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  • How can a non-technical person can learn to write a spec for small projects?

    - by Joseph Turian
    How can a non-technical person learn to write specs for small projects? A friend of mine is trying to outsource some development on a statistics project. In particular, he does a lot of work in excel, and wants to outsource the creation of scripts to do what he now does by hand. However, my friend is extremely non-technical. He is poor at writing technical specs. When he does write a spec, it is written the way you would describe doing something in excel (go to this cell and then copy the value to that cell). It is also overly verbose, and does examples several times. I'm not sure if he properly describes corner cases. The first project he outsourced was a failure. I think he overdescribed some details, but underdescribed corner cases. That and/or the coder he hired didn't think through the corner cases and ask appropriate questions. I'm not sure. I got on IM with him and it took me half an hour to dig out a description that should have taken five minutes or less to describe. I wrote the scripts for him at the end, but didn't examine why his process with the coder failed. He has asked me for help. However, I refuse to get involved, because taking his spec and translating it into clear requirements is 10x more work than executing on a clearly written spec. What is the right way for him to learn? Are there resources he could use? Are there ways he can learn from small, low-pressure practice projects with coders? [edit: Most of his scripts are statistical and data processing oriented. e.g. take this column and run an average over it. Remove these rows under these conditions. So the challenge is different than spec'ing a web app.]

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  • Upgrade to 12.04 results to empty Dash, no date & time either on the top panel

    - by Nicolas
    I've upgraded from Ubuntu netbook remix something to 12.04 LTS, and I've got two issues. (Got an Asus eeePc 32bits, Intel 945GME x86/MMX/SSE2 and Intel Atom CPU N270 @ 1.6Ghz x2) Nothing in the Dash. Only the "home" tab, other tabs are missing. No search results whatsoever. Missing elements in the system panel, privacy and date & time. No date & time on the right corner either. I've tried to reset unity with the terminal but the process was a whole mess full of errors. It did show date & time in the system panel (not on the top-right corner) while the process was going on in the terminal. But then it was such a mess (no more icons on the right corner amongst other things), and the process wouldn't complete, so I had to reboot the computer and get Unity as before, still no date & time and privacy.

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  • Rope Colliding with a Rectangle

    - by Colton
    I have my rope, and I have my rectangles. The rope is similar to the implementation found here: http://nehe.gamedev.net/tutorial/rope_physics/17006/ Now, I want to make the rope properly collide with the rectangle such that the rope will not pass through a rectangle, and wrap around the rectangle and all that good stuff. Currently, I have it set so no rope node can pass through a rect (successfully), however, this means a rope segment can still pass through a block. Ex: So the question is, what can I do to fix this? What I have tried: I create a rectangle between two nodes of a rope, calculate rotation between the nodes, and get myself a transformed rectangle. I can successfully detect a collision between rope segments and a (non-transformed) rectangle. Create a new node or pivot point around the corner of the block, and rearrange nodes to point to the corner node. Trouble is determining what corner the rope segment is passing through. And then the current rope setup goes wonky (based on verlet integration, so a sudden change in position causes the rope to wiggle like a seismograph during a magnitude 8 earth quake.) Among other issues that might be solvable, but its turning into a case by case thing, which doesn't seem right. I think the best answer here would just be a link to a tutorial (I simply can't find any, most lead to box2D or farseer, but I want to at least learn how it works before I hide behind an engine).

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  • Algorithm for detecting windows in a room

    - by user2733436
    I am dealing with the following problem and i was looking to write a Pseudo-code for developing an algorithm that can be generic for such a problem. Here is what i have come up with thus far. STEP 1 In this step i try to get the robot where it maybe placed to the top left corner. Turn Left - If no window or Wall detected keep going forward 1 unit.. if window or wall detected -Turn right -- if no window or Wall detected keep going forward.. if window or wall detected then top left corner is reached. STEP 2 (We start counting windows after we get to this stage to avoid miscounting) I would like to declare a variable called turns as it will help me keep track if robot has gone around entire room. Turns = 4; Now we are facing north and placed on top left corner. while(turns0){ If window or wall detected (if window count++) Turn Right Turn--; While(detection!=wall || detection!=window){ move 1 unit forward Turn left (if window count++) Turn right } } I believe in doing so the robot will go around the entire room and count windows and it will stop once it has gone around the entire room as the turns get decremented. I don't feel this is the best solution and would appreciate suggestions on how i can improve my Pseudo-code. I am not looking for any code just a algorithm on solving such a problem and that is why i have not posted this in stack overflow. I apologize if my Pseudo-code is poorly written please make suggestions if i can improve that as i am new to this. Thanks.

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  • Connecting two monitors at the corners

    - by fastmultiplication
    I am using two separate X screens on two monitors and I would like them to be connected at the lower right corner. That is, if you move to the lower right corner of screen0 the mouse should appear at the upper left of screen1. I do not want an entire edge of each monitor to be permeable to the mouse. I modified the xorg.conf file like so: Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 Screen 1 "Screen1" Relative "Screen0" 1200 1000 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" EndSection (screen 0's resolution is 1280x1024) so there is a bit of overlap. However whenever I move the mouse to the bottom of screen0, the pointer appears at the upper left of screen1. And, the entire top of screen1 is permeable to the mouse and brings it to the lower left corner of screen0. I have tried various numbers in following the "relative" statement - if I put 1280 1024 the mouse does not cross over at all. If I use 1280 1023 the entire right side of screen0 is permeable. I haven't been able to find any documentation about how to explicitly tell the mouse where to crossover - is there some? It seems that xorg is being really aggressive in guessing where the mouse crossover should take place. Does anyone know how to do this? Thanks!

