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  • Typewriter Sounds

    - by Mr. Typing Sounds
    Since I switched to Ubuntu 12.04 I'd only missed one thing. A program which could launch typewriter sounds while typing. For instance, in Windows I used this: http://www.colorpilot.com/soundpilot.html for a long time. I learned then that this writing program: http://gottcode.org/focuswriter/ had the sounds but only for the program itself. However, sometimes I'm writing an email, writing on the web or doing more complex writing tasks in LibreOffice - all places where these long missed typing sounds don't apply. Does any of you know of any plans in the community of the sound bit - typing sounds - as an independent program or applet to be fetched in the Ubuntu Software Center soon? The Rhythm Of Creative Writing would really be helped then! ;-)

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  • Set up Trendnet TEW-638APB Access point on Ubuntu 14.04

    - by Mr. Smileys
    I have a computer running Ubuntu 14.04, it has 2 Ethernet ports. I would like to set up this computer so that the internet comes in on one of the ports and is then shared through the other port with the Trendnet wireless access point that my other devices would connect to and use the internet. I have looked online for information on setting this up but have not been able to find anything. If someone could point me to a guide that would help me or just tell me how to do this in an answer I would really appreciate it. please help me to solve this problem

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  • Why do i keep forgetting things? [closed]

    - by Mr.Anubis
    I am currently learning many things at the same time in C++ and coded many data structures and algorithms and some small applications. When I suddenly try to remember something that I coded many months ago, my mind completely goes blank. It's like I'll have to re-learn the whole thing. For example, recently I was thinking to refactor my BST data structure, when I realized that I don't even remember how I coded it or how does it works internally. Does this happen with many others? Or is it me only? How do I overcome this problem?

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  • What is the best method to start understanding BIG project source code? [closed]

    - by Mr.32
    Possible Duplicate: How do you dive into large code bases? Sometimes before developing new products we need to understand some existing products or existing source code. Sometimes to write another small module of that big project we need to understand that big source code. In our case we need to study and understand a project with lots of files and folders. What is the easiest and most comfortable way to do it ? (especially for C and C++ and under Linux)

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  • Alternatives to type casting in your domain

    - by Mr Happy
    In my Domain I have an entity Activity which has a list of ITasks. Each implementation of this task has it's own properties beside the implementation of ITask itself. Now each operation of the Activity entity (e.g. Execute()) only needs to loop over this list and call an ITask method (e.g. ExecuteTask()). Where I'm having trouble is when a specific tasks' properties need to be updated. How do I get an instance of that task? The options I see are: Get the Activity by Id and cast the task I need. This'll either sprinkle my code with: Tasks.OfType<SpecificTask>().Single(t => t.Id == taskId) or Tasks.Single(t => t.Id == taskId) as SpecificTask Make each task unique in the whole system (make each task an entity), and create a new repository for each ITask implementation I don't like either option, the first because I don't like casting: I'm using NHibernate and I'm sure this'll come back and bite me when I start using Lazy Loading (NHibernate currently uses proxies to implement this). I don't like the second option because there are/will be dozens of different kind of tasks. Which would mean I'd have to create as many repositories. Am I missing a third option here? Or are any of my objections to the two options not justified? How have you solved this problem in the past?

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  • How to make creating viewmodels at runtime less painfull

    - by Mr Happy
    I apologize for the long question, it reads a bit as a rant, but I promise it's not! I've summarized my question(s) below In the MVC world, things are straightforward. The Model has state, the View shows the Model, and the Controller does stuff to/with the Model (basically), a controller has no state. To do stuff the Controller has some dependencies on web services, repository, the lot. When you instantiate a controller you care about supplying those dependencies, nothing else. When you execute an action (method on Controller), you use those dependencies to retrieve or update the Model or calling some other domain service. If there's any context, say like some user wants to see the details of a particular item, you pass the Id of that item as parameter to the Action. Nowhere in the Controller is there any reference to any state. So far so good. Enter MVVM. I love WPF, I love data binding. I love frameworks that make data binding to ViewModels even easier (using Caliburn Micro a.t.m.). I feel things are less straightforward in this world though. Let's do the exercise again: the Model has state, the View shows the ViewModel, and the ViewModel does stuff to/with the Model (basically), a ViewModel does have state! (to clarify; maybe it delegates all the properties to one or more Models, but that means it must have a reference to the model one way or another, which is state in itself) To do stuff the ViewModel has some dependencies on web services, repository, the lot. When you instantiate a ViewModel you care about supplying those dependencies, but also the state. And this, ladies and gentlemen, annoys me to no end. Whenever you need to instantiate a ProductDetailsViewModel from the ProductSearchViewModel (from which you called the ProductSearchWebService which in turn returned IEnumerable<ProductDTO>, everybody still with me?), you can do one of these things: call new ProductDetailsViewModel(productDTO, _shoppingCartWebService /* dependcy */);, this is bad, imagine 3 more dependencies, this means the ProductSearchViewModel needs to take on those dependencies as well. Also changing the constructor is painfull. call _myInjectedProductDetailsViewModelFactory.Create().Initialize(productDTO);, the factory is just a Func, they are easily generated by most IoC frameworks. I think this is bad because Init methods are a leaky abstraction. You also can't use the readonly keyword for fields that are set in the Init method. I'm sure there are a few more reasons. call _myInjectedProductDetailsViewModelAbstractFactory.Create(productDTO); So... this is the pattern (abstract factory) that is usually recommended for this type of problem. I though it was genious since it satisfies my craving for static typing, until I actually started using it. The amount of boilerplate code is I think too much (you know, apart from the ridiculous variable names I get use). For each ViewModel that needs runtime parameters you'll get two extra files (factory interface and implementation), and you need to type the non-runtime dependencies like 4 extra times. And each time the dependencies change, you get to change it in the factory as well. It feels like I don't even use an DI container anymore. (I think Castle Windsor has some kind of solution for this [with it's own drawbacks, correct me if I'm wrong]). do something with anonymous types or dictionary. I like my static typing. So, yeah. Mixing state and behavior in this way creates a problem which don't exist at all in MVC. And I feel like there currently isn't a really adequate solution for this problem. Now I'd like to observe some things: People actually use MVVM. So they either don't care about all of the above, or they have some brilliant other solution. I haven't found an indepth example of MVVM with WPF. For example, the NDDD-sample project immensely helped me understand some DDD concepts. I'd really like it if someone could point me in the direction of something similar for MVVM/WPF. Maybe I'm doing MVVM all wrong and I should turn my design upside down. Maybe I shouldn't have this problem at all. Well I know other people have asked the same question so I think I'm not the only one. To summarize Am I correct to conclude that having the ViewModel being an integration point for both state and behavior is the reason for some difficulties with the MVVM pattern as a whole? Is using the abstract factory pattern the only/best way to instantiate a ViewModel in a statically typed way? Is there something like an in depth reference implementation available? Is having a lot of ViewModels with both state/behavior a design smell?

