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  • How to make Windows Media Player play only audio of video files - Windows 7

    - by blasteralfred
    Usually, for any video file, Windows Media Player plays video along with audio, unless user press mute, so that only video comes out. In such a way reverse, is it possible to make media player play videos in which audio may come out, not video, and media player may show a blank screen or default animation instead of video? I use Windows 7. Is it possible to play videos without displaying video in Windows Media Player 12

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  • Play .swf Using Google Chrome or Web Apps

    - by Ngu Soon Hui
    I have a *.swf file, and I don't have flash player installed on my Windows XP machine. Is there anyway to play .swf file using Google Chrome or is there any web app that allows me to play .swf? I don't mind install any browser plugin, but I do mind install any desktop application.

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  • Burn a DVD to play video on standalone player and include autorun program for PC

    - by ArchieVersace
    Can you burn a DVD film that will play on a standard DVD player but also include on the disk some pc readable files that would auto launch on a PC? I want to create a dvd disk that essentailly has 2 purposes: When a DVD is inserted into a standard DVD player it plays like a normal DVD film, i.e. you get the DVD menu and you can play the movie When you insert the dvd into a pc it auto launches an exe file and behaves like a normal data disk.

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  • Ways to earn money through Flash games

    - by Maged
    If you like developing flash games just for fun, why not make money through them? There are different ways you can monetize your flash game: In Game Ads: Some common examples: Mochi Ads gamejacket ad4game CPMStar InviziAds You can make money by helping online gaming companies test and evaluate new games. Many of those companies are seeking feedback and reviews of their newest games. Find a sponsor and license your game. One of the quickest yet hardest ways to make money from the flash games you create is to find a website who is willing to sponsor them. With a single sponsorship, an individual can make anywhere from $1000-$7000 for a game. What are the best ads from these sites? If the game will be in social websites like Facebook and MySpace, will it still be useful to try other sites? Are there any other ways to earn money from a Flash game?

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  • Do Apple and Google ask for a share if custom payment is done in a free app?

    - by user1590354
    I have a multiplatform game (web/iOS/Android) in the making. In the free version the core game is still fully playable but people who choose to pay will get more social features (and no ads, of course). I was thinking that rather than having a free and a paid version for all the platforms I may release the apps just for free and if the users want more, they have to register and pay a one-time fee (through a payment gateway or PayPal). The extra content would then be available in all the clients they have access to. Theoretically, this means a better value for the players and less maintenance and headache for me (obviously I have to handle all the payment troubles myself). Does it fit into the business model of Apple/Google? Or will they still claim their share of the registration fee?

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  • Play audio over network with Windows 7?

    - by Josh
    I have a unique situation where I'd like to stream audio (ALL audio, not just mp3s, etc) from my laptop to another computer over the network. I live in a studio apartment and my laptop is my main computer but I'd like it's audio to play on my htpc with a nice stereo system. Since it's a studio, both computers are in the same room so I don't want 2 sets of speakers. I want my computer to directly play back through the stereo. I used to do this with pulseaudio but my job now requires that I run Windows full time. I'm aware of Shoutcast and other similar streaming solutions but I don't want any transcoding done. It's a waste of CPU and not to mention my laptop fans, and I don't mind the network bandwidth that uncompressed audio requires. Is there a way to run Shoutcast without encoding? Also, I know that Windows Remote Desktop can play audio over the network pretty easily. Is this part of .Net that I could just code a simple app that streams the audio without RD'ing in? I also don't want to run it over a physical wire. :)

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  • Google Play Music Not Adding MP3s On-Demand

    - by J0e3gan
    My recent attempts to add music on-demand to Google Play Music have yielded nothing - no "Processing music..." or "Added __ of __" messages, just nothing. Previously I could add music on-demand; and nothing has changed on the machine from which I successfully added music previously, from which I have tried to add music on-demand recently. What could be hampering my ability to add music on-demand? WHAT I'VE TRIED: Right after I started using GPM, I briefly found that I could not add music (on-demand), but the problem went away after a logout/login. This time a logout/login has not helped. Dragging & dropping or browsing to folders or files to add has made no difference either. Nor has waiting ridiculously long for GPM to show signs of life after adding music on-demand seemed to work. Digging deeper, I read a related Google Play Help article and followed its suggestions... ran the Google Play Music Manager troubleshooter = no errors or warnings double checked my available storage = 8 GB free double checked supported file types = MP3 is still supported (of course) ..., but the problem remains. UPDATE: I found that if I configure GPM to automatically upload music added to specific folders, it strangely does add automatically what it will not add on-demand.

