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  • Can phper give me some code snippet to consume the .net wcf service

    - by Vincent
    Hi, I can successfully make a call to wcf from php without WCF message security enabled. I search the whole forum and cannot find any clue. I'd like to know how can I pass the credential ? My WCF service use the basichttpbinding on SSL with Message security enabled. Here is my code snippet to call my wcf from .NET ServiceReference1.TestClient sc = new TestClient(); sc.ClientCredentials.UserName.UserName = "[email protected]"; sc.ClientCredentials.UserName.Password = "ABC123"; Console.WriteLine(sc.GetProfiledSchemas(412));

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  • Programatically add UserControl with events

    - by schaermu
    Hi everybody I need to add multiple user controls to a panel for further editing of the contained data. My user control contains some panels, dropdown lists and input elements, which are populated in the user control's Page_Load event. protected void Page_Load(object sender, EventArgs e) { // populate comparer ddl from enum string[] enumNames = Enum.GetNames(typeof (SearchComparision)); var al = new ArrayList(); for (int i = 0; i < enumNames.Length; i++) al.Add(new {Value = i, Name = enumNames[i]}); scOperatorSelection.DataValueField = "Value"; scOperatorSelection.DataTextField = "Name"; ... The data to be displayed is added to the user control as a Field, defined above Page_Load. The signature of the events is the following: public delegate void ControlStateChanged(object sender, SearchCriteriaEventArgs eventArgs); public event ControlStateChanged ItemUpdated; public event ControlStateChanged ItemRemoved; public event ControlStateChanged ItemAdded; The update button on the user control triggers the following method: protected void UpdateCriteria(object sender, EventArgs e) { var searchCritCtl = (SearchCriteria) sender; var scEArgs = new SearchCriteriaEventArgs { TargetCriteria = searchCritCtl.CurrentCriteria.CriteriaId, SearchComparision = ParseCurrentComparer(searchCritCtl.scOperatorSelection.SelectedValue), SearchField = searchCritCtl.scFieldSelection.SelectedValue, SearchValue = searchCritCtl.scFilterValue.Text, ClickTarget = SearchCriteriaClickTarget.Update }; if (ItemUpdated != null) ItemUpdated(this, scEArgs); } The rendering page fetches the data objects from a storage backend and displays it in it's Page_Load event. This is the point where it starts getting tricky: i connect to the custom events! int idIt = 0; foreach (var item in _currentSearch.Items) { SearchCriteria sc = (SearchCriteria)LoadControl("~/content/controls/SearchCriteria.ascx"); sc.ID = "scDispCtl_" + idIt; sc.ControlMode = SearchCriteriaMode.Display; sc.CurrentCriteria = item; sc.ItemUpdated += CriteriaUpdated; sc.ItemRemoved += CriteriaRemoved; pnlDisplayCrit.Controls.Add(sc); idIt++; } When first rendering the page, everything is displayed fine, i get all my data. When i trigger an update event, the user control event is fired correctly, but all fields and controls of the user control are NULL. After a bit of research, i had to come to the conclusion that the event is fired before the controls are initialized... Is there any way to prevent such behavior / to override the page lifecycle somehow? I cannot initialize the user controls in the page's Init-event, because i have to access the Session-Store (not initialized in Page_Init). Any advice is welcome... EDIT: Since we hold all criteria informations in the storage backend (including the count of criteria) and that store uses the userid from the session, we cannot use Page_Init... just for clarification EDIT #2: I managed to get past some of the problems. Since i'm now using simple types, im able to bind all the data declaratively (using a repeater with a simple ItemTemplate). It is bound to the control, they are rendered in correct fashion. On Postback, all the data is rebound to the user control, data is available in the OnDataBinding and OnLoad events, everything looks fine. But as soon it enters the real event (bound to the button control of the user control), all field values are lost somehow... Does anybody know, how the page lifecycle continues to process the request after Databinding/Loading ? I'm going crazy about this issue...

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  • Project-Based ERP - The Evolution of Project Managemen

    Fred Studer speaks with Ray Wang, Principal Analyst at Forrester Research and Ted Kempf, Senior Director for Oracle's Project Management Solutions about trends in the project management market, where enterprise project management is heading in the next 2 - 3 years and highlights from Ray's new line of research on project management solutions.

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  • EPM 11.1.2 - R&A DATABASE CONNECTIONS DISAPPEAR FROM THE "DATABASE CONNECTION MANAGER

    - by Powder
    When accessing the database connection panel through Reporting and Analysis all previously entered database connection do not appear. This is due to a bug in the Windows SMB2 protocol. To work around this bug you have to disable the protocol. On Windows 2008 the protocol is automatically enabled. This needs to be done on both the servers and the clients. Note that “server” is the server which hosts RAF repository service and RM1 folder, “client” – server which hosts replicated Repository service that accesses repository files via network i.e. \\<server_host>\RM1  In order to disable SMB 2.0 on the server side, follow these steps:  1. Run "regedit" on Windows Server 2008 based computer.  2. Expand and locate the sub tree as follows.  HKLM\System\CurrentControlSet\Services\LanmanServer\Parameters  3. Add a new REG_DWORD key with the name of "Smb2" (without quotation mark)  Value name: Smb2  Value type: REG_DWORD  0 = disabled  1 = enabled 4. Set the value to 0 to disable SMB 2.0, or set it to 1 to re-enable SMB 2.0.  5. Reboot the server.  To disable SMB 2.0 for Windows Vista or Windows Server 2008 systems that are the “client” systems run the following commands:  sc config lanmanworkstation depend= bowser/mrxsmb10/nsi  sc config mrxsmb20 start= disabled  Note there's an extra " " (space) after the "=" sign.  To enable back SMB 2.0 for Windows Vista or Windows Server 2008 systems that  are the “client” systems run the following commands: sc config lanmanworkstation depend= bowser/mrxsmb10/mrxsmb20/nsi  sc config mrxsmb20 start= auto  Again, note there's an extra " " (space) after the "=" sign. 

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  • Calculating 2D (screen) coordinates from 3D positions in XNA 4.0

    - by NDraskovic
    I have a program that draws some items to the scene by loading their positions from a file. Now I want to place a Ray on the same location where the items are drawn. So my question is how can I calculate the position of the ray (it's 2D components) by using 3D coordinates of each particular item? The items don't move anywhere, so once they are placed they stay until the end of the programs execution. Thanks.

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  • Are these non-standard applications of rendering practical in games?

