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  • "Cannot import name genshi" error when installing the Swab library

    - by ATMathew
    I'm trying to install the Swab library for Python 2.6 in Ubuntu 10.10. However, I get the following error messages when I try to import it. In the terminal I ran: sudo easy_install swab sudo easy_install Genshi In the Python interpreter I ran: >>> import swab Traceback (most recent call last): File "<stdin>", line 1, in <module> File "/usr/local/lib/python2.6/dist-packages/swab-0.1.2-py2.6.egg/swab/__init__.py", line 23, in <module> from pestotools.genshi import genshi, render_docstring ImportError: cannot import name genshi I don't know whats going on. can anyone help.

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  • HG: fork web app project to separate API code from app code

    - by cs_brandt
    I have a web app thats been in active development for about 8 months now and its becoming apparent that the project has a need to maintain a separation between app specific code and our OO Javascript API. What I would like to do is have another repository with the following general structure of the js API code. repo_name | +---build | +---build_tools | +---doc | +---src | +---js Of course this structure is different from the original web app directory structure. If I make changes to this new repository how could I pull in those changes to the web app repository without unintentionally removing files or modifying the directory structure of the web app repository?

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  • Import FBX with multiple meshes into UDK

    - by Tom
    I used this script to generate a few buildings that I was hoping to import into UDK. Each building is made of about 1000 separate objects. When I export a building as FBX and import the file into UDK it breaks it up into its individual objects again, so I was wondering how I would avoid this. Whether there was a tool to combine all of the objects into one mesh automatically before exporting or if I could prevent UDK from breaking them upon import.

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  • How can I import a CSV file into an SQLite table that doesn't allow null values?

    - by Philip
    I've been using the SQLite Manager extension for Firefox to edit my Chrome web data file in order to restore my keyword searches, and I think I have everything in place except that when I import a CSV file into a table, (a) it won't import into the actual table because the table doesn't allow null values (b) if I import it into a new table that does allow null values, then all the empty strings end up as null and I have to manually edit the row, type and delete a character, and then it's set to empty string and it's fine So: is there either a way to import the CSV so that empty cells are automatically turned into empty strings instead of null, OR is there a way once a table is imported that has null values to convert it into one that doesn't allow null values, where each formerly null value is the empty string? Thanks!

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  • Mercurial hg clone on Windows via ssh with copSSH issue

    - by Kyle Tolle
    I have a Windows Server 2008 machine (iis7) that has CopSSH set up on it. To connect to it, I have a Windows 7 machine with Mercurial 1.5.1 (and TortoiseHg) installed. I can connect to the server using PuTTY with a non-standard ssh port and a .ppk file just fine. So I know the server can be SSH'd into. Next, I wanted to use the CLI to connect via hg clone to get a private repo. I've seen elsewhere that you need to have ssh configured in your mercurial.ini file, so my mercurial.ini has a line: ssh = plink.exe -ssh -C -l username -P #### -i "C:/Program Files/PuTTY/Key Files/KyleKey.ppk" Note: username is filled in with the username I set up via copSSH. #### is filled in with the non-standard ssh port I've defined for copSSH. I try to do the command hg clone ssh://inthom.com but I get this error: remote: bash: inthom.com: command not found abort: no suitable response from remote hg! It looks like hg or plink parses the hostname such that it thinks that inthom.com is a command instead of the server to ssh to. That's really odd. Next, I tried to just use plink to connect by plink -P #### ssh://inthom.com, and I am then prompted for my username, and next password. I enter them both and then I get this error: bash: ssh://inthom.com: No such file or directory So now it looks like plink doesn't parse the hostname correctly. I fiddled around for a while trying to figure out how to do call hg clone with an empty ssh:// field and eventually figured out that this command allows me to reach the server and clone a test repo on the inthom.com server: hg clone ssh://!/Repos/test ! is the character I've found that let's me leave the hostname blank, but specify the repo folder to clone. What I really don't understand is how plink knows what server to ssh to at all. neither my mercurial.ini nor the command specify a server. None of the hg clone examples I've seen have a ! character. They all use an address, which makes sense, so you can connect to any repo via ssh that you want to clone. My only guess is that it somehow defaults to the last server I used PuTTY to SSH to, but I SSH'd into another server, and then tried to use plink to get to it, but plink still defaults to inthom.com (verified with the -v arg to plink). So I am at a loss as to how plink gets this server value at all. For "fun", I tried using TortoiseHg and can only clone a repo when I use ssh://!/Repos/test as the Source. Now, you can see that, since plink doesn't parse the hostname correctly, I had to specify the port number and username in the mercurial.ini file, instead of in the hostname like [email protected]:#### like you'd expect to. Trying to figure this out at first drove me insane, because I would get errors that the host couldn't be reached, which I knew shouldn't be the case. My question is how can I configure my setup so that ssh://[email protected]:####/Repos/test is parsed correctly as the username, hostname, port number, and repo to copy? Is it something wrong with the version of plink that I'm using, or is there some setting I may have messed up? If it is plink's fault, is there an alternative tool I can use? I'm going to try to get my friend set up to connect to this same repo, so I'd like to have a clean solution instead of this ! business. Especially when I have no idea how plink gets this default server, so I'm not sure if he'd even be able to get to inthom.com correctly. PS. I've had to use a ton of different tutorials to even get to this stage. Therefore, I haven't tried pushing any changes to the server yet. Hopefully I'll get this figured out and then I can try pushing changes to the repo.