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  • Floated DIVs not flowing properly

    - by NightMICU
    Hi everyone, I am working on a photo gallery, each thumbnail is in its own DIV and floated to the left in a containing DIV. It has been displaying properly up until vertical thumbnails entered the equation. Now, when the next row should start, the first item of the following row is to the left of the last vertical DIV (thumbnail), rather than flush to the left of the containing DIV. Here is the CSS: #galleryBox { width: 650px; background: #fff; margin: auto; padding: 10px; text-align: center; overflow: auto; } .item { display: block; margin: 10px; padding: 20px 5px 5px 5px; float: left; background: url('/images/content_bottom.png') repeat-x scroll bottom #828282; } and the HTML: <div id="galleryBox" class="ui-corner-all"> <div id="file" class="ui-corner-all"> <form name="uploadPhoto" id="uploadPhoto" method="post" action="" enctype="multipart/form-data"> <p><label for="photo">Photo:</label><input type="file" name="photo" id="photo"/></p> <p><label for="caption">Caption: <small>Optional</small></label><input type="text" id="caption" name="caption"/></p> <p align="center"><input type="submit" value="Upload" name="send" id="send" class="addButton ui-state-default ui-corner-all"/></p> </form> <a name="thumbs"></a> </div> <div class="item ui-corner-all"> <a href="http://tapp-essexvfd.org/gallery/photos/201004211802.jpg" class="lightbox" title="test1"> <img src="http://tapp-essexvfd.org/gallery/photos/thumbs/201004211802_thumb.jpg" alt="test1"/></a><br/> <p><span class="label">test1</span></p> </div> <div class="item ui-corner-all"> <a href="http://tapp-essexvfd.org/gallery/photos/201004211803.jpg" class="lightbox" title="test3"> <img src="http://tapp-essexvfd.org/gallery/photos/thumbs/201004211803_thumb.jpg" alt="test3"/></a><br/> <p><span class="label">test3</span></p> </div> </div>

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  • OpenGL not rendering my images to the screen

    - by Brendan Webster
    for some reason my game isn't showing the image I am rendering to the screen. My engine is state based, and at the beginning I set the logo, but it isn't showing on the screen. Here is my method of doing so first I create one image and assign some values to it's preset values. //create one image instance for the logo background O_File.v_Create_Images(1); //set the atributes of the background //first Image O_File.sImage[0].nImageDepth = -30.0f; O_File.sImage[0].sImageLocation = "image.bmp"; //load the images int O_File.v_Load_Images(); Then I load them with DevIL void C_File_Manager::v_Load_Images() { ilGenImages(1, &image); ilBindImage(image); for(int i = 0;i < sImage.size();i++) { success = ilLoadImage(sImage[i].sImageLocation.c_str()); if (success) { success = ilConvertImage(IL_RGBA, IL_UNSIGNED_BYTE); glGenTextures(1, &image); glBindTexture(GL_TEXTURE_2D, image); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, 4, ilGetInteger(IL_IMAGE_WIDTH), ilGetInteger(IL_IMAGE_HEIGHT), 0, ilGetInteger(IL_IMAGE_FORMAT), GL_UNSIGNED_BYTE, ilGetData()); //asign values to the width and height of the image if they are already not assigned if(sImage[i].nImageHeight == 0) sImage[i].nImageHeight = ilGetInteger(IL_IMAGE_HEIGHT); if(sImage[i].nImageWidth == 0) sImage[i].nImageWidth = ilGetInteger(IL_IMAGE_WIDTH); std::cout << sImage[i].nImageHeight << std::endl; const std::string word = sImage[i].sImageLocation.c_str(); std::cout << sImage[i].sImageLocation.c_str() << std::endl; ilLoadImage(word.c_str()); ilDeleteImages(1, &image); } } } and then I apply them to the screen void C_File_Manager::v_Apply_Images() { glMatrixMode(GL_MODELVIEW); glLoadIdentity(); for(int i = 0;i < sImage.size();i++) { //move the image to where it should be on the screen; glTranslatef(sImage[i].nImageX,sImage[i].nImageY,sImage[i].nImageDepth); //rotate image around the 3 axes glRotatef(sImage[i].fImageAngleX,1,0,0); glRotatef(sImage[i].fImageAngleY,0,1,0); glRotatef(sImage[i].fImageAngleZ,0,0,1); //scale the image glScalef(1,1,1); //center the image glTranslatef((sImage[i].nImageWidth/2),(sImage[i].nImageHeight/2),0); //draw the box that will encase the loaded image glBegin(GL_QUADS); //change the color of the loaded image; glColor4f(1,1,1,1); //top left corner of image glNormal3f(0.0,0,0.0); glTexCoord2f (1.0, 0.0); glVertex3f(0,0,sImage[i].nImageDepth); //top right corner of image glNormal3f(1.0,0,0.0); glTexCoord2f (1.0, 1.0); glVertex3f(0,sImage[i].nImageHeight,sImage[i].nImageDepth); //bottom right corner of image glNormal3f(-1.0,0,0.0); glTexCoord2f (0.0, 1.0); glVertex3f(sImage[i].nImageWidth,sImage[i].nImageHeight,sImage[i].nImageDepth); //bottom left corner of image glNormal3f(-1.0,0,0.0); glTexCoord2f(0.0, 0.0); glVertex3f(sImage[i].nImageWidth,0,sImage[i].nImageDepth); glEnd(); } } when I debug there is no errors at all, but yet the images don't show up on the screen, I have positioned the camera at (0,0,-1) and that is where the images should show up. the clipping plane is set 1 to 1000. There is probably some random problem with the code, but I just can't catch it.

