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  • Why do I not get low memory issues until images are draw on the screen?

    - by maxpower
    I am able to load over 200 UIImage objects into a NSMutableDictionary without any memorry warning issues. When I start displaying them on the screen (after about showing 10-20 images) I get low memory warnings and an eventual crash. Only about 8 images are displayed at anyone time. Does it take additional memory to actually draw a UIImage on the screen? No memory leaks are showing up and i've reviewed code for leaks many many times.

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  • Simulating a low-bandwidth, high-latency network connection on Linux

    - by Justin L.
    I'd like to simulate a high-latency, low-bandwidth network connection on my Linux machine. Limiting bandwidth has been discussed before, e.g. here, but I can't find any posts which address limiting both bandwidth and latency. I can get either high latency or low bandwidth using tc. But I haven't been able to combine these into a single connection. In particular, the example rate control script here doesn't work for me: # tc qdisc add dev lo root handle 1:0 netem delay 100ms # tc qdisc add dev lo parent 1:1 handle 10: tbf rate 256kbit buffer 1600 limit 3000 RTNETLINK answers: Operation not supported How can I create a low-bandwidth, high-latency connection, using tc or any other readily-available tool?

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  • BPM 11g - Dynamic Task Assignment with Multi-level Organization Units

    - by Mark Foster
    I've seen several requirements to have a more granular level of task assignment in BPM 11g based on some value in the data passed to the process. Parametric Roles is normally the first port of call to try to satisfy this requirement, but in this blog we will show how a lot of use-cases can be satisfied by the easier to implement and flexible Organization Unit. The Use-Case Task assignment is to an approval group containing several users. At runtime, a location value in the input data determines which of the particular users the task is ultimately assigned to. In this case we use the Demo Community referenced in the SOA Admin Guide, and specifically the "LoanAnalyticGroup" which contains three users; "szweig", "mmitch" & "fkafka". In our scenario we would like to assign a task to "szweig" if the input data specifies that the location is "JapanCentral", to "fkafka" if the location is "JapanNorth" and to "mmitch" if "JapanSouth", and to all of them if the location is "Japan" i.e....   The Process Simple one human task process.... In the output data association of the "Start" activity we need to set the value of the "Organization Unit" predefined variable based on the input data (note that the  predefined variables can only be set on output data associations)....  ...and in the output data association of the human activity we will reset the "Organization Unit" to empty, always good practice to ensure that the Organization Unit will not be used for any subsequent human activities for which we do not require it.... Set Up the Organization Unit  Log in to the BPM Workspace with an administrator user (weblogic/welcome1 in our case) and choose the "Administration" option. Within "Roles" assign the "ProcessOwner" swim-lane for our process to "LoanAnalyticGroup".... Within "Organization Units" we can model our organization.... "Root Organization Unit" as "Japan" and "Child Organization Unit" as "Central", "South" & "North" as shown. As described previously, add user "szweig" to "Central", "mmitch" to "South" and "fkafka" to "North"....   Test the Process Invalid Data  First let us test with invalid data in the input to see what the consequences are, here we use "X" as input.... ...and looking at the instance we can see it has errored.... Organization Unit Root Level Assignment  Now let us see what happens if we have "Japan" in the input data.... ...looking in the "flow trace" we can see that the task has been assigned....  ... but who has the task been assigned to ? Let us look in the BPM Workspace for user "szweig"....  ...and for "mmitch"....  ... and for "fkafka"....  ...so we can see that with an Organization Unit at "Root" level we have successfully assigned the task to all users. Organization Unit Child Level Assignment  Now let us test with "Japan/North" in the input data.... ...and looking in "fkafka" workspace we see the task has been assigned, remember, he was associated with "JapanNorth"....   ... but what about the workspace of "szweig"....  ...no tasks assigned, neither has "mmitch", just as we expected. Summary  We have seen in this blog how to easily implement multi-level dynamic task routing using Organization Units, a common use-case and a simpler solution than Parametric Roles. 

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  • How is the "change password at next logon" requirement supposed to work with RDP using Network Level Authentication?

