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  • Creating dll from cpp files with nmake.

    - by Eugene Gavrin
    Hi. There is a problem: i need to compile the dll from all source *.cpp files in a particular folder with a help of nmake. For example, cpp files stored in the folder ".\src", and they must be compiled into one dll. Where i can read about nmake? Or some examples?

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  • DDB unknown file

    - by Ahmad Hajou
    I have a .ddb file that is used as a telephone directory for an application written in flash/VB.net (i guess). The problem is that the application is crashing and my only was to access the application is through the mysterious (*.ddb) file (99% of the application size.) The application contains an also mysterious dll (NK_SQLite.dll). So far I have tried: SQLite Browser tried opening the file in PL/SQL tried opening the file in SQL Server Any ideas about how to solve this issue,

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  • .NET: Writing DataAccess dll

    - by RedsDevils
    I would like to write all data relations processes (general functions regarding with DataAccess via .NET) in dll and I want to use it repeatedly. What kinds of functions should have in that dll? Some want to use Stored Procedures , Some with Statements. Can you all suggest me? Please guide me! Thanks all!

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  • .NET: Wrinting DataAccess dll

    - by RedsDevils
    I would like to write all data relations processes (general functions regarding with DataAccess via .NET) in dll and I wanna use it repeatedly. What kinds of functions should have in that dll? Some want to use Storedprocedures , Some with Statemets. Can you all suggest me? Please guide me! Thanks all!

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  • About inconsistent dll linkage

    - by baris_a
    How can I remove this link warning? You can see code segment that causes this warning. Also Thanks in advance. static AFX_EXTENSION_MODULE GuiCtrlsDLL = { NULL, NULL }; //bla bla // Exported DLL initialization is run in context of running application extern "C" void WINAPI InitGuiCtrlsDLL() { // create a new CDynLinkLibrary for this app new CDynLinkLibrary(GuiCtrlsDLL); // nothing more to do } warning C4273: 'InitGuiCtrlsDLL' : inconsisten t dll linkage I have also export and import definitions, like: #ifdef _GUICTRLS #define GUI_CTRLS_EXPORT __declspec(dllexport) #else #define GUI_CTRLS_EXPORT __declspec(dllimport) #endif

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  • How to find DLL EntryPoint?

    - by Kovu
    Hi, simple question: How I can find out commands for a DLLImport in C#.Net and / or the Entry Points of the DLL? Background: I will use the MobileDevice-Libary from ITunes to send commands to an Iphone. I know round about 90% of the DLL-Commands from another open source project, but there are still 10% left, and I need a command of this 10%.

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  • How to use WndProc from a C++ dll?

    - by Priyank Bolia
    I want to handle some SAPI messages from a DLL, which is some sort of plugin. How to handle messages/events inside a VC++ dll. The SAPI event handling is shown in the example at: http://msdn.microsoft.com/en-us/library/ms720165%28VS.85%29.aspx

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  • Issue using Visual Studio 2010 compiled C++ DLL in Windows 2000

    - by Jon Tackabury
    I have a very simple DLL written in unmanaged C++ that I access from my application. I recently switch to Visual Studio 2010, and the DLL went from 55k down to 35k with no code changes, and now it will no longer load in Windows 2000. I didn't change any code or compiler settings. I have my defines setup for 0x0500, which should include Windows 2000 support. Has anyone else run into this, or have any ideas of what I can do?

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  • adding a dll to a VS 2008 Win32 application

    - by Ayusman
    Hi, I have created a project VC++ in VS 2008. I want to call a certain function in an external dll. How can I add the reference/resource [I am a java guy please forgive if I am using the wrong terms here] to my project so that I can call the functions in the dll. I have gone through several forums and yet have not found a clear solution. Please help. TIA Ayusman

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  • DLL administration

    - by carlos
    I build some dlls to be used in a big application, and have a team working in the dlls heart of the application and another team working in the gui, but i am having a problems in the deployment of the dll's when a change is done, because the gui team needs or copy the new dll to the project folder, or delete the old reference and add the new one. Is there a best practice to deal with this problem? I am using Visual Studio 2008 and devoloping int VB and C# Thanks !!!

