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  • Unable to Install SQL Server on Server 2012

    - by Jeff
    The problem I have been trying to install SQL Server 2012 on Windows Server 2012. I continually get the same error: Managed SQL Server Installer has stopped working Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: scenarioengine.exe Problem Signature 02: 11.0.3000.0 Problem Signature 03: 5081b97a Problem Signature 04: Microsoft.SqlServer.Chainer.Setup Problem Signature 05: 11.0.3000.0 Problem Signature 06: 5081b97a Problem Signature 07: 18 Problem Signature 08: 0 Problem Signature 09: System.IO.FileLoadException OS Version: 6.2.9200.2.0.0.272.79 Locale ID: 1033 Additional Information 1: c319 Additional Information 2: c3196e5863e32e0baf269d62f56cbc70 Additional Information 3: 422d Additional Information 4: 422d950c58f4efd1ef1d8394fee5d263 What I've tried After initial googling, I've tried the following things: Go through the list of hardware and software pre-reqs. All the software seems to be there by default on Server 2012 and my hardware meets the reqs. Copy the installation media to the local drive and try to install from that (rather than a DVD). This produced the same error. Based on another error message, I installed .NET 4.0 (which apparently is not on Server 2012 out of the box). Same error. Install from command line. This didn't work either, but it gave me a different error: Error: Unhandled Exception: System.IO.FileLoadException: Could not load file or assembl y 'Microsoft.SqlServer.Configuration.Sco, Version=11.0.0.0, Culture=neutral, Pub licKeyToken=89845dcd8080cc91' or one of its dependencies. Strong name validation failed. (Exception from HRESULT: 0x8013141A) ---> System.Security.SecurityExcep tion: Strong name validation failed. (Exception from HRESULT: 0x8013141A) --- End of inner exception stack trace --- at Microsoft.SqlServer.Chainer.Infrastructure.InputSettingService.CheckForBoo leanInputSettingExistenceFromCommandLine(ServiceContainer context, String settin gName) at Microsoft.SqlServer.Chainer.Setup.Setup.DebugBreak(ServiceContainer contex t) at Microsoft.SqlServer.Chainer.Setup.Setup.Main() Any ideas what I am missing?

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  • Performance problem with Win Server 2008 at vbox on Ubuntu 9.10 Server

    - by Diskilla
    Hey, i´ve got an Ubuntu 9.10 Server and tried to install Windows Server 2008 in a virtual machine. The Problem is, the Server has got 8 cores, but the virtual machine seems to have problems with that. The VM is very slow and not really usable if i set the VM-config to more than one core. Is it set to only one core everything works fine, but thats not a solution because I bought the Server with several cores for a reason... Does anybody know this problem or has got a solution? I feel like I read the entire internet via Google... no solution found. Greetz Diskilla P.S.: I´m from Germany and it´s kind of hard to ask in english :-) I hope I din´t make that much mistakes.

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  • Windows Server 2008 R2 Server Core with AD Role having GUI Admin Console

    - by Robert Koritnik
    I would like to setup a machine with Windows Server 2008 R2 Server Core and install following server roles: Active Directory Domain Services Active Directory Federation Services Active Directory Lightweight Directory Services (I'm not sure whether I actually need this one - see note below) I'm obviously going to install Enterprise Edition. Question Can I have an AD administration graphical user interface to manage Active Directory on Server Core machine? I would really like to have it, because I'm not so keen to do stuff using power-shell, because I've never managed AD as well, so a GUI would be much more helpful, because I could at least visualize it a bit better and maybe understand AD structures. Note: I'm setting up development environment machine as well and installing Sharepoint Foundation 2010 on in so it would use this AD machine.

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  • Connection to SQL Server 2008 R2 Database Server is SLOW

    - by AbeP
    The database server is a VM running SQL Server 2008 R2 on top of Windows Server 2012, 24GB RAM allocated and 2TB of disk space. Overall, the database connections are very slow and one thing that stands out is that the connection to the database server via SSMS takes 5-10 seconds. On other much less powerful servers, it takes 1-2 seconds. The VM is technically way more powerful than other machines, but the connection to the server is too slow. So, my guess is the issue is network related, but any clues on where I should be looking? Thanks!

