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Search found 307 results on 13 pages for 'nate gates'.

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  • GreenGeeks Customer Review

    GreenGeeks Good or Bad? My opinion on GreenGeeks Hosting? I watched GreenGeeks Web Hosting just after it opened its gates, today the Hosting provider quickly grew to a top provider in the green web... [Author: Chris Bunt - Computers and Internet - May 20, 2010]

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  • Monitor File Changes On Windows System

    - by user10487
    I am looking for a utility that can take a snapshot of the files in directories that I am interested in and then compare that snapshot to the current state of the system and show me any files that have been added, changed, or deleted. Does anyone know of solutions that provide this functionality? Thanks, Nate

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  • How to use USB Key in Xen 5.6 Environment?

    - by Az
    I am looking for a way to use USB key on a guest OS running on a 5.6 Xen Server environment. The catch is that I need to actually detect in the Guest OS (Win2003 Server) like an actual USB Key. Attaching it as a storage drive doesnt work (It is a key with special attributes that servers as a licensing mechanism). Just wondering if anyone has had a similar need and found a good solution? Thanks, Nate

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  • Google I/O 2012 - Android Design for Success

    Google I/O 2012 - Android Design for Success Rachel Garb, Jens Nagel, Nate Streu, Matias Duarte You have a great idea for an Android app. You want it to stand out among hundreds of thousands. You want your users to love it and tell everyone they know. The Android User Experience team is here to help. We'll talk about the Android Design guide and other tricks of the trade for creating apps that delight users and help them accomplish their goals. No design background is required. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 46 5 ratings Time: 01:03:04 More in Science & Technology

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  • How can I get my meshes to work with Bullet Physics?

    - by Molmasepic
    The problem is that I'm trying to use my meshes with Bullet Physics for the collision part of my game. When I attempted doing this method with my GLM(model loading library by nate robins) model, I get a segmentation fault in the debug, so I figured that it doesnt like the coordinate variables of the model. If i use blender to export my model as a collision file, what type of file should I use? I have heard of a .bullet exporter, but i dont know hot to integrate this python script into my Blender 2.5 program.

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  • Fullcalendar jquery plugin Show years on nextYear buttons

    - by Nathan Neff
    I'm using the fullcalendar jquery plugin, and would like to display 2009 and 2011 in the nextYear and prevYear buttons. For exmaple: 2009 May 2010 2011 I know I can put static text on the buttons like this: buttonText: { prevYear: '2009', nextYear: '2011' }, But I would like those years to change, depending on the year that the calendar is currently viewing. There's documentation about 'year' here: http://arshaw.com/fullcalendar/docs/current_date/ but I don't know how to get that 'year' property. Any examples would be appreciated, Thanks, --Nate

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  • Visual Studio 2008 Report Server Project Design View not working.

    - by skynate
    When I create a new Reporting Services report or try to open an existing report (that has been working) in Visual Studio 2008. I cannot view the design. I get no error message and it only shows html code in the "Design View". I've tried reinstalling VS2008 and BIDS, but hasn't worked. This was all working when I last used it 2 weeks ago. -nate

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  • find: Prevent .git folders from printing to STDOUT

    - by Nathan Neff
    Hello, I have a find command that I run, to find files named 'foo' in a directory. I want to skip the ".git" directory. The command below works, EXCEPT, it prints an annoying ".git" any time it skips a .git directory find . ( -name .git ) -prune -o -name 'foo' How can I prevent the skipped ".git" directories from printing to STDOUT? Thanks, --Nate

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  • Microsoft Visual Studio Release History/Timelines/Milestones

