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  • Variant Management– Which Approach fits for my Product?

    - by C. Chadwick
    Jürgen Kunz – Director Product Development – Oracle ORACLE Deutschland B.V. & Co. KG Introduction In a difficult economic environment, it is important for companies to understand the customer requirements in detail and to address them in their products. Customer specific products, however, usually cause increased costs. Variant management helps to find the best combination of standard components and custom components which balances customer’s product requirements and product costs. Depending on the type of product, different approaches to variant management will be applied. For example the automotive product “car” or electronic/high-tech products like a “computer”, with a pre-defined set of options to be combined in the individual configuration (so called “Assembled to Order” products), require a different approach to products in heavy machinery, which are (at least partially) engineered in a customer specific way (so-called “Engineered-to Order” products). This article discusses different approaches to variant management. Starting with the simple Bill of Material (BOM), this article presents three different approaches to variant management, which are provided by Agile PLM. Single level BOM and Variant BOM The single level BOM is the basic form of the BOM. The product structure is defined using assemblies and single parts. A particular product is thus represented by a fixed product structure. As soon as you have to manage product variants, the single level BOM is no longer sufficient. A variant BOM will be needed to manage product variants. The variant BOM is sometimes referred to as 150% BOM, since a variant BOM contains more parts and assemblies than actually needed to assemble the (final) product – just 150% of the parts You can evolve the variant BOM from the single level BOM by replacing single nodes with a placeholder node. The placeholder in this case represents the possible variants of a part or assembly. Product structure nodes, which are part of any product, are so-called “Must-Have” parts. “Optional” parts can be omitted in the final product. Additional attributes allow limiting the quantity of parts/assemblies which can be assigned at a certain position in the Variant BOM. Figure 1 shows the variant BOM of Agile PLM. Figure 1 Variant BOM in Agile PLM During the instantiation of the Variant BOM, the placeholders get replaced by specific variants of the parts and assemblies. The selection of the desired or appropriate variants is either done step by step by the user or by applying pre-defined configuration rules. As a result of the instantiation, an independent BOM will be created (Figure 2). Figure 2 Instantiated BOM in Agile PLM This kind of Variant BOM  can be used for „Assembled –To-Order“ type products as well as for „Engineered-to-Order“-type products. In case of “Assembled –To-Order” type products, typically the instantiation is done automatically with pre-defined configuration rules. For „Engineered- to-Order“-type products at least part of the product is selected manually to make use of customized parts/assemblies, that have been engineered according to the specific custom requirements. Template BOM The Template BOM is used for „Engineered-to-Order“-type products. It is another type of variant BOM. The engineer works in a flexible environment which allows him to build the most creative solutions. At the same time the engineer shall be guided to re-use existing solutions and it shall be assured that product variants of the same product family share the same base structure. The template BOM defines the basic structure of products belonging to the same product family. Let’s take a gearbox as an example. The customer specific configuration of the gearbox is influenced by several parameters (e.g. rpm range, transmitted torque), which are defined in the customer’s requirement document.  Figure 3 shows part of a Template BOM (yellow) and its relation to the product family hierarchy (blue).  Figure 3 Template BOM Every component of the Template BOM has links to the variants that have been engineeried so far for the component (depending on the level in the Template BOM, they are product variants, Assembly Variant or single part variants). This library of solutions, the so-called solution space, can be used by the engineers to build new product variants. In the best case, the engineer selects an existing solution variant, such as the gearbox shown in figure 3. When the existing variants do not fulfill the specific requirements, a new variant will be engineered. This new variant must be compliant with the given Template BOM. If we look at the gearbox in figure 3  it must consist of a transmission housing, a Connecting Plate, a set of Gears and a Planetary transmission – pre-assumed that all components are must have components. The new variant will enhance the solution space and is automatically available for re-use in future variants. The result of the instantiation of the Template BOM is a stand-alone BOM which represents the customer specific product variant. Modular BOM The concept of the modular BOM was invented in the automotive industry. Passenger cars are so-called „Assembled-to-Order“-products. The customer first selects the specific equipment of the car (so-called specifications) – for instance engine, audio equipment, rims, color. Based on this information the required parts will be determined and the customer specific car will be assembled. Certain combinations of specification are not available for the customer, because they are not feasible from technical perspective (e.g. a convertible with sun roof) or because the combination will not be offered for marketing reasons (e.g. steel rims with a sports line car). The modular BOM (yellow structure in figure 4) is defined in the context of a specific product family (in the sample it is product family „Speedstar“). It is the same modular BOM for the different types of cars of the product family (e.g. sedan, station wagon). The assembly or single parts of the car (blue nodes in figure 4) are assigned at the leaf level of the modular BOM. The assignment of assembly and parts to the modular BOM is enriched with a configuration rule (purple elements in figure 4). The configuration rule defines the conditions to use a specific assembly or single part. The configuration rule is valid in the context of a type of car (green elements in figure 4). Color specific parts are assigned to the color independent parts via additional configuration rules (grey elements in figure 4). The configuration rules use Boolean operators to connect the specifications. Additional consistency rules (constraints) may be used to define invalid combinations of specification (so-called exclusions). Furthermore consistency rules may be used to add specifications to the set of specifications. For instance it is important that a car with diesel engine always is build using the high capacity battery.  Figure 4 Modular BOM The calculation of the car configuration consists of several steps. First the consistency rules (constraints) are applied. Resulting from that specification might be added automatically. The second step will determine the assemblies and single parts for the complete structure of the modular BOM, by evaluating the configuration rules in the context of the current type of car. The evaluation of the rules for one component in the modular BOM might result in several rules being fulfilled. In this case the most specific rule (typically the longest rule) will win. Thanks to this approach, it is possible to add a specific variant to the modular BOM without the need to change any other configuration rules.  As a result the whole set of configuration rules is easy to maintain. Finally the color specific assemblies respective parts will be determined and the configuration is completed. Figure 5 Calculated Car Configuration The result of the car configuration is shown in figure 5. It shows the list of assemblies respective single parts (blue components in figure 5), which are required to build the customer specific car. Summary There are different approaches to variant management. Three different approaches have been presented in this article. At the end of the day, it is the type of the product which decides about the best approach.  For „Assembled to Order“-type products it is very likely that you can define the configuration rules and calculate the product variant automatically. Products of type „Engineered-to-Order“ ,however, need to be engineered. Nevertheless in the majority of cases, part of the product structure can be generated automatically in a similar way to „Assembled to Order“-tape products.  That said it is important first to analyze the product portfolio, in order to define the best approach to variant management.