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  • Determining explosion radius damage - Circle to Rectangle 2D

    - by Paul Renton
    One of the Cocos2D games I am working on has circular explosion effects. These explosion effects need to deal a percentage of their set maximum damage to all game characters (represented by rectangular bounding boxes as the objects in question are tanks) within the explosion radius. So this boils down to circle to rectangle collision and how far away the circle's radius is from the closest rectangle edge. I took a stab at figuring this out last night, but I believe there may be a better way. In particular, I don't know the best way to determine what percentage of damage to apply based on the distance calculated. Note : All tank objects have an anchor point of (0,0) so position is according to bottom left corner of bounding box. Explosion point is the center point of the circular explosion. TankObject * tank = (TankObject*) gameSprite; float distanceFromExplosionCenter; // IMPORTANT :: All GameCharacter have an assumed (0,0) anchor if (explosionPoint.x < tank.position.x) { // Explosion to WEST of tank if (explosionPoint.y <= tank.position.y) { //Explosion SOUTHWEST distanceFromExplosionCenter = ccpDistance(explosionPoint, tank.position); } else if (explosionPoint.y >= (tank.position.y + tank.contentSize.height)) { // Explosion NORTHWEST distanceFromExplosionCenter = ccpDistance(explosionPoint, ccp(tank.position.x, tank.position.y + tank.contentSize.height)); } else { // Exp center's y is between bottom and top corner of rect distanceFromExplosionCenter = tank.position.x - explosionPoint.x; } // end if } else if (explosionPoint.x > (tank.position.x + tank.contentSize.width)) { // Explosion to EAST of tank if (explosionPoint.y <= tank.position.y) { //Explosion SOUTHEAST distanceFromExplosionCenter = ccpDistance(explosionPoint, ccp(tank.position.x + tank.contentSize.width, tank.position.y)); } else if (explosionPoint.y >= (tank.position.y + tank.contentSize.height)) { // Explosion NORTHEAST distanceFromExplosionCenter = ccpDistance(explosionPoint, ccp(tank.position.x + tank.contentSize.width, tank.position.y + tank.contentSize.height)); } else { // Exp center's y is between bottom and top corner of rect distanceFromExplosionCenter = explosionPoint.x - (tank.position.x + tank.contentSize.width); } // end if } else { // Tank is either north or south and is inbetween left and right corner of rect if (explosionPoint.y < tank.position.y) { // Explosion is South distanceFromExplosionCenter = tank.position.y - explosionPoint.y; } else { // Explosion is North distanceFromExplosionCenter = explosionPoint.y - (tank.position.y + tank.contentSize.height); } // end if } // end outer if if (distanceFromExplosionCenter < explosionRadius) { /* Collision :: Smaller distance larger the damage */ int damageToApply; if (self.directHit) { damageToApply = self.explosionMaxDamage + self.directHitBonusDamage; [tank takeDamageAndAdjustHealthBar:damageToApply]; CCLOG(@"Explsoion-> DIRECT HIT with total damage %d", damageToApply); } else { // TODO adjust this... turning out negative for some reason... damageToApply = (1 - (distanceFromExplosionCenter/explosionRadius) * explosionMaxDamage); [tank takeDamageAndAdjustHealthBar:damageToApply]; CCLOG(@"Explosion-> Non direct hit collision with tank"); CCLOG(@"Damage to apply is %d", damageToApply); } // end if } else { CCLOG(@"Explosion-> Explosion distance is larger than explosion radius"); } // end if } // end if Questions: 1) Can this circle to rect collision algorithm be done better? Do I have too many checks? 2) How to calculate the percentage based damage? My current method generates negative numbers occasionally and I don't understand why (Maybe I need more sleep!). But, in my if statement, I ask if distance < explosion radius. When control goes through, distance/radius must be < 1 right? So 1 - that intermediate calculation should not be negative. Appreciate any help/advice!

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  • 2D Tile based Game Collision problem

    - by iNbdy
    I've been trying to program a tile based game, and I'm stuck at the collision detection. Here is my code (not the best ^^): void checkTile(Character *c, int **map) { int x1,x2,y1,y2; /* Character position in the map */ c->upY = (c->y) / TILE_SIZE; // Top left corner c->downY = (c->y + c->h) / TILE_SIZE; // Bottom left corner c->leftX = (c->x) / TILE_SIZE; // Top right corner c->rightX = (c->x + c->w) / TILE_SIZE; // Bottom right corner x1 = (c->x + 10) / TILE_SIZE; // 10px from left side point x2 = (c->x + c->w - 10) / TILE_SIZE; // 10px from right side point y1 = (c->y + 10) / TILE_SIZE; // 10px from top side point y2 = (c->y + c->h - 10) / TILE_SIZE; // 10px from bottom side point /* Top */ if (map[c->upY][x1] > 2 || map[c->upY][x2] > 2) c->topCollision = 1; else c->topCollision = 0; /* Bottom */ if ((map[c->downY][x1] > 2 || map[c->downY][x2] > 2)) c->downCollision = 1; else c->downCollision = 0; /* Left */ if (map[y1][c->leftX] > 2 || map[y2][c->leftX] > 2) c->leftCollision = 1; else c->leftCollision = 0; /* Right */ if (map[y1][c->rightX] > 2 || map[y2][c->rightX] > 2) c->rightCollision = 1; else c->rightCollision = 0; } That calculates 8 collision points My moving function is like that: void movePlayer(Character *c, int **map) { if ((c->dirX == LEFT && !c->leftCollision) || (c->dirX == RIGHT && !c->rightCollision)) c->x += c->vx; if ((c->dirY == UP && !c->topCollision) || (c->dirY == DOWN && !c->downCollision)) c->y += c->vy; checkPosition(c, map); } and the checkPosition: void checkPosition(Character *c, int **map) { checkTile(c, map); if (c->downCollision) { if (c->state != JUMPING) { c->vy = 0; c->y = (c->downY * TILE_SIZE - c->h); } } if (c->leftCollision) { c->vx = 0; c->x = (c->leftX) * TILE_SIZE + TILE_SIZE; } if (c->rightCollision) { c->vx = 0; c->x = c->rightX * TILE_SIZE - c->w; } } This works, but sometimes, when the player is landing on ground, right and left collision points become equal to 1. So it's as if there were collision coming from left or right. Does anyone know why this is doing this?

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  • Arrrg! MovieClip object refuses to moved in any rational way in as3?

