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  • What are the most common AI systems implemented in Tower Defense Games

    - by the_Dan
    I'm currently in the middle of researching on the various types of AI techniques used in tower defense type games. If someone could be help me in understanding the different types of techniques and their associated advantages. Using Google I already found several techniques. Random Map traversal Path finding e.g. Cost based Traversing Algorithms i.e. A* I have already found a great answer to this type of question with the below link, but I feel that this answer is tailored to FPS. If anyone could add to this and make it specific to tower defense games then I would be truly great-full. How is AI most commonly implemented in popular games? Example of such games would be: Radiant Defense Plant Vs Zombies - Not truly Intelligent, but there must be an AI system used right? Field Runners Edit: After further research I found an interesting book that may be useful: http://www.amazon.com/dp/0123747317/?tag=stackoverfl08-20

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  • Games development with a game loop that's abstracted away

    - by Davy8
    Most game development happens with a main game loop. Are there any good articles/blog posts/discussions about games without a game loop? I imagine they'd mostly be web games, but I'd be interested in hearing otherwise. (As a side note, I think it's really interesting that the concept is almost exclusively used in gaming as far as I'm aware, perhaps that may be another question.) Edit: I realize there's probably a redraw loop somewhere. I guess what I really mean is a loop that is hidden to you. Frames are something you as the developer are not concerned with as you're working on a higher level of abstraction. E.g. someLootItem.moveTo(inventory, someAnimatationType) and that will move from the loot box to your inventory using the specified animation type without the game developer having to worry about the implementation details of that animation. Maybe that's how "real" games end up working, but from reading most tutorials they seem to imply a much more granular level of control is used, but that might just be an artifact of being a tutorial. Edit2: I think most people are misunderstanding what I'm trying to ask, likely because I'm having trouble describing exactly what I'm trying to ask. After some more thinking perhaps what I'm referring to is more along the lines of what I believe is referred to as "scripting" where you're working at a very high level and having some game engine take care of the low level details. For example, take custom maps in Starcraft II or Warcraft III. Many of the "maps" have gameplay that deviates enough from the primary game that they could be considered a separate game written on the same engine. What I'm referring to then is along those lines. I may be wrong because I only dabbed in the Warcraft III editor, but as far as I remember no where in the map editor do you control the game loop, and yet you can create many different games out of it. In my mind, these are games in their own right. If you're playing DotA you don't say you're playing Warcraft III, you say you're playing DotA because that's the actual game you're playing. Such a system may impose limitations that don't exist if you're creating a game from scratch, but it greatly reduces development time because much of the "hard" work has already been done for you. Hopefully that clarifies what I'm asking. Another example of what is I mean, is when you write a web app, of course it communicates through sockets and TCP. But does the average web developer doesn't explicitly write code for connecting sockets. They just need to know about receiving a request and sending a response. There are unique scenarios where you do occasionally need to use raw sockets, but it's generally rare in web development. In a similar fashion, it's very possible to write a game without directly using the game loop, even though one is used behind the scenes. Probably not a AAA title, but there must be hundreds of smaller scale games that can and possibly are written this way. Are there any good resources on writing these "simpler" games?

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  • Humble Bundle Gives You DRM-Free Games at Pay-What-You-Want Prices

    - by Jason Fitzpatrick
    The Humble Bundle is back–score cross-platform games at a pay-what-you-want price and even send the proceeds to charity in the process. Between now and April 2nd, score great independent games like Zen Bound 2 and Avadaon: The Black Fortress with a name-your-price deal courtesy of The Humble Bundle. You pay what you want and specify how you want the money divided among the developers and the Electronic Frontier Foundation/Child’s Play charities. Check out the video above to see the games included in the bundle. All games are cross-platform, available for Windows, Mac, Linux, and Android, and DRM-Free. The Humble Bundle The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos

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  • List of Open Source Java Games for Android

    - by BluFire
    I'm wondering if there are any more opensource games than the ones that you can plainly see when you search a list of open source games for android on google. Such as, is there a good website that has compiled open source games? I don't want an answer of "go google it" or "en.wikipedia.org/wiki/List_of_open_source_Android_applications" it gets really annoying on posts when people just give lazy answers.

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  • What makes games responsive to user input?

    - by zaftcoAgeiha
    Many games have been praised for its responsive gameplay, where each user action input correspond to a quick and precise character movement (eg: super meat boy, shank...) What makes those games responsive? and what prevents other games from achieving the same? How much of it is due to the game framework used to queue mouse/keyboard events and render/update the game and how much is attributed to better coding?

