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  • how do I transfer music to my iphone?

    - by bobdobbs
    I'm using ubuntu 12.04 and I have a first generation iphone,16Gb. The iphone is jailbroken. Under 10.04, I was able to transfer music onto the phone. I used banshee. Under 12.04, ubuntu can see the iphone and it's file system. But can't transfer music. If I just plug the iphone in, rhythymbox can't see the iphone. Banshee can see it sometimes, but can't see it's music, and can't transfer music onto it. Attempts to copy over tracks fail with the error "mp3 format is not supported by the device and no converter was found to convert it" If I plug in the iphone and start nautilus, nautilus can see the iphone, and gives me options for opening it: rhythymbox or a photo management application. If I then open the phone in rhythymbox, I can see the music collection. But when I attempt to copy files over, the syncing process seems to take forever. The only way to end it is to cancel the sync. Afterwards, no new tracks have been added. So, how do I transfer file over to my iphone from ubuntu 12.04?

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  • game speed problem

    - by Meko
    HI..I made a little game.But this game works on every computer with different speed.I think it is about resolution.I used every thing in paintcomponent.and If I change screen size the game goes slower or faster.And if i run this game on another computer wich has different resolution it also works different. This is my game http://rapidshare.com/files/364597095/ShooterGame.2.6.0.jar and here code public class Shooter extends JFrame implements KeyListener, Runnable { JFrame frame = new JFrame(); String player; Font startFont, startSubFont, timerFont,healthFont; Image img; Image backGround; Graphics dbi; URL url1 = this.getClass().getResource("Images/p2.gif"); URL url2 = this.getClass().getResource("Images/p3.gif"); URL url3 = this.getClass().getResource("Images/p1.gif"); URL url4 = this.getClass().getResource("Images/p4.gif"); URL urlMap = this.getClass().getResource("Images/zemin.jpg"); Player p1 = new Player(5, 150, 10, 40, Color.GREEN, url3); Computer p2 = new Computer(750, 150, 10, 40, Color.BLUE, url1); Computer p3 = new Computer(0, 0, 10, 40, Color.BLUE, url2); Computer p4 = new Computer(0, 0, 10, 40, Color.BLUE, url4); ArrayList<Bullets> b = new ArrayList<Bullets>(); ArrayList<CBullets> cb = new ArrayList<CBullets>(); Thread sheap; boolean a, d, w, s; boolean toUp, toDown; boolean GameOver; boolean Level2; boolean newGame, resart, pause; int S, E; int random; int cbSpeed = 0; long timeStart, timeEnd; int timeElapsed; long GameStart, GameEnd; int GameScore; int Timer = 0; int timerStart, timerEnd; public Shooter() { sheap = new Thread(this); sheap.start(); startFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 32); startSubFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 25); timerFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 16); healthFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 16); setTitle("Shooter 2.5.1"); setBounds(350, 250, 800, 600); // setResizable(false); setBackground(Color.black); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); addKeyListener(this); a = d = w = s = false; toUp = toDown = true; GameOver = true; newGame = true; Level2 = false; S = E = 0; setVisible(true); } public void paint(Graphics g) { img = createImage(getWidth(), getHeight()); dbi = img.getGraphics(); paintComponent(dbi); g.drawImage(img, 0, 0, this); } public void paintComponent(Graphics g) { repaint(); timeStart = System.currentTimeMillis(); backGround = Toolkit.getDefaultToolkit().getImage(urlMap); g.drawImage(backGround, 0, 0, null); g.setColor(Color.red); g.setFont(healthFont); g.drawString("" + player + " Health : " + p1.health, 30, 50); g.setColor(Color.red); g.drawString("Computer Health : " + (p2.health + p3.health + p4.health), 600, 50); g.setColor(Color.BLUE); g.setFont(timerFont); g.drawString("Time : " + Timer, 330, 50); if (newGame) { g.setColor(Color.LIGHT_GRAY); g.setFont(startFont); g.drawString("Well Come To Shoot Game", 200, 190); g.drawString("Press ENTER To Start", 250, 220); g.setColor(Color.LIGHT_GRAY); g.setFont(startSubFont); g.drawString("Use W,A,S,D and Space For Fire", 200, 250); g.drawString("GOOD LUCK", 250, 280); newGame(); } if (!GameOver) { for (Bullets b1 : b) { b1.draw(g); } for (CBullets b2 : cb) { b2.draw(g); } update(); // Here MOvements for Player and For Fires } if (p1.health <= 0) { g.setColor(p2.col); g.setFont(startFont); g.drawString("Computer Wins ", 200, 190); g.drawString("Press Key R to Restart ", 200, 220); GameOver = true; } else if (p2.health <= 0 && p3.health <= 0 && p4.health <= 0) { g.setColor(p1.col); g.setFont(startFont); g.drawString(""+player+" Wins ", 200, 190); g.drawString("Press Key R to Resart ", 200, 220); GameOver = true; g.setColor(Color.MAGENTA); g.drawString(""+player+"`s Score is " + Timer, 200, 120); } if (Level2) { if (p3.health >= 0) { p3.draw(g); for (CBullets b3 : cb) { b3.draw(g); } } else { p3.x = 1000; } if (p4.health >= 0) { p4.draw(g); for (CBullets b4 : cb) { b4.draw(g); } } else { p4.x = 1000; } } if (p1.health >= 0) { p1.draw(g); } if (p2.health >= 0) { p2.draw(g); } else { p2.x = 1000; } } public void update() { if (w && p1.y > 54) { p1.moveUp(); } if (s && p1.y < 547) { p1.moveDown(); } if (a && p1.x > 0) { p1.moveLeft(); } if (d && p1.x < 200) { p1.moveRight(); } random = 1 * (int) (Math.random() * 100); if (random > 96) { if (p2.health >= 0) { CBullets bo = p2.getCBull(); bo.xVel =-1-cbSpeed; cb.add(bo); } if (Level2) { if (p3.health >= 0) { CBullets bo1 = p3.getCBull(); bo1.xVel = -2-cbSpeed; cb.add(bo1); } if (p4.health >= 0) { CBullets bo2 = p4.getCBull(); bo2.xVel = -4-cbSpeed; cb.add(bo2); } } } if (S == 1) { if (p1.health >= 0) { Bullets bu = p1.getBull(); bu.xVel = 5; b.add(bu); S += 1; } } //Here Also Problem .. When COmputer have More fire then it gaves Array Exeption . Or Player have More Fire for (int i = cb.size() -1; i = 0 ; i--) { boolean bremoved = false; for (int j = b.size() -1 ; j =0 ; j--) { if (b.get(j).rect.intersects(cb.get(i).rect) || cb.get(i).rect.intersects(b.get(j).rect)) { bremoved = true; b.remove(j); } } if(bremoved) cb.remove(i); } for (int i = 0; i < b.size(); i++) { b.get(i).move(); if (b.get(i).rect.intersects(p2.rect)) { if (p2.health >= 0) { p2.health--; b.remove(i); // System.out.println("Hited P2"); i--; continue; } } if (b.get(i).rect.intersects(p3.rect)) { if (p3.health >= 0) { p3.health--; b.remove(i); // System.out.println("Hited P3"); i--; continue; } } if (b.get(i).rect.intersects(p4.rect)) { if (p4.health >= 0) { p4.health--; b.remove(i); // System.out.println("Hited P4"); i--; continue; } } if (b.get(i).rect.x > 790) { b.remove(i); } } for (int j = 0; j < cb.size(); j++) { cb.get(j).move(); if (cb.get(j).rect.intersects(p1.rect) && cb.get(j).xVel < 0) { p1.health--; cb.remove(j); j--; continue; } } timeEnd = System.currentTimeMillis(); timeElapsed = (int) (timeEnd - timeStart); } public void level2() { if (p2.health <= 10) { Level2 = true; cbSpeed = 4; p3.x = 750; p4.x = 750; p2.speed = 10; p3.speed = 20; p4.speed = 30; } } public void keyTyped(KeyEvent e) { } public void keyPressed(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_ENTER: newGame = false; break; case KeyEvent.VK_P: pause = true; break; case KeyEvent.VK_R: resart = true; break; case KeyEvent.VK_A: a = true; break; case KeyEvent.VK_D: d = true; break; case KeyEvent.VK_W: w = true; break; case KeyEvent.VK_S: s = true; break; case KeyEvent.VK_SPACE: S += 1; break; } } public void keyReleased(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_A: a = false; break; case KeyEvent.VK_D: d = false; break; case KeyEvent.VK_W: w = false; break; case KeyEvent.VK_S: s = false; break; case KeyEvent.VK_SPACE: S = 0; break; } } public void newGame() { p1.health = 20; p2.health = 20; p3.health = 20; p4.health = 20; p3.x = 0; p4.x = 0; p2.x = 750; Level2 = false; cbSpeed = 0; p2.speed = 9; b.removeAll(b); cb.removeAll(cb); timerStart = (int) System.currentTimeMillis(); GameOver = false; } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { KeyListener k = new Shooter(); } }); } @Override public void run() { player = JOptionPane.showInputDialog(frame, "Enter Player Name", "New Player", JOptionPane.DEFAULT_OPTION); while (true) { timerEnd = (int) System.currentTimeMillis(); if (resart) { newGame(); resart = false; } if (pause) { Thread.currentThread().notify(); } try { if (!GameOver) { Timer = timerEnd - timerStart; level2(); if (p1.y < p2.y && p2.y60) { p2.moveUp(); } if (p1.y < p3.y && p3.y43) { p3.moveUp(); } if (p1.y < p4.y && p4.y43) { p4.moveUp(); } if (p1.y > p2.y && p2.y<535) { p2.moveDown(); } if (p1.y > p3.y && p3.y<535) { p3.moveDown(); } if (p1.y > p4.y && p4.y<530) { p4.moveDown(); } } if (timeElapsed < 125) { Thread.currentThread().sleep(125); } } catch (InterruptedException ex) { System.out.print("FInished"); } } } }

