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  • how can i set the background color of a particular button in iphone ?

    - by suchita
    for this I used btnName1 = [ColorfulButton buttonWithType:UIButtonTypeRoundedRect]; btnName1.frame=CGRectMake(45,146,220,40); [btnName1 setTitle:@"Continue" forState:UIControlStateNormal]; [btnName1 setTitleColor:[UIColor blackColor] forState:UIControlStateNormal]; [btnName1 setImage:[UIImage imageNamed:@"green.png"] forState:UIControlStateNormal]; UIImage *img =[UIImage imageWithContentsOfFile:[[NSBundle mainBundle]pathForResource:@"greenish" ofType:@"png"]]; UIImage *strechableImage = [img stretchableImageWithLeftCapWidth:12 topCapHeight:0]; [btnName1 setBackgroundImage:strechableImage forState:UIControlStateNormal]; [btnName1 setNeedsDisplay]; [InfoView addSubview:btnName1]; it's correctly working on iphone simulator but not on ipod(color not show in ipod)

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  • Content Alignment Issue in UITableView cell

    - by OhhMee
    Please see the image attached. I don't understand why it's going outside. I've also attached code snippet for tableView. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier]; // cell.accessoryType = UITableViewCellAccessoryDetailDisclosureButton; } // Configure the cell. hNode* dCell = [array objectAtIndex:[indexPath row]]; cell.textLabel.text = @"Message"; cell.detailTextLabel.text = [NSString stringWithFormat:@"%@",[dCell contents]]; cell.detailTextLabel.lineBreakMode = UILineBreakModeWordWrap; cell.detailTextLabel.numberOfLines = 0; [[cell imageView] setImage:[UIImage imageNamed:@"user.png"]]; return cell; } - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath*)indexPath { return 60; } Where could be the issue?

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  • iPhone: increasing size of view frame in a UItabbarcontroller?

    - by dpigera
    I currently have a UITabBarController defined, with the tab bar moved a few pixels down to make it thinner: self.tabBarController = [[UITabBarController alloc] init]; self.tabBarController.tabBar.frame=CGRectMake(0,self.window.bounds.size.height-38.5,self.window.bounds.size.width,50); [self.window addSubview:self.tabBarController.view]; I then have a UIViewController object assigned to the first tab using: Home *home = [[Home alloc] initWithNibName:@"Home" bundle:nil]; UINavigationController *nHome = [[UINavigationController alloc] initWithRootViewController:home]; nHome.tabBarItem.image=[UIImage imageNamed:@"home.png"]; [tabBarController setViewControllers:[NSArray arrayWithObjects:nHome,nil]]; As a result, there is a thin sliver of space between the tabbarcontroller and the view. Can someone please tell me how I can get rid of this space?

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  • Keeping object in memory (iPhone SDK)

    - by Chris
    I am trying to create a UIImageView called theImageView in the touchesBegan method that I can then then move to a new location in touchesMoved. Currently I am receiving an "undeclared" error in touchesMoved where I set the new location for theImageView. What can I do to keep theImageView in memory between these two methods? - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { ... UIImageView *theImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"image.png"]]; theImageView.frame = CGRectMake(263, 228, 193, 300); [theImageView retain]; ... } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { ... theImageView.frame = CGRectMake(300, 300, 193, 300); ... }

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  • MKPinAnnotationView - hard to drag

    - by James Zaghini
    I have a MKPinAnnotationView that the user can drag around the map. It is very difficult for a user to drag the pin. I've tried increasing the frame size and also using a giant custom image. But nothing seems to actually change the hit area for the drag to be larger than default. Consequently, I have to attempt to tap/drag about ten times before anything happens. MKPinAnnotationView *annView = [[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:@"bluedot"] autorelease]; UIImage *image = [UIImage imageNamed:@"blue_dot.png"]; annView.image = image; annView.draggable = YES; annView.selected = YES; return annView; What am I missing here?

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  • Problem in to navigate on UITableView on the UIButtonClick which is present in UITabBarController sc

    - by Rajendra Bhole
    Hi, I develop an application in which i want to on UIButton Click the application navigate on UITableViewcontroller class.The UIButton is already on UITabBarController during the navigation the tab bar should be visible.The calling method in first tab bar controller class is, [appDelegate.nvcHome pushViewController:itemMenuTable animated:YES]; [itemMenuTable release]; itemMenuTable = nil; But it given me the following problem in GDB, Application tried to push a nil view controller on target . Also i want to display the icon and title of UITabBarController in programmatically, the code is, homeViewControllerLink = [[homeViewController alloc]initWithNibName:@"homeViewController" bundle:nil]; nvcHome = [[UINavigationController alloc]initWithRootViewController:homeViewControllerLink]; nvcHome.navigationBar.barStyle = UIStatusBarStyleBlackOpaque; UIImage *imgHomeTab = [UIImage imageNamed:@"home"]; [nvcHome.tabBarItem initWithTitle:@"Home" image:imgHomeTab tag:101]; [homeViewControllerLink release]; But it does not display when i running my app on iphone simulator.

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  • rootview controller in Interface builder?

    - by senthilmuthu
    hi, i have done in didapplicationfinishing function tabBarController = [[UITabBarController alloc] init] ; tabBarController.navigationItem.title = @"News"; SimpleTableViewController *rtbfViewController = [[SimpleTableViewController alloc] init]; //initWithStyle:UITableViewStyleGrouped]; rtbfViewController.tabBarItem.title = @"News1"; rtbfViewController.tabBarItem.image = [UIImage imageNamed:@"home.png"];; UINavigationController *table2NavController = [[[UINavigationController alloc] initWithRootViewController:rtbfViewController] autorelease]; [rtbfViewController release]; it works fine .suppose if i have Navigation controller in Interface Builder,how can i set initWithRootViewController in Interface builder?

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  • xcode convert iPhone to iPad

    - by user1625435
    help please. my code that change UIImageView is: - (void) viewDidLoad { background.image = [UIImage imageNamed:@"myImage.png"]; } It works good on iPhone and also on iPad but, how can I change "myImage.png" to "myImageHD.png" when I will run this app on my iPad???? I just need to show myImageHD if my app will run on iPad. IT CAN BE DONE WITH XIB FILE, BUT I NEED WITH CODE TO FIX IT. To detect if app run on iPad, and show myImageHD. Thanks.