    - by maul
    I've recently got into 3D and I came up with a few different "tricky" rendering techniques. Unfortunately I don't have the time to work on this myself, but I'd like to know if these are known methods and if they can be used in practice. Hybrid rendering Now I know that ray-tracing is still not fast enough for real-time rendering, at least on home computers. I also know that hybrid rendering (a combination of rasterization and ray-tracing) is a well known theory. However I had the following idea: one could separate a scene into "important" and "not important" objects. First you render the "not important" objects using traditional rasterization. In this pass you also render the "important" objects using a special shader that simply marks these parts on the image using a special color, or some stencil/depth buffer trickery. Then in the second pass you read back the results of the first pass and start ray tracing, but only from the pixels that were marked by the "important" object's shader. This would allow you to only ray-trace exactly what you need to. Could this be fast enough for real-time effects? Rendered physics I'm specifically talking about bullet physics - intersection of a very small object (point/bullet) that travels across a straight line with other, relatively slow-moving, fairly constant objects. More specifically: hit detection. My idea is that you could render the scene from the point of view of the gun (or the bullet). Every object in the scene would draw a different color. You only need to render a 1x1 pixel window - the center of the screen (again, from the gun's point of view). Then you simply check that central pixel and the color tells you what you hit. This is pixel-perfect hit detection based on the graphical representation of objects, which is not common in games. Afaik traditional OpenGL "picking" is a similar method. This could be extended in a few ways: For larger (non-bullet) objects you render a larger portion of the screen. If you put a special-colored plane in the middle of the scene (exactly where the bullet will be after the current frame) you get a method that works as the traditional slow-moving iterative physics test as well. You could simulate objects that the bullet can pass through (with decreased velocity) using alpha blending or some similar trick. So are these techniques in use anywhere, and/or are they practical at all?

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  • ??3???????·???·???????????:?????|Oracle Coherence|??????

    - by ???02
    ???????? ???????? Fusion Middleware???????? ??????????? ???????? Fusion Middleware??SC?? ???????????????? ???????? Fusion Middleware??SC?? ????????????????·???·?????????????????????????·???·???????????????????????????????????????????????????????????????????????????????????????·???·?????????????3???????????????·??????????·???????????????????????????????????????·?????????????·???·???????????????????????5?????????·???·??????????????????????·???????????????????????·???·???????????????????????????????????????????????·??????????????????????????????????????????????????????????????????????????????????(1)??????·???????????????(2)???HTTP?????????????2???????????????????????????·???·??????????????????????????????????????????????????(1)??????·??????????????·????????????????????·?????????????????????????????????????????????????????????????????·??????????????????????????????????????·???·????(JVM????)????·????????????????????????·??????(GC)????????????·????????????????????????????????·??????????????????????????????????????????????????????????????????????????????????????????????????????????OutOfMemoryError????????????????·???·????????????????????????????????????·???(??·?????????·???)????????????????????????????????????????????????(?6)??????????????????????????·??????????????????????????????????????·???·??????????·???????????????????????????????????·?????????????????????????????????????????(2)???HTTP???????????HTTP???????????????????????????????????????????????????????????????????????1??????????????????????????????????????????????????????·????????????·??????/???????????·????????????????????????????????????·???????GC?????????GC???????????????????????????????????·?????????·??????????????????????????????????????????????????(????????????·???????????????????????)?????????????????????????????·???·??????HTTP?????????????????????(?7)??7???????????????????·???????????????????????????????GC???????????????????????????·???????????????????????????????·?????????????????????????·??????????????????·???·???????????????3??3 ???????????????????????·???·???????HTTP???????????????????????12??

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  • ??2???????·???·???????????????|Oracle Coherence|??????

    - by ???02
    ???????? ???????? Fusion Middleware???????? ??????????? ???????? Fusion Middleware??SC?? ???????????????? ???????? Fusion Middleware??SC?? ????????????????·???·??????????????????????????????????·???·??????????????????????????????????????????????????????????????????????????????????2??????????????????????·???????????????·????????????????????????????????·????????????????·??????????????????????????????????????????????????????????????????????????(????????·??????)?????????????????????????(?1)?1???????·?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????·?????????????????????????????????????????????????????CPU??(?????????????????·??????)??????1????????????????????????????????????????????????????1,000?/???????????????????????????1??????1,000?????????????????·?????????????????????????????????????????·?????????????????(???????????????????)???????????????????????????????·????????????????????1???????????????????????????????????????????123??

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  • Timer_EntityBody, Timer_ConnectionIdle and Connection Closed Unexpectly

    - by ihsany
    We have a windows application, it connects to a web service (XML web service hosted on a Windows 2008 Server IIS 7.5, no antivirus) and fetches some data to the client. But sometimes (around 5%-10% of the requests), it gives an error when trying to connect web service. Here is the client application error log; Exception:System.Net.WebException: The underlying connection was closed: The connection was closed unexpectedly. at System.Web.Services.Protocols.WebClientAsyncResult.WaitForResponse() at System.Web.Services.Protocols.WebClientProtocol.EndSend(IAsyncResult asyncResult, Object& internalAsyncState, Stream& responseStream) at System.Web.Services.Protocols.SoapHttpClientProtocol.EndInvoke(IAsyncResult asyncResult) at APPClient.APPFPService.WEBService.EndAddMoney(IAsyncResult asyncResult) at APPClient.BLL.ServiceAgent.AddMoneyCallback(IAsyncResult ar) From other hand, on the web server, i checked HTTP error logs and i see a long file like this; 2014-06-05 14:02:04 65.82.178.73 53798 SERVER.IP.ADDRESS 80 - - - - - Timer_ConnectionIdle - 2014-06-05 14:07:24 76.109.81.223 58985 SERVER.IP.ADDRESS 80 - - - - - Timer_ConnectionIdle - 2014-06-05 14:07:39 76.109.81.223 2803 SERVER.IP.ADDRESS 80 - - - - - Timer_ConnectionIdle - 2014-06-05 14:08:59 76.109.81.223 52656 SERVER.IP.ADDRESS 80 - - - - - Timer_ConnectionIdle - 2014-06-05 14:09:05 65.82.178.73 53904 SERVER.IP.ADDRESS 80 HTTP/1.1 POST /webservice/webservice.asmx - 2 Timer_EntityBody SYPService 2014-06-05 14:10:55 50.186.180.191 50648 SERVER.IP.ADDRESS 80 - - - - - Timer_ConnectionIdle - Here is a similar situation but it did not help me. UPDATE: When i checked the IIS logs, i see some issues like these; cs-method cs-uri-stem sc-status sc-win32-status time-taken cs-version POST /webservice/webservice.asmx 400 64 46 HTTP/1.1 POST /webservice/webservice.asmx 400 64 134675 HTTP/1.1 POST /webservice/webservice.asmx 400 64 37549 HTTP/1.1 POST /webservice/webservice.asmx 400 64 109 HTTP/1.1 POST /webservice/webservice.asmx 400 64 31 HTTP/1.1 POST /webservice/webservice.asmx 400 64 0 HTTP/1.1 POST /webservice/webservice.asmx 400 64 15 HTTP/1.1 sc-win32-status 64 : The specified network name is no longer available. sc-status 400 : Bad request Also some requests takes around 130 seconds, but some of less than 1 second. This is a windows application which connects to a web service for process some data. There is not a query takes around 130 seconds on the database.