    - by Aaron H.
    I have a MovieClip object, which is exported for actionscript (AS3) in an .swc file. When I place an instance of the clip on the stage without any modifications, it appears in the upper left corner, about half off stage (i.e. only the lower right quadrant of the object is visible). I understand that this is because the clip has a registration point which is not the upper left corner. If you call getBounds() on the movieclip you can get the bounds of the clip (presumably from the "point" that it's aligned on) which looks something like (left: -303, top: -100, right: 303, bottom: 100), you can subtract the left and top values from the clip x and y: clip.x -= bounds.left; clip.y -= bounds.top; This seems to properly align the clip fully on stage with the top left of the clip squarely in the corner of the stage. But! Following that logic doesn't seem to work when aligning it on the center of the stage! clip.x = (stage.stageWidth / 2); etc... This creates the crazy parallel universe where the clip is now down in the lower right corner of the stage. The only clue I have is that looking at: clip.transform.matrix and clip.transform.concatenatedMatrix matrix has a tx value of 748 (half of stage height) ty value of 426 (Half of stage height) concatenatedMatrix has a tx value of 1699.5 and ty value of 967.75 That's also obviously where the movieclip is getting positioned, but why? Where is this additional translation coming from?

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  • Loading JSON-encoded AJAX content into jQuery UI tabs

    - by pocketfullofcheese
    We want our of our AJAX calls in our web app to receive JSON-encoded content. In most places this is already done (e.g. in modals) and works fine. However, when using jQueryUI's tabs (http://jqueryui.com/demos/tabs/) and their ajax functionality, only plaintext HTML can be returned (i.e. from the URLs specified in the a tags below). How do I get the tab function to recognize that on each tab's click, it will be receiving JSON-encoded data from the specified URL, and to load in the .content index of that JSON? $(function() { $('div#myTabs').tabs(); }); <div id="mytabs" class="ui-tabs ui-widget ui-widget-content ui-corner-all"> <ul class="ui-tabs-nav ui-helper-reset ui-helper-clearfix ui-widget-header ui-corner-all"> <li class="ui-state-default ui-corner-top"><a href="/url/one">Tab one</a></li> <li class="ui-state-default ui-corner-top"><a href="/url/two">Tab two</a></li> </ul> </div>

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  • jQuery Datatables throws error when dynamically created row headers

    - by JM4
    I am using the Datatables jquery plugin for one of my projects. For one in particular, the number of columns can vary based on how many children a consumer has (yes I realize normalization and proper technique would insert on another row but it is a client requirement). Datatables must be set up as such: <table> <thead> <tr> <th></th> </tr> </thead> <tbody> <tr> <td></td> </tr> </tbody> </table> my script starts out as: <table cellpadding="0" cellspacing="0" border="0" class="display" id="sortable"> <thead> <tr> <th>parent name</th> <th>parent phone</th> <?php try { $db->beginTransaction(); $stmt = $db->prepare("SELECT max(num_deps) FROM (SELECT count(a.id) as num_deps FROM children a INNER JOIN parents b USING(id) WHERE a.id !=0 GROUP BY a.id) x"); $stmt->execute(); $rows = $stmt->fetchAll(); for($i=1; $i<=$rows[0][0]; $i++) { echo " <th>Child Name ".$i."</th> <th>Date of Birth ".$i."</th> "; } $db->commit(); } catch (PDOException $e) { echo "<p align='center'>There was a system error. Please contact administration.<br>".$e->getMessage()."</p><br />"; } ?> </tr> </thead> In this manner, the final column headers can be 1 or 50 spots long. However, with this dynamic code in place, datatables throws the following error: ""DataTables warning (table id = 'datatable'): Cannot reinitialise DataTable. To retrieve the DataTables object for this table, please pass either no arguments to the dataTable() function, or set bRetrive to true. Alternativly, to destroy old table and create a new one...ETC."' Yes I have set "bRetrieve" : true in the javascript above and that does not do the trick. If I remove the code above, the file "works" fine but it leaves off the necessary columns for my table. Any ideas? Displaying JS <script type="text/javascript" src="//ajax.googleapis.com/ajax/libs/jqueryui/1.8.6/jquery-ui.min.js"></script> <script type="text/javascript" src="../media/js/jquery.dataTables.min.js"></script> <script type="text/javascript" src="../media/js/TableTools/TableTools.js"></script> <script type="text/javascript" src="../media/ZeroClipboard/ZeroClipboard.js"></script> <script type="text/javascript"> $(document).ready(function() { TableToolsInit.sSwfPath = "../media/swf/ZeroClipboard.swf"; oTable = $('#sortable').dataTable({ "bRetrieve": true, "bProcessing": true, "sScrollX": "100%", "sScrollXInner": "110%", "bScrollCollapse": true, "bJQueryUI": true, "sPaginationType": "full_numbers", "sDom": 'T<"clear"><"fg-toolbar ui-widget-header ui-corner-tl ui-corner-tr ui-helper-clearfix"lfr>t<"fg-toolbar ui-widget-header ui-corner-bl ui-corner-br ui-helper-clearfix"ip>' }); }); </script> </head> TOP piece of HTML <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Home</title> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <link rel="stylesheet" type="text/css" href="style.css" /> <link rel="stylesheet" type="text/css" href="default.css" /> <script type="text/javascript" src="//ajax.googleapis.com/ajax/libs/jquery/1.4.3/jquery.min.js"></script> <style type="text/css" title="currentStyle"> @import "TableTools.css"; @import "demo_table_jui.css"; @import "jquery-ui-1.8.4.custom.css"; </style> <script type="text/javascript" src="//ajax.googleapis.com/ajax/libs/jqueryui/1.8.6/jquery-ui.min.js"></script> <script type="text/javascript" src="js/jquery.dataTables.min.js"></script> <script type="text/javascript" src="js/TableTools/TableTools.js"></script> <script type="text/javascript" src="ZeroClipboard/ZeroClipboard.js"></script> <script type="text/javascript"> $(document).ready(function() { TableToolsInit.sSwfPath = "ZeroClipboard.swf"; oTable = $('#sortable').dataTable({ "bRetrieve": true, "bProcessing": true, "sScrollX": "100%", "sScrollXInner": "110%", "bScrollCollapse": true, "bJQueryUI": true, "sPaginationType": "full_numbers", "sDom": 'T<"clear"><"fg-toolbar ui-widget-header ui-corner-tl ui-corner-tr ui-helper-clearfix"lfr>t<"fg-toolbar ui-widget-header ui-corner-bl ui-corner-br ui-helper-clearfix"ip>' }); }); </script> </head> <body bgcolor="#e0e0e0"> <div class="main"> <div class="body"> <div class="body_resize"> <div class="liquid-round"> <div class="top"><span><h2>Details</h2></span></div> <div class="center-content"> <div style="overflow-x:hidden; min-height:400px; max-height:600px; overflow-y:auto;"> <div class="demo_jui"><br /> <table cellpadding="0" cellspacing="0" border="0" class="display" width="100%" id="sortable"> <thead> <tr> <th>First Name</th> <th>MI</th> <th>Last Name</th> <th>Street Address</th> <th>City</th> <th>State</th> <th>Zip</th> <th>DOB</th> <th>Gender</th> <th>Spouse Name</th> <th>Spouse Date of Birth</th> <!-- this part is generated with the php, when removed, datatables works just fine with the rest of the page --> <th>Dependent Child Name 1</th> <th>Dependent Date of Birth 1</th> <th>Dependent Child Name 2</th> <th>Dependent Date of Birth 2</th> <th>Dependent Child Name 3</th> <th>Dependent Date of Birth 3</th> <th>Dependent Child Name 4</th> <th>Dependent Date of Birth 4</th> <th>Dependent Child Name 5</th> <th>Dependent Date of Birth 5</th> <th>Dependent Child Name 6</th> <th>Dependent Date of Birth 6</th> <th>Dependent Child Name 7</th> <th>Dependent Date of Birth 7</th> </tr> </thead> <tbody> <tr> ... UPDATE REGARDING COMMENTS/ANSWERS I have received a number of responses indicating the number of headers may not match the field count in the body. As I mention below, eliminating the php script below altogether would eliminate 5+ fields in the header and without question throw the count match off balance. This DOES NOT however cause an error and in fact "resolves" the issue in that datatables functions properly (even though there is NO header record for 5+ fields in the body.