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  • Apply Local Policy to Terminal Server (Windows Server 2008 R2 Standard - Workgroup )

    - by Param
    I have created 5 local user in Window server 2008 R2 std in workgroup. This server is also Terminal Server. Is it possible to apply local user Policy (gpedit.msc ) per user wise? I want to accomplish the following task 1) Restrict some control panel item as per user 2) Software Restriction as per user 3) Hide Administrative tools in control panel and start menu, only to user which has user rights 4) User must not be able to see other user data Thanks & Regards, Param

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  • How to create SQL Server Express DB from SQL Server DB

    - by jeff
    I have a SQL Server 2008 DB. I want to extract SOME tables (and associated schema, constraints, indexes, etc) and create a SQL Server Express DB. It isn't a sync of the target, we stomp on it. We ONLY need to do this in the file system (not across the wire). We are not fond of the synchronization stuff and at this point don't know how to run SSIS. We are a C# shop and a little code is ok. Like using the C# bulk import stuff, but that won't create the schema. Suggestions?

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  • SQL SERVER – Standards Support, Protocol, Data Portability – 3 Important SQL Server Documentations for Downloads

    - by pinaldave
    I have been working with SQL Server for more than 8 years now continuously and I like to read a lot. Some time I read easy things and sometime I read stuff which are not so easy.  Here are few recently released article which I referred and read. They are not easy read but indeed very important read if you are the one who like to read things which are more advanced. SQL Server Standards Support Documentation The SQL Server standards support documentation provides detailed support information for certain standards that are implemented in Microsoft SQL Server. Microsoft SQL Server Protocol Documentation The Microsoft SQL Server protocol documentation provides technical specifications for Microsoft proprietary protocols that are implemented and used in Microsoft SQL Server 2008. Microsoft SQL Server Data Portability Documentation The SQL Server data portability documentation explains various mechanisms by which user-created data in SQL Server can be extracted for use in other software products. These mechanisms include import/export functionality, documented APIs, industry standard formats, or documented data structures/file formats. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Documentation, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • SQL SERVER – Copy Data from One Table to Another Table – SQL in Sixty Seconds #031 – Video

    - by pinaldave
    Copy data from one table to another table is one of the most requested questions on forums, Facebook and Twitter. The question has come in many formats and there are places I have seen developers are using cursor instead of this direct method. Earlier I have written the similar article a few years ago - SQL SERVER – Insert Data From One Table to Another Table – INSERT INTO SELECT – SELECT INTO TABLE. The article has been very popular and I have received many interesting and constructive comments. However there were two specific comments keep on ending up on my mailbox. 1) SQL Server AdventureWorks Samples Database does not have table I used in the example 2) If there is a video tutorial of the same example. After carefully thinking I decided to build a new set of the scripts for the example which are very similar to the old one as well video tutorial of the same. There was no better place than our SQL in Sixty Second Series to cover this interesting small concept. Let me know what you think of this video. Here is the updated script. -- Method 1 : INSERT INTO SELECT USE AdventureWorks2012 GO ----Create TestTable CREATE TABLE TestTable (FirstName VARCHAR(100), LastName VARCHAR(100)) ----INSERT INTO TestTable using SELECT INSERT INTO TestTable (FirstName, LastName) SELECT FirstName, LastName FROM Person.Person WHERE EmailPromotion = 2 ----Verify that Data in TestTable SELECT FirstName, LastName FROM TestTable ----Clean Up Database DROP TABLE TestTable GO --------------------------------------------------------- --------------------------------------------------------- -- Method 2 : SELECT INTO USE AdventureWorks2012 GO ----Create new table and insert into table using SELECT INSERT SELECT FirstName, LastName INTO TestTable FROM Person.Person WHERE EmailPromotion = 2 ----Verify that Data in TestTable SELECT FirstName, LastName FROM TestTable ----Clean Up Database DROP TABLE TestTable GO Related Tips in SQL in Sixty Seconds: SQL SERVER – Insert Data From One Table to Another Table – INSERT INTO SELECT – SELECT INTO TABLE Powershell – Importing CSV File Into Database – Video SQL SERVER – 2005 – Export Data From SQL Server 2005 to Microsoft Excel Datasheet SQL SERVER – Import CSV File into Database Table Using SSIS SQL SERVER – Import CSV File Into SQL Server Using Bulk Insert – Load Comma Delimited File Into SQL Server SQL SERVER – 2005 – Generate Script with Data from Database – Database Publishing Wizard What would you like to see in the next SQL in Sixty Seconds video? Reference: Pinal Dave (http://blog.sqlauthority.com)   Filed under: Database, Pinal Dave, PostADay, SQL, SQL Authority, SQL in Sixty Seconds, SQL Query, SQL Scripts, SQL Server, SQL Server Management Studio, SQL Tips and Tricks, T SQL, Technology, Video Tagged: Excel

