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  • Should iOS games use a Timer?

    - by ????
    No matter what frameworks we use -- Core Graphics, Cocos2D, OpenGL ES -- to write games, should a timer be used (for games that has animation even when a user doesn't do any input, such as after firing a missile and waiting to see if the UFO is hit)? I read that NSTimer might not get fired until after scheduled time (interval), and CADisplayLink can delay and get fired at a later time as well, only that it tells you how late it is so you can move the object more, so it can make the object look like it skipped frame. Must we use a Timer? And if so, what is the best one to use?

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  • Setting int more than once causes crash

    - by JulianB
    I'm doing a CABasicAnimation and getting the value from a nested NSMutableArray. Everything is great the first time it runs but crashes when called again either with custom functions or viewDidLoad. I've isolated it down to this line int int1 = [[[locationsArray objectAtIndex:0] objectAtIndex:0 ]integerValue] ; I assume it's to do with int not being a pointer but I'm lost as have to get the value without crashing the second time around Process: CEO Report 2011 [61880] Path: /Users/julian/Library/Application Support/iPhone Simulator/4.2/Applications/03CFB7BC-0722-4CA0-9E7D-39772AEEF444/CEO Report 2011.app/CEO Report 2011 Identifier: CEO Report 2011 Version: ??? (???) Code Type: X86 (Native) Parent Process: launchd [252] Date/Time: 2011-11-13 17:04:28.093 +0000 OS Version: Mac OS X 10.6.8 (10K549) Report Version: 6 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x000000005079706f Crashed Thread: 0 Dispatch queue: com.apple.main-thread Application Specific Information: objc_msgSend() selector name: objectAtIndex: iPhone Simulator 235, iPhone OS 4.2 (iPad/8C134) Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 libobjc.A.dylib 0x012f1a78 objc_msgSend + 44 1 CEO Report 2011 0x0001afbd -[TalentRVC doBoxes:] + 61 (TalentRVC.m:594) 2 CEO Report 2011 0x00017025 -[TalentRVC locationSelected:] + 1123 (TalentRVC.m:137) 3 CEO Report 2011 0x0001659f -[TalentRVC segmentedControlIndexChangedA] + 290 (TalentRVC.m:53) 4 UIKit 0x002fba6e -[UIApplication sendAction:to:from:forEvent:] + 119 5 UIKit 0x0038a1b5 -[UIControl sendAction:to:forEvent:] + 67 6 UIKit 0x0038c647 -[UIControl(Internal) _sendActionsForEvents:withEvent:] + 527 7 UIKit 0x0038a16c -[UIControl sendActionsForControlEvents:] + 49 8 UIKit 0x003c96b2 -[UISegmentedControl setSelectedSegmentIndex:] + 574 9 UIKit 0x003ce17e -[UISegmentedControl touchesBegan:withEvent:] + 971 10 UIKit 0x00320025 -[UIWindow _sendTouchesForEvent:] + 395 11 UIKit 0x0030137a -[UIApplication sendEvent:] + 447 12 UIKit 0x00306732 _UIApplicationHandleEvent + 7576 13 GraphicsServices 0x01a5ca36 PurpleEventCallback + 1550 14 CoreFoundation 0x01171064 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 52 15 CoreFoundation 0x010d16f7 __CFRunLoopDoSource1 + 215 16 CoreFoundation 0x010ce983 __CFRunLoopRun + 979 17 CoreFoundation 0x010ce240 CFRunLoopRunSpecific + 208 18 CoreFoundation 0x010ce161 CFRunLoopRunInMode + 97 19 GraphicsServices 0x01a5b268 GSEventRunModal + 217 20 GraphicsServices 0x01a5b32d GSEventRun + 115 21 UIKit 0x0030a42e UIApplicationMain + 1160 22 CEO Report 2011 0x00002864 main + 102 (main.m:14) 23 CEO Report 2011 0x000027f5 start + 53 Thread 1: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x98a10382 kevent + 10 1 libSystem.B.dylib 0x98a10a9c _dispatch_mgr_invoke + 215 2 libSystem.B.dylib 0x98a0ff59 _dispatch_queue_invoke + 163 3 libSystem.B.dylib 0x98a0fcfe _dispatch_worker_thread2 + 240 4 libSystem.B.dylib 0x98a0f781 _pthread_wqthread + 390 5 libSystem.B.dylib 0x98a0f5c6 start_wqthread + 30 Thread 2: WebThread 0 libSystem.B.dylib 0x989e9afa mach_msg_trap + 10 1 libSystem.B.dylib 0x989ea267 mach_msg + 68 2 CoreFoundation 0x011714a6 __CFRunLoopServiceMachPort + 150 3 CoreFoundation 0x010ce874 __CFRunLoopRun + 708 4 CoreFoundation 0x010ce240 CFRunLoopRunSpecific + 208 5 CoreFoundation 0x010ce161 CFRunLoopRunInMode + 97 6 WebCore 0x023e1423 RunWebThread(void*) + 499 7 libSystem.B.dylib 0x98a17259 _pthread_start + 345 8 libSystem.B.dylib 0x98a170de thread_start + 34 Thread 3: 0 libSystem.B.dylib 0x989e9afa mach_msg_trap + 10 1 libSystem.B.dylib 0x989ea267 mach_msg + 68 2 CoreFoundation 0x011714a6 __CFRunLoopServiceMachPort + 150 3 CoreFoundation 0x010ce874 __CFRunLoopRun + 708 4 CoreFoundation 0x010ce240 CFRunLoopRunSpecific + 208 5 CoreFoundation 0x010ce161 CFRunLoopRunInMode + 97 6 Foundation 0x0009b162 +[NSURLConnection(NSURLConnectionReallyInternal) _resourceLoadLoop:] + 398 7 Foundation 0x00065d4c -[NSThread main] + 81 8 Foundation 0x00065cd8 __NSThread__main__ + 1387 9 libSystem.B.dylib 0x98a17259 _pthread_start + 345 10 libSystem.B.dylib 0x98a170de thread_start + 34 Thread 4: com.apple.CFSocket.private 0 libSystem.B.dylib 0x98a08ac6 select$DARWIN_EXTSN + 10 1 CoreFoundation 0x01102cbc __CFSocketManager + 812 2 libSystem.B.dylib 0x98a17259 _pthread_start + 345 3 libSystem.B.dylib 0x98a170de thread_start + 34 Thread 5: 0 libSystem.B.dylib 0x98a0f412 __workq_kernreturn + 10 1 libSystem.B.dylib 0x98a0f9a8 _pthread_wqthread + 941 2 libSystem.B.dylib 0x98a0f5c6 start_wqthread + 30 Thread 0 crashed with X86 Thread State (32-bit): eax: 0x5079706f ebx: 0x0001af8c ecx: 0x04c8a1ff edx: 0x00200855 edi: 0x010bfbd0 esi: 0x56e58955 ebp: 0xbfffd408 esp: 0xbfffd3d4 ss: 0x0000001f efl: 0x00010206 eip: 0x012f1a78 cs: 0x00000017 ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037 cr2: 0x5079706f Binary Images: 0x1000 - 0x29ffb +CEO Report 2011 ??? (???) <C5838026-29D3-AF1E-8C66-F7F5C18CDDD2> /Users/julian/Library/Application Support/iPhone Simulator/4.2/Applications/03CFB7BC-0722-4CA0-9E7D-39772AEEF444/CEO Report 2011.app/CEO Report 2011 0x4a000 - 0x4cff7 +PBGDBIntrospectionSupport.A.dylib 1760.0.0 (compatibility 1.0.0) <C80BE225-06F2-4CB3-BF89-84A1B0FDCDA2> /Developer-3/Applications/Xcode.app/Contents/PlugIns/GDBMIDebugging.xcplugin/Contents/Resources/PBGDBIntrospectionSupport.A.dylib 0x51000 - 0x212fe7 +Foundation 751.49.0 (compatibility 300.0.0) <DB9A4461-C768-9B7B-E463-4568E3FAA179> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/Foundation.framework/Foundation 0x2ef000 - 0x7fbff3 +UIKit 1400.0.0 (compatibility 