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Search found 296 results on 12 pages for 'gdi'.

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  • debugging a resource leak in a printer driver

    - by MK
    I'm trying to debug a memory leak in a printer driver. I'm pretty sure it's a resource leak, not just a plain memory leak because analyzing heap with !heap -s in windbg doesn't show any increase. How do I monitor other kinds of objects with windbg? Number of GDI objects and open handles is not growing either, so what could it be?

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  • Python - wxPython What's wrong?

    - by Wallter
    I am trying to write a simple custom button in wx.Python. My code is as follows,(As a side note: I am relatively new to python having come from C++ and C# any help on syntax and function of the code would be great! - knowing that, it could be a simple error. thanks!) Error Traceback (most recent call last): File

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  • Lack of ImageList in MenuStrip and performance issues

    - by Ivan
    MenuStrip doesn't support using ImageList images. What are performance issues of this? Are there chances of using too much GDI resources and slow-downs? How many items should be considered acceptable, after which one should implement custom control that draws images from ImageList?

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  • SwapBuffers causes redraw

    - by user146780
    I'm making a Win32 application with OpenGL in the main window (not using GLUT). I have my drawing code in WM_PAINT right now when I call swapBuffers it must be invalidating itself because it is constantly rerendering and using lots of cpu resources. How can I make it only render when it honestly receives WM_PAINT like

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  • SwapBuffers calls itself

    - by user146780
    I'm making a Win32 application with OpenGL in the main window (not using GLUT). I have my drawing code in WM_PAINT right now when I call swapBuffers it must be invalidating itself because it is constantly rerendering and using lots of cpu resources. How can I make it only render when it honestly receives WM_PAINT like

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  • Using OpenGL in a regular window (Win32)

    - by user146780
    I want to use OpenGL in my WndProc but I'm not sure how. I also don't want GL to occupy the whole screen, just a portion of the screen. In the end I basically want to make a drawing win32 app but use OGL instead of GDI. so how can I tell GL to use my control (a panel) 's hdc for drawing? Thanks

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  • Ghosting context menu clicks in WinXP

    - by Swish
    Let me preface by saying I have a lot of windows open most of the time, although not resource intensive ones, just browsers, ssh sessions, a music player, FTP client, Notepad++, IM clkients, etc. Anyway, I get a lot of weird visual "ghosting" type effects. For example when right-clicking and then selecting an option

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  • Windows Media Center command line options?

    - by Pridkett
    Is there a command line interface to Windows Media Center in Windows 7. I have an SSH daemon installed on my media center box and would love to be able log in via SSH and get the list of upcoming recordings. As it is, I need to use Remote Desktop and then tell Media Center to run in GDI mode to display the upcoming

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  • How do I draw anti-aliased holes in a bitmap

    - by gyozo kudor
    I have an artillery game (hobby-learning project) and when the projectile hits it leaves a hole in the ground. I want this hole to have antialiased edges. I'm using System.Drawing for this. I've tried with clipping paths, and drawing with a transparent color using gfx.CompositingMode =

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  • Sniffing LPT Traffic

    - by ArcherT
    I need to intercept LPT output traffic. After a couple of hours of research, I've come to understand that the only way to do this is by writing a kernel-mode driver, more precisely a "filter driver"...? I've downloaded the WDK, but the terminology and vast number of

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