    - by NReilingh
    We have a Windows server (2008 R2) with the "Remote Desktop Services" feature installed and no Active Directory domain. Remote desktop is set up to "Allow connections only from computers running Remote Desktop with Network Level Authentication (more secure)". This means that before the remote screen is displayed, the connection is authenticated in a "Windows Security: Enter your credentials" window. The only two role services installed on this server is the RD Session Host and Licensing. When the "User must change password at next logon" checkbox is selected in the properties for a local user on this server, the following displays on a client computer after attempting to connect using the credentials that were last valid: On some other servers using RDP for admin access (but without the Remote Desktop Services role installed), the behavior is different -- the session begins and the user is given a change password prompt on the remote screen. What do I need to do to replicate this behavior on the Remote Desktop Services server?

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  • Is there a "Run Level Configurator" for Windows XP?

    - by djangofan
    I have been having trouble with something causing my Windows XP system to take 6-8 minutes to startup from a cold boot. Something is happening during startup that is causing the system to crawl. I have a lot of Linux experience , especially configuring run levels so that some programs start before others do. I also know how to do that on Windows XP but its really complex, and with 50 services I'd have to keep a giant spreadsheet to keep it all organized. Is there such a thing as a Windows XP Tool that "emulates" the Linux run-level editors that I can use to control the order than services start on my system?

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  • How to find an entry-level job after you already have a graduate degree?

    - by Uri
    Note: I asked this question in early 2009. A couple of months later, I found a great job. I've previously updated this question with some tips for whoever ends up in a similar situation, and now cleaned it up a little for the benefit of the fresh batch of graduates. Original post: In my early 20s I abandoned a great C++ development career path in a major company to go to graduate school and get a research masters (3 years). I did another year in industrial research, and then moved to the US to attend graduate school again, getting another masters and a Ph.D in software engineering from a top school (another 6 years down the drain). I was coding the whole way throughout my degrees (core Java and Eclipse plug-ins) and working on research related to software engineering (usability of APIs). I ended up graduating the year of the recession, with a son on the way and the prospects of no healthcare. Academic jobs and industrial research jobs are quite scarce. Initially, I was naive, thinking that with my background, I could easily find a coding job. Big mistake. It turns out that I'm in a complicated position. Entry level positions are usually offered to college undergraduates. I attended my school's career fairs, but you could immediately see signs of Ph.D. aversion and overqualification issues. Some of the recruiters I spoke with explicitly told me that they wanted 20 year olds with clean slates, and some were looking for interns since they are in various forms of hiring freezes. I managed to get a couple of interviews from these career fairs and through recruiters. However, since I've been out of school for a long time and programming primarily in Java, I am also no longer proficient in C/C++ and the usual range of college-level interview questions that everyone uses. I had no problems with this when I was 19 and interviewing for my first job since a lot of what you do in C is manipulate pointers and I was coding C++ for fun and for school. Later I was routinely doing pointer manipulation on the job, and during my first masters taught college courses with data structures and C++. But even though I remember many properties of C++ well, it's been close to ten years since I regularly used C++ and pointers. As a Java developer I rarely had to work at this level, but experience in OOD and in writing good maintainable code is meaningless for C++ interviews. Reading books as a refresh and looking at sample code did not do the trick. I also looked at mid-to-senior level Java positions, but most of them focused on J2EE APIs rather than on core Java and required a certain number of years in industrial positions. Coding research tools and prior C++ experience doesn't count. So that sends me back to entry-level jobs that are posted through job-boards, and these are not common (mostly they are Monster junk), and small companies are even less likely to answer a Ph.D. compared to the giants who participate in top-10 career fairs. Even worse, in many companies initial screening is done by HR folks who really don't want to deal with anything anomalous like a Ph.D. Any tips on how I should approach this intractable position? For example, what should I write in cover letters? Note that while immigration is not an issue for me, I cannot go freelance as I need the benefits (and in particular group health insurance). During my studies I had no time to contribute to open-source projects or maintain a popular blog, so even if I invested in that now there would be no immediate benefit. Updates: In the two months after posting this I received several offers to work as a core Java developer in the financial industry and accepted one from a firm where I am working to this day. For those who find themselves in similar situations, here are my tips: Give up on trying to find an entry level positions. You can't undo time. Accept the fact that there is Ph.D. discrimination in the job market (some might say rightfully so). It is legal to discriminate based on education. No point fighting it. The most important tip is to focus on the language you are comfortable with. The sad truth about programming in a particular language is that it is not like riding a bike. If you haven't used a language in the last few years, and can't actually apply it routinely (not just as a refresher) before you start your search, it is going to be very difficult to do well in an interview. Now that I'm interviewing others, I routinely see it in folks with a mixed C++/Java background. We maintain "a shadow" of the old language but end up with a weird mix that makes it hard to interview on either. Entry-level folks are at an advantage here since they usually have one language. Memory can help you do great in a screening interview, but without recent day-to-day experience, code tests will be difficult. Despite the supposed relation, core Java programming and J2EE programming are two different things with different skillsets. If you come from academia, you likely have very little J2EE experience and may find it hard to get accepted for a J2EE job. J2EE jobs seem to have a larger list of acronyms in their requirements. In addition, from interviewing J2EE developers it seems that for many there is a focus on mastering specific APIs and architectures, whereas core Java development tends to be secondary. In the same way that I can no longer manipulate pointers well, a J2EE developer may have difficulties doing low level Java manipulation. This puts you at a relative advantage in competing for core Java jobs! If you are able to work for startups (in terms of family life and stability) or migrate to startup-rich areas such as the west coast, you can find many exciting opportunities where advanced degrees are a benefit. I've since been approached by several startups, although I had to decline. Work through a recruiter if possible. They have direct contacts with the hiring parties, allowing you to "stand out". It is better to get a clear yes/no confirmation from a recruiter on whether a company might be interested in interviewing you, than it is to send your resume and hope that someone will ever see it. Recruiters are also a great way of bypassing HR. However, also beware of recruiters. They have a vested interest and will go to various shady practices and pressure tactics. To find a good recruiter, talk to a friend who declined a job offer he got through a recruiter. A good recruiter, to me, is measured in how they handle that. Interview for the jobs that require your core strength. If you're rusty or entirely unfamiliar with a technology around which the job revolves, you're probably not a good match. Yes, you probably have the talent to master them, but most companies would want "instant gratification". I got my offers from companies that wanted core Java developer. I didn't do well on places that wanted advance C++ because I am too rusty and not up to date on recent libraries. I also didn't hear from companies that wanted lots of J2EE experience, and that's ok. Finding companies that want core Java without web is harder, but exists in specific industries (e.g., finance, defense). This requires a lot more legwork in terms of search, but these jobs do exist. There are different interview styles. Some companies focus on puzzles, some companies focus on algorithms, and some companies focus on design and coding skills. I had the most success in places where the questions were the most related to the function I would have been performing. Pick companies accordingly as well.

