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  • C# WinForms ErrorProvider Control

    - by Barry
    Hi Does anyone know if there is a way to get a list of controls that have the ErrorProvider icon active. ie. any controls that failed validation. I'm trying to avoid looping all controls in the form. I'd like to display some sort of message indicating how many errors there are on the form. As my form contains tabs I'm trying to make it apparent to the user that errors may exist on inactive tabs and they need to check all tabs. Thanks Barry

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  • C# Winforms TabControl elements reading as empty until TabPage selected

    - by Geo Ego
    I have Winform app I am writing in C#. On my form, I have a TabControl with seven pages, each full of elements (TextBoxes and DropDownLists, primarily). I pull some information in with a DataReader, populate a DataTable, and use the elements' DataBindings.Add method to fill those elements with the current values. The user is able to enter data into these elements, press "Save", and I then set the parameters of an UPDATE query using the elements' Text fields. For instance: updateCommand.Parameters.Add("@CustomerName", SqlDbType.VarChar, 100).Value = CustomerName.Text; The problem I have is that once I load the form, all of the elements are apparently considered empty until I select each tab manually. Thus, if I press "Save" immediately upon loading the form, all of the fields on the TabPages that I have not yet selected try to UPDATE with empty data (not nice). As I select each TabPage, those elements will now send their data along properly. For the time being, I've worked out a (very) ugly workaround where I programmatically select each TabPage when the data is populated for the first time, but that's an unacceptable long-term solution. My question is, how can I get all of the elements on the TabPages to return their data properly before the user selects that TabPage?

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  • Importing AutoCAD/Solidworks drawings/objects into winforms?

    - by Dinoo
    Has anybody done anything like that? I need to import 3d objects, done in either AutoCAD or Solidworks, and draw them into a windows form. I only need the object to be viewed in 3D and moved around - no manipulation required. I am assuming I will need 2 libraries at least, one for a very simple 3D engine, and one to actually get what I need from the CAD/SW files. Autodesk has a SDK available for developing AutoCAD plugins using .NET, but I am not sure if you can use it the other way around - loading files into the .NET app. Any help, links, and ideas are appreciated.

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  • WinForms AcceptButton not working?

    - by Svish
    Ok, this is bugging me, and I just can't figure out what is wrong... I have made two forms. First form just has a simple button on it, which opens the other as a dialog like so: using (Form2 f = new Form2()) { if (f.ShowDialog() != DialogResult.OK) MessageBox.Show("Not OK"); else MessageBox.Show("OK"); } The second, which is that Form2, has two buttons on it. All I have done is to set the forms AcceptButton to one, and CancelButton to the other. In my head this is all that should be needed to make this work. But when I run it, I click on the button which opens up Form2. I can now click on the one set as CancelButton, and I get the "Not OK" message box. But when I click on the one set as AcceptButton, nothing happens? The InitializeComponent code of Form2 looks like this: private void InitializeComponent() { this.button1 = new System.Windows.Forms.Button(); this.button2 = new System.Windows.Forms.Button(); this.SuspendLayout(); // // button1 // this.button1.Location = new System.Drawing.Point(211, 13); this.button1.Name = "button1"; this.button1.Size = new System.Drawing.Size(75, 23); this.button1.TabIndex = 0; this.button1.Text = "button1"; this.button1.UseVisualStyleBackColor = true; // // button2 // this.button2.DialogResult = System.Windows.Forms.DialogResult.Cancel; this.button2.Location = new System.Drawing.Point(130, 13); this.button2.Name = "button2"; this.button2.Size = new System.Drawing.Size(75, 23); this.button2.TabIndex = 1; this.button2.Text = "button2"; this.button2.UseVisualStyleBackColor = true; // // Form2 // this.AcceptButton = this.button1; this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.CancelButton = this.button2; this.ClientSize = new System.Drawing.Size(298, 59); this.Controls.Add(this.button2); this.Controls.Add(this.button1); this.Name = "Form2"; this.Text = "Form2"; this.Load += new System.EventHandler(this.Form2_Load); this.ResumeLayout(false); } I have done nothing else than add those two buttons, and set the AcceptButton and CancelButton. Why doesn't it work?