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  • Is it viable to make a port from a C++ application to Java through LLVM

    - by Javier Mr
    how viable is it to port a C++ application to Java bytecode using LLVM (I guess LLJVM)? The thing is that we currently have a process written in C++ but a new client has made mandatory to been able to run the program in a multiplatform way, using the Java Virtual Machine with obviously no native code (no JNI). The idea is to be able to take the generated jar and copy then to different systems (Linux, Win, 32 bits - 64 bits) and it should just work. Looking around looks like it is possible to compile C++ to LLVM IR code and then that code to java bytecode. There is no need of the generated code to be readable. I have test a bit with similar things using emscripten, this takes C++ code and compile it to JavaScript. The result is valid JS but totally unreadable (looks like assambler). Does anybody done a port of an application from C++ to Java bytecode using this tecnique? What problems could we face? Is a valid approach for production code? Note: I am aware that currently we have some non standard C++ and close source libraries, we are looking to removing this non standard code and all close source libraries and use Free Libre Open Source Software, so lets suppose all code is standard C++ code with all code available at compile time. Note: It is not an option to write portable C++ code and then compile it to the desired target platform, the compiled program must be mltiplatform thus the use of JVM (right now we are not looking in similar solutions but Python or other language base, but i would also like to heard about it)

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  • How to choose between using a Domain Event, or letting the application layer orchestrate everything

    - by Mr Happy
    I'm setting my first steps into domain driven design, bought the blue book and all, and I find myself seeing three ways to implement a certain solution. For the record: I'm not using CQRS or Event Sourcing. Let's say a user request comes into the application service layer. The business logic for that request is (for whatever reason) separated into a method on an entity, and a method on a domain service. How should I go about calling those methods? The options I have gathered so far are: Let the application service call both methods Use method injection/double dispatch to inject the domain service into the entity, letting the entity do it's thing and then let it call the method of the domain service (or the other way around, letting the domain service call the method on the entity) Raise a domain event in the entity method, a handler of which calls the domain service. (The kind of domain events I'm talking about are: http://www.udidahan.com/2009/06/14/domain-events-salvation/) I think these are all viable, but I'm unable to choose between them. I've been thinking about this a long time and I've come to a point where I no longer see the semantic differences between the three. Do you know of some guidelines when to use what?

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  • Strange error with VS2008 on Windows 7

    - by Christian
    We have a solution with two projects, one of them is a Silverlight 3 application which is embedded on the other ASP.NET MVC project. Just recently an error started to appear which makes the build fail. Here is the output: `------ Build started: Project: DotCoquiMap, Configuration: Debug Any CPU ------ C:\Program Files\MSBuild\Microsoft\Silverlight\v3.0\Microsoft.Ria.Client.targets : warning : Could not find necessary input file 'C:\Users\Michael\Documents\DotCoqui\trunk\DotCoquiMap\Bin\Debug\DotCoquiMap.dll'. Done building project "DotCoquiMap.csproj" -- FAILED. ------ Build started: Project: DotCoquiProject, Configuration: Debug Any CPU ------ C:\Windows\Microsoft.NET\Framework\v3.5\Csc.exe /noconfig /nowarn:1701,1702 /errorreport:prompt /warn:4 /define:DEBUG;TRACE /reference:C:\Users\Michael\Documents\DotCoqui\trunk\DotCoquiMap\Bin\Debug\DotCoquiMap.dll /reference:..\ExternalLibraries\itextsharp.dll /reference:..\ExternalLibraries\MvcMembership.dll /reference:..\ExternalLibraries\PagedList.dll /reference:C:\Windows\Microsoft.NET\Framework\v2.0.50727\System.Configuration.dll /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\System.Core.dll" /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\System.Data.DataSetExtensions.dll" /reference:C:\Windows\Microsoft.NET\Framework\v2.0.50727\System.Data.dll /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\System.Data.Linq.dll" /reference:C:\Windows\Microsoft.NET\Framework\v2.0.50727\System.dll /reference:C:\Windows\Microsoft.NET\Framework\v2.0.50727\System.Drawing.dll /reference:C:\Windows\Microsoft.NET\Framework\v2.0.50727\System.EnterpriseServices.dll /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\System.Web.Abstractions.dll" /reference:............\Windows\assembly\GAC_MSIL\System.Web.DataVisualization\3.5.0.0__31bf3856ad364e35\System.Web.DataVisualization.dll /reference:C:\Windows\Microsoft.NET\Framework\v2.0.50727\System.Web.dll /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\System.Web.Extensions.dll" /reference:C:\Windows\Microsoft.NET\Framework\v2.0.50727\System.Web.Mobile.dll /reference:"C:\Program Files\Microsoft ASP.NET\ASP.NET MVC 1.0\Assemblies\System.Web.Mvc.dll" /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\System.Web.Routing.dll" /reference:C:\Windows\Microsoft.NET\Framework\v2.0.50727\System.Web.Services.dll /reference:C:\Windows\Microsoft.NET\Framework\v2.0.50727\System.Xml.dll /reference:"C:\Program Files\Reference Assemblies\Microsoft\Framework\v3.5\System.Xml.Linq.dll" /debug+ /debug:full /optimize- /out:obj\Debug\DotCoquiProject.dll /target:library Controllers\AccountController.cs Controllers\AdministrationController.cs Controllers\ApiController.cs Controllers\CampaignsCategoriesController.cs Controllers\CampaignsController.cs Controllers\CampaignsFormViewModel.cs Controllers\CampaignStatisticsController.cs Controllers\CampaignStatisticsDetailsViewModel.cs Controllers\ControllerHelpers.cs Controllers\CountriesController.cs Controllers\ErrorController.cs Controllers\HomeController.cs Controllers\MapController.cs Controllers\MediaController.cs Controllers\MediaViewModel.cs Controllers\NewsController.cs Controllers\OrganizationsController.cs Controllers\OrgCenterController.cs Controllers\UserAdministrationController.cs Default.aspx.cs Global.asax.cs Models\Campaigns.cs Models\CategoriesRuleValidation.cs Models\DotCoquiDBModel.designer.cs Models\DotCoquiRepository.cs Models\DQcodes.cs Models\FileRepository.cs Models\ISmtpClient.cs Models\JsonModels.cs Models\OrgCenter\IndexViewModel.cs Models\SmtpClientProxy.cs Models\Statistic.cs Models\User.cs Models\UserAdministration\DetailsViewModel.cs Models\UserAdministration\IndexViewModel.cs Models\UserAdministration\RoleViewModel.cs Properties\AssemblyInfo.cs error CS0006: Metadata file 'C:\Users\Michael\Documents\DotCoqui\trunk\DotCoquiMap\Bin\Debug\DotCoquiMap.dll' could not be found Compile complete -- 1 errors, 0 warnings ========== Build: 0 succeeded or up-to-date, 2 failed, 0 skipped ==========` And here is the errors / warnings: Warning 2 Could not find necessary input file 'C:\Users\Michael\Documents\DotCoqui\trunk\DotCoquiMap\Bin\Debug\DotCoquiMap.dll'. DotCoquiMap Error 1 Metadata file 'C:\Users\Michael\Documents\DotCoqui\trunk\DotCoquiMap\Bin\Debug\DotCoquiMap.dll' could not be found DotCoquiProject The DotCoquiMap is not getting built therefore the DotCoquiProject (ASP.NET MVC) cannot find the .dll. Now here is the really odd thing, under Windows XP the very same code compiles and runs perfectly.... under windows 7 it gives us these errors. It is the very same code, we have tested it on 3 different Win7 machines to no avail. Help will be really really helpful. Thanks in advance.

