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  • How do I implement deceleration for the player character?

    - by tesselode
    Using delta time with addition and subtraction is easy. player.speed += 100 * dt However, multiplication and division complicate things a bit. For example, let's say I want the player to double his speed every second. player.speed = player.speed * 2 * dt I can't do this because it'll slow down the player (unless delta time is really high). Division is the same way, except it'll speed things way up. How can I handle multiplication and division with delta time? Edit: it looks like my question has confused everyone. I really just wanted to be able to implement deceleration without this horrible mass of code: else if speed > 0 then speed = speed - 20 * dt if speed < 0 then speed = 0 end end if speed < 0 then speed = speed + 20 * dt if speed > 0 then speed = 0 end end end Because that's way bigger than it needs to be. So far a better solution seems to be: speed = speed - speed * whatever_number * dt

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  • Increase Query Speed in PostgreSQL

    - by Anthoni Gardner
    Hello, First time posting here, but an avid reader. I am experiancing slow query times on my database (all tested locally thus far) and not sure how to go about it. The database itself has 44 tables and some of them tables have over 1 Million records (mainly the movies, actresses and actors tables). The table is made via JMDB using the flat files on IMDB. Also the SQL query that I am about to show is from that said program (that too experiances very slow search times). I have tried to include as much information as I can, such as the explain plan etc. "QUERY PLAN" "HashAggregate (cost=46492.52..46493.50 rows=98 width=46)" " Output: public.movies.title, public.movies.movieid, public.movies.year" " - Append (cost=39094.17..46491.79 rows=98 width=46)" " - HashAggregate (cost=39094.17..39094.87 rows=70 width=46)" " Output: public.movies.title, public.movies.movieid, public.movies.year" " - Seq Scan on movies (cost=0.00..39093.65 rows=70 width=46)" " Output: public.movies.title, public.movies.movieid, public.movies.year" " Filter: (((title)::text ~~* '%Babe%'::text) AND ((title)::text !~~* '""%}'::text))" " - Nested Loop (cost=0.00..7395.94 rows=28 width=46)" " Output: public.movies.title, public.movies.movieid, public.movies.year" " - Seq Scan on akatitles (cost=0.00..7159.24 rows=28 width=4)" " Output: akatitles.movieid, akatitles.language, akatitles.title, " Filter: (((title)::text ~~* '%Babe%'::text) AND ((title)::text !~~* '""%}'::text))" " - Index Scan using movies_pkey on movies (cost=0.00..8.44 rows=1 width=46)" " Output: public.movies.movieid, public.movies.title, public.movies.year, public.movies.imdbid" " Index Cond: (public.movies.movieid = akatitles.movieid)" SELECT * FROM ((SELECT DISTINCT title, movieid, year FROM movies WHERE title ILIKE '%Babe%' AND NOT (title ILIKE '"%}')) UNION (SELECT movies.title, movies.movieid, movies.year FROM movies INNER JOIN akatitles ON movies.movieid=akatitles.movieid WHERE akatitles.title ILIKE '%Babe%' AND NOT (akatitles.title ILIKE '"%}'))) AS union_tmp2; Returns 612 Rows in 9078ms Database backup (plain text) is 1.61GB It's a really complex query and I am not fully cognizant on it, like I said it was spat out by JMDB. Do you have any suggestions on how I can increase the speed ? Regards Anthoni

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  • Detecting Connection Speed / Bandwidth in .net/WCF

    - by Mystagogue
    I'm writing both client and server code using WCF, where I need to know the "perceived" bandwidth of traffic between the client and server. I could use ping statistics to gather this information separately, but I wonder if there is a way to configure the channel stack in WCF so that the same statistics can be gathered simultaneously while performing my web service invocations. This would be particularly useful in cases where ICMP is disabled (e.g. ping won't work). In short, while making my regular business-related web service calls (REST calls to be precise), is there a way to collect connection speed data implicitly? Certainly I could time the web service round trip, compared to the size of data used in the round-trip, to give me an idea of throughput - but I won't know how much of that perceived bandwidth was network related, or simply due to server-processing latency. I could perhaps solve that by having the server send back a time delta, representing server latency, so that the client can compute the actual network traffic time. If a more sophisticated approach is not available, that might be my answer...

