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  • 1k of Program Space, 64 bytes of RAM. Is 1 wire communication possible?

    - by Earlz
    (If your lazy see bottom for TL;DR) Hello, I am planning to build a new (prototype) project dealing with physical computing. Basically, I have wires. These wires all need to have their voltage read at the same time. More than a few hundred microseconds difference between the readings of each wire will completely screw it up. The Arduino takes about 114 microseconds. So the most I could read is 2 or 3 wires before the latency would skew the accuracy of the readings. So my plan is to have an Arduino as the "master" of an array of ATTinys. The arduino is pretty cramped for space, but it's a massive playground compared to the tinys. An ATTiny13A has 1k of flash ROM(program space), 64 bytes of RAM, and 64 bytes of (not-durable and slow) EEPROM. (I'm choosing this for price as well as size) The ATTinys in my system will not do much. Basically, all they will do is wait for a signal from the Master, and then read the voltage of 1 or 2 wires and store it in RAM(or possibly EEPROM if it's that cramped). And then send it to the Master using only 1 wire for data.(no room for more than that!). So far then, all I should have to do is implement trivial voltage reading code (using built in ADC). But this communication bit I'm worried about. Do you think a communication protocol(using just 1 wire!) could even be implemented in such constraints? TL;DR: In less than 1k of program space and 64 bytes of RAM(and 64 bytes of EEPROM) do you think it is possible to implement a 1 wire communication protocol? Would I need to drop to assembly to make it fit? I know that currently my Arduino programs linking to the Wiring library are over 8k, so I'm a bit concerned.

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  • Can I use a serial port as TCP/IP interface on Red Hat Linux?

    - by ShaChris23
    Background We want to run an FTP server on a Red Hat Enterprise OS. The problem is, the machine we have does not have an Ethernet port/interface (please don't ask why; it's just a project requirement). We only have a serial port. Question Is there COTS / open source software that I can use to make serial port "look" like a an Ethernet port? My project is commercial. We run Red Hat Enterprise Linux 5.3. Note: Pardon me if my post title is unclear. If you can think of a better title, please suggest or simply change the title.

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  • How can you test communication on a COM/Serial port?

    - by Andy
    We have a OHAUAS Weighting scales with a COM port. if we connect this to a PC we should be able to get the weight on the computer by sending a command to it. Is there a way to test this? i tried the command line echo "LP" com1 but this does nothing. A small C# application that listens to this port seems to be continuously receive Hexadecimal numbers (2 digits then an enter), however sending a command through this application doesn't give readable results. When i do listen on the port though, the echo "LP" com1 command gives an unavaible error, so sending the command works in cmd. Does anyone have any knowledge on a simple way to test a send and receive on a com port?

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  • Public Speaking in software development.

    - by mummey
    Greetings my fellow cubicle dwellers. I've found my role gradually change from "feature-maintainer" to "feature-developer". While much of the former would consist of fixing and/or updating an existing feature (and quietly grumbling about it's implementation with complete naiveté), in this new role I find: Have to communicate with immediate management to define the development requirements to turnaround the new feature Have to communicate with design to determine the user requirements of the new feature Have to communicate with QA to determine test sets for the new feature, as well as it's current state during development. Have to communicate with producers/project-managers to define remaining turnaround time as well as updates in development requirements. and finally, have to occasionally communicate with upper-management to defend the new feature and demonstrate it's minimized risk to the upcoming release. The last item is key here, and this took me a couple occasions to completely realize. In all, though, it becomes very apparent that communication skills ARE important, even or especially as such for developers who feel they 'own' the feature they're working on. All of this said, I recognize it's importance and would like to improve my skills in this area further. I enjoy one-on-one communication but find I tend to stutter a bit when speaking to any group larger than a few people I know well. Where can I find good resources to improve my own communication skills?