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  • How to float a <div> echoed in the footer over a <div> located elsewhere (PHP/jQuery/HTML/CSS)

    - by PlasmaFlux
    Hello All! I'm embarking on a major project, but am stuck on a tiny issue at the very start. I'll try to be as concise as possible. I have a PHP script that will be echoing into the footer of the page (the last stuff before a bunch of s containing visible buttons and s containing hidden dialog boxes. The plan is to have the buttons float in the upper-right corner of corresponding s in the main content area of the page. i.e. - button-1 echoed into the footer will float in the corner of content-box-1, and will be tied to the hidden 'dialog-1'. I'll be using jQuery and jQuery UI Dialog throughout the page(s). I'm not sure if that's particularly relevant to this question, but thought it worth mentioning just in case. So my question, put simply, is how do I echo a Button 1 into the footer with PHP, but have it float in the upper-right corner (with maybe 5px margin) of Content 1 is full of content? A picture says a thousand words: As shown above, I want the little blue gear button things in the corner of content pieces, locked and loaded with hidden s containing dialog boxes. Again, the catch is that all buttons and hidden divs will be the very last items echoed into the page footer. I've found plenty of info on how to float divs on top of divs, but all the examples I saw showed the s in close proximity to each other in the page source; not with a hundred lines of source code between the two s I'm not sure if the solution is pure CSS, pure jQuery/jQueryUI or a combination of the two. Any advice will be much appreciated. Thanks!

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  • google maps api v2 - dynamic load (tens of thousands of) markers

    - by Adam
    Hello, how made with JavaScript+PHP+MYSQL and Google Maps API v2 dynamic load of markers? atm I have map follow example http://googlemapsapi.martinpearman.co.uk/infusions/google_maps_api/basic_page.php?map_id=8 but my marker_data_01.php (where are all markers listed - look code of example) have atm 4MB and will only have more, and more. So the question is: how load only this markers to marker_data_01.php (of some other modification of it, can be on same file as map, meaningless, I load it all from MySQL atm) what I look now: so for example (I dont know what number will good but I write this only for show what I wanna made OR JUST something like it), so top left corner for example have position: 10, top right corner for example have position: 30, bottom left corner for example have position: 5, bottom right corner for example have position: 15. -- so load only this markers what are in this box 10-30-5-15 with for example GET, and when I move map for example to 17-12-48-20 box then made next GET request and with this mysql quote and download next markers that what I see now, with this I can have map with unlimited markers, and when will be a lot of markers then clustering can link them, so with this ppl dont will need do "preload" of all markers DB (what have 4mb now and will have more), but only download that what they see at the moment, I know that is possible because a lot sites have it but I am not master of code langs, I know only a bit php and mysql (and html) :) // sorry for my english

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  • How to prevent external translation of a movieclip object on stage in AS3?

    - by Aaron H.
    I have a MovieClip object, which is exported for actionscript (AS3) in an .swc file. When I place an instance of the clip on the stage without any modifications, it appears in the upper left corner, about half off stage (i.e. only the lower right quadrant of the object is visible). I understand that this is because the clip has a registration point which is not the upper left corner. If you call getBounds() on the movieclip you can get the bounds of the clip (presumably from the "point" that it's aligned on) which looks something like (left: -303, top: -100, right: 303, bottom: 100), you can subtract the left and top values from the clip x and y: clip.x -= bounds.left; clip.y -= bounds.top; This seems to properly align the clip fully on stage with the top left of the clip squarely in the corner of the stage. But! Following that logic doesn't seem to work when aligning it on the center of the stage! clip.x = (stage.stageWidth / 2); etc... This creates the crazy parallel universe where the clip is now down in the lower right corner of the stage. The only clue I have is that looking at: clip.transform.matrix and clip.transform.concatenatedMatrix matrix has a tx value of 748 (half of stage height) ty value of 426 (Half of stage height) concatenatedMatrix has a tx value of 1699.5 and ty value of 967.75 That's also obviously where the movieclip is getting positioned, but why? Where is this additional translation coming from?