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  • How do I ask google not to index certain parts of my page?

    - by Gavin Mannion
    I was searching for an old review on my site today and I noticed that Google is indexing the headline text in my latest article list on every page that it appears, obviously I guess. The problem is if I search for my Dragon's Lair review specifically to my site like this http://www.google.co.za/search?sugexp=chrome,mod=9&sourceid=chrome&ie=UTF-8&q=site%3Alazygamer.net+dragons+lair+review Then it returns a ton of pages that aren't appropriate as they aren't related to the review at all. The reason why I care is that I have a second Dragon's Lair review that was posted years ago and now I can't find it. Is there a way to hint to google that certain text isn't relevant to the actual content on the page? is it a terrible idea?

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  • Learning to be a good developer: what parts can you skip over?

    - by Andrew M
    I have set myself the goal of becoming a decent developer by this time next year. By this I mean full experience of the development 'lifecycle,' a few good apps/sites/webapps under my belt, and most importantly being able to work at a steady pace without getting sidelined for hours by some should-know-this-already technique. I'm not starting from scratch. I've written a lot of html/css, SQL, javascript, python and VB.net, and studied other languages like C and Java. I know about things like OOP, design patterns, TDD, complexity, computational linguistics, pointers/references, functional programming, and other academic/theoretical matters. It's just I can't say I've really done these things yet. So I want to get up to speed, and I want to know what things I can leave till a later date. For instance, studying algorithms and the maths behind them is interesting and all, but so far I've hardly needed to write anything but the most basic nested loops. Investigating Assembly to have a clearer picture of low-level operations would be cool... but I imagine rarely infringes on daily work. On the other hand, looking at a functional programming language might help me write programs that are more comprehensible and less prone to hidden failures (at the moment I'm finding the biggest difficulty is when the complexity of the app exceeds my capacity to understand it - for instance passing data around was fine... until I had to start doing it with AJAX, which was a painful step up). I could spend time working through case studies of design patterns, but I'm not sure how many of them get used in 'real life.' I'm a programmer with basic abilities - what skills should I focus on developing? (also my Unix skills are very weak, and also knowledge of Windows configuration... not sure how much time I should spend on that)

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  • WPF: Reloading app parts to handle persistence as well as memory management.