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  • Increasing speed of python code

    - by Curious2learn
    Hi, I have some python code that has many classes. I used cProfile to find that the total time to run the program is 68 seconds. I found that the following function in a class called Buyers takes about 60 seconds of those 68 seconds. I have to run the program about 100 times, so any increase in speed will help. Can you suggest ways to increase the speed by modifying the code? If you need more information that will help, please let me know. def qtyDemanded(self, timePd, priceVector): '''Returns quantity demanded in period timePd. In addition, also updates the list of customers and non-customers. Inputs: timePd and priceVector Output: count of people for whom priceVector[-1] < utility ''' ## Initialize count of customers to zero ## Set self.customers and self.nonCustomers to empty lists price = priceVector[-1] count = 0 self.customers = [] self.nonCustomers = [] for person in self.people: if person.utility >= price: person.customer = 1 self.customers.append(person) else: person.customer = 0 self.nonCustomers.append(person) return len(self.customers) self.people is a list of person objects. Each person has customer and utility as its attributes. EDIT - responsed added ------------------------------------- Thanks so much for the suggestions. Here is the response to some questions and suggestions people have kindly made. I have not tried them all, but will try others and write back later. (1) @amber - the function is accessed 80,000 times. (2) @gnibbler and others - self.people is a list of Person objects in memory. Not connected to a database. (3) @Hugh Bothwell cumtime taken by the original function - 60.8 s (accessed 80000 times) cumtime taken by the new function with local function aliases as suggested - 56.4 s (accessed 80000 times) (4) @rotoglup and @Martin Thomas I have not tried your solutions yet. I need to check the rest of the code to see the places where I use self.customers before I can make the change of not appending the customers to self.customers list. But I will try this and write back. (5) @TryPyPy - thanks for your kind offer to check the code. Let me first read a little on the suggestions you have made to see if those will be feasible to use. EDIT 2 Some suggested that since I am flagging the customers and noncustomers in the self.people, I should try without creating separate lists of self.customers and self.noncustomers using append. Instead, I should loop over the self.people to find the number of customers. I tried the following code and timed both functions below f_w_append and f_wo_append. I did find that the latter takes less time, but it is still 96% of the time taken by the former. That is, it is a very small increase in the speed. @TryPyPy - The following piece of code is complete enough to check the bottleneck function, in case your offer is still there to check it with other compilers. Thanks again to everyone who replied. import numpy class person(object): def __init__(self, util): self.utility = util self.customer = 0 class population(object): def __init__(self, numpeople): self.people = [] self.cus = [] self.noncus = [] numpy.random.seed(1) utils = numpy.random.uniform(0, 300, numpeople) for u in utils: per = person(u) self.people.append(per) popn = population(300) def f_w_append(): '''Function with append''' P = 75 cus = [] noncus = [] for per in popn.people: if per.utility >= P: per.customer = 1 cus.append(per) else: per.customer = 0 noncus.append(per) return len(cus) def f_wo_append(): '''Function without append''' P = 75 for per in popn.people: if per.utility >= P: per.customer = 1 else: per.customer = 0 numcustomers = 0 for per in popn.people: if per.customer == 1: numcustomers += 1 return numcustomers