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  • Codecs, Premiere Pro & Quicktime: Import or Play Error

    - by Nchpmn
    Original Question I've been using a FS-H200 (not the Pro variant) recorder with a JVC ProHD camera. I have been shooting with the DTE FORMAT to Quicktime (.mov). I copied the files to an external hard drive and am now trying to edit. The files will play back in VLC, as they would be expected to. However they will not import into Adobe Premiere CS5.5, instead giving an error: Unsupported format or damaged file. Quicktime gives the following error when attempting to play the files: Error -2002: a bad public movie atom was found in the movie (Filename) To try and fix this, I have installed the following codec packs: K-Lite Codec Pack 64-bit Full (version 5.9, latest) K-Lite Codec Pack 32-bit Full (version 8.4, latest) MainConcept Codec Suite (Broadcast) v5.1 for Adobe CS5 Reinstalled Quicktime with new download from Apple The same errors and problems still exist. From this I can assume that there is an issue with Quicktime and that is what Premiere is using as an encoder/decoder for the codec. Is there any way to fix this? From looking at the "Codec Information" from VLC: Stream 0 Type: Video Codec: MPEG-1/2 (mpgv) Language: English Resolution: 1280 x 720 Frame Rate: 25 Stream 1 Type: Audio Codec: PCM S16 BE (twos) Language: English Channels: Stereo Sample Rate: 48000 Hz Bits per sample: 16 Other computer specs: Windows 7 Professional 64-bit (SP1) Gigabyte Z68X-UD3-B3 Intel i7-2600K 16GB DDR3 2TB WD 7200RPM SATA 6Gb/s LaCie d2 Quadra 2TB v3 7200RPM (External HDD) NVIDIA GeForce GTX 560 Ti Golden Sample Updates 2012-03-11 @ 2050 AEDT MPEG Steamclip doesn't recognise, play or convert the footage. File open error: unrecognised file type. [Open Anyway] File open error: can't find video or audio tracks. 2012-03-24 @ 1920 AEDT Had to transcode the footage. :(

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  • How to avoid being forked into oblivion by a more powerful contributor?

    - by Den
    As recently reported here: Xamarin has forked Cocos2D-XNA, a 2D/3D game development framework, creating a cross-platform library that can be included in PCL projects. However the founder of the project that was forked says: The purpose of the MIT license is to unencumber your fair use. Not to encourage you to take software, rebrand it as your own, and then "take it in a new direction" as you say. While not illegal, it is unethical. It seems that the GitHub page of the new project doesn't even indicate that it's a fork in a typical GitHub manner, opting for an easily-removable History section instead (see bottom). So my questions are: Was Xamarin's action and the way the action was done ethical or not? Is it possible to avoid such a situation if you are a single developer or a small unfunded group of developers? I am hoping this could be either a wiki question or there will be some objective answers grounded on modern OSS ethics/philosophy.

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  • Video loads but doesn't play with MPMoviePlayerController in iPad

    - by hgpc
    I'm using MPMoviePlayerController to play videos in an iPad app. Everything works well on the iPad simulator. On an actual device, the videos load but don't play, even if I press the play button. I can move the slider and see different frames of the video, but it never plays. I'm using the following code: moviePlayer = [[MPMoviePlayerController alloc] init]; moviePlayer.shouldAutoplay = YES; moviePlayer.contentURL = video.urlVideo; moviePlayer.view.frame = videoPlayerContainer.bounds; moviePlayer.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; [videoPlayerContainer addSubview:moviePlayer.view]; moviePlayer.controlStyle = MPMovieControlStyleEmbedded; [moviePlayer play]; Help?

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  • Play framework 1.x on Tomcat - httpOnly cookies

    - by aishwarya
    I'm setting application.session.httpOnly=true in the application.conf and generating a war file and deploying on tomcat. I still see the cookie generated as HttpOnly=No and it is editable. This is an issue with play 1.x running on tomcat 6 (i.e. servlet api 2.x). Apparently, http only flag for cookies was only introduced in servlet 3.0 and so is only available in tomcat 7+ has anybody identified a workaround for this so far (so I could have http only cookies for play 1.x on tomcat 6.x ) ? the httpOnly flag on context in tomcat only works for tomcat's jsessionid cookie... also, can I run a play 1.x app on servlet 3.0 ? PS: This was also posted on the play framework's google groups but we did not receive a response and so posting on SO.