    - by Ingó Vals
    I created a app using Microsoft's WPF. It mostly handles data reading and input as well as associating relations between data within specific parameters. As a total beginner I made some bad design decision ( not so much decisions as using the first thing I got to work ) but now understanding WPF better I'm getting the urge to refactor my code with better design principles. I had several problems but I guess each deserves it's own question for clarity. Here I'm asking for proper ways to handle the data itself. In the original I wrapped each row in a object when fetched from database ( using LINQ to SQL ) somewhat like Active Record just not active or persistence (each app instance had it's own data handling part). The app has subunits handling different aspects. However as it was setup it loaded everything when started. This creates several problems, for example often it wouldn't be neccesary to load a part unless we were specifically going to work with that part so I wan't some form of lazy loading. Also there was problem with inner persistance because you might create a new object/row in one aspect and perhaps set relation between it and different object but the new object wouldn't appear until the program was restarted. Persistance between instances of the app won't be huge problem because of the small amount of people using the program. While I could solve this now using dirty tricks I would rather refactor the program and do it elegantly, Now the question is how. I know there are several ways and a few come to mind: 1) Each aspect of the program is it's own UserControl that get's reloaded/instanced everytime you navigate to it. This ensures you only load up the data you need and you get some persistancy. DB server located on same LAN and tables are small so that shouldn't be a big problem. Minor drawback is that you would have to remember the state of each aspect so you wouldn't always start at beginners square. 2) Having a ViewModel type object at the base level of the app with lazy loading and some kind of timeout. I would then propegate this object down the visual tree to ensure every aspect is getting it's data from the same instance 3) Semi active record data layer with static load methods. 4) Some other idea What in your opinion is the most practical way in WPF, what does MVVM assume?

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  • What parts of a motherboard age, and how can I choose one with the longest possible life?

    - by Robert Harvey
    I have a home-built computer that's probably about four years old. I realize this probably seems ancient to some folks, but computers have no moving parts (except the fans), so theoretically they should last a long time, if I still have software to run on them. A few weeks ago, it began blue-screening and freezing up, with various error messages. It almost always happened about five minutes after startup. I assumed that the video card was overheating, since the cheap little fan on the heatsink died, so I replaced it. Long story short, after upgrading the video drivers a couple of times and performing some other troubleshooting, I remembered that the last time this happened, I took out the memory SIMS and cleaned the contacts with a gum eraser, so I did that again (noting that the SATA cables were very close to the chips on the SIMS). I re-routed the cables and reinstalled the SIMS. So far, so good; the machine has been trouble-free since. But blue-screens are distressing; I never know what bits are being chewed up in my OS installation when something like this happens. So I'm wondering if I'm choosing my components properly. If it matters, it's an Intel D915GAG motherboard and Corsair memory, but what I'm wondering is, should I be looking for certain characteristics when I choose these parts for my next computer, so that I can avoid this problem in my next build?

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  • How can I apply different actions to different parts of a 2D character?

    - by Praveen Sharath
    I am developing a 2D platform game in Java. The player has a gun in his hand every time. He needs to walk and shoot with the gun(arrow keys for walk and X key to shoot). The walk cycle takes 6 frames and i am able to import the sprite sheet and animate the sequence when I press arrow key. But i need to add the gun motion. The player holds the gun upwards and when X key is pressed he brings it straight and shoots. How to implement the walk + shoot action?

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  • How to export 3D models that consist of several parts (eg. turret on a tank)?

    - by Will
    What are the standard alternatives for the mechanics of attaching turrets and such to 3D models for use in-game? I don't mean the logic, but rather the graphics aspects. My naive approach is to extend the MD2-like format that I'm using (blender-exported using a script) to include a new set of properties for a mesh that: is anchored in another 'parent' mesh. The anchor is a point and normal in the parent mesh and a point and normal in the child mesh; these will always be colinear, giving the child rotation but not translation relative to the parent point. has a normal that is aligned with a 'target'. Classically this target is the enemy that is being engaged, but it might be some other vector e.g. 'the wind' (for sails and flags (and smoke, which is a particle system but the same principle applies)) or 'upwards' (e.g. so bodies of riders bend properly when riding a horse up an incline etc). that the anchor and target alignments have maximum and minimum and a speed coeff. there is game logic for multiple turrets and on a model and deciding which engages which enemy. 'primary' and 'secondary' or 'target0' ... 'targetN' or some such annotation will be there. So to illustrate, a classic tank would be made from three meshes; a main body mesh, a turret mesh that is anchored to the top of the main body so it can spin only horizontally and a barrel mesh that is anchored to the front of the turret and can only move vertically within some bounds. And there might be a forth flag mesh on top of the turret that is aligned with 'wind' where wind is a function the engine solves that merges environment's wind angle with angle the vehicle is travelling in an velocity, or something fancy. This gives each mesh one degree of freedom relative to its parent. Things with multiple degrees of freedom can be modelled by zero-vertex connecting meshes perhaps? This is where I think the approach I outlined begins to feel inelegant, yet perhaps its still a workable system? This is why I want to know how it is done in professional games ;) Are there better approaches? Are there formats that already include this information? Is this routine?

