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  • Question about rights for svn

    - by diadiora
    I have a web application written in asp.net mvc. I have in MyApp.Web assembly the list of views and and the content files(images, scripts, css, and so on). In MyApp.WebBase I have the rest of fonctionality(Controllers, domain(entities, repositories, services)). Now the question is the following: I want to give to third party html coder access only to MyApp.Web source code in order he to be able to compile the application locally and see the results. By other hand the developer team shoul have access to full source code. The problem is that in order the html coder to be able to compile the application locally he need in his project the references to the MyApp.WebBase.dll Can anyone help me? Thanks.

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  • openGL ES retina support

    - by Bryan
    I'm trying to get the avTouch sample code app to run on the retina display. Has anyone done this? In the CALevelMeter class, I've tried the following: - (id)initWithCoder:(NSCoder *)coder { if (self = [super initWithCoder:coder]) { CGFloat f = self.contentScaleFactor; if ([self respondsToSelector:@selector(contentScaleFactor)]) { self.contentScaleFactor = [[UIScreen mainScreen] scale]; } f = self.contentScaleFactor; _showsPeaks = YES; _channelNumbers = [[NSArray alloc] initWithObjects:[NSNumber numberWithInt:0], nil]; _vertical = NO; _useGL = YES; _meterTable = new MeterTable(kMinDBvalue); [self layoutSubLevelMeters]; [self registerForBackgroundNotifications]; } return self; } and it sets the contentScaleFactor to "2". Great, that was expected. But then in the layoutSubviews, CALevelMeter frame is still 1/2 of what it should be. Any ideas?

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  • blank space on google home page

    - by topgun_ivard
    2 questions, i was doing nothing productive, and tried selecting the google home page (a left click drag and select whole page) on google.com i see that beside the search box, on the left side, there is an empty space &nbsp; i looked up the source code and there indeed was a <td width=25%>&nbsp;</td> stupid as it may sound, but i was still curious to know why the blank space is out there..or is it just a simple typo?? :) also, any idea what window.lol&&lol() does? curious yet again, google search didnt get me any result and i thought i would turn to stackoverflow to enlighten me... thanks, ivar

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  • Grouped UITableView's cell separator missing when setting backgroundView with an image

    - by Howard Spear
    I have a grouped UITableView with a custom UITableViewCell class and I am adding a custom background image to each cell. However, when I do this, the cell's separator is not visible. If simply switch the table style to Plain instead of Grouped, the separator is showing up. I need the grouped table - how do I make the separator show up? Here's my code: @interface MyCustomTableViewCell : UITableViewCell @end @implementation MyCustomTableViewCell // because I'm loading the cell from a xib file - (id)initWithCoder:(NSCoder *)coder { self = [super initWithCoder:coder]; if (self) { // Create a background image view. self.backgroundView = [[UIImageView alloc] init]; } return self; } // MyViewController - (UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { // // standard cell dequeue + create cell code here // // // Configure the cell background now // UIImage *backgroundImage = [UIImage imageNamed:@"odd_row.png"]; if (indexPath.row % 2 == 0) { backgroundImage = [UIImage imageNamed:@"even_row.png"]; } UIImageView *backgroundView = (UIImageView *)cell.backgroundView; backgroundView.image = backgroundImage; }

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  • why Observable snapshot observer vector

    - by han14466
    In Observable's notifyObservers method, why does the coder use arrLocal = obs.toArray();? Why does not coder iterate vector directly? Thanks public void notifyObservers(Object arg) { Object[] arrLocal; synchronized (this) { /* We don't want the Observer doing callbacks into * arbitrary code while holding its own Monitor. * The code where we extract each Observable from * the Vector and store the state of the Observer * needs synchronization, but notifying observers * does not (should not). The worst result of any * potential race-condition here is that: * 1) a newly-added Observer will miss a * notification in progress * 2) a recently unregistered Observer will be * wrongly notified when it doesn't care */ if (!changed) return; arrLocal = obs.toArray(); clearChanged(); } for (int i = arrLocal.length-1; i>=0; i--) ((Observer)arrLocal[i]).update(this, arg); }

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  • Help With Prolog Lists

    - by BeginnerPro
    Hi, Im new to Prolog and was looking for some assistance. What i am trying to do is basically get the some of the list of list, if that makes sense? lol What i am trying to achieve is.... sum([ [1,2],[3,4],[5,6] ]). should return: Number Of Lists: 3 List 1 3 List 2 7 List 3 11....etc I can get the Number of Lists which is fairly simple but im not quite sure how to loop through the List and then for each List add the number up. Am i making this more complicated than it actually is? lol! If anyone can help me or point me in the general direction that would be great. Thanks in advance