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  • Get dragged / saved items state back from Sql Server

    - by user571507
    Ok i saw many post's on how to serialize the value of dragged items to get hash and they tell how to save them. Now the question is how do i persist the dragged items the next time when user log's in using the has value that i got eg: <ul class="list"> <li id="id_1"> <div class="item ui-corner-all ui-widget ui-widget-content"> </div> </li> <li id="id_2"> <div class="item ui-corner-all ui-widget ui-widget-content"> </div> </li> <li id="id_3"> <div class="item ui-corner-all ui-widget ui-widget-content"> </div> </li> <li id="id_4"> <div class="item ui-corner-all ui-widget"> </div> </li> </ul> which on serialize will give "id[]=1&id[]=2&id[]=3&id[]=4" Now think that i saved it to Sql server database in a single field called SortOrder. Now how do i get the items to these order again ? the code to make these sort is below,without which people didn't know which library i had used to sort and serialize <script type="text/javascript"> $(document).ready(function() { $(".list li").css("cursor", "move"); $(".list").sortable(); }); </script>

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  • 10 Great Free Icon Packs To Theme Your Android Phone

    - by Chris Hoffman
    Android allows you to customize your home screen, adding widgets, arranging shortcuts and folders, choosing a background, and even replacing the included launcher entirely. You can install icon packs to theme your app icons, too. Third-party launchers use standard app icons by default, but they don’t have to. You can install icon packs that third-party launchers will use in place of standard app icons. How to Use Icon Packs To use icon packs, you’ll need to use a third-party launcher that supports them, such as Nova, Apex, ADW, Go Launcher, Holo Launcher, or Action Launcher Pro. Once you’re using a third-party launcher, you can install an icon pack and go into your launcher’s settings. You’ll find an option that allows you to choose between the icon packs you’ve installed. Many of these icon packs also include wallpapers, which you can set in the normal way. MIUI 5 Icons This icon pack offers over 1900 free icons that are similar to the icons used by the MIUi ROM developed by China’s Xiaomi Tech. The large list of icons is a big plus — this pack will give the majority of your app icons a very slick, consistent look. DCikonZ Theme DCikonZ is a free icon theme that includes a whopping 4000+ icons with a consistent look. This icon theme stands out not just because it’s huge, but also for offering for going in its own direction and avoiding the super-simple, flat look many icon packs use. Holo Icons Holo Icons replaces many app icons with simple, consistent-looking that match Google’s Holo style. If you’re a fan of Android’s Holo look, give it a try. It even tweaks many of the icons from Google’s own apps to make them look more consistent. Square Icon Pack Square Icon Pack turns your icons into simple squares. Even Google Chrome becomes an orb instead of a square. This makes every icon a consistent size and offers a unique look. The icons here almost look a bit like the small-size tiles available on Windows Phone and Windows 8.1. The free version doesn’t offer as many icons as the paid version, but it does offer icons for many popular apps. Rounded Want rounded icons instead? Try the Rounded icon theme, which offers simple rounded icons. The developer says they’re inspired by the consistently round icons used on Mozilla’s Firefox OS. Crumbled Icon Pack Crumbled Icon Pack applies an effect that makes icons look as if they’r crumbling. Rather than theming individual icons, Crumbled Icon Pack adds an effect to every app icon on your device. This means that all your app icons will be themed and consistent. Dainty Icon Pack Is your Android home screen too colorful? Dainty Icon Pack offers simple, gray-on-white icons for over 1200 apps. It’d be ideal over a simple background. The contrast may be a bit low here with the gray-on-white, but it’s otherwise very slick. Simplex Icons Simplex Icons offers more contrast, with black-on-gray icons. This icon pack could simplify busy home screens, allowing photographic wallpapers to come through. Min Icon Set Min attempts to go as minimal as possible, offering simple white icons for over 570 apps. It would be ideal over a simple wallpaper with app names hidden in your launcher, offering a calming, minimal home screen. For apps it doesn’t recognize, it will enclose part of the app’s icon in a white circle. Elegance Elegance goes in another direction entirely, offering icons that incorporate more details and gradients rather than going for minimalism. Its over 1200 icons offer another good option for people who aren’t into the minimal, flat look. Icon pack designers generally have to create and include their own icons to replace icons associated with specific apps, so you’ll probably find a few of your app icons aren’t replaced with most of these themes. Of course, a standard Android phone without an icon pack doesn’t have consistent icons, either. Even if all the icons in your app drawer aren’t themed, the few app icons you have on your home screen will be if you use widely used apps.     

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  • reload a div after submitting a form

