Search Results

Search found 6897 results on 276 pages for 'samsung mobile'.

Page 10/276 | < Previous Page | 6 7 8 9 10 11 12 13 14 15 16 17  | Next Page >

  • A Visual Studio tool eliminating the need to rewrite for web and mobile

    - by Visual WebGui
    We have already covered the BYOD requirements that an application developer is faced with, in an earlier blog entry ( How to Bring Your Own Device (BYOD) to a .NET application ). In that entry we emphasized the fact that application developers will need to prepare their applications for serving multiple types of devices on multiple platforms, ranging from the smallest mobile devices up to and beyond the largest desktop devices. The experts prediction is that in the near future we will see that the...(read more)

    Read the article

  • Videos of my MonoTouch and Mono and Mobile sessions from NDC 2011

    - by Chris Hardy (ChrisNTR)
    Two weeks ago, I was in Oslo, Norway getting ready to present a few talks at the Norwegian Developer's Conference 2011 and now two weeks later, it's about time I point you to my MonoTouch and Mono and Mobile talks from the conference! First I would like to thanks for everyone involved with the conference, the hosts, the staff, the speakers and the attendees. There was so many great talks going on that you're forced to download the videos afterwards! All the videos from the conference are up on the...(read more)

    Read the article

  • ADF Mobile on BlackBerry

    - by Duncan Mills
    Worth checking out: Luc Bors has an article on OTN covering the use of both browser based and native applications written with ADF on BlackBerry. A great overview and of course perfectly timed for you to try this out yourself using the new ADF Mobile Client extension which is available as a technical preview with Oracle JDeveloper PatchSet .

    Read the article

  • Ubuntu 12.04 can't detect internal mobile broadband (Gobi 2000)

    - by Anega
    Hi I have been trying Ubuntu to detect and connect using the buit in mobile broadband capability in my HP 110 netbook but until now nothing seems to work Output of lspci command: 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev e2) 00:1f.0 ISA bridge: Intel Corporation 82801GBM (ICH7-M) LPC Interface Bridge (rev 02) 00:1f.2 SATA controller: Intel Corporation 82801GBM/GHM (ICH7-M Family) SATA Controller [AHCI mode] (rev 02) 01:00.0 Network controller: Broadcom Corporation BCM4312 802.11b/g LP-PHY (rev 01) 02:00.0 Ethernet controller: Atheros Communications Inc. AR8132 Fast Ethernet (rev c0) Output of lsusb command: Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 002: ID 1fea:0008 Bus 005 Device 002: ID 03f0:2a1d Hewlett-Packard Bus 001 Device 005: ID 03f0:241d Hewlett-Packard Gobi 2000 Wireless Modem (QDL mode) So far I have been trying what is intended on several pages, trying to update firmware using wine and then moving .mda or whatever files the update package GobiInstaller.mdi throws out. The results are always the same: After running Output of wine msiexec /a GobiInstaller.msi /qb TARGETDIR="c:\temp" fixme:advapi:GetCurrentHwProfileA (0x33fba8) semi-stub fixme:heap:HeapSetInformation (nil) 1 (nil) 0 fixme:win:RegisterDeviceNotificationA (hwnd=0x13e250, filter=0xf7e984,flags=0x00000001) returns a fake device notification handle! fixme:heap:HeapSetInformation (nil) 1 (nil) 0 fixme:heap:HeapSetInformation (nil) 1 (nil) 0 fixme:advapi:RegisterEventSourceW ((null),L"Bonjour Service"): stub fixme:advapi:ReportEventA (0xcafe4242,0x0004,0x0000,0x00000064, (nil),0x0001,0x00000000,0x79e58c,(nil)): stub fixme:advapi:ReportEventW (0xcafe4242,0x0004,0x0000,0x00000064, (nil),0x0001,0x00000000,0x12e6d0,(nil)): stub fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub fixme:winsock:WSAIoctl -> SIO_ADDRESS_LIST_CHANGE request: stub fixme:iphlpapi:DeleteIpForwardEntry (pRoute 0x79e920): stub fixme:iphlpapi:CreateIpForwardEntry (pRoute 0x79e958): stub fixme:advapi:ReportEventA (0xcafe4242,0x0004,0x0000,0x00000064, (nil),0x0001,0x00000000,0x79e58c,(nil)): stub fixme:advapi:ReportEventW (0xcafe4242,0x0004,0x0000,0x00000064, (nil),0x0001,0x00000000,0x12e6d0,(nil)): stub fixme:service:EnumServicesStatusW resume handle not supported fixme:service:EnumServicesStatusW resume handle not supported fixme:advapi:ReportEventA (0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0x79e58c,(nil)): stub fixme:advapi:ReportEventW (0xcafe4242,0x0004,0x0000,0x00000064, (nil),0x0001,0x00000000,0x12e6d0,(nil)): stub fixme:netapi32:NetGetJoinInformation Semi-stub (null) 0x79e644 0x79e63c fixme:winsock:WSAIoctl WS_SIO_UDP_CONNRESET stub fixme:storage:create_storagefile Storage share mode not implemented. err:msi:ITERATE_Actions Execution halted, action L"_693CD41C_A4A2_4FA1_8888_FC56C9E6E13B" returned 1603 err:rpc:I_RpcGetBuffer no binding err:rpc:I_RpcGetBuffer no binding andres@andres-HP-Mini-110-1100:~/.wine/drive_c/Qualcomm$ fixme:advapi:ReportEventA (0xcafe4242,0x0004,0x0000,0x00000064,(nil),0x0001,0x00000000,0x79e588,(nil)): stub fixme:advapi:ReportEventW (0xcafe4242,0x0004,0x0000,0x00000064, (nil),0x0001,0x00000000,0x12e6d0,(nil)): stub And creates 2 empty folders, I have been trying hard and I am not sure if I am doing it the way it should be. Thanks