    1975 – Bill Gates and Paul Allen write a version of Basic for Altair 8080 1982 – IBM releases BASCOM 1.0 (developed by Microsoft) 1983 – Microsoft Basic Compiler System v5.35 for MS-DOS release 1984 - Microsoft Basic Compiler System v5.36 release 1985 – Microsoft QuickBASIC 1.0 1986 – Microsoft QuickBASIC 1.01, 1.02, 2.00 1987 – Microsoft QuickBASIC 2.01, 3.00, 4.00 1987 – Microsoft BASIC 6.0 1988 – Microsoft QuickBASIC 4.00, 4.00b, 4.50 1989 – Microsoft BASIC Professional Development System 7.0 1990 - Microsoft BASIC Professional Development System 7.1 1991 – Microsoft Visual Basic released May 20-Windows World Convention –Atlanta 1992 – Microsoft Visual Basic 2.0 1993 – Microsoft Visual Basic 3.0 in Standard and Professional versions 1995 – Microsoft Visual Basic 4.0 released, supported the new Windows 95 1997 – Microsoft Visual Basic 5.0 – introduction of IntelliSense 1998 – Microsoft Visual Studio 6.0 that included Visual Basic 6.0 released (first VS) 2002 – Microsoft Visual Basic .NET 7.0 2002 – Visual Studio .NET 2003 – Microsoft Visual Basic .NET 7.1 2003 – Microsoft Visual Studio w/Intellisense 2003 – Visual Studio .NET 2004 – Announce Visual Studios 2005 – Code name Whidbey 2005 – Visual Studio 2005 release w/Extensibility 2005 – Visual Studio Express released 2006 - Expression Tool Set released - devs and designers work together 2006 – Visual Studio Team release – November 30th 2007 – Visual Studio 2008 (code name Orcas) ships November = Video Studio Shell 2010 - Visual Studios (code name Rosario) span.fullpost {display:none;}

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  • Great Programmer Productivity - Accounting for 10,000 fold difference?

    - by TheImpact
    "A great lathe operator commands several times the wage of an average lathe operator, but a great writer of software code is worth 10,000 times the price of an average software writer." - Bill Gates Say there's a "great" software engineer and an "average" software engineer on the same team. How can you account for one engineer being 10,000 times more productive? I can't quite fathom this, given they're both taking on their share of features, bugs and investigations, and consistently deliver with quality. Would my description possibly justify them to be above "average"? "great"? In a corporation like Microsoft, what % of software engineers are "average"? What % "great"?

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  • I'm a CS student, and honestly I don't understand Knuth's books..

    - by Raymond Ho
    I stumbled this quote from Bill Gates: "You should definitely send me a resume if you can read the whole thing." He was talking about The Art of Programming books.. So I was pretty curious and want to read it all but honestly, I don't understand it at all.. I'm really not that highly intellectual being.. So this should be the reason why I can't understand it, but I am eager to learn.. I'm currently reading volume 1 about fundamental algo.. So is there any books out there that are friendly to novice/slow people like me? So I can build up myself and hopefully in the future I can read Knuth's book at ease..

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  • I'm a CS student, and honestly, I don't understand Knuth's books

    - by Raymond Ho
    I stumbled upon this quote from Bill Gates: "You should definitely send me a resume if you can read the whole thing." He was talking about The Art of Programming books. So I was pretty curious and want to read it all. But honestly, I don't understand it. I'm really not that intellectual. So this should be the reason why I can't understand it, but I am eager to learn. I'm currently reading Volume 1 about fundamental algorithms. Are there any books out there that are friendly for novices/slow people like me, which would help to build up my knowledge so that I can read Knuth's book with ease in the future?

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  • Handling buildings in isometric tile based games

    - by MustSeeMelons
    A simple question, to which i couldn't find a definitive answer - how to manage buildings on a tiled map? Should the building be sliced in to tiles or one big image? EDIT: The game is being built from scratch using C++/SDL 2.0, it will be a turn based strategy, something like Fallout 1 & 2 without the hex grid, a simple square grid, where the Y axis is squished by 50%. Buildings can span multiple tiles, the characters move tile by tile. For now, the terrain is completely flat. Some basic functionality is in place, so I'm aiming to advancing the terrain and levels them selves - adding buildings, gates, cliffs, not sure about the elevation.