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  • Rendering Texture Quad to Screen or FBO (OpenGL ES)

    - by Usman.3D
    I need to render the texture on the iOS device's screen or a render-to-texture frame buffer object. But it does not show any texture. It's all black. (I am loading texture with image myself for testing purpose) //Load texture data UIImage *image=[UIImage imageNamed:@"textureImage.png"]; GLuint width = FRAME_WIDTH; GLuint height = FRAME_HEIGHT; //Create context void *imageData = malloc(height * width * 4); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(imageData, width, height, 8, 4 * width, colorSpace, kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big); CGColorSpaceRelease(colorSpace); //Prepare image CGContextClearRect(context, CGRectMake(0, 0, width, height)); CGContextDrawImage(context, CGRectMake(0, 0, width, height), image.CGImage); glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, imageData); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); Simple Texture Quad drawing code mentioned here //Bind Texture, Bind render-to-texture FBO and then draw the quad const float quadPositions[] = { 1.0, 1.0, 0.0, -1.0, 1.0, 0.0, -1.0, -1.0, 0.0, -1.0, -1.0, 0.0, 1.0, -1.0, 0.0, 1.0, 1.0, 0.0 }; const float quadTexcoords[] = { 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0 }; // stop using VBO glBindBuffer(GL_ARRAY_BUFFER, 0); // setup buffer offsets glVertexAttribPointer(ATTRIB_VERTEX, 3, GL_FLOAT, GL_FALSE, 3*sizeof(float), quadPositions); glVertexAttribPointer(ATTRIB_TEXCOORD0, 2, GL_FLOAT, GL_FALSE, 2*sizeof(float), quadTexcoords); // ensure the proper arrays are enabled glEnableVertexAttribArray(ATTRIB_VERTEX); glEnableVertexAttribArray(ATTRIB_TEXCOORD0); //Bind Texture and render-to-texture FBO. glBindTexture(GL_TEXTURE_2D, GLid); //Actually wanted to render it to render-to-texture FBO, but now testing directly on default FBO. //glBindFramebuffer(GL_FRAMEBUFFER, textureFBO[pixelBuffernum]); // draw glDrawArrays(GL_TRIANGLES, 0, 2*3); What am I doing wrong in this code? P.S. I'm not familiar with shaders yet, so it is difficult for me to make use of them right now.

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  • Popping UIView crashes app

    - by Adun
    I'm basically pushing a UIView from a UITableViewController and all it contains is a UIWebView. However when I remove the UIView to return back to the UITableView the app crashes. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here. Create and push another view controller. if (indexPath.row == websiteCell) { NSString *urlPath = [NSString stringWithFormat:@"http://%@", exhibitor.website]; WebViewController *webViewController = [[WebViewController alloc] initWithURLString:urlPath]; // Pass the selected object to the new view controller. [self.parentViewController presentModalViewController:webViewController animated:YES]; [webViewController release]; } } If I comment out the [webViewController release] the app doesn't crash, but I know that this would be a leak. Below is the code for the Web Browser: #import "WebViewController.h" @implementation WebViewController @synthesize webBrowserView; @synthesize urlValue; @synthesize toolBar; @synthesize spinner; @synthesize loadUrl; -(id)initWithURLString:(NSString *)urlString { if (self = [super init]) { urlValue = urlString; } return self; } #pragma mark WebView Controls - (void)goBack { [webBrowserView goBack]; } - (void)goForward { [webBrowserView goForward]; } - (void)reload { [webBrowserView reload]; } - (void)closeBrowser { [self.parentViewController dismissModalViewControllerAnimated:YES]; } #pragma end // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; CGRect contentRect = self.view.bounds; //NSLog(@"%f", contentRect.size.height); float webViewHeight = contentRect.size.height - 44.0f; // navBar = 44 float toolBarHeight = contentRect.size.height - webViewHeight; // navigation bar UINavigationBar *navBar = [[[UINavigationBar alloc] initWithFrame:CGRectMake(0, 20, contentRect.size.width, 44)] autorelease]; navBar.delegate = self; UIBarButtonItem *doneButton = [[[UIBarButtonItem alloc] initWithTitle:@"Done" style:UIBarButtonItemStyleDone target:nil action:@selector(closeBrowser)] autorelease]; UINavigationItem *item = [[[UINavigationItem alloc] initWithTitle:@"CEDIA10"] autorelease]; item.leftBarButtonItem = doneButton; [navBar pushNavigationItem:item animated:NO]; [self.view addSubview:navBar]; // web browser webBrowserView = [[UIWebView alloc] initWithFrame:CGRectMake(0, 64, contentRect.size.width, webViewHeight)]; webBrowserView.delegate = self; webBrowserView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; webBrowserView.scalesPageToFit = YES; [self.view addSubview:webBrowserView]; // buttons UIBarButtonItem *backButton = [[[UIBarButtonItem alloc] initWithImage:[UIImage imageNamed:@"arrowleft.png"] style:UIBarButtonItemStylePlain target:self action:@selector(goBack)] autorelease]; UIBarButtonItem *fwdButton = [[[UIBarButtonItem alloc] initWithImage:[UIImage imageNamed:@"arrowright.png"] style:UIBarButtonItemStylePlain target:self action:@selector(goForward)] autorelease]; UIBarButtonItem *refreshButton = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemRefresh target:self action:@selector(reload)] autorelease]; UIBarButtonItem *flexSpace = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:nil action:nil] autorelease]; UIBarButtonItem *fixSpace = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFixedSpace target:nil action:nil] autorelease]; [fixSpace setWidth: 40.0f]; spinner = [[[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhite] autorelease]; [spinner startAnimating]; UIBarButtonItem *loadingIcon = [[[UIBarButtonItem alloc] initWithCustomView:spinner] autorelease]; NSArray *toolBarButtons = [[NSArray alloc] initWithObjects: fixSpace, backButton, fixSpace, fwdButton, flexSpace, loadingIcon, flexSpace, refreshButton, nil]; // toolbar toolBar = [[UIToolbar alloc] initWithFrame:CGRectMake(0, webViewHeight, contentRect.size.width, toolBarHeight)]; toolBar.autoresizingMask = UIViewAutoresizingFlexibleTopMargin | UIViewAutoresizingFlexibleWidth; toolBar.items = toolBarButtons; [self.view addSubview:toolBar]; // load the request NSURL *requestString = [NSURL URLWithString:urlValue]; [webBrowserView loadRequest:[NSURLRequest requestWithURL: requestString]]; [toolBarButtons release]; } - (void)viewWillDisappear { if ([webBrowserView isLoading]) { [webBrowserView stopLoading]; webBrowserView.delegate = nil; } } #pragma mark UIWebView - (void)webViewDidStartLoad:(UIWebView*)webView { [spinner startAnimating]; } - (void)webViewDidFinishLoad:(UIWebView*)webView { [spinner stopAnimating]; } - (BOOL)webView:(UIWebView *)webView shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)navigationType { loadUrl = [[request URL] retain]; if ([[loadUrl scheme] isEqualToString: @"mailto"]) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"CEDIA10" message:@"Do you want to open Mail and exit AREC10?" delegate:self cancelButtonTitle:@"No" otherButtonTitles:@"Yes",nil]; [alert show]; [alert release]; return NO; } [loadUrl release]; return YES; } - (void)webView:(UIWebView *)webView didFailLoadWithError:(NSError *)error { [spinner stopAnimating]; if (error.code == -1009) { // no internet connection UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"CEDIA10" message:@"You need an active Internet connection." delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; } } #pragma mark UIAlertView - (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex { if (buttonIndex == 1) { [[UIApplication sharedApplication] openURL:loadUrl]; [loadUrl release]; } } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. [webBrowserView release]; [urlValue release]; [toolBar release]; [spinner release]; [loadUrl release]; webBrowserView = nil; webBrowserView.delegate = nil; urlValue = nil; toolBar = nil; spinner = nil; loadUrl = nil; } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [webBrowserView release]; [urlValue release]; [toolBar release]; [spinner release]; [loadUrl release]; webBrowserView.delegate = nil; urlValue = nil; toolBar = nil; spinner = nil; loadUrl = nil; [super dealloc]; } @end Below this is the crash log that I am getting: Date/Time: 2010-05-13 11:58:20.023 +1000 OS Version: iPhone OS 3.1.3 (7E18) Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Thread 0 Crashed: 0 libSystem.B.dylib 0x00090b2c __kill + 8 1 libSystem.B.dylib 0x00090b1a kill + 4 2 libSystem.B.dylib 0x00090b0e raise + 10 3 libSystem.B.dylib 0x000a7e34 abort + 36 4 libstdc++.6.dylib 0x00066390 __gnu_cxx::__verbose_terminate_handler() + 588 5 libobjc.A.dylib 0x00008898 _objc_terminate + 160 6 libstdc++.6.dylib 0x00063a84 __cxxabiv1::__terminate(void (*)()) + 76 7 libstdc++.6.dylib 0x00063afc std::terminate() + 16 8 libstdc++.6.dylib 0x00063c24 __cxa_throw + 100 9 libobjc.A.dylib 0x00006e54 objc_exception_throw + 104 10 CoreFoundation 0x00095bf6 -[NSObject doesNotRecognizeSelector:] + 106 11 CoreFoundation 0x0001ab12 ___forwarding___ + 474 12 CoreFoundation 0x00011838 _CF_forwarding_prep_0 + 40 13 QuartzCore 0x0000f448 CALayerCopyRenderLayer + 24 14 QuartzCore 0x0000f048 CA::Context::commit_layer(_CALayer*, unsigned int, unsigned int, void*) + 100 15 QuartzCore 0x0000ef34 CALayerCommitIfNeeded + 336 16 QuartzCore 0x0000eedc CALayerCommitIfNeeded + 248 17 QuartzCore 0x00011ee8 CA::Context::commit_root(void*, void*) + 52 18 QuartzCore 0x00011e80 x_hash_table_foreach + 64 19 QuartzCore 0x00011e2c CA::Transaction::foreach_root(void (*)(void*, void*), void*) + 40 20 QuartzCore 0x0000bb68 CA::Context::commit_transaction(CA::Transaction*) + 1068 21 QuartzCore 0x0000b46c CA::Transaction::commit() + 276 22 QuartzCore 0x000135d4 CA::Transaction::observer_callback(__CFRunLoopObserver*, unsigned long, void*) + 84 23 CoreFoundation 0x0000f82a __CFRunLoopDoObservers + 466 24 CoreFoundation 0x00057340 CFRunLoopRunSpecific + 1812 25 CoreFoundation 0x00056c18 CFRunLoopRunInMode + 44 26 GraphicsServices 0x000041c0 GSEventRunModal + 188 27 UIKit 0x00003c28 -[UIApplication _run] + 552 28 UIKit 0x00002228 UIApplicationMain + 960 29 CEDIA10 0x00002e16 main (main.m:14) 30 CEDIA10 0x00002db8 start + 32 Any ideas on why the app is crashing?