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  • JS and Jquery problem

    - by Sonny
    hi i got the problem the script.js gives me <div id="gracze"> <div id="10" class="char" style="z-index: 19; top: 592px; left: 608px; "></div> <div id="14" class="char" style="z-index: 25; top: 784px; left: 608px; "></div> </div> instead <div id="gracze"> <div id="4" class="char" ... ></div> <div id="10" class="char" style="z-index: 19; top: 592px; left: 608px; "></div> <div id="14" class="char" style="z-index: 25; top: 784px; left: 608px; "></div> </div> get_players.php 4/62/6 10/19/19 14/19/25 script.js function get_players() { $.ajax({ type: "POST", url: "get_players.php", dataType: "html", success: function(data) { var str = data; var chars = str.split("<br />"); var lol = chars.length; for(var i = lol; i--; ) { chars[i] = chars[i].split('/'); var o = document.getElementById(chars[i][0]); var aimt = i; if (!o) { if (aimt!=chars.length-1 && aimt != 0) { $('#gracze').html('<div id="'+chars[aimt][0]+'" class="char"></div>'+$('#gracze').html()); $('#'+chars[aimt][0]).css("top", chars[aimt][2]*32-16+"px"); $('#'+chars[aimt][0]).css("left", chars[aimt][1]*32+"px"); $('#'+chars[aimt][0]).css("z-index", chars[aimt][1]*32); } } else { $('#'+chars[aimt][0]).animate({ "top": chars[aimt][2]*32-16+"px", "left": chars[aimt][1]*32+"px" }, { duration: 275}); //$('#'+chars[aimt][0]).css("top", chars[aimt][1]*32-16+"px"); //$('#'+chars[aimt][0]).css("left", chars[aimt][2]*32+"px"); $('#'+chars[aimt][0]).css("z-index", chars[aimt][2]); } } }}); setTimeout("get_players();", 1000); } I think it's because of for(var i = lol; i--; ) {

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  • Daily tech links for .net and related technologies - Mar 29-31, 2010

    - by SanjeevAgarwal
    Daily tech links for .net and related technologies - Mar 29-31, 2010 Web Development Querying the Future With Reactive Extensions - Phil Haack Creating an OData API for StackOverflow including XML and JSON in 30 minutes - Scott Hanselman MVC Automatic Menu - Nuri Halperin jqGrid for ASP.NET MVC - TriRand Team Foolproof Provides Contingent Data Annotation Validation for ASP.NET MVC 2 -Nick Riggs Using FubuMVC.UI in asp.net MVC : Getting started - Cannibal Coder Building A Custom ActionResult in MVC...(read more)

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  • How to Code Faster (Without Sacrificing Quality)

    - by ashes999
    I've been a professional coder for a several years. The comments about my code have generally been the same: writes great code, well-tested, but could be faster. So how do I become a faster coder, without sacrificing quality? For the sake of this question, I'm going to limit the scope to C#, since that's primarily what I code (for fun) -- or Java, which is similar enough in many ways that matter. Things that I'm already doing: Write the minimal solution that will get the job done Write a slew of automated tests (prevents regressions) Write (and use) reusable libraries for all kinds of things Use well-known technologies where they work well (eg. Hibernate) Use design patterns where they fit into place (eg. Singleton) These are all great, but I don't feel like my speed is increasing over time. I do care, because if I can do something to increase my productivity (even by 10%), that's 10% faster than my competitors. (Not that I have any.) Besides which, I've consistently gotten this feeback from my managers -- whether it was small-scale Flash development or enterprise Java/C++ development. Edit: There seem to be a lot of questions about what I mean by fast, and how I know I'm slow. Let me clarify with some more details. I worked in small and medium-sized teams (5-50 people) in various companies over various projects and various technologies (Flash, ASP.NET, Java, C++). The observation of my managers (which they told me directly) is that I'm "slow." Part of this is because a significant number of my peers sacrificed quality for speed; they wrote code that was buggy, hard to read, hard to maintain, and difficult to write automated tests for. My code generally is well-documented, readable, and testable. At Oracle, I would consistently solve bugs slower than other team-members. I know this, because I would get comments to that effect; this means that other (yes, more senior and experienced) developers could do my work in less time than it took me, at nearly the same quality (readability, maintainability, and testability). Why? What am I missing? How can I get better at this? My end goal is simple: if I can make product X in 40 hours today, and I can improve myself somehow so that I can create the same product at 20, 30, or even 38 hours tomorrow, that's what I want to know -- how do I get there? What process can I use to continually improve? I had thought it was about reusing code, but that's not enough, it seems.