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  • Testing for Adjacent Cells In a Multi-level Grid

    - by Steve
    I'm designing an algorithm to test whether cells on a grid are adjacent or not. The catch is that the cells are not on a flat grid. They are on a multi-level grid such as the one drawn below. Level 1 (Top Level) | - - - - - | | A | B | C | | - - - - - | | D | E | F | | - - - - - | | G | H | I | | - - - - - | Level 2 | -Block A- | -Block B- | | 1 | 2 | 3 | 1 | 2 | 3 | | - - - - - | - - - - - | | 4 | 5 | 6 | 4 | 5 | 6 | ... | - - - - - | - - - - - | | 7 | 8 | 9 | 7 | 8 | 9 | | - - - - - | - - - - - | | -Block D- | -Block E- | | 1 | 2 | 3 | 1 | 2 | 3 | | - - - - - | - - - - - | | 4 | 5 | 6 | 4 | 5 | 6 | ... | - - - - - | - - - - - | | 7 | 8 | 9 | 7 | 8 | 9 | | - - - - - | - - - - - | . . . . . . This diagram is simplified from my actual need but the concept is the same. There is a top level block with many cells within it (level 1). Each block is further subdivided into many more cells (level 2). Those cells are further subdivided into level 3, 4 and 5 for my project but let's just stick to two levels for this question. I'm receiving inputs for my function in the form of "A8, A9, B7, D3". That's a list of cell Ids where each cell Id has the format (level 1 id)(level 2 id). Let's start by comparing just 2 cells, A8 and A9. That's easy because they are in the same block. private static RelativePosition getRelativePositionInTheSameBlock(String v1, String v2) { RelativePosition relativePosition; if( v1-v2 == -1 ) { relativePosition = RelativePosition.LEFT_OF; } else if (v1-v2 == 1) { relativePosition = RelativePosition.RIGHT_OF; } else if (v1-v2 == -BLOCK_WIDTH) { relativePosition = RelativePosition.TOP_OF; } else if (v1-v2 == BLOCK_WIDTH) { relativePosition = RelativePosition.BOTTOM_OF; } else { relativePosition = RelativePosition.NOT_ADJACENT; } return relativePosition; } An A9 - B7 comparison could be done by checking if A is a multiple of BLOCK_WIDTH and whether B is (A-BLOCK_WIDTH+1). Either that or just check naively if the A/B pair is 3-1, 6-4 or 9-7 for better readability. For B7 - D3, they are not adjacent but D3 is adjacent to A9 so I can do a similar adjacency test as above. So getting away from the little details and focusing on the big picture. Is this really the best way to do it? Keeping in mind the following points: I actually have 5 levels not 2, so I could potentially get a list like "A8A1A, A8A1B, B1A2A, B1A2B". Adding a new cell to compare still requires me to compare all the other cells before it (seems like the best I could do for this step is O(n)) The cells aren't all 3x3 blocks, they're just that way for my example. They could be MxN blocks with different M and N for different levels. In my current implementation above, I have separate functions to check adjacency if the cells are in the same blocks, if they are in separate horizontally adjacent blocks or if they are in separate vertically adjacent blocks. That means I have to know the position of the two blocks at the current level before I call one of those functions for the layer below. Judging by the complexity of having to deal with mulitple functions for different edge cases at different levels and having 5 levels of nested if statements. I'm wondering if another design is more suitable. Perhaps a more recursive solution, use of other data structures, or perhaps map the entire multi-level grid to a single-level grid (my quick calculations gives me about 700,000+ atomic cell ids). Even if I go that route, mapping from multi-level to single level is a non-trivial task in itself.