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  • Faster, secure, protocol/code required for long-distance transfer.

    - by Chopper3
    I've ran into a problem and I'm looking for a new secure protocol/client/server that's faster over a 1Gb/s fibre link - let me tell you the story... I have a pair of redundant, diversely-routed, 1Gb/s links over a distance of around 250 miles or so (not dark fibre but a dedicated point to point link, not a mesh). At the 'client' end I have a HP DL380 G5 (2 x dual-core 2.66Ghz Xeon's, 4GB, Windows 2003EE 32-bit), at the 'server' end I have a HP BL460c G6 (2 x quad-core 2.53Ghz Xeons, 48GB, Oracle Linux 5.3 64-bit). I need to transfer around 500 x 2GB files per week from the client to the server machines per week - but the transfer NEEDS to be secure. Using both iPerf or regular FTP I can get ~80MB/s of transfer pretty consistently, which is great. Using WinSCP or Windows SFTP I can't seem to get more that ~3-4MB/s, at this point the server's CPU is 3% busy while CPU0 of the client goes to ~30% utilised. We've tried editing various TCP window sizes with little success. Both ends are connected to quite low-usage Cisco Cat6509's with Sup720's. I can replace the client machine with a newer machine and/or move it to Linux - but this will take time. Clearly these single-threaded secure Windows clients are introducing too much latency doing their encryption. So a few questions/thoughts; Are there any higher performing secure protocols or client software for Windows that I could try? I'm pretty protocol-gnostic so long as it'll work between Windows and Linux. Should I be using hardware to do the encryption, either in the client or the network parts? If so what would you recommend? I'm not convinced that just swapping the server would be that much faster, the CPU was only at 30% but then again that's higher than I'd have expected given the load - moving to Linux at the client end may be a better idea but would be quite disruptive. Am I missing a trick? Thanks in advance.

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  • which factors determines the speed of a processor? [closed]

    - by Deb
    I think that clock rate of processor determines the speed of core, in my case it is 1.86GHz. But If I am not wrong, it also determines that how much energy it will consume. If you have more frequency then more power it will consume. I choose Power Saver scheme to increase my battery life, however it reduces my core speed to half of the actual speed. I understand this happens because of SpeedStep, but I don't see any slowdown of my computer. So my problem is why we have such high frequency cores as it uses too much power. We can use low frequency cores. Actually I get confused between the two terms Speed of the processor and its frequency. So how much important is the frequency of core in case of any processor.

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  • How to get an ARM CPU clock speed in Linux?