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  • Google I/O 2010 - Optimize your site with Page Speed

    Google I/O 2010 - Optimize your site with Page Speed Google I/O 2010 - Optimize every bit of your site serving and web pages with Page Speed Tech Talks Richard Rabbat, Bryan McQuade Page Speed is an open-source Firefox/Firebug Add-on. Webmasters and web developers can use Page Speed to evaluate the performance of their web pages and to get suggestions on how to improve them. Learn about the latest rules of web development we've added, updated optimizations, go over a new refreshed UI, see how to collect data through beacons to track progress over time, cut and paste fixes, and how to work with 3rd party libraries more effectively, including Google Analytics. For all I/O 2010 sessions, please go to code.google.com/events/io/2010/sessions.html From: GoogleDevelopers Views: 6 0 ratings Time: 47:15 More in Science & Technology

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  • Compare Your Internet Cost and Speed to Global Averages [Infographic]

    - by ETC
    Internet pricing and speed varies wildly across the world. The US, for instance, currently ranks 15th in speed but enjoys reasonably priced internet access. How reasonably priced? If you’re a US citizen you likely have an average internet access speed of 4.8 mbps and you pay a little over $3 per mbps. If you’re in Sweden, however, you likely have an 18 mbps connection and you pay a scant 63 cents per mpbs. The real envy of the internet speed Olympics by far is Japan with a mighty 61 mbps at a mere 27 cents per mbps. Hit up the link below for the full infographic (or use this local mirror if you need to dodge a firewall), then sound off in the comments with how you compare on the international scale. Internet Speeds and Costs Around the World [via Daily Infographic] Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic E.T. II – Extinction [Fake Movie Sequel Video] Remastered King’s Quest Games Offer Classic Gaming on Modern Machines Compare Your Internet Cost and Speed to Global Averages [Infographic] Orbital Battle for Terra Wallpaper WizMouse Enables Mouse Over Scrolling on Any Window

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  • Wifi speed with driver rtl8187 drops

    - by Peter
    I am using lucid lynx with this USB adapter and drivers rtl8187. When I start a download, it starts at 1500kpbs (if i use "iwconfig wlan0 rate [more than 11MB]" it starts at a lower speed), it transfers a few kbs but then the speed starts to drop constantly and nothing is being transferred. I've also tried the driver r8187, but I have the same speed problem only that with this driver the download starts at only 10kbps, and drops from there. What can I try to identify the cause and fix this problem?

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  • GUI app for Bandwidth Shaping (Internet Speed Limiter)

    - by Luis Alvarado
    This is a similar question as this one: Limit internet bandwidth but in this case I am looking for a GUI app. The other question was 2+ years ago so a GUI might be available that I could use to not only monitor but also change the maximum speed at which clients can download. A WebApp or a GUI app will help. It needs to work on 12.04 or newer. Just to give an idea, I am looking for something similar to NetLimiter that gives me the control to know: How much Download/Upload speed an IP/Mac has (Assuming this is a LAN) Limit the Download/Upload speed for an IP/Mac. Option to say I what time a speed can be limited or not. Can cap when a certain amount has been downloaded/uploaded (Like 250MB per day)

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  • Box2d contant speed before and after collision

    - by bobenko
    I want to make my body fly at constant speed, how to make it fly at constant speed before and after collision? I set restitution of my body to 1.0 but after some direct and powerful collisions my objects begins to slow, I want it to fly same speed as before. I heard this can be done by setting liner damping of the object, I think it can prevent only from fast flying objects not slow. Thanks in advance.

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  • Is it possible to have a wireless in-house NAS with wireless data transfer rates of equivalent to SATA speeds?

    - by techaddict
    Basically I would like to know, if it is possible to set up an NAS in my house to be accessed wirelessly, that can reach equivalent real-life data transfer speeds to USB 3.0 or an internal SATA hard drive. I have been wanting to do this for some time ( a couple of years now). Basically, this is what I want to do: Plug in a number of hard drives in an array, somewhere in my house, to be left plugged in and never have to be monitored. Ideally several terabytes. Whenever I am home, to have my computer and laptop configured to automatically find the NAS, as easy as plugging in an external hard drive - except completely wirelessly. Data transfer needs to be as seamless and quick as having added another internal hard drive in my laptop. Moreover, data should be able to accessed without having to copy it over - I should be able to wirelessly access the NAS and browse files, and open files directly from the NAS. For example, say I wanted to open a video - I should be able to play the video that is located on the NAS, directly from the NAS, completely wirelessly. If I wanted to open a .pdf file, I should be able to open it and read it directly from the NAS, as if it were located on my physical internal hard drive. Cost is important as well. Please tell me what equipment I need for this to be possible. I know you geniuses out there who can tell me if this is possible.