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  • Service Level Loggin/Tracing

    - by Ahsan Alam
    We all love to develop services, right? First timers want to learn technologies like WCF and Web Services. Some simply want to build services; whereas, others may find services as natural architectural decision for particular systems. Whatever the reason might be, services are commonly used in building wide range of systems. Developers often encapsulates various functionality (small or big) within one or more services, and expose them for multiple applications. Sometimes from day one (and definitely over time) these services may evolve into a set of black boxes. Services or not, black boxes or not, issues and exceptions are sometimes hard to avoid, especially in highly evolving and transactional systems. We can try to be methodical with our unit testing, QA and overall process; but we may not be able to avoid some type of system issues. When issues arise from one or more highly transactional services, it becomes necessary to resolve them very quickly. When systems handle thousands of transaction in matter of hours, some issues may not surface immediately. That is when service level logging becomes very useful. Technologies such as WCF, allow us to enable service level tracing with minimal effort; but that may not provide us with complete picture. Developers may need to add tracing within critical areas of the code with various degrees of verbosity. Programmer can always utilize some logging framework such as the 'Logging Application Block' to get the job done. It may seem overkill sometimes; but I have noticed from my experience that service level logging helps programmer trace many issues very quickly.

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  • Level Creating Help

    - by Brandon oubiub
    I am making a little 2d overhead RPG type game just for fun. I have almost all the basic stuff set up, but I just need a little help on level creation. I can already make a level and place each tile how I want it, but having to place each tile gets annoying after a while. I noticed that in a lot of games, even extremely simple ones, they have LOTS of levels with LOTS of tiles in each. Creating all that in this fashion would take forever. So I guess my question is, as a game developer, am I supposed to do all that, or maybe make a little level editor so I can see things as I create it? What do game developers do? I'm using Java. EDIT: Okay, say if I had an image for a map, that I made in MS paint or photoshop, and each pixel represent a tile value, could I somehow in Java detect what color an individual pixel is? If so, that would be perfect. If so, how?

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  • @staticmethod vs module-level function

    - by darkfeline
    This is not about @staticmethod and @classmethod! I know how staticmethod works. What I want to know is the proper use cases for @staticmethod vs. a module-level function. I've googled this question, and it seems there's some general agreement that module-level functions are preferred over static methods because it's more pythonic. Static methods have the advantage of being bound to its class, which may make sense if only that class uses it. However, in Python functionality is usually organized by module not class, so usually making it a module function makes sense too. Static methods can also be overridden by subclasses, which is an advantage or disadvantage depending on how you look at it. Although, static methods are usually "functionally pure" so overriding it may not be smart, but it may be convenient sometimes (though this may be one of those "convenient, but NEVER DO IT" kind of things only experience can teach you). Are there any general rule-of-thumbs for using either staticmethod or module-level functions? What concrete advantages or disadvantages do they have (e.g. future extension, external extension, readability)? If possible, also provide a case example.