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  • simple method to install a mail server

    - by oli
    I am looking for a simple way to install a mail server on my Ubuntu server. I would like to be able to receive and send emails though a webmail (e.g. roundcube). I have a domain name. The web server already works without any problem. When I googled "simple method to install mail server on Ubuntu", I arrive on blogs with literally hundreds of steps to install a mail server: A Mailserver on Ubuntu 12.04: Postfix, Dovecot, MySQL Creating a Mail Server on Ubuntu Postfix But, for sure I will make a mistake, if I follow those tutorials, and it will be very very time consuming. Most of the steps look very easy to automate, though. I've try several install methods: sudo apt-get install dovecot-postfix sudo tasksel install mail-server But from there, I have no idea how to add email accounts, and test if it actually works. Do you know if there is an automated way to install a mail server?

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  • SQL Server Windows Auth Login not working

    - by Mr Shoubs
    I've had someone set up a domain controller on windows 2008 on one server, and sql server 2008 on another. The domain seems to be working fine, I'm logged on as a domain user on both servers, nothing seems to be a problem there. However, when I try to add a domain user/group to SQL Server Security (e.g. clicking ok from the create login screen) it says it can't find it (even though I've used the search to find the correct account in the first place), when I try to logon (even though I haven't added it yet) it says something about the account being part of an untrusted domain instead of saying I don't have permission to log on. Anyone have any ideas on what is set up incorrectly?