1.0.0) <EE783C53-A647-D7F8-62CF-FB3F7DD16C54> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/UIKit.framework/UIKit 0xa40000 - 0xc73ff7 com.apple.CoreGraphics 1.600.0 (???) <78926D2F-9A6C-8B48-BD99-72B3373872BD> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CoreGraphics.framework/CoreGraphics 0xcdc000 - 0xe3affb +CoreData 320.15.0 (compatibility 1.0.0) <75D8B19C-E452-CB13-87FA-CBFD44D3A04F> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CoreData.framework/CoreData 0xeb3000 - 0xefdffb +SystemConfiguration 379.0.0 (compatibility 1.0.0) <5A1E5868-7B70-7184-F4F6-B0FC574E49A0> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/SystemConfiguration.framework/SystemConfiguration 0xf1c000 - 0x100efef +QuartzCore 1.7.0 (compatibility 1.2.0) <FCA6F109-11B7-B38B-4EBF-D5C2CA9D5CE7> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/QuartzCore.framework/QuartzCore 0x1079000 - 0x108aff7 +libSystem.dylib 125.0.0 (compatibility 1.0.0) <76CE85FC-AAC8-DE1C-B533-ABCEF8783B8F> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libSystem.dylib 0x109d000 - 0x11ecfef +CoreFoundation 550.52.0 (compatibility 150.0.0) <CDA305C1-38E1-514F-0EFB-4B6A58E296D5> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation 0x12de000 - 0x13abfe3 +libobjc.A.dylib 227.0.0 (compatibility 1.0.0) <FEB8BB90-29E8-F87A-EA47-9395667DA191> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libobjc.A.dylib 0x13fd000 - 0x15a3fe7 +libicucore.A.dylib 45.0.0 (compatibility 1.0.0) <05674AB8-3A5A-0D89-79F8-EA0817A32D38> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libicucore.A.dylib 0x160f000 - 0x170efe7 +libxml2.2.dylib 10.3.0 (compatibility 10.0.0) <08B31BB7-E603-0C9A-1D7D-17637EFEDA54> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libxml2.2.dylib 0x1733000 - 0x1741ff7 +libz.1.dylib 1.2.3 (compatibility 1.0.0) <F91C1567-31B2-CEFD-2D61-1B76C9F89E6A> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/usr/lib/libz.1.dylib 0x1746000 - 0x188cff7 +CFNetwork 485.12.7 (compatibility 1.0.0) <FCD41C21-04EF-CDBB-84AC-9017DC3BF552> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/CFNetwork.framework/CFNetwork 0x190a000 - 0x196efeb +Security ??? 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(???) <85935272-F391-D5FF-9976-EFC8560AC1CB> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/ManagedConfiguration.framework/ManagedConfiguration 0xc2a9000 - 0xc2b7ff3 +AccountSettings ??? (???) <E77F2419-8ADC-3CC5-23A9-74F2CECA68B3> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/AccountSettings.framework/AccountSettings 0xc2c1000 - 0xc2c5fff +ApplePushService ??? (???) <218FD678-275F-0EDC-C9FF-D03062736212> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/ApplePushService.framework/ApplePushService 0xc2cb000 - 0xc2dcffb +DataDetectorsUI 52.0.0 (compatibility 1.0.0) <A2C9C080-84D0-5B51-40BE-4B6A7C512D91> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/DataDetectorsUI.framework/DataDetectorsUI 0xc2e9000 - 0xc2fdfe7 +DataDetectorsCore 154.0.0 (compatibility 1.0.0) <113CA3D9-474B-1223-ACA7-EB4D473C1583> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/PrivateFrameworks/DataDetectorsCore.framework/DataDetectorsCore 0xcdbd000 - 0xce00ff3 +QuickLook ??? (???) <94F8984E-BCEA-ADED-7749-C29CE5E04C68> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/Frameworks/QuickLook.framework/QuickLook 0xce29000 - 0xcf75fff +RawCamera 1.0.1 (compatibility 1.0.0) <33F076B3-56FC-6978-3FD7-DF5B1A416D02> /Developer-3/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.2.sdk/System/Library/CoreServices/RawCamera.bundle/RawCamera 0x8fe00000 - 0x8fe4163b dyld 132.1 (???) <4CDE4F04-0DD6-224E-ACE5-3C06E169A801> /usr/lib/dyld 0x91590000 - 0x91593fe7 libmathCommon.A.dylib 315.0.0 (compatibility 1.0.0) <1622A54F-1A98-2CBE-B6A4-2122981A500E> /usr/lib/system/libmathCommon.A.dylib 0x91681000 - 0x91681ff7 com.apple.Accelerate 1.6 (Accelerate 1.6) <3891A689-4F38-FACD-38B2-4BF937DE30CF> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate 0x92ff7000 - 0x930ebff7 libiconv.2.dylib 7.0.0 (compatibility 7.0.0) <061ABF36-8BA9-79C1-6CE7-EC69A4998F51> /usr/lib/libiconv.2.dylib 0x9352d000 - 0x93541fe7 libbsm.0.dylib ??? (???) <821E415B-6C42-D359-78FF-E892792F8C52> /usr/lib/libbsm.0.dylib 0x9554f000 - 0x9562ffe7 com.apple.vImage 4.1 (4.1) <D029C515-08E1-93A6-3705-DD062A3A672C> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage 0x95630000 - 0x9569afe7 libstdc++.6.dylib 7.9.0 (compatibility 7.0.0) <411D87F4-B7E1-44EB-F201-F8B4F9227213> /usr/lib/libstdc++.6.dylib 0x97f72000 - 0x97f7eff7 libkxld.dylib ??? (???) <9A441C48-2D18-E716-5F38-CBEAE6A0BB3E> /usr/lib/system/libkxld.dylib 0x97f7f000 - 0x97f7fff7 com.apple.vecLib 3.6 (vecLib 3.6) <FF4DC8B6-0AB0-DEE8-ADA8-7B57645A1F36> /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib 0x9869b000 - 0x986bbfe7 libresolv.9.dylib 41.0.0 (compatibility 1.0.0) <BF7FF2F6-5FD3-D78F-77BC-9E2CB2A5E309> /usr/lib/libresolv.9.dylib 0x98704000 - 0x98746ff7 libvDSP.dylib 268.0.1 (compatibility 1.0.0) <8A4721DE-25C4-C8AA-EA90-9DA7812E3EBA> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib 0x98747000 - 0x987b6ff7 libvMisc.dylib 268.0.1 (compatibility 1.0.0) <595A5539-9F54-63E6-7AAC-C04E1574B050> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib 0x989e9000 - 0x98b90ff7 libSystem.B.dylib 125.2.11 (compatibility 1.0.0) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib 0x9a4e5000 - 0x9a542ff7 com.apple.framework.IOKit 2.0 (???) <3DABAB9C-4949-F441-B077-0498F8E47A35> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit 0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib EDIT: After turning on NSZombieEnabled looks like my NSMutableArray is being deallocated? .h @interface TalentRVC : UIViewController <locationGlobalMenuDelegate, industryGlobalMenuDelegate>{ NSMutableArray *locationsArray; } @property (nonatomic, retain) NSMutableArray *locationsArray; @end .m -(void)buildArrays { locationsArray = [NSMutableArray arrayWithCapacity: 8]; for (int i = 0; i!=8; i++){ NSMutableArray *array = [NSMutableArray arrayWithCapacity: 8]; [locationsArray addObject: array]; } //Africa [[locationsArray objectAtIndex:0] addObject: [NSNumber numberWithInt: 83]]; ... //Middle East [[locationsArray objectAtIndex:1] addObject: [NSNumber numberWithInt: 89]]; ... NSLog(@"Built locationsArray"); } So after running the first time locationsArray is dumped from memory? If so, how do I can it?