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  • HiLo: how to control Low values

    - by Sandor Drieënhuizen
    I'm using the HiLo generator in my S#rpArchitecture/NHibernate project and I'm performing a large import batch. I've read somewhere about the possibility to predict the Low values of any new records because they are generated on the client. I figure this means I can control the Low values myself or at least fetch the next Low value from somewhere. The reason I want to use this is that I want to set relations to other entities I'm about to insert. They do not exist yet but will be inserted before the batch transaction completes. However, I cannot find information about how to set the Low values or how to get what Low value is up next. Any ideas?

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  • Balancing Player vs. Monsters: Level-Up Curves

    - by ashes999
    I've written a fair number of games that have RPG-like "levelling up," where the player gains experience for killing monsters/enemies, and eventually, reaches a new level, where their stats increase. How do you find a balance between player growth, monster strength, and difficulty? The extreme ends of this spectrum are: Player levels up really fast and blows away monsters without much effort Monsters are incredibly strong and even at low levels, are very difficult to beat I've also tried a strange situation of making enemies relative to players, i.e. an enemy will always be at 50% or 100% or 150% of player stats (thus requiring the player to use other techniques instead of brute strength to succeeed). But where's the balance, and how do you find it? Edit: For example, I am expecting to hear things like: Balance high instead of balance low (200 HP and 20 str is easier to balance than 20 HP and 2 str) Look at easiest vs. hardest monsters, and see what you have in terms of a range

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  • How to detect page zoom level in all modern browsers?

    - by understack
    How can I detect page zoom level in all modern browsers? While this thread tells how to do it in IE7 and IE8, I can't find good solution for FF, Safari and Chrome. For FF one of the suggested solution FF stores page zoom level for future. So on first page load would I be able to get zoom level? Somewhere I read it works if you're changing zoom level on that page after its loaded. Is there a way to trap 'zoom' event? I need this because some of my calculations are based on no of pixels and they get changed on Zoom. Thanks. Modified sample given by tfl. This would alert different height based on zoom level. <html> <head> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.1/jquery.min.js" type="text/javascript"/></script> <title></title> </head> <body> <div id="xy" style="border:1px solid #f00; width:100px;"> Lorem ipsum dolor sit amet, consectetur adipiscing elit. Pellentesque sollicitudin tortor in lacus tincidunt volutpat. Integer dignissim imperdiet mollis. Suspendisse quis tortor velit, placerat tempor neque. Cum sociis natoque penatibus et magnis dis parturient montes, nascetur ridiculus mus. Praesent bibendum auctor lorem vitae tempor. Nullam condimentum aliquam elementum. Nullam egestas gravida elementum. Maecenas mattis molestie nisl sit amet vehicula. Donec semper tristique blandit. Vestibulum adipiscing placerat mollis. </div> <div> <button onclick="alert($('#xy').height());">Show</button> </div> </body> </html>

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  • Low Profile AMD Cooling

    - by J. T.
    I have a few setups where I can mount two motherboards on top of each other. They are running AMD Athlon 64 x2 dual core 4200 CPU's using a very low profile CPU cooler. These coolers are loud and annoying. Does anyone know of a low profile QUIET CPU cooling solution?

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  • Notification of low DHCP pool in split scope setup

    - by JJBladester
    In Windows Server 2008 R2, it is possible to read the Event Viewer for EventID 1020 which is an indication that the DHCP pool is running low on addresses. What if I have two DHCP servers in my domain that use an 80/20 split scope to take a /24 pool of DHCP-allocated IP addresses and split it amongst the two servers according to this Technet Article? In this case, since the scope is split, how can I tell if the total DHCP pool, which is split amongst the two DHCP servers, is beginning to run low on address space?

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  • Low Profile AMD Cooling

    - by J. T.
    I have a few setups where I can mount two motherboards on top of each other. They are running AMD Athlon 64 x2 dual core 4200 CPU's using a very low profile CPU cooler. These coolers are loud and annoying. Does anyone know of a low profile QUIET CPU cooling solution?

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  • ssh during low bandwidth

    - by kfmfe04
    I currently invoke the following ssh command over my home wifi (from OSX to Ubuntu): ssh -XYC -l my_username -c arcfour,blowfish-cbc -XC my_local_server This works great, except during low bandwidth situations, like if I'm streaming music over the Web, while I'm coding. In these situations, the ssh often drops, within a minute or two. Is there a better setting or configuration that I can try over low-bandwidth situations?