    - by MiKy
    I have an ARM-based embedded machine based on S3C2416 board. According to the specifications I have available there should be a 533 MHz ARM9 (ARM926EJ-S according to /proc/cpuinfo), however the software running on it "feels" slow, compared to the same software on my Android phone with a 528MHz ARM CPU. /proc/cpuinfo tells me that BogoMIPS is 266.24. I know that I should not trust BogoMIPS regarding performance ("Bogo" = bogus), however I would like to get a measurement on the actual CPU speed. On x86, I could use the rdtsc instruction to get the time stamp counter, wait a second (sleep(1)), read the counter again to get an approximation on the CPU speed, and according to my experience, this value was close enough to the real CPU speed. How can I find the actual CPU speed of given ARM processor? Update I found this simple Pi calculator, which I compiled both for my Android phone and the ARM board. The results are as follows: S3C2416 # cat /proc/cpuinfo Processor : ARM926EJ-S rev 5 (v5l) BogoMIPS : 266.24 Features : swp half fastmult edsp java ... #./pi_arm 10000 Calculation of PI using FFT and AGM, ver. LG1.1.2-MP1.5.2a.memsave ... 8.50 sec. (real time) Android # cat /proc/cpuinfo Processor : ARMv6-compatible processor rev 2 (v6l) BogoMIPS : 527.56 Features : swp half thumb fastmult edsp java # ./pi_android 10000 Calculation of PI using FFT and AGM, ver. LG1.1.2-MP1.5.2a.memsave ... 5.95 sec. (real time) So it seems that the ARM926EJ-S is slower than my Android phone, but not twice slower as I would expect by the BogoMIPS figures. I am still unsure about the clock speed of the ARM9 CPU.

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  • How to Transfer Files Between Your PC and Android Phone Wirelessly

    - by Zainul Franciscus
    Mounting your Android phone to transfer files is fast and efficient, but nothing beats the convenience of a wireless file transfer. Today, we’ll show you how to transfer files between Android and your computer without a USB cable Latest Features How-To Geek ETC How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? Change Your MAC Address to Avoid Free Internet Restrictions Battlestar Galactica – Caprica Map of the 12 Colonies (Wallpaper Also Available) View Enlarged Versions of Thumbnail Images with Thumbnail Zoom for Firefox IntoNow Identifies Any TV Show by Sound Walk Score Calculates a Neighborhood’s Pedestrian Friendliness Factor Fantasy World at Twilight Wallpaper

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  • How much the distance and ms can affect on the download speed ?

    - by Prix
    Let's consider A (client) and B (server) where A makes download from B. How much can a bad routing from A to B affect the download speed ? For example A does a tracert to B and get a response of 10 steps where the avg ms is around 300 with 10% packet loss at the 4 step and when the connection is normal the avg from A to B is 10 ~ 30 ms. Could this sort of impact reduce A download speed drasticaly or as long as both side and routes have enough link for the full speed of A from B and vice-versa it should maintain the same speed ? Besides tracert and the ping analyse of A to B what else is used to identify the problem ? If you need extra information please let me know.

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  • How to Move SMS from iPhone to Mac?

    - by seda16
    SMS is the main form to Communicate with others, you would saved many messages on your iPhone. Well, there're many reasons you need to backup your iPhone sms to the Mac. For example, your family or friends have sent you some important and you want to save them on your iPhone in case you delete them by accident, or you just need to backup your sms for other use. So today let's talk about how to move sms from iPhone to Mac. It would be very easy if you use an app to help you, I always use the iPhone to Mac transfer on Amacsoft to copy sms from iPhone to Mac. Now let me tell you how to use this great app: Step 1:Connect iPhone to Mac First of all, you need to install and launch the iPhone to Mac transfer, then connect your iPhone to Mac. The iPhone to Mac transfer would recognise your iPhone automatically. And all information of your iPhone will be shown on an interface. Step 2:Select sms and Start the Export Now you can see many choice on the left, find "SMS" and click it, all sms on your iPhone will be listed on the right. Select and check those you want to move, then just click "Export" on the top to start the transfer. Wait just a few a minute the transfer will be done. Great! You have finish the transfer now, it's really very easy, right? I believe it won't be a problem if you want to transfer your sms from iPhone to Mac. By the way you can also use this Amacsoft iPhone to Mac transfer to move other kind of files , like photos, songs etc. If you're a windows user, you can use iPhone to PC transfer on this web to move sms from iPhone to your PC just with the same steps, good luck!