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  • What's in a Name

    - by PointsToShare
    © 2011 By: Dov Trietsch. All rights reserved Microsoft – What’s in a name?   Long ago I heard a dentist joke. It went like this: A dentist went to a conference and at night he picked this girl and they went to his room. In the morning after, she asked: “Are you a dentist?” “Yes.” Said he. “You must be a very good one.” “I am. How did you guess?” “I didn’t feel a thing!!” That let my wild imagination roam. “Had it been Bill gates,” I thought, “the punch line would have been: ‘Now I know why you called it Microsoft!!” That's All Folks

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  • 12.04 server on home network

    - by dustin mantei
    I need advice to help me with a server install, I'm new to ubuntu and linux in general. I have 6 systems in my house, 5 being windows 7 and this laptop that I am typing on is Linux mint 13 Maya. Question is, my wife will not transition to anything. She is stuck in Gates-land. so, can I make a server with ubuntu 12.04 (burnt disc image last night) so that all systems in my home can access and my mother-in-law in another state can also access with a username? That would be awesome and it may convince the war dept (my wife) to change all the systems in my house to ubuntu/linux. Sorry this is so long winded, but all the questions I have seen on this forum don't answer it completely.

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  • Programmer avec les pieds, ça vous tente ? "SoftStep KeyWorx" améliore la productivité en mettant les orteils à contribution

    Programmer avec les pieds, ça vous tente ? "SoftStep KeyWorx" améliore la productivité en mettant à contribution les orteils Alors que les doigts du développeur se déchaînent à longueur de journée sur les centaines de touches de raccourci de son IDE qu'il maîtrise par coeur, ses pieds restent toujours posés sur le sol, inertes, ou même sur un pouf pour les mieux gâtés. Autant d'appendices inutiles sept heures par jour, voire deux fois plus pour beaucoup de geeks et bourreaux de travail ? Pour Keith McMillen Instruments, c'est du passé grâce à SoftStep KeyWorx, un nouveau gadget USB, destiné à mettre à contribution les pieds pour que la programmation devien...

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  • Microsoft décide de bannir iTunes de Windows, suite à l'arrivée des doubles standards

    Microsoft décide de bannir iTunes de Windows, suite à l'arrivée des doubles standards Bill Gates vient d'annoncer qu'iTunes serait dorénavant banni de son système d'exploitation Windows. Voici ses déclarations officielles sur le sujet : "Au départ, nous étions très satisfaits qu'Apple ai déployé iTunes sur Windows ; nous avons gagné beaucoup d'utilisateurs grâce à cette seule application. Et puis nous avons entendu dire, par une source fiable, qu'Apple utilisait la même base de code pour iTunes Mac que pour la version Windows. Pire encore, il nous est apparu suite à une inspection plus approfondie qu'iTunes n'utilisait même pas l'API Windows ! Apple a conçu son propre système de scroll sans s'insp...

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  • SQL Server Snapshot Replication Subscriber (Editable or Read-Only)

    - by NateReid
    I need to create a copy of my SQL 2008 R2 Enterprise database and have it located on the same server as the original. I will be using this second copy of the database as the target of a mostly read-only website. I understand that if I create this copy of the database using snapshot replication that all data changes in the subscriber database will be overwriten in the event of the next replication. The web application will try to write to this database to record login attempts, etc and will fail if its source database is read-only. In my case I do not need to keep these auditing records and they can therefore be overwriten each time a new snapshot is applied. My question is whether SQL Server forces the subcriber database to be read-only and is there any way around this? Thank you, Nate

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  • Who are the most important people in open-source software? [closed]

    - by poseid
    I am reading a book by Malcolm Gladwell on the circumstances of successful careers. The book argues that Bill Gates, Steve Jobs, Bill Joy and more succesful computer pioneers were born between 1950-1955, and did absolve around 10000 hours of practice before microcomputers became widely available in the 1970s and their fairy tale success story begins. As we are in the age of web 2.0 with new forms of databases and persuasive access to information, who are in your opinion the most succesful computer programmers or scientists of our times, when were they born and to which technologies they had access?

