Search Results

Search found 24226 results on 970 pages for 'team foundation build'.

Page 10/970 | < Previous Page | 6 7 8 9 10 11 12 13 14 15 16 17  | Next Page >

  • How can I revive a dead translation team?

    - by Rohan
    I wish to translate ubuntu in Marathi language for which a translation team already exists. But the membership of the team is moderated and unfortunately no new member has been admitted in the team after 2010-Dec-12. All request of membership are pending after that date. I tried to contact administrator of the team at his personal email id but did not get any reply from him. As I am not a team member I can not upload my translated po file. Is there any way to take charge of the team and approve all pending request? It seems that no translation work is currently being carried out. I would like to do the work but I can not.

    Read the article

  • Upgrade TFS 2010 build server to support .net 4.5

    - by JustEngland
    What is needed in the tfs 2010 build agent, to build .net 4.5 projects, in tfs 2008 we had to set the MSBuildPath property, but the configuration seems to be different in 2010. I get the following error message. (614): The imported project "C:\Program Files (x86)\MSBuild\Microsoft\VisualStudio\v11.0\WebApplications\Microsoft.WebApplication.targets" was not found. Confirm that the path in the declaration is correct, and that the file exists on disk. How we handled it in 2008 http://blogs.msdn.com/b/willbar/archive/2009/11/01/building-net-4-0-applications-using-team-build-2008.aspx

    Read the article

  • Tips/tricks to manage a new team with new code

    - by Fanatic23
    How do you handle yourself in a new team where you are the senior most developer and most others in the team are junior to you by several years. The task ahead of the team is something nobody else including you has accomplished in their career before. Management insists on higher productivity of the whole team, and as senior developer you are responsible. Any tips for coming out trumps in a situation like this? Clearly, the entire team needs time to learn and let's not forget the team's new. However, deadlines are up ahead as well...

    Read the article

  • "Whole-team" C++ features?

    - by Blaisorblade
    In C++, features like exceptions impact your whole program: you can either disable them in your whole program, or you need to deal with them throughout your code. As a famous article on C++ Report puts it: Counter-intuitively, the hard part of coding exceptions is not the explicit throws and catches. The really hard part of using exceptions is to write all the intervening code in such a way that an arbitrary exception can propagate from its throw site to its handler, arriving safely and without damaging other parts of the program along the way. Since even new throws exceptions, every function needs to provide basic exception safety — unless it only calls functions which guarantee throwing no exception — unless you disable exceptions altogether in your whole project. Hence, exceptions are a "whole-program" or "whole-team" feature, since they must be understood by everybody in a team using them. But not all C++ features are like that, as far as I know. A possible example is that if I don't get templates but I do not use them, I will still be able to write correct C++ — or will I not?. I can even call sort on an array of integers and enjoy its amazing speed advantage wrt. C's qsort (because no function pointer is called), without risking bugs — or not? It seems templates are not "whole-team". Are there other C++ features which impact code not directly using them, and are hence "whole-team"? I am especially interested in features not present in C. Update: I'm especially looking for features where there's no language-enforced sign you need to be aware of them. The first answer I got mentioned const-correctness, which is also whole-team, hence everybody needs to learn about it; however, AFAICS it will impact you only if you call a function which is marked const, and the compiler will prevent you from calling it on non-const objects, so you get something to google for. With exceptions, you don't even get that; moreover, they're always used as soon as you use new, hence exceptions are more "insidious". Since I can't phrase this as objectively, though, I will appreciate any whole-team feature. Appendix: Why this question is objective (if you wonder) C++ is a complex language, so many projects or coding guides try to select "simple" C++ features, and many people try to include or exclude some ones according to mostly subjective criteria. Questions about that get rightfully closed regularly here on SO. Above, instead, I defined (as precisely as possible) what a "whole-team" language feature is, provide an example (exceptions), together with extensive supporting evidence in the literature about C++, and ask for whole-team features in C++ beyond exceptions. Whether you should use "whole-team" features, or whether that's a relevant concept, might be subjective — but that only means the importance of this question is subjective, like always.