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  • facebook iframe stream.Publish cannot close dialog or skip

    - by fooyee
    am pulling my hair over this :( spent 10 hrs but nothing came out I read this thread http://forum.developers.facebook.com/viewtopic.php?pid=198128 but it didn't help much. I'm running a local dev App Engine server ( localhost:8080 ) iframe app so I have a couple of problems. 1) on safari 4.0.4, the publish story dialog comes up nicely with all images/data/action_links. upon posting a story (or skipping), the dialog goes blank and wouldn't close. 2) I tested the same code on firefox 3.5.8, the dialog comes up with all images/data/action_links, but then the whole thing freezes. Clicking anywhere on the dialog doesn't help at all. If i'm patient enough and click "publish", I have to wait for abt 10 seconds before the dialog says "story is published". then it freezes. (clicking on skip doesn't make a difference). btw, there is no "button clicking effect" : ie: the buttons don't look like they "sink down" upon clicking. I checked the firefox memory using the command "top" on the terminal, it all seems okay, no spike in CPU processes ( i could open other firefox tabs and work on them) My futile attempts at solving the problems... 1) so i thought, hmm could this be because of local dev (localhost) problem? I uploaded the code to the production server, the same thing happens. 2) I tried an older firefox (3.1) and the same problem persisted ( the freezing ) 3) I noticed that i kind of used 2 different FB features ( Connect and XFBML). The Connect Feature I used in the PostStory function. The XFBML feature I used before the tag. So I thought, hmm ... I tried replacing the FB_RequireFeatures["Connect"] feature with FB_RequireFeatures["XFBML"]. nothing changed. I still can't close the story dialog. 4) Is there a possibility that I didn't connect to xd_receiver.htm properly? my xd_receiver.htm is stored in my folder /media/fbconnect in my app.yaml handler: - url: /fbconnect static_dir: media/fbconnect so i thought a connection has to be established with xd_receiver.htm. any way I can test that? here're all the codes: <script type="text/javascript"> //post story function function PostStory() { //init facebook FB_RequireFeatures(["Connect"], function() { FB.Facebook.init('my_app_key', "/fbconnect/xd_receiver.htm"); FB.ensureInit(function() { var message = 'the message'; var attachment = { 'name': 'a simple app to send gifts', 'href': 'http://apps.facebook.com/my_app_name', 'caption': '{*actor*} sent u something', 'description': 'some description', "media": [{ "type": "image", "src": "http://bit.ly/105QYr", "href": "http://bit.ly/105QYr"}] }; //action links can only be seen AFTER the feed is published var action_links = [{ 'text': 'Send him/her a gift back!', 'href': 'http://somelink.com'}]; FB.Connect.streamPublish(message, attachment, action_links, null, "Share the gift with your friends", callback, false, null); }); }); function callback(post_id, exception) { //alert('Wall Post Complete'); } } </script> just before the end of the /body tag, i have this: <script type="text/javascript"> function callFBInit() { FB_RequireFeatures( ["XFBML"], function(){ FB.Facebook.init("my_app_key", "/fbconnect/xd_receiver.htm"); } ); } callFBInit(); btw, my xd_receiver.htm contains: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns=? http://www.w3.org/1999/xhtml? > <head> <title>cross-domain receiver page</title> </head> <body> <script src=?http://static.ak.facebook.com/js/api_lib/v0.4/xdcommreceiver.debug.js? type=? text/javascript? ></script> </body> </html> hope you guys can help out. thx