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  • C++ match string in file and get line number

    - by Corey
    I have a file with the top 1000 baby names. I want to ask the user for a name...search the file...and tell the user what rank that name is for boy names and what rank for girl names. If it isn't in boy names or girl names, it tells the user it's not among the popular names for that gender. The file is laid out like this: Rank Boy-Names Girl-Names 1 Jacob Emily 2 Michael Emma . . . Desired output for input Michael would be: Michael is 2nd most popular among boy names. If Michael is not in girl names it should say: Michael is not among the most popular girl names Though if it was, it would say: Micheal is (rank) among girl names The code I have so far is below.. I can't seem to figure it out. Thanks for any help. #include <iostream> #include <fstream> #include <string> #include <cctype> using namespace std; void find_name(string name); int main(int argc, char **argv) { string name; cout << "Please enter a baby name to search for:\n"; cin >> name; /*while(!(cin>>name)) { cout << "Please enter a baby name to search for:\n"; cin >> name; }*/ find_name(name); cin.get(); cin.get(); return 0; } void find_name(string name) { ifstream input; int line = 0; string line1 = " "; int rank; string boy_name = ""; string girl_name = ""; input.open("/<path>/babynames2004.rtf"); if (!input) { cout << "Unable to open file\n"; exit(1); } while(input.good()) { while(getline(input,line1)) { input >> rank >> boy_name >> girl_name; if (boy_name == name) { cout << name << " is ranked " << rank << " among boy names\n"; } else { cout << name << " is not among the popular boy names\n"; } if (girl_name == name) { cout << name << " is ranked " << rank << " among girl names\n"; } else { cout << name << " is not among the popular girl names\n"; } } } input.close(); }

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  • C#/.NET Little Wonders: The Concurrent Collections (1 of 3)