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  • Get Your Enterprise Working With Oracle On Track Communication 1.0

    - by Josh Lannin
    The On Track Development team is very pleased to announce that today On Track is available for our customers to download and evaluate.  To learn more about what On Track does start with our whitepaper and datasheet.   If you are a developer, take a look at our documentation and samples posted to our OTN page. For this first blog post, I’ll be speaking to several notable points about our product. Graceful Escalation via Conversations: On Track addresses the “Collaboration Problem” through a single guiding principle – graceful escalation – within the construct of a Conversation. In On Track, collaboration is based on a context (called a “Conversation”) that gracefully escalates in form, structure, and content, as dictated by the particular needs of a given collaboration.  Within that context, On Track provides a rich set of tools to choose from.  These tools provide for communication, coordination, content management, organization, decision making, and analysis -- all essential aspects of collaboration, but not all of them are essential all of the time.  Every collaborative interaction will evolve differently.  Some will evolve to represent work spreading over the course of years and involving a large, distributed team, while others may involve few people and not evolve at all.  Regardless, all collaborative contexts are built from the same parts, utilize the same concepts, and start the same way.  The principle of graceful escalation is that you only use the tools and structure you need; so you only incur the complexity you need. Purposeful Collaboration: Through application integration, On Track Conversations bring enterprise application users the communication and collaboration capabilities required to complete business process.  By association with specific processes or business objects conversations extend the possible interactions and broaden participation to internal or external non-application users and provide a sophisticated interaction experience, all the while enhancing the data set within the owning application.  Purposeful collaboration not only needs to happen in the context of applications, it must support a full range of real-time and long-running interactions to provide the greatest value. Multi Client, Multi Modal: This On Track 1.0 product release includes the same day availability of  multiple clients, including iPhone and iPad applications which are now available on the Apple Store, a fully capable and accessible Outlook Add-In, along with our browser web client.  With each client we have sought to leverage the strengths of each unique device- our iPhone client supports picture and voice posts, the iPad is optimized for meeting room situations and document viewing, and our Outlook add-in allows you to take emails in context and bring them into On Track.  In addition to supporting a diverse array of clients, On Track provides a unified multi modal experience support starting with basic messages moving through to integrated documents with live annotations, snapshots, application sharing, and voice. Next Generation Web Architecture: We believe On Track will help move the bar higher for what users can expect from all web applications, most notably ones that involve real-time activity.  On Track is built from the ground up with an innovative, real-time architecture that leverages the extensive push capabilities of our server.  Whether you are receiving a new message, viewing where crowds of people are collaborating, or doing live annotation on a document with a set of people, that information comes to you immediately without refreshes or moving back and forth between pages.  We’ve leveraged this core architecture across the product experience and raised the user experience bar for this type of application.  As well these capabilities are based on open standards and protocols, and are fully extensible by anyone- enabling sophisticated integrations to be created with a wide variety of both legacy and next-generation applications. Agile Product Development: As a product team we operate using continuous feedback and modified agile development methodologies.  We have thousands of active internal Oracle users who have helped pilot our product for critical business functions, and the On Track product development team uses our product as our primary vehicle for all our collaboration.  Additionally we been working with early access customers who are adopting our technology and providing us valuable feedback - which our process has rapidly realized in improvements to our software.  On Track agility extends to our server as well, which is built to scale, and is very simple to install and configure. We are pleased to make this product announcement and encourage you to join us on Facebook or follow us on Twitter, as well as checking back here for the latest product information.

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  • How to convince non-programmer his notions about computers are wrong?

    - by Suma
    Recently I came across a question about 64b on SuperUser for which the accepted answer seemed like a complete nonsense to me. I made two comments pointing out obvious mistakes. To my perplexion, the comments had an effect of the poster of the answer being alienated. I have no idea how could I convince him he is wrong, as he does not seem to understand the basics of the problem. He seems to be mixing concepts like bus size and address size - see the pearl sentence "it will allow you to address all of your RAM because your processor is reading from your RAM in 64 bit words.". The poster asks me to provide proves of my claim by quoting a respectable source, but I have no idea where to find such source, as I doubt anything I would consider relevant would be relevant for him (it would be probably too technical). I think this instance can serve as an illustration of communication problems between programmers and users (and to certain extent even to any expert vs. non-expert communication). How should a programmer handle a communication like this, so that is does not become a useless quarrel?

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  • Bi-directional communication with 1 socket - how to deal with collisions?

    - by Zwei Steinen
    Hi, I have one app. that consists of "Manager" and "Worker". Currently, the worker always initiates the connection, says something to the manager, and the manager will send the response. Since there is a LOT of communication between the Manager and the Worker, I'm considering to have a socket open between the two and do the communication. I'm also hoping to initiate the interaction from both sides - enabling the manager to say something to the worker whenever it wants. However, I'm a little confused as to how to deal with "collisions". Say, the manager decides to say something to the worker, and at the same time the worker decides to say something to the manager. What will happen? How should such situation be handled? P.S. I plan to use Netty for the actual implementation. Thank you very much in advance!