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  • Facebook require_login() in iFrame App

    - by LapKom
    Hi, I have serious problem with iframe application. I need to use many external JS libraries and other dynamic stuuf so FMBL application can't be done. When I call require_login() I get applicaition installing dialog when app is not already installed, which is ok. But then after authorization application enters an endless redirect loop with parameters like auth_token, installed and so. Yesterday I managed to fix this, but today it's broken again... What the heck is happening with FB? It's driving me crazy to find a sollution, none of ones found on net doesn't seem to be working. So far I tried: http://abhirama.wordpress.com/2010/03/07/facebook-iframe-xfbml-app/ (7th march 2010!) http://forum.developers.facebook.com/viewtopic.php?pid=156092 http://www.keywordintellect.com/facebook-development/how-to-set-up-a-facebook-iframe-application-in-php-in-5-minutes/ http://www.markdeepwell.com/2010/02/validating-a-facebook-session-within-an-iframe/ http://forum.developers.facebook.com/viewtopic.php?pid=210449 http://www.ajaxlines.com/ajax/stuff/article/facebook_fbml_rendering_in_iframe_application.php http://www.aratide.com/php/solving-the-break-out-issue-in-iframe-facebook-applications/ None of the above worked... According to those and some FB docs: http://wiki.developers.facebook.com/index.php/FB_RequireFeatures http://wiki.developers.facebook.com/index.php/Cross_Domain_Communication_Channel My example test files look as follow: <?php //Link in library. require_once '../application/vendor/Facebook/facebook.php'; //Authentication Keys $appapikey = 'XXXX'; $appsecret = 'XXXX'; //Construct the class $facebook = new Facebook($appapikey, $appsecret); //Require login $user_id = $facebook->require_login(); ?> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:fb="http://www.facebook.com/2008/fbml"> <head> <title></title> </head> <body> <script src="http://static.ak.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php" type="text/javascript"></script> This is you: <fb:name uid="<?php echo $user_id?>"></fb:name> <?php var_dump($facebook->$this->facebook->api_client->friends_get())?> <script type="text/javascript"> FB_RequireFeatures(["XFBML"], function(){ FB.Facebook.init("<?=$appapikey?>", "xd_receiver.html"); }); </script> </body> </html> And cross-domain file xd_receiver.html is: <!doctype html public "-//w3c//dtd xhtml 1.0 strict//en" "http://www.w3.org/tr/xhtml1/dtd/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <title>cross-domain receiver page</title> </head> <body> <script src="http://static.ak.facebook.com/js/api_lib/v0.4/XdCommReceiver.js" type="text/javascript"></script> </body> </html> How do I get it working? I'm using Kohana framework to do this and already replaced header('Location') with url::redirect() in facebook php library.

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  • facebook: why I can't send email from app to user?

    - by flybywire
    I can't send email to my app users, even though I have the permissions. I am working with the java library, although I don't think it is related to that. long uid = ...; Collection<Long> uids = new ArrayList<Long>(); uids.add(uid); FacebookXmlRestClient client = new FacebookXmlRestClient(api, secret); boolean sendEmailPerm = client.users_hasAppPermission(Permission.EMAIL,uid); System.out.println("Can send email: "+ sendEmailPerm); Collection<String> sent = client.notifications_sendTextEmail(uids, "subject", "body"); System.out.println("Succesfully sent email to: "+sent); sent = client.notifications_sendFbmlEmail(uids, "subject", "body"); System.out.println("Succesfully sent email to: "+sent); I am trying both with fbml and text email. I can also obtain the user's proxied_email property but when I send email to that address with my regular mail client is doesn't arrive. The output is: Can send email: true Succesfully sent email to: [] Succesfully sent email to: []

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  • La rubrique Qt sur Facebook, devenez vous aussi fan et suivez l'actualité Qt depuis Facebook

    Comme vous l'avez probablement remarqué, les réseaux sociaux explosent de partout, Developpez.com et toutes ses rubriques se doivent donc, comme toujours auparavant, de suivre l'évolution en s'ouvrant à ces réseaux sociaux. Vous pouvez donc désormais suivre l'actualité de la rubrique sur Facebook heure par heure en devenant fan. Un bouton permettant de devenir fan est aussi apparu sur le portail : http://qt.developpez.com/. Comme vous avez déjà pu le remarquer, Developpez.com s'investit de plus en plus dans les réseaux sociaux : en effet, chaque discussion du forum peut être proposée sur un bon nombre de tels réseaux, ainsi que, depuis peu, l...