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  • Win Server 2k and Win 7 client

    - by Ray Kruse
    I have a Win Server 2000 system with AD configured. The network consists of an OKI printer, a network server, a wifi router a Win 2k client and the server. I'm trying to connect a Win 7 client. The purpose of the network, besides sharing equipment is to move files from client to client and scatter backups over more than 1 machine. The Win 7 client is configured for DHCP and does in fact receive it's IP and DNS configuration from the server and it sees the printer, wifi router and network drive, but does not see the Win 2k client nor the Win 2k server. I have tried the LAN Management Authentication Level set to 'Send LM & NTLM responses' with the 128 bit encryption removed. I've also done the registry hack on the key 'LmCompatibilityLevel'. Neither of these have helped. I have two questions: Is there a fix or is Win 2k totally incompatible? Is the best (or quickest/cheapest) fix to upgrade the server to Win 2k3 and not worry about the Win 2k client? Thanks for any help. Ray Kruse Buffalo, KY

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  • Kernel panic when bringing up DRBD resource

    - by sc.
    I'm trying to set up two machines synchonizing with DRBD. The storage is setup as follows: PV - LVM - DRBD - CLVM - GFS2. DRBD is set up in dual primary mode. The first server is set up and running fine in primary mode. The drives on the first server have data on them. I've set up the second server and I'm trying to bring up the DRBD resources. I created all the base LVM's to match the first server. After initializing the resources with `` drbdadm create-md storage I'm bringing up the resources by issuing drbdadm up storage After issuing that command, I get a kernel panic and the server reboots in 30 seconds. Here's a screen capture. My configuration is as follows: OS: CentOS 6 uname -a Linux host.structuralcomponents.net 2.6.32-279.5.2.el6.x86_64 #1 SMP Fri Aug 24 01:07:11 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux rpm -qa | grep drbd kmod-drbd84-8.4.1-2.el6.elrepo.x86_64 drbd84-utils-8.4.1-2.el6.elrepo.x86_64 cat /etc/drbd.d/global_common.conf global { usage-count yes; # minor-count dialog-refresh disable-ip-verification } common { handlers { pri-on-incon-degr "/usr/lib/drbd/notify-pri-on-incon-degr.sh; /usr/lib/drbd/notify-emergency-reboot.sh; echo b /proc/sysrq-trigger ; reboot -f"; pri-lost-after-sb "/usr/lib/drbd/notify-pri-lost-after-sb.sh; /usr/lib/drbd/notify-emergency-reboot.sh; echo b /proc/sysrq-trigger ; reboot -f"; local-io-error "/usr/lib/drbd/notify-io-error.sh; /usr/lib/drbd/notify-emergency-shutdown.sh; echo o /proc/sysrq-trigger ; halt -f"; # fence-peer "/usr/lib/drbd/crm-fence-peer.sh"; # split-brain "/usr/lib/drbd/notify-split-brain.sh root"; # out-of-sync "/usr/lib/drbd/notify-out-of-sync.sh root"; # before-resync-target "/usr/lib/drbd/snapshot-resync-target-lvm.sh -p 15 -- -c 16k"; # after-resync-target /usr/lib/drbd/unsnapshot-resync-target-lvm.sh; } startup { # wfc-timeout degr-wfc-timeout outdated-wfc-timeout wait-after-sb become-primary-on both; wfc-timeout 30; degr-wfc-timeout 10; outdated-wfc-timeout 10; } options { # cpu-mask on-no-data-accessible } disk { # size max-bio-bvecs on-io-error fencing disk-barrier disk-flushes # disk-drain md-flushes resync-rate resync-after al-extents # c-plan-ahead c-delay-target c-fill-target c-max-rate # c-min-rate disk-timeout } net { # protocol timeout max-epoch-size max-buffers unplug-watermark # connect-int ping-int sndbuf-size rcvbuf-size ko-count # allow-two-primaries cram-hmac-alg shared-secret after-sb-0pri # after-sb-1pri after-sb-2pri always-asbp rr-conflict # ping-timeout data-integrity-alg tcp-cork on-congestion # congestion-fill congestion-extents csums-alg verify-alg # use-rle protocol C; allow-two-primaries yes; after-sb-0pri discard-zero-changes; after-sb-1pri discard-secondary; after-sb-2pri disconnect; } } cat /etc/drbd.d/storage.res resource storage { device /dev/drbd0; meta-disk internal; on host.structuralcomponents.net { address 10.10.1.120:7788; disk /dev/vg_storage/lv_storage; } on host2.structuralcomponents.net { address 10.10.1.121:7788; disk /dev/vg_storage/lv_storage; } /var/log/messages is not logging anything about the crash. I've been trying to find a cause of this but I've come up with nothing. Can anyone help me out? Thanks.

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  • VSFTPD 530 Login incorrect

    - by sc.
    I'm trying to get a vsftpd server set up on CentOS 5.3 x64. I'm not able to get any local user login's to work. Here is my vsftpd.conf: local_enable=YES write_enable=YES pam_service_name=vsftpd connect_from_port_20=YES listen=YES pam_service_name=vsftpd xferlog_std_format=NO log_ftp_protocol=YES chroot_local_user=YES Here is the output of vsftp.log: Mon Sep 13 23:34:44 2010 [pid 19243] CONNECT: Client "10.0.1.138" Mon Sep 13 23:34:44 2010 [pid 19243] FTP response: Client "10.0.1.138", "220 (vsFTPd 2.0.5)" Mon Sep 13 23:34:44 2010 [pid 19243] FTP command: Client "10.0.1.138", "USER dwelch" Mon Sep 13 23:34:44 2010 [pid 19243] [dwelch] FTP response: Client "10.0.1.138", "331 Please specify the password." Mon Sep 13 23:34:44 2010 [pid 19243] [dwelch] FTP command: Client "10.0.1.138", "PASS <password>" Mon Sep 13 23:34:44 2010 [pid 19242] [dwelch] FAIL LOGIN: Client "10.0.1.138" Mon Sep 13 23:34:45 2010 [pid 19243] [dwelch] FTP response: Client "10.0.1.138", "530 Login incorrect." And the output of the secure log: Sep 13 17:40:50 intra vsftpd: pam_unix(vsftpd:auth): authentication failure; logname= uid=0 euid=0 tty=ftp ruser=dwelch rhost=10.0.1.138 user=dwelch It looks like pam is not authenticating the user. Here is my /etc/pam.d/vsftp file: #%PAM-1.0 session optional pam_keyinit.so force revoke auth required pam_listfile.so item=user sense=deny file=/etc/vsftpd/ftpusers onerr=succeed auth required pam_shells.so auth include system-auth account include system-auth session include system-auth session required pam_loginuid.so Can anyone see what I'm missing? Thanks.