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  • iOS TableView crash loading different data

    - by jollyr0ger
    Hi to all! I'm developing a simple iOS app where there is a table view with some categories (CategoryViewController). When clicking one of this category the view will be passed to a RecipesListController with another table view with recipes. This recipes are loaded from different plist based on the category clicked. The first time I click on a category, the recipes list is loaded and shown correctely. If i back to the category list and click any of the category (also the same again) the app crash. And I don't know how. The viewWillAppear is ececuted correctely but after crash. Can you help me? If you need the entire project I can zip it for you. Ok? Here is the code of the CategoryViewController.h #import <Foundation/Foundation.h> #import "RecipeRowViewController.h" @class RecipesListController; @interface CategoryViewController : UITableViewController { NSArray *recipeCategories; RecipesListController *childController; } @property (nonatomic, retain) NSArray *recipeCategories; @end The CategoryViewControoler.m #import "CategoryViewCotroller.h" #import "NavAppDelegate.h" #import "RecipesListController.h" @implementation CategoryViewController @synthesize recipeCategories; - (void)viewDidLoad { // Create the categories NSArray *array = [[NSArray alloc] initWithObjects:@"Antipasti", @"Focacce", @"Primi", @"Secondi", @"Contorni", @"Dolci", nil]; self.recipeCategories = array; [array release]; // Set background image UIImageView *bgImg = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"sfondo_app.png"]]; [self.tableView setBackgroundView:bgImg]; [bgImg release]; [self.tableView reloadData]; [super viewDidLoad]; } - (void)viewDidUnload { self.recipeCategories = nil; // [childController release]; [super viewDidUnload]; } - (void)dealloc { [recipeCategories release]; // [childController release]; [super dealloc]; } #pragma mark - #pragma mark Table data source methods - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [recipeCategories count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellId = @"RecipesCategoriesCellId"; // Try to reuse a cell or create a new one UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellId]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellId] autorelease]; } // Get the right value and assign to the cell NSUInteger row = [indexPath row]; NSString *rowString = [recipeCategories objectAtIndex:row]; cell.textLabel.text = rowString; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; [rowString release]; return cell; } #pragma mark - #pragma mark Table view delegate methods - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { if (childController == nil) { childController = [[RecipesListController alloc] initWithStyle:UITableViewStyleGrouped]; } childController.title = @"Ricette"; childController.category = [indexPath row]; [self.navigationController pushViewController:childController animated:YES]; } @end The RecipesListController.h #import <Foundation/Foundation.h> #import "RecipeRowViewController.h" #define kRecipeArrayLink 0 #define kRecipeArrayDifficulty 1 #define kRecipeArrayFoodType 2 #define kRecipeAntipasti 0 #define kRecipeFocacce 1 #define kRecipePrimi 2 #define kRecipeSecondi 3 #define kRecipeContorni 4 #define kRecipeDolci 5 @class DisclosureDetailController; @interface RecipesListController : UITableViewController { NSInteger category; NSDictionary *recipesArray; NSArray *recipesNames; NSArray *recipesLinks; DisclosureDetailController *childController; } @property (nonatomic) NSInteger category; @property (nonatomic, retain) NSDictionary *recipesArray; @property (nonatomic, retain) NSArray *recipesNames; @property (nonatomic, retain) NSArray *recipesLinks; @end The RecipesListcontroller.m #import "RecipesListController.h" #import "NavAppDelegate.h" #import "DisclosureDetailController.h" @implementation RecipesListController @synthesize category, recipesArray, recipesNames, recipesLinks; - (void)viewDidLoad { // Set background image UIImageView *bgImg = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"sfondo_app.png"]]; [self.tableView setBackgroundView:bgImg]; [bgImg release]; [self.tableView reloadData]; [super viewDidLoad]; } - (void)viewWillAppear:(BOOL)animated { if (self.recipesArray != nil) { // Release the arrays [self.recipesArray release]; [self.recipesNames release]; } // Load the dictionary NSString *path = nil; // Load a different dictionary, based on the category if (self.category == kRecipeAntipasti) { path = [[NSBundle mainBundle] pathForResource:@"recipes_antipasti" ofType:@"plist"]; } else if (self.category == kRecipeFocacce) { path = [[NSBundle mainBundle] pathForResource:@"recipes_focacce" ofType:@"plist"]; } else if (self.category == kRecipePrimi) { path = [[NSBundle mainBundle] pathForResource:@"recipes_primi" ofType:@"plist"]; } else if (self.category == kRecipeSecondi) { path = [[NSBundle mainBundle] pathForResource:@"recipes_secondi" ofType:@"plist"]; } else if (self.category == kRecipeContorni) { path = [[NSBundle mainBundle] pathForResource:@"recipes_contorni" ofType:@"plist"]; } else if (self.category == kRecipeDolci) { path = [[NSBundle mainBundle] pathForResource:@"recipes_dolci" ofType:@"plist"]; } NSDictionary *dict = [[NSDictionary alloc] initWithContentsOfFile:path]; self.recipesArray = dict; [dict release]; // Save recipes names