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  • Mercurial "hg clone" on Windows via ssh with plink issue

    - by Kyle Tolle
    I have a Windows Server 2008 machine (iis7) that has CopSSH set up on it. To connect to it, I have a Windows 7 machine with Mercurial 1.5.1 (and TortoiseHg) installed. I can connect to the server using PuTTY with a non-standard ssh port and a .ppk file just fine. So I know the server can be SSH'd into. Next, I wanted to use the CLI to connect via hg clone to get a private repo. I've seen elsewhere that you need to have ssh configured in your mercurial.ini file, so my mercurial.ini has a line: ssh = plink.exe -ssh -C -l username -P #### -i "C:/Program Files/PuTTY/Key Files/KyleKey.ppk" Note: username is filled in with the username I set up via copSSH. #### is filled in with the non-standard ssh port I've defined for copSSH. I try to do the command hg clone ssh://inthom.com but I get this error: remote: bash: inthom.com: command not found abort: no suitable response from remote hg! It looks like hg or plink parses the hostname such that it thinks that inthom.com is a command instead of the server to ssh to. That's really odd. Next, I tried to just use plink to connect by plink -P #### ssh://inthom.com, and I am then prompted for my username, and next password. I enter them both and then I get this error: bash: ssh://inthom.com: No such file or directory So now it looks like plink doesn't parse the hostname correctly. I fiddled around for a while trying to figure out how to do call hg clone with an empty ssh:// field and eventually figured out that this command allows me to reach the server and clone a test repo on the inthom.com server: hg clone ssh://!/Repos/test ! is the character I've found that let's me leave the hostname blank, but specify the repo folder to clone. What I really don't understand is how plink knows what server to ssh to at all. neither my mercurial.ini nor the command specify a server. None of the hg clone examples I've seen have a ! character. They all use an address, which makes sense, so you can connect to any repo via ssh that you want to clone. My only guess is that it somehow defaults to the last server I used PuTTY to SSH to, but I SSH'd into another server, and then tried to use plink to get to it, but plink still defaults to inthom.com (verified with the -v arg to plink). So I am at a loss as to how plink gets this server value at all. For "fun", I tried using TortoiseHg and can only clone a repo when I use ssh://!/Repos/test as the Source. Now, you can see that, since plink doesn't parse the hostname correctly, I had to specify the port number and username in the mercurial.ini file, instead of in the hostname like [email protected]:#### like you'd expect to. Trying to figure this out at first drove me insane, because I would get errors that the host couldn't be reached, which I knew shouldn't be the case. My question is how can I configure my setup so that ssh://[email protected]:####/Repos/test is parsed correctly as the username, hostname, port number, and repo to copy? Is it something wrong with the version of plink that I'm using, or is there some setting I may have messed up? If it is plink's fault, is there an alternative tool I can use? I'm going to try to get my friend set up to connect to this same repo, so I'd like to have a clean solution instead of this ! business. Especially when I have no idea how plink gets this default server, so I'm not sure if he'd even be able to get to inthom.com correctly. PS. I've had to use a ton of different tutorials to even get to this stage. Therefore, I haven't tried pushing any changes to the server yet. Hopefully I'll get this figured out and then I can try pushing changes to the repo.

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  • import txt files using excel interop in C# (QueryTables.Add)

    - by kite
    Hi all, I am trying to insert text files into excel cell using Querytables.Add; no error, but the worksheet is empty. except for the single cell manipulation using Value2 property. I already using macro to record the object used. Can you help me on this(I am using vs2008, C# , excel 2003 and 2007; both shown empty cell). Below is my code; thanks for your help Application application = new ApplicationClass(); try { object misValue = Missing.Value; wbDoc = application.Workbooks.Open(flnmDoc, misValue, misValue, misValue, misValue, misValue, misValue, misValue, misValue, misValue, misValue, misValue, misValue, misValue, misValue); wsRefDocBudgetOwner = (Worksheet)wbDoc.Worksheets[2]; Range lRange = wsRefDocBudgetOwner.get_Range("B2", "B25"); var temp2 = wsRefDocBudgetOwner.QueryTables; var temp = temp2.Add(@"TEXT;d:\temp\config ssas.txt", lRange, Type.Missing); //temp.RefreshStyle = XlCellInsertionMode.xlInsertDeleteCells; //temp.RefreshOnFileOpen = true; wsRefDocBudgetOwner.get_Range("B1", "B1").Value2 = "Lgfdgast adsffdafadfads"; wbDoc.Save(); //wbDoc.SaveAs(flnmDoc2, misValue, misValue, misValue, misValue, misValue, XlSaveAsAccessMode.xlExclusive, // misValue, misValue, misValue, misValue, misValue); wbDoc.Close(Missing.Value, Missing.Value, Missing.Value); } finally { application.Quit(); }

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  • Import / include assigned variables in Jinja2

    - by Brian M. Hunt
    In Jinja2, how can one access assigned variables (i.e. {% set X=Y %}) within files incorporated with include? I'd expect the following to work given two Jinja2 files: A.jinja: Stuff {% include 'B.jinja' -%} B has {{ N }} references B.jinja: {% set N = 12 %} I'd expect that A.jinja, when compiled with Jinja2, would produce the following output: Stuff B has 12 references However, it produces: Stuff B has references I'd be much obliged for any input as to how to access the Jinja2 variables, such as N above, in the file that includes the file where N is set. Thank you for reading. Brian

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  • How to import data in SQL Compact Edition?