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  • Cause of slow download speed on a particular EC2 instance?

    - by James
    I have a networking issue I'm trying to solve. I have two EC2 instances, same zone, same type. On one of the two EC2 instances (the 'bad' instance), the download speed is really poor (200k/s), while on the other (the 'good' instance), the download speed is fine, comfortable at 30M/s +). To clarify, I'm talking about downloading files to the EC2 instance while ssh'd into the server, e.g running wget with a large file. I've tried different files, including S3 objects and a large linux ISO from elsewhere. Running ethtool eth0 only returns 'Link detected: yes' for both. When running ifconfig, both return the same for most part, aside from how the good instance shows no error packets yet the bad instance shows many: UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:168372370 errors:5075643 dropped:0 overruns:0 frame:0 TX packets:122116480 errors:0 dropped:0 overruns:0 carrier:0 Both servers are configured the same, at least were supposed to be. How can I go about diagnosing the cause for the slow download speed? Is there anything particular to EC2 instances that could cause this? Having trouble knowing where to start. Thanks for any help!

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  • Safely transfer files from pc with internet connection to lan without allowing any other form of communication

    - by Hugh Quenneville
    In the company that I work there are computers that are connected to the Internet and computers that are connected to a Local Area Network. The LAN is considered a "safe zone" and the files that reside there should never be copied/moved to a computer that has Internet Access. So, now, if we want to download an installer for an application for example, we download it in a pc that has Internet Access and then move it using a "secure USB stick" to the Local Area Network. Is there a way to create an "safe, one-way connection" between a computer with Internet access and a computer from the LAN? This practically means that only files from the computer with the Internet access can be copied/moved to the LAN. In addition to that, if you want to transfer files you would have to provide your security credentials for the network (so, that only users with the appropriate access levels will be able to transfer files). Is it possible to create something like that and make it completely safe (or at least "equally safe" with the USB method that we currently use) or the fact that the computer with Internet access is connected with a wire to the LAN is a security risk by itself? NOTE: the LAN setup involves 2 Windows 2003 servers with Active Directory, Web servers and pretty much all the services that you would expect to find in a Windows network.

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  • What speed are Wi-Fi management and control frames sent at?

    - by Bryce Thomas
    There are a bunch of different 802.11 Wi-Fi standards, e.g. 802.11a, 802.11b, 802.11g, 802.11n etc. that all support different speeds. Wi-Fi frames are generally categorised as one of the following: Data frames - carry the actual application data Control frames - coordinate when its safe to send/reduce collisions Management frames - handle connection discovery/setup/tear down (e.g. AP discovery, association, disassociation) My question is about whether all these frames, and specifically management frames, are transmitted at the fastest supported speed available, or whether certain classes of frames are transmitted at some lowest common denominator speed. I have noticed that when I put an 802.11b/g only device into monitor mode and capture traffic over the air, I still see management frames (e.g. association/disassociation) being transmitted between my phone and AP which are both 802.11n, even though 802.11n has a higher transfer rate. So I am imagining one of two possibilities: My 802.11n phone/AP had to negotiate a slower speed for some reason and that's why I can see their frames on my 802.11b/g monitoring device. Management frames (and perhaps control frames also?) are sent at a lower speed, and it's only data frames that are transmitted faster with newer 802.11 standards. The reason I would like to know which one of these two possibilities (or perhaps a third possibility) is the case is that I want to capture management frames, and need to know whether using an 802.11b/g card is going to lead to me missing some frames sent at higher speeds than the monitoring card can observe. If management frames are indeed sent at a slower rate, then it's all good. If I just happen to be seeing the management frames because my phone/AP have negotiated a slower rate though, then I need to reconsider what card I use for packet capture.

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  • Why is my USB data transfer so slow?

    - by Dave M G
    Whenever I do any kind of file transfer using USB, whether to a USB stick, or with my Android phone, or anything else, it is ridiculously slow. It says 59.8 KB/sec, which would be an awesome speed if this were 1991 and I was using a modem to dial up to my local BBS. Surely USB technology is better than that...? 37 seconds to move less data than the equivelent of 1 MP3 file? Also, regardless of what it says about speed and time, the reality is much, much slower. I routinely see it say something like "37 seconds left" and have to wait for minutes. Sometimes, if I want to move large amounts of files, it can say it will take 8 hours or more. Is this normal? My computer may not be the most awesome on the market, and about a year old, but it's an i5 with 4GB RAM and modern components, so surely this isn't the hardware's fault. What can I do to get better USB data transfer performance? Also, I did look at this question, but my newbie eyes don't see anything that look like an actual solution, just a lot of discussion about what transfer rates could or should be. Update: As requested in the comments, I've generated a whole bunch of output from the command line, and put it on Ubuntu Pastebin. Please see it here.