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  • Multiplayer game communication framework for mac/ios

    - by ishaq
    (Cross post from stackoverflow) I am creating a multiplayer 2D game for Mac and iOS devices. I'll be using cocso2d for graphics/game engine, however I am largely blank on what to use for multiplayer communication. Please note that I cannot use central severs e.g. SmartFox, RedDwarf, etc since I want the players to "host" games for others and be able to play it on their LAN, VPN or my own servers. Any pointers? I checked lidgren but it's for .NET only and hence not an option for me. EDIT: just in case it wasn't clear, the messaging has to be real time hence it's probably going to be over UDP

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  • how does server communication work in a flash game with a php backend

    - by Tim Rogers
    I am trying to create a browser game using actionscript/flash. Currently, I'm trying to understand how I would go about creating a back-end which interfaced with my MySQL database. As far as I understand, If I create a php file on a webserver called test.php and then navigate to a webpage hosted on the server eg. www.example.com/test, the php script will run and display the result in my browser. This would use http. Is this how communication between client and server usually works in a flash game? for example, if the game needed to query the db. Would actionscript have to essentially invoke the url of the php script that would execute the query? it could then parse the data and use it. If this is the case, then is JSON considered a good way to transfer data over http?

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  • MCTS certification (Windows Communication Foundation Development)

    - by Pinchy
    Hi guys! I seriously need some advice on getting MCTS certified (Windows Communication Foundation Development) I just cannot go to a MS certification courses as they are very expensive here and far from my hometown. I want to self educate myself and I don't know where to start with. My problem is finding good study materials and sample exam questions. I haven't taken any Microsoft exams before so I have got no idea what they would ask me on the exam (70-513). Can anyone give me some ideas on how to start from scratch? Any answer will be much appreciated. Thanks

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  • Qt et la communication réseau, un tutoriel de rocsan

    Bonjour, Aujourd'hui, un tutoriel un peu plus ancien est disponible, il vous montre comment utiliser le réseau avec Qt. À sa sortie, les classes du QNetworkAccessManager n'étaient pas encore disponibles, il ne présente donc que QFtp et QHttp à cet effet, à titre historique ; cependant, là ne réside pas l'intérêt : vous avez toujours rêvé de coder une application client-serveur (comme, pour prendre pour exemple le projet le plus fou, un MMORPG) ? Eh bien, il est fort probable que vous deviez utiliser un protocole réseau dénommé TCP. Le voici présenté. Qt et la communication réseau...

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  • Windows Communication Foundation 4 - ISBN - Initial Comments

    - by TATWORTH
    Windows Communication Foundation 4 - ISBN 978-0-7356-4556-1 is one of the Microsoft Step-By-Step books. I will be studying this book over the comming weeks. What I have seen so far impresses me. One very practical item that more books of the type should have was the "Finding your best starting point". There is one feature about this book that I hope Microsoft Press will provide on more books and that is to also provide the book electronically via Safari. Included in this is getting the book as a PDF!

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  • Desktop GUI Client - Remote RDBMS communication

    - by magom001
    Sorry if I am asking a trivial question but I have been searching for a while without any luck. I need to design a system and I am looking for advice on the technology that should be used. The layout is very simple: it is a sales application with a centralized database and multiple clients. Each salesperson has GUI app installed on his/her laptop that should be able to connect to the database to retrieve data and upload data (i.e. register new orders). My question is the following: how should the communication between the client and the server be implemented? I doubt that connecting directly to the RDBMS is a good idea... Should I use web-services? XML-RPC? How to implement authentication and encode the data? Thanks for your advice!

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  • C# .Net Serial DataReceived Event response too slow for high-rate data.