    - by pradeep
    i have code like this. which is actually a form .which lets user updates his ratings . once he clicks on update or save . i do a ajax and save his ratings and give him the success message. but how can i refresh this div to show his new ratings and i need to block update / save for this user for next 2 mins .how do i do it ? i use jquery framework $myresult .= ''; $myresult .= '<form name =\'form1\' id=\'form1\' method = \'POST\' action=\''.$_SERVER['php_self'] .'\'>'; /* actual rating table - start - actual rate/update */ $myresult .= '<table id=\'rounded-corner\'>'; /* thead - start */ $myresult .= '<thead>'; $myresult .= '<tr>'; $myresult .= '<th width=\'30%\' class=\'rounded-company\' scope=\'col\'><span style=\'font: normal 18px Arial, Helvetica, sans-serif; color:#FFF;\'>Ratings</span></th>'; $myresult .= '<th width=\'70%\' colspan=\'2\'class=\'rounded-q4\' scope=\'col\'></th>'; $myresult .= '</tr>'; $myresult .= '</thead>'; /* thead - end */ /* tbody - start */ $myresult .= '<tbody>'; unset($i); /*start printing the table wth feature and ratings */ for ($i = 1 ; $i < $numProperties; $i++){ if($master_rating_properties['rating'.$i.'_name']){ $myresult .= '<tr>'; /*fetch ratings and comments - 1st make it to null */ $indfeature = 0; $comment = ''; $indfeature = $user_ratings['rating'.$i]; if($indfeature == NULL){ $indfeature = 0; } $comment = $user_ratings['rating'.$i.'_comment']; $myresult .= '<td width=\'22%\'>'; $myresult .= $master_rating_properties['rating'.$i.'_name'].' ( '.$indfeature.' )'; $myresult .= '</td>'; $myresult .= '<td colspan=\'0\' width=\'38%\' >'; if(($userId != '0') && (is_array($user_ratings))) { $tocheck = $indfeature; } else { $tocheck = '0'; } for($k = 0.5; $k <= 10.0; $k+=0.5){ $tocheck = roundOff($tocheck); if(($tocheck) == $k) { $chk = "checked"; } else { $chk = ""; } $myresult .= '<input class=\'star {split:2}\' type=\'radio\' name=\'rating'.$i.'\' id=\'rating'.$i.''.$k.'\' value=\''. $k .'\' '.$chk.' title=\''. $k.' out of 10 \' '.$disabled.' \' />'; } /* for k loop end */ $myresult .= '</td>'; $myresult .= '<td width=\'40%\'>'; $myresult .= '<input title=\'Reason for this Rating.. \'type=\'text\' size=\'25\' name=\'comment'.$i.'\' id=\'comment'.$i.'\' style=\'display:;\' maxlength=\'255\' value="'.$comment.'">'; $myresult .= '</td>'; $myresult .= '</tr>'; } /* end if loop */ } /* end i for loop */ $myresult .= '</tbody>'; /* end tbody */ /* footer round corner start */ $myresult .= '<tfoot>'; $myresult .= '<tr>'; $myresult .= '<td class=\'rounded-foot-left\'>&nbsp;</td>'; $myresult .= '<td class=\'rounded-foot-right\' colspan=\'4\' >'; if(($userId != '0') && (is_array($user_ratings))) { $myresult .= '<input type=\'button\' id=\'update_form\' value=\'Update\'>'; } else { $myresult .= '<input type=\'button\' id=\'save_form\' value=\'Save\'>'; } $myresult .= '</td>'; $myresult .= '</tr>'; $myresult .= '</tfoot>'; $myresult .= '</table>'; /*round corner table end */ $myresult .= '</form>'; /*end the form to take ratings */ $myresult .= '</div>'; /*end 2nd tab */

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  • How to access the Quick Link / Admin Menu in Windows 8 using touch?

    - by it depends
    In Windows 8 and Windows RT you can right-click in the bottom-left corner to access a menu of commonly used desktop links. You can access the same menu with the keyboard using Windows+X. Is there a way to access this menu using touch? I have a Surface RT and have tried a number of gestures in the corner (e.g., press and hold, swipe down) on both the Desktop and the Start Screen without any luck.

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  • Excel 2007 - Closing Using The Close Button When Using Personal.xlsb To Store Marcos

    - by XXXXXXXXXXXXXXXXX
    When I create and store macros in Excel 2007 using the Personal file in the XLstart folder then open and go to close Excel using the close buttom in the upper right hand corner I now have to click it twice to completely close Excel however if I use the Excel Exit button by clicking on the Office 2007 button first Excel will close on one. Is there away I can store macros for use with all workbooks I open with Excel and be able to close on one from the close button in the upper right hand corner after saving the current workbook I have be working on?

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  • Kubuntu - Can't move/max/min windows

    - by GregH
    All of a sudden it seems when ever I open a window on my Kubuntu (9.10) system, the windows dock in the upper left corner and can't be moved. There is nor border on the windows, no min/max/close buttons in the upper right corner of the windows. I tried opening a term window but it seems I can't type in the window. Any ideas what might be causing this?

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  • How can I disable the css {position:fixed} side-bar on Slashdot?

    - by Tom
    When I look at a story on Slashdot, I see a side-bar that sits constantly in the upper-left corner. Every time I open a story, I have to click on the "slash" sign in its upper-right corner. How can I disable it, so it will always have css position absolute, relative or static? Is there an option for it? Because I find it is slowing my browser down when I am scrolling the page. Thank you, Tom

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  • jQuery UI Tabs Plugin Broke