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  • XboxMP Helps You Find Multiplayer Games for the Xbox

    - by Jason Fitzpatrick
    Searching for the perfect versus or cooperative Xbox multiplayer game can be challenging–the game publisher says it plays four but what exactly does that mean? XboxMP catalogs games with detailed breakdowns of what the multiplayer experience actually entails. You can search first generation Xbox games, Xbox 360 games, and Xbox Live Arcade games with a variety of detailed criteria including the number of players it supports for local, system link, and online play (it may be a deal breaker, for example, that the only way to play the game with 4 players is to have two Xboxes or an Xbox live account). In addition to the multiplayer game data each game listing also includes addition information about the general game play including peripheral support and other features. Hit up the link below to check it out and, for more help finding multiplayer cooperative games, make sure to check out previously reviewed Co-Optimus. XBoxMP What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

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  • How to create games with scrolling?

    - by Chandan Shetty SP
    In games like city story or we farm how do they implement scrolling? To do scrolling using UIScrollView the EAGLView size has to be bigger. In those games EAGLView size look like more than 1024*1024. But there is limitation in viewport size in iphone devices(in 3G iphone max is 1024). I played those games in 3G iphone they are working fine. Any idea how they implemented their scrolling mechanism?

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  • How to configure default text selection behavior in Windows XP, 7? (eg. mouse click selects entire word vs. mouse click inserts an active cursor)

    - by Mouse of Fury
    I find the mouse click behavior of Windows XP and Windows 7 annoying and intrusive. I don't remember Windows NT being quite this bad, or MacOS 7 - 10 which I used in the nineties. When I'm using a browser and I click on a text field - for example, the address bar, or a search box - the first thing which happens is the entire field is selected.Subsequent clicks seem to select parts of words, often deciding arbitrarily to exclude or include adjacent punctuation. The same in Excel and other apps, and when trying to rename files, so I'm assuming this behavior comes from a system-wide text handling routine. I frequently want to edit text, cut out or replace odd parts of the insides of words or chunks of sentences, and often find that to get a simple cursor to insert I have to click the mouse up to 4 times in succession. I've had to do a lot of this recently and it has been driving me insane. Is there a place at the system level where this can be configured? In a perfect world, I'd like a single click on a new text area to insert a cursor point, and a rapid double click to select the entire area. Words or text within the area could be selected by inserting a cursor, holding down the mouse button and dragging to the exact point where I want the selection to end - even if that's in the middle of a word. No, I don't need or want Windows to "smart select" a word or sentence for me. I've looked in the Mouse and Accessibility Options control panels (Windows XP). Haven't found anything even close. Thanks -

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  • Google Games Chat, Episode #9

    Google Games Chat, Episode #9 The Google Games Chat (official motto: "Way less fun than actually playing games") is back! We're hoping to deliver another exciting discussion about industry trends and hot new game-related technologies, but there's a pretty good chance it'll just devolve into 45 minutes of awkward silence. From: GoogleDevelopers Views: 0 5 ratings Time: 03:00:00 More in Science & Technology

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  • JQuery click anywhere except certain divs and issues with dynamically added html

    - by jCuga
    I want this webpage to highlight certain elements when you click on one of them, but if you click anywhere else on the page, then all of these elements should no longer be highlighted. I accomplished this task by the following, and it works just fine except for one thing (described below): $(document).click(function() { // Do stuff when clicking anywhere but on elements of class suggestion_box $(".suggestion_box").css('background-color', '#FFFFFF'); }); $(".suggestion_box").click(function() { // means you clicked on an object belonging to class suggestion_box return false; }); // the code for handling onclicks for each element function clickSuggestion() { // remove all highlighting $(".suggestion_box").css('background-color', '#FFFFFF'); // then highlight only a specific item $("div[name=" + arguments[0] + "]").css('background-color', '#CCFFCC'); } This way of enforcing the highlighting of elements works fine until I add more html to the page without having a new page load. This is done by .append() and .prepend() What I suspected from debugging was that the page is not "aware" of the new elements that were added to the page dynamically. Despite the new, dynamically added elements having the appropriate class names/IDs/names/onclicks ect, they never get highlighted like the rest of the elements (which continue to work fine the entire time). I was wondering if a possible reason for why my approach does not work for the dynamically added content is that the page is not able to recognize the elements that were not present during the pageload. And if this is a possibility, then is there a way to reconcile this without a pageload? If this line of reasoning is wrong, then the code I have above is probably not enough to show what's wrong with my webpage. But I'm really just interested in whether or not this line of thought is a possibility.