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  • Fedora12 Slow USB 2.0 Write Speed, ehci_hcd module is missing.

    - by MA1
    I am using Fedora 12, the problem i am facing is USB 2.0 write speed. I have a dual boot system with Window XP and Fedora 12. USB 2.0 write speed in Windows XP is much faster then what i am getting in Fedora 12. After some googling i came to know that ehci_hcd module is missing/not present in my system. ehci_hcd module is neither loaded nor it is present in the available list of modules. Can someone guide me how to fix this issue? Is ehci_hcd have something to do with USB 2.0 write speed or? Should i have to recompile the kernel and add/enable he ehci_hcd module?

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  • NetLogo 4.1 - implementation of a motorway ( Problem creating collision of cars )

    - by user206019
    Hi there, I am trying to create a simulation of motorway and the behaviour of the drivers in NetLogo. I have some questions that I m struggling to solve. Here is my code: globals [ selected-car ;; the currently selected car average-speed ;; average speed of all the cars look-ahead ] turtles-own [ speed ;; the current speed of the car speed-limit ;; the maximum speed of the car (different for all cars) lane ;; the current lane of the car target-lane ;; the desired lane of the car change? ;; true if the car wants to change lanes patience ;; the driver's current patience max-patience ;; the driver's maximum patience ] to setup ca import-drawing "my_road3.png" set-default-shape turtles "car" crt number_of_cars [ setup-cars ] end to setup-cars set color blue set size .9 set lane (random 3) set target-lane (lane + 1) setxy round random-xcor (lane + 1) set heading 90 set speed 0.1 + random 9.9 set speed-limit (((random 11) / 10) + 1) set change? false set max-patience ((random 50) + 10) set patience (max-patience - (random 10)) ;; make sure no two cars are on the same patch loop [ ifelse any? other turtles-here [ fd 1 ] [ stop ] ;if count turtles-here > 1 ; fd 0.1 ;if ; ;ifelse (any? turtles-on neighbors) or (count turtles-here > 1) ;[ ; ifelse (count turtles-here = 1) ; [ if any? turtles-on neighbors ; [ ; if distance min-one-of turtles-on neighbors [distance myself] > 0.9 ; [stop] ; ] ; ] ; [ fd 0.1 ] ;] ;[ stop ] ] end to go drive end to drive ;; first determine average speed of the cars set average-speed ((sum [speed] of turtles) / number_of_cars) ;set-current-plot "Car Speeds" ;set-current-plot-pen "average" ;plot average-speed ;set-current-plot-pen "max" ;plot (max [speed] of turtles) ;set-current-plot-pen "min" ;plot (abs (min [speed] of turtles) ) ;set-current-plot-pen "selected-car" ;plot ([speed] of selected-car) ask turtles [ ifelse (any? turtles-at 1 0) [ set speed ([speed] of (one-of (turtles-at 1 0))) decelerate ] [ ifelse (look-ahead = 2) [ ifelse (any? turtles-at 2 0) [ set speed ([speed] of (one-of turtles-at 2 0)) decelerate ] [ accelerate if count turtles-at 0 1 = 0 and ycor < 2.5 [lt 90 fd 1 rt 90] ] ] [accelerate if count turtles-at 0 1 = 0 and ycor < 2.5 [lt 90 fd 1 rt 90] ] ] if (speed < 0.01) [ set speed 0.01 ] if (speed > speed-limit) [ set speed speed-limit ] ifelse (change? = false) [ signal ] [ change-lanes ] ;; Control for making sure no one crashes. ifelse (any? turtles-at 1 0) and (xcor != min-pxcor - .5) [ set speed [speed] of (one-of turtles-at 1 0) ] [ ifelse ((any? turtles-at 2 0) and (speed > 1.0)) [ set speed ([speed] of (one-of turtles-at 2 0)) fd 1 ] [jump speed] ] ] tick end ;; increase speed of cars to accelerate ;; turtle procedure set speed (speed + (speed-up / 1000)) end ;; reduce speed of cars to decelerate ;; turtle procedure set speed (speed - (slow-down / 1000)) end to signal ifelse (any? turtles-at 1 0) [ if ([speed] of (one-of (turtles-at 1 0))) < (speed) [ set change? true ] ] [ set change? false ] end ;; undergoes search algorithms to change-lanes ;; turtle procedure show ycor ifelse (patience <= 0) [ ifelse (max-patience <= 1) [ set max-patience (random 10) + 1 ] [ set max-patience (max-patience - (random 5)) ] set patience max-patience ifelse (target-lane = 0) [ set target-lane 1 set lane 0 ] [ set target-lane 0 set lane 1 ] ] [ set patience (patience - 1) ] ifelse (target-lane = lane) [ ifelse (target-lane = 0) [ set target-lane 1 set change? false ] [ set target-lane 0 set change? false ] ] [ ifelse (target-lane = 1) [ ifelse (pycor = 2) [ set lane 1 set change? false ] [ ifelse (not any? turtles-at 0 1) [ set ycor (ycor + 1) ] [ ifelse (not any? turtles-at 1 0) [ set xcor (xcor + 1) ] [ decelerate if (speed <= 0) [ set speed 0.1 ] ] ] ] ] [ ifelse (pycor = -2) [ set lane 0 set change? false ] [ ifelse (not any? turtles-at 0 -1) [ set ycor (ycor - 1) ] [ ifelse (not any? turtles-at 1 0) [ set xcor (xcor + 1) ] [ decelerate if (speed <= 0) [ set speed 0.1 ] ] ] ] ] ] end I know its a bit messy because I am using code from other models from the library. I want to know how to create the collision of the cars. I can't think of any idea. As you notice my agent has almost the same size as the patch (I set it to 0.9 so that you can distinguish the space between 2 cars when they are set next to each other and I round the coordinates so that they are set to the centre of the patch). In my accelerate procedure I set my agent to turn left, move 1, turn right in a loop. I want to know if there's a command that lets me make the agent jump from one lane to the other (to the patch next to it on its left) without making it turn and move. And last, if you notice the code i created the car checks the patch that is next to it on the lane on its left and the patch in front of it and the back of it. So if the 3 patches on its left are empty then it can change lane. The fuzzy part is that when i run the setup and I press Go sometimes (not always) the car goes out of the 3 basic lanes. To understand this I have 7 lanes. The middle one which I don't use which is lane 0. Then there are 3 lanes on top of lane 0 and 3 below it. So the code I am using refers to the upper 3 lanes where I set the cars but for some reason some of the cars change lane and go to lane -3 then -2 and so forth. If someone can give me a tip I would really appreciate it. Thank you in advance. Tip: if you want to try this code in netlogo keep in mind that on interface tab I have 2 buttons one setup and one go as well as 3 sliders with names: number_of_cars , speed-up , slow-down.