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  • Google play game services and Facebook integration in one game

    - by Ineentho
    We are creating a cross platform game for iOS and Android. We have thought about how and with which services we should integrate achievements and scoreboards with. For the iOS part, we are pretty sure that this how we want to do, in order from when the user opens the app for the first time: Connect with Game Center (Should be automatic, the user shouldn't even notice?) We will also get the players nickname for public scoreboards here. Ask if the user wants to connect with Facebook so that we can compare the players highscores with their friends. We could add Google play game services there as well, but I don't feel like that adds anything to the experience for the end user. Now comes the tricky part: Android We thought that we could do just like for iOS, except that we replace Game Center with Google Play Game Services. However, unlike Game Center, Game Services will ask the user to log in to their Google+ account and allow us to access their account. So now, what we have is a double login, first with Google+ and then with Facebook. What will users think about that? Should we scrap Play Services entirely and just ask the user for a nickname within our app and user Facebook for achievements?

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  • Error in facebook.dll facebooksdk

    - by Surendar Radhakrishnan
    I got the web application working with facebooksdk and when i deployed it...it is running fine for sometime and it is throwing the error like this... Server Error in '/' Application. Could not load file or assembly 'Facebook, Version=4.1.1.0, Culture=neutral, PublicKeyToken=58cb4f2111d1e6de' or one of its dependencies. Access is denied. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.IO.FileLoadException: Could not load file or assembly 'Facebook, Version=4.1.1.0, Culture=neutral, PublicKeyToken=58cb4f2111d1e6de' or one of its dependencies. Access is denied. Source Error: An unhandled exception was generated during the execution of the current web request. Information regarding the origin and location of the exception can be identified using the exception stack trace below. Assembly Load Trace: The following information can be helpful to determine why the assembly 'Facebook, Version=4.1.1.0, Culture=neutral, PublicKeyToken=58cb4f2111d1e6de' could not be loaded. WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. Stack Trace: [FileLoadException: Could not load file or assembly 'Facebook, Version=4.1.1.0, Culture=neutral, PublicKeyToken=58cb4f2111d1e6de' or one of its dependencies. Access is denied.] Secured_Login.FacebookVerification() +0 System.Web.Util.CalliHelper.EventArgFunctionCaller(IntPtr fp, Object o, Object t, EventArgs e) +25 System.Web.UI.Control.LoadRecursive() +71 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +3048 Version Information: Microsoft .NET Framework Version:4.0.30319; ASP.NET Version:4.0.30319.1 i got this method in pageload protected void Page_Load(object sender, EventArgs e) { FacebookVerification(); } protected void FacebookVerification() { try { FacebookApp fbApp = new FacebookApp(); if (fbApp.Session != null) { dynamic myinfo = fbApp.Get("me"); String firstname = myinfo.first_name; String lastname = myinfo.last_name; lblFBStatus.Text = "you signed in as " + firstname + " " + lastname ; } else { lblFBStatus.Text = "Please sign in with facebook"; } } catch (Exception) { throw; } }

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  • JDeveloper on Facebook - quite an active user

    - by shay.shmeltzer
    If you are both a facebook user and a JDeveloper user then you should combine the two and become a fan of JDeveloper on facebook. Once you do, you'll start getting daily updates of recent blog entries relating to JDeveloper and ADF. Something like this: Quite a useful way to track what's going on in the JDeveloper sphere.

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  • fql query problem in php

    - by yostwal007
    I want to fetch the names of users on facebook. For that, I tried using FQL query. The code is, $result = $facebook->api_client->fql_query("SELECT name FROM user WHERE uid='$user_id'); But there is some problem with this. I guess the query is not getting executed or it is returning null values. I also tried using users.getInfo as follows, $result = $facebook->api_client->users_getInfo($user_id,'name'); But again, the same problem. I tried to display the array as, echo $result['name]; So, I tried both the codes as, if(!$facebook->api_client->fql_query("SELECT name FROM user WHERE uid='$user_id')) { echo "Error."; } I have included both facebook.php and facebookapi_php5_restlib.php in my php file. Where am i going wrong?

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  • If Facebook Were Invented In the 90s [Video]

    - by Jason Fitzpatrick
    What would Facebook look like if it had been a 1990s phenomenon? This video takes us through a Facebook training video with all the Netscape Navigator goodness you can handle. [via Mashable] How to Own Your Own Website (Even If You Can’t Build One) Pt 2 How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows?

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  • Facebook Comments and page SEO

    - by Gaurav Gupta
    Facebook's recently launched commenting system for blogs loads comments in an iframe, instead of loading them inline. Since blog comments can often contribute significantly to the page's SEO, is it a good idea to use Facebook's system on my blog? Or, does Google recognize iframe content as a part of the page and treats it as such? (It's noteworthy that Disqus.com does not use iframes and loads all comments inline)

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  • Loading Facebook fb:profile-pic via AJAX in Facebook Connect site

    - by mbrevoort
    After a page loads, I'm making an AJAX request to pull down an HTML chunk that contains tags representing a Facebook user profile picture. I append the result to a point in the DOM but the logos don't load, instead all I see is the default silhouette. Here's simply how I'm loading the HTML chunk with jQuery $.ajax({ url: "/facebookprofiles" success: function(result) { $('#profiles').append(result); } }); The HTML that I'm appending is a list of diffs like this: <div class="status Accepted"> <fb:profile-pic class="image" facebook-logo="true" linked="true" size="square" uid="1796055648"></fb:profile-pic> <p> <strong>Corona Kingsly</strong>My Status Update<br/> <span style="font-size: 0.8em">52 minutes ago</span> </p> </div> Any ideas? I assume the fb tags are not being processed once the dom is loaded. Is there any way to make that happen? I'm not seeing any exceptions or errors in my Firebug console. Thanks

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  • Chrome Facebook Issue Ubuntu 11.10

    - by David Gaviria Piedrahita
    Facebook, navigating with Google Chrome 15.0.874.121 and using Ubuntu 11.10, when i try to comment, chat or give a "like it" the next blank page appears and don't let me do anything: http://www.facebook.com/ajax/ufi/modify.php I've tried with, based on what i found in internet: Erasing cookies and cache desynchronize chrome before erasing it Uninstalling chrome with: sudo apt-get purge google-chrome-stable Erasing manually: /.config/google-chrome directory And nothings solves the problem, Any ideas, would appreciate your help Thanks

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  • Facebook android app changes

    - by jogabonito
    I am referring to this article about how Facebook has rolled out a native app for android replacing their previous HTML5 based one. From my usage, things have definitely become much faster. I was wondering whether this native app is purely java based, or involves some JNI. Image loading for one has become faster, which is generally not thought of as a java strong point. (IMHO) Are there any details on what Facebook has done?