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  • Running Windows games on Linux gets easier

    <b>Cyber Cynic:</b> "One constant complaint about the Linux desktop is that it doesn't have enough games. That's actually not true. Linux has plenty of games. What these people usually mean is that it doesn't have their favorite Windows games. That's changing now. "

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  • Do games use threads?

    - by Nubcake
    I understand that the concept of how a game runs i.e while (game_loop = true) { //handle events // input/output/sound etc } But it has come to my attention while programming in another HLL is do some games use threads for certain operations? For example take any Pokemon game ; during interaction a textbox appears to display information. Now I've been trying to simulate that sort of textbox and the only way I could have got it to be exactly the same is by using a loop and yes once a loop is started there is no way to handle window events unless they are handled again inside the loop itself. I couldn't have used this loop inside a different thread other than the main one (due to a DirectX limitation) so the only option was to use it inside the main program thread. I was wondering if some games work like this ; do they only use the main program thread and handle events again if they're inside a loop? Edit: I forgot to mention this is about console games not PC games! Thanks Nubcake

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  • WPF ListView ScrollViewer Double-Click Event

    - by Sentax
    Doing the below will reproduce my problem: New WPF Project Add ListView Name the listview: x:Name="lvList" Add enough ListViewItems to the ListView to fill the list completely so a vertical scroll-bar appears during run-time. Put this code in the lvList.MouseDoubleClick event Debug.Print("Double-Click happened") Run the application Double-click on the LargeChange area of the scroll-bar (Not the scroll "bar" itself) Notice the Immediate window printing the double-click happened message for the ListView How do I change this behavior so MouseDoubleClick only happens when the mouse is "over" the ListViewItems and not when continually clicking the ScrollViewer to scroll down/up in the list?

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  • Floating point arithmetic is too reliable.

    - by mcoolbeth
    I understand that floating point arithmetic as performed in modern computer systems is not always consistent with real arithmetic. I am trying to contrive a small C# program to demonstrate this. eg: static void Main(string[] args) { double x = 0, y = 0; x += 20013.8; x += 20012.7; y += 10016.4; y += 30010.1; Console.WriteLine("Result: "+ x + " " + y + " " + (x==y)); Console.Write("Press any key to continue . . . "); Console.ReadKey(true); } However, in this case, x and y are equal in the end. Is it possible for me to demonstrate the inconsistency of floating point arithmetic using a program of similar complexity, and without using any really crazy numbers? I would like, if possible, to avoid mathematically correct values that go more than a few places beyond the decimal point.

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  • trigger jquery click

    - by dio
    Hello everyone, I use jquery to build treeview via ajax which has refreshed automatically every 5 second. And I want after building the tree, one of the branches to be selected automatically. But when I use $('#treeview li span.Running').click(); nothing happen. I catch the click event using $('#treeview li span').live('click',function(){ .... }); I try with jQuery instead of $ and it was unsuccessful. Thank you in advance. BR.

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  • C - floating point rounding

    - by hatorade
    I'm trying to understand how floating point numbers work. I think I'd like to test out what I know / need to learn by evaluating the following: I would like to find the smallest x such that x + 1 = x, where x is a floating point number. As I understand it, this would happen in the case where x is large enough so that x + 1 is closer to x than the next number higher than x representable by floating point. So intuitively it seems it would be the case where I don't have enough digits in the significand. Would this number x then be the number where the significand is all 1's. But then I can't seem to figure out what the exponent would have to be. Obviously it would have to be big (relative to 10^0, anyway).

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  • jquery target link click event

    - by Don
    $('input[name="iplus"]').click(function() { $(ol).append("<a href='#' title='delposition' class='beschr-"+($("#billsumary ol>li").length+1)+"'>l&ouml;schen</a>"); }); Hi, i like to target the created link like $('a[title='delposition']') and assign a click-event like: $("a[title='delposition']").click(function() { alert("Link klicked ..."); }); ...but this dont work? in order to further on retrieve the classname of that link..