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  • What causes memory fragmentation in .NET

    - by Matt
    I am using Red Gates ANTS memory profiler to debug a memory leak. It keeps warning me that: Memory Fragmentation may be causing .NET to reserver too much free memory. or Memory Fragmentation is affecting the size of the largest object that can be allocated Because I have OCD, this problem must be resolved. What are some standard coding practices that help avoid memory fragmentation. Can you defragment it through some .NET methods? Would it even help?

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  • Server 2003 Functional Domain DFS Replication Problem (Files being moved to conflicted folder for no reason)

    - by Az
    We have 2 Windows 2003 servers configured with a DFS namespace and we are running into problems with the redirected profiles we have setup. Basically, one server is the FSMO master for all roles, and we have another DC that is the DFS namespace primary server. We have profile redirection setup using the \dfsnamespace\userprofile formula. The FSMO master DC locks up occasionally (don't ask :), and when it does, and we bring it back up... All of the user profiles hosted on the DFS namespace get overwritten when a user logs in. The current profile gets moved to the conflicting and deleted items folder. This strikes me as really odd considering the whole point of using DFS was to provide some redundancy in case one server went down. Can anyone help? Thanks in advance! -Nate

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  • Domain Key Entries

    - by natediggs
    More BIND DNS questions. OK, my changes the the zone files are no propagating out. Now I'm having a problem with the domain key entries I'm trying to create. I'm starting by trying to set the domain key policy. To do so I added the following entry to my zone file (actual domain XXX'd out). Based on everything I've read this is properly formatted and should work. When I try to verify the DNS entry for our domain it doesn't how up. _domainkey.XXXX.com TXT "t=y; o=~;" Is there something I'm missing? Nate

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  • BIND9 DNS Records not Propagating

    - by natediggs
    Kind of new to managing DNS via BIND. We have a setup with a master server and a slave server. I've updated the zone file on the primary name server for our domain but the changes aren't propagating over to the secondary server. The funny thing is that I'm making a change in the zone file for a different domain on the server and those changes ARE being propagated to the secondary server. Anyway I can force the change to be made? Also, there was a third nameserver that used to be operational but has been offline for a few months now. I removed it from the zone file for the two domains that have it listed as a name server and it still (over 24 hours later) shows up from time to time when I run a record check. Any help on this would be greatly appreciated. Nate

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  • What would be the level of effort required to implement a screencapture command on a PS3 game?

    - by Sean Scott
    Looking to see what the level of effort is for implementing a screen capture command into PS3 game by a mid-level PS3 game developer. Bonus for a description of what is involved in the process... EDIT Not sure how to get back my question since it was the first but let me clarify some things. @Nate Bross, nope I am not the actor although i've fielded calls for him on occasion @coderanger my intent was to try and speak to other PS3 developers, however coming from a web development no one in my social circle close or extended develops on the PS3. Additionally i'm interested in hearing the effort required in terms of hours so that this information can be passed on to a client. A client who has a game on the PS3 using the unreal engine. Convo with devs sometimes go something like "can you implement feature a" which gets a response "this will take us 8 weeks and an army". Trying to be educated before the ask. I hope that helps If anyone here is a PS3 game dev and would like to respond off site so as not to break NDA that would be awesome. @Roger it would be from within the game, something that users can use. Something akin to the iphone screencap utility. No need to get fancier than that.

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  • techniques for an AI for a highly cramped turn-based tactics game