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  • How Does EoR Design Work with Multi-tiered Data Center Topology

    - by S.C.
    I just did a ton of reading about the different multi-tier network topology options as outlined by Cisco, and now that I'm looking at the physical options (End of Row (EoR) vs Top of Rack(ToR)), I find myself confused about how these fit into the logical constructs. With ToR it also maps 1:1: at the top of each rack there is a switch(es) that essentially act as the access layer. They connect via fiber to other switches, maybe chassis-based, that act as the aggregation layer, that then connect to the core layer. With EoR it seems that the servers are connecting directly to the aggregation layer, skipping the access layer all together, by plugging directly into what are typically chassis switches. In EoR then is the standard 3-tier model now a 2-tier model: the servers go to the chassis switch which goes straight to the core switch? The reason it matters to me is that my understanding was that the 3-tier model was more desirable due to less complexity. The agg switch pair acts as default gateway and does routing; if you use up all of your ports in your agg layer pair it's much more complicated to add additional switches, than simply adding more switches at the access layer. Are there other downsides to this layout? Does this 3-tier architecture still apply in some way in EoR? Thanks.

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  • Off-the-shelf solutions for migrating data from azure blobstorage to rackspace cloud files

    - by S.C.
    I have large amounts of data (500+ GB) stored in azure blob storage that I need to transfer to rackspace cloud files. I know it is possible to perform such a migration using the SDKs from both services, but is there a free, standard, 1-step process for doing this? I've built a POC utility but would like to avoid having to optimize it to perform the transfer within a reasonable amount of time. Thanks.

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  • spontaneous hard disk password

    - by sc
    I had an HP proliant server go down recently. All of the sudden the sas controller (e200i) would not see any of the physical disks. New disks were detected just fine. I thought it was odd that all 6 disks would go down at one time so sent them to a data recovery firm to find out what happened. I'm being told that, somehow, all of the disks were spontaneously password protected. These are Hitachi 2.5" drives and I guess this is something of a known issue. The company has worked for a while to try and recover them, with no luck. Has anyone had experience with this? Any recommendations for how to recover the drives or a company that might have the expertise to do so?

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  • AWS: setting up auto-scale for EC2 instances

    - by Elton Stoneman
    Originally posted on: http://geekswithblogs.net/EltonStoneman/archive/2013/10/16/aws-setting-up-auto-scale-for-ec2-instances.aspxWith Amazon Web Services, there’s no direct equivalent to Azure Worker Roles – no Elastic Beanstalk-style application for .NET background workers. But you can get the auto-scale part by configuring an auto-scaling group for your EC2 instance. This is a step-by-step guide, that shows you how to create the auto-scaling configuration, which for EC2 you need to do with the command line, and then link your scaling policies to CloudWatch alarms in the Web console. I’m using queue size as my metric for CloudWatch,  which is a good fit if your background workers are pulling messages from a queue and processing them.  If the queue is getting too big, the “high” alarm will fire and spin up a new instance to share the workload. If the queue is draining down, the “low” alarm will fire and shut down one of the instances. To start with, you need to manually set up your app in an EC2 VM, for a background worker that would mean hosting your code in a Windows Service (I always use Topshelf). If you’re dual-running Azure and AWS, then you can isolate your logic in one library, with a generic entry point that has Start() and Stop()  functions, so your Worker Role and Windows Service are essentially using the same code. When you have your instance set up with the Windows Service running automatically, and you’ve tested it starts up and works properly from a reboot, shut the machine down and take an image of the VM, using Create Image (EBS AMI) from the Web Console: When that completes, you’ll have your own AMI which you can use to spin up new instances, and you’re ready to create your auto-scaling group. You need to dip into the command-line tools for this, so follow this guide to set up the AWS autoscale command line tool. Now we’re ready to go. 1. Create a launch configuration This launch configuration tells AWS what to do when a new instance needs to be spun up. You create it with the as-create-launch-config command, which looks like this: as-create-launch-config sc-xyz-launcher # name of the launch config --image-id ami-7b9e9f12 # id of the AMI you extracted from your VM --region eu-west-1 # which region the new instance gets created in --instance-type t1.micro # size of the instance to create --group quicklaunch-1 #security group for the new instance 2. Create an auto-scaling group The auto-scaling group links to the launch config, and defines the overall configuration of the collection of instances: as-create-auto-scaling-group sc-xyz-asg # auto-scaling group name --region eu-west-1 # region to create in --launch-configuration sc-xyz-launcher # name of the launch config to invoke for new instances --min-size 1 # minimum number of nodes in the group --max-size 5 # maximum number of nodes in the group --default-cooldown 300 # period to wait (in seconds) after each scaling event, before checking if another scaling event is required --availability-zones eu-west-1a eu-west-1b eu-west-1c # which availability zones you want your instances to be allocated in – multiple entries means EC@ will use any of them 3. Create a scale-up policy The policy dictates what will happen in response to a scaling event being triggered from a “high” alarm being breached. It links to the auto-scaling group; this sample results in one additional node being spun up: as-put-scaling-policy scale-up-policy # policy name -g sc-psod-woker-asg # auto-scaling group the policy works with --adjustment 1 # size of the adjustment --region eu-west-1 # region --type ChangeInCapacity # type of adjustment, this specifies a fixed number of nodes, but you can use PercentChangeInCapacity to make an adjustment relative to the current number of nodes, e.g. increasing by 50% 4. Create a scale-down policy The policy dictates what will happen in response to a scaling event being triggered from a “low” alarm being breached. It links to the auto-scaling group; this sample results in one node from the group being taken offline: as-put-scaling-policy scale-down-policy -g sc-psod-woker-asg "--adjustment=-1" # in Windows, use double-quotes to surround a negative adjustment value –-type ChangeInCapacity --region eu-west-1 5. Create a “high” CloudWatch alarm We’re done with the command line now. In the Web Console, open up the CloudWatch view and create a new alarm. This alarm will monitor your metrics and invoke the scale-up policy from your auto-scaling group, when the group is working too hard. Configure your metric – this example will fire the alarm if there are more than 10 messages in my queue for over a minute: Then link the alarm to the scale-up policy in your group: 6. Create a “low” CloudWatch alarm The opposite of step 4, this alarm will trigger when the instances in your group don’t have enough work to do (e.g fewer than 2 messages in the queue for 1 minute), and will invoke the scale-down policy. And that’s it. You don’t need your original VM as the auto-scale group has a minimum number of nodes connected. You can test out the scaling by flexing your CloudWatch metric – in this example, filling up a queue from a  stub publisher – and watching AWS create new nodes as required, then stopping the publisher and watch AWS kill off the spare nodes.