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  • Using Stub Objects

    - by user9154181
    Having told the long and winding tale of where stub objects came from and how we use them to build Solaris, I'd like to focus now on the the nuts and bolts of building and using them. The following new features were added to the Solaris link-editor (ld) to support the production and use of stub objects: -z stub This new command line option informs ld that it is to build a stub object rather than a normal object. In this mode, it accepts the same command line arguments as usual, but will quietly ignore any objects and sharable object dependencies. STUB_OBJECT Mapfile Directive In order to build a stub version of an object, its mapfile must specify the STUB_OBJECT directive. When producing a non-stub object, the presence of STUB_OBJECT causes the link-editor to perform extra validation to ensure that the stub and non-stub objects will be compatible. ASSERT Mapfile Directive All data symbols exported from the object must have an ASSERT symbol directive in the mapfile that declares them as data and supplies the size, binding, bss attributes, and symbol aliasing details. When building the stub objects, the information in these ASSERT directives is used to create the data symbols. When building the real object, these ASSERT directives will ensure that the real object matches the linking interface presented by the stub. Although ASSERT was added to the link-editor in order to support stub objects, they are a general purpose feature that can be used independently of stub objects. For instance you might choose to use an ASSERT directive if you have a symbol that must have a specific address in order for the object to operate properly and you want to automatically ensure that this will always be the case. The material presented here is derived from a document I originally wrote during the development effort, which had the dual goals of providing supplemental materials for the stub object PSARC case, and as a set of edits that were eventually applied to the Oracle Solaris Linker and Libraries Manual (LLM). The Solaris 11 LLM contains this information in a more polished form. Stub Objects A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be used at runtime. However, an application can be built against a stub object, where the stub object provides the real object name to be used at runtime, and then use the real object at runtime. When building a stub object, the link-editor ignores any object or library files specified on the command line, and these files need not exist in order to build a stub. Since the compilation step can be omitted, and because the link-editor has relatively little work to do, stub objects can be built very quickly. Stub objects can be used to solve a variety of build problems: Speed Modern machines, using a version of make with the ability to parallelize operations, are capable of compiling and linking many objects simultaneously, and doing so offers significant speedups. However, it is typical that a given object will depend on other objects, and that there will be a core set of objects that nearly everything else depends on. It is necessary to impose an ordering that builds each object before any other object that requires it. This ordering creates bottlenecks that reduce the amount of parallelization that is possible and limits the overall speed at which the code can be built. Complexity/Correctness In a large body of code, there can be a large number of dependencies between the various objects. The makefiles or other build descriptions for these objects can become very complex and difficult to understand or maintain. The dependencies can change as the system evolves. This can cause a given set of makefiles to become slightly incorrect over time, leading to race conditions and mysterious rare build failures. Dependency Cycles It might be desirable to organize code as cooperating shared objects, each of which draw on the resources provided by the other. Such cycles cannot be supported in an environment where objects must be built before the objects that use them, even though the runtime linker is fully capable of loading and using such objects if they could be built. Stub shared objects offer an alternative method for building code that sidesteps the above issues. Stub objects can be quickly built for all the shared objects produced by the build. Then, all the real shared objects and executables can be built in parallel, in any order, using the stub objects to stand in for the real objects at link-time. Afterwards, the executables and real shared objects are kept, and the stub shared objects are discarded. Stub objects are built from a mapfile, which must satisfy the following requirements. The mapfile must specify the STUB_OBJECT directive. This directive informs the link-editor that the object can be built as a stub object, and as such causes the link-editor to perform validation and sanity checking intended to guarantee that an object and its stub will always provide identical linking interfaces. All function and data symbols that make up the external interface to the object must be explicitly listed in the mapfile. The mapfile must use symbol scope reduction ('*'), to remove any symbols not explicitly listed from the external interface. All global data exported from the object must have an ASSERT symbol attribute in the mapfile to specify the symbol type, size, and bss attributes. In the case where there are multiple symbols that reference the same data, the ASSERT for one of these symbols must specify the TYPE and SIZE attributes, while the others must use the ALIAS attribute to reference this primary symbol. Given such a mapfile, the stub and real versions of the shared object can be built using the same command line for each, adding the '-z stub' option to the link for the stub object, and omiting the option from the link for the real object. To