    - by James Michael Hare
    Once again we consider some of the lesser known classes and keywords of C#.  In the next few weeks, we will discuss the concurrent collections and how they have changed the face of concurrent programming. This week’s post will begin with a general introduction and discuss the ConcurrentStack<T> and ConcurrentQueue<T>.  Then in the following post we’ll discuss the ConcurrentDictionary<T> and ConcurrentBag<T>.  Finally, we shall close on the third post with a discussion of the BlockingCollection<T>. For more of the "Little Wonders" posts, see the index here. A brief history of collections In the beginning was the .NET 1.0 Framework.  And out of this framework emerged the System.Collections namespace, and it was good.  It contained all the basic things a growing programming language needs like the ArrayList and Hashtable collections.  The main problem, of course, with these original collections is that they held items of type object which means you had to be disciplined enough to use them correctly or you could end up with runtime errors if you got an object of a type you weren't expecting. Then came .NET 2.0 and generics and our world changed forever!  With generics the C# language finally got an equivalent of the very powerful C++ templates.  As such, the System.Collections.Generic was born and we got type-safe versions of all are favorite collections.  The List<T> succeeded the ArrayList and the Dictionary<TKey,TValue> succeeded the Hashtable and so on.  The new versions of the library were not only safer because they checked types at compile-time, in many cases they were more performant as well.  So much so that it's Microsoft's recommendation that the System.Collections original collections only be used for backwards compatibility. So we as developers came to know and love the generic collections and took them into our hearts and embraced them.  The problem is, thread safety in both the original collections and the generic collections can be problematic, for very different reasons. Now, if you are only doing single-threaded development you may not care – after all, no locking is required.  Even if you do have multiple threads, if a collection is “load-once, read-many” you don’t need to do anything to protect that container from multi-threaded access, as illustrated below: 1: public static class OrderTypeTranslator 2: { 3: // because this dictionary is loaded once before it is ever accessed, we don't need to synchronize 4: // multi-threaded read access 5: private static readonly Dictionary<string, char> _translator = new Dictionary<string, char> 6: { 7: {"New", 'N'}, 8: {"Update", 'U'}, 9: {"Cancel", 'X'} 10: }; 11:  12: // the only public interface into the dictionary is for reading, so inherently thread-safe 13: public static char? Translate(string orderType) 14: { 15: char charValue; 16: if (_translator.TryGetValue(orderType, out charValue)) 17: { 18: return charValue; 19: } 20:  21: return null; 22: } 23: } Unfortunately, most of our computer science problems cannot get by with just single-threaded applications or with multi-threading in a load-once manner.  Looking at  today's trends, it's clear to see that computers are not so much getting faster because of faster processor speeds -- we've nearly reached the limits we can push through with today's technologies -- but more because we're adding more cores to the boxes.  With this new hardware paradigm, it is even more important to use multi-threaded applications to take full advantage of parallel processing to achieve higher application speeds. So let's look at how to use collections in a thread-safe manner. Using historical collections in a concurrent fashion The early .NET collections (System.Collections) had a Synchronized() static method that could be used to wrap the early collections to make them completely thread-safe.  This paradigm was dropped in the generic collections (System.Collections.Generic) because having a synchronized wrapper resulted in atomic locks for all operations, which could prove overkill in many multithreading situations.  Thus the paradigm shifted to having the user of the collection specify their own locking, usually with an external object: 1: public class OrderAggregator 2: { 3: private static readonly Dictionary<string, List<Order>> _orders = new Dictionary<string, List<Order>>(); 4: private static readonly _orderLock = new object(); 5:  6: public void Add(string accountNumber, Order newOrder) 7: { 8: List<Order> ordersForAccount; 9:  10: // a complex operation like this should all be protected 11: lock (_orderLock) 12: { 13: if (!_orders.TryGetValue(accountNumber, out ordersForAccount)) 14: { 15: _orders.Add(accountNumber, ordersForAccount = new List<Order>()); 16: } 17:  18: ordersForAccount.Add(newOrder); 19: } 20: } 21: } Notice how we’re performing several operations on the dictionary under one lock.  With the Synchronized() static methods of the early collections, you wouldn’t be able to specify this level of locking (a more macro-level).  So in the generic collections, it was decided that if a user needed synchronization, they could implement their own locking scheme instead so that they could provide synchronization as needed. The need for better concurrent access to collections Here’s the problem: it’s relatively easy to write a collection that locks itself down completely for access, but anything more complex than that can be difficult and error-prone to write, and much less to make it perform efficiently!  For example, what if you have a Dictionary that has frequent reads but in-frequent updates?  Do you want to lock down the entire Dictionary for every access?  This would be overkill and would prevent concurrent reads.  In such cases you could use something like a ReaderWriterLockSlim which allows for multiple readers in a lock, and then once a writer grabs the lock it blocks all further readers until the writer is done (in a nutshell).  This is all very complex stuff to consider. Fortunately, this is where the Concurrent Collections come in.  The Parallel Computing Platform team at Microsoft went through great pains to determine how to make a set of concurrent collections that would have the best performance characteristics for general case multi-threaded use. Now, as in all things involving threading, you should always make sure you evaluate all your container options based on the particular usage scenario and the degree of parallelism you wish to acheive. This article should not be taken to understand that these collections are always supperior to the generic collections. Each fills a particular need for a particular situation. Understanding what each container is optimized for is key to the success of your application whether it be single-threaded or multi-threaded. General points to consider with the concurrent collections The MSDN points out that the concurrent collections all support the ICollection interface. However, since the collections are already synchronized, the IsSynchronized property always returns false, and SyncRoot always returns null.  Thus you should not attempt to use these properties for synchronization purposes. Note that since the concurrent collections also may have different operations than the traditional data structures you may be used to.  Now you may ask why they did this, but it was done out of necessity to keep operations safe and atomic.  For example, in order to do a Pop() on a stack you have to know the stack is non-empty, but between the time you check the stack’s IsEmpty property and then do the Pop() another thread may have come in and made the stack empty!  This is why some of the traditional operations have been changed to make them safe for concurrent use. In addition, some properties and methods in the concurrent collections achieve concurrency by creating a snapshot of the collection, which means that some operations that were traditionally O(1) may now be O(n) in the concurrent models.  I’ll try to point these out as we talk about each collection so you can be aware of any potential performance impacts.  Finally, all the concurrent containers are safe for enumeration even while being modified, but some of the containers support this in different ways (snapshot vs. dirty iteration).  Once again I’ll highlight how thread-safe enumeration works for each collection. ConcurrentStack<T>: The thread-safe LIFO container The ConcurrentStack<T> is the thread-safe counterpart to the System.Collections.Generic.Stack<T>, which as you may remember is your standard last-in-first-out container.  If you think of algorithms that favor stack usage (for example, depth-first searches of graphs and trees) then you can see how using a thread-safe stack would be of benefit. The ConcurrentStack<T> achieves thread-safe access by using System.Threading.Interlocked operations.  This means that the multi-threaded access to the stack requires no traditional locking and is very, very fast! For the most part, the ConcurrentStack<T> behaves like it’s Stack<T> counterpart with a few differences: Pop() was removed in favor of TryPop() Returns true if an item existed and was popped and false if empty. PushRange() and TryPopRange() were added Allows you to push multiple items and pop multiple items atomically. Count takes a snapshot of the stack and then counts the items. This means it is a O(n) operation, if you just want to check for an empty stack, call IsEmpty instead which is O(1). ToArray() and GetEnumerator() both also take snapshots. This means that iteration over a stack will give you a static view at the time of the call and will not reflect updates. Pushing on a ConcurrentStack<T> works just like you’d expect except for the aforementioned PushRange() method that was added to allow you to push a range of items concurrently. 1: var stack = new ConcurrentStack<string>(); 2:  3: // adding to stack is much the same as before 4: stack.Push("First"); 5:  6: // but you can also push multiple items in one atomic operation (no interleaves) 7: stack.PushRange(new [] { "Second", "Third", "Fourth" }); For looking at the top item of the stack (without removing it) the Peek() method has been removed in favor of a TryPeek().  This is because in order to do a peek the stack must be non-empty, but between the time you check for empty and the time you execute the peek the stack contents may have changed.  Thus the TryPeek() was created to be an atomic check for empty, and then peek if not empty: 1: // to look at top item of stack without removing it, can use TryPeek. 2: // Note that there is no Peek(), this is because you need to check for empty first. TryPeek does. 3: string item; 4: if (stack.TryPeek(out item)) 5: { 6: Console.WriteLine("Top item was " + item); 7: } 8: else 9: { 10: Console.WriteLine("Stack was empty."); 11: } Finally, to remove items from the stack, we have the TryPop() for single, and TryPopRange() for multiple items.  Just like the TryPeek(), these operations replace Pop() since we need to ensure atomically that the stack is non-empty before we pop from it: 1: // to remove items, use TryPop or TryPopRange to get multiple items atomically (no interleaves) 2: if (stack.TryPop(out item)) 3: { 4: Console.WriteLine("Popped " + item); 5: } 6:  7: // TryPopRange will only pop up to the number of spaces in the array, the actual number popped is returned. 8: var poppedItems = new string[2]; 9: int numPopped = stack.TryPopRange(poppedItems); 10:  11: foreach (var theItem in poppedItems.Take(numPopped)) 12: { 13: Console.WriteLine("Popped " + theItem); 14: } Finally, note that as stated before, GetEnumerator() and ToArray() gets a snapshot of the data at the time of the call.  That means if you are enumerating the stack you will get a snapshot of the stack at the time of the call.  This is illustrated below: 1: var stack = new ConcurrentStack<string>(); 2:  3: // adding to stack is much the same as before 4: stack.Push("First"); 5:  6: var results = stack.GetEnumerator(); 7:  8: // but you can also push multiple items in one atomic operation (no interleaves) 9: stack.PushRange(new [] { "Second", "Third", "Fourth" }); 10:  11: while(results.MoveNext()) 12: { 13: Console.WriteLine("Stack only has: " + results.Current); 14: } The only item that will be printed out in the above code is "First" because the snapshot was taken before the other items were added. This may sound like an issue, but it’s really for safety and is more correct.  You don’t want to enumerate a stack and have half a view of the stack before an update and half a view of the stack after an update, after all.  In addition, note that this is still thread-safe, whereas iterating through a non-concurrent collection while updating it in the old collections would cause an exception. ConcurrentQueue<T>: The thread-safe FIFO container The ConcurrentQueue<T> is the thread-safe counterpart of the System.Collections.Generic.Queue<T> class.  The concurrent queue uses an underlying list of small arrays and lock-free System.Threading.Interlocked operations on the head and tail arrays.  Once again, this allows us to do thread-safe operations without the need for heavy locks! The ConcurrentQueue<T> (like the ConcurrentStack<T>) has some departures from the non-concurrent counterpart.  Most notably: Dequeue() was removed in favor of TryDequeue(). Returns true if an item existed and was dequeued and false if empty. Count does not take a snapshot It subtracts the head and tail index to get the count.  This results overall in a O(1) complexity which is quite good.  It’s still recommended, however, that for empty checks you call IsEmpty instead of comparing Count to zero. ToArray() and GetEnumerator() both take snapshots. This means that iteration over a queue will give you a static view at the time of the call and will not reflect updates. The Enqueue() method on the ConcurrentQueue<T> works much the same as the generic Queue<T>: 1: var queue = new ConcurrentQueue<string>(); 2:  3: // adding to queue is much the same as before 4: queue.Enqueue("First"); 5: queue.Enqueue("Second"); 6: queue.Enqueue("Third"); For front item access, the TryPeek() method must be used to attempt to see the first item if the queue.  There is no Peek() method since, as you’ll remember, we can only peek on a non-empty queue, so we must have an atomic TryPeek() that checks for empty and then returns the first item if the queue is non-empty. 1: // to look at first item in queue without removing it, can use TryPeek. 2: // Note that there is no Peek(), this is because you need to check for empty first. TryPeek does. 3: string item; 4: if (queue.TryPeek(out item)) 5: { 6: Console.WriteLine("First item was " + item); 7: } 8: else 9: { 10: Console.WriteLine("Queue was empty."); 11: } Then, to remove items you use TryDequeue().  Once again this is for the same reason we have TryPeek() and not Peek(): 1: // to remove items, use TryDequeue. If queue is empty returns false. 2: if (queue.TryDequeue(out item)) 3: { 4: Console.WriteLine("Dequeued first item " + item); 5: } Just like the concurrent stack, the ConcurrentQueue<T> takes a snapshot when you call ToArray() or GetEnumerator() which means that subsequent updates to the queue will not be seen when you iterate over the results.  Thus once again the code below will only show the first item, since the other items were added after the snapshot. 1: var queue = new ConcurrentQueue<string>(); 2:  3: // adding to queue is much the same as before 4: queue.Enqueue("First"); 5:  6: var iterator = queue.GetEnumerator(); 7:  8: queue.Enqueue("Second"); 9: queue.Enqueue("Third"); 10:  11: // only shows First 12: while (iterator.MoveNext()) 13: { 14: Console.WriteLine("Dequeued item " + iterator.Current); 15: } Using collections concurrently You’ll notice in the examples above I stuck to using single-threaded examples so as to make them deterministic and the results obvious.  Of course, if we used these collections in a truly multi-threaded way the results would be less deterministic, but would still be thread-safe and with no locking on your part required! For example, say you have an order processor that takes an IEnumerable<Order> and handles each other in a multi-threaded fashion, then groups the responses together in a concurrent collection for aggregation.  This can be done easily with the TPL’s Parallel.ForEach(): 1: public static IEnumerable<OrderResult> ProcessOrders(IEnumerable<Order> orderList) 2: { 3: var proxy = new OrderProxy(); 4: var results = new ConcurrentQueue<OrderResult>(); 5:  6: // notice that we can process all these in parallel and put the results 7: // into our concurrent collection without needing any external locking! 8: Parallel.ForEach(orderList, 9: order => 10: { 11: var result = proxy.PlaceOrder(order); 12:  13: results.Enqueue(result); 14: }); 15:  16: return results; 17: } Summary Obviously, if you do not need multi-threaded safety, you don’t need to use these collections, but when you do need multi-threaded collections these are just the ticket! The plethora of features (I always think of the movie The Three Amigos when I say plethora) built into these containers and the amazing way they acheive thread-safe access in an efficient manner is wonderful to behold. Stay tuned next week where we’ll continue our discussion with the ConcurrentBag<T> and the ConcurrentDictionary<TKey,TValue>. For some excellent information on the performance of the concurrent collections and how they perform compared to a traditional brute-force locking strategy, see this wonderful whitepaper by the Microsoft Parallel Computing Platform team here.   Tweet Technorati Tags: C#,.NET,Concurrent Collections,Collections,Multi-Threading,Little Wonders,BlackRabbitCoder,James Michael Hare