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  • how to increase speed of my execution

    - by ratty
    i am creating project in c#.net. my execution process is very slow. i also found the reason for that.in one method i copied the values from one list to another.that list consists more 3000values for every row . how can i speed up this process.any body help me

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  • Python vs. Java performance (runtime speed)

    - by Bijan
    Ignoring all the characteristics of each languages and focusing SOLELY on speed, which language is better performance-wise? You'd think this would be a rather simple question to answer, but I haven't found a decent one. I'm aware that some types of operations may be faster with python, and vice-versa, but I cannot find any detailed information on this. Can anyone shed some light on the performance differences?

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  • Speed of NSScanner vs NSXMLParser?

    - by Chris
    I have an iPhone App that reads in an XML file, then pulls out the necessary data by looping through an NSScanner. The XML is not particularly long. I am wondering if it would be worth the work to implement NSXMLParser in place of using NSScanner, if I will see any real improvement in speed?

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  • Speed test (open source)

    - by Nimbuz
    Are there any good (preferably PHP) open source scripts that I use to measure download/upload speeds? Something like speedtest.net but without Flash. Basically, I want to put up a 'broadband speed test' website. I found this but is there anything better already available? Thanks!

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  • USB transfer speed "logarithmically" decreases. Why and can it be improved?

    - by starship
    I have an external hard drive. Just today I tried to copy a bigger file (it was film of ~230 MB) and at first it rushed up until ~70%. There is started decreasing. At first it started at around 56 MB/s Then it rapidly dropped to 23 MB/s (File transfer was 70% complete) Then it slowly started decreasing until it was around 2 MB/s (File was ~90% complete) When it finished the transfer it was slightly above 1.5 MB/s. To describe it graphically: If you drew a curve of the decrease it would probably resemble the graph of a logarithm function So, what I'm really asking is: "Why does this happen?" and "Is there a way around it?" Thank you!

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  • weighted RNG speed problem in C++

    - by supert
    I have a (fast) bit of C++ code that samples cards from a 52 card deck: void sample_allcards(int table[5], int holes[], int players) { int temp[5 + 2 * players]; bool try_again; int c, n, i; for (i = 0; i < 5 + 2 * players; i++) { try_again = true; while (try_again == true) { try_again = false; c = fast_rand52(); // reject collisions for (n = 0; n < i + 1; n++) { try_again = (temp[n] == c) || try_again; } temp[i] = c; } } copy_cards(table, temp, 5); copy_cards(holes, temp + 5, 2 * players); } I am implementing code to sample the hole cards according to a known distribution (stored as a 2d table). My code for this looks like: void sample_allcards_weighted(double weights[][HOLE_CARDS], int table[5], int holes[], int players) { // weights are distribution over hole cards int temp[5 + 2 * players]; int n, i; // table cards for (i = 0; i < 5; i++) { bool try_again = true; while (try_again == true) { try_again = false; int c = fast_rand52(); // reject collisions for (n = 0; n < i + 1; n++) { try_again = (temp[n] == c) || try_again; } temp[i] = c; } } for (int player = 0; player < players; player++) { // hole cards according to distribution i = 5 + 2 * player; bool try_again = true; while (try_again == true) { try_again = false; // weighted-sample c1 and c2 at once double w[1326]; memcpy(w, weights[player], sizeof(w)); // h is a number < 1325 int h = weighted_randi(w, HOLE_CARDS); // i2h uses h and sets temp[i] to the 2 cards implied by h i2h(&temp[i], h); // reject collisions for (n = 0; n < i; n++) { try_again = (temp[n] == temp[i]) || (temp[n] == temp[i+1]) || try_again; } } } copy_cards(table, temp, 5); copy_cards(holes, temp + 5, 2 * players); } My problem? The weighted sampling algorithm is a factor of 10 slower. Speed is very important for my application. Is there a way to improve the speed of my algorithm to something more reasonable? Am I doing something wrong in my implementation? Thanks.