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  • Facebook username too long in Pidgin

    - by user41676
    Currently when chatting in pidgin my name that is displayed whenever I send a chat is too long and makes reading the chat difficult and sometimes confusing. Is there a way to make the display name for all of the different protocols be something shorter like a nickname or something? An example my facebook reads like this (01:14:16 PM) username@chat.facebook.com/df747fe6_4BBB0493F66AE: and I want it to look like this (01:14:16 PM) username:

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  • Facebook Share Button and Counter no longer displaying any Count

    - by donaldthe
    Is it just me or did the Facebook Share button that displays the count of shares and likes just stop working over the past few days? The sharing still works, the count of shares no longer displays. The link that is generated look like this http://www.facebook.com/sharer.php?u= and the JavaScript file on my page is this http://static.ak.fbcdn.net/connect.php/js/FB.Share I haven't changed anything and this has worked for years

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  • Facebook android app keeps crashing even though there are no errors in my code. Why?

    - by user1554479
    If you import the facebook SDK library, the code works (ignore the deprecated methods for now lol) and there are no errors or warnings. However, when I run my facebook app on my Android 2.2 or 4.2 emulator, the app crashes either upon opening or after the log on screen. Why? Is it because I'm not implementing Async Task? If so, how does that work? Here's my code: package com.sara.facebookappl; import java.io.IOException; import java.net.MalformedURLException; import java.net.URL; import org.json.JSONException; import org.json.JSONObject; import android.app.Activity; import android.content.Intent; import android.content.SharedPreferences; import android.content.SharedPreferences.Editor; import android.os.Bundle; import android.os.StrictMode; import android.view.Menu; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; import android.widget.ImageView; import android.widget.TextView; import android.widget.Toast; import com.facebook.android.DialogError; import com.facebook.android.Facebook; import com.facebook.android.Facebook.DialogListener; import com.facebook.android.FacebookError; import com.facebook.android.Util; public class MainActivity extends Activity implements OnClickListener, DialogListener { Facebook fb; ImageView button; SharedPreferences sp; TextView welcome; Button post; @SuppressWarnings("deprecation") @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); post=(Button)findViewById(R.id.button1); String APP_ID = getString(R.string.APP_ID); fb= new Facebook(APP_ID); sp =getPreferences(MODE_PRIVATE); String access_token=sp.getString("access_token", null); long expires=sp.getLong("access_expires", 0); if (access_token !=null) { fb.setAccessToken(access_token); } if(expires !=0) { fb.setAccessExpires(expires); } button=(ImageView)findViewById(R.id.login); button.setOnClickListener((OnClickListener) this); updateButtonImage(); } @SuppressWarnings("deprecation") private void updateButtonImage() { // TODO Auto-generated method stub post.setVisibility(Button.VISIBLE); button.setImageResource(R.drawable.com_facebook_loginbutton_blue); //logout button if (fb.isSessionValid()) { button.setImageResource(R.drawable.com_facebook_loginbutton_blue); // ^logout button JSONObject obj=null; URL img_url =null; try { String jsonUser= fb.request("me"); obj = Util.parseJson(jsonUser); String id=obj.optString("id"); String name = obj.optString("name"); welcome.setText("Welcome, " + name); }catch(FacebookError e) { e.printStackTrace(); }catch (JSONException e) { e.printStackTrace(); }catch (MalformedURLException e) { e.printStackTrace(); }catch (IOException e) { e.printStackTrace(); } }else { post.setVisibility(Button.VISIBLE); button.setImageResource(R.drawable.com_facebook_loginbutton_blue); } } @SuppressWarnings("deprecation") public void buttonClicks(View v) { switch (v.getId()) { case R.id.button1: //post Bundle params= new Bundle(); params.putString("name", "User X"); params.putString("caption", "Rating"); params.putString("description", "User X Rated"); params.putString("link", "http://..."); fb.dialog(MainActivity.this, "feed", params, new Facebook.DialogListener() { @Override public void onFacebookError(FacebookError e) { // TODO Auto-generated method stub } @Override public void onError(DialogError e) { // TODO Auto-generated method stub } @Override public void onComplete(Bundle values) { // TODO Auto-generated method stub } @Override public void onCancel() { // TODO Auto-generated method stub } }); break; } } @SuppressWarnings("deprecation") public void onClick(View v) { if(fb.isSessionValid()) { try { fb.logout(getApplicationContext()); updateButtonImage(); //button will close our our session }catch(MalformedURLException e) { e.printStackTrace(); } catch(IOException e) { e.printStackTrace(); } }else{ //login into facebook fb.authorize(MainActivity.this, new String[] {"email"}, new Facebook.DialogListener() { @Override public void onFacebookError(FacebookError e) { // TODO Auto-generated method stub Toast.makeText(MainActivity.this, "fbError", Toast.LENGTH_SHORT).show(); } @Override public void onError(DialogError e) { // TODO Auto-generated method stub Toast.makeText(MainActivity.this, "onError", Toast.LENGTH_SHORT).show(); } @Override public void onComplete(Bundle values) { // TODO Auto-generated method stub