    - by Matthew
    Hi, I have set up a SerialDataReceivedEventHandler, with a forms based program in VS2008 express. My serial port is set up as follows: 115200, 8N1 Dtr and Rts enabled ReceivedBytesThreshold = 1 I have a device I am interfacing with over a BlueTooth, USB to Serial. Hyper terminal receives the data just fine at any data rate. The data is sent regularly in 22 byte long packets. This device has an adjustable rate at which data is sent. At low data rates, 10-20Hz, the code below works great, no problems. However, when I increase the data rate past 25Hz, there starts to recieve mulitple packets on one call. What I mean by this is that there should be a event trigger for every incoming packet. With higher output rates, I have tested the buffer size (BytesToRead command) immediatly when the event is called and there are multiple packets in the buffer then. I think that the event fires slowly and by the time it reaches the code, more packes have hit the buffer. One test I do is see how many time the event is trigger per second. At 10Hz, I get 10 event triggers, awesome. At 100Hz, I get something like 40 event triggers, not good. My goal for data rate is 100HZ is acceptable, 200Hz preferred, and 300Hz optimum. This should work because even at 300Hz, that is only 52800bps, less than half of the set 115200 baud rate. Anything I am over looking? public Form1() { InitializeComponent(); serialPort1.DataReceived += new SerialDataReceivedEventHandler(serialPort1_DataReceived); } private void serialPort1_DataReceived(object sender, SerialDataReceivedEventArgs e) { this.Invoke(new EventHandler(Display_Results)); } private void Display_Results(object s, EventArgs e) { serialPort1.Read(IMU, 0, serial_Port1.BytesToRead); }

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  • Is it possible to use a serial port like session in c#?

    - by Pandiya Chendur
    I am using serial port communication in my asp.net webform application... private bool sendSMS(int portNo, string mobNo, string details) { try { SerialPort SerialPort1 = new SerialPort(); SerialPort1.PortName = "COM" + portNo.ToString(); SerialPort1.BaudRate = 9600; SerialPort1.Parity = Parity.None; SerialPort1.DataBits = 8; SerialPort1.StopBits = StopBits.One; SerialPort1.RtsEnable = true; SerialPort1.DtrEnable = true; SerialPort1.Encoding.GetEncoder(); SerialPort1.ReceivedBytesThreshold = 1; SerialPort1.NewLine = Environment.NewLine; SerialPort1.Open(); SerialPort1.Write("AT" + SerialPort1.NewLine); Sleep(500); SerialPort1.Write("AT+CMGF=1" + SerialPort1.NewLine); Sleep(500); SerialPort1.Write("AT+CMGS=" + (char)34 + mobNo + (char)34 + SerialPort1.NewLine); Sleep(1000); SerialPort1.Write(details + (char)26); Sleep(2000); SerialPort1.Close(); } catch { } return true; } This method works when i send i single message... But when want to send sms in bulk opening and closing port everytime is not a good idea... So my question is it possible to use a serial port like session in c#?... When i open a port i want it to be open for 1 hour and then if my time expires i want to close the port and open it the next time... Any suggestion...

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  • Problem using Embarcadero ER/Studio with Postgres (With Serial PK)

    - by Paul
    Hello ... I created a table using ER/STudio 8.0.3 ... The table has a serial pk (SERIAL/INTEGER in ER/Studio)... But the ER/Studio Physical Model generated convert the Serial to Integer... And The generated table in database has a integer pk, without auto-increment functionality... Any idea? Table generated : CREATE TABLE test ( id integer NOT NULL ) Should be : CREATE TABLE test ( id serial NOT NULL )

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  • Communication Between Your PC and Azure VM via Windows Azure Connect