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  • WinForms - Localization - UI controls positions different in additional Culture

    - by binball
    Hi, I did my UI settings.Original language is English. After that I set Localizable property to True. Copied original resx file to frmMain.de-De.resx (for example). Translated all strings. Everything works. But now I would like to change positions of controls. After that changes are visible only for original/primary Culture (En). When I change Culture to de-De then UI controls are on the "old positions"(?!) Is this normal behaviour? :O I'm unable to change controls positions on my form after localization? Can someone explain me this and give some best solution. I really have to change UI design but I don't want to manual copy all translated strings again. If my description is not clear then I can post source code, just please let me know. I use VS 2008. Greetz!

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  • Rendering a random generated maze in WinForms.NET

    - by Claus Jørgensen
    Hi I'm trying to create a maze-generator, and for this I have implemented the Randomized Prim's Algorithm in C#. However, the result of the generation is invalid. I can't figure out if it's my rendering, or the implementation that's invalid. So for starters, I'd like to have someone take a look at the implementation: maze is a matrix of cells. var cell = maze[0, 0]; cell.Connected = true; var walls = new HashSet<MazeWall>(cell.Walls); while (walls.Count > 0) { var randomWall = walls.GetRandom(); var randomCell = randomWall.A.Connected ? randomWall.B : randomWall.A; if (!randomCell.Connected) { randomWall.IsPassage = true; randomCell.Connected = true; foreach (var wall in randomCell.Walls) walls.Add(wall); } walls.Remove(randomWall); } Here's a example on the rendered result: Edit Ok, lets have a look at the rendering part then: private void MazePanel_Paint(object sender, PaintEventArgs e) { int size = 20; int cellSize = 10; MazeCell[,] maze = RandomizedPrimsGenerator.Generate(size); mazePanel.Size = new Size( size * cellSize + 1, size * cellSize + 1 ); e.Graphics.DrawRectangle(Pens.Blue, 0, 0, size * cellSize, size * cellSize ); for (int y = 0; y < size; y++) for (int x = 0; x < size; x++) { foreach(var wall in maze[x, y].Walls.Where(w => !w.IsPassage)) { if (wall.Direction == MazeWallOrientation.Horisontal) { e.Graphics.DrawLine(Pens.Blue, x * cellSize, y * cellSize, x * cellSize + cellSize, y * cellSize ); } else { e.Graphics.DrawLine(Pens.Blue, x * cellSize, y * cellSize, x * cellSize, y * cellSize + cellSize ); } } } } And I guess, to understand this we need to see the MazeCell and MazeWall class: namespace MazeGenerator.Maze { class MazeCell { public int Column { get; set; } public int Row { get; set; } public bool Connected { get; set; } private List<MazeWall> walls = new List<MazeWall>(); public List<MazeWall> Walls { get { return walls; } set { walls = value; } } public MazeCell() { this.Connected = false; } public void AddWall(MazeCell b) { walls.Add(new MazeWall(this, b)); } } enum MazeWallOrientation { Horisontal, Vertical, Undefined } class MazeWall : IEquatable<MazeWall> { public IEnumerable<MazeCell> Cells { get { yield return CellA; yield return CellB; } } public MazeCell CellA { get; set; } public MazeCell CellB { get; set; } public bool IsPassage { get; set; } public MazeWallOrientation Direction { get { if (CellA.Column == CellB.Column) { return MazeWallOrientation.Horisontal; } else if (CellA.Row == CellB.Row) { return MazeWallOrientation.Vertical; } else { return MazeWallOrientation.Undefined; } } } public MazeWall(MazeCell a, MazeCell b) { this.CellA = a; this.CellB = b; a.Walls.Add(this); b.Walls.Add(this); IsPassage = false; } #region IEquatable<MazeWall> Members public bool Equals(MazeWall other) { return (this.CellA == other.CellA) && (this.CellB == other.CellB); } #endregion } }

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  • C# winforms Picturebox, backgroundimage zoomed at the top?