    Read the article

  • Tellago Technology Days: Enterprise Mobile Backend as a Service

    - by gsusx
    Last week, as part of Tellago's Technology Update, I delivered a presentation about the modern enterprise mobility powered by cloud-based, mobile backend as a service models. During the presentation we covered some of the most common enterprise mBaaS patterns that can be implemented using current technologies. Below you can find the slide deck I used during the presentation. Feel free to take a look and send me some feedbck....(read more)

    Read the article

  • Extremely large spike in traffic on the 1st - 4th of every month from mobile browsers

    - by wsanville
    I've noticed that on the 1st - 4th of the recent months (since January), several sites I maintain are getting thousands of requests from mobile browsers, whereas throughout the rest of the month, the numbers are in the single or double digits. Has anybody else noticed this sort of behavior? I don't have the exact user agents logged, but my analysis software (WebTrends) reports the traffic as mostly iPhone/iPad/iPod, Android, and Blackberry.

    Read the article

  • Is jQuery Mobile a lightweight version of original jQuery or jQuery UI?

    - by Jitendra Vyas
    Is jQuery Mobile a lightweight version of original jQuery or jQuery UI? Is it a mobile version of jQuery? Whatever we can do with jQuery all possible with jQuery mobile? Will all jQuery selectors work with jQuery mobile? And if I want to use according like this http://www.mix26.com/demo/accordion/index.htm on latest mobiles. Is it possible to make same effect with "jQuery Mobile" library? or I will have to use desktop version of jQuery? On mobile web development, When we should use jQuery and when jQuery Mobile?

    Read the article

  • Disable mobile page redirection for SharePoint 2013

    - by Sahil Malik
    SharePoint, WCF and Azure Trainings: more information SharePoint 2013 (foundation too), detects requests from mobile devices and automatically changes the uRL of the requested non mobile page to its mobile substitute. This logic is now built into SPRequestModule. The mobile view is pretty damned amazing. Even though the set of pages for mobile access is completely different, SharePoint has an entirely separate set of controls for the mobile pages. These are in the Microsoft.SharePoint.MobileControls namespace which inherit from Microsoft ASP.NET controls in the System.Web.UI.MobileControls namespace. These Mobile pages can even use mobile Web Part adapters to mimic the behavior of webparts on mobile webpart pages. Read full article ....