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  • L'Unreal Engine 3 fonctionne sur Windows 8 RT, le moteur d'Epic Games tente de prendre des parts de marché à Unity

    L'Unreal Engine 3 fonctionne sur Windows 8 RT Une réponse logique de la part de Epic Games, face à la récente annonce de Unity. Après l'annonce du support de Windows 8 et Windows Phone 8 par Unity 3D, NVIDIA propose une vidéo montrant la démo porte-étendard pour les plateformes mobiles : Epic Citadel, de l'Unreal Engine 3. Elle fonctionne sur la tablette ASUS Vivo Tab RT, intégrant un NVIDIA Tegra. Pour rappel, ce processeur basé sur l'architecture ARM, combine CPU et GPU sur une même puce. Un des points ...

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  • Maximum number of web parts/web part zones per page? (Microsoft SharePoint 2007)

    - by Kache4
    I've already found the max number of web parts per page: Customizable - in web.config file, <configuration><SharePoint><WebPartLimits MaxZoneParts="XX" /> 50 (default) - http://technet.microsoft.com/en-us/library/cc262787.aspx 100 (recommended max) - http://technet.microsoft.com/en-us/library/cc287743.aspx However, I've been unable to find: the maximum number of web parts per web part zone the maximum number of web part zones per page

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  • Which parts of Graphics Pipelines are done using CPU & GPU?

    - by afriza
    Which parts of pipelines are done using CPU and which are done using GPU? Reading Wikipedia on Graphics Pipeline, maybe my question does not precisely represent what I am asking. Referring to this question, which "steps" are done in CPU and which are done in GPU? Edit: My question is more into which parts of logical high level steps needed to display terrain+3D models are using CPU/GPU instead of which functions.

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  • how can i have a working dropdownlist with links from a csv in php