NSArray *array = [[recipesArray allKeys] sortedArrayUsingSelector: @selector(compare:)]; self.recipesNames = array; [self.tableView reloadData]; [super viewWillAppear:animated]; } - (void)viewDidUnload { self.recipesArray = nil; self.recipesNames = nil; self.recipesLinks = nil; // [childController release]; [super viewDidUnload]; } - (void)dealloc { [recipesArray release]; [recipesNames release]; [recipesLinks release]; // [childController release]; [super dealloc]; } #pragma mark - #pragma mark Table data source methods - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [recipesNames count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *RecipesListCellId = @"RecipesListCellId"; // Try to reuse a cell or create a new one UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:RecipesListCellId]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:RecipesListCellId] autorelease]; } // Get the right value and assign to the cell NSUInteger row = [indexPath row]; NSString *rowString = [recipesNames objectAtIndex:row]; cell.textLabel.text = rowString; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; [rowString release]; return cell; } #pragma mark - #pragma mark Table view delegate methods - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { if (childController == nil) { childController = [[DisclosureDetailController alloc] initWithNibName:@"DisclosureDetail" bundle:nil]; } childController.title = @"Dettagli"; NSUInteger row = [indexPath row]; childController.recipeName = [recipesNames objectAtIndex:row]; NSArray *recipeRawArray = [recipesArray objectForKey:childController.recipeName]; childController.recipeLink = [recipeRawArray objectAtIndex:kRecipeArrayLink]; childController.recipeDifficulty = [recipeRawArray objectAtIndex:kRecipeArrayDifficulty]; [self.navigationController pushViewController:childController animated:YES]; } @end This is the crash log Program received signal: “EXC_BAD_ACCESS”. (gdb) bt #0 0x00f0da63 in objc_msgSend () #1 0x04b27ca0 in ?? () #2 0x00002665 in -[RecipesListController viewWillAppear:] (self=0x4b38a00, _cmd=0x6d81a2, animated=1 '\001') at /Users/claudiocanino/Documents/iOS/CottoMangiato/Classes/RecipesListController.m:67 #3 0x00370c9a in -[UINavigationController _startTransition:fromViewController:toViewController:] () #4 0x0036b606 in -[UINavigationController _startDeferredTransitionIfNeeded] () #5 0x0037283e in -[UINavigationController pushViewController:transition:forceImmediate:] () #6 0x04f49549 in -[UINavigationControllerAccessibility(SafeCategory) pushViewController:transition:forceImmediate:] () #7 0x0036b4a0 in -[UINavigationController pushViewController:animated:] () #8 0x00003919 in -[CategoryViewController tableView:didSelectRowAtIndexPath:] (self=0x4b27ca0, _cmd=0x6d19e3, tableView=0x500c200, indexPath=0x4b2d650) at /Users/claudiocanino/Documents/iOS/CottoMangiato/Classes/CategoryViewCotroller.m:104 #9 0x0032a794 in -[UITableView _selectRowAtIndexPath:animated:scrollPosition:notifyDelegate:] () #10 0x00320d50 in -[UITableView _userSelectRowAtPendingSelectionIndexPath:] () #11 0x000337f6 in __NSFireDelayedPerform () #12 0x00d8cfe3 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ () #13 0x00d8e594 in __CFRunLoopDoTimer () #14 0x00ceacc9 in __CFRunLoopRun () #15 0x00cea240 in CFRunLoopRunSpecific () #16 0x00cea161 in CFRunLoopRunInMode () #17 0x016e0268 in GSEventRunModal () #18 0x016e032d in GSEventRun () #19 0x002c342e in UIApplicationMain () #20 0x00001c08 in main (argc=1, argv=0xbfffef58) at /Users/claudiocanino/Documents/iOS/CottoMangiato/main.m:15 Another bt log: (gdb) bt #0 0x00cd76a1 in __CFBasicHashDeallocate () #1 0x00cc2bcb in _CFRelease () #2 0x00002dd6 in -[RecipesListController setRecipesArray:] (self=0x6834d50, _cmd=0x4293, _value=0x4e3bc70) at /Users/claudiocanino/Documents/iOS/CottoMangiato/Classes/RecipesListController.m:16 #3 0x00002665 in -[RecipesListController viewWillAppear:] (self=0x6834d50, _cmd=0x6d81a2, animated=1 '\001') at /Users/claudiocanino/Documents/iOS/CottoMangiato/Classes/RecipesListController.m:67 #4 0x00370c9a in -[UINavigationController _startTransition:fromViewController:toViewController:] () #5 0x0036b606 in -[UINavigationController _startDeferredTransitionIfNeeded] () #6 0x0037283e in -[UINavigationController pushViewController:transition:forceImmediate:] () #7 0x091ac549 in -[UINavigationControllerAccessibility(SafeCategory) pushViewController:transition:forceImmediate:] () #8 0x0036b4a0 in -[UINavigationController pushViewController:animated:] () #9 0x00003919 in -[CategoryViewController tableView:didSelectRowAtIndexPath:] (self=0x4b12970, _cmd=0x6d19e3, tableView=0x5014400, indexPath=0x4b2bd00) at /Users/claudiocanino/Documents/iOS/CottoMangiato/Classes/CategoryViewCotroller.m:104 #10 0x0032a794 in -[UITableView _selectRowAtIndexPath:animated:scrollPosition:notifyDelegate:] () #11 0x00320d50 in -[UITableView _userSelectRowAtPendingSelectionIndexPath:] () #12 0x000337f6 in __NSFireDelayedPerform () #13 0x00d8cfe3 in __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ () #14 0x00d8e594 in __CFRunLoopDoTimer () #15 0x00ceacc9 in __CFRunLoopRun () #16 0x00cea240 in CFRunLoopRunSpecific () #17 0x00cea161 in CFRunLoopRunInMode () #18 0x016e0268 in GSEventRunModal () #19 0x016e032d in GSEventRun () #20 0x002c342e in UIApplicationMain () #21 0x00001c08 in main (argc=1, argv=0xbfffef58) at /Users/claudiocanino/Documents/iOS/CottoMangiato/main.m:15 Thanks