    Read the article

  • VMware Tools in Ubuntu guest on VMware Server 2 do not build

    - by ulf
    When trying to build the VMware tools in my Ubuntu 9.10 64 bit guest on a VMware Server 2.0.2 host with Debian 5 I'm getting strange errors like: Building the vmmemctl module. Using 2.6.x kernel build system. make: Gehe in Verzeichnis '/tmp/vmware-config8/vmmemctl-only' make -C /lib/modules/2.6.31-19-server/build/include/.. SUBDIRS=$PWD SRCROOT=$PWD/. modules make[1]: Betrete Verzeichnis '/usr/src/linux-headers-2.6.31-19-server' CC [M] /tmp/vmware-config8/vmmemctl-only/backdoorGcc64.o In file included from /tmp/vmware-config8/vmmemctl-only/backdoor.h:29, from /tmp/vmware-config8/vmmemctl-only/backdoorGcc64.c:38: /tmp/vmware-config8/vmmemctl-only/vm_basic_types.h:108:7: warning: "__FreeBSD__" is not defined CC [M] /tmp/vmware-config8/vmmemctl-only/os.o In file included from /tmp/vmware-config8/vmmemctl-only/os.c:51: /tmp/vmware-config8/vmmemctl-only/compat_wait.h:78: error: conflicting types for ‘poll_initwait’ include/linux/poll.h:70: note: previous declaration of ‘poll_initwait’ was here make[2]: *** [/tmp/vmware-config8/vmmemctl-only/os.o] Fehler 1 make[1]: *** [_module_/tmp/vmware-config8/vmmemctl-only] Fehler 2 make[1]: Verlasse Verzeichnis '/usr/src/linux-headers-2.6.31-19-server' make: *** [vmmemctl.ko] Fehler 2 make: Verlasse Verzeichnis '/tmp/vmware-config8/vmmemctl-only' Unable to build the vmmemctl module. I googled half the Internet but couldn't come to a solution. None of the kernel modules seems to build correctly. While googling I read something about a bug in this kernel tree.

    Read the article

  • Apple Core Foundation license

    - by Shane
    Hi all, A short but sweet question: Can I use Apple's open source Core Foundation (CF classes) in a commercial product for free? That is, can I compile and link against the libraries without open sourcing my own applications's code? Obviously if I alter the original CF code, I would submit the changes. It's a very well constructed API and I'd hate to have to reinvent the wheel. Cheers, Shane

    Read the article

  • Is Microsoft Workflow Foundation really used ?

    - by ereOn
    Today, I had a training on "Microsoft Workflow Foundation". While I think the idea is neat, I still see it as a Proof Of Concept and not as a real-life solution. Building an entire application without having to type a single line of code (or only a few of them) seems just wrong. Have you ever used this technology and if so, can it really fit to big company projects ? What drawbacks/advantages have you got using it ?

    Read the article

  • XCTest.framework build error

    - by user2703123
    I am using the DropBox Core API in my app and therefore, I must include the XCTest framework, because, when I haven't added the XCTest framework, my app can't connect to dropbox, however when I do add the framework, I get an error while building for the simulator. There is nothing wrong with my code! Here is the error: Ld /Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Products/Debug-iphonesimulator/SnapDrop!.app/SnapDrop! normal i386 cd "/Users/Zach/Desktop/SnapDrop!" setenv IPHONEOS_DEPLOYMENT_TARGET 6.1 setenv PATH "/Applications/Xcode5-DP6.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Applications/Xcode5-DP6.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Applications/Xcode5-DP6.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -arch i386 -isysroot /Applications/Xcode5-DP6.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.0.sdk -L/Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Products/Debug-iphonesimulator -F/Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Products/Debug-iphonesimulator -F/Users/Zach/Downloads/dropbox-ios-sdk-1.3.5 -F/Users/Zach/Downloads/dropbox-ios-sync-sdk-1-1.1.0 -F/Applications/Xcode5-DP6.app/Contents/Developer/Library/Frameworks -F/Users/Zach/Desktop -filelist /Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Intermediates/SnapDrop!.build/Debug-iphonesimulator/SnapDrop!.build/Objects-normal/i386/SnapDrop!.LinkFileList -Xlinker -objc_abi_version -Xlinker 2 -fobjc-arc -fobjc-link-runtime -Xlinker -no_implicit_dylibs -mios-simulator-version-min=6.1 -framework iAd -framework AssetsLibrary -framework QuartzCore -framework SystemConfiguration -framework Security -framework CFNetwork -framework XCTest -framework Dropbox -framework DropboxSDK -framework CoreGraphics -framework UIKit -framework Foundation -Xlinker -dependency_info -Xlinker /Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Intermediates/SnapDrop!.build/Debug-iphonesimulator/SnapDrop!.build/Objects-normal/i386/SnapDrop!_dependency_info.dat -o /Users/Zach/Library/Developer/Xcode/DerivedData/SnapDrop!-fchnxyvnqyeefscfhmohrzxtiqeb/Build/Products/Debug-iphonesimulator/SnapDrop!.app/SnapDrop! ld: building for iOS Simulator, but linking against dylib built for MacOSX file '/Applications/Xcode5-DP6.app/Contents/Developer/Library/Frameworks/XCTest.framework/XCTest' for architecture i386 clang: error: linker command failed with exit code 1 (use -v to see invocation) What should I do? If my framework is corrupt, can you tell me how to reinstall it? I have tried deleting and reinstalling Xcode with no luck.