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  • 5 Helpful Tips When Hiring Freelance IT Help

    I recently finished creating my latest website, and since I am a designer, not a coder, I often find the need to seek the services of a freelance IT professional. There are several good sites out the... [Author: John Chilton - Computers and Internet - August 24, 2009]

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  • My Code Kata–A Solution Kata

    - by Glav
    There are many developers and coders out there who like to do code Kata’s to keep their coding ability up to scratch and to practice their skills. I think it is a good idea. While I like the concept, I find them dead boring and of minimal purpose. Yes, they serve to hone your skills but that’s about it. They are often quite abstract, in that they usually focus on a small problem set requiring specific solutions. It is fair enough as that is how they are designed but again, I find them quite boring. What I personally like to do is go for something a little larger and a little more fun. It takes a little more time and is not as easily executed as a kata though, but it services the same purposes from a practice perspective and allows me to continue to solve some problems that are not directly part of the initial goal. This means I can cover a broader learning range and have a bit more fun. If I am lucky, sometimes they even end up being useful tools. With that in mind, I thought I’d share my current ‘kata’. It is not really a code kata as it is too big. I prefer to think of it as a ‘solution kata’. The code is on bitbucket here. What I wanted to do was create a kind of simplistic virtual world where I can create a player, or a class, stuff it into the world, and see if it survives, and can navigate its way to the exit. Requirements were pretty simple: Must be able to define a map to describe the world using simple X,Y co-ordinates. Z co-ordinates as well if you feel like getting clever. Should have the concept of entrances, exists, solid blocks, and potentially other materials (again if you want to get clever). A coder should be able to easily write a class which will act as an inhabitant of the world. An inhabitant will receive stimulus from the world in the form of surrounding environment and be able to make a decision on action which it passes back to the ‘world’ for processing. At a minimum, an inhabitant will have sight and speed characteristics which determine how far they can ‘see’ in the world, and how fast they can move. Coders who write a really bad ‘inhabitant’ should not adversely affect the rest of world. Should allow multiple inhabitants in the world. So that was the solution I set out to act as a practice solution and a little bit of fun. It had some interesting problems to solve and I figured, if it turned out ok, I could potentially use this as a ‘developer test’ for interviews. Ask a potential coder to write a class for an inhabitant. Show the coder the map they will navigate, but also mention that we will use their code to navigate a map they have not yet seen and a little more complex. I have been playing with solution for a short time now and have it working in basic concepts. Below is a screen shot using a very basic console visualiser that shows the map, boundaries, blocks, entrance, exit and players/inhabitants. The yellow asterisks ‘*’ are the players, green ‘O’ the entrance, purple ‘^’ the exit, maroon/browny ‘#’ are solid blocks. The players can move around at different speeds, knock into each others, and make directional movement decisions based on what they see and who is around them. It has been quite fun to write and it is also quite fun to develop different players to inject into the world. The code below shows a really simple implementation of an inhabitant that can work out what to do based on stimulus from the world. It is pretty simple and just tries to move in some direction if there is nothing blocking the path. public class TestPlayer:LivingEntity { public TestPlayer() { Name = "Beta Boy"; LifeKey = Guid.NewGuid(); } public override ActionResult DecideActionToPerform(EcoDev.Core.Common.Actions.ActionContext actionContext) { try { var action = new MovementAction(); // move forward if we can if (actionContext.Position.ForwardFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.ForwardFacingPositions[0])) { action.DirectionToMove = MovementDirection.Forward; return action; } } if (actionContext.Position.LeftFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.LeftFacingPositions[0])) { action.DirectionToMove = MovementDirection.Left; return action; } } if (actionContext.Position.RearFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.RearFacingPositions[0])) { action.DirectionToMove = MovementDirection.Back; return action; } } if (actionContext.Position.RightFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.RightFacingPositions[0])) { action.DirectionToMove = MovementDirection.Right; return action; } } return action; } catch (Exception ex) { World.WriteDebugInformation("Player: "+ Name, string.Format("Player Generated exception: {0}",ex.Message)); throw ex; } } private bool CheckAccessibilityOfMapBlock(MapBlock block) { if (block == null || block.Accessibility == MapBlockAccessibility.AllowEntry || block.Accessibility == MapBlockAccessibility.AllowExit || block.Accessibility == MapBlockAccessibility.AllowPotentialEntry) { return true; } return false; } } It is simple and it seems to work well. The world implementation itself decides the stimulus context that is passed to he inhabitant to make an action decision. All movement is carried out on separate threads and timed appropriately to be as fair as possible and to cater for additional skills such as speed, and eventually maybe stamina, strength, with actions like fighting. It is pretty fun to make up random maps and see how your inhabitant does. You can download the code from here. Along the way I have played with parallel extensions to make the compute intensive stuff spread across all cores, had to heavily factor in visibility of methods and properties so design of classes was paramount, work out movement algorithms that play fairly in the world and properly favour the players with higher abilities, as well as a host of other issues. So that is my ‘solution kata’. If I keep going with it, I may develop a web interface for it where people can upload assemblies and watch their player within a web browser visualiser and maybe even a map designer. What do you do to keep the fires burning?

