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  • convert an integer number into an array

    - by droseman
    Hi, I am