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  • Can anybody help me in designing my UITableView into MVC Pattern ?

    - by user2877880
    I have written a ViewController in which i get data from the internet and display it in a UItableview using a json parser which uses object for key to identify its objects. What i would like your help in is to convert it into MVC pattern to make it less clumsy instead of including everything in the same controller class. Please try explaining it to me in terms of my code. THANKS IN ADVANCE. The code is as given below #import "ViewController.h" #import "AFNetworking.h" #import "ModelTableArray.h" @implementation ViewController @synthesize tableView = _tableView, activityIndicatorView = _activityIndicatorView, movies = _movies; - (void)viewDidLoad { [super viewDidLoad]; // Setting Up Table View self.tableView = [[UITableView alloc] initWithFrame:CGRectMake(0.0, 0.0, self.view.bounds.size.width, self.view.bounds.size.height) style:UITableViewStylePlain]; self.tableView.dataSource = self; self.tableView.delegate = self; self.tableView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; self.tableView.hidden = YES; [self.view addSubview:self.tableView]; // Setting Up Activity Indicator View self.activityIndicatorView = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray]; self.activityIndicatorView.hidesWhenStopped = YES; self.activityIndicatorView.center = self.view.center; [self.view addSubview:self.activityIndicatorView]; [self.activityIndicatorView startAnimating]; // Initializing Data Source self.movies = [[NSArray alloc] init]; NSURL *url = [[NSURL alloc] initWithString:@"http://itunes.apple.com/search?term=rocky&country=us&entity=movie"]; NSURLRequest *request = [[NSURLRequest alloc] initWithURL:url]; UIRefreshControl *refreshControl = [[UIRefreshControl alloc] init]; [refreshControl addTarget:self action:@selector(refresh:) forControlEvents:UIControlEventValueChanged]; [self.tableView addSubview:refreshControl]; [refreshControl endRefreshing]; AFJSONRequestOperation *operation = [AFJSONRequestOperation JSONRequestOperationWithRequest:request success:^(NSURLRequest *request, NSHTTPURLResponse *response, id JSON) { self.movies = [JSON objectForKey:@"results"]; [self.activityIndicatorView stopAnimating]; [self.tableView setHidden:NO]; [self.tableView reloadData]; } failure:^(NSURLRequest *request, NSHTTPURLResponse *response, NSError *error, id JSON) { NSLog(@"Request Failed with Error: %@, %@", error, error.userInfo); }]; [operation start]; } - (void)refresh:(UIRefreshControl *)sender { NSURL *url = [[NSURL alloc] initWithString:@"http://itunes.apple.com/search?term=rambo&country=us&entity=movie"]; NSURLRequest *request = [[NSURLRequest alloc] initWithURL:url]; AFJSONRequestOperation *operation = [AFJSONRequestOperation JSONRequestOperationWithRequest:request success:^(NSURLRequest *request, NSHTTPURLResponse *response, id JSON) { self.movies = [JSON objectForKey:@"results"]; [self.activityIndicatorView stopAnimating]; [self.tableView setHidden:NO]; [self.tableView reloadData]; } failure:^(NSURLRequest *request, NSHTTPURLResponse *response, NSError *error, id JSON) { NSLog(@"Request Failed with Error: %@, %@", error, error.userInfo); }]; [operation start]; [sender endRefreshing]; } - (void)viewDidUnload { [super viewDidUnload]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } // Table View Data Source Methods - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { if (self.movies && self.movies.count) { return self.movies.count; } else { return 0; } } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *cellID = @"Cell Identifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:cellID]; if (!cell) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:cellID]; } NSDictionary *movie = [self.movies objectAtIndex:indexPath.row]; cell.textLabel.text = [movie objectForKey:@"trackName"]; cell.detailTextLabel.text = [movie objectForKey:@"artistName"]; NSURL *url = [[NSURL alloc] initWithString:[movie objectForKey:@"artworkUrl100"]]; [cell.imageView setImageWithURL:url placeholderImage:[UIImage imageNamed:@"placeholder"]]; return cell; } @end

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  • Set UIImageView Size?

    - by Tronic
    hi, i have following problem: i generate subviews UIView in an UIScrollView including UIImageViews. NSArray *bilder = [[NSArray alloc] initWithObjects:@"lol.jpg", @"lol2.jpg", nil]; NSArray *added = [[NSMutableArray alloc] init]; UIImageView *tmpView; for (NSString *name in bilder) { UIImage *image = [UIImage imageNamed:name]; tmpView = [[UIImageView alloc] initWithImage:image]; tmpView.contentMode = UIViewContentModeScaleAspectFit; tmpView.frame = CGRectMake(0, 0, 300, 300); [added addObject:tmpView]; [tmpView release]; } CGSize framy = mainFrame.frame.size; NSUInteger x = 0; for (UIView *view in added) { [mainFrame addSubview:view]; view.frame = CGRectMake(framy.height * x++, 0, framy.height, framy.width); } mainFrame.scrollEnabled = YES; mainFrame.pagingEnabled = YES; mainFrame.contentSize = CGSizeMake(framy.height * [added count], framy.width); mainFrame.backgroundColor = [UIColor blackColor]; i get image file names out of an array. now i want to resize the imageview to a specific size, but it won't work. any advice? thanks + regards

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  • adding UIImageView to UIScrollView throws exception cocoa touch for iPad