    Read the article

  • Is my project a web site or a mobile app?

    - by Evik James
    I am a web developer. I have been developing web sites professionally for 15+ years using ColdFusion, SQL Server, and jQuery. I am doing a project for a client that uses the above technologies. The site has a mobile facet too. For that, I am using jQuery Mobile. The site enables retail store personnel to gather a store customer's preferences using any smart phone or tablet. The store personnel just needs to access a special link via a QR code and a login. Anyone can easily access the site from a PC's browser, too. Some sources suggest that mobile apps must be downloaded and installed using a third party, such as from Google, Amazon, or Apple. Others sources suggest that any information designed for use on mobile device is a mobile app. Regarding the site that is specifically designed for use by mobile devices that extensively uses jQuery Mobile, is this a "web site" or a "mobile app"? What is the "proper" description for this type of site? My customer insists that it is one and not the other. I insist that it is the other and not the one. Can you help me clarify this?

    Read the article

  • I want to create a mobile content for mobile users, any help?

    - by Husni Mubarak
    I am new to mobile content developing, but i want to create a mobile content that would allow mobile phone users buy have a money account on thir mobile phones, this is by using their airtime to turn into some kind of money account they will create on their phone. so they can use that account to do transactions with their mobile phone, and also they can also transfer funds from one their mobile phones to another mobile phones. How and where do i start? Help pleasssssssssssssss?

    Read the article

  • C# window application : How to validate mobile no.

    - by SAMIR BHOGAYTA
    //First : Simple Method private void textBox1_KeyPress(object sender, KeyPressEventArgs e) { if (char.IsDigit(e.KeyChar) == true) { if (textBox1.Text.Length 10) { MessageBox.Show("Invalid Indian Mobile Number !!"); txtPhone.Focus(); } } //With the help of JavaScript function phone_validate(phone) { var phoneReg = ^((\+)?(\d{2}[-]))?(\d{10}){1}?$; if(phoneReg.test(phone) == false) { alert("Phone number is not yet valid."); } else { alert("You have entered a valid phone number!"); } }

    Read the article

  • Marketing iOS games (and other mobile platforms)

    - by MrDatabase
    I'd like to market my existing and/or upcoming mobile games. Specifically I want to have a "revenue sharing" agreement w/ the "marketing company"... i.e. I don't want to pay anything up front... and I'm will to give the marketing company a sizable chunk of the revenue (say up to 50%). Is a publisher the only entity that does this? Or do marketing companies exist that would be interested in this type of arrangement?

    Read the article

  • How to make a battle system in a mobile indie game more fun and engaging

    - by Matt Beckman
    I'm developing an indie game for mobile platforms, and part of the game involves a PvP battle system (where the target player is passive). My vision is simple: the active player can select a weapon/item, then attack/use, and display the calculated outcome. I have a concept for battle modifiers that affect stats to make it more interesting, but I'm not convinced the vision is complete. I've received some inspiration from the game engine that powers Modern War/Kingdom Age/Crime City, but I want more control to make it more fun. In those games, you don't have the option to select weapons or use items, and the "battling" screen is simply 3D eye candy. Since this will be an indie game, I won't be spending $$$ on a team of professional 3D artists/animators, so my edge needs to be different. How would you make a battle system like this more fun and engaging?

    Read the article

  • Development platform for 2D web and mobile games

    - by Robert Vella
    Is there a game development platform -- similar to Torque, or Unity -- which can be used to deploy 2D games on the following platforms: Web iOs Android Xbox Live Arcade (Preferred but not required) And which has an integrated or mature physics engine? Perhaps, even a built in editor? I've looked at the following possibilities but I've found something missing in each one. Of course in each case I may be guilty of misconception. Corona SDK (No web deployment, no windows support) Torque 2D (No web deployment) Flash + Flash Punk or Flixel (No native android deployment, and I'm not sure if it is stable on mobile platforms) Unity + SpriteManager2 (Not really optimised for 2D games, and I haven't seen enough advanced 2D examples -- like say platformers -- to really have any confidence in using it for something like this) Has anyone had any luck with this?