    - by Shaun
    With the new release of the Windows Azure platform there are a lot of new features available. In my previous post I introduced a little bit about one of them, the remote desktop access to azure virtual machine. Now I would like to talk about another cool stuff – Windows Azure Connect.   What’s Windows Azure Connect I would like to quote the definition of the Windows Azure Connect in MSDN With Windows Azure Connect, you can use a simple user interface to configure IP-sec protected connections between computers or virtual machines (VMs) in your organization’s network, and roles running in Windows Azure. IP-sec protects communications over Internet Protocol (IP) networks through the use of cryptographic security services. There’s an image available at the MSDN as well that I would like to forward here As we can see, using the Windows Azure Connect the Worker Role 1 and Web Role 1 are connected with the development machines and database servers which some of them are inside the organization some are not. With the Windows Azure Connect, the roles deployed on the cloud could consume the resource which located inside our Intranet or anywhere in the world. That means the roles can connect to the local database, access the local shared resource such as share files, folders and printers, etc.   Difference between Windows Azure Connect and AppFabric It seems that the Windows Azure Connect are duplicated with the Windows Azure AppFabric. Both of them are aiming to solve the problem on how to communication between the resource in the cloud and inside the local network. The table below lists the differences in my understanding. Category Windows Azure Connect Windows Azure AppFabric Purpose An IP-sec connection between the local machines and azure roles. An application service running on the cloud. Connectivity IP-sec, Domain-joint Net Tcp, Http, Https Components Windows Azure Connect Driver Service Bus, Access Control, Caching Usage Azure roles connect to local database server Azure roles use local shared files,  folders and printers, etc. Azure roles join the local AD. Expose the local service to Internet. Move the authorization process to the cloud. Integrate with existing identities such as Live ID, Google ID, etc. with existing local services. Utilize the distributed cache.   And also some scenarios on which of them should be used. Scenario Connect AppFabric I have a service deployed in the Intranet and I want the people can use it from the Internet.   Y I have a website deployed on Azure and need to use a database which deployed inside the company. And I don’t want to expose the database to the Internet. Y   I have a service deployed in the Intranet and is using AD authorization. I have a website deployed on Azure which needs to use this service. Y   I have a service deployed in the Intranet and some people on the Internet can use it but need to be authorized and authenticated.   Y I have a service in Intranet, and a website deployed on Azure. This service can be used from Internet and that website should be able to use it as well by AD authorization for more functionalities. Y Y   How to Enable Windows Azure Connect OK we talked a lot information about the Windows Azure Connect and differences with the Windows Azure AppFabric. Now let’s see how to enable and use the Windows Azure Connect. First of all, since this feature is in CTP stage we should apply before use it. On the Windows Azure Portal we can see our CTP features status under Home, Beta Program page. You can send the apply to join the Beta Programs to Microsoft in this page. After a few days the Microsoft will send an email to you (the email of your Live ID) when it’s available. In my case we can see that the Windows Azure Connect had been activated by Microsoft and then we can click the Connect button on top, or we can click the Virtual Network item from the left navigation bar.   The first thing we need, if it’s our first time to enter the Connect page, is to enable the Windows Azure Connect. After that we can see our Windows Azure Connect information in this page.   Add a Local Machine to Azure Connect As we explained below the Windows Azure Connect can make an IP-sec connection between the local machines and azure role instances. So that we firstly add a local machine into our Azure Connect. To do this we will click the Install Local Endpoint button on top and then the portal will give us an URL. Copy this URL to the machine we want to add and it will download the software to us. This software will be installed in the local machines which we want to join the Connect. After installed there will be a tray-icon appeared to indicate this machine had been joint our Connect. The local application will be refreshed to the Windows Azure Platform every 5 minutes but we can click the Refresh button to let it retrieve the latest status at once. Currently my local machine is ready for connect and we can see my machine in the Windows Azure Portal if we switched back to the portal and selected back Activated Endpoints node.   Add a Windows Azure Role to Azure Connect Let’s create a very simple azure project with a basic ASP.NET web role inside. To make it available on Windows Azure Connect we will open the azure project property of this role from the solution explorer in the Visual Studio, and select the Virtual Network tab, check the Activate Windows Azure Connect. The next step is to get the activation token from the Windows Azure Portal. In the same page there is a button named Get Activation Token. Click this button then the portal will display the token to me. We copied this token and pasted to the box in the Visual Studio tab. Then we deployed this application to azure. After completed the deployment we can see the role instance was listed in the Windows Azure Portal - Virtual Connect section.   Establish the Connect Group The final task is to create a connect group which contains the machines and role instances need to be connected each other. This can be done in the portal very easy. The machines and instances will NOT be connected until we created the group for them. The machines and instances can be used in one or more groups. In the Virtual Connect section click the Groups and Roles node from the left side navigation bar and clicked the Create Group button on top. This will bring up a dialog to us. What we need to do is to specify a group name, description; and then we need to select the local computers and azure role instances into this group. After the Azure Fabric updated the group setting we can see the groups and the endpoints in the page. And if we switch back to the local machine we can see that the tray-icon have been changed and the status turned connected. The Windows Azure Connect will update the group information every 5 minutes. If you find the status was still in Disconnected please right-click the tray-icon and select the Refresh menu to retrieve the latest group policy to make it connected.   Test the Azure Connect between the Local Machine and the Azure Role Instance Now our local machine and azure role instance had been connected. This means each of them can communication to others in IP level. For example we can open the SQL Server port so that our azure role can connect to it by using the machine name or the IP address. The Windows Azure Connect uses IPv6 to connect between the local machines and role instances. You can get the IP address from the Windows Azure Portal Virtual Network section when select an endpoint. I don’t want to take a full example for how to use the Connect but would like to have two very simple tests. The first one would be PING.   When a local machine and role instance are connected through the Windows Azure Connect we can PING any of them if we opened the ICMP protocol in the Filewall setting. To do this we need to run a command line before test. Open the command window on the local machine and the role instance, execute the command as following netsh advfirewall firewall add rule name="ICMPv6" dir=in action=allow enable=yes protocol=icmpv6 Thanks to Jason Chen, Patriek van Dorp, Anton Staykov and Steve Marx, they helped me to enable  the ICMPv6 setting. For the full discussion we made please visit here. You can use the Remote Desktop Access feature to logon the azure role instance. Please refer my previous blog post to get to know how to use the Remote Desktop Access in Windows Azure. Then we can PING the machine or the role instance by specifying its name. Below is the screen I PING my local machine from my azure instance. We can use the IPv6 address to PING each other as well. Like the image following I PING to my role instance from my local machine thought the IPv6 address.   Another example I would like to demonstrate here is folder sharing. I shared a folder in my local machine and then if we logged on the role instance we can see the folder content from the file explorer window.   Summary In this blog post I introduced about another new feature – Windows Azure Connect. With this feature our local resources and role instances (virtual machines) can be connected to each other. In this way we can make our azure application using our local stuff such as database servers, printers, etc. without expose them to Internet.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • OLL-Live Java EE 7: Using WebSockets for Real-Time Communication