    - by Mark Dekker
    I have a website that loads a CSV, divides it into parts, and shows these parts. There are 7 parts, and since it is for a music store it is sliced like this: the name of the product the subname the price the stock in one shop the stock of the other shop the group name the brandname What i have now is that it shows 12 products on 1 page, with a next and previous link on top of the page. The pages are made with the group name, every group has it's own page, so you have a drums page, guitar page, speaker page. That all works great. What i programmed in there is a dropdownlist, it drops down a list of brandnames, which should narrow the search for a person who is looking at the products. Problem is right now, that the dropdown menu works, i see the brands, but they are NONE clickable, only the brands that are currently on the page are shown, so NOT all the brands from that group are shown, only the 12 that are currently showing, when you press next, it shows 12 more brands, but i want them to be shown right on the start. And the third problem is, when it is showing the brands, it shows them double or triple, depending on how many products have the same brand. Is there a way what i want, with this code as a basis ? <html> <body bgcolor=#E2E965 link=black vlink=black alink=black text=#D5DF23> <style type="text/css"> #nav, #nav ul { padding: 0; margin: 0; list-style: none; } #nav li { float: left; width: 120px; } #nav ul { position: absolute; width: 120px; left: -1000px; } #nav li:hover ul { left: auto; } <!-- a {text-decoration:none} //--> body { scrollbar-arrow-color: #E2E965; scrollbar-face-color: #D7182A; scrollbar-highlight-color: #000000; scrollbar-3dlight-color: #D6DF23; scrollbar-shadow-color: #00000; scrollbar-darkshadow-color: #00000; scrollbar-track-color: #D6DF23; } input:link {text-decoration: none; color: #E2E965;} input:visited {text-decoration: none; color: #E2E965;} input:active {text-decoration: none; color: #E2E965;} .spacer_black { margin: 0px; padding: 0px; border: 5px; height: 2px; width: 100%; line-height: 0px; font-size: 0px; background-color: #000000;} </style> <table width=800 border=0><td> </html> <?PHP $offset = isset($_GET['offset'])?$_GET['offset']:0; $LinesToDisplay = 12; $row = $offset + $LinesToDisplay; $row2 = $offset - $LinesToDisplay; $file_handle = fopen("web.txt", "rb"); error_reporting( E_ALL ); // DEBUGGING $SelectArray=array(); while ((($parts = fgetcsv($file_handle,4096,"|")) !== FALSE) && ($LinesToDisplay > 0) && (!feof($file_handle))) { //new code //skip first $offset lines $num = count($parts[6]); $SelectArray[]=$parts[6]; if ($parts[5] == 9999) { if ($offset-- > 0) {continue;} $parts[0] = ucwords(strtolower($parts[0])); $parts[1] = ucwords(strtolower($parts[1])); ?> <td> <?php echo "<table BACKGROUND='background.jpg' border=0 width=250><td width='243' height='105'>"; echo "<font size=-1 face='helvetica' color=#812990><b>$parts[0]</b></font>"; echo "<i>"; ?> <html> <div onMouseOver="this.style.color = 'black';" onMouseOut="this.style.color = '#D5DF23';"> </html><?php echo "<font size=2>-$parts[1]</font>"; echo "</div></i>"; ?><html><a href="#" title="Koop nu de <?php echo $parts[0]; ?>" onClick="window.open('form.php?p=<?php echo urlencode($parts[0]); ?>','popuppage','width=400,height=400,top=250,left=250,resizable=0,statusbar=0,titlebar=yes,toolbar=no,scrollbars=no,location=no,directories=no');"> <div><img src='ster.jpg' border=0 width='46' align='right'></a> <a href="#"><img src='envelope.jpg' border=0 width='46' align='right'title="Heeft u een vraag over <?php echo $parts[0]; ?>" onClick="window.open('vraag.php?p=<?php echo urlencode($parts[0]); ?>','popuppage','width=400,height=400,top=250,left=250,resizable=0,statusbar=0,titlebar=yes,toolbar=no,scrollbars=no,location=no,directories=no');"> <div></a> <TABLE BORDER='0' cellpadding='0' CELLSPACING='0'> <TR> <TD WIDTH='70' HEIGHT='20' BACKGROUND='pricebackground.jpg' VALIGN='bottom'> <center> <font size=2 color=white face='helvetica'> <b></html> <?php echo "€ $parts[2]"; ?> </b> </td> </tr> </table> <?php echo "<b><font size=3 color=#D7182A>Op Voorraad In:<br></font>"; echo ("<font color=black> Amsterdam </font>"); if ( $parts[3] >= 1 ) echo ("<IMG SRC =green.gif>").""; if ( $parts[3] <= 0 ) echo ("<IMG SRC =red.gif>").""; echo ("<font color=black> Utrecht </font>"); if ( $parts[4] >= 1 ) echo ("<IMG SRC =green.gif>")."</td></table></b><p style='margin:9px;'>"; if ( $parts[4] <= 0 ) echo ("<IMG SRC =red.gif>")."</td></table></b><p style='margin:9px;'>"; $LinesToDisplay--; if ($LinesToDisplay/3==intval($LinesToDisplay/3)) { echo "<tr><td>"; } }} fclose($file_handle); ?> <tr align=right> <select style="background-color: #FFFFFF; color: #000000; font-family: Arial; font-weight: none; font-size: 12; width: 150px; "> <?php $i=1; foreach ($SelectArray as $val){ echo "<option value=\"$i\">$val</option>\n"; $i++; } ?> </select> <font color=black><body alink=black vlink=black link=black text=black> <center><a href="occasiona.php?offset=<?php echo $row2; ?>" align=center>&laquo; previous</a> || <a href="occasiona.php?offset=<?php echo $row; ?>">next &raquo;</a></table></html>

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  • Jumplists; Frequent and Recent parts always out of date

    - by Arman
    I really tried to figure this problem out, but my "Recent 5" and "All" Playlists of Win7's WMP12 never contain anything. Also I have the "frequent" part of all the apps' jumplists filled with rarely-used or one-time-used options, also "recent" parts are rarely up-to-date and many recent files I've used are not mentioned in the jumplist's "recent" part.

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  • How do I strip multiple (optional) parts of a SQL string using .NET Regular Expressions?

    - by Luc
    I've been working on this for a few hours now and can't find any help on it. Basically, I'm trying to strip a SQL string into various parts (fields, from, where, having, groupBy, orderBy). I refuse to believe that I'm the first person to ever try to do this, so I'd like to ask for some advise from the StackOverflow community. :) To understand what I need, assume the following SQL string: select * from table1 inner join table2 on table1.id = table2.id where field1 = 'sam' having table1.field3 > 0 group by table1.field4 order by table1.field5 I created a regular expression to group the parts accordingly: select\s+(?<fields>.+)\s+from\s+(?<from>.+)\s+where\s+(?<where>.+)\s+having\s+(?<having>.+)\s+group\sby\s+(?<groupby>.+)\s+order\sby\s+(?<orderby>.+) This gives me the following results: fields => * from => table1 inner join table2 on table1.id = table2.id where => field1 = 'sam' having => table1.field3 > 0 groupby => table1.field4 orderby => table1.field5 The problem that I'm faced with is that if any part of the SQL string is missing after the 'from' clause, the regular expression doesn't match. To fix that, I've tried putting each optional part in it's own (...)? group but that doesn't work. It simply put all the optional parts (where, having, groupBy, and orderBy) into the 'from' group. Any ideas?