Editor editor=sp.edit(); editor.putString("access_token", fb.getAccessToken()); editor.putLong("access_expires", fb.getAccessExpires()); editor.commit(); updateButtonImage(); } @Override public void onCancel() { // TODO Auto-generated method stub Toast.makeText(MainActivity.this, "onCancel", Toast.LENGTH_SHORT).show(); } }); } } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.activity_main, menu); return true; } @SuppressWarnings("deprecation") @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); fb.authorizeCallback(requestCode, resultCode, data); } @Override public void onComplete(Bundle values) { // TODO Auto-generated method stub } @Override public void onFacebookError(FacebookError e) { // TODO Auto-generated method stub } @Override public void onError(DialogError e) { // TODO Auto-generated method stub } @Override public void onCancel() { // TODO Auto-generated method stub } } LogCat Errors: 12-16 04:56:59.070: E/AndroidRuntime(822): FATAL EXCEPTION: main 12-16 04:56:59.070: E/AndroidRuntime(822): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.sara.facebookappl/com.sara.facebookappl.MainActivity}: android.os.NetworkOnMainThreadException 12-16 04:56:59.070: E/AndroidRuntime(822): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2180) 12-16 04:56:59.070: E/AndroidRuntime(822): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2230) 12-16 04:56:59.070: E/AndroidRuntime(822): at android.app.ActivityThread.access$600(ActivityThread.java:141) 12-16 04:56:59.070: E/AndroidRuntime(822): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1234) 12-16 04:56:59.070: E/AndroidRuntime(822): at android.os.Handler.dispatchMessage(Handler.java:99) 12-16 04:56:59.070: E/AndroidRuntime(822): at android.os.Looper.loop(Looper.java:137) 12-16 04:56:59.070: E/AndroidRuntime(822): at android.app.ActivityThread.main(ActivityThread.java:5039) 12-16 04:56:59.070: E/AndroidRuntime(822): at java.lang.reflect.Method.invokeNative(Native Method) 12-16 04:56:59.070: E/AndroidRuntime(822): at java.lang.reflect.Method.invoke(Method.java:511) 12-16 04:56:59.070: E/AndroidRuntime(822): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:793) 12-16 04:56:59.070: E/AndroidRuntime(822): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:560) 12-16 04:56:59.070: E/AndroidRuntime(822): at dalvik.system.NativeStart.main(Native Method) 12-16 04:56:59.070: E/AndroidRuntime(822): Caused by: android.os.NetworkOnMainThreadException 12-16 04:56:59.070: E/AndroidRuntime(822): at android.os.StrictMode$AndroidBlockGuardPolicy.onNetwork(StrictMode.java:1117) 12-16 04:56:59.070: E/AndroidRuntime(822): at java.net.InetAddress.lookupHostByName(InetAddress.java:385) 12-16 04:56:59.070: E/AndroidRuntime(822): at java.net.InetAddress.getAllByNameImpl(InetAddress.java:236) 12-16 04:56:59.070: E/AndroidRuntime(822): at java.net.InetAddress.getAllByName(InetAddress.java:214) 12-16 04:56:59.070: E/AndroidRuntime(822): at libcore.net.http.HttpConnection.(HttpConnection.java:70) 12-16 04:56:59.070: E/AndroidRuntime(822): at libcore.net.http.HttpConnection.(HttpConnection.java:50) 12-16 04:56:59.070: E/AndroidRuntime(822): at libcore.net.http.HttpConnection$Address.connect(HttpConnection.java:340) 12-16 04:56:59.070: E/AndroidRuntime(822): at libcore.net.http.HttpConnectionPool.get(HttpConnectionPool.java:87) 12-16 04:56:59.070: E/AndroidRuntime(822): at libcore.net.http.HttpConnection.connect(HttpConnection.java:128) 12-16 04:56:59.070: E/AndroidRuntime(822): at libcore.net.http.HttpEngine.openSocketConnection(HttpEngine.java:316) 12-16 04:56:59.070: E/AndroidRuntime(822): at libcore.net.http.HttpsURLConnectionImpl$HttpsEngine.makeSslConnection(HttpsURLConnectionImpl.java:461) 12-16 04:56:59.070: E/AndroidRuntime(822): at libcore.net.http.HttpsURLConnectionImpl$HttpsEngine.connect(HttpsURLConnectionImpl.java:433) 12-16 04:56:59.070: E/AndroidRuntime(822): at libcore.net.http.HttpEngine.sendSocketRequest(HttpEngine.java:290) 12-16 04:56:59.070: E/AndroidRuntime(822): at libcore.net.http.HttpEngine.sendRequest(HttpEngine.java:240) 12-16 04:56:59.070: E/AndroidRuntime(822): at libcore.net.http.HttpURLConnectionImpl.getResponse(HttpURLConnectionImpl.java:282) 12-16 04:56:59.070: E/AndroidRuntime(822): at libcore.net.http.HttpURLConnectionImpl.getInputStream(HttpURLConnectionImpl.java:177) 12-16 04:56:59.070: E/AndroidRuntime(822): at libcore.net.http.HttpsURLConnectionImpl.getInputStream(HttpsURLConnectionImpl.java:271) 12-16 04:56:59.070: E/AndroidRuntime(822): at com.facebook.android.Util.openUrl(Util.java:219) 12-16 04:56:59.070: E/AndroidRuntime(822): at com.facebook.android.Facebook.requestImpl(Facebook.java:806) 12-16 04:56:59.070: E/AndroidRuntime(822): at com.facebook.android.Facebook.request(Facebook.java:732) 12-16 04:56:59.070: E/AndroidRuntime(822): at com.sara.facebookappl.MainActivity.updateButtonImage(MainActivity.java:83) 12-16 04:56:59.070: E/AndroidRuntime(822): at com.sara.facebookappl.MainActivity.onCreate(MainActivity.java:63) 12-16 04:56:59.070: E/AndroidRuntime(822): at android.app.Activity.performCreate(Activity.java:5104) 12-16 04:56:59.070: E/AndroidRuntime(822): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1080) 12-16 04:56:59.070: E/AndroidRuntime(822): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2144) 12-16 04:56:59.070: E/AndroidRuntime(822): ... 11 more 12-16 04:56:59.090: D/dalvikvm(822): GC_CONCURRENT freed 150K, 9% free 2723K/2988K, paused 7ms+58ms, total 239ms

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  • Want custom title / image / description in facebook share link