demonstrate these ideas, the following code implements a shared object named idx5, which exports data from a 5 element array of integers, with each element initialized to contain its zero-based array index. This data is available as a global array, via an alternative alias data symbol with weak binding, and via a functional interface. % cat idx5.c int _idx5[5] = { 0, 1, 2, 3, 4 }; #pragma weak idx5 = _idx5 int idx5_func(int index) { if ((index 4)) return (-1); return (_idx5[index]); } A mapfile is required to describe the interface provided by this shared object. % cat mapfile $mapfile_version 2 STUB_OBJECT; SYMBOL_SCOPE { _idx5 { ASSERT { TYPE=data; SIZE=4[5] }; }; idx5 { ASSERT { BINDING=weak; ALIAS=_idx5 }; }; idx5_func; local: *; }; The following main program is used to print all the index values available from the idx5 shared object. % cat main.c #include <stdio.h> extern int _idx5[5], idx5[5], idx5_func(int); int main(int argc, char **argv) { int i; for (i = 0; i The following commands create a stub version of this shared object in a subdirectory named stublib. elfdump is used to verify that the resulting object is a stub. The command used to build the stub differs from that of the real object only in the addition of the -z stub option, and the use of a different output file name. This demonstrates the ease with which stub generation can be added to an existing makefile. % cc -Kpic -G -M mapfile -h libidx5.so.1 idx5.c -o stublib/libidx5.so.1 -zstub % ln -s libidx5.so.1 stublib/libidx5.so % elfdump -d stublib/libidx5.so | grep STUB [11] FLAGS_1 0x4000000 [ STUB ] The main program can now be built, using the stub object to stand in for the real shared object, and setting a runpath that will find the real object at runtime. However, as we have not yet built the real object, this program cannot yet be run. Attempts to cause the system to load the stub object are rejected, as the runtime linker knows that stub objects lack the actual code and data found in the real object, and cannot execute. % cc main.c -L stublib -R '$ORIGIN/lib' -lidx5 -lc % ./a.out ld.so.1: a.out: fatal: libidx5.so.1: open failed: No such file or directory Killed % LD_PRELOAD=stublib/libidx5.so.1 ./a.out ld.so.1: a.out: fatal: stublib/libidx5.so.1: stub shared object cannot be used at runtime Killed We build the real object using the same command as we used to build the stub, omitting the -z stub option, and writing the results to a different file. % cc -Kpic -G -M mapfile -h libidx5.so.1 idx5.c -o lib/libidx5.so.1 Once the real object has been built in the lib subdirectory, the program can be run. % ./a.out [0] 0 0 0 [1] 1 1 1 [2] 2 2 2 [3] 3 3 3 [4] 4 4 4 Mapfile Changes The version 2 mapfile syntax was extended in a number of places to accommodate stub objects. Conditional Input The version 2 mapfile syntax has the ability conditionalize mapfile input using the $if control directive. As you might imagine, these directives are used frequently with ASSERT directives for data, because a given data symbol will frequently have a different size in 32 or 64-bit code, or on differing hardware such as x86 versus sparc. The link-editor maintains an internal table of names that can be used in the logical expressions evaluated by $if and $elif. At startup, this table is initialized with items that describe the class of object (_ELF32 or _ELF64) and the type of the target machine (_sparc or _x86). We found that there were a small number of cases in the Solaris code base in which we needed to know what kind of object we were producing, so we added the following new predefined items in order to address that need: NameMeaning ...... _ET_DYNshared object _ET_EXECexecutable object _ET_RELrelocatable object ...... STUB_OBJECT Directive The new STUB_OBJECT directive informs the link-editor that the object described by the mapfile can be built as a stub object. STUB_OBJECT; A stub shared object is built entirely from the information in the mapfiles supplied on the command line. When the -z stub option is specified to build a stub object, the presence of the STUB_OBJECT directive in a mapfile is required, and the link-editor uses the information in symbol ASSERT attributes to create global symbols that match those of the real object. When the real object is built, the presence of STUB_OBJECT causes the link-editor to verify that the mapfiles accurately describe the real object interface, and that a stub object built from them will provide the same linking interface as the real object it represents. All function and data symbols that make up the external interface to the object must be explicitly listed in the mapfile. The mapfile must use symbol scope reduction ('*'), to remove any symbols not explicitly listed from the external interface. All global data in the object is required to have an ASSERT attribute that specifies the symbol type and size. If the ASSERT BIND attribute is not present, the link-editor provides a default assertion that the symbol must be GLOBAL. If the ASSERT SH_ATTR attribute is not present, or does not specify that the section is one of BITS or NOBITS, the link-editor provides a default assertion that the associated section is BITS. All data symbols that describe the same address and size are required to have ASSERT ALIAS attributes specified in the mapfile. If aliased symbols are discovered that do not have an ASSERT ALIAS specified, the link fails and no object is produced. These rules ensure that the mapfiles contain a description of the real shared object's linking interface that is sufficient to produce a stub object with a completely compatible linking interface. SYMBOL_SCOPE/SYMBOL_VERSION ASSERT Attribute The SYMBOL_SCOPE and SYMBOL_VERSION mapfile directives were extended with a symbol attribute named ASSERT. The syntax for the ASSERT attribute is as follows: ASSERT { ALIAS = symbol_name; BINDING = symbol_binding; TYPE = symbol_type; SH_ATTR = section_attributes; SIZE = size_value; SIZE = size_value[count]; }; The ASSERT attribute is used to specify the expected characteristics of the symbol. The link-editor compares the symbol characteristics that result from the link to those given by ASSERT attributes. If the real and asserted attributes do not agree, a fatal error is issued and the output object is not created. In normal use, the link editor evaluates the ASSERT attribute when present, but does not require them, or provide default values for them. The presence of the STUB_OBJECT directive in a mapfile alters the interpretation of ASSERT to require them under some circumstances, and to supply default assertions if explicit ones are not present. See the definition of the STUB_OBJECT Directive for the details. When the -z stub command line option is specified to build a stub object, the information provided by ASSERT attributes is used to define the attributes of the global symbols provided by the object. ASSERT accepts the following: ALIAS Name of a previously defined symbol that this symbol is an alias for. An alias symbol has the same type, value, and size as the main symbol. The ALIAS attribute is mutually exclusive to the TYPE, SIZE, and SH_ATTR attributes, and cannot be used with them. When ALIAS is specified, the type, size, and section attributes are obtained from the alias symbol. BIND Specifies an ELF symbol binding, which can be any of the STB_ constants defined in <sys/elf.h>, with the STB_ prefix removed (e.g. GLOBAL, WEAK). TYPE Specifies an ELF symbol type, which can be any of the STT_ constants defined in <sys/elf.h>, with the STT_ prefix removed (e.g. OBJECT, COMMON, FUNC). In addition, for compatibility with other mapfile usage, FUNCTION and DATA can be specified, for STT_FUNC and STT_OBJECT, respectively. TYPE is mutually exclusive to ALIAS, and cannot be used in conjunction with it. SH_ATTR Specifies attributes of the section associated with the symbol. The section_attributes that can be specified are given in the following table: Section AttributeMeaning BITSSection is not of type SHT_NOBITS NOBITSSection is of type SHT_NOBITS SH_ATTR is mutually exclusive to ALIAS, and cannot be used in conjunction with it. SIZE Specifies the expected symbol size. SIZE is mutually exclusive to ALIAS, and cannot be used in conjunction with it. The syntax for the size_value argument is as described in the discussion of the SIZE attribute below. SIZE The SIZE symbol attribute existed before support for stub objects was introduced. It is used to set the size attribute of a given symbol. This attribute results in the creation of a symbol definition. Prior to the introduction of the ASSERT SIZE attribute, the value of a SIZE attribute was always numeric. While attempting to apply ASSERT SIZE to the objects in the Solaris ON consolidation, I found that many data symbols have a size based on the natural machine wordsize for the class of object being produced. Variables declared as long, or as a pointer, will be 4 bytes in size in a 32-bit object, and 8 bytes in a 64-bit object. Initially, I employed the conditional $if directive to handle these cases as follows: $if _ELF32 foo { ASSERT { TYPE=data; SIZE=4 } }; bar { ASSERT { TYPE=data; SIZE=20 } }; $elif _ELF64 foo { ASSERT { TYPE=data; SIZE=8 } }; bar { ASSERT { TYPE=data; SIZE=40 } }; $else $error UNKNOWN ELFCLASS $endif I found that the situation occurs frequently enough that this is cumbersome. To simplify this case, I introduced the idea of the addrsize symbolic name, and of a repeat count, which together make it simple to specify machine word scalar or array symbols. Both the SIZE, and ASSERT SIZE attributes support this syntax: The size_value argument can be a numeric value, or it can be the symbolic name addrsize. addrsize represents the size of a machine word capable of holding a memory address. The link-editor substitutes the value 4 for addrsize when building 32-bit objects, and the value 8 when building 64-bit objects. addrsize is useful for representing the size of pointer variables and C variables of type long, as it automatically adjusts for 32 and 64-bit objects without requiring the use of conditional input. The size_value argument can be optionally suffixed with a count value, enclosed in square brackets. If count is present, size_value and count are multiplied together to obtain the final size value. Using this feature, the example above can be written more naturally as: foo { ASSERT { TYPE=data; SIZE=addrsize } }; bar { ASSERT { TYPE=data; SIZE=addrsize[5] } }; Exported Global Data Is Still A Bad Idea As you can see, the additional plumbing added to the Solaris link-editor to support stub objects is minimal. Furthermore, about 90% of that plumbing is dedicated to handling global data. We have long advised against global data exported from shared objects. There are many ways in which global data does not fit well with dynamic linking. Stub objects simply provide one more reason to avoid this practice. It is always better to export all data via a functional interface. You should always hide your data, and make it available to your users via a function that they can call to acquire the address of the data item. However, If you do have to support global data for a stub, perhaps because you are working with an already existing object, it is still easilily done, as shown above. Oracle does not like us to discuss hypothetical new features that don't exist in shipping product, so I'll end this section with a speculation. It might be possible to do more in this area to ease the difficulty of dealing with objects that have global data that the users of the library don't need. Perhaps someday... Conclusions It is easy to create stub objects for most objects. If your library only exports function symbols, all you have to do to build a faithful stub object is to add STUB_OBJECT; and then to use the same link command you're currently using, with the addition of the -z stub option. Happy Stubbing!

