Writing a Master's Thesis on evaluating visual scripting systems
- by user1107412
I am thinking to write my Master's thesis around theorizing, and then implementing a PlayMaker or Kismet-like (building game logic by visually arranging FSMs) tool in Unity. The only thing I am still concerned about is the actual research question that I should pose.
I was kinda hoping that the more experienced game designers out there might know.
Update:
What about reducing the use of visual programming to graphically designing FSM-Action-Transition flows, which can then be attached to game entities (very much like http://playmaker.com does it)?