    - by emarti
    OLL-Live offers FREE, one-hour interactive webinars from Oracle. At an OLL Live webinar, you will experience an information packed session led by an Oracle expert showing you ways you can use Oracle products. Our speaker this time is Eduardo Moranchel, Java Curriculum Developer. Eduardo's topic is Using WebSockets for Real-Time Communication. See how WebSocket and JSON technologies can help you build more interactive Java EE applications. You will also learn how to build an application using HTML 5 for the front end and WebSocket with JSON in the back end. The application that will be demoed is a collaborative sticker book application that was featured in the Java EE 7 embracing HTML 5 article in May/June edition of the Java Magazine. July 10, 2013, at 8:00 AM PT About the speaker Eduardo Moranchel, is a Curriculum Developer at Oracle's Mexico Development Center. Eduardo has extensive experience designing and developing applications using Java. He enjoys sharing his experience and passion for the Java platform by developing courses and tutorials for the newest Java technologies. He is co-organizer of the Java User Group in Guadalajara, Mexico. He co-authored the Java EE 7 embracing HTML 5 article in the most recent Java Magazine.

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  • B2B communication using IBM MQ

    - by Dheeraj Kumar M
    Oracle B2B 11g, provides the out-of-the box ability to connect to IBM MQ to exchange the message. This is support is provided via JMS offering of Oracle B2B. This is an addition to the stack of existing communication capabilities of B2B with trading partners. There are 2 ways of connecting to IBM MQ using B2B 1. Credential based connectivity 2. .bindings based connectivity As a pre-requisite to connect to IBM MQ, it is required to provide the following libraries in classpath: a. com.ibm.mqjms.jar b. dhbcore.jar c. com.ibm.mq.jar d. com.ibm.mq.jmqi.jar e. mqcontext.jar f. com.ibm.mq.pcf.jar g. com.ibm.mq.commonservices.jar h. com.ibm.mq.headers.jar i. fscontext.jar j. jms.jar Add the above jars into domain library directory and the directory usually located at $DOMAIN_DIR/lib. The jars located in this($DOMAIN_DIR/lib) directory will be picked up and added dynamically to the end of the server classpath at server startup. For eg. /user_projects/domains//lib/ Alternatively the above jar’s can also be added as part of the setDomainEnv.sh Credential based connectivity : Outbound: : Configure the trading partner delivery channel for using "Generic JMS" protocol Inbound: : Configure the internal delivery channel for using "Generic JMS" protocol with the following details: Parameter NameDescription Destination NameMQ Queue Name Connection FactoryMQ Queue Manager Name Destination Providerjava.naming.factory.initial=com.ibm.mq.jms.context.WMQInitialContextFactory;java.naming.provider.url=<host>:<QM Listen port>/<MQ Channel Name>; User NameMQ User Name passwordMQ password .bindings based connectivity As a pre-requisite, get/generate the .bindings file in MQServer. This can be done by MQ Administrator Set the following values in the respective delivery channel for outbound / inbound Parameter NameDescription Destination NameMQ Queue Name Connection FactoryMQ Queue Manager Name Destination Providerjava.naming.factory.initial=com.ibm.mq.jms.context.WMQInitialContextFactory;java.naming.provider.url=file:///<location of .bindings file>;