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  • 2D Side Scrolling game and "walk over ground" collision detection

    - by Fire-Dragon-DoL
    The question is not hard, I'm writing a game engine for 2D side scrolling games, however I'm thinking to my 2D side scrolling game and I always come up with the problem of "how should I do collision with the ground". I think I couldn't handle the collision with ground (ground for me is "where the player walk", so something heavily used) in a per-pixel way, and I can't even do it with simple shape comparison (because the ground can be tilted), so what's the correct way? I'know what tiles are and i've read about it, but how much should be big each tile to not appear like a stairs?Are there any other approach? I watched this game and is very nice how he walks on ground: http://www.youtube.com/watch?v=DmSAQwbbig8&feature=player_embedded If there are "platforms" in mid air, how should I handle them?I can walk over them but I can't pass "inside". Imagine a platform in mid air, it allows you to walk over it but limit you because you can't jump in the area she fits Sorry for my english, it's not my native language and this topic has a lot of keywords I don't know so I have to use workarounds Thanks for any answer Additional informations and suggestions: I'm doing a game course in this period and I asked them how to do this, they suggested me this approach (a QuadTree): -All map is divided into "big nodes" -Each bigger node has sub nodes, to find where the player is -You can find player's node with a ray on player position -When you find the node where the player is, you can do collision check through all pixels (which can be 100-200px nothing more) Here is an example, however i didn't show very well the bigger nodes because i'm not very good with photoshop :P How is this approach?

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  • Moving away from PHP and running towards server-side JavaScript [on hold]

    - by Sosukodo
    I've decided to start moving away from PHP and server-side JavaScript looks like an attractive replacement. However, I'm having a hard time wrapping my head around how others are using Node.js for web applications. I'm currently using Lighttpd with FastCGI PHP. The one thing I like about PHP is that I can "inline" my scripts in the document like so: <?php echo 'Hello, World!'; ?> My question is: Is there any server-side JavaScript solution that I can use in this manor? For instance, I'd love to be able to do this: <?js print('Hello, World!'); ?> Is there such a thing? I'm not looking for opinions about "which is better". I just want to know what's out there and I'll explore each of them on my own. The important thing is that I'd like to use it like I demonstrated above. Links to the software along with implementation examples will be considered above other answers.

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  • Can't connect to Windows Server 2008 shared folders via VPN connection

    - by Pearl
    I set up an VPN connection on my 2008 server using RRAS. The VPN seems to work fine. I can connect from outside the network. I am also able to establish a remote access connection via the VPN-IP. However, I can't access my shared folders. After connecting to the VPN I can ping the server, but it is not shown in my networks. using \ip or \server-name doesn't work either, cannot be found. I checked ipconfig and this is what I found regarding the VPN: DNS-Suffix: Description: test Physical Adress: DHCP activated: No Auto-Config: Yes IPv4-Adress: 192.168.2.114 Sub: 255.255.255.255 Standard-gateway: DNS-Server: 192.168.0.1 NetBIOS: activated To clarify my IP-situation: server is connected to router with 192.168.0.x, the test-client is in an external network connected to a router with 192.168.1.x, server-client connection is using static ips with 192.168.2.x Can anyone help me with this one? The VPN should be ok since I am able to establish remote access.