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  • GLSL Atmospheric Scattering Issue

    - by mtf1200
    I am attempting to use Sean O'Neil's shaders to accomplish atmospheric scattering. For now I am just using SkyFromSpace and GroundFromSpace. The atmosphere works fine but the planet itself is just a giant dark sphere with a white blotch that follows the camera. I think the problem might rest in the "v3Attenuation" variable as when this is removed the sphere is show (albeit without scattering). Here is the vertex shader. Thanks for the time! uniform mat4 g_WorldViewProjectionMatrix; uniform mat4 g_WorldMatrix; uniform vec3 m_v3CameraPos; // The camera's current position uniform vec3 m_v3LightPos; // The direction vector to the light source uniform vec3 m_v3InvWavelength; // 1 / pow(wavelength, 4) for the red, green, and blue channels uniform float m_fCameraHeight; // The camera's current height uniform float m_fCameraHeight2; // fCameraHeight^2 uniform float m_fOuterRadius; // The outer (atmosphere) radius uniform float m_fOuterRadius2; // fOuterRadius^2 uniform float m_fInnerRadius; // The inner (planetary) radius uniform float m_fInnerRadius2; // fInnerRadius^2 uniform float m_fKrESun; // Kr * ESun uniform float m_fKmESun; // Km * ESun uniform float m_fKr4PI; // Kr * 4 * PI uniform float m_fKm4PI; // Km * 4 * PI uniform float m_fScale; // 1 / (fOuterRadius - fInnerRadius) uniform float m_fScaleDepth; // The scale depth (i.e. the altitude at which the atmosphere's average density is found) uniform float m_fScaleOverScaleDepth; // fScale / fScaleDepth attribute vec4 inPosition; vec3 v3ELightPos = vec3(g_WorldMatrix * vec4(m_v3LightPos, 1.0)); vec3 v3ECameraPos= vec3(g_WorldMatrix * vec4(m_v3CameraPos, 1.0)); const int nSamples = 2; const float fSamples = 2.0; varying vec4 color; float scale(float fCos) { float x = 1.0 - fCos; return m_fScaleDepth * exp(-0.00287 + x*(0.459 + x*(3.83 + x*(-6.80 + x*5.25)))); } void main(void) { gl_Position = g_WorldViewProjectionMatrix * inPosition; // Get the ray from the camera to the vertex and its length (which is the far point of the ray passing through the atmosphere) vec3 v3Pos = vec3(g_WorldMatrix * inPosition); vec3 v3Ray = v3Pos - v3ECameraPos; float fFar = length(v3Ray); v3Ray /= fFar; // Calculate the closest intersection of the ray with the outer atmosphere (which is the near point of the ray passing through the atmosphere) float B = 2.0 * dot(m_v3CameraPos, v3Ray); float C = m_fCameraHeight2 - m_fOuterRadius2; float fDet = max(0.0, B*B - 4.0 * C); float fNear = 0.5 * (-B - sqrt(fDet)); // Calculate the ray's starting position, then calculate its scattering offset vec3 v3Start = m_v3CameraPos + v3Ray * fNear; fFar -= fNear; float fDepth = exp((m_fInnerRadius - m_fOuterRadius) / m_fScaleDepth); float fCameraAngle = dot(-v3Ray, v3Pos) / fFar; float fLightAngle = dot(v3ELightPos, v3Pos) / fFar; float fCameraScale = scale(fCameraAngle); float fLightScale = scale(fLightAngle); float fCameraOffset = fDepth*fCameraScale; float fTemp = (fLightScale + fCameraScale); // Initialize the scattering loop variables float fSampleLength = fFar / fSamples; float fScaledLength = fSampleLength * m_fScale; vec3 v3SampleRay = v3Ray * fSampleLength; vec3 v3SamplePoint = v3Start + v3SampleRay * 0.5; // Now loop through the sample rays vec3 v3FrontColor = vec3(0.0, 0.0, 0.0); vec3 v3Attenuate; for(int i=0; i<nSamples; i++) { float fHeight = length(v3SamplePoint); float fDepth = exp(m_fScaleOverScaleDepth * (m_fInnerRadius - fHeight)); float fScatter = fDepth*fTemp - fCameraOffset; v3Attenuate = exp(-fScatter * (m_v3InvWavelength * m_fKr4PI + m_fKm4PI)); v3FrontColor += v3Attenuate * (fDepth * fScaledLength); v3SamplePoint += v3SampleRay; } vec3 first = v3FrontColor * (m_v3InvWavelength * m_fKrESun + m_fKmESun); vec3 secondary = v3Attenuate; color = vec4((first + vec3(0.25,0.25,0.25) * secondary), 1.0); // ^^ that color is passed to the frag shader and is used as the gl_FragColor } Here is also an image of the problem image

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  • College Courses through distance learning