    Read the article

  • Alternative ways to make a battle system in a mobile indie game more fun and engaging

    - by Matt Beckman
    I'm developing an indie game for mobile platforms, and part of the game involves a PvP battle system (where the target player is passive). My vision is simple: the active player can select a weapon/item, then attack/use, and display the calculated outcome. I have a concept for battle modifiers that affect stats to make it more interesting, but I'm not convinced this by itself will add enough of a fun factor. I've received some inspiration from the game engine that powers Modern War/Kingdom Age/Crime City, but I want more control to make it more fun. In those games, you don't have the option to select weapons or use items, and the "battling" screen is simply 3D eye candy. Since this will be an indie game, I won't be spending $$$ on a team of professional 3D artists/animators, so my edge needs to be different. What are some alternatives to expensive eye candy that you or others have used to make a non-3D PvP game more fun and engaging? Did the alternative concepts survive the release?

    Read the article

  • Typical text encoding+BOM, and EOL behavior on mobile devices

    - by Dan W
    Typical things to worry about when dealing with text are the BOM/signature, encoding, and the end of line (EOL) char/chars. I know that Windows often favours \r\n (CR+LF) and Mac/Linux favours \n (LF), but how about mobile devices such as the iPhone and Android? Do typical apps on those platforms favour one or the other? Also, which text encodings are mobiles most likely to use - UTF-8, iso-8859-1, or even Windows 1252 (or other default codepage) or maybe even UTF-16? And if they use UTF-8/16, are they likely to need (or require not having) a BOM/signature? What is the typical behavior here?

    Read the article

  • Ubuntu 12.04 Problem connecting Internet by Mobile Broadband through LG GU220

    - by arnab.b
    I am using Ubuntu 12.04. I use my LG cellphone titled GU220 using Aircel connection .. The phone gets connected as an USB device well enough bt the network always fails to connect whenever I try to connect through mobile broadband.. I also have Windows 7 which does not fails to connect the network through PC Suite. tried it several times even after restarting both phone and Ubuntu bt in vain. Also fr 1st two days things worked well and the network was well connected, the problem started just after those two days-in from the next login..

    Read the article

  • Cross platform mobile development VS Native Mobile Development: Present And Future.

    - by MobileDev123
    I just completed one year in Smart phone development, working on BlackBerry and Android and also developed one application exclusively targeted to nokia feature phones. And just a month ago I come to know about Titanium Appcelerator tool that enables cross platform development, but there are some developers who complain about it's sub-par functionalities. Even a little bit experience of mine says that developing in native environment rather than these cross platform tools will give you more advantages by giving a developer a chance to add more features with better performance. Do you have same experience? Or you find such cross development tools really useful regarding to advance functionality and performance? As porting (or co developing) same application to different mobile platform is common thing nowadays, what do you think will these cross platform tools evolve and force developers to get a hands on approach on them or majority will stick to the native development environment?

    Read the article

  • Mobile app technology choice - popularity trend data?

    - by Ryan Weir
    I'm familiar with the arguments for HTML5 apps over native, but was looking for some numbers or data to indicate a trend of how popular they are relative to each other for mobile app development. E.g. Surveys among programmers, data collected from the various app stores, number of downloads of development tools for those platforms. Your source could consider new apps, existing apps, categorized by downloads, app downloads weighted by popularity - basically any source you've got I would like to see. In my own personal monkey-sphere of developers, HTML5 seems to be starting to dominate as of about 6 months ago over iOS and Android by a wide margin as the technology stack preference - so I was wondering if this reflects a trend that's been measured globally and if there was objective data to support it.