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  • How can I Transfer Google Chrome's Data and Settings to another Google Account?

    - by Thedijje
    I use Google Chrome and I have 100s of bookmarks, history, search preferences, search engines, extensions, and apps installed. I want to have a new Google account, and I need to move everything from my current account to the new one. I did sign in to another Chrome and transferred my bookmarks using the Export/Import option. How can I transfer all the Google Chrome data, saved usernames and passwords, and everything else to the new account?

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  • How do I transfer a Windows 7 installation to a new HDD?

    - by Nidonocu
    I've just got all the parts I need to build a new PC but the SATAII hard drive I ordered did not come and I've received an IDE drive instead. While I wait to get the correct drive type and send the new IDE drive back, is it possible to install Windows 7 on to an existing IDE drive that I have and then transfer the contents of that drive over to the new SATA disk when it arrives without Windows having any issues?

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  • AFP, SMB, NFS which is the best data transfer protocol ?

    - by Kami
    I have a computer with large hard disks running Gentoo. I have to serve med/big files via a wired network to Apple devices (all of them running OS X). Which protocol is the best for the following needs ? : Speed Ease of use (by the clients and the server) Less limited (max file size, limited charset for filenames) Security

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  • Server hard disk read speed and client download speed, is there a connection? [closed]

    - by Mywiki Witwiki
    Ok so a client's download speed is only as fast as a server's upload speed, and vice versa. Based on the answers to this post: Does upload speed depend upon download speed of the server? In other words, the data transfer rate between the two computers is only as fast as the speed of the "bottleneck". Let's pretend the two computers are in two different networks and both have 100Mbps internet connection. Ben wants a copy of a file in Mark's computer hard disk with 30Mbps read speed. Does this mean that Ben can download the file at a speed of around 30Mbps only, despite having an internet connection faster than 30Mbps?

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