    - by Brodie4598
    I am a noob at OBJ-C :) I am trying to add a UIImageView to a UIScrollView to display a large image in my iPad app. I have followed the tutorial here exactly: http://howtomakeiphoneapps.com/2009/12/how-to-use-uiscrollview-in-your-iphone-app/ The only difference is that in my App the View is in a seperate tab and I am using a different image. here is my code: - (void)viewDidLoad { [super viewDidLoad]; UIImageView *tempImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"Cheyenne81"]]; self.imageView = tempImageView; [tempImageView release]; scrollView.contentSize = CGSizeMake(imageView.frame.size.width, imageView.frame.size.height); scrollView.maximumZoomScale = 4.0; scrollView.minimumZoomScale = 0.75; scrollView.clipsToBounds = YES; scrollView.delegate = self; [scrollView addSubview:imageView]; } - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView{ return imageView; } and: @interface UseScrollViewViewController : UIViewController<UIScrollViewDelegate>{ IBOutlet UIScrollView *scrollView; UIImageView *imageView; } @property (nonatomic, retain) UIScrollView *scrollView; @property (nonatomic, retain) UIImageView *imageView; @end I then create a UIScrollView in Interface Builder and link it to the scrollView outlet. Thats when I get the problem. When I run the program it crashes instantly. If I run it without linking the scrollView to the outlet, it will run (allbeit with a blnk screen). The following is the error I get in the console: 2010-03-27 20:18:13.467 UseScrollViewViewController[7421:207] * Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[ setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key scrollView.'

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  • MPNowPlayingInfoCenter defaultCenter will not update or retrieve information

    - by Jayson Lane
    I'm working to update the MPNowPlayingInfoCenter and having a bit of trouble. I've tried quite a bit to the point where I'm at a loss. The following is my code: self.audioPlayer.allowsAirPlay = NO; Class playingInfoCenter = NSClassFromString(@"MPNowPlayingInfoCenter"); if (playingInfoCenter) { NSMutableDictionary *songInfo = [[NSMutableDictionary alloc] init]; MPMediaItemArtwork *albumArt = [[MPMediaItemArtwork alloc] initWithImage:[UIImage imageNamed:@"series_placeholder"]]; [songInfo setObject:thePodcast.title forKey:MPMediaItemPropertyTitle]; [songInfo setObject:thePodcast.author forKey:MPMediaItemPropertyArtist]; [songInfo setObject:@"NCC" forKey:MPMediaItemPropertyAlbumTitle]; [songInfo setObject:albumArt forKey:MPMediaItemPropertyArtwork]; [[MPNowPlayingInfoCenter defaultCenter] setNowPlayingInfo:songInfo]; } This isn't working, I've also tried: [[MPNowPlayingInfoCenter defaultCenter] setNowPlayingInfo:nil]; In an attempt to get it to remove the existing information from the iPod app (or whatever may have info there). In addition, just to see if I could find out the problem, I've tried retrieving the current information on app launch: NSDictionary *info = [[MPNowPlayingInfoCenter defaultCenter] nowPlayingInfo]; NSString *title = [info valueForKey:MPMediaItemPropertyTitle]; NSString *author = [info valueForKey:MPMediaItemPropertyArtist]; NSLog(@"Currently playing: %@ // %@", title, author); and I get Currently playing: (null) // (null) I've researched this quite a bit and the following articles explain it pretty thoroughly, however, I am still unable to get this working properly. Am I missing something? Would there be anything interfering with this? Is this a service something my app needs to register to access (didn't see this in any docs)? Apple's Docs Change lock screen background audio controls Now playing info ignored UPDATE: I've created a tutorial outlining how I was able to get this functioning properly: http://jaysonlane.net/tech-blog/2012/04/lock-screen-now-playing-with-mpnowplayinginfocenter/

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  • UITextField resignFirstResponder not working?

    - by Tejaswi Yerukalapudi
    I've double checked all the connections in the nib file. My code - // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"iphone_bg_login.png"]]; self.title = @"Login screen"; loginTxt = [[UITextField alloc] init]; pwdText = [[UITextField alloc] init]; loginFailedTxt = [[UILabel alloc] init]; loginBtn = [[UIButton alloc] init]; navAppDelegate = (NavAppDelegate *)[[UIApplication sharedApplication] delegate]; navAppDelegate.navController.navigationBarHidden = YES; //NSArray *subVs = (NSArray *) [self.view subviews]; [super viewDidLoad]; } I've used a subclass of UIView (UIControl) and added all the UI elements to it in the Interface builder.The UIControl's touchDown method is connected to backgroundTap method. -(IBAction) backgroundTap:(id) sender { [loginTxt resignFirstResponder]; [pwdText resignFirstResponder]; //[[UIApplication sharedApplication] becomeFirstResponder]; //[sender resignFirstResponder]; } So the keyboard isn't removed like it's supposed to. Not sure why. Thanks for the help! Teja.

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  • UIActivityIndicatorView is not display at the right time

    - by Alexandre
    I'm making a form that allows the user to enter datas in my IOS application. This form allows the user to enter a lot of repetive datas. So, sometimes, the process takes time and I would like to display a UIActivityIndicatorView during this process. Unfortunalty the spinner appears only one second or less at the end of the process, not at the beginning as expected. There is some code : - (void) manageSpinner{ spinner = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge]; [spinner setCenter:CGPointMake(self.view.bounds.size.width/2.0, self.view.bounds.size.height/2.0)]; // I do this becau I'm in landscape mode UIImageView *imageView = [[UIImageView alloc]initWithFrame:self.tableView.bounds]; UIImage *image = [UIImage imageNamed:@"dark_gradiant.jpg"]; [imageView setImage:image]; [imageView addSubview:spinner]; [self.tableView addSubview:imageView]; [spinner startAnimating]; } //On click save by the user - (IBAction)save:(id)sender{ //Collect information from the form myObject.name = nameTF.text; [...] if(informations OK[...]){ //Manage spinner [self manageSpinner]; //Add : this is the long process for (int i=0; i<nbRepeatChooseByUser; i++) { [myObject register]; } //Call the delegate that will dismiss the form [self.delegate theSaveButtonOnTheAddMyObjectTVCWasTapped:self]; } } The spinner is called before the adding method but it seems to be set up after the process. Thank you, Alexandre

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  • How to change image and disable UIBarButtonItem

    - by Alex
    I have a NavigationBar app with two views: a parent and a sub view. In the sub view I'm adding a button to the right corner as follows: - (void)viewDidLoad { UIBarButtonItem *tempButton = [[UIBarButtonItem alloc] initWithImage:[UIImage imageNamed:@"lock-unlocked.png"] style:UIBarButtonItemStylePlain target:self action:@selector(lockScreen)]; self.navigationItem.rightBarButtonItem = tempButton; [tempButton release]; } When that button is clicked I want to change the image of this rightBarButtonItem and disable the leftBarButtonItem (which was added automatically by the controller). Basically have two states of a button, locked and unlocked. Question 1: The only way I can find how to change the image is to create a new UIButtonItem with a new image and replace rightBarButtonItem with that new one. But I'm wondering if there's a way to just change the image without creating a new UIBarButtonItem. Am I creating a memory leak if I keep creating new UIBarButtonItem? Question 2: How can I get a hold of self.navigationItem.leftBarButtonItem and disable/enable it? I don't create that one manually, it's created automatically for me by the controller. I don't see any method/property on UIBarButtonItem to enable/disable user interaction with it.