    - by Oskar Kjellin
    I have a picturebox where I set change the BackgroundImage frequently. I have a the BackgroundImageLayout set to Zoom. The problem is that when an image does not have the same scale as the picturebox, the picture is drawn in the middle. That is, the top and the bottom padding of the picturebox is always the same. I would like for the BackgroundImage to always be aligned at the top. What is the easiest and most performance efficient way of doing this? I can add that I download the images from the internet. If you think that the best way to deal with this is to resize them at that point I can do that :)

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  • How to extract the 256x256 icon from an icon and display it in .Net, Winforms, XP

    - by Jules
    Here's the code that I use to extract the icon size that I want: Dim i As Icon = My.Resources.Spectrum Using i2 As New Icon(i, New Size(256, 256)) Me.PictureBox1.Image = i2.ToBitmap End Using This works from 16x16 up to 128x128 but for 256x256 it extracts the 128x128 icon. I tried 0x0, because I seem to remember that that is how the large size is stored in the meta data, but that didn't work either.

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  • Image Resources in WinForms

    - by Power-Mosfet
    I want to store images in a .dll file and use them for my winform application. but Im not able to load .dll content. System.IO.Stream stream; System.Reflection.Assembly assembly; Image bitmap; assembly = System.Reflection.Assembly.LoadFrom(Application.ExecutablePath); stream = assembly.GetManifestResourceStream("global::template.Properties.Resources.test.png"); bitmap = Image.FromStream(stream); this.background.titleImage = bitmap; // image box

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  • WinForms DataGridView - update database

    - by Geo Ego
    I know this is a basic function of the DataGridView, but for some reason, I just can't get it to work. I just want the DataGridView on my Windows form to submit any changes made to it to the database when the user clicks the "Save" button. I populate the DataGridView according to a function triggered by a user selection in a DropDownList as follows: using (SqlConnection con = new SqlConnection(conString)) { con.Open(); SqlDataAdapter ruleTableDA = new SqlDataAdapter("SELECT rule.fldFluteType AS [Flute], rule.fldKnife AS [Knife], rule.fldScore AS [Score], rule.fldLowKnife AS [Low Knife], rule.fldMatrixScore AS [Matrix Score], rule.fldMatrix AS [Matrix] FROM dbo.tblRuleTypes rule WHERE rule.fldMachine_ID = '1003'", con); DataSet ruleTableDS = new DataSet(); ruleTableDA.Fill(ruleTableDS); RuleTable.DataSource = ruleTableDS.Tables[0]; } In my save function, I basically have the following (I've trimmed out some of the code around it to get to the point): using (SqlDataAdapter ruleTableDA = new SqlDataAdapter("SELECT rule.fldFluteType AS [Flute], rule.fldKnife AS [Knife], rule.fldScore AS [Score], rule.fldLowKnife AS [Low Knife], rule.fldMatrixScore AS [Matrix Score], rule.fldMatrix AS [Matrix] FROM dbo.tblRuleTypes rule WHERE rule.fldMachine_ID = '1003'", con)) { SqlCommandBuilder commandBuilder = new SqlCommandBuilder(ruleTableDA); DataTable dt = new DataTable(); dt = RuleTable.DataSource as DataTable; ruleTableDA.Fill(dt); ruleTableDA.Update(dt); } Okay, so I edited the code to do the following: build the commands, create a DataTable based on the DataGridView (RuleTable), fill the DataAdapter with the DataTable, and update the database. Now ruleTableDA.Update(dt) is throwing the exception "Concurrency violation: the UpdateCommand affected 0 of the expected 1 records."