    - by Warren J Thompson
    We are using the jquery ui tabs arrow plugin from this fiddle: http://jsfiddle.net/dECtZ/282/, but like many plugins, it breaks with the latest version of jQuery. We were able to get the csscur to work, but still get the following error in the jquery core (line 353): Uncaught TypeError: Cannot assign to read only property 'length' of function (e,t){if(!this._createWidget)return new o(e,t);arguments.length&&this._createWidget(e,t)} Code is as follows: (function($, undefined) { if (!$.xui) { $.xui = {}; } var tabs = $.extend({}, $.ui.tabs.prototype), _super = { _create: tabs._create, _destroy: tabs._destroy, _update: tabs._update }; $.xui.tabs = $.extend(tabs, { options: $.extend({}, tabs.options, { scrollable: false, changeOnScroll: false, closable: false, resizable: false, resizeHandles: "e,s,se" }), _create: function() { var self = this, o = self.options; _super._create.apply(self); if (o.scrollable) { self.element.addClass("ui-tabs-scrollable"); var scrollContainer = $('<div class="ui-tabs-scroll-container"></div>').prependTo(this.element); self.header = $('<div class="ui-tabs-nav-scrollable ui-widget-header ui-corner-all"></div>').prependTo(scrollContainer); var nav = self.element.find(".ui-tabs-nav:first").removeClass("ui-widget-header ui-corner-all").appendTo(this.header); var arrowsNav = $('<ol class="ui-helper-reset ui-helper-clearfix ui-tabs-nav-arrows"></ol>').prependTo(self.element); var navPrev = $('<li class="ui-tabs-arrow-previous ui-state-default ui-corner-bl ui-corner-tl" title="Previous"><a href="#"><span class="ui-icon ui-icon-carat-1-w">Previous tab</span></a></li>').prependTo(arrowsNav).hide(), navNext = $('<li class="ui-tabs-arrow-next ui-state-default ui-corner-tr ui-corner-br" title="Next"><a href="#"><span class="ui-icon ui-icon-carat-1-e">Next tab</span></a></li>').appendTo(arrowsNav).hide(); var scrollTo = function(to, delay) { var navWidth = 0, arrowWidth = navPrev.outerWidth(), marginLeft = -(parseInt(nav.css("marginLeft"), 10)), hwidth = self.header.width(), newMargin = 0; nav.find("li").each(function() { navWidth += $(this).outerWidth(true); }); if (to instanceof $.Event) { } else { newMargin = marginLeft+to; if (newMargin > (navWidth-hwidth)) { newMargin = (navWidth-hwidth); } else if (newMargin < 0) { newMargin = 0; } nav.stop(true).animate({ marginLeft: -(newMargin) }, delay, function(){ $(window).trigger("resize.tabs"); }); } } var holdTimer = false; navPrev.add(navNext).bind({ "click": function(e) { var isNext = this === navNext[0]; e.preventDefault(); if (o.changeOnScroll) { self.select(self.options.selected + (isNext ? 1 : -1)); } else { if (!holdTimer) scrollTo(isNext ? 150 : -150, 250); } }, "mousedown": function(e){ if (!o.changeOnScroll) { var isNext = this === navNext[0], duration = 10, pos = 15, timer; if (holdTimer) clearTimeout(holdTimer); holdTimer = setTimeout(timer = function(){ scrollTo(isNext ? pos : -(pos), duration); holdTimer = setTimeout(arguments.callee, duration); }, 150); } }, "mouseup mouseout": function(e){ if (!o.changeOnScroll) { clearTimeout(holdTimer); holdTimer = false; nav.stop(); } } }); self.header.bind('mousewheel', function(e, d, dX, dY) { e.preventDefault(); if (d === -1) { navNext.click(); } else if (d === 1) { navPrev.click(); } }); $(window).bind("resize.tabs", function(e) { var navWidth = 0; var arrowWidth = navPrev.outerWidth(); nav.find("li").each(function() { navWidth += $(this).outerWidth(true); }); var marginLeft = -(parseInt(nav.css("marginLeft"), 10)), hwidth = self.header.width(); if (navWidth > (hwidth+marginLeft)) { self.header.addClass("ui-tabs-arrow-r"); navNext.show("fade"); if (marginLeft > 0) { self.header.addClass("ui-tabs-arrow-l"); navPrev.show("fade"); } else { self.header.removeClass("ui-tabs-arrow-l"); navPrev.hide("fade"); } } else { self.header.removeClass("ui-tabs-arrows ui-tabs-arrow-l"); navNext.hide("fade"); if (marginLeft > 0) { self.header.addClass("ui-tabs-arrow-l"); navPrev.show("fade"); } else { self.header.removeClass("ui-tabs-arrow-l"); navPrev.hide("fade"); } } }).trigger("resize.tabs"); arrowsNav.find("li").bind({ "mouseenter focus": function(e) { $(this).addClass("ui-state-hover"); }, "mouseleave blur": function(e) { $(this).removeClass("ui-state-hover"); } }); this.anchors.bind("click.tabs", function(){ var li = $(this).parent(), arrowWidth = navPrev.outerWidth(), width = li.outerWidth(true), hwidth = self.header.width(), pos = li.position().left, marginLeft = -(parseInt(nav.stop(true,true).css("marginLeft"),10)), newMargin = -1; if (li.index() === 0) { newMargin = 0; } else if ((pos+width) >= (hwidth+marginLeft)) { newMargin = pos-hwidth+width; if ((li.index()+1) < nav.find("li").length) { newMargin += arrowWidth; } } else if (pos < marginLeft) { newMargin = pos-arrowWidth; } if (newMargin > -1) { nav.animate({ marginLeft: -(newMargin) }, 250, function(){ $(window).trigger("resize.tabs"); }); } }); } return self; }, _update: function(){ console.log(arguments); _super._update.apply(this); } }); $.widget("xui.tabs", $.xui.tabs); })(jQuery); $(function() { $("#tabs").tabs({ scrollable: true, changeOnScroll: false, closable: true }); $("#switcher").themeswitcher(); });

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  • WPF: How to get the event when one FrameworkElement comes in contact with other FrameworkElement

    - by Raghav
    I am developing a small application with images and trash box icon on right hand bottom. I have multiple images floating in the main window, and using mouse I can move image from one corner to other corner of window, left, right, top and bottom. I can't figure out how do I catch an event when a image touches and panel (with trash box image), in the right hand corner. Does anybody knows which event or handler to listen? This is not a drag and drop case since my images are floating so no point using drag and drop. Thank you

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  • make changes to html before append with jquery

    - by Pradyut Bhattacharya
    I m calling a page using ajax and making changes to it using jquery but the changes are not reflected after appending(append) it to a div as the changes are done to the html but the html var remains the same. how do i make the changes to the html var and then append to the DOM if i use the code directly to the DOM then there will be changes in the previous elements in the DOM the code $.ajax({ type: "POST", url: 'more_images.jsp', data: ({uid:uid, aid:aid, imgid:imgid}) , cache: false, success: function(html) { html = $.trim(html); $(html).filter('.corner-all').corner('5px'); $(html).filter('ol.c_album > li .img_c').corner('3px'); $(html).filter("ol.c_album > li ").find('a').attr('target', '_blank'); $('#images_list').append(html); } }); thanks Pradyut

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