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  • C#/.NET Little Wonders: The ConcurrentDictionary

    - by James Michael Hare
    Once again we consider some of the lesser known classes and keywords of C#.  In this series of posts, we will discuss how the concurrent collections have been developed to help alleviate these multi-threading concerns.  Last week’s post began with a general introduction and discussed the ConcurrentStack<T> and ConcurrentQueue<T>.  Today's post discusses the ConcurrentDictionary<T> (originally I had intended to discuss ConcurrentBag this week as well, but ConcurrentDictionary had enough information to create a very full post on its own!).  Finally next week, we shall close with a discussion of the ConcurrentBag<T> and BlockingCollection<T>. For more of the "Little Wonders" posts, see the index here. Recap As you'll recall from the previous post, the original collections were object-based containers that accomplished synchronization through a Synchronized member.  While these were convenient because you didn't have to worry about writing your own synchronization logic, they were a bit too finely grained and if you needed to perform multiple operations under one lock, the automatic synchronization didn't buy much. With the advent of .NET 2.0, the original collections were succeeded by the generic collections which are fully type-safe, but eschew automatic synchronization.  This cuts both ways in that you have a lot more control as a developer over when and how fine-grained you want to synchronize, but on the other hand if you just want simple synchronization it creates more work. With .NET 4.0, we get the best of both worlds in generic collections.  A new breed of collections was born called the concurrent collections in the System.Collections.Concurrent namespace.  These amazing collections are fine-tuned to have best overall performance for situations requiring concurrent access.  They are not meant to replace the generic collections, but to simply be an alternative to creating your own locking mechanisms. Among those concurrent collections were the ConcurrentStack<T> and ConcurrentQueue<T> which provide classic LIFO and FIFO collections with a concurrent twist.  As we saw, some of the traditional methods that required calls to be made in a certain order (like checking for not IsEmpty before calling Pop()) were replaced in favor of an umbrella operation that combined both under one lock (like TryPop()). Now, let's take a look at the next in our series of concurrent collections!For some excellent information on the performance of the concurrent collections and how they perform compared to a traditional brute-force locking strategy, see this wonderful whitepaper by the Microsoft Parallel Computing Platform team here. ConcurrentDictionary – the fully thread-safe dictionary The ConcurrentDictionary<TKey,TValue> is the thread-safe counterpart to the generic Dictionary<TKey, TValue> collection.  Obviously, both are designed for quick – O(1) – lookups of data based on a key.  If you think of algorithms where you need lightning fast lookups of data and don’t care whether the data is maintained in any particular ordering or not, the unsorted dictionaries are generally the best way to go. Note: as a side note, there are sorted implementations of IDictionary, namely SortedDictionary and SortedList which are stored as an ordered tree and a ordered list respectively.  While these are not as fast as the non-sorted dictionaries – they are O(log2 n) – they are a great combination of both speed and ordering -- and still greatly outperform a linear search. Now, once again keep in mind that if all you need to do is load a collection once and then allow multi-threaded reading you do not need any locking.  Examples of this tend to be situations where you load a lookup or translation table once at program start, then keep it in memory for read-only reference.  In such cases locking is completely non-productive. However, most of the time when we need a concurrent dictionary we are interleaving both reads and updates.  This is where the ConcurrentDictionary really shines!  It achieves its thread-safety with no common lock to improve efficiency.  It actually uses a series of locks to provide concurrent updates, and has lockless reads!  This means that the ConcurrentDictionary gets even more efficient the higher the ratio of reads-to-writes you have. ConcurrentDictionary and Dictionary differences For the most part, the ConcurrentDictionary<TKey,TValue> behaves like it’s Dictionary<TKey,TValue> counterpart with a few differences.  Some notable examples of which are: Add() does not exist in the concurrent dictionary. This means you must use TryAdd(), AddOrUpdate(), or GetOrAdd().  It also means that you can’t use a collection initializer with the concurrent dictionary. TryAdd() replaced Add() to attempt atomic, safe adds. Because Add() only succeeds if the item doesn’t already exist, we need an atomic operation to check if the item exists, and if not add it while still under an atomic lock. TryUpdate() was added to attempt atomic, safe updates. If we want to update an item, we must make sure it exists first and that the original value is what we expected it to be.  If all these are true, we can update the item under one atomic step. TryRemove() was added to attempt atomic, safe removes. To safely attempt to remove a value we need to see if the key exists first, this checks for existence and removes under an atomic lock. AddOrUpdate() was added to attempt an thread-safe “upsert”. There are many times where you want to insert into a dictionary if the key doesn’t exist, or update the value if it does.  This allows you to make a thread-safe add-or-update. GetOrAdd() was added to attempt an thread-safe query/insert. Sometimes, you want to query for whether an item exists in the cache, and if it doesn’t insert a starting value for it.  This allows you to get the value if it exists and insert if not. Count, Keys, Values properties take a snapshot of the dictionary. Accessing these properties may interfere with add and update performance and should be used with caution. ToArray() returns a static snapshot of the dictionary. That is, the dictionary is locked, and then copied to an array as a O(n) operation.  GetEnumerator() is thread-safe and efficient, but allows dirty reads. Because reads require no locking, you can safely iterate over the contents of the dictionary.  The only downside is that, depending on timing, you may get dirty reads. Dirty reads during iteration The last point on GetEnumerator() bears some explanation.  Picture a scenario in which you call GetEnumerator() (or iterate using a foreach, etc.) and then, during that iteration the dictionary gets updated.  This may not sound like a big deal, but it can lead to inconsistent results if used incorrectly.  The problem is that items you already iterated over that are updated a split second after don’t show the update, but items that you iterate over that were updated a split second before do show the update.  Thus you may get a combination of items that are “stale” because you iterated before the update, and “fresh” because they were updated after GetEnumerator() but before the iteration reached them. Let’s illustrate with an example, let’s say you load up a concurrent dictionary like this: 1: // load up a dictionary. 2: var dictionary = new ConcurrentDictionary<string, int>(); 3:  4: dictionary["A"] = 1; 5: dictionary["B"] = 2; 6: dictionary["C"] = 3; 7: dictionary["D"] = 4; 8: dictionary["E"] = 5; 9: dictionary["F"] = 6; Then you have one task (using the wonderful TPL!) to iterate using dirty reads: 1: // attempt iteration in a separate thread 2: var iterationTask = new Task(() => 3: { 4: // iterates using a dirty read 5: foreach (var pair in dictionary) 6: { 7: Console.WriteLine(pair.Key + ":" + pair.Value); 8: } 9: }); And one task to attempt updates in a separate thread (probably): 1: // attempt updates in a separate thread 2: var updateTask = new Task(() => 3: { 4: // iterates, and updates the value by one 5: foreach (var pair in dictionary) 6: { 7: dictionary[pair.Key] = pair.Value + 1; 8: } 9: }); Now that we’ve done this, we can fire up both tasks and wait for them to complete: 1: // start both tasks 2: updateTask.Start(); 3: iterationTask.Start(); 4:  5: // wait for both to complete. 6: Task.WaitAll(updateTask, iterationTask); Now, if I you didn’t know about the dirty reads, you may have expected to see the iteration before the updates (such as A:1, B:2, C:3, D:4, E:5, F:6).  However, because the reads are dirty, we will quite possibly get a combination of some updated, some original.  My own run netted this result: 1: F:6 2: E:6 3: D:5 4: C:4 5: B:3 6: A:2 Note that, of course, iteration is not in order because ConcurrentDictionary, like Dictionary, is unordered.  Also note that both E and F show the value 6.  