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  • Blind down animation on CALayer using a mask

    - by dgjones346
    Hi there, I want to create a "blind down" effect on an image so the image "blinds down" and appears. Sort of like this JavaScript transition: http://wiki.github.com/madrobby/scriptaculous/effect-blinddown The mask is setup correctly because if I manually change it's position it hides and reveals the image behind it, but it doesn't animate! It just ends up in the animates final position and you never see it actual blind. Please help! Maybe this isn't the best way to achieve a blind down effect? // create a new layer CALayer *numberLayer = [[CALayer alloc] init]; // render the number "7" on the layer UIImage *image = [UIImage imageNamed:@"number-7.png"]; numberLayer.contents = (id) [image CGImage]; numberLayer.bounds = CGRectMake(0, 0, image.size.width, image.size.height); // width and height are 50 numberLayer.position = position; // create a new mask that is 50x50 the size of the image CAShapeLayer *maskLayer = [[CAShapeLayer alloc] init]; CGMutablePathRef path = CGPathCreateMutable(); CGPathAddRect(path, nil, CGRectMake(0, 0, 50, 50)); [maskLayer setPath:path]; [maskLayer setFillColor:[[UIColor whiteColor] CGColor]]; [theLayer setMask:maskLayer]; [maskLayer setPosition:CGPointMake(0, 0)]; // place the mask over the image [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:3.0]; [maskLayer setPosition:CGPointMake(0, 50)]; // slide mask off the image // this should shift the blind away in an animation // but it doesn't animate [UIView commitAnimations]; [maskLayer release]; [boardLayer addSublayer:numberLayer]; [numberLayer release];

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  • How can I create a custom UIToolbar like component in a UITableViewController?

    - by Tony
    I have a UITableViewController. I want a "toolbar-ish" component at the bottom. I started by using a background image and a button. In interface builder, I added them to the bottom of the iPhone screen. The problem I ran into was that the background image and button scrolled with the table. I obviously need this fixed at the bottom. Not finding too much direction online, I decided to customize a UIToolbar to look how I want since the position is fixed by default. In my initWithNibName for my UITableViewController, I have: UIImage *shuffleButtonImage = [UIImage imageNamed:@"shuffle_button.png"]; NSArray* toolbarItems = [NSArray arrayWithObjects: [[UIBarButtonItem alloc] initWithImage:shuffleButtonImage style:UIBarButtonItemStylePlain target:self action:@selector(push:)], nil]; [toolbarItems makeObjectsPerformSelector:@selector(release)]; self.toolbarItems = toolbarItems; The problem I am running into now is that the "shuffleButtonImage" is not showing up properly. The shape of the button shows up fine but it is colored white and therefore does not look like the image. Does anyone know why a "white image" would be showing instead of the actual image? Also does it sound like a good idea to customize a UIToolbar or is there a simple way to ensure a fixed position "toolbar-ish" component. To reiterate - my "toolbar-ish" component only needs to be one button at the button of my UITableView. The single button has a gradient color background that I create with an image.

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  • iPhone SDK: Rendering a CGLayer into an image object

    - by codemercenary
    Hi all, I am trying to add a curved border around an image downloaded and to be displayed in a UITableViewCell. In the large view (ie one image on the screen) I have the following: productImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:product.image]]; [productImageView setAlpha:0.4]; productImageView.frame = CGRectMake(10.0, 30.0, 128.0, 128.0); CALayer *roundedlayer = [productImageView layer]; [roundedlayer setMasksToBounds:YES]; [roundedlayer setCornerRadius:7.0]; [roundedlayer setBorderWidth:2.0]; [roundedlayer setBorderColor:[[UIColor darkGrayColor] CGColor]]; [self addSubview:productImageView]; In the table view cell, to get it to scroll fast, an image needs to be drawn in the drawRect method of a UIView which is then added to a custom cell. so in drawRect - (void)drawRect:(CGRect)rect { ... point = CGPointMake(boundsX + LEFT_COLUMN_OFFSET, UPPER_ROW_TOP); //CALayer *roundedlayer = [productImageView layer]; //[roundedlayer setMasksToBounds:YES]; //[roundedlayer setCornerRadius:7.0]; //[roundedlayer setBorderWidth:2.0]; //[roundedlayer setBorderColor:[[UIColor darkGrayColor] CGColor]]; //[productImageView drawRect:CGRectMake(boundsX + LEFT_COLUMN_OFFSET, UPPER_ROW_TOP, IMAGE_WIDTH, IMAGE_HEIGHT)]; // [productImageView.image drawInRect:CGRectMake(boundsX + LEFT_COLUMN_OFFSET, UPPER_ROW_TOP, IMAGE_WIDTH, IMAGE_HEIGHT)]; So this works well, but if I remove the comment and try to show the rounded CA layer the scrolling goes really slow. To fix this I suppose I would have to render this image context into a different image object, and store this in an array, then set this image as something like: productImageView.image = (UIImage*)[imageArray objectAtIndex:indexPath.row]; My question is "How do I render this layer into an image?" TIA.