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  • How to manage a developer who has poor communication skills

    - by djcredo
    I manage a small team of developers on an application which is in the mid-point of its lifecycle, within a big firm. This unfortunately means there is commonly a 30/70 split of Programming tasks to "other technical work". This work includes: Working with DBA / Unix / Network / Loadbalancer teams on various tasks Placing & managing orders for hardware or infrastructure in different regions Running tests that have not yet been migrated to CI Analysis Support / Investigation Its fair to say that the Developers would all prefer to be coding, rather than doing these more mundane tasks, so I try to hand out the fun programming jobs evenly amongst the team. Most of the team was hired because, though they may not have the elite programming skills to write their own compiler / game engine / high-frequency trading system etc., they are good communicators who "can get stuff done", work with other teams, and somewhat navigate the complex beaurocracy here. They are good developers, but they are also good all-round technical staff. However, one member of the team probably has above-average coding skills, but below-average communication skills. Traditionally, the previous Development Manager tended to give him the Programming tasks and not the more mundane tasks listed above. However, I don't feel that this is fair to the rest of the team, who have shown an aptitute for developing a well-rounded skillset that is commonly required in a big-business IT department. What should I do in this situation? If I continue to give him more programming work, I know that it will be done faster (and conversly, I would expect him to complete the other work slower). But it goes against my principles, and promotes the idea that you can carve out a "comfortable niche" for yourself simply by being bad at the tasks you don't like.

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  • Organizing MVC entities communication

    - by Stefano Borini
    I have the following situation. Imagine you have a MainWindow object who is layouting two different widgets, ListWidget and DisplayWidget. ListWidget is populated with data from the disk. DisplayWidget shows the details of the selection the user performs in the ListWidget. I am planning to do the following: in MainWindow I have the following objects: ListWidget ListView ListModel ListController ListView is initialized passing the ListWidget. ListViewController is initialized passing the View and the Model. Same happens for the DisplayWidget: DisplayWidget DisplayView DisplayModel DisplayController I initialize the DisplayView with the widget, and initialize the Model with the ListController. I do this because the DisplayModel wraps the ListController to get the information about the current selection, and the data to be displayed in the DisplayView. I am very rusty with MVC, being out of UI programming since a while. Is this the expected interaction layout for having different MVC triplets communicate ? In other words, MVC focus on the interaction of three objects. How do you put this interaction as a whole into a larger context of communication with other similar entities, MVC or not ?

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  • Entity communication: Message queue vs Publish/Subscribe vs Signal/Slots

    - by deft_code
    How do game engine entities communicate? Two use cases: How would entity_A send a take-damage message to entity_B? How would entity_A query entity_B's HP? Here's what I've encountered so far: Message queue entity_A creates a take-damage message and posts it to entity_B's message queue. entity_A creates a query-hp message and posts it to entity_B. entity_B in return creates an response-hp message and posts it to entity_A. Publish/Subscribe entity_B subscribes to take-damage messages (possibly with some preemptive filtering so only relevant message are delivered). entity_A produces take-damage message that references entity_B. entity_A subscribes to update-hp messages (possibly filtered). Every frame entity_B broadcasts update-hp messages. Signal/Slots ??? entity_A connects an update-hp slot to entity_B's update-hp signal. Something better? Do I have a correct understanding of how these communication schemes would tie into a game engine's entity system? How do entities in commercial game engines communicate?

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