This is because the output task reached F before the update, but the updates for the rest of the items occurred before their output (probably because console output is very slow, comparatively). If we want to always guarantee that we will get a consistent snapshot to iterate over (that is, at the point we ask for it we see precisely what is in the dictionary and no subsequent updates during iteration), we should iterate over a call to ToArray() instead: 1: // attempt iteration in a separate thread 2: var iterationTask = new Task(() => 3: { 4: // iterates using a dirty read 5: foreach (var pair in dictionary.ToArray()) 6: { 7: Console.WriteLine(pair.Key + ":" + pair.Value); 8: } 9: }); The atomic Try…() methods As you can imagine TryAdd() and TryRemove() have few surprises.  Both first check the existence of the item to determine if it can be added or removed based on whether or not the key currently exists in the dictionary: 1: // try add attempts an add and returns false if it already exists 2: if (dictionary.TryAdd("G", 7)) 3: Console.WriteLine("G did not exist, now inserted with 7"); 4: else 5: Console.WriteLine("G already existed, insert failed."); TryRemove() also has the virtue of returning the value portion of the removed entry matching the given key: 1: // attempt to remove the value, if it exists it is removed and the original is returned 2: int removedValue; 3: if (dictionary.TryRemove("C", out removedValue)) 4: Console.WriteLine("Removed C and its value was " + removedValue); 5: else 6: Console.WriteLine("C did not exist, remove failed."); Now TryUpdate() is an interesting creature.  You might think from it’s name that TryUpdate() first checks for an item’s existence, and then updates if the item exists, otherwise it returns false.  Well, note quite... It turns out when you call TryUpdate() on a concurrent dictionary, you pass it not only the new value you want it to have, but also the value you expected it to have before the update.  If the item exists in the dictionary, and it has the value you expected, it will update it to the new value atomically and return true.  If the item is not in the dictionary or does not have the value you expected, it is not modified and false is returned. 1: // attempt to update the value, if it exists and if it has the expected original value 2: if (dictionary.TryUpdate("G", 42, 7)) 3: Console.WriteLine("G existed and was 7, now it's 42."); 4: else 5: Console.WriteLine("G either didn't exist, or wasn't 7."); The composite Add methods The ConcurrentDictionary also has composite add methods that can be used to perform updates and gets, with an add if the item is not existing at the time of the update or get. The first of these, AddOrUpdate(), allows you to add a new item to the dictionary if it doesn’t exist, or update the existing item if it does.  For example, let’s say you are creating a dictionary of counts of stock ticker symbols you’ve subscribed to from a market data feed: 1: public sealed class SubscriptionManager 2: { 3: private readonly ConcurrentDictionary<string, int> _subscriptions = new ConcurrentDictionary<string, int>(); 4:  5: // adds a new subscription, or increments the count of the existing one. 6: public void AddSubscription(string tickerKey) 7: { 8: // add a new subscription with count of 1, or update existing count by 1 if exists 9: var resultCount = _subscriptions.AddOrUpdate(tickerKey, 1, (symbol, count) => count + 1); 10:  11: // now check the result to see if we just incremented the count, or inserted first count 12: if (resultCount == 1) 13: { 14: // subscribe to symbol... 15: } 16: } 17: } Notice the update value factory Func delegate.  If the key does not exist in the dictionary, the add value is used (in this case 1 representing the first subscription for this symbol), but if the key already exists, it passes the key and current value to the update delegate which computes the new value to be stored in the dictionary.  The return result of this operation is the value used (in our case: 1 if added, existing value + 1 if updated). Likewise, the GetOrAdd() allows you to attempt to retrieve a value from the dictionary, and if the value does not currently exist in the dictionary it will insert a value.  This can be handy in cases where perhaps you wish to cache data, and thus you would query the cache to see if the item exists, and if it doesn’t you would put the item into the cache for the first time: 1: public sealed class PriceCache 2: { 3: private readonly ConcurrentDictionary<string, double> _cache = new ConcurrentDictionary<string, double>(); 4:  5: // adds a new subscription, or increments the count of the existing one. 6: public double QueryPrice(string tickerKey) 7: { 8: // check for the price in the cache, if it doesn't exist it will call the delegate to create value. 9: return _cache.GetOrAdd(tickerKey, symbol => GetCurrentPrice(symbol)); 10: } 11:  12: private double GetCurrentPrice(string tickerKey) 13: { 14: // do code to calculate actual true price. 15: } 16: } There are other variations of these two methods which vary whether a value is provided or a factory delegate, but otherwise they work much the same. Oddities with the composite Add methods The AddOrUpdate() and GetOrAdd() methods are totally thread-safe, on this you may rely, but they are not atomic.  It is important to note that the methods that use delegates execute those delegates outside of the lock.  This was done intentionally so that a user delegate (of which the ConcurrentDictionary has no control of course) does not take too long and lock out other threads. This is not necessarily an issue, per se, but it is something you must consider in your design.  The main thing to consider is that your delegate may get called to generate an item, but that item may not be the one returned!  Consider this scenario: A calls GetOrAdd and sees that the key does not currently exist, so it calls the delegate.  Now thread B also calls GetOrAdd and also sees that the key does not currently exist, and for whatever reason in this race condition it’s delegate completes first and it adds its new value to the dictionary.  Now A is done and goes to get the lock, and now sees that the item now exists.  In this case even though it called the delegate to create the item, it will pitch it because an item arrived between the time it attempted to create one and it attempted to add it. Let’s illustrate, assume this totally contrived example program which has a dictionary of char to int.  And in this dictionary we want to store a char and it’s ordinal (that is, A = 1, B = 2, etc).  So for our value generator, we will simply increment the previous value in a thread-safe way (perhaps using Interlocked): 1: public static class Program 2: { 3: private static int _nextNumber = 0; 4:  5: // the holder of the char to ordinal 6: private static ConcurrentDictionary<char, int> _dictionary 7: = new ConcurrentDictionary<char, int>(); 8:  9: // get the next id value 10: public static int NextId 11: { 12: get { return Interlocked.Increment(ref _nextNumber); } 13: } Then, we add a method that will perform our insert: 1: public static void Inserter() 2: { 3: for (int i = 0; i < 26; i++) 4: { 5: _dictionary.GetOrAdd((char)('A' + i), key => NextId); 6: } 7: } Finally, we run our test by starting two tasks to do this work and get the results… 1: public static void Main() 2: { 3: // 3 tasks attempting to get/insert 4: var tasks = new List<Task> 5: { 6: new Task(Inserter), 7: new Task(Inserter) 8: }; 9:  10: tasks.ForEach(t => t.Start()); 11: Task.WaitAll(tasks.ToArray()); 12:  13: foreach (var pair in _dictionary.OrderBy(p => p.Key)) 14: { 15: Console.WriteLine(pair.Key + ":" + pair.Value); 16: } 17: } If you run this with only one task, you get the expected A:1, B:2, ..., Z:26.  But running this in parallel you will get something a bit more complex.  My run netted these results: 1: A:1 2: B:3 3: C:4 4: D:5 5: E:6 6: F:7 7: G:8 8: H:9 9: I:10 10: J:11 11: K:12 12: L:13 13: M:14 14: N:15 15: O:16 16: P:17 17: Q:18 18: R:19 19: S:20 20: T:21 21: U:22 22: V:23 23: W:24 24: X:25 25: Y:26 26: Z:27 Notice that B is 3?  This is most likely because both threads attempted to call GetOrAdd() at roughly the same time and both saw that B did not exist, thus they both called the generator and one thread got back 2 and the other got back 3.  However, only one of those threads can get the lock at a time for the actual insert, and thus the one that generated the 3 won and the 3 was inserted and the 2 got discarded.  This is why on these methods your factory delegates should be careful not to have any logic that would be unsafe if the value they generate will be pitched in favor of another item generated at roughly the same time.  As such, it is probably a good idea to keep those generators as stateless as possible. Summary The ConcurrentDictionary is a very efficient and thread-safe version of the Dictionary generic collection.  It has all the benefits of type-safety that it’s generic collection counterpart does, and in addition is extremely efficient especially when there are more reads than writes concurrently. Tweet Technorati Tags: C#, .NET, Concurrent Collections, Collections, Little Wonders, Black Rabbit Coder,James Michael Hare