    Read the article

  • TFS 2010 Build gives WorkItemStore error when Create Work Item on Failure is enabled

    - by Derek Morrison
    I'm using TFS 2010 Build. I have a build definition that uses the DefaultTemplate.xaml template that's stock in TFS 2010, and the Create Work Item on Failure property is set to True in the build definition. I deliberately made a change in my project that breaks the build. When the build runs, I see the compilation error reflected in the TFS Build log within Visual Studio, but I get the error "Value cannot be null. Parameter name: WorkItemStore" when TFS Build next tries to generate a Work Item for the broken build. I tracked down the activity in DefaultTemplate.xaml (see the rather lengthy path to it below) where the Work Item is created for a broken build, and I see it uses the Microsoft.TeamFoundation.Build.Workflow.Activities.OpenWorkItem class to create the Work Item. The appropriate values seemed to be filled out in the Properties window for the Create Work Item activity, so I don't see where I can pass WorkItemStore to it and I don't even know appropriate values for this setting. Path to the Create Work Item activity: Process Sequence Run On Agent Try Compile, Test, and Associate Changesets and Work Items Sequence Compile, Test, and Associate Changesets and Work Items Try Compile and Test Compile and Test For Each Configuration in BuildSettings.PlatformConfigurations Compile and Test for Configuration If BuildSettings.HasProjectsToBuild For Each Project in BuildSettings.ProjectsToBuild Try to Compile the Project Handle Exception If CreateWorkItem Create Work Item for non-Shelveset Builds Create Work Item

    Read the article

  • Use Hudson Build Parameter in Grails Build Target

    - by Stephen Swensen
    I have created two Hudson String Parameters in my parametrized build configuration: svnRoot, and svnBranch. I can reference these just fine when specifying my Repository URL: ${svnRoot}/${svnBranch}/subProject. But I have not been able to reference them as part of my Grails Build Target: "build-applet ${svnRoot}/${svnBranch}/appletProject username password" "war --non-interactive". build-applet invokes a Gant script in the Grails project at scripts\BuildApplet.groovy. This attempt yields the following error: groovy.lang.MissingPropertyException: No such property: svnRoot for class: Script1 at org.codehaus.groovy.runtime.ScriptBytecodeAdapter.unwrap(ScriptBytecodeAdapter.java:49) at org.codehaus.groovy.runtime.callsite.PogoGetPropertySite.getProperty(PogoGetPropertySite.java:49) at org.codehaus.groovy.runtime.callsite.AbstractCallSite.callGroovyObjectGetProperty(AbstractCallSite.java:240) at Script1.run(Script1.groovy:1) at groovy.lang.GroovyShell.evaluate(GroovyShell.java:561) at groovy.lang.GroovyShell.evaluate(GroovyShell.java:536) at com.g2one.hudson.grails.GrailsBuilder.evalTarget(GrailsBuilder.java:212) at com.g2one.hudson.grails.GrailsBuilder.perform(GrailsBuilder.java:168) at hudson.tasks.BuildStepMonitor$1.perform(BuildStepMonitor.java:19) at hudson.model.AbstractBuild$AbstractRunner.perform(AbstractBuild.java:603) at hudson.model.Build$RunnerImpl.build(Build.java:172) at hudson.model.Build$RunnerImpl.doRun(Build.java:137) at hudson.model.AbstractBuild$AbstractRunner.run(AbstractBuild.java:417) at hudson.model.Run.run(Run.java:1337) at hudson.model.FreeStyleBuild.run(FreeStyleBuild.java:46) at hudson.model.ResourceController.execute(ResourceController.java:88) at hudson.model.Executor.run(Executor.java:140) What is the best and or easiest way to achieve my goal?