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  • Speed up the loop operation in R

    - by Kay
    Hi, i have a big performance problem in R. I wrote a function that iterates over an data.frame object. It simply adds a new col to a data.frame and accumulate sth. (simple operation). The data.frame has round about 850.000 rows. My PC is still working about 10h now and i have no idea about the runtime. dayloop2 <- function(temp){ for (i in 1:nrow(temp)){ temp[i,10] <- i if (i > 1) { if ((temp[i,6] == temp[i-1,6]) & (temp[i,3] == temp[i-1,3])) { temp[i,10] <- temp[i,9] + temp[i-1,10] } else { temp[i,10] <- temp[i,9] } } else { temp[i,10] <- temp[i,9] } } names(temp)[names(temp) == "V10"] <- "Kumm." return(temp) } Any ideas how to speed up this operation ?

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  • MongoDB vs CouchDB (Speed optimization)

    - by Edward83
    Hi! I made some tests of speed to compare MongoDB and CouchDB. Only inserts were while testing. I got MongoDB 15x faster than CouchDB. I know that it is because of sockets vs http. But, it is very interesting for me how can I optimize inserts in CouchDB? Test platform: Windows XP SP3 32 bit. I used last versions of MongoDB, MongoDB C# Driver and last version of installation package of CouchDB for Windows. Thanks!

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  • Speed up multiple JDBC SQL querys?

    - by paddydub
    I'm working on a shortest path a* algorithm in java with a mysql db. I'm executing the following SQL Query approx 300 times in the program to find route connections from a database of 10,000 bus connections. It takes approx 6-7 seconds to execute the query 300 times. Any suggestions on how I can speed this up or any ideas on a different method i can use ? Thanks ResultSet rs = stmt.executeQuery("select * from connections" + " where Connections.From_Station_stopID ="+StopID+";"); while (rs.next()) { int id = rs.getInt("To_Station_id"); String routeID = rs.getString("To_Station_routeID"); Double lat = rs.getDouble("To_Station_lat"); Double lng = rs.getDouble("To_Station_lng"); int time = rs.getInt("Time"); }

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  • Higher speed options for executing very large (20 GB) .sql file in MySQL

    - by Jonogan
    My firm was delivered a 20+ GB .sql file in reponse to a request for data from the gov't. I don't have many options for getting the data in a different format, so I need options for how to import it in a reasonable amount of time. I'm running it on a high end server (Win 2008 64bit, MySQL 5.1) using Navicat's batch execution tool. It's been running for 14 hours and shows no signs of being near completion. Does anyone know of any higher speed options for such a transaction? Or is this what I should expect given the large file size? Thanks

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  • PHP speed optimisation.

    - by Petah
    Hi, Im wondering about speed optimization in PHP. I have a series of files that are requested every page load. On average there are 20 files. Each file must be read an parsed if they have changed. And this is excluding that standard files required for a web page (HTML, CSS, images, etc). EG - client requests page - server outputs html, css, images - server outputs dynamic content (20+/- files combined and minified). What would be the best way to serve these files as fast as possible?

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  • How to pause/resume transfer of large files?

    - by Olivier Lalonde
    I recently had to copy about 20 GB of data split between about 20 files from my laptop to an external hard drive. Since this operation takes quite a while (at ~560kb/s), I was wondering if there was any way to pause the transfer and resume it later (in case, I need to interrupt the transfer). As a side question, is there any performance difference between copying from the terminal vs copying from Nautilus?

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  • Improve speed of a JOIN in MySQL

    - by ran2
    Dear all, I know there a similar threads around, but this is really the first time I realize that query speed might affect me - so it´s not that easy for me to really make the transfer from other folks problems. That being said I have using the following query successfully with smaller data, but if I use it on what are mildly large tables (about 120,000 records). I am waiting for hours. INSERT INTO anothertable (id,someint1,someint1,somevarchar1,somevarchar1) SELECT DISTINCT md.id,md.someint1,md.someint1,md.somevarchar1,pd.somevarchar1 from table1 AS md JOIN table2 AS pd ON (md.id = pd.id); Tables 1 and 2 contain about 120,000 records. The query has been running for almost 2 hours right now. Is this normal? Do I just have to wait. I really have no idea, but I am pretty sure that one could do it better since it´s my very first try. I read about indexing, but dont know yet what to index in my case? Thanks for any suggestions - feel free to point my to the very beginners guides ! best matt

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