    Read the article

  • Mobile phone detection (brand, model, browser etc)

    - by SyaZ
    What do you use to detect visitor's mobile phone, down to the model if possible? Currently we maintain our own database but it's really getting behind due to lack of manpower to maintain it, so we decided to give 3rd party solution a try. These are my candidates but I don't have time to really try them all: DeviceAtlas - 1 year personal evaluation, but basic license is affordable. Their database look solid with daily update and user-contributed tests / updates. I am favoring this one at the moment. DetectRight - I was recommended this by a colleague but really can't find much from their site. 20k devices -- really? WURFL - Open source, database collaboratively derived from UAProf. So basically if you're going with UAProf solution, you're better off with WURFL. DetectMoBileBrowsers - This looks like the simplest of all. Too bad it's language dependent (PHP). Please share your experience or suggestions!

    Read the article

  • Unable to connect via Mobile Broadband - But its detected - 12.10

    - by Rexford
    Previously (on ubuntu 12.04), i will just connect my 3G mobile broadband modem, and will start browsing after enabling it and going through the setup process. However, on the 12.10, I'm able to setup my connection, but it doesn't connect to the internet. All settings are okay. I've tried two different network providers in Ghana, still, i'm not able to connect. At times, i'm notified that, its connected to the "home network" of the service provider, but disconnects in less than 10 seconds. Is it supposed to be a bug? I've been reading about the wvdial, but I'm wondering something that used to be possible by "default" in Ubuntu should now be "configured" via a software. Help!

    Read the article

  • How to route my internet from mobile broadband from a third party software to network manager

    - by user86865
    I use mobile broadband connection (Reliance Netconnect+ USB) for internet. I can connect to this network from Network Manager easily. There is a 3rd party software which is given by the service provider. I can also connect to the internet by using this software (Software from ZTE). But when i am using this software, i cannot upload files to Ubuntu One, Cannot install packages from Software Center, etc except i can load web pages from FireFox. But when using the connection from NM, i can do all the stuffs. But, there are so many options available in this 3rd party software. So, can i route my internet connection from this software to my Network Manager? There are some options available in the settings as;- Dns, alternate dns, static IP, CHAP, PAP. Can anyone help me?? I use 12.04.

    Read the article

  • Cross-Platform Automated Mobile Application UI Testing

    - by thetaspark
    My dissertation is about developing a tool for testing mobile applications from the GUI. Primary device is Android, but it should support Blackberry or iOs etc. I found some frameworks using Google, e.g MonkeyTalk. I am not so sure, but what I want to develop might be a mini MonkeyTalk, with minimal functionality, focused on the GUI of the application(s) to be tested. My questions: What framework(s)? I am good with Java. Can I use the xUnit family for this, and how? What should I be reading/studying? Any suggestions, links for tutorials, documentations, howtos, etc., would be very helpful. Thanks in advance.

    Read the article

  • Server costs and back loading for mobile devices

    - by user23844
    A company approached me to design an MMO for the mobile platform and I have the perfect idea for them. My question is how much would a server for a FTP game that has both a PVE element and PVP cost? Also do you think that it would be better or is it even possible to back load the data onto the phones (trying to come up with some interesting way to back up the data in case of emergency). I don't want the game to be totally online reliant (I want to appeal to not only phone users but also iPod touch users) and for there to be an offline mode. If you can't tell this is my first game besides simple projects I've done on the side. Any help would be greatly appreciated.

    Read the article

  • Develop for Desktop and Mobile at once

    - by Hola Soy Edu Feliz Navidad
    I need to develop a programm that is going to read some information from a special USB device and access information via Web Socket (socket.io preferred). My client wants to deploy this app on Mac OS X, Windows, Android and iOS. I was looking for development softwares valid for both: Desktop and Mobile, but it is still not clear for me and that´s what I found. Unity - Looks very good but to create a native plugin for reading from the device it lloks like I need the PRO edition. Adobe Air - Looks good but I´m not sure if I can write Native Plugins for all wanted platforms. LiveCode - Still inmature (lots of bugs) and I don´t know if it is possible to write native plugins for my device. Is there any other good platform for my case? What´s your option?

    Read the article

< Previous Page | 6 7 8 9 10 11 12 13 14 15 16 17  | Next Page >