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  • Sub-classing TreeView in C# WinForms for mouse over tool tips

    - by Matt
    Ok, this is a weird one. The expected behaviour for a TreeView control is that, if ShowNodeToolTips is set to false, then, when a label for a tree node exceeds the width of the control (or, more accurately, it's right hand edge is past the right hand edge of the client area), then a tooltip is shown above the node showing the full item's text. I'd like to disable that, because the above semantic doesn't always work, depending on what the treeview is contained within. So I have rolled my own, and got the tooltips to work (and line up better than the default one!) - but I would like to be able to disable the 'default' behaviour for situations where it would work natively. So, can anyone point me in the right direction as to which message to post to the TreeView in order to disable that behaviour? I have looked at the windows control reference, but couldn't find anything that looked like it might be the one. Thanks Matt

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  • winforms big paragraph tooltip

    - by jello
    I'm trying to display a paragraph in a tooltip when I hover a certain picture box. The problem is, the tooltip takes that paragraph, and spans it on one line, all across my screen. How can I make it so that it takes a smaller, more readable area? or, maybe you have another technique to achieve the same thing, but without the tooltip function?

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  • C# winforms: A problem with sending an email cointaining the image background

    - by Tony
    Hi, I'm trying to figure out how to resolve the problem: I create the MailMessage object like that and send it: MailMessage mail = new MailMessage(); mail.From = new MailAddress("[email protected]"); mail.To.Add("[email protected]"); mail.Subject = "This is an email"; AlternateView plainView = AlternateView.CreateAlternateViewFromString("This is my plain text content, viewable by those clients that don't support html", null, MediaTypeNames.Text.Plain); (1) AlternateView htmlView = AlternateView.CreateAlternateViewFromString("Here is an embedded image.<img src=cid:companylogo>", null, "text/html"); LinkedResource logo = new LinkedResource("c:\\cop1.jpg"); logo.ContentId = "companylogo"; htmlView.LinkedResources.Add(logo); mail.AlternateViews.Add(plainView); mail.AlternateViews.Add(htmlView); Everything is OK, the mail has the image in the background. But the problem is, when I change in the paragraph (1) from (click) to (click) everything fails, the image is not recognized and is threated as a attachment ! I think that is caused by the first colon here background-image:cid:companylogo Is it possible to resolve that ?

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  • Getting Data from WinForms ListView Control

    - by James
    I need to retrieve my data from a ListView control set up in Details mode with 5 columns. I tried using this code: MessageBox.Show(ManageList.SelectedItems(0).Text) And it works, but only for the first selected item (item 0). If I try this: MessageBox.Show(ManageList.SelectedItems(2).Text) I get this error: InvalidArgument=Value of '2' is not valid for 'index'. Parameter name: index I have no clue how I can fix this, any help? Edit: Sorry, should have said, I'm using Windows.Forms :)

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  • Using the WinForms web browser control

    - by Khou
    Using the standard .NET web browser control how do you... 1)Auto POST (ie submit) a form 2) Detect form has been posted and the browser has been landed on the specified page (this is to check that the user has logged in) 3) detect form input value on a change event

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  • Sliding in Winforms form

    - by rs
    Hi, I'm making a form at the bottom of the screen and I want it to slide upwards so I wrote the following code: int destinationX = (Screen.PrimaryScreen.WorkingArea.Width / 2) - (this.Width / 2); int destinationY = Screen.PrimaryScreen.WorkingArea.Height - this.Height; this.Location = new Point(destinationX, destinationY + this.Height); while (this.Location != new Point(destinationX, destinationY)) { this.Location = new Point(destinationX, this.Location.Y - 1); System.Threading.Thread.Sleep(100); } but the code just runs through and shows the end position without showing the form sliding in which is what I want. I've tried Refresh, DoEvents - any thoughts?

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  • scrolling two panels at same time c# winForms

    - by jello
    yea so I have 2 panels with the same width and the same width of data in them. the top panel has autoscroll enabled. I would like to be able to scroll both panels, with the top panel scrollbar. which means that the bottom panel doesn't have a scroll bar. How would I do that?