    Read the article

  • Reusing MSBuild targets for different build types

    - by Zbigniew Kawalec
    I have got a problem with reusing the same MSBuild targets for different build types on TFS. Let me describe the situation. I have got two build types (CI - for continuous integration and RC - for release candidate). So I have got two build types defined in the TFS. Their *.proj files are under: - $/Repository/TeamBuildTypes/CI - $/Repository/TeamBuildTypes/RC Also, I have got some common targets, like: ChnageVersion.taget, Deploy.tagert, etc. and I import them in the main *.proj file. Unfortunaltely, I have to keep two copies of them, one in each build type. I've been struggling to have only one copy of the common targets somewhere, but I give up. I can't do it, because when the build starts on a build agent, the build files are downloaded from: $/Repository/TeamBuildTypes/CI only. How can I make the build agent / TFS / whatever to download also $/Repository/TeamBuildTypes/Common for example?

    Read the article

  • VS.NET solution built differently on build server

    - by slolife
    I have a VS.NET solution with two Projects, ProjectWeb and ProjectLibrary. PW depends on PL, so I have a VS.NET project reference to PL in PW. That works all well and good on my dev box, but when it all gets to the build server, I have two different build projects, one for PL and one for PW. I'd like to build PL and copy the binaries somewhere. Then, I'd like to build PW and it only, using the binaries from the previous PL build. But will that work since the PW VS.NET project is referencing a project that doesn't exist when I build PW only on the build server? How can I set this up For specifics, I am using CC.NET and NAnt, but I have other projects that use Hudson and straight MS build