    - by Adam M.
    I'm trying to write an AI for a tactics game in the vein of Final Fantasy Tactics or Vandal Hearts. I can't change the game rules in any way, only upgrade the AI. I have experience programming AI for classic board games (basically minimax and its variants), but I think the branching factor is too great for the approach to be reasonable here. I'll describe the game and some current AI flaws that I'd like to fix. I'd like to hear ideas for applicable techniques. I'm a decent enough programmer, so I only need the ideas, not an implementation (though that's always appreciated). I'd rather not expend effort chasing (too many) dead ends, so although speculation and brainstorming are good and probably helpful, I'd prefer to hear from somebody with actual experience solving this kind of problem. For those who know it, the game is the land battle mini-game in Sid Meier's Pirates! (2004) and you can skim/skip the next two paragraphs. For those who don't, here's briefly how it works. The battle is turn-based and takes place on a 16x16 grid. There are three terrain types: clear (no hindrance), forest (hinders movement, ranged attacks, and sight), and rock (impassible, but does not hinder attacks or sight). The map is randomly generated with roughly equal amounts of each type of terrain. Because there are many rock and forest tiles, movement is typically very cramped. This is tactically important. The terrain is not flat; higher terrain gives minor bonuses. The terrain is known to both sides. The player is always the attacker and the AI is always the defender, so it's perfectly valid for the AI to set up a defensive position and just wait. The player wins by killing all defenders or by getting a unit to the city gates (a tile on the other side of the map). There are very few units on each side, usually 4-8. Because of this, it's crucial not to take damage without gaining some advantage from it. Units can take multiple actions per turn. All units on one side move before any units on the other side. Order of execution is important, and interleaving of actions between units is often useful. Units have melee and ranged attacks. Melee attacks vary widely in strength; ranged attacks have the same strength but vary in range. The main challenges I face are these: Lots of useful move combinations start with a "useless" move that gains no immediate advantage, or even loses advantage, in order to set up a powerful flank attack in the future. And, since the player units are stronger and have longer range, the AI pretty much always has to take some losses before they can start to gain kills. The AI must be able to look ahead to distinguish between sacrificial actions that provide a future benefit and those that don't. Because the terrain is so cramped, most of the tactics come down to achieving good positioning with multiple units that work together to defend an area. For instance, two defenders can often dominate a narrow pass by positioning themselves so an enemy unit attempting to pass must expose itself to a flank attack. But one defender in the same pass would be useless, and three units can defend a slightly larger pass. Etc. The AI should be able to figure out where the player must go to reach the city gates and how to best position its few units to cover the approaches, shifting, splitting, or combining them appropriately as the player moves. Because flank attacks are extremely deadly (and engineering flank attacks is key to the player strategy), the AI should be competent at moving its units so that they cover each other's flanks unless the sacrifice of a unit would give a substantial benefit. They should also be able to force flank attacks on players, for instance by threatening a unit from two different directions such that responding to one threat exposes the flank to the other. The AI should attack if possible, but sometimes there are no good ways to approach the player's position. In that case, the AI should be able to recognize this and set up a defensive position of its own. But the AI shouldn't be vulnerable to a trivial exploit where the player repeatedly opens and closes a hole in his defense and shoots at the AI as it approaches and retreats. That is, the AI should ideally be able to recognize that the player is capable of establishing a solid defense of an area, even if the defense is not currently in place. (I suppose if a good unit allocation algorithm existed, as needed for the second bullet point, the AI could run it on the player units to see where they could defend.) Because it's important to choose a good order of action and interleave actions between units, it's not as simple as just finding the best move for each unit in turn. All of these can be accomplished with a minimax search in theory, but the search space is too large, so specialized techniques are needed. I thought about techniques such as influence mapping, but I don't see how to use the technique to great effect. I thought about assigning goals to the units. This can help them work together in some limited way, and the problem of "how do I accomplish this goal?" is easier to solve than "how do I win this battle?", but assigning good goals is a hard problem in itself, because it requires knowing whether the goal is achievable and whether it's a good use of resources. So, does anyone have specific ideas for techniques that can help cleverize this AI? Update: I found a related question on Stackoverflow: http://stackoverflow.com/questions/3133273/ai-for-a-final-fantasy-tactics-like-game The selected answer gives a decent approach to choosing between alternative actions, but it doesn't seem to have much ability to look into the future and discern beneficial sacrifices from wasteful ones. It also focuses on a single unit at a time and it's not clear how it could be extended to support cooperation between units in defending or attacking.

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