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  • Issues configuring CUPS print server for Ubuntu Server 9.10

    - by Tone
    I have a 9.10 Ubuntu Server installed and I want to make it a print server and am trying to get access to the cups browser admin page from a windows client machine. I installed cups: sudo apt-get install cups then I edited the /etc/cups/cupsd.conf file and tried several different listen cominbations: Listen 192.168.1.109:631 #ip my router gives it3 Listen /var/run/cups/cups.sock #already in conf file Listen fileserver:631 #hostname of server Port 631 #listen for all incoming requests on 631? samba is also installed (which I think is necessary to share the printer out? and finally I added my user to the lpadmin group: sudo adduser tone lpadmin but when I try to navigate any of the following I get 403 forbidden http://fileserver:631/admin http://fileserver:631 http://192.168.1.109:631/admin http://192.168.1.109:631 What did I miss?

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  • Enabling Session Directory under Terminal Server Configuration Tool and Server Settings

    - by LPE
    Yello, I'm trying to add up a Terminal Server Session Directory client to an already fully functional Session Directory cluster which today runs two clients as well as the server. I've been reading up on both Google, Microsoft KB's as well as old documentation from an earlier employee but to no avail. The step I'm stuck at is when I open up Terminal Server Configuration Tool (tscc.msc), chooses ServerSettings. I know there should be an option saying "Session Directory" on the right hand side along with Active Desktop, Licensing and whatnot, but it's not there. I've logged on to both the other already functional clients and checked the same list and there the Session Directory option sure is both visible as well as working good with the specified information. This picture is the same view that I'm looking at at the moment, but mine is missing the bottom option that says "Session Directory" http://www.inetnj.com/doc/images/TerminalServerConfiguration.jpg Any help would be greatly appriciated. Regards LPE

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  • Adding Client-Side events to DevExpress ASP.Net controls

    - by nikolaosk
    I have been involved in a ASP.Net project recently and I have implemented it using the awesome DevExpress ASP.Net controls. In this post I would like to show you how to use the client-side events that can make the user experience of your web application for the end user much better.We do avoid unnecessary page flickering and postbacks.All this functionality is possible through the magic of Ajax and Javascript.I am not going to cover Ajax and Javascript on this post. With the DevExpress ASP.net controls...(read more)

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  • SQLAuthority News – Storage and SQL Server Capacity Planning and configuration – SharePoint Server 2

    - by pinaldave
    Just a day ago, I was asked how do you plan SQL Server Storage Capacity. Here is the excellent article published by Microsoft regarding SQL Server capacity planning for SharePoint 2010. This article touches all the vital areas of this subject. Here are the bullet points for the same. Gather storage and SQL Server space and I/O requirements Choose SQL Server version and edition Design storage architecture based on capacity and IO requirements Determine memory requirements Understand network topology requirements Configure SQL Server Validate storage performance and reliability Read the original article published by Microsoft here: Storage and SQL Server Capacity Planning and configuration – SharePoint Server 2010. The question to all the SharePoint developers and administrator that if they use the whitepapers and articles to decide the capacity or they just start with application and as they progress they plan the storage? Please let me know your opinion. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: SQL, SQL Authority, SQL Data Storage, SQL Query, SQL Server, SQL Tips and Tricks, SQL White Papers, SQLAuthority News, T SQL, Technology Tagged: SharePoint

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  • Server Core: Best Practice for Applications on Windows Server

    - by The Official Microsoft IIS Site
    I have been talking with a number of customers, CSOs, CIOs and industry professionals over the past few weeks and I realized that the availability and benefits of using the Server Core option of Windows Server 2008 or Windows Server 2008 R2 was not as widely known as I think it should be. Windows Server Core provides a minimal installation environment for running specific server roles, which reduces the maintenance and management requirements and the attack surface for those server roles. The following...(read more)

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