    Read the article

  • Simple MSBuild Configuration: Updating Assemblies With A Version Number

    - by srkirkland
    When distributing a library you often run up against versioning problems, once facet of which is simply determining which version of that library your client is running.  Of course, each project in your solution has an AssemblyInfo.cs file which provides, among other things, the ability to set the Assembly name and version number.  Unfortunately, setting the assembly version here would require not only changing the version manually for each build (depending on your schedule), but keeping it in sync across all projects.  There are many ways to solve this versioning problem, and in this blog post I’m going to try to explain what I think is the easiest and most flexible solution.  I will walk you through using MSBuild to create a simple build script, and I’ll even show how to (optionally) integrate with a Team City build server.  All of the code from this post can be found at https://github.com/srkirkland/BuildVersion. Create CommonAssemblyInfo.cs The first step is to create a common location for the repeated assembly info that is spread across all of your projects.  Create a new solution-level file (I usually create a Build/ folder in the solution root, but anywhere reachable by all your projects will do) called CommonAssemblyInfo.cs.  In here you can put any information common to all your assemblies, including the version number.  An example CommonAssemblyInfo.cs is as follows: using System.Reflection; using System.Resources; using System.Runtime.InteropServices;   [assembly: AssemblyCompany("University of California, Davis")] [assembly: AssemblyProduct("BuildVersionTest")] [assembly: AssemblyCopyright("Scott Kirkland & UC Regents")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyTrademark("")]   [assembly: ComVisible(false)]   [assembly: AssemblyVersion("1.2.3.4")] //Will be replaced   [assembly: NeutralResourcesLanguage("en-US")] .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   Cleanup AssemblyInfo.cs & Link CommonAssemblyInfo.cs For each of your projects, you’ll want to clean up your assembly info to contain only information that is unique to that assembly – everything else will go in the CommonAssemblyInfo.cs file.  For most of my projects, that just means setting the AssemblyTitle, though you may feel AssemblyDescription is warranted.  An example AssemblyInfo.cs file is as follows: using System.Reflection;   [assembly: AssemblyTitle("BuildVersionTest")] .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Next, you need to “link” the CommonAssemblyinfo.cs file into your projects right beside your newly lean AssemblyInfo.cs file.  To do this, right click on your project and choose Add | Existing Item from the context menu.  Navigate to your CommonAssemblyinfo.cs file but instead of clicking Add, click the little down-arrow next to add and choose “Add as Link.”  You should see a little link graphic similar to this: We’ve actually reduced complexity a lot already, because if you build all of your assemblies will have the same common info, including the product name and our static (fake) assembly version.  Let’s take this one step further and introduce a build script. Create an MSBuild file What we want from the build script (for now) is basically just to have the common assembly version number changed via a parameter (eventually to be passed in by the build server) and then for the project to build.  Also we’d like to have a flexibility to define what build configuration to use (debug, release, etc). In order to find/replace the version number, we are going to use a Regular Expression to find and replace the text within your CommonAssemblyInfo.cs file.  There are many other ways to do this using community build task add-ins, but since we want to keep it simple let’s just define the Regular Expression task manually in a new file, Build.tasks (this example taken from the NuGet build.tasks file). <?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" DefaultTargets="Go" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <UsingTask TaskName="RegexTransform" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll"> <ParameterGroup> <Items ParameterType="Microsoft.Build.Framework.ITaskItem[]" /> </ParameterGroup> <Task> <Using Namespace="System.IO" /> <Using Namespace="System.Text.RegularExpressions" /> <Using Namespace="Microsoft.Build.Framework" /> <Code Type="Fragment" Language="cs"> <![CDATA[ foreach(ITaskItem item in Items) { string fileName = item.GetMetadata("FullPath"); string find = item.GetMetadata("Find"); string replaceWith = item.GetMetadata("ReplaceWith"); if(!File.Exists(fileName)) { Log.LogError(null, null, null, null, 0, 0, 0, 0, String.Format("Could not find version file: {0}", fileName), new object[0]); } string content = File.ReadAllText(fileName); File.WriteAllText( fileName, Regex.Replace( content, find, replaceWith ) ); } ]]> </Code> </Task> </UsingTask> </Project> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } If you glance at the code, you’ll see it’s really just going a Regex.Replace() on a given file, which is exactly what we need. Now we are ready to write our build file, called (by convention) Build.proj. <?