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  • When do you call yourself a programmer

    - by benhowdle89
    "A programmer, computer programmer or coder is someone who writes computer software" from Wikipedia If you do frontend development using jQuery/CSS/HTML do you call yourself a programmer? If you develop PHP applications that deal with databases, do you call yourself a programmer? Are you only a programmer if you write applications for desktops and mobiles? Is the web a place where the line between developer and programmer stops?

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  • What prefer a game developer company? UDK experience or c++ game projects?

    - by momboco
    What prefer a game developer company? A developer with experience in UDK engine ? or, a developer with projects made entirely in c++ with a graphics engine like Ogre3D? I think that a coder can demonstrate better his abilities with games made in c++, because it requires a knowledge deeper in many fields. However, currently there is a lot of companies that develop his games with UDK. Now I don't know if is better specialize in a game engine like UDK.

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  • JSP et Servlets efficaces : production de sites dynamiques en Java de Jean-Luc Déléage, critique par Benwit

    A l'occasion de ma critique de l'ouvrage JSP et Servlets efficaces : Production de sites dynamiques en Java, j'aimerai vous demander comment vous avez appris à coder des sites web en Java ? Citation: Ce livre s'adresse aux développeurs qui utilisent Java dans la production de sites et à ceux qui souhaitent découvrir l'aspect serveur web. Il permettra aussi un apprentissage concret de ces technologies aux étudiants en informatique en fin de licence et en mas...

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  • How to deal with different programming styles in a team?

    - by user3287
    We have a small dev team (only 3 developers) and we recently got a new team member. While he is a smart coder, his coding style is completely different from ours. Our existing code base contains mostly readable, clean and maintainable code, but the new team member is quickly changing many files, introducing ugly hacks and shortcuts, using defines all over the place, adding functions in the wrong places, etc. My question is if others have experienced such a situation before, and if anyone has tips on how to talk to him.

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  • Somewhere to get inspiration - Pair up the creative with the tech

    - by Morten Bergfall
    I am a somewhat green developer; some work experience, last year of school. As most of you, I am constantly working on an assortment of personal projects. Since my mind often has a somewhat drifting characteristic; I am not always able to keep the projects in check. After some time they all exhibit the moral fiber of Vikings, harlots and chain-letter-knitters. This includes constant forking, round-abouting, eating of school assignments of rather mundane, and hence pretty yawn-inducing, specifications, and of course quite a bit of gathering of folder dust. Well, on to my question....is there a place, forum... or something with the purpose of linking people with ideas to the people actually being able to bring said ideas to life? Of course, I know of the professional ones, like rent-a-coder and such. And there seem to be a lot of open source projects available for participation. What I'm looking for doesn't really fit into any of those categories....the form would be somewhat like rent-a-coder, but this is ideas&inspiration, not bubble-sort-my-quarterly-for-a-buck. The possibilities for developing bonds, spicy code, and plain old fun seem quite possible.As I see it, the main benefit would be that we (that is the tech-flipside of the proverbial eCoin) get something worthwhile to do, rather than squeeze the last creative grain out of our code-heavy brains.To give it some perspective...: My last project consists of an absurd jQuery-plugin that includes animated png-robots migrating from Google Earth to drag a html-element of your choosing onto the map, where it gets color, for so to be dragged back by this poorly animated robot.... Often, the line between the creative and the tech is blurred, to say the least. I wouldn't think that would be a problem. Think someone who has developed a nifty little windows application, then sees possibility for a broader use, perhaps some sort of networking functionality. This fellow sadly lacks the skill to implememet this. So he, she or it would then seek a developer with the know-how and they could complete this project together. So, do any of you know of such a place, or can nudge in the right direction? And yes, I understand completely that I should be dedicating myself to doing school work, or applying for mundane developer positions, so please.... :-) UPDATE Sadly, I'm situated in Oslo, Norway, and the number of developers are somewhat limited...and I have had quite some ahem personality issues with the ones who are available ;-) So I feel I must go deeper; search the multitude of the web...