    - by Peter
    I don't seem to find a tool for it, nor an odbc driver. Thanks UPDATE : I'm aware of the sql scripting possibilities. But than again : how to script a sql 2k table? (not just ddl, but data also?) Of course you can write this all by yourself, but importing data into CE cannot be such a hassle, or can it ? UPDATE2 : I don't seem to be able to choose the right dialect for inserting

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  • Import XCode project inside another XCode project

    - by bruno
    I imported an XCode project inside another XCode project. I dragged and dropped project B inside project A like in How to Call Xcode Project In Another Xcode Project.......? Next, i imported a class from project B in project A, so i could use a method but i gave me an error "ClassTemp.h' file not found". From what i´ve read this should have worked. Do i have to do some kind of configuration for it to work?

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  • How to import and export only data of whole database in access 2007

    - by DiegoMaK
    Hi, I have two identical databases with same structure, database a in computer a and database b in computer b. The data of database a*(a.accdb)* and database b*(b.accdb)* are different. then in database a i have for example ID:1, 2, 3 and in database B i Have ID:4,5,6 Then i need merge these databases data in only one database(a or b, doesn't matter) so the final database looks like. ID:1,2,3,4,5,6 I search an easy way to do this. because i have many tables. and do this by union query is so tedious. I search for example for a backup option for only data without scheme as in postgreSQl or many others RDBMS, but i don't see this options in access 2007. pd:only just table could be duplicate values(i guess that pk doesn't allow copy a duplicate value and all others values will be copied well). if i wrong please correct me. thanks for your help.

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  • import data from another table with same id

    - by Luca Romagnoli
    Hi, i have 2 table User (id, name, surname,cod) UserNew (uid, uname, usurname, ucod) The first table has data the second no. I have to copy the data of the User table in the UserNew table. I've tried with a insert query but uid (primary key) value changes. How can i do to mantaince the same values? thanks

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  • Generate table schema inspecting Excel(CSV) and import data

    - by Frank Malina
    How would I go around creating a MYSQL table schema inspecting an Excel(or CSV) file. Are there any ready Python libraries for the task? Column headers would be sanitized to column names. Datatype would be estimated based on the contents of the spreadsheet column. When done, data would be loaded to the table. I have an Excel file of ~200 columns that I want to start normalizing.

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  • flash core engine by Dinesh [closed]