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  • Umbraco Certified Developer - Level 2 - Chris Houston

    - by Vizioz Limited
    I just thought I'd create a quick blog post to say that I have now been on the Umbraco Level 2 course (which I would recommend!) and although it turned out that I pretty much new 95% of what was taught, the extra 5% and a chance to have a trip to Copenhagen made it worth it :)I am now officially Umbraco level 2 certified :)Hopefully over the next month I will have some time to start adding a few more useful blog posts to my blog. I know I've been a little slack on the posting in the last month, it's just been a busy time for me!

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  • Initial Review - Mastering Unreal Technology I: Introduction to Level Design with Unreal Engine 3

    - by Matt Christian
    Recently I purchased 3 large volumes on using the Unreal 3 Engine to create levels and custom games.  This past weekend I cracked the spine of the first and started reading.  Here are my early impressions (I'm ~250 pages into it, with appendices it's about 900). Pros Interestingly, the book starts with an overview of the Unreal engines leading up to Unreal 3 (including Gears of War) and follows with some discussion on planning a mod and what goes into the game development process.  This is nice for an intro to the book and is much preferred rather than a simple chapter detailing what is on the included CD, how to install and setup UnrealEd, etc...  While the chapter on Unreal history and planning can be considered 'fluff', it's much less 'fluffy' than most books provide. I need to mention one thing here that is pretty crucial in the way I'm going to continue reviewing this book.  Most technical books like this are used as a shelf reference; as a thick volume you use for looking up techniques every now and again.  Even so, I prefer reading from cover to cover, including chapters I may already be knowledgable on (I'm sure this is typical for most people).  If there was a chapter on installing UnrealEd (the previously mentioned 'fluff'), I would probably force myself to read it, even though I've installed the game and engine multiple times on different systems. Chapter 3 is where we really get to the introduction piece of UnrealEd, creating your first basic level.  This large chapter details creating two small rooms, adding static meshes, adding lighting, creating and adding particle emitters, creating a door that animates with Unreal Matinee and Kismet, static meshes with physics, and other little additions to make your level look less beginner.  This really is a chapter that overviews the entire rest of the book, as each chapter following details the creation and intermediate usages of Static Meshes, Materials, Lighting, etc... One other very nice part to this book is the way the tutorials are setup.  Each tutorial builds off the previous and all are step-by-step.  If you haven't completed one yet, you can find all the starting files on the CD that comes with the book. Cons While the description of the overview chapter (Chapter 3) is fresh in your mind, let me start the cons by saying this chapter is setup extremely confusing for the noob.  At one point, you end up creating a door mesh and setting it up as a InteropMesh so that it is ready to be animated, only to switch to particles and spend a good portion of time working on a different piece of the level.  Yes, this is actually how I develop my levels (jumping back and forth), though it's very odd for a book to jump out of sequence. The next item might be a positive or a negative depending on your skill level with UnrealEd.  Most of the introduction to the editor layout is found in one of the Appendices instead of before Chapter 3.  For new readers, this might lead to confusion as Appendix A would typically be read between Chapter 2 and 3.  However, this is a positive for those with some experience in UnrealEd as they don't have to force themselves through a 'learn every editor button' chapter.  I'm listing this in the Cons section as the book is 'Introduction to...' and is probably going to be directed toward a lot of very beginner developers. Finally, there's a lack of general description to a lot of the underlying engine and what each piece in UnrealEd is or does.  Sometimes you'll be performing Tutorial after Tutorial with barely a paragraph in between describing ANY of what you've just done.  Tutorial 1.1 Step 6 says to press Button X, so you do.  But why?  This is in part a problem with the structure of the tutorials rather than the content of the book.  Since the tutorials are so focused on a step-by-step (or procedural) description of a process, you learn the process and not why you're doing that.  For example, you might learn how to size a material to a surface, but will only learn what buttons to press and not what each one does. This becomes extremely apparent in the chapter on Static Meshes as most of the chapter is spent in 3D Studio Max.  Since there are books on 3DSM and modelling, the book really only tells you the steps and says to go grab a book on modelling if you're really interested in 3DSM.  Again, I've learned the process to develop my own meshes in 3DSM, but I don't know the why behind the steps. Conclusion So far the book is very good though I would have a hard time recommending it to a complete beginner.  I would suggest anyone looking at this book (obviously including the other 2, more advanced volumes) to pick up a copy of UDK or Unreal 3 (available online or via download services such as Steam) and watch some online tutorials and play with it first.  You'll find plenty of online videos available that were created by the authors and may suit as a better introduction to the editor.