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" DefaultTargets="Go" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="$(MSBuildProjectDirectory)\Build.tasks" /> <PropertyGroup> <Configuration Condition="'$(Configuration)' == ''">Debug</Configuration> <SolutionRoot>$(MSBuildProjectDirectory)</SolutionRoot> </PropertyGroup>   <ItemGroup> <RegexTransform Include="$(SolutionRoot)\CommonAssemblyInfo.cs"> <Find>(?&lt;major&gt;\d+)\.(?&lt;minor&gt;\d+)\.\d+\.(?&lt;revision&gt;\d+)</Find> <ReplaceWith>$(BUILD_NUMBER)</ReplaceWith> </RegexTransform> </ItemGroup>   <Target Name="Go" DependsOnTargets="UpdateAssemblyVersion; Build"> </Target>   <Target Name="UpdateAssemblyVersion" Condition="'$(BUILD_NUMBER)' != ''"> <RegexTransform Items="@(RegexTransform)" /> </Target>   <Target Name="Build"> <MSBuild Projects="$(SolutionRoot)\BuildVersionTest.sln" Targets="Build" /> </Target>   </Project> Reviewing this MSBuild file, we see that by default the “Go” target will be called, which in turn depends on “UpdateAssemblyVersion” and then “Build.”  We go ahead and import the Bulid.tasks file and then setup some handy properties for setting the build configuration and solution root (in this case, my build files are in the solution root, but we might want to create a Build/ directory later).  The rest of the file flows logically, we setup the RegexTransform to match version numbers such as <major>.<minor>.1.<revision> (1.2.3.4 in our example) and replace it with a $(BUILD_NUMBER) parameter which will be supplied externally.  The first target, “UpdateAssemblyVersion” just runs the RegexTransform, and the second target, “Build” just runs the default MSBuild on our solution. Testing the MSBuild file locally Now we have a build file which can replace assembly version numbers and build, so let’s setup a quick batch file to be able to build locally.  To do this you simply create a file called Build.cmd and have it call MSBuild on your Build.proj file.  I’ve added a bit more flexibility so you can specify build configuration and version number, which makes your Build.cmd look as follows: set config=%1 if "%config%" == "" ( set config=debug ) set version=%2 if "%version%" == "" ( set version=2.3.4.5 ) %WINDIR%\Microsoft.NET\Framework\v4.0.30319\msbuild Build.proj /p:Configuration="%config%" /p:build_number="%version%" .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Now if you click on the Build.cmd file, you will get a default debug build using the version 2.3.4.5.  Let’s run it in a command window with the parameters set for a release build version 2.0.1.453.   Excellent!  We can now run one simple command and govern the build configuration and version number of our entire solution.  Each DLL produced will have the same version number, making determining which version of a library you are running very simple and accurate. Configure the build server (TeamCity) Of course you are not really going to want to run a build command manually every time, and typing in incrementing version numbers will also not be ideal.  A good solution is to have a computer (or set of computers) act as a build server and build your code for you, providing you a consistent environment, excellent reporting, and much more.  One of the most popular Build Servers is JetBrains’ TeamCity, and this last section will show you the few configuration parameters to use when setting up a build using your MSBuild file created earlier.  If you are using a different build server, the same principals should apply. First, when setting up the project you want to specify the “Build Number Format,” often given in the form <major>.<minor>.<revision>.<build>.  In this case you will set major/minor manually, and optionally revision (or you can use your VCS revision number with %build.vcs.number%), and then build using the {0} wildcard.  Thus your build number format might look like this: 2.0.1.{0}.  During each build, this value will be created and passed into the $BUILD_NUMBER variable of our Build.proj file, which then uses it to decorate your assemblies with the proper version. After setting up the build number, you must choose MSBuild as the Build Runner, then provide a path to your build file (Build.proj).  After specifying your MSBuild Version (equivalent to your .NET Framework Version), you have the option to specify targets (the default being “Go”) and additional MSBuild parameters.  The one parameter that is often useful is manually setting the configuration property (/p:Configuration="Release") if you want something other than the default (which is Debug in our example).  Your resulting configuration will look something like this: [Under General Settings] [Build Runner Settings]   Now every time your build is run, a newly incremented build version number will be generated and passed to MSBuild, which will then version your assemblies and build your solution.   A Quick Review Our goal was to version our output assemblies in an automated way, and we accomplished it by performing a few quick steps: Move the common assembly information, including version, into a linked CommonAssemblyInfo.cs file Create a simple MSBuild script to replace the common assembly version number and build your solution Direct your build server to use the created MSBuild script That’s really all there is to it.  You can find all of the code from this post at https://github.com/srkirkland/BuildVersion. Enjoy!