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  • Overheating laptop

    - by Moncef ben slimane
    i've been using ubuntu for ~2 months, when i installed it on my computer (laptop) it never overheat but a day, i don't know what happened, it over heated.. (70*C @ Idle) I've tryed what ever i found on the net, and as well, i can't change the CPU freq o.O, i5 M460 @ 2.53 GHz.. i have benn trying, jupiter (no result), lm-sensors (aswell), and the cpu freq thingy for unity (cpu wont move from 2.5GHz) Any help? (i'm a C++ user and PHP coder...)

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  • Punch Line Marketing

    - by jackman
    There are so many "punch line" websites like: http://www.thatswhyyoufail.com www.canrailsscale.com/ www.nooooooooooooooo.com/ but it's a mystery how they ever get so popular. I have an idea for a punch line website too, but I want to make it BIG! Does anyone have any tips for marketing these kinds of sites? p.s. and no, I do not own any of these sites, and am not disguising it as a question to market them lol.

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  • Où va-t-on avec JavaScript ? Participez au débat sur l'orientation actuelle et le futur de JavaScript

    Bonjour a tous , cela faisait un moment que je n'avais pas posté Depuis quelques temps , je remarque une évolution des comportements vis a vis de JS , de plus en plus d'utilisateurs viennent ici pour comprendre / modifier des scripts existant en fonction de leur besoins, et bien souvent ces scripts sont basé sur des librairies / framework. d'ou ma question , concrètement pensez vous continuez à coder comme nous le faisons aujourd'hui en repartant de zéro ( Spaffy si tu m'entends ) ou vous même passer a du full librairie pour vos dev , même les plus minimes ? en appart...

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  • Can't get ubuntu 12.04 to set pixel resolution higher than 1360x768

    - by walt
    Can't get ubuntu 12.04 to set pixel resolution higher than 1360x768. Very new to linux liking it other than this lol. I have a dell xps 420 with a nvidia geforce 260 hooked up to my 55 inch tv through a dvi/hdmi adapter.The display program wont set the resolution above 1360x768.I have tried the two "additional driver" options for the graphics card and the Details Window doesn't recognise with either driver.

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  • Current activity logger

    - by user72605
    Very inexperienced coder here: Does anyone know of an app (for iOS or Mac) that asks for my current activity every hour or so? I see tons of apps that let you log your activities, but none that use popups/notifications to actively ask you. I found a script that looks promising (source), but I'm having trouble implementing it so that it repeats every hour: #!/bin/bash echo What are you doing right now? read -e what echo `date` - $what >> timelog.txt Thanks!

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  • Refactoring obscurely commented code

    - by wraith808
    In refactoring code, I came across code that had comments. Looking closer at the comments, I could see that the code was clearly not doing what the comments said. Without access to the coder nor documentation, and without clear direction regarding the code (i.e. defects as to the fact that the code is operating incorrectly), is the best practice to assume that the code is correct, and clean up the comments?

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  • 3 Monitors, Ubuntu 12.04, Gnome 3, 2 nvidia cards, WITH xrandr or xinerama?