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  • multicolumn sorting of WinForms DataGridView

    - by Bi
    I have a DataGridView in a windows form with 3 columns: Serial number, Name, and Date-Time. The Name column will always have either of the two values: "name1" or "name2". I need to sort these columns such that the grid displays all the rows with name values in a specific order (first display all the "name1" rows and then all the "name2" rows). Within the "name1" rows, I want the rows to be sorted by the Date-Time. Please note programmatically, all the 3 columns are strings. For example, if I have the rows: 01 |Name1 | 2010-05-05 10:00 PM 02 |Name2 | 2010-05-02 08:00 AM 03 |Name2 | 2010-05-01 08:00 AM 04 |Name1 | 2010-05-01 11:00 AM 05 |Name1 | 2010-05-04 07:00 AM needs to be sorted as 04 |Name1 | 2010-05-01 11:00 AM 05 |Name1 | 2010-05-04 07:00 AM 01 |Name1 | 2010-05-05 10:00 PM 03 |Name2 | 2010-05-01 08:00 AM 02 |Name2 | 2010-05-02 08:00 AM I am not sure how to go about using the below: myGrid.Sort(.....,ListSortDirection.Ascending)

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  • Problem using Winforms WebBrowser control as editor

    - by thecaptain0220
    I am currently working on a project where I am using a WebBrowser control as an editor. I have design mode turned on and it seems to be working. The issue im having is when I try to save the Document and load another it pops up the "This document has been modified." message. What I am trying to do is as simple as this if (frontPage) { frontPage = false; frontContent = webEditor.DocumentText; webEditor.DocumentText = backContent; } else { frontPage = true; backContent = webEditor.DocumentText; webEditor.DocumentText = frontContent; } Like I said everytime I enter some text and run this code it just pops up a message saying its been modified and asks if I want to save. How can I get around this?

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  • DateTime in winForms

    - by cameron
    I have the following code within the class. basically what i need is it to tell me the current DateTime. where i have a problem is when compiling, as under the dateTime code there is syntax error saying: "The type 'dateAndTime' already contains a definition for 'dateTime'" class dateAndTime { public dateAndTime dateTime { get; private set; } DateTime dateTime = new DateTime(); DateTime dateTime; } } can anyone help with this problem please? much appreciated!

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  • WinForms Menu Toolstrip Get Status

    - by Yeti
    So I have a project where there is some automatic initialization going on through some classes that are created automatically as global variables (yeah they are static instances). At a point inside this (it has no relation with the C# GUI for the user, so it isn't derived from any C# class) I need to see if a flag is set or not. I use toolstrip menu with checked and unchecked status in order to set or unset the flag. The problem is that I have difficulties to see if the flag is checked or not from this static class. My class is inside a different project/namespace and a DLL is created what later is linked to the GUI of the application. The GUI depends from this Manager class so making the Manager class to depend from the GUI is not an option. Nevertheless, I should be able to see its state knowing its name or through some other means. I have tried the following: if(Application.OpenForms[1].Owner.Controls["useLocalImageForInitToolStripMenuItem"].Enabled) { }; Now the problem is that on the upper code snippet I get a nasty error. So how do I do this? The toolstrip menu: The error: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ***** Exception Text ******* System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.Collections.ArrayList.get_Item(Int32 index) at System.Windows.Forms.FormCollection.get_Item(Int32 index) at Manager.MyMainManager.MyMainManager.RealTimeInit() in C:\Dropbox\My Dropbox\Public\Program Code\RoboCup\Manager\MyMainManager\MyMainManager.cs:line 494 at mainApp.MainForm.ButtonInitClick(Object sender, EventArgs e) in C:\Dropbox\My Dropbox\Public\Program Code\RoboCup\mainApp\MainForm.cs:line 389 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

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  • calling WinForms contextmenustrip programmatically

    - by jello
    I programmatically create a Picture Box in c# windows program. I assign it with a value for the Tag property. I would like to print out that tag number programmatically, just for test purposes. so I try this: private void Form1_Load(object sender, EventArgs e) { pic.ContextMenuStrip = contextMenuStrip1; pic.ContextMenuStrip.Click += new EventHandler(this.MyPicHandler); } void MyPicHandler(object sender, EventArgs e) { PictureBox pic = sender as PictureBox; MessageBox.Show(pic.Tag.ToString()); } But when I right-click on the picture, and click on the menu item, it gives me an exception. "A NullReferenceException was unhandled" "Object reference not set to an instance of an object.". anyone's got an idea what's going on?

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