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  • UIImageWriteToSavedPhotosAlbum with malloc_error

    - by lbalves
    I have an NIB file with a button. When I click this button, the setWallpaper: selector is called. Everything works as expected (the image is saved), excepte by the error thrown by malloc. malloc: *** error for object 0x184d000: pointer being freed was not allocated *** set a breakpoint in malloc_error_break to debug I've set a breakpoint at malloc_error_break, but I don't understand anything from the debugger. I couldn't even find the object 0x184d000. Does anyone know why is this happening? I had also tried to retain the UIImage before sending it to UIImageWriteToSavedPhotosAlbum, but without success. My code is below: - (IBAction)setWallpaper:(id)sender { UIImage *image = [UIImage imageNamed:@"wallpaper_01.png"]; UIImageWriteToSavedPhotosAlbum(image, self, @selector(image:didFinishSavingWithError:contextInfo:), nil); } - (void)image:(UIImage *)image didFinishSavingWithError:(NSError *)error contextInfo:(void *)contextInfo { UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Galo!!!",@"Saved image message: title") message:NSLocalizedString(@"Now, check your \"saved photos\" group at \"photos\" app in your iPhone and select the actions menu > set as wallpaper.",@"Saved image message") delegate:nil cancelButtonTitle:NSLocalizedString(@"OK",@"OK Button") otherButtonTitles:nil]; [alertView show]; [alertView release]; }

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  • UIImagePickerController Save to Disk then Load to UIImageView

    - by Harley Gagrow
    Hi, I have a UIImagePickerController that saves the image to disk as a png. When I try to load the PNG and set a UIImageView's imageView.image to the file, it is not displaying. Here is my code: (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage]; NSData *imageData = UIImagePNGRepresentation(image); // Create a file name for the image NSDateFormatter *dateFormatter = [[NSDateFormatter alloc] init]; [dateFormatter setTimeStyle:NSDateFormatterShortStyle]; [dateFormatter setDateStyle:NSDateFormatterShortStyle]; NSString *imageName = [NSString stringWithFormat:@"photo-%@.png", [dateFormatter stringFromDate:[NSDate date]]]; [dateFormatter release]; // Find the path to the documents directory NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; // Now we get the full path to the file NSString *fullPathToFile = [documentsDirectory stringByAppendingPathComponent:imageName]; // Write out the data. [imageData writeToFile:fullPathToFile atomically:NO]; // Set the managedObject's imageLocation attribute and save the managed object context [self.managedObject setValue:fullPathToFile forKey:@"imageLocation"]; NSError *error = nil; [[self.managedObject managedObjectContext] save:&error]; [self dismissModalViewControllerAnimated:YES]; } Then here is how I try to load it: self.imageView.backgroundColor = [UIColor lightGrayColor]; self.imageView.frame = CGRectMake(10, 10, 72, 72); if ([self.managedObject valueForKey:@"imageLocation"] != nil) { NSLog(@"Trying to load the imageView with: %@", [self.managedObject valueForKey:@"imageLocation"]); UIImage *image = [[UIImage alloc] initWithContentsOfFile:[self.managedObject valueForKey:@"imageLocation"]]; self.imageView.image = image; } else { self.imageView.image = [UIImage imageNamed:@"no_picture_taken.png"]; } I get the message that it's trying to load the imageView in the debugger, but the image is never displayed in the imageView. Can anyone tell me what I've got wrong here? Thanks a bunch.

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  • NSCollectionView subclass doesn't call drawRect during drag session despite setNeedsDisplay

    - by Alain Vitry
    Greetings, I am puzzled as to how and when drawRect is supposed to be called in a NSCollectionView subclass. I implement drag and drop operation in order to move NSCollectionViewItems within the collection, and would like to draw a visual indication of where the drop would end. The subclass does not call drawRect during the drag session. (It does during scroll) Is this the intended operation ? Any hint on how to implement this behavior properly are welcome. A full xcode project of the following code is available at: http://babouk.ovh.org/dload/MyCollectionView.zip Best regards Code sample: @interface CollectionViewAppDelegate : NSObject <NSApplicationDelegate> { NSWindow *window; NSMutableArray *collectionContent; } /* properties declaration */ /* KVC compliance declarations */ @end @interface MyCollectionView : NSCollectionView @end @interface ItemModel { NSString *name; } @property (copy) NSString *name; @end @implementation MyCollectionView - (void)drawRect:(NSRect)rect { NSLog(@"DrawRect"); } - (void)mouseDragged:(NSEvent *)aEvent { NSPoint localPoint = [self convertPoint:[aEvent locationInWindow] fromView:nil]; [self dragImage:[NSImage imageNamed:@"Move.png"] at:localPoint offset:NSZeroSize event:aEvent pasteboard:nil source:self slideBack:NO]; } - (BOOL)prepareForDragOperation:(id < NSDraggingInfo >)sender { return YES; } - (NSDragOperation)draggingEntered:(id <NSDraggingInfo>)sender { return NSDragOperationEvery; } - (NSDragOperation)draggingUpdated:(id <NSDraggingInfo>)sender { [self setNeedsDisplay:YES]; return NSDragOperationEvery; } - (NSDragOperation)draggingSourceOperationMaskForLocal:(BOOL)isLocal { return NSDragOperationEvery; } - (void)mouseDown:(NSEvent *)theEvent { } @end @implementation CollectionViewAppDelegate @synthesize window, collectionContent, collectionView; - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { NSMutableArray *data = [[NSMutableArray alloc] init]; /* Fill in data */ [self setCollectionContent:data]; [data release]; } /* dealloc */ /* KVC implementation */ @end @implementation ItemModel @synthesize name; /* dealloc */ @end

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  • How to call PopOver Controller from UITableViewCell.accessoryView?

    - by Vic
    Hi, First I would like to say that I'm really new to ipad/ipod/iphone development, and to objective-c too. With that being said, I'm trying to develop a small application targeting the iPad, using Xcode and IB, basically, I have a table, for each UITableViewCell in the table, I added to the accessoryView a button that contains an image. Here is the code: UIImage *img = [UIImage imageNamed:@"myimage.png"]; UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; CGRect frame = CGRectMake(0.0, 0.0, img.size.width, img.size.height); button.frame = frame; // match the button's size with the image size [button setBackgroundImage:img forState:UIControlStateNormal]; // set the button's target to this table view controller so we can interpret touch events and map that to a NSIndexSet [button addTarget:self action:@selector(checkButtonTapped:event:) forControlEvents:UIControlEventTouchUpInside]; button.backgroundColor = [UIColor clearColor]; cell.accessoryView = button; So far, so good, now the problem is that I want a PopOver control to appear when a user taps the button on the accessoryView of a cell. I tried this on the "accessoryButtonTappedForRowWithIndexPath" of the tableView: UITableViewCell *cell = [myTable cellForRowAtIndexPath:indexPath]; UIButton *button = (UIButton *)cell.accessoryView; //customViewController is the controller of the view that I want to be displayed by the PopOver controller customViewController = [[CustomViewController alloc]init]; popOverController = [[UIPopoverController alloc] initWithContentViewController: customViewController]; popOverController.popoverContentSize = CGSizeMake(147, 122); CGRect rect = button.frame; [popOverController presentPopoverFromRect:rect inView:cell.accessoryView permittedArrowDirections:UIPopoverArrowDirectionUp animated:YES]; The problem with this code is that it shows the Popover at the top of the application View, while debugging I saw the values of "rect" and they are: x = 267 y = 13 so I think it is pretty obvious why the PopOver is being displayed so up on the view, so my question is, how can I get the correct values for the PopOver to appear just below the button on the accessoryView of the cell? Also, as you can see, I'm telling it to use the "cell.accessoryView" for the "inView:" attribute, is that okay?

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