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  • code to play sound programmatically using a button on the iphone

    - by Brandon
    I am trying to figure out how to hook up a button to play a sound programmatically without using IB. I have the code to play the sound, but have no way of hooking the button up to play the sound? any help? here is my code that I'm using: - (void)playSound { NSString *path = [[NSBundle mainBundle] pathForResource:@"boing_1" ofType:@"wav"]; AVAudioPlayer* myAudio = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path error:NULL]]; myAudio.delegate = self; myAudio.volume = 2.0; myAudio.numberOfLoops = 1; [myAudio play]; }

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  • Stopping and Play button for Audio (Android)

    - by James Rattray
    I have this problem, I have some audio I wish to play... And I have two buttons for it, 'Play' and 'Stop'... Problem is, after I press the stop button, and then press the Play button, nothing happens. -The stop button stops the song, but I want the Play button to play the song again (from the start) Here is my code: final MediaPlayer mp = MediaPlayer.create(this, R.raw.megadeth); And then the two public onclicks: (For playing...) button.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { // Perform action on click button.setText("Playing!"); try { mp.prepare(); } catch (IllegalStateException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } mp.start(); // } }); And for stopping the track... final Button button2 = (Button) findViewById(R.id.cancel); button2.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { mp.stop(); mp.reset(); } }); Can anyone see the problem with this? If so could you please fix it... (For suggest) Thanks alot... James

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  • Invoking play on a QTMovie causes screensaver to deactivate on Snow Leopard

    - by ressaw
    I'm trying to port a working Leopard screensaver to Snow Leopard but it's deactivating after about half a second. The screensaver seems to deactivate upon invoking play on a QTMovie. And it deactivates both upon -play on the QTMovie object itself, and -play:self on the QTMovieView. If I don't actually call -play on the object, the screensaver does not deactivate and sits still on the first frame of the movie. Setting up the same code in a regular Cocoa Application works fine, and the screensaver also works fine in preview mode in the System Preferences. Any help is greatly appreciated.

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  • play two sounds simultaneously iphone sdk

    - by Asaf Greene
    I am trying to make a small music app on the iphone. I want to have an octave a piano which will respond to touches and play the key or keys that the user touches. How would i be able to get two or more sounds to play at the same time so it sounds like a chord? I tried using AVFoundation but the two sounds just play one after the other.

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  • WP7: play MP3 using Media with phonegap/Cordova

    - by Loda
    My problem: I use the Media Class from Cordova. The MP3 file is only played once (the first time). Code: Add this code to the Cordova Starter project to reproduce my problem: var playCounter = 0; function playMP3(){ console.log("playMP3() counter " + playCounter); var my_media = new Media("app/www/test.mp3");//ressource buildAction == content my_media.play(); playCounter++; } [...] <p onclick="playMP3();">Click to Play MP3</p> VS output: [...] GapBrowser_Navigated :: /app/www/index.html 'UI Task' (Managed): Loaded 'System.ServiceModel.Web.dll' 'UI Task' (Managed): Loaded 'System.ServiceModel.dll' Log:"onDeviceReady. You should see this message in Visual Studio's output window." 'UI Task' (Managed): Loaded 'Microsoft.Xna.Framework.dll' Log:"playMP3() counter 0" 'UI Task' (Managed): Loaded 'System.SR.dll' Log:"media on status :: {\"id\": \"fa123123-bc55-a266-f447-8881bd32e2aa\", \"msg\": 1, \"value\": 1}" A first chance exception of type 'System.ArgumentException' occurred in mscorlib.dll Log:"media on status :: {\"id\": \"fa123123-bc55-a266-f447-8881bd32e2aa\", \"msg\": 1, \"value\": 2}" Log:"media on status :: {\"id\": \"fa123123-bc55-a266-f447-8881bd32e2aa\", \"msg\": 2, \"value\": 2.141}" Log:"media on status :: {\"id\": \"fa123123-bc55-a266-f447-8881bd32e2aa\", \"msg\": 1, \"value\": 4}" Log:"playMP3() counter 1" A first chance exception of type 'System.ArgumentException' occurred in mscorlib.dll A first chance exception of type 'System.IO.IOException' occurred in mscorlib.dll A first chance exception of type 'System.IO.IsolatedStorage.IsolatedStorageException' occurred in mscorlib.dll Log:"media on status :: {\"id\": \"2de3388c-bbb6-d896-9e27-660f1402bc2a\", \"msg\": 9, \"value\": 5}" My Config: cordova-1.6.1.js Lumia 800 WP 7.5 (7.10.7740.16) WorkAround (kind of): Desactivate the app (turn off the screen) reactivate the app (turn on the screen) - you get one more shot. Any help is welcome as I am blocked on this since may days and I found no usefull information anywhere. Also, Can you tell me if this code work on your config ? . . . Update: add a demo code using a global var. Keeping the instance alive. result The test2.mp3 is played and can replay fine. the test.mp3 is not played at all. It is the first file you play that will work. Code function onDeviceReady() { document.getElementById("welcomeMsg").innerHTML += "Cordova is ready! version=" + window.device.cordova; console.log("onDeviceReady. You should see this message in Visual Studio's output window."); my_media = new Media("app/www/test.mp3");//ressource buildAction == content my_media2 = new Media("app/www/test2.mp3");//ressource buildAction == content } var playCounter = 0; var my_media = null; function playMP3(){ console.log("playMP3() counter " + playCounter); my_media.play(); playCounter++; } var my_media2 = null; function playMP32(){ console.log("playMP32() counter " + playCounter); my_media2.play(); playCounter++; } </script> [...] <p onclick="playMP3();">Click to Play MP3</p> <p onclick="playMP32();">Click to Play MP3 2</p> VS output: Log:"onDeviceReady. You should see this message in Visual Studio's output window." INFO: startPlayingAudio could not find mediaPlayer for 71888b14-86fe-4769-95c9-a9bb05d5555b Log:"playMP32() counter 0" INFO: startPlayingAudio could not find mediaPlayer for 71888b14-86fe-4769-95c9-a9bb05d5555b Log:"playMP32() counter 1" Log:"playMP3() counter 2" INFO: startPlayingAudio could not find mediaPlayer for b60fa266-d105-a295-a5be-fa2c6b824bc1 A first chance exception of type 'System.ArgumentException' occurred in System.Windows.dll Error: El parámetro es incorrecto. Log:"playMP32() counter 3" INFO: startPlayingAudio could not find mediaPlayer for 71888b14-86fe-4769-95c9-a9bb05d5555b Can anybody reproduce this ? link to bug report: https://issues.apache.org/jira/browse/CB-941