    - by Matt
    I realize this isn't really a programming question, but didn't really know where to post this in the stackexchange and because I am a computer science major i thought id ask here. This is pretty unique to the programmer community since my degree is about 95% programming. I have 1 semester left, but i work full time. I would like to finish up in December, but to make things easier i like to take online classes whenever I can. So, my question is does anyone know of any colleges that offer distance learning courses for computer science? I have been searching around and found a few potential classes, but not sure yet. I would like to gather some classes and see what i can get approval for. Class I need: Only need one C SC 437 Geometric Algorithms C SC 445 Algorithms C SC 473 Automata Only need one C SC 452 Operating Systems C SC 453 Compilers/Systems Software While i only need of each of the above courses i still need to take two more electives. These also have to be upper 400 level classes. So i can take multiple in each category. Some other classes I can take are: CSC 447 - Green Computing CSC 425 - Computer Networking CSC 460 - Database Design CSC 466 - Computer Security I hoping to take one or two of these courses over the summer. If not, then online over the regular semester would be ok too. Any help in helping find these classes would be awesome. Maybe you went to a college that offered distance learning. Some of these classes may be considered to be graduate courses too. Descriptions are listed below if you need. Thanks! Descriptions Computer Security This is an introductory course covering the fundamentals of computer security. In particular, the course will cover basic concepts of computer security such as threat models and security policies, and will show how these concepts apply to specific areas such as communication security, software security, operating systems security, network security, web security, and hardware-based security. Computer Networking Theory and practice of computer networks, emphasizing the principles underlying the design of network software and the role of the communications system in distributed computing. Topics include routing, flow and congestion control, end-to-end protocols, and multicast. Database Design Functions of a database system. Data modeling and logical database design. Query languages and query optimization. Efficient data storage and access. Database access through standalone and web applications. Green Computing This course covers fundamental principles of energy management faced by designers of hardware, operating systems, and data centers. We will explore basic energy management option in individual components such as CPUs, network interfaces, hard drives, memory. We will further present the energy management policies at the operating system level that consider performance vs. energy saving tradeoffs. Finally we will consider large scale data centers where energy management is done at multiple layers from individual components in the system to shutting down entries subset of machines. We will also discuss energy generation and delivery and well as cooling issues in large data centers. Compilers/Systems Software Basic concepts of compilation and related systems software. Topics include lexical analysis, parsing, semantic analysis, code generation; assemblers, loaders, linkers; debuggers. Operating Systems Concepts of modern operating systems; concurrent processes; process synchronization and communication; resource allocation; kernels; deadlock; memory management; file systems. Algorithms Introduction to the design and analysis of algorithms: basic analysis techniques (asymptotics, sums, recurrences); basic design techniques (divide and conquer, dynamic programming, greedy, amortization); acquiring an algorithm repertoire (sorting, median finding, strong components, spanning trees, shortest paths, maximum flow, string matching); and handling intractability (approximation algorithms, branch and bound). Automata Introduction to models of computation (finite automata, pushdown automata, Turing machines), representations of languages (regular expressions, context-free grammars), and the basic hierarchy of languages (regular, context-free, decidable, and undecidable languages). Geometric Algorithms The study of algorithms for geometric objects, using a computational geometry approach, with an emphasis on applications for graphics, VLSI, GIS, robotics, and sensor networks. Topics may include the representation and overlaying of maps, finding nearest neighbors, solving linear programming problems, and searching geometric databases.

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  • Running a Mongo Replica Set on Azure VM Roles

    - by Elton Stoneman
    Originally posted on: http://geekswithblogs.net/EltonStoneman/archive/2013/10/15/running-a-mongo-replica-set-on-azure-vm-roles.aspxSetting up a MongoDB Replica Set with a bunch of Azure VMs is straightforward stuff. Here’s a step-by-step which gets you from 0 to fully-redundant 3-node document database in about 30 minutes (most of which will be spent waiting for VMs to fire up). First, create yourself 3 VM roles, which is the minimum number of nodes you need for high availability. You can use any OS that Mongo supports. This guide uses Windows but the only difference will be the mechanism for starting the Mongo service when the VM starts (Windows Service, daemon etc.) While the VMs are provisioning, download and install Mongo locally, so you can set up the replica set with the Mongo shell. We’ll create our replica set from scratch, doing one machine at a time (if you have a single node you want to upgrade to a replica set, it’s the same from step 3 onwards): 1. Setup Mongo Log into the first node, download mongo and unzip it to C:. Rename the folder to remove the version – so you have c:\MongoDB\bin etc. – and create a new folder for the logs, c:\MongoDB\logs. 2. Setup your data disk When you initialize a node in a replica set, Mongo pre-allocates a whole chunk of storage to use for data replication. It will use up to 5% of your data disk, so if you use a Windows VM image with a defsault 120Gb disk and host your data on C:, then Mongo will allocate 6Gb for replication. And that takes a while. Instead you can create yourself a new partition by shrinking down the C: drive in Computer Management, by say 10Gb, and then creating a new logical disk for your data from that spare 10Gb, which will be allocated as E:. Create a new folder, e:\data. 3. Start Mongo When that’s done, start a command line, point to the mongo binaries folder, install Mongo as a Windows Service, running in replica set mode, and start the service: cd c:\mongodb\bin mongod -logpath c:\mongodb\logs\mongod.log -dbpath e:\data -replSet TheReplicaSet –install net start mongodb 4. Open the ports Mongo uses port 27017 by default, so you need to allow access in the machine and in Azure. In the VM, open Windows Firewall and create a new inbound rule to allow access via port 27017. Then in the Azure Management Console for the VM role, under the Configure tab add a new rule, again to allow port 27017. 5. Initialise the replica set Start up your local mongo shell, connecting to your Azure VM, and initiate the replica set: c:\mongodb\bin\mongo sc-xyz-db1.cloudapp.net rs.initiate() This is the bit where the new node (at this point the only node) allocates its replication files, so if your data disk is large, this can take a long time (if you’re using the default C: drive with 120Gb, it may take so long that rs.initiate() never responds. If you’re sat waiting more than 20 minutes, start another instance of the mongo shell pointing to the same machine to check on it). Run rs.conf() and you should see one node configured. 6. Fix the host name for the primary – *don’t miss this one* For the first node in the replica set, Mongo on Windows doesn’t populate the full machine name. Run rs.conf() and the name of the primary is sc-xyz-db1, which isn’t accessible to the outside world. The replica set configuration needs the full DNS name of every node, so you need to manually rename it in your shell, which you can do like this: cfg = rs.conf() cfg.members[0].host = ‘sc-xyz-db1.cloudapp.net:27017’ rs.reconfig(cfg) When that returns, rs.conf() will have your full DNS name for the primary, and the other nodes will be able to connect. At this point you have a working database, so you can start adding documents, but there’s no replication yet. 7. Add more nodes For the next two VMs, follow steps 1 through to 4, which will give you a working Mongo database on each node, which you can add to the replica set from the shell with rs.add(), using the full DNS name of the new node and the port you’re using: rs.add(‘sc-xyz-db2.cloudapp.net:27017’) Run rs.status() and you’ll see your new node in STARTUP2 state, which means its initializing and replicating from the PRIMARY. Repeat for your third node: rs.add(‘sc-xyz-db3.cloudapp.net:27017’) When all nodes are finished initializing, you will have a PRIMARY and two SECONDARY nodes showing in rs.status(). Now you have high availability, so you can happily stop db1, and one of the other nodes will become the PRIMARY with no loss of data or service. Note – the process for AWS EC2 is exactly the same, but with one important difference. On the Azure Windows Server 2012 base image, the MongoDB release for 64-bit 2008R2+ works fine, but on the base 2012 AMI that release keeps failing with a UAC permission error. The standard 64-bit release is fine, but it lacks some optimizations that are in the 2008R2+ version.