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  • DNS issue for internal website routing internet connection from remote location

    - by Michael Paul
    I have an issue that I could use some help with. Our company has a main location and a remote location. Previously, the remote location was connected to the main location through an internet connection VPN tunnel. The connection was pitifully slow at 1.5Mbps, so we upgraded it with a 75Mbps direct link. That meant the remote location lost it's internet access, so we routed their access through the main office internet connection. Everything works perfect except for one thing. The website we host is not accessible from the remote location unless the IP address is used. If I do NSLOOKUP on our website address from a machine connected to the main location network, it resolves correctly to the inside IP address. However, if I do the same from a remote location machine, it resolves to the website's outside IP address. Our internal DNS server(s) have a pointer and CNAME records set up, and everything was working perfectly before the connection was upgraded. In addition, the remote location has a domain controller, DNS server and DHCP server to service these requests at the remote location and prevent these requests from getting routed back and forth over the link. So I think was it happening is that for some reason the DNS server at the remote location is not resolving our website name correctly and passing the requests on to the routers, which then push the request out to the internet DNS system. That resolves the name to our external IP. This is purely a DNS issue, everything else works just fine. I am just stumped on this one. Any ideas on how to fix this? Edit: I forgot to mention that at the remote side of the link is a Cisco ASA-5505 and at the main office there is a Cisco ASA-5510. The link is connected between these 2 devices and the routing is handled in the 5510. Thanks, Michael

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  • no mails routed to/from new Exchange 2010

    - by Michael
    I have an Exchange Server 2003 up and running for years. Now I am in the mid of transition to Exchange Server 2010, I already installed it, put the latest Servicepack on it and everything seems fine, BUT: Mails do not get delivered to MailBoxes on the new Exchange 2010. e.g. when I create a new mailbox on the old server, Emails in and out to/from it work like a charm. But as soon as I move it to the new server, emails get stuck. Noe delivered from outside or old mailboxes, not send out from the new server to enywhere. Sending between Mailboxes on the new Server of course is working. I can see the connectors between old and new Server in the Exchange 2003 Admin Tool, but I cannot find these nowhere on the new server. I have also setup sending connectors at the new server to send out mails directly, but that does not work. In all other areas, the servers are perfectly working together - moving mailboxes between, seeing each other etc. "just" they dont exchange (!) any emails - Any ideas what I missed? I also followed the hints from: Upgrading from Exchange 2003 to Exchange 2010, routing works in one direction only There Emails were transported at least in one direction, in my case they are not transported at all. Both my connectors are up and valid abd have the correct source/target shown on Get-RoutingGroupConnector | FL Kind regards Michael

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  • STOP 0x7b booting from iSCSI

    - by Michael
    Hi, I've a Windows 2008 SBS running. It boots of iSCSI. That setup worked for months until yesterday. I intended to reboot and gained a: STOP 0x0000007b INACCESSIBLE_BOOT_DEVICE and no idea why. My setup hasn't changed. No new controller, no new or changed iSCSI targets, no new Network Card or IP address changes. I had all Windows Updates on it. Last known good: same STOP. Allow unsigned drivers: same STOP. Safe mode (all variants): same STOP. Mount target from a client: works. Filesystem check fine. I booted of the SBS DVD but in computer repair options my target doesn't appear. When i choose setup the target appears. So, how can i diagnose what's going wrong? Any helpful tools? Any hints? Thanks in advance Michael

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  • stock management of assemblys and its sub parts

    - by The Disintegrator
    I have to track the stock of individual parts and kits (assembly) and can't find a satisfactory way of doing this. Sample bogus and hyper simplified database: Table prod: prodID 1 prodName Flux capacitor prodCost 900 prodPrice 1350 (900*1.5) prodStock 3 - prodID 2 prodName Mr Fusion prodCost 300 prodPrice 600 (300*2) prodStock 2 - prodID 3 prodName Time travel kit prodCost 1650 (1350+300) prodPrice 2145 (1650*1.3) prodStock 2 Table rels relID 1 relSrc 1 (Flux capacitor) relType 4 (is a subpart of) relDst 3 (Time travel kit) - relID 2 relSrc 2 (Mr Fusion) relType 4 (is a subpart of) relDst 3 (Time travel kit) prodPrice: it's calculated based on the cost but not in a linear way. In this example for costs of 500 or less, the markup is a 200%. For costs of 500-1000 the markup is 150%. For costs of 1000+ the markup is 130% That's why the time travel kit is much cheaper than the individual parts prodStock: here is my problem. I can sell kits or the individual parts, So the stock of the kits is virtual. The problem when I buy: Some providers sell me the Time Travel kit as a whole (with one barcode) and some sells me the individual parts (with a different barcode) So when I load the stock I don't know how to impute it. The problem when I sell: If I only sell kits, calculate the stock would be easy: "I have 3 Flux capacitors and 2 Mr Fusions, so I have 2 Time travel kits and a Flux Capacitor" But I can sell Kits or individual parts. I have to track the stock of the individual parts and the possible kits at the same time (and I have to compensate for the sell price) Probably this is really simple, but I can't see a simple solution. Resuming: I have to find a way of tracking the stock and the database/program is the one who has to do it (I cant ask the clerk to correct the stock) I'm using php+MySql. But this is more a logical problem than a programing one

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  • Stock management of assemblies and its sub parts

    - by The Disintegrator
    I have to track the stock of individual parts and kits (assemblies) and can't find a satisfactory way of doing this. Sample bogus and hyper simplified database: Table prod: prodID 1 prodName Flux capacitor prodCost 900 prodPrice 1350 (900*1.5) prodStock 3 - prodID 2 prodName Mr Fusion prodCost 300 prodPrice 600 (300*2) prodStock 2 - prodID 3 prodName Time travel kit prodCost 1650 (1350+300) prodPrice 2145 (1650*1.3) prodStock 2 Table rels relID 1 relSrc 1 (Flux capacitor) relType 4 (is a subpart of) relDst 3 (Time travel kit) - relID 2 relSrc 2 (Mr Fusion) relType 4 (is a subpart of) relDst 3 (Time travel kit) prodPrice: it's calculated based on the cost but not in a linear way. In this example for costs of 500 or less, the markup is a 200%. For costs of 500-1000 the markup is 150%. For costs of 1000+ the markup is 130% That's why the time travel kit is much cheaper than the individual parts prodStock: here is my problem. I can sell kits or the individual parts, So the stock of the kits is virtual. The problem when I buy: Some providers sell me the Time Travel kit as a whole (with one barcode) and some sells me the individual parts (with a different barcode) So when I load the stock I don't know how to impute it. The problem when I sell: If I only sell kits, calculate the stock would be easy: "I have 3 Flux capacitors and 2 Mr Fusions, so I have 2 Time travel kits and a Flux Capacitor" But I can sell Kits or individual parts. So, I have to track the stock of the individual parts and the possible kits at the same time (and I have to compensate for the sell price) Probably this is really simple, but I can't see a simple solution. Resuming: I have to find a way of tracking the stock and the database/program is the one who has to do it (I cant ask the clerk to correct the stock) I'm using php+MySql. But this is more a logical problem than a programing one

