-branches are short-lived, just used to add a feature or bug, then merged back in to development and deleted. Development is fairly stable, but not ready for production. Testing is when we have a stable version with enough features for a new update, and we ship to beta testers. Once testing is finished, it can be moved back into development or advanced into master. The problem, however, lies in the fact that we can't instantly deploy. On iOS, it can be several weeks between the time a build is released and when it actually hits users. I always want to have a version of the code that is currently on the market in my repo, but I also have to have a place to keep the current stable code to be sent for release. So: where should I keep stable code where should I keep the code currently on the market and where should I keep the code that is in review with Apple, and will be (hopefully) put on the market soon? Also, this is a one developer team, so collaboration is not totally necessary, but preferred because there may be more members in the future.

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  • No provisioned iOS devices are available with a compatible iOS version

    - by tarmes
    I'm trying to test my app on an iPhone 3G, however I'm getting this error: No provisioned iOS devices are available with a compatible iOS version. Connect an iOS device with a recent enough version of iOS to run your application or choose an iOS simulator as the destination. Note that: The 3G has version 4.2.1 of iOS installed The iOS deployment target is set to version 4.2 The device has valid development profiles installed I'm using the latest Xcode 4 I'm at a loss. Can anyone help? Tim

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  • Cannot get a session with Facebook app? (using its Graph API)

    - by Jian Lin
    I have really simple few lines of Facebook app, using the new Facebook API: <pre> <?php require 'facebook.php'; // Create our Application instance. $facebook = new Facebook(array( 'appId' => '117676584930569', 'secret' => '**********', // hidden here on the post... 'cookie' => true, )); var_dump($facebook); ?> but it is giving me the following output: http://apps.facebook.com/woolaladev/i2.php would give out object(Facebook)#1 (6) { ["appId:protected"]=> string(15) "117676584930569" ["apiSecret:protected"]=> string(32) "**********" <--- just hidden on this post ["session:protected"]=> NULL <--- Session is NULL for some reason ["sessionLoaded:protected"]=> bool(false) ["cookieSupport:protected"]=> bool(true) ["baseDomain:protected"]=> string(0) "" } Session is NULL for some reason, but I am logged in and can access my home and profile and run other apps on Facebook (to see that I am logged on). I am following the sample on: http://github.com/facebook/php-sdk/blob/master/examples/example.php http://github.com/facebook/php-sdk/blob/master/src/facebook.php (download using raw URL: wget http://github.com/facebook/php-sdk/raw/master/src/facebook.php ) Trying on both hosting companies at dreamhost.com and netfirms.com, and the results are the same.

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