    Read the article

  • Oracle Social Network Developer Challenge: TEAM Informatics

    - by Kellsey Ruppel
    Originally posted by Jake Kuramoto on The Apps Lab blog. Here comes another Oracle Social Network Developer Challenge entry, this one courtesy of TEAM Informatics (@teaminformatics). As their name suggests, their entry was a true team effort, featuring the work of Jon Chartrand, Deepthi Sanikommu, Dmitry Shtulman, Raghavendra Joshi, and Daniel Stitely with Wayne Boerger doing the presentation honors. Speaking of the presentation, Wayne’s laptop wouldn’t project onto the plasma we had in the OTN Lounge, but luckily, Noel (@noelportugal) had his iPad and VGA dongle in his backpack of goodies, so they were able to improvise by using the iPad camera to capture Wayne’s demo and project the video to the plasma. Code will find a way. Anyway, TEAM built Do Over, an integration with Atlassian’s JIRA, coincidentally something I’ve chatted with Rich (@rmanalan) about in the past. The basic idea is simple; integrate JIRA issues with Oracle Social Network to expand and centralize the conversation around issue resolution. In Dmitry’s words: We were able to put together a team on fairly short notice and, after batting a few ideas around, decided to pursue an integration with JIRA, an issue and project tracking tool used in-house at TEAM.  After getting to know WebCenter Social, we saw immediate benefits that a JIRA integration could bring, primarily due to the fact that JIRA only allows assignment of an issue to one person at a time.  Integrating Social would allow collaboration and issue resolution to happen right from the JIRA Issue interface. TEAM tackled a very common pain point among developers, i.e. including everyone who needs to be involved in issue resolution into a single thread. If you’ve ever fixed bugs or participated in that process, you’ll know that not everyone has access to the issue resolution system, which makes consolidating discussion time-consuming and fragmented. Why? Because we typically use email as the tool for collaboration. Oracle Social Network allows for all parties involved to work in a single, private and secure conversation, and through its RESTful Public API, information from external systems like JIRA can be brought in for context. TEAM only had time to address half the solution, but given more time, I’m sure they would have made the integration bidirectional, allowing for relevant commentary to be pushed back to JIRA, closing the loop. Here are some screenshot of their integration. #gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } When Oracle Social Network is released, TEAM will have something they use internally to work on issues, and maybe they’ll even productize their work and add it to the Atlassian Marketplace so that other JIRA users can benefit from the combination of Oracle Social Network and JIRA. Thanks to everyone at TEAM for participating in our challenge. We hope they had a good experience. Look for the details of the other entries this week. Be sure to check out a full recap from Dmitry over on the TEAM blog.

    Read the article

  • Is it relatively safe to install kernel from "Canonical Kernel Team ppa" than "Mainline"

    - by tijybba
    I already referred most of the questions stating Upgrade from Mainline Builds or Compiling from latest source or PPA and also concluded that it can cause breakage to Current stable installed system. My question is regarding the kernel builds from Canonical Kernel Team which i have subscribed in Ubuntu 12.04 64-bit , states This is the core kernel team as hired by Canonical. Do not use this team, use ubuntu-kernel-team instead. My stable kernel states 3.2.0-27.42 from Ubuntu repository , also i consider Canonical Kernel Team to be Official ,currently urging me to Upgrade 3.2.0-27.43 , so from the Odd numbered and through the PPA description it is categorized as Unstable. From this ,it can be said next stable release would be 3.2.0-27.44. Is upgrading to .43 version is stable enough to continue , since .44 will be provide by Ubuntu itself based on .43 version and so on. Though i can't expect a lot of Changes ,but does it provide new Improvements or just Bug Fixes since it is just a preceding Release. Also , apart from Ubuntu mainline kernel , is Canonical Kernel Team different. If so , in what development or contribution terms. Is the Ubuntu kernel developed by Two different teams or same team. P.S.: Just noticed that sudo apt-get update && sudo apt-get upgrade provides me upgrade to .43 kernel , which normally requires sudo apt-get dist-upgrade to upgrade to newer kernel available , unless it normally provides message like " Following packages were not upgraded..." , is it an error or an exception to this Canonical Kernel PPA.

    Read the article

  • Does a mature agile team requires any management?

    - by ashy_32bit
    After a recent heated debate over Scrum, I realized my problem is that I think of management as a quite unnecessary and redundant activity in a fully agile team. I believe a mature Agile team does not require management or any non-technical decision making process whatsoever. To my (apparently erring) eyes it is more than obvious that the only one suitable and capable of managing a mature development team is their coach (who is the most technically competent colleague with proper communication skills). I can't imagine how a Scrum master can contribute to such a team. I am having great difficulty realizing and understanding the value of such things in Scrum and the manager as someone who is not a veteran developer but is well skilled in planning the production cycles when a coach exists in the team. What does that even mean? How on earth can someone with no edge-skills of development manage a highly technical team? Perhaps management here means something else? I see management as a total waste of time and a by-product of immaturity. In my understanding a mature team is fully self-managing. Apparently I'm mistaken since many great people say the contrary but I can't convince myself.