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  • MySQL floating point comparison issues

    - by Sharief
    I ran into an issue by introducing floating point columns in the MySQL database schema that the comparisons on floating point values don't return the correct results always. 1 - 50.12 2 - 34.57 3 - 12.75 4 - ...(rest all less than 12.00) SELECT COUNT(*) FROM `users` WHERE `points` > "12.75" This returns me "3". I have read that the comparisons of floating point values in MySQL is a bad idea and decimal type is the better option. Do I have any hope of moving ahead with the float type and get the comparisons to work correctly?

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  • Click Function on jQuery plugin only allows for single click

    - by user1427307
    I've created this simple plugin to add multiple animations on click but the problem is that once the object is clicked it can not repeat the animation by clicking again, i can't figure out why the added class is not removing itself after the click function is complete to allow it to be clicked again and repeat.. any suggestions? (function($) { $.fn.vivify = function(options) { var defaults = { animation: 'bounce', }; var options = $.extend(defaults, options); return this.each(function() { var o = options; var obj = $(this); var animation = o.animation; obj.bind("click", function() { obj.addClass(o.animation); obj.addClass('vivify'); }, function() { obj.removeClass(o.animation); }); }) } })(jQuery);

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  • Wpf button click when application window is not active

    - by byte
    I have a WPF application window with a button (ButtonA) which has a command binding to a View Model property. When another application is launched the focus is lost and application window is deactivated. Clicking ButtonA now doesn’t execute the command but instead only activates the window and sets the focus to the button. 2nd click is required to fire the command. The desired functionality is on click of ButtonA while the application window is not active, the application window activates and command associated with ButtonA is executed. I have also tried removing the command and adding a click handler for test purpose but this displays same behaviour. I appreciate any help with this issue.

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  • focusout not triggering when clicking on another selector with a click

    - by Sean
    I have 2 divs that each have clicks bound to them. when you click on a div a form is displayed (in another div) that allows you to set properties specific to the div that is clicked. I'm using focusout to save the properties to a data object. everything is working perfectly except when i click on the other div. it seems that the click handler on the other div cancels out the focusout of the form field. Has anyone else experienced this? is so what is the proper way to overcome this?

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  • how to view associated click function code

    - by llamerr
    For example, i associate following function with some element $('table#users tbody tr:first #save').click(function(){ $(this).closest('tr').remove(); }); Now, if i don't know where this function is stored, is there a way to view associated with click() code? In above example, i want a way to view that in firebug, or in another way $(this).closest('tr').remove(); If I'm writing in console following, i'm get a link to dom inspector >>> ($('table#users tbody tr:first #save').click) function() but link is for jquery library, not the code i want.

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  • Click at link by address template

    - by Ockonal
    Hello, I'm using Selenium for making some work: script should click at link followed by it's own address. For example, there is a method: clickAndWait. I have to pass it link title. But at my page this title changes, so I have to pass address to click at. Could you help me with this? p.s. I asked this question in selenium group, but still have no answer. upd: For exampe, I have such html-code: <a href="lalala.com">Some changeable title</a> <a href="another.com">Some changeable title</a> And selenium pseudocode: ClickAndWait('Some changeable title') But I have to click at site 'another.com', not 'lalala.com'. And link's title changes every time. Only link address is the same.

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  • Converting byte[] of binary fixed point to floating point value?

    - by Sean Donohue
    I'm reading some data over a socket. The integral data types are no trouble, the System.BitConverter methods are correctly handling the conversion. (So there are no Endian issues to worry about, I think?) However, BitConverter.ToDouble isn't working for the floating point parts of the data...the source specification is a bit low level for me, but talks about a binary fixed point representation with a positive byte offset in the more significant direction and negative byte offset in the less significant direction. Most of the research I've done has been aimed at C++ or a full fixed-point library handling sines and cosines, which sounds like overkill for this problem. Could someone please help me with a C# function to produce a float from 8 bytes of a byte array with, say, a -3 byte offset?

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  • jQuery Hover/Click event on same DIV (Mobile Devices)

    - by Aaron
    I've written a simple script that displays circles over an image. When you hover over a circle it expands to a tooltip. $('div.tooltip').live({mouseenter:function(e){ ... animate tooltip open; },mouseleave:function(e){ ... animate tooltip closed; }}); When you click on the open tooltip it displays a lightbox with more information. $('div.tooltip').live('click',function(e){ ... open related lightbox }); Everything works as it should, except on mobile devices. When I tap the circle to open the tooltip it fires the click event and completely bypasses the mouseenter/mouseexit events. Any ideas would be greatly appreciated :) Thanks

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