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  • Replacement for C low level programming?

    - by Sauron
    So C obviously has a pretty dominant low level programming stronghold.....but is anything coming out that challenges/wants to replace it? Python/C#/etc all seem to be aimed at very high level, but when it comes down to nitty-gritty low level stuff C seems to be king and I haven't seen much "try" to replace that? Is there anything out there, or does learning C for low level stuff seem to be the standard?

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  • Problem with Ogmo Editor (is Tiled Editor a solution?)

    - by Mentoliptus
    I made a level editor for a puzzle game with Ogmo Editor and gave it to our designer/level designer. When he downloaded and started Ogmo, his CPU went to 100%. I looked at my CPU usage while Ogmo is running, and it goes from 20% to 30% (which is also high for an application alike Ogmo). He has a Windows 7 VM running on his Mac and I have a normal Windows PC, can this be a problem? I found a thread on FlashFunk forum that confirms that Ogmo has CPU usage issues. Has anybody maybe solved this issue? The solution seems to use Tiled Editor, but I never used it before. Is it difficult to change a level editor from Ogmo to Tiled? Can they export in the same format (XML with CSV elements for my puzzle game)?

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  • SQL SERVER – Concurrancy Problems and their Relationship with Isolation Level

    - by pinaldave
    Concurrency is simply put capability of the machine to support two or more transactions working with the same data at the same time. This usually comes up with data is being modified, as during the retrieval of the data this is not the issue. Most of the concurrency problems can be avoided by SQL Locks. There are four types of concurrency problems visible in the normal programming. 1)      Lost Update – This problem occurs when there are two transactions involved and both are unaware of each other. The transaction which occurs later overwrites the transactions created by the earlier update. 2)      Dirty Reads – This problem occurs when a transactions selects data that isn’t committed by another transaction leading to read the data which may not exists when transactions are over. Example: Transaction 1 changes the row. Transaction 2 changes the row. Transaction 1 rolls back the changes. Transaction 2 has selected the row which does not exist. 3)      Nonrepeatable Reads – This problem occurs when two SELECT statements of the same data results in different values because another transactions has updated the data between the two SELECT statements. Example: Transaction 1 selects a row, which is later on updated by Transaction 2. When Transaction A later on selects the row it gets different value. 4)      Phantom Reads – This problem occurs when UPDATE/DELETE is happening on one set of data and INSERT/UPDATE is happening on the same set of data leading inconsistent data in earlier transaction when both the transactions are over. Example: Transaction 1 is deleting 10 rows which are marked as deleting rows, during the same time Transaction 2 inserts row marked as deleted. When Transaction 1 is done deleting rows, there will be still rows marked to be deleted. When two or more transactions are updating the data, concurrency is the biggest issue. I commonly see people toying around with isolation level or locking hints (e.g. NOLOCK) etc, which can very well compromise your data integrity leading to much larger issue in future. Here is the quick mapping of the isolation level with concurrency problems: Isolation Dirty Reads Lost Update Nonrepeatable Reads Phantom Reads Read Uncommitted Yes Yes Yes Yes Read Committed No Yes Yes Yes Repeatable Read No No No Yes Snapshot No No No No Serializable No No No No I hope this 400 word small article gives some quick understanding on concurrency issues and their relation to isolation level. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Minimum brightness level is brighter than the levels just above it

    - by greggory.hz
    I'm using a macbook pro 8,1. When I use the brightness keys on the keyboard, decreasing the brightness works until it reaches the lowest brightness level. At that point (when on the lowest level), the brightness is something like 70 or 80% instead of 0-10% (or whatever it usually is). All the other levels are fine. How can I adjust/calibrate these brightness controls? PS: I'm currently using 12.04 but I've had the same issue no later than 11.10 (and I'm fairly confident it was present in 11.04 as well). UPDATE: If I go to System Settings and select "Brightness and Lock" the exact same thing happens, but there is more fine grained control of the brightness. It goes to completely black when the dial is about 10% from the left edge. When it passes that point, anywhere inside that left 10% appears to be about 70 - 80% brightness (there's no change regardless of where the dial is in this section).

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