    Read the article

  • Applying Service Pack 1 to Team Foundation Server 2010

    - by Enrique Lima
    Disclosure:  I performed the following activities on my Windows 7 SP1 system, Visual Studio 2010 SP1 and a local Basic installation of TFS 2010. As with any deployment of a service pack into a server environment, take your recommended precautions and be aware of the changes you are putting in.  With that said, make sure you backup your databases, and that you have an exit/rollback strategy in the event of an unexpected situation. Team Foundation Server 2010 Service Pack 1 corresponds to KB2182621.  The KB article is http://support.microsoft.com/kb/2182621 The process will be very simple to follow, you will need to execute the mu_team_foundation_server_2010_sp1_x86_x64_651711.exe file.  That will extract files needed and launch the wizard driven Installation. Once this process completes, you need to validate the changes. By looking at Team Foundation Server 2010 Administration Console, you should see the reference to the KB number and SP1. There is also a good reason to validate log locations and records. From the Team Foundation Server 2010 Administration Console. Or from Windows Explorer, go to the C:\ProgramData\Microsoft\Team Foundation\Server Configuration\Logs location and review the logs referenced by the servicing references.

    Read the article

  • Team Foundation Error: The request ID is incorrect or not recognized

    - by Andrei
    Hello everybody. I'm trying to connect to the Team Foundation Server's ClientService.asmx web services. Over here, the TFS has webservices for retrieving work items, queries, metadata and more...a quite complete and useful set of information to get. My problem is that trying to access these services leads to an error: TF51313: The request ID is incorrect or not recognized I assume it has something to do with the RequestHeader Id structure. I give it a GUID inside the code I'm working on, but I don't know how correct it is...or what value it should have to begin with. Note: I can't use the TFS API/SDK because I am building a mobile application. Also an application on the TFS server side to communicate with the API and expose web services is not an option. Thanks.

    Read the article

  • Using Windows media foundation

    - by Martin Beckett
    Ok so my new gig is high performance video (think Google streetview but movies) - the hard work is all embedded capture and image processing but: I was looking at the new MS video offerings to display content = Windows Media Foundation. Is anyone actually using this ? There are no books on the topic. The only documentation is a developer team blog with a single entry 9 months old. I thought we had got past having to learn an MS api by spying on the com control messages! Is it just another wrapper around the same old activeX control?

    Read the article

  • Media Foundation: another way to call IMFActivate::ShutdownObject?

    - by KenC
    Hi, Here is a question about IMFActivate::ActivateObject and IMFActivate::ShutdownObject in Media Foundation. According to MSDN, the component that calls ActivateObject is responsible for calling ShutdownObject. But there are two examples not following this rule: http://msdn.microsoft.com/en-us/library/dd388503%28VS.85%29.aspx and http://msdn.microsoft.com/en-us/library/dd317912%28VS.85%29.aspx In these two examples, they call ActivateObject and then release IMFActivate interface without calling ShutdownObject method. This is going to lead to memory leaking, right? Or there is another way to release the resource occupied by the object? (Can I use IMFMediaSource::Shutdown to release the object instead of using IMFActivate::ShutdownObject) Thanks in advance.

    Read the article

  • High Throughput and Windows Workflow Foundation

    - by SometimesUseful
    Can WWF handle high throughput scenarios where several dozen records are 'actively' being processed in parallel at any one time? We want to build a workflow process which handles a few thousand records per hour. Each record takes up to a minute to process, because it makes external web service calls. We are testing Windows Workflow Foundation to do this. But our demo programs show processing of each record appear to be running in sequence not in parallel, when we use parallel activities to process several records at once within one workflow instance. Should we use multiple workflow instances or parallel activities? Are there any known patterns for high performance WWF processing?

    Read the article

  • Can I have one makefile to build a hierarchical project?

    - by saramah
    I have several hundred files in a non-flat directory structure. My Makefile lists each sourcefile, which, given the size of the project and the fact that there are multiple developers on the project, can create annoyances when we forget to put a new one in or take out the old ones. I'd like to generalize my Makefile so that make can simply build all .cpp and .h files without me having to specify all the filenames, given some generic rules for different types of files. My question: given a large number of files in a directory with lots of subfolders, how do I tell make to build them all without having to specify each and every subfolder as part of the path? And how do I make it so that I can do this with only one Makefile in the root directory?

    Read the article

< Previous Page | 6 7 8 9 10 11 12 13 14 15 16 17  | Next Page >