    - by hdinesh
    This post was a dump of the following code (without the highlights). No question, just a dump. Please update this q. with a real question to have it reopened. You (the asker) risk to be flagged as spammer (if not already) and a bad reputation. This is a q/a site, not a site to promote your own code libraries. package facers { import flash.display.*; import flash.events.*; import flash.geom.ColorTransform; import flash.utils.Dictionary; import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.events.FileLoadEvent; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; import caurina.transitions.*; public class Main extends Sprite { public var viewport :BasicView; public var displayObject :DisplayObject3D; private var light :PointLight3D; private var shadowPlane :Plane; private var dataArray :Array; private var material :BitmapFileMaterial; private var planeByContainer :Dictionary = new Dictionary(); private var paperSize :Number = 0.5; private var cloudSize :Number = 1500; private var rotSize :Number = 360; private var maxAlbums :Number = 50; private var num :Number = 0; public function Main():void { trace("START APPLICATION"); viewport = new BasicView(1024, 690, true, true, CameraType.FREE); viewport.camera.zoom = 50; viewport.camera.extra = { goPosition: new DisplayObject3D(),goTarget: new DisplayObject3D() }; addChild(viewport); displayObject = new DisplayObject3D(); viewport.scene.addChild(displayObject); createAlbum(); addEventListener(Event.ENTER_FRAME, onRenderEvent); } private function createAlbum() { dataArray = new Array("images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg", "images/thums/pic1.jpg", "images/thums/pic2.jpg", "images/thums/pic3.jpg", "images/thums/pic4.jpg", "images/thums/pic5.jpg", "images/thums/pic6.jpg", "images/thums/pic7.jpg", "images/thums/pic8.jpg", "images/thums/pic9.jpg", "images/thums/pic10.jpg"); for (var i:int = 0; i < dataArray.length; i++) { material = new BitmapFileMaterial(dataArray[i]); material.doubleSided = true; material.addEventListener(FileLoadEvent.LOAD_COMPLETE, loadMaterial); } } public function loadMaterial(event:Event) { var plane:Plane = new Plane(material, 300, 180); displayObject.addChild(plane); var _x:int = Math.random() * cloudSize - cloudSize/2; var _y:int = Math.random() * cloudSize - cloudSize/2; var _z:int = Math.random() * cloudSize - cloudSize/2; var _rotationX:int = Math.random() * rotSize; var _rotationY:int = Math.random() * rotSize; var _rotationZ:int = Math.random() * rotSize; Tweener.addTween(plane, { x:_x, y:_y, z:_z, rotationX:_rotationX, rotationY:_rotationY, rotationZ:_rotationZ, time:5, transition:"easeIn" } ); } protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; viewport.singleRender(); } } } package designLab.events { import flash.display.BlendMode; import flash.display.Sprite; import flash.events.Event; import flash.filters.BlurFilter; // Import designLab import designLab.layer.IntroLayer; import designLab.shadow.ShadowCaster; import designLab.utils.LayerConstant; // Import Papervision3D import org.papervision3d.cameras.*; import org.papervision3d.scenes.*; import org.papervision3d.objects.*; import org.papervision3d.objects.special.*; import org.papervision3d.objects.primitives.*; import org.papervision3d.materials.*; import org.papervision3d.materials.special.*; import org.papervision3d.materials.shaders.*; import org.papervision3d.materials.utils.*; import org.papervision3d.lights.*; import org.papervision3d.render.*; import org.papervision3d.view.*; import org.papervision3d.events.InteractiveScene3DEvent; import org.papervision3d.events.*; import org.papervision3d.core.utils.*; import org.papervision3d.core.geom.renderables.Vertex3D; public class CoreEnging extends Sprite { public var viewport :BasicView; // Create BasicView public var displayObject :DisplayObject3D; // Create DisplayObject public var shadowCaster :ShadowCaster; // Create ShadowCaster private var light :PointLight3D; // Create PointLight private var shadowPlane :Plane; // Create Plane private var layer :LayerConstant; // Create constant resource layer private static var instance :CoreEnging; // Create CoreEnging class static instance // CoreEnging class static instance mathod function public static function getinstance() { if (instance != null) return instance; else { instance = new CoreEnging(); return instance; } } // CoreEnging constrictor public function CoreEnging () { trace("INFO: Design Lab Application : Core Enging v0.1"); layer = new LayerConstant(); viewport = new BasicView(900, 600, true, true, CameraType.FREE); // pass the width, height, scaleToStage, interactive, cameraType to BasicView viewport.camera.zoom = 100; // Define the zoom level of camera addChild(viewport); createFloor(); // Create the floor displayObject = new DisplayObject3D(); // Create new instance of DisplayObject viewport.scene.addChild(displayObject); // Add the DisplayObject to the BasicView light = new PointLight3D(); // Create new instance of PointLight light.z = -50; // Position the Z of create instance light.x = 0; //Position the X of create instance light.rotationZ = 45; //Position the rotation angel of the Z of create instance light.y = 500; //Position the Y of create instance shadowCaster = new ShadowCaster("shadow", 0x000000, BlendMode.MULTIPLY, .1, [new BlurFilter(20, 20, 1)]); // pass shadowcaster name, color, blend mode, alpha and filters shadowCaster.setType(ShadowCaster.SPOTLIGHT); // Define the shadow type addEventListener(Event.ENTER_FRAME, onRenderEvent); // Add frame render event } // Start create floor public function createFloor() { var spr:Sprite = new Sprite(); // Create Sprite spr.graphics.beginFill(0xFFFFFF); // Define the fill color for sprite spr.graphics.drawRect(0, 0, 600, 600); // Define the X, Y, width, height of the sprite var sprMaterial:MovieMaterial = new MovieMaterial(spr, true, true, true); //Create a texture from an existing sprite instance shadowPlane = new Plane(sprMaterial, 2000, 2000, 1, 1); // create new instance of the Plane and pass the texture material, width, height, segmentsW and segmentsH shadowPlane.rotationX = 80; //Position the rotation angel of the X of Plane shadowPlane.y = -200; //Position the Y of Plane viewport.scene.addChild(shadowPlane); // Add