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  • Not getting desired results with SSAO implementation

    - by user1294203
    After having implemented deferred rendering, I tried my luck with a SSAO implementation using this Tutorial. Unfortunately, I'm not getting anything that looks like SSAO, you can see my result below. You can see there is some weird pattern forming and there is no occlusion shading where there needs to be (i.e. in between the objects and on the ground). The shaders I implemented follow: #VS #version 330 core uniform mat4 invProjMatrix; layout(location = 0) in vec3 in_Position; layout(location = 2) in vec2 in_TexCoord; noperspective out vec2 pass_TexCoord; smooth out vec3 viewRay; void main(void){ pass_TexCoord = in_TexCoord; viewRay = (invProjMatrix * vec4(in_Position, 1.0)).xyz; gl_Position = vec4(in_Position, 1.0); } #FS #version 330 core uniform sampler2D DepthMap; uniform sampler2D NormalMap; uniform sampler2D noise; uniform vec2 projAB; uniform ivec3 noiseScale_kernelSize; uniform vec3 kernel[16]; uniform float RADIUS; uniform mat4 projectionMatrix; noperspective in vec2 pass_TexCoord; smooth in vec3 viewRay; layout(location = 0) out float out_AO; vec3 CalcPosition(void){ float depth = texture(DepthMap, pass_TexCoord).r; float linearDepth = projAB.y / (depth - projAB.x); vec3 ray = normalize(viewRay); ray = ray / ray.z; return linearDepth * ray; } mat3 CalcRMatrix(vec3 normal, vec2 texcoord){ ivec2 noiseScale = noiseScale_kernelSize.xy; vec3 rvec = texture(noise, texcoord * noiseScale).xyz; vec3 tangent = normalize(rvec - normal * dot(rvec, normal)); vec3 bitangent = cross(normal, tangent); return mat3(tangent, bitangent, normal); } void main(void){ vec2 TexCoord = pass_TexCoord; vec3 Position = CalcPosition(); vec3 Normal = normalize(texture(NormalMap, TexCoord).xyz); mat3 RotationMatrix = CalcRMatrix(Normal, TexCoord); int kernelSize = noiseScale_kernelSize.z; float occlusion = 0.0; for(int i = 0; i < kernelSize; i++){ // Get sample position vec3 sample = RotationMatrix * kernel[i]; sample = sample * RADIUS + Position; // Project and bias sample position to get its texture coordinates vec4 offset = projectionMatrix * vec4(sample, 1.0); offset.xy /= offset.w; offset.xy = offset.xy * 0.5 + 0.5; // Get sample depth float sample_depth = texture(DepthMap, offset.xy).r; float linearDepth = projAB.y / (sample_depth - projAB.x); if(abs(Position.z - linearDepth ) < RADIUS){ occlusion += (linearDepth <= sample.z) ? 1.0 : 0.0; } } out_AO = 1.0 - (occlusion / kernelSize); } I draw a full screen quad and pass Depth and Normal textures. Normals are in RGBA16F with the alpha channel reserved for the AO factor in the blur pass. I store depth in a non linear Depth buffer (32F) and recover the linear depth using: float linearDepth = projAB.y / (depth - projAB.x); where projAB.y is calculated as: and projAB.x as: These are derived from the glm::perspective(gluperspective) matrix. z_n and z_f are the near and far clip distance. As described in the link I posted on the top, the method creates samples in a hemisphere with higher distribution close to the center. It then uses random vectors from a texture to rotate the hemisphere randomly around the Z direction and finally orients it along the normal at the given pixel. Since the result is noisy, a blur pass follows the SSAO pass. Anyway, my position reconstruction doesn't seem to be wrong since I also tried doing the same but with the position passed from a texture instead of being reconstructed. I also tried playing with the Radius, noise texture size and number of samples and with different kinds of texture formats, with no luck. For some reason when changing the Radius, nothing changes. Does anyone have any suggestions? What could be going wrong?

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  • Fast multi-window rendering with C#

    - by seb
    I've been searching and testing different kind of rendering libraries for C# days for many weeks now. So far I haven't found a single library that works well on multi-windowed rendering setups. The requirement is to be able to run the program on 12+ monitor setups (financial charting) without latencies on a fast computer. Each window needs to update multiple times every second. While doing this CPU needs to do lots of intensive and time critical tasks so some of the burden has to be shifted to GPUs. That's where hardware rendering steps in, in another words DirectX or OpenGL. I have tried GDI+ with windows forms and figured it's way too slow for my needs. I have tried OpenGL via OpenTK (on windows forms control) which seemed decently quick (I still have some tests to run on it) but painfully difficult to get working properly (hard to find/program good text rendering libraries). Recently I tried DirectX9, DirectX10 and Direct2D with Windows forms via SharpDX. I tried a separate device for each window and a single device/multiple swap chains approaches. All of these resulted in very poor performance on multiple windows. For example if I set target FPS to 20 and open 4 full screen windows on different monitors the whole operating system starts lagging very badly. Rendering is simply clearing the screen to black, no primitives rendered. CPU usage on this test was about 0% and GPU usage about 10%, I don't understand what is the bottleneck here? My development computer is very fast, i7 2700k, AMD HD7900, 16GB ram so the tests should definitely run on this one. In comparison I did some DirectX9 tests on C++/Win32 API one device/multiple swap chains and I could open 100 windows spread all over the 4-monitor workspace (with 3d teapot rotating on them) and still had perfectly responsible operating system (fps was dropping of course on the rendering windows quite badly to around 5 which is what I would expect running 100 simultaneous renderings). Does anyone know any good ways to do multi-windowed rendering on C# or am I forced to re-write my program in C++ to get that performance (major pain)? I guess I'm giving OpenGL another shot before I go the C++ route... I'll report any findings here. Test methods for reference: For C# DirectX one-device multiple swapchain test I used the method from this excellent answer: Display Different images per monitor directX 10 Direct3D10 version: I created the d3d10device and DXGIFactory like this: D3DDev = new SharpDX.Direct3D10.Device(SharpDX.Direct3D10.DriverType.Hardware, SharpDX.Direct3D10.DeviceCreationFlags.None); DXGIFac = new SharpDX.DXGI.Factory(); Then initialized the rendering windows like this: var scd = new SwapChainDescription(); scd.BufferCount = 1; scd.ModeDescription = new ModeDescription(control.Width, control.Height, new Rational(60, 1), Format.R8G8B8A8_UNorm); scd.IsWindowed = true; scd.OutputHandle = control.Handle; scd.SampleDescription = new SampleDescription(1, 0); scd.SwapEffect = SwapEffect.Discard; scd.Usage = Usage.RenderTargetOutput; SC = new SwapChain(Parent.DXGIFac, Parent.D3DDev, scd); var backBuffer = Texture2D.FromSwapChain<Texture2D>(SC, 0); _rt = new RenderTargetView(Parent.D3DDev, backBuffer); Drawing command executed on each rendering iteration is simply: Parent.D3DDev.ClearRenderTargetView(_rt, new Color4(0, 0, 0, 0)); SC.Present(0, SharpDX.DXGI.PresentFlags.None); DirectX9 version is very similar: Device initialization: PresentParameters par = new PresentParameters(); par.PresentationInterval = PresentInterval.Immediate; par.Windowed = true; par.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard; par.PresentationInterval = PresentInterval.Immediate; par.AutoDepthStencilFormat = SharpDX.Direct3D9.Format.D16; par.EnableAutoDepthStencil = true; par.BackBufferFormat = SharpDX.Direct3D9.Format.X8R8G8B8; // firsthandle is the handle of first rendering window D3DDev = new SharpDX.Direct3D9.Device(new Direct3D(), 0, DeviceType.Hardware, firsthandle, CreateFlags.SoftwareVertexProcessing, par); Rendering window initialization: if (parent.D3DDev.SwapChainCount == 0) { SC = parent.D3DDev.GetSwapChain(0); } else { PresentParameters pp = new PresentParameters(); pp.Windowed = true; pp.SwapEffect = SharpDX.Direct3D9.SwapEffect.Discard; pp.BackBufferFormat = SharpDX.Direct3D9.Format.X8R8G8B8; pp.EnableAutoDepthStencil = true; pp.AutoDepthStencilFormat = SharpDX.Direct3D9.Format.D16; pp.PresentationInterval = PresentInterval.Immediate; SC = new SharpDX.Direct3D9.SwapChain(parent.D3DDev, pp); } Code for drawing loop: SharpDX.Direct3D9.Surface bb = SC.GetBackBuffer(0); Parent.D3DDev.SetRenderTarget(0, bb); Parent.D3DDev.Clear(ClearFlags.Target, Color.Black, 1f, 0); SC.Present(Present.None, new SharpDX.Rectangle(), new SharpDX.Rectangle(), HWND); bb.Dispose(); C++ DirectX9/Win32 API test with multiple swapchains and one device code is here: http://pastebin.com/tjnRvATJ It's a modified version from Kevin Harris's nice example code.