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  • A jscript variable in a Query

    - by lerac
    Maybe a very simple question. How can I put in this code <Query> <Where> <Eq> <FieldRef Name="Judge_x0020_1" /> <Value Type="Text">mr. R. Sanches</Value> </Eq> </Where> </script> </Query> A variable from jscript in the area of the code where mr. R. Sanches is written. So my jScript contains a dynamic text variable I want to replace mr. R. Sanches with. See where it says THE JAVESCRIPT VAR underneath here: <Query> <Where> <Eq> <FieldRef Name="Judge_x0020_1" /> <Value Type="Text">THE JAVASCRIPT VAR</Value> </Eq> </Where> </script> </Query>

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  • Stock management of assemblies and its sub parts (relations)

    - by The Disintegrator
    I have to track the stock of individual parts and kits (assemblies) and can't find a satisfactory way of doing this. Sample bogus and hyper simplified database: Table prod: prodID 1 prodName Flux capacitor prodCost 900 prodPrice 1350 (900*1.5) prodStock 3 - prodID 2 prodName Mr Fusion prodCost 300 prodPrice 600 (300*2) prodStock 2 - prodID 3 prodName Time travel kit prodCost 1650 (1350+300) prodPrice 2145 (1650*1.3) prodStock 2 Table rels relID 1 relSrc 1 (Flux capacitor) relType 4 (is a subpart of) relDst 3 (Time travel kit) - relID 2 relSrc 2 (Mr Fusion) relType 4 (is a subpart of) relDst 3 (Time travel kit) prodPrice: it's calculated based on the cost but not in a linear way. In this example for costs of 500 or less, the markup is a 200%. For costs of 500-1000 the markup is 150%. For costs of 1000+ the markup is 130% That's why the time travel kit is much cheaper than the individual parts prodStock: here is my problem. I can sell kits or the individual parts, So the stock of the kits is virtual. The problem when I buy: Some providers sell me the Time Travel kit as a whole (with one barcode) and some sells me the individual parts (with a different barcode) So when I load the stock I don't know how to impute it. The problem when I sell: If I only sell kits, calculate the stock would be easy: "I have 3 Flux capacitors and 2 Mr Fusions, so I have 2 Time travel kits and a Flux Capacitor" But I can sell Kits or individual parts. So, I have to track the stock of the individual parts and the possible kits at the same time (and I have to compensate for the sell price) Probably this is really simple, but I can't see a simple solution. Resuming: I have to find a way of tracking the stock and the database/program is the one who has to do it (I cant ask the clerk to correct the stock) I'm using php+MySql. But this is more a logical problem than a programing one

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  • How to identify ideas and concepts in a given text

    - by Nick
    I'm working on a project at the moment where it would be really useful to be able to detect when a certain topic/idea is mentioned in a body of text. For instance, if the text contained: Maybe if you tell me a little more about who Mr Balzac is, that would help. It would also be useful if I could have a description of his appearance, or even better a photograph? It'd be great to be able to detect that the person has asked for a photograph of Mr Balzac. I could take a really naïve approach and just look for the word "photo" or "photograph", but this would obviously be no good if they wrote something like: Please, never send me a photo of Mr Balzac. Does anyone know where to start with this? Is it even possible? I've looked into things like nltk, but I've yet to find an example of someone doing something similar and am still not entirely sure what this kind of analysis is called. Any help that can get me off the ground would be great. Thanks!

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  • constructor function's object literal returns toString() method but no other method

    - by JohnMerlino
    I'm very confused with javascript methods defined in objects and the "this" keyword. In the below example, the toString() method is invoked when Mammal object instantiated: function Mammal(name){ this.name=name; this.toString = function(){ return '[Mammal "'+this.name+'"]'; } } var someAnimal = new Mammal('Mr. Biggles'); alert('someAnimal is '+someAnimal); Despite the fact that the toString() method is not invoked on the object someAnimal like this: alert('someAnimal is '+someAnimal.toString()); It still returns 'someAnimal is [Mammal "Mr. Biggles"]' . That doesn't make sense to me because the toString() function is not being called anywhere. Then to add even more confusion, if I change the toString() method to a method I make up such as random(): function Mammal(name){ this.name=name; this.random = function(){ return Math.floor(Math.random() * 15); } } var someAnimal = new Mammal('Mr. Biggles'); alert(someAnimal); It completely ignores the random method (despite the fact that it is defined the same way was the toString() method was) and returns: [object object] Another issue I'm having trouble understanding with inheritance is the value of "this". For example, in the below example function person(w,h){ width.width = w; width.height = h; } function man(w,h,s) { person.call(this, w, h); this.sex = s; } "this" keyword is being send to the person object clearly. However, does "this" refer to the subclass (man) or the super class (person) when the person object receives it? Thanks for clearing up any of the confusion I have with inheritance and object literals in javascript.

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  • LINQ to Entities for subtracting 2 dates

    - by Michael I
    I am trying to determine the number of days between 2 dates using LINQ with Entity Framework. It is telling me that it does not recognize Subtract on the System.TimeSpan class Here is my where portion of the LINQ query. where ((DateTime.Now.Subtract(vid.CreatedDate).TotalDays < maxAgeInDays)) Here is the error I receive in the VS.NET debugger {"LINQ to Entities does not recognize the method 'System.TimeSpan Subtract(System.DateTime)' method, and this method cannot be translated into a store expression."} Am I doing something wrong or is there a better way to get the number of days between 2 DateTimes in the entity framework? thanks Michael

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  • "Gtk-WARNING **: cannot open display: " when using execve to launch a Gtk program on ubuntu

    - by michael
    Hi, I have the following c program which launches a Gtk Program on ubuntu: #include <unistd.h> int main( int argc, const char* argv[] ) { char *args[2] = { "testarg", 0 }; char *envp[1] = { 0 }; execve("/home/michael/MyGtkApp",args,envp); } I get "Gtk-WARNING **: cannot open display: " and my program is not launched. I have tried setting char *envp[1] = {"DISPLAY:0.0"}; and execute 'xhost +' , I dont' see the 'cannot open display' warning, but my program is still not launched. Does anyone know how to fix my problem? Thank you.

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  • Read half precision float (float16 IEEE 754r) binary data in matlab

    - by Michael
    you have been a great help last time, i hope you can give me some advise this time, too. I read a binary file into matlab with bit16 (format = bitn) and i get a string of ones and zeros. bin = '1 00011 1111111111' (16 bits: 1. sign, 2-6. exponent, 7-16. mantissa) According to ftp://www.fox-toolkit.org/pub/fasthalffloatconversion.pdf it can be 'converted' like out = (-1)^bin(1) * 2^(bin(2:6)-15) * 1.bin(7:16) [are exponent and mantissa still binary?] Can someone help me out and tell me how to deal with the 'eeeee' and '1.mmmmmmmmmm' as mentioned in the pdf, please. Thanks a lot! Michael

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