the Plane to the BasicView } // switch method function of the page layer control public function addLayer(type:String) { switch (type) { case layer.INTRO: var intro:IntroLayer = new IntroLayer(); break; } } // Create get mathod function for DisplayObject public function getDisplayObject():DisplayObject3D { return displayObject; } // Create get mathod function for BasicView public function getViewport():BasicView { return viewport; } // Rendering function protected function onRenderEvent(event:Event):void { var rotY: Number = (mouseY-(stage.stageHeight/2))/(900/2)*(1200); var rotX: Number = (mouseX-(stage.stageWidth/2))/(600/2)*(-1200); displayObject.rotationY = viewport.camera.x + (rotX - viewport.camera.x) / 50; displayObject.rotationX = viewport.camera.y + (rotY - viewport.camera.y) / 30; // Remove the shadow shadowCaster.invalidate(); // create new shadow on DisplayObject move shadowCaster.castModel(displayObject, light, shadowPlane); viewport.singleRender(); } } } package designLab.layer { import flash.display.Sprite; import flash.events.Event; // Import designLab import designLab.materials.iBusinessCard; import designLab.events.CoreEnging; // Import Papervision3D import org.papervision3d.objects.primitives.Cube; import org.papervision3d.materials.ColorMaterial; import org.papervision3d.materials.MovieMaterial; public class IntroLayer { // IntroLayer constrictor public function IntroLayer() { trace("INFO: Load Intro layer"); var indexDP:DP_index = new DP_index(); //Create the library MovieClip var blackMaterial:MovieMaterial = new MovieMaterial(indexDP, true); //Create a texture from an existing library MovieClip instance blackMaterial.smooth = true; blackMaterial.doubleSided = false; var mycolor:ColorMaterial = new ColorMaterial(0x000000); //Create solid color material var mycard:iBusinessCard = new iBusinessCard(blackMaterial, blackMaterial, mycolor, 372, 10, 207); // Create custom 3D cube object to pass the Front, Back, All, CubeWidth, CubeDepth and CubeHeight CoreEnging.getinstance().getDisplayObject().addChild(mycard.create3DCube()); // Add the custom 3D cube to the DisplayObject } } } package designLab.materials { import flash.display.*; import flash.events.*; // Import Papervision3D import org.papervision3d.materials.*; import org.papervision3d.materials.utils.MaterialsList; import org.papervision3d.objects.primitives.Cube; public class iBusinessCard extends Sprite { private var materialsList :MaterialsList; private var cube :Cube; private var Front :MovieMaterial = new MovieMaterial(); private var Back :MovieMaterial = new MovieMaterial(); private var All :ColorMaterial = new ColorMaterial(); private var CubeWidth :Number; private var CubeDepth :Number; private var CubeHeight :Number; public function iBusinessCard(Front:MovieMaterial, Back:MovieMaterial, All:ColorMaterial, CubeWidth:Number, CubeDepth:Number, CubeHeight:Number) { setFront(Front); setBack(Back); setAll(All); setCubeWidth(CubeWidth); setCubeDepth(CubeDepth); setCubeHeight(CubeHeight); } public function create3DCube():Cube { materialsList = new MaterialsList(); materialsList.addMaterial(Front, "front"); materialsList.addMaterial(Back, "back"); materialsList.addMaterial(All, "left"); materialsList.addMaterial(All, "right"); materialsList.addMaterial(All, "top"); materialsList.addMaterial(All, "bottom"); cube = new Cube(materialsList, CubeWidth, CubeDepth, CubeHeight); cube.x = 0; cube.y = 0; cube.z = 0; cube.rotationY = 180; return cube; } public function setFront(Front:MovieMaterial) { this.Front = Front; } public function getFront():MovieMaterial { return Front; } public function setBack(Back:MovieMaterial) { this.Back = Back; } public function getBack():MovieMaterial { return Back; } public function setAll(All:ColorMaterial) { this.All = All; } public function getAll():ColorMaterial { return All; } public function setCubeWidth(CubeWidth:Number) { this.CubeWidth = CubeWidth; } public function getCubeWidth():Number { return CubeWidth; } public function setCubeDepth(CubeDepth:Number) { this.CubeDepth = CubeDepth; } public function getCubeDepth():Number { return CubeDepth; } public function setCubeHeight(CubeHeight:Number) { this.CubeHeight = CubeHeight; } public function getCubeHeight():Number { return CubeHeight; } } } package designLab.shadow { import flash.display.Sprite; import flash.filters.BlurFilter; import flash.geom.Point; import flash.geom.Rectangle; import flash.utils.Dictionary; import org.papervision3d.core.geom.TriangleMesh3D; import org.papervision3d.core.geom.renderables.Triangle3D; import org.papervision3d.core.geom.renderables.Vertex3D; import org.papervision3d.core.math.BoundingSphere; import org.papervision3d.core.math.Matrix3D; import org.papervision3d.core.math.Number3D; import org.papervision3d.core.math.Plane3D; import org.papervision3d.lights.PointLight3D; import org.papervision3d.materials.MovieMaterial; import org.papervision3d.objects.DisplayObject3D; import org.papervision3d.objects.primitives.Plane; public class ShadowCaster { private var vertexRefs:Dictionary; private var numberRefs:Dictionary; private var lightRay:Number3D = new Number3D() private var p3d:Plane3D = new Plane3D(); public var color:uint = 0; public var alpha:Number = 0; public var blend:String = ""; public var filters:Array; public var uid:String; private var _type:String = "point"; private var dir:Number3D; private var planeBounds:Dictionary; private var targetBounds:Dictionary; private var models:Dictionary; public static var DIRECTIONAL:String = "dir"; public static var SPOTLIGHT:String = "spot"; public function ShadowCaster(uid:String, color:uint = 0, blend:String = "multiply", alpha:Number = 1, filters:Array=null) { this.uid = uid; this.color = color; this.alpha = alpha; this.blend = blend; this.filters = filters ? filters : [new BlurFilter()]; numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); planeBounds = new Dictionary(true); models = new Dictionary(true); } public function castModel(model:DisplayObject3D, light:PointLight3D, plane:Plane, faces:Boolean = true, cull:Boolean = false):void{ var ar:Array; if(models[model]) { ar = models[model]; }else{ ar = new Array(); getChildMesh(model, ar); models[model] = ar; } var reset:Boolean = true; for each(var