    - by Josh
    Ok. I have been banging my head against the wall for over a week now trying to get 3 monitors to work. I have: 1 - Nvidia 8600 GT 512MB PCIEx16 1 - Nvidia GT 240 1GB PCIEx16 They are not running in SLI (obviously). I have tried to use everything from tutorials to a few templates, all the way up to nvidia-settings, etc etc etc.. From what I hear, Xinerama doesnt like gnome 3 because of the compositing, although I have read a lot about using Xrandr instead, and getting the compositing working, but alas, I cannot. It always either crashes X and I have to replace the xorg.conf with my backup, or it defaults to the gnome-classic desktop, and on top of that, when it does default, it keeps adding more and more panels. Basically, I want to be able to use all 3 monitors (yes, just like in windows) to drag and drop from different windows. I have xorg-edit, but I am still not too sure on how to set this up? Is there any way to: A Get compositing working with 3 monitors, 2 nvidia cards, xinerama, and gnome 3? or BUse twinview with 3 monitors (I have heard it can be done by manually editing xorg.conf) or CSet up Xrandr to draw all 3 monitors with compositing. or DUse separate X for each monitor, and be able to use gnome with compositing, as well as drag between all 3 or EANYTHING. lol. I just want this to work. Any help you can provide would be greatly appreciated. BTW, I am running an ubuntu mini install with gnome. Everything works great but this. I can run it fine with 2 monitors and compositing, but not with 3. Also, what is the best GUI tool for editing xorg.conf? Im not finding anything that is up to date at all, and also is understandable by humans. haha. Im actually an engineer by trade, and have been working with computers a LONG time, but this xorg.conf stuff is really confusing the crap out of me. lol Thanks!

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  • C# HashSet<T>

    - by Ben Griswold
    I hadn’t done much (read: anything) with the C# generic HashSet until I recently needed to produce a distinct collection.  As it turns out, HashSet<T> was the perfect tool. As the following snippet demonstrates, this collection type offers a lot: // Using HashSet<T>: // http://www.albahari.com/nutshell/ch07.aspx var letters = new HashSet<char>("the quick brown fox");   Console.WriteLine(letters.Contains('t')); // true Console.WriteLine(letters.Contains('j')); // false   foreach (char c in letters) Console.Write(c); // the quickbrownfx Console.WriteLine();   letters = new HashSet<char>("the quick brown fox"); letters.IntersectWith("aeiou"); foreach (char c in letters) Console.Write(c); // euio Console.WriteLine();   letters = new HashSet<char>("the quick brown fox"); letters.ExceptWith("aeiou"); foreach (char c in letters) Console.Write(c); // th qckbrwnfx Console.WriteLine();   letters = new HashSet<char>("the quick brown fox"); letters.SymmetricExceptWith("the lazy brown fox"); foreach (char c in letters) Console.Write(c); // quicklazy Console.WriteLine(); The MSDN documentation is a bit light on HashSet<T> documentation but if you search hard enough you can find some interesting information and benchmarks. But back to that distinct list I needed… // MSDN Add // http://msdn.microsoft.com/en-us/library/bb353005.aspx var employeeA = new Employee {Id = 1, Name = "Employee A"}; var employeeB = new Employee {Id = 2, Name = "Employee B"}; var employeeC = new Employee {Id = 3, Name = "Employee C"}; var employeeD = new Employee {Id = 4, Name = "Employee D"};   var naughty = new List<Employee> {employeeA}; var nice = new List<Employee> {employeeB, employeeC};   var employees = new HashSet<Employee>(); naughty.ForEach(x => employees.Add(x)); nice.ForEach(x => employees.Add(x));   foreach (Employee e in employees) Console.WriteLine(e); // Returns Employee A Employee B Employee C The Add Method returns true on success and, you guessed it, false if the item couldn’t be added to the collection.  I’m using the Linq ForEach syntax to add all valid items to the employees HashSet.  It works really great.  This is just a rough sample, but you may have noticed I’m using Employee, a reference type.  Most samples demonstrate the power of the HashSet with a collection of integers which is kind of cheating.  With value types you don’t have to worry about defining your own equality members.  With reference types, you do. internal class Employee {     public int Id { get; set; }     public string Name { get; set; }       public override string ToString()     {         return Name;     }          public bool Equals(Employee other)     {         if (ReferenceEquals(null, other)) return false;         if (ReferenceEquals(this, other)) return true;         return other.Id == Id;     }       public override bool Equals(object obj)     {         if (ReferenceEquals(null, obj)) return false;         if (ReferenceEquals(this, obj)) return true;         if (obj.GetType() != typeof (Employee)) return false;         return Equals((Employee) obj);     }       public override int GetHashCode()     {         return Id;     }       public static bool operator ==(Employee left, Employee right)     {         return Equals(left, right);     }       public static bool operator !=(Employee left, Employee right)     {         return !Equals(left, right);     } } Fortunately, with Resharper, it’s a snap. Click on the class name, ALT+INS and then follow with the handy dialogues. That’s it. Try out the HashSet<T>. It’s good stuff.

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