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  • linux raid 1: right after replacing and syncing one drive, the other disk fails - understanding what is going on with mdstat/mdadm

    - by devicerandom
    We have an old RAID 1 Linux server (Ubuntu Lucid 10.04), with four partitions. A few days ago /dev/sdb failed, and today we noticed /dev/sda had pre-failure ominous SMART signs (~4000 reallocated sector count). We replaced /dev/sdb this morning and rebuilt the RAID on the new drive, following this guide: http://www.howtoforge.com/replacing_hard_disks_in_a_raid1_array Everything went smooth until the very end. When it looked like it was finishing to synchronize the last partition, the other old one failed. At this point I am very unsure of the state of the system. Everything seems working and the files seem to be all accessible, just as if it synchronized everything, but I'm new to RAID and I'm worried about what is going on. The /proc/mdstat output is: Personalities : [raid1] [linear] [multipath] [raid0] [raid6] [raid5] [raid4] [raid10] md3 : active raid1 sdb4[2](S) sda4[0] 478713792 blocks [2/1] [U_] md2 : active raid1 sdb3[1] sda3[2](F) 244140992 blocks [2/1] [_U] md1 : active raid1 sdb2[1] sda2[2](F) 244140992 blocks [2/1] [_U] md0 : active raid1 sdb1[1] sda1[2](F) 9764800 blocks [2/1] [_U] unused devices: <none> The order of [_U] vs [U_]. Why aren't they consistent along all the array? Is the first U /dev/sda or /dev/sdb? (I tried looking on the web for this trivial information but I found no explicit indication) If I read correctly for md0, [_U] should be /dev/sda1 (down) and /dev/sdb1 (up). But if /dev/sda has failed, how can it be the opposite for md3 ? I understand /dev/sdb4 is now spare because probably it failed to synchronize it 100%, but why does it show /dev/sda4 as up? Shouldn't it be [__]? Or [_U] anyway? The /dev/sda drive now cannot even be accessed by SMART anymore apparently, so I wouldn't expect it to be up. What is wrong with my interpretation of the output? I attach also the outputs of mdadm --detail for the four partitions: /dev/md0: Version : 00.90 Creation Time : Fri Jan 21 18:43:07 2011 Raid Level : raid1 Array Size : 9764800 (9.31 GiB 10.00 GB) Used Dev Size : 9764800 (9.31 GiB 10.00 GB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 0 Persistence : Superblock is persistent Update Time : Tue Nov 5 17:27:33 2013 State : clean, degraded Active Devices : 1 Working Devices : 1 Failed Devices : 1 Spare Devices : 0 UUID : a3b4dbbd:859bf7f2:bde36644:fcef85e2 Events : 0.7704 Number Major Minor RaidDevice State 0 0 0 0 removed 1 8 17 1 active sync /dev/sdb1 2 8 1 - faulty spare /dev/sda1 /dev/md1: Version : 00.90 Creation Time : Fri Jan 21 18:43:15 2011 Raid Level : raid1 Array Size : 244140992 (232.83 GiB 250.00 GB) Used Dev Size : 244140992 (232.83 GiB 250.00 GB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 1 Persistence : Superblock is persistent Update Time : Tue Nov 5 17:39:06 2013 State : clean, degraded Active Devices : 1 Working Devices : 1 Failed Devices : 1 Spare Devices : 0 UUID : 8bcd5765:90dc93d5:cc70849c:224ced45 Events : 0.1508280 Number Major Minor RaidDevice State 0 0 0 0 removed 1 8 18 1 active sync /dev/sdb2 2 8 2 - faulty spare /dev/sda2 /dev/md2: Version : 00.90 Creation Time : Fri Jan 21 18:43:19 2011 Raid Level : raid1 Array Size : 244140992 (232.83 GiB 250.00 GB) Used Dev Size : 244140992 (232.83 GiB 250.00 GB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 2 Persistence : Superblock is persistent Update Time : Tue Nov 5 17:46:44 2013 State : clean, degraded Active Devices : 1 Working Devices : 1 Failed Devices : 1 Spare Devices : 0 UUID : 2885668b:881cafed:b8275ae8:16bc7171 Events : 0.2289636 Number Major Minor RaidDevice State 0 0 0 0 removed 1 8 19 1 active sync /dev/sdb3 2 8 3 - faulty spare /dev/sda3 /dev/md3: Version : 00.90 Creation Time : Fri Jan 21 18:43:22 2011 Raid Level : raid1 Array Size : 478713792 (456.54 GiB 490.20 GB) Used Dev Size : 478713792 (456.54 GiB 490.20 GB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 3 Persistence : Superblock is persistent Update Time : Tue Nov 5 17:19:20 2013 State : clean, degraded Active Devices : 1 Working Devices : 2 Failed Devices : 0 Spare Devices : 1 Number Major Minor RaidDevice State 0 8 4 0 active sync /dev/sda4 1 0 0 1 removed 2 8 20 - spare /dev/sdb4 The active sync on /dev/sda4 baffles me. I am worried because if tomorrow morning I have to replace /dev/sda, I want to be sure what should I sync with what and what is going on. I am also quite baffled by the fact /dev/sda decided to fail exactly when the raid finished resyncing. I'd like to understand what is really happening. Thanks a lot for your patience and help. Massimo