t:TriangleMesh3D in ar){ if(faces) castFaces(light, t, plane, cull, reset); else castBoundingSphere(light, t, plane, 0.75, reset); reset = false; } } private function getChildMesh(do3d:DisplayObject3D, ar):void{ if(do3d is TriangleMesh3D) ar.push(do3d); for each(var d:DisplayObject3D in do3d.children) getChildMesh(d, ar); } public function setType(type:String="point"):void{ _type = type; } public function getType():String{ return _type; } public function castBoundingSphere(light:PointLight3D, target:TriangleMesh3D, plane:Plane, scaleRadius:Number=0.8, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); var b:BoundingSphere = target.geometry.boundingSphere; var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var tbounds:Object = targetBounds[target]; if(!tbounds){ tbounds = target.boundingBox(); targetBounds[target] = tbounds; } var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); var tlp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); var center:Number3D = new Number3D(tbounds.min.x+tbounds.size.x*0.5, tbounds.min.y+tbounds.size.y*0.5, tbounds.min.z+tbounds.size.z*0.5); var dif:Number3D = Number3D.sub(lp, center); dif.normalize(); var other:Number3D = new Number3D(); other.x = -dif.y; other.y = dif.x; other.z = 0; other.normalize(); var cross:Number3D = Number3D.cross(new Number3D(plane.transform.n12, plane.transform.n22, plane.transform.n32), p3d.normal); cross.normalize(); //cross = new Number3D(-dif.y, dif.x, 0); //cross.normalize(); cross.multiplyEq(b.radius*scaleRadius); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } //numberRefs = new Dictionary(true); var pos:Number3D; var c2d:Point; var r2d:Point; //_type = SPOTLIGHT; pos = projectVertex(new Vertex3D(center.x, center.y, center.z), lp, inv, target.world); c2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); pos = projectVertex(new Vertex3D(center.x+cross.x, center.y+cross.y, center.z+cross.z), lp, inv, target.world); r2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); var dx:Number = r2d.x-c2d.x; var dy:Number = r2d.y-c2d.y; var rad:Number = Math.sqrt(dx*dx+dy*dy); castClip.graphics.beginFill(color); castClip.graphics.moveTo(c2d.x, c2d.y); castClip.graphics.drawCircle(c2d.x, c2d.y, rad); castClip.graphics.endFill(); } public function getCastClip(plane:Plane):Sprite{ var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); var castClip:Sprite;// = new Sprite(); if(planeMovie.getChildByName("castClip"+uid)) return Sprite(planeMovie.getChildByName("castClip"+uid)); else{ castClip = new Sprite(); castClip.name = "castClip"+uid; castClip.scrollRect = new Rectangle(0, 0, movieSize.x, movieSize.y); //castClip.alpha = 0.4; planeMovie.addChild(castClip); return castClip; } } public function castFaces(light:PointLight3D, target:TriangleMesh3D, plane:Plane, cull:Boolean=false, clear:Boolean = true):void{ var planeVertices:Array = plane.geometry.vertices; //convert to target space? var world:Matrix3D = plane.world; var inv:Matrix3D = Matrix3D.inverse(plane.transform); var lp:Number3D = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(inv, lp); var tlp:Number3D; if(cull){ tlp = new Number3D(light.x, light.y, light.z); Matrix3D.multiplyVector(Matrix3D.inverse(target.world), tlp); } //Matrix3D.multiplyVector(Matrix3D.inverse(target.transform), tlp); //p3d.setThreePoints(planeVertices[0].getPosition(), planeVertices[1].getPosition(), planeVertices[2].getPosition()); p3d.setNormalAndPoint(plane.geometry.faces[0].faceNormal, new Number3D()); if(_type == DIRECTIONAL){ var oPos:Number3D = new Number3D(target.x, target.y, target.z); Matrix3D.multiplyVector(target.world, oPos); Matrix3D.multiplyVector(inv, oPos); dir = new Number3D(oPos.x-lp.x, oPos.y-lp.y, oPos.z-lp.z); } var bounds:Object = planeBounds[plane]; if(!bounds){ bounds = plane.boundingBox(); planeBounds[plane] = bounds; } var castClip:Sprite = getCastClip(plane); castClip.blendMode = this.blend; castClip.filters = this.filters; castClip.alpha = this.alpha; var planeMovie:Sprite = Sprite(MovieMaterial(plane.material).movie); var movieSize:Point = new Point(planeMovie.width, planeMovie.height); if(clear) castClip.graphics.clear(); vertexRefs = new Dictionary(true); //numberRefs = new Dictionary(true); var pos:Number3D; var p2d:Point; var s2d:Point; var hitVert:Number3D = new Number3D(); for each(var t:Triangle3D in target.geometry.faces){ if( cull){ hitVert.x = t.v0.x; hitVert.y = t.v0.y; hitVert.z = t.v0.z; if(Number3D.dot(t.faceNormal, Number3D.sub(tlp, hitVert)) <= 0) continue; } castClip.graphics.beginFill(color); pos = projectVertex(t.v0, lp, inv, target.world); s2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.moveTo(s2d.x, s2d.y); pos = projectVertex(t.v1, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); pos = projectVertex(t.v2, lp, inv, target.world); p2d = get2dPoint(pos, bounds.min, bounds.size, movieSize); castClip.graphics.lineTo(p2d.x, p2d.y); castClip.graphics.lineTo(s2d.x, s2d.y); castClip.graphics.endFill(); } } public function invalidate():void{ invalidateModels(); invalidatePlanes(); } public function invalidatePlanes():void{ planeBounds = new Dictionary(true); } public function invalidateTargets():void{ numberRefs = new Dictionary(true); targetBounds = new Dictionary(true); } public function invalidateModels():void{ models = new Dictionary(true); invalidateTargets(); } private function get2dPoint(pos3D:Number3D, min3D:Number3D, size3D:Number3D, movieSize:Point):Point{ return new Point((pos3D.x-min3D.x)/size3D.x*movieSize.x, ((-pos3D.y-min3D.y)/size3D.y*movieSize.y)); } private function projectVertex(v:Vertex3D, light:Number3D, invMat:Matrix3D, world:Matrix3D):Number3D{ var pos:Number3D = vertexRefs[v]; if(pos) return pos; var n:Number3D = numberRefs[v]; if(!n){ n = new Number3D(v.x, v.y, v.z); Matrix3D.multiplyVector(world, n); Matrix3D.multiplyVector(invMat, n); numberRefs[v] = n; } if(_type == SPOTLIGHT){ lightRay.x = light.x; lightRay.y = light.y; lightRay.z = light.z; }else{ lightRay.x = n.x-dir.x; lightRay.y = n.y-dir.y; lightRay.z = n.z-dir.z; } pos = p3d.getIntersectionLineNumbers(lightRay, n); vertexRefs[v] = pos; return pos; } } } package designLab.utils { public class LayerConstant { public const INTRO:String = "INTRO"; // Intro layer string constant } }*emphasized text*