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  • how to play an audio soundclip when a nib is loaded - welcome screen - xcode

    - by Pavan
    I would like to do the following two things: 1) I would like to play an audio file qhen a nib is loaded 2) After that i would like to switch views when the audio file has finished playing. This will be easy as i just need to call the event that initiates the change of view by using the delegate method -(void) audioPlayerDidFinishPlaying{ //code to change view } I dont know how to to play the audio file when a nib is loaded. Using the AVFoundation framework, I tried doing the following after setting up the audio player and the variables associated with it in the appropriate places i wrote the following: - (void)viewDidLoad { [super viewDidLoad]; NSString *soundFilePath = [[NSBundle mainBundle] pathForResource: @"sound" ofType: @"mp3"]; NSURL *fileURL = [[NSURL alloc] initFileURLWithPath: soundFilePath]; AVAudioPlayer *newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL: fileURL error:nil]; [fileURL release]; self.player = newPlayer; [newPlayer release]; [player prepareToPlay]; [player setDelegate: self]; [player play]; } Although this does not play the file as the viewdidload method gets called before the nib is shown so the audio is never played or heard. What do i need to do so that i can play the audio file AFTER the nib has loaded and is shown on the screen? can someone please help me as ive been working on this for 3 hours now. Thanks in advance.

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  • AVAudioPlayer lag when calling play

    - by joec
    I have set up an AVAudioPlayer object in viewDidLoad, as per the Apple guidelines, calling prepareToPlay as the last line in viewDidLoad (i have tried in awakeFromNib also). When i press my play button, there is a pause, as it would appear to load the file, then it plays. In audioPlayerDidFinishPlaying, i reload the player with a different sound, and when clicking play for a second time, the file plays instantly. What would cause the player to lag on the first play? Thanks.

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  • Play audio file on hover

    - by powtac
    What is the best solution to play an audio file on mouse over via JavaScript? And stop it when the mouse leaves the link. jQuery is available. <a href="/test.mp3" class="play">play</a>

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  • FMS: Stream.play on server side makes video choppy

    - by Tinelise
    I have an *.flv file on a FMS. When I play it on the client side the video plays just fine, but when I call Stream.play(filename, 0, -1, false) on the server side the video turns out really choppy. I both cases I use NetConnection to connect to an rtmp and NetStream to play the stream, but in one case I connect to a stream and request the server to play my file on that stream. Apparently that doesn't work with files? It works just fine for live streams. I really don't get why this should differ at all. Any suggestions?

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