    - by Ezop
    Hi! I am making a flash app that demonstrates potensial traffic injuries when driving at different speeds. I want the user to be able to share this information on facebook. However this demands that i can customize the text that will appear on facebook in some manner. I am making an url that is opened in a blank window (from the flash app itself). I specify the u and t parameters, putting the generated message as the t parameter. But this seems to always be overridden by the pages title. If i omit the title tag from the html code, the file name is used (also overriding the specified title). http://www.facebook.com/sharer.php?u=http://espentokerud.com/face/addiste.html&t=test; I also tried url-encoding the url, but to no avail. http://www.facebook.com/sharer.php?u=http%3a%2f%2fespentokerud.com%2fface%2faddiste.html&t=test; I also tried using the addthis API, but experience the same shortcomings. The funny thing is that if i post a swf, the title and description can be customized, and it is also possible to specify a screenshot. But if i dont post a swf, this seems to be ignored. I am aware that I can use meta tags on the html page to specify the thumbnail image, title and description, but some of this content has to be based on calculations inside the flash app. Can anyone help me out or point me in the right direction? I am thankful for any help!

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  • facebook connect: thumbnail images broken up in FB.Connect.streamPublish pop-up prompt, and on wall

    - by Hoff
    hi there! I'm using facebook connect so that users can publish comments they are leaving on my site on their facebook wall as well. It works as intended, except that in the confirmation pop up, the thumbnail image i provide is broken. Looking at the source, I can see that facebook prepended my image url like this: from: http://www.mysite.com/path/to/my/image.jpg to: http://platform.ak.fbcdn.net/www/app_full_proxy.php?app=303377111175&v=1&size=z&cksum=41a391c9f3a6f3dde2ede9892763c943&src=http%3A%2F%2Fwww.mysite.com%2Fpath%2Fto%2Fmy%2image.jpg The image on the facebook user's wall has the same prepended url, and is also broken for a couple of minutes, after which it's showing up correctly. But obviously, having a broken image in the confirmation window and on your wall for a couple of minutes is not a good experience... Has anybody experienced the same / knows how to work around this issue? Thanks a lot in advance! Martin PS: here's the part of the js call, if it's of any use... attachment = { 'media': [{ 'type': 'image', 'src': 'http://www.mysite.com/path/to/my/image.jpg', 'href': 'http://www.mysite.com/the/current/page' }] }; FB.Connect.streamPublish(user_message, attachment, action_links, target_id, user_message_prompt, fbcallback, false, actor_id)

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  • Facebook and retrieving a users "wall"

    - by Neurofluxation
    I have been given the dubious task of working with the Facebook API. I have managed to get quite far with all the little bits and pieces (bringing in "fan pages" and "friend lists"). However, I cannot seem to import a users wall into my App using SOLELY Javascript. I have this code to bring in the users friends: var widget_div = document.getElementById("profile_pics"); FB.ensureInit(function () { FB.Facebook.get_sessionState().waitUntilReady(function() { FB.Facebook.apiClient.friends_get(null, function(result) { var markup = ""; var num_friends = result ? Math.min(100, result.length) : 0; if (num_friends > 0) { for (var i=0; i<num_friends; i++) { markup += "<div align='left' class='commented' style='background-color: #fffbcd; border: 1px solid #9d9b80; padding: 0px 10px 0px 0px; margin-bottom: 5px; width: 75%; height: 50px; font-size: 16px;'><fb:profile-pic size='square' uid='"+result[i]+"' facebook-logo='true'></fb:profile-pic><div style='float: right; padding-top: 15px;'><fb:name uid='"+result[i]+"'></fb:name></div></div>"; } } widget_div.innerHTML = markup; FB.XFBML.Host.parseDomElement(widget_div); }); }); }); /*******YOUR FRIENDS******/ FB.XFBML.Host.parseDomTree(); Any idea whether I can change this to retrieve the Walls? Thanks in advance you great people! ^_^

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  • Facebook SDK Comment Deleting

    - by mwoodworth
    Working with the Facebook php SDK's, I am having a lot of trouble figuring out how to delete comments, given its id and xid. At first I was using the REST API, where you can call 'comments_remove($xid, $id);' to delete a comment. The problem with this method came when the xid parameter only accepts alphanumeric characters and underscores. Based on the documentation (http://developers.facebook.com/docs/reference/fbml/comments ) a valid XID can be the result of any url_encode. Now I am testing my luck with the new GRAPH api. Looking at http://developers.facebook.com/docs/api under 'Deleting Objects', It seems that comment deleting is definitely supported. However, I have tried sending a DELETE request, and I have also tried sending POST and GET to the object url with the argument 'method=delete'. No matter how I try it, I always get the same error: {"error":{"type":"GraphMethodException","message":"Unsupported delete request."}} I am sending the access token as a parameter as well. The access token that I am sending is the access token saved in the facebook cookie from the single sign on javascript cookie. These are all comments made on my application. Does this happen to anyone else, or am I simply not doing this right? Any help or guidance is GREATLY appreciated.

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  • How someone using my Facebook website app can post to their pages timeline

    - by user1334414
    I have a website where businesses create content through a PHP backend system. Each time they create a new piece of content, I want it to publish to their Facebook pages timeline (not the users timeline). I have created the authenticate code: <div id="fb-root"></div> <script> window.fbAsyncInit = function() { FB.init({ appId : 'XXXXXXXXXX', status : true, cookie : true, xfbml : true, oauth : true, }); }; (function(d){ var js, id = 'facebook-jssdk'; if (d.getElementById(id)) {return;} js = d.createElement('script'); js.id = id; js.async = true; js.src = "//connect.facebook.net/en_US/all.js"; d.getElementsByTagName('head')[0].appendChild(js); }(document)); </script> <div class="fb-login-button" scope="manage_pages"> Login with Facebook </div> With manage_pages as a scope. I need to know how they can select which page they want the post to go to (if they have more than 1 page), and also how to automatically post to that pages wall when they submit the content (which is done via a PHP form). Thanks

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