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  • View Clipboard & Copy To Clipboard from NetBeans IDE

    - by Geertjan
    Thanks to this code, I can press Ctrl-Alt-V in NetBeans IDE and then view whatever is in the clipboard: import java.awt.Toolkit; import java.awt.datatransfer.DataFlavor; import java.awt.datatransfer.Transferable; import java.awt.datatransfer.UnsupportedFlavorException; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.io.IOException; import javax.swing.JOptionPane; import org.openide.awt.ActionRegistration; import org.openide.awt.ActionReference; import org.openide.awt.ActionReferences; import org.openide.awt.ActionID; import org.openide.util.NbBundle.Messages; @ActionID( category = "Tools", id = "org.demo.ShowClipboardAction") @ActionRegistration( displayName = "#CTL_ShowClipboardAction") @ActionReferences({ @ActionReference(path = "Menu/Tools", position = 5), @ActionReference(path = "Shortcuts", name = "DA-V") }) @Messages("CTL_ShowClipboardAction=Show Clipboard") public final class ShowClipboardAction implements ActionListener { @Override public void actionPerformed(ActionEvent e) { JOptionPane.showMessageDialog(null, getClipboard(), "Clipboard Content", 1); } public String getClipboard() { String text = null; Transferable t = Toolkit.getDefaultToolkit().getSystemClipboard().getContents(null); try { if (t != null && t.isDataFlavorSupported(DataFlavor.stringFlavor)) { text = (String) t.getTransferData(DataFlavor.stringFlavor); } } catch (UnsupportedFlavorException e) { } catch (IOException e) { } return text; } } And now I can also press Ctrl-Alt-C, which copies the path to the current file to the clipboard: import java.awt.Toolkit; import java.awt.datatransfer.Clipboard; import java.awt.datatransfer.StringSelection; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import org.openide.awt.ActionID; import org.openide.awt.ActionReference; import org.openide.awt.ActionReferences; import org.openide.awt.ActionRegistration; import org.openide.awt.StatusDisplayer; import org.openide.loaders.DataObject; import org.openide.util.NbBundle.Messages; @ActionID( category = "Tools", id = "org.demo.CopyPathToClipboard") @ActionRegistration( displayName = "#CTL_CopyPathToClipboard") @ActionReferences({ @ActionReference(path = "Menu/Tools", position = 0), @ActionReference(path = "Editors/Popup", position = 10), @ActionReference(path = "Shortcuts", name = "DA-C") }) @Messages("CTL_CopyPathToClipboard=Copy Path to Clipboard") public final class CopyPathToClipboardAction implements ActionListener { private final DataObject context; public CopyPathToClipboardAction(DataObject context) { this.context = context; } @Override public void actionPerformed(ActionEvent e) { String path = context.getPrimaryFile().getPath(); StatusDisplayer.getDefault().setStatusText(path); StringSelection ss = new StringSelection(path); Clipboard clipboard = Toolkit.getDefaultToolkit().getSystemClipboard(); clipboard.setContents(ss, null); } }