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  • Using jQuery, CKEditor, AJAX in ASP.NET MVC 2

    - by Ray Linder
    After banging my head for days on a “A potentially dangerous Request.Form value was detected" issue when post (ajax-ing) a form in ASP.NET MVC 2 on .NET 4.0 framework using jQuery and CKEditor, I found that when you use the following: Code Snippet $.ajax({     url: '/TheArea/Root/Add',     type: 'POST',     data: $("#form0Add").serialize(),     dataType: 'json',     //contentType: 'application/json; charset=utf-8',     beforeSend: function ()     {         pageNotify("NotifyMsgContentDiv", "MsgDefaultDiv", '<img src="/Content/images/content/icons/busy.gif" /> Adding post, please wait...', 300, "", true);         $("#btnAddSubmit").val("Please wait...").addClass("button-disabled").attr("disabled", "disabled");     },     success: function (data)     {         $("#btnAddSubmit").val("Add New Post").removeClass("button-disabled").removeAttr('disabled');         redirectToUrl("/Exhibitions");     },     error: function ()     {         pageNotify("NotifyMsgContentDiv", "MsgErrorDiv", '<img src="/Content/images/content/icons/cross.png" /> Could not add post. Please try again or contact your web administrator.', 6000, "normal");         $("#btnAddSubmit").val("Add New Post").removeClass("button-disabled").removeAttr('disabled');     } }); Notice the following: Code Snippet data: $("#form0Add").serialize(), You may run into the “A potentially dangerous Request.Form value was detected" issue with this. One of the requirements was NOT to disable ValidateRequest (ValidateRequest=”false”). For this project (and any other project) I felt it wasn’t necessary to disable ValidateRequest. Note: I’ve search for alternatives for the posting issue and everyone and their mothers continually suggested to disable ValidateRequest. That bothers me – a LOT. So, disabling ValidateRequest is totally out of the question (and always will be).  So I thought to modify how the “data: “ gets serialized. the ajax data fix was simple, add a .html(). YES!!! IT WORKS!!! No more “potentially dangerous” issue, ajax form posts (and does it beautifully)! So if you’re using jQuery to $.ajax() a form with CKEditor, remember to do: Code Snippet data: $("#form0Add").serialize().html(), or bad things will happen. Also, don’t forget to set Code Snippet config.htmlEncodeOutput = true; for the CKEditor config.js file (or equivalent). Example: Code Snippet CKEDITOR.editorConfig = function( config ) {     // Define changes to default configuration here. For example:     // config.language = 'fr';     config.uiColor = '#ccddff';     config.width = 640;     config.ignoreEmptyParagraph = true;     config.resize_enabled = false;     config.skin = 'kama';     config.enterMode = CKEDITOR.ENTER_BR;       config.toolbar = 'MyToolbar';     config.toolbar_MyToolbar =     [         ['Bold', 'Italic', 'Underline'],         ['JustifyLeft', 'JustifyCenter', 'JustifyRight', 'JustifyBlock', 'Font', 'FontSize', 'TextColor', 'BGColor'],         ['BulletedList', 'NumberedList', '-', 'Outdent', 'Indent'],         '/',         ['Scayt', '-', 'Cut', 'Copy', 'Paste', 'Find'],         ['Undo', 'Redo'],         ['Link', 'Unlink', 'Anchor', 'Image', 'Flash', 'HorizontalRule'],         ['Table'],         ['Preview', 'Source']     ];     config.htmlEncodeOutput = true; }; Happy coding!!! Tags: jQuery ASP.NET MVC 2 ASP.NET 4.0 AJAX

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  • Advanced Search Stored procedure

    - by Ray Eatmon
    So I am working on an MVC ASP.NET web application which centers around lots of data and data manipulation. PROBLEM OVERVIEW: We have an advanced search with 25 different filter criteria. I am using a stored procedure for this search. The stored procedure takes in parameters, filter for specific objects, and calculates return data from those objects. It queries large tables 14 millions records on some table, filtering and temp tables helped alleviate some of the bottle necks for those queries. ISSUE: The stored procedure used to take 1 min to run, which creates a timeout returning 0 results to the browser. I rewrote the procedure and got it down to 21 secs so the timeout does not occur. This ONLY occurs this slow the FIRST time the search is run, after that it takes like 5 secs. I am wondering should I take a different approach to this problem, should I worry about this type of performance issue if it does not timeout?

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