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  • DLL entry point

    - by Whyamistilltyping
    The standard DLL entry point is called DllMain. The second param is DWORD ul_reason_for_call. I have looked up on the MSDN to find all the values this can have, the following are obvious: DLL_PROCESS_ATTACH: DLL_THREAD_ATTACH: DLL_THREAD_DETACH: DLL_PROCESS_DETACH: But what about : DLL_PROCESS_VERIFIER When will the entry point be called with this flag and should I worry about it during 'normal' operation of the DLL?

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  • Supporting multiple instances of a plugin DLL with global data

    - by Bruno De Fraine
    Context: I converted a legacy standalone engine into a plugin component for a composition tool. Technically, this means that I compiled the engine code base to a C DLL which I invoke from a .NET wrapper using P/Invoke; the wrapper implements an interface defined by the composition tool. This works quite well, but now I receive the request to load multiple instances of the engine, for different projects. Since the engine keeps the project data in a set of global variables, and since the DLL with the engine code base is loaded only once, loading multiple projects means that the project data is overwritten. I can see a number of solutions, but they all have some disadvantages: You can create multiple DLLs with the same code, which are seen as different DLLs by Windows, so their code is not shared. Probably this already works if you have multiple copies of the engine DLL with different names. However, the engine is invoked from the wrapper using DllImport attributes and I think the name of the engine DLL needs to be known when compiling the wrapper. Obviously, if I have to compile different versions of the wrapper for each project, this is quite cumbersome. The engine could run as a separate process. This means that the wrapper would launch a separate process for the engine when it loads a project, and it would use some form of IPC to communicate with this process. While this is a relatively clean solution, it requires some effort to get working, I don't now which IPC technology would be best to set-up this kind of construction. There may also be a significant overhead of the communication: the engine needs to frequently exchange arrays of floating-point numbers. The engine could be adapted to support multiple projects. This means that the global variables should be put into a project structure, and every reference to the globals should be converted to a corresponding reference that is relative to a particular project. There are about 20-30 global variables, but as you can imagine, these global variables are referenced from all over the code base, so this conversion would need to be done in some automatic manner. A related problem is that you should be able to reference the "current" project structure in all places, but passing this along as an extra argument in each and every function signature is also cumbersome. Does there exist a technique (in C) to consider the current call stack and find the nearest enclosing instance of a relevant data value there? Can the stackoverflow community give some advice on these (or other) solutions?

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  • Issue building C++ DLL with Visual Studio 2010

    - by Jon Tackabury
    I have a very simple DLL written in unmanaged C++ that I access from my application. I recently switch to Visual Studio 2010, and the DLL went from 55k down to 35k with no code changes, and now it will no longer load in Windows 2000. I didn't change any code or compiler settings. I have my defines setup for 0x0500, which should include Windows 2000 support. Has anyone else run into this, or have any ideas of what I can do?

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  • C++ DLL Export: Decorated/Mangled names

    - by Bob
    Created basic C++ DLL and exported names using Module Definition file (MyDLL.def). After compilation I check the exported function names using dumpbin.exe I expect to see: SomeFunction but I see this instead: SomeFunction = SomeFunction@@@23mangledstuff#@@@@ Why? The exported function appears undecorated (especially compared to not using the Module Def file), but what's up with the other stuff? If I use dumpbin.exe against a DLL from any commercial application, you get the clean: SomeFunction and nothing else......

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  • Enable DLL compilation

    - by Kobojunkie
    I have a VB.NET Project, and would like to, as with C# Projects, build and have dll files generated and dumped in the Bin/debug folder. Currently, I have the project configured for ANY CONFIGURATION and ALL CPUS but when I do a build, I still do not have a bin folder or a debug folder containing a DLL. What am I missing here please? Thanks in advance.

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  • link dll to executable

    - by user353707
    How can I link the .dll file to an executable? I do not have the source for the dll nor executable. The two files operate on a 64-bit system. When the executable is ported from another system, I get "The application failed to initialize properly (0xc0150002). Click OK to Terminate the program.

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  • .DLL comments included in the .XML

    - by Lily
    I have a .DLL that i include in my Visual Studio 2008 project. The .DLL came with a .XML file that has all the comments for the properties and functions. How do i make it so that VS loads up these comments as Intellisense, so that i have a definition for the functions?

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