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  • Mercurial extensions not working in Windows 7 x64?

    - by Samuel Meacham
    We are test driving Mercurial at work. We don't want to have to enter our user/pass each time we interact with a repository, so we set up the mercurial_keyring extension. We: Installed Python 2.6.5 (32 or 64 bit, depending on the system) Installed setuptools (for easy_install.exe) easy_install keyring easy_install mercurial_keyring And then made the appropriate changes to %userprofile%/mercurial.ini in the [auth] section. It works fine on my colleague's computer (32bit xp sp3), but it does not work on my machine (Windows 7 Ultimate x64). Also noteworthy, the setuptools had to be built from source on Win 7 x64 (python setup.py bdist_wininst, then run the resulting setuptools-0.6c11.win-amd64.exe). Using just hg.exe from the Mercurial 1.5 binary installation (the .msi), I get this error when I run hg.exe: * failed to import extension mercurial_keyring: No module named mercurial_keyring I tried to change my mercurial.ini, to specify the path to the mercurial_keyring.py file, instead of having mercurial find it (since it's in the PYTHONPATH). Old: [extensions] mercurial_keyring = New: [extensions] mercurial_keyring = c:/mercurial/extensions/mercurial_keyring.py The error changes to: abort: could not import module keyring! So while providing the path to the mercurial_keyring extension works, the dependent keyring module still cannot be found. After further investigation, it appears that NO extensions work. They all produce the error: * failed to import extension [extension name]: No module named [module name] It appears that when running hg.exe, it is not aware of PYTHONPATH. I have tried: Python 2.6.5 32 bit Python 2.6.5 64 bit Building Mercurial 1.5 from source with MinGW Building Mercurial 1.5 from source with MSVC9 Using hg.exe from the 1.5 binary dist (.msi) Using the hg.py in c:\python26\scripts when building from source Various configurations in %userprofile%/mercurial.ini Using setuptools (easy_install.exe) to install keyring and mercurial_keyring Building keyring and mercurial_keyring from source (python setup.py bdist_wininst) Nothing works. The closest I've got is using hg.py when building from source. It at least doesn't give me errors, and actually creates %userprofile%/wincrypto_pass.cfg when I enter my credentials. But on subsequent requests, it doesn't enter the credentials automatically. It prompts me for them again. Interestingly, TortoiseHG is using the keyring. I just can't get it to work on the command line. I think something is going on with Win 7 x64 that is preventing mercurial (hg.exe) from seeing the PYTHONPATH, so it can't find any of the installed modules. Does anyone have extensions working in Win 7 x64? Specifically with the binary installation of mercurial (not hg.py)?

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  • How to Import Data Taxonomy Into Managed Metada Service in SharePoint 2010

    - by Wayne
    First, Open the Term Store Management Tool (Site Actions > Site Settings > Term Store Management) an download the sample import file. (Remember, Service Applications are configured on a per Web Application basis, so use any site collection inside a WebApp configured with your MMS.) Second, Insert your data. In the photo below, I demonstrate creating a term called USA. Under that, I create the term Alabama. Under that, 4 cities. Then under USA, a term called Alaska. The point is that the we have a hierarchy. Using the import file, we can go 7 layers deep. The last steps is Save the file, head back into the Term Store Management Tool, select/create a group, and Import the file.

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  • Pull/Clone a svn repository into hg with new default branch name?

    - by TheLQ
    I'm forking a project's SVN repo and need to integrate into my Mercurial repo. To keep things simple I have a local hgsubversion repo and a local hg repo. However both the mercurial and hgsubversion repo uses default as their default branch name. My goal here is to put the original code and updates on one branch and my code on the default branch However I have yet to be able to do this. W:\programming\tcsite-svn-test>hg clone http://*HG_SITE*/hg . no changes found updating to branch default 0 files updated, 0 files merged, 0 files removed, 0 files unresolved W:\programming\tcsite-svn-test>hg branch blizzard marked working directory as branch blizzard W:\programming\tcsite-svn-test>hg commit W:\programming\tcsite-svn-test>hg log changeset: 0:be13a9580df0 branch: blizzard tag: tip user: Leon Blakey <[email protected]> date: Fri Jan 14 23:44:25 2011 -0500 summary: Created Blizzard Branch W:\programming\tcsite-svn-test>hg pull http://*SVN_SITE*/svn/ pulling from http://*SVN_SITE*/svn/ .... pulled 23 revisions (run 'hg update' to get a working copy) W:\programming\tcsite-svn-test>hg branch blizzard W:\programming\tcsite-svn-test>hg branches default 23:93642a8890ab <------ blizzard 0:be13a9580df0 Not surprisingly, hgsubversion puts pulled commits into the default branch when I really need them in the blizzard branch. From the docs, there is no way to rename the branch that a commit came from. Frustratingly I can't even come up with a way to do it on a repo with only the hgsubversion repo being pulled from, nothing else. All commits are tied to that one branch no matter what. Is there any suggestions on how to pull changes from an SVN repo and rename the branch to something else?

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  • Generate a certificate with Openssl and import the same certificate using keytool

    - by Safari
    I have a question about the SSL during the use of CAS in LIferay. I have generate the certificate using Openssl (I flollowed this tutorial) on my CAS Server and now I would to import the certificate using keytool on the Liferay machine. To import the certificate with keytool I use this command: keytool -import -alias tomcatLiferay -file /myopensslcertificate.crt But when I import the .crt certificate file and I check the CAS connection I get the message: SSL Error. IF I try to generate the certificate using keytool (keytool -genkey...) on the CAS server end I import this certificate using keytool -import .... I can connect to the CAS server and I not see any errors... I think that I use a wrong way to generate the certificate with openssl or a wrong way to import the certificate (generated with openssl) with keytool.

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  • cvs to mercurial conversion gets tags wrong

    - by Mark Borgerding
    I've tried all the recommended conversion techniques Mostly they manage to get the latest version of the files right, but every one of them trashes my history. Many (most?) of the tags from my cvs project have at least one file in error when I run "hg up $tag" My cvs repo is not all that complicated. Why can't anything convert it? I'd like to dump cvs and convert to mercurial, but not without history. To recap my frustration: I tried hg convert (tried --branchsort,--timesort, fuzz=0) I tried cvs2svn and then hg convert. tailor does not work with recent versions of mercurial fromcvs disappeared from the face of the earth hg-cvs-import has been abandoned for 4 years and doesn't work with recent versions of hg I have tried using the two most recent versions of mercurial ( 1.5 and 1.5.1 ).

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