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  • How to call memcmp() on two parts of byte[] (with offset)?

    - by brickner
    Hi, I want to compare parts of byte[] efficiently - so I understand memcmp() should be used. I know I can using PInvoke to call memcmp() - http://stackoverflow.com/questions/43289/comparing-two-byte-arrays-in-net But, I want to compare only parts of the byte[] - using offset, and there is no memcmp() with offset since it uses pointers. int CompareBuffers(byte[] buffer1, int offset1, byte[] buffer2, int offset2, int count) { // Somehow call memcmp(&buffer1+offset1, &buffer2+offset2, count) } Should I use C++/CLI to do that? Should I use PInvoke with IntPtr? How? Thank you.

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  • How to get logical parts of a sentence with java?

    - by roddik
    Hello. Let's say there is a sentence: On March 1, he was born. Changing it to He was born on March 1. doesn't break the sense of the sentence and it is still valid. Shuffling words in any other way would produce weird to invalid sentences. So basically, I'm talking about parts of the sentence, which make the information more specific, but removing them doesn't break the whole sentence. Is there any NLP library in which identifying such parts is available?

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  • How to split movie and play parts to look as a whole?

    - by luksow
    I'm writing software which is demonstraiting video on demand service. One of the feature is something similiar to IIS Smooth Streaming - I want to adjust quality to the bandwith of the client. My idea is, to split single movie into many, let's say - 2 seconds parts, in different qualities and then send it to the client and play them. The point is that for example first part can be in very high quality, and second in really poor (if the bandwith seems to be poor). The question is - do you know any software that allows me to cut movies precisly? For example ffmpeg splits movies in a way that join is visible and really annoying (seconds are the measure of precision). I use qt + phonon as a player if it matters. Or maybe you know any better way to provide such feature, without splitting movie into parts?

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  • Finding the time to program in your spare time?

    - by Omar Kooheji
    I've got about a dozen programming projects bouncing about my head, and I'd love to contribute to some open source projects, the problem I have is that having spent the entire day staring at Visual Studio and or Eclipse (Sometimes both at the same time...) the last thing I feel like doing when I go home is program. How do you build up the motivation/time to work on your own projects after work? I'm not saying that I don't enjoy programming, it's just that I enjoy other things to and it can be hard to even do something you enjoy if you've spent all day already doing it. I think that if I worked at a chocolate factory the last thing I'd want to see when I got home was a Wonka bar.... Related: How do you keep a balance between working, training, health and family?

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  • Nested joins hide table names

    - by Sergio
    Hi: I have three tables: Suppliers, Parts and Types. I need to join all of them while discriminating columns with the same name (say, "id") in the three tables. I would like to successfully run this query: CREATE VIEW Everything AS SELECT Suppliers.name as supplier, Parts.id, Parts.description, Types.typedesc as type FROM Suppliers JOIN (Parts JOIN Types ON Parts.type_id = Types.id) ON Suppliers.id = Parts.supplier_id; My DBMS (sqlite) complains that "there is not such a column (Parts.id)". I guess it forgets table names once the JOIN is done but then how can I refer to the column id that belongs to the table Parts?

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  • how to solve this problem

    - by Surbir
    root@me-desktop:~# sudo apt-get install aircrack-ng Reading package lists... Done Building dependency tree Reading state information... Done The following NEW packages will be installed: aircrack-ng 0 upgraded, 1 newly installed, 0 to remove and 446 not upgraded. 1 not fully installed or removed. Need to get 1,579kB of archives. After this operation, 2,843kB of additional disk space will be used. Get:1 http://archive.ubuntu.com/ubuntu/ maverick/universe aircrack-ng i386 1:1.1-1 [1,579kB] Fetched 1,579kB in 1min 9s (22.7kB/s) Selecting previously deselected package aircrack-ng. (Reading database ... 520739 files and directories currently installed.) Unpacking aircrack-ng (from .../aircrack-ng_1%3a1.1-1_i386.deb) ... Processing triggers for man-db ... Setting up linux-image-3.0.1-030001-generic (3.0.1-030001.201108060905) ... Running depmod. update-initramfs: Generating /boot/initrd.img-3.0.1-030001-generic Warning: No support for locale: en_US.utf8 Examining /etc/kernel/postinst.d. run-parts: executing /etc/kernel/postinst.d/dkms 3.0.1-030001-generic /boot/vmlinuz-3.0.1-030001-generic run-parts: executing /etc/kernel/postinst.d/initramfs-tools 3.0.1-030001-generic /boot/vmlinuz-3.0.1-030001-generic run-parts: executing /etc/kernel/postinst.d/nvidia-common 3.0.1-030001-generic /boot/vmlinuz-3.0.1-030001-generic run-parts: executing /etc/kernel/postinst.d/pm-utils 3.0.1-030001-generic /boot/vmlinuz-3.0.1-030001-generic run-parts: executing /etc/kernel/postinst.d/update-notifier 3.0.1-030001-generic /boot/vmlinuz-3.0.1-030001-generic run-parts: executing /etc/kernel/postinst.d/zz-update-grub 3.0.1-030001-generic /boot/vmlinuz-3.0.1-030001-generic exec: 15: update-grub: not found run-parts: /etc/kernel/postinst.d/zz-update-grub exited with return code 2 Failed to process /etc/kernel/postinst.d at /var/lib/dpkg/info/linux-image-3.0.1-030001-generic.postinst line 1010. dpkg: error processing linux-image-3.0.1-030001-generic (--configure): subprocess installed post-installation script returned error exit status 2 Setting up aircrack-ng (1:1.1-1) ... Errors were encountered while processing: linux-image-3.0.1-030001-generic E: Sub-process /usr/bin/dpkg returned an error code (1) root@me-desktop:~#

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  • How to delete removed devices from a mdadm RAID1?

    - by Kabuto
    I had to replace two hard drives in my RAID1. After adding the two new partitions the old ones are still showing up as removed while the new ones are only added as spare. I've had no luck removing the partitions marked as removed. Here's the RAID in question. Note the two devices (0 and 1) with state removed. $ mdadm --detail /dev/md1 mdadm: metadata format 00.90 unknown, ignored. mdadm: metadata format 00.90 unknown, ignored. /dev/md1: Version : 00.90 Creation Time : Thu May 20 12:32:25 2010 Raid Level : raid1 Array Size : 1454645504 (1387.26 GiB 1489.56 GB) Used Dev Size : 1454645504 (1387.26 GiB 1489.56 GB) Raid Devices : 3 Total Devices : 3 Preferred Minor : 1 Persistence : Superblock is persistent Update Time : Tue Nov 12 21:30:39 2013 State : clean, degraded Active Devices : 1 Working Devices : 3 Failed Devices : 0 Spare Devices : 2 UUID : 10d7d9be:a8a50b8e:788182fa:2238f1e4 Events : 0.8717546 Number Major Minor RaidDevice State 0 0 0 0 removed 1 0 0 1 removed 2 8 34 2 active sync /dev/sdc2 3 8 18 - spare /dev/sdb2 4 8 2 - spare /dev/sda2 How do I get rid of these devices and add the new partitions as active RAID devices? Update I seem to have gotten rid of them. My RAID is resyncing, but the two drives are still marked as spares and are number 3 and 4, which looks wrong. I'll have to wait for the resync to finish. All I did was to fix the metadata error by editing my mdadm.conf and rebooting. I tried rebooting before, but this time it worked for whatever reason. Number Major Minor RaidDevice State 3 8 2 0 spare rebuilding /dev/sda2 4 8 18 1 spare rebuilding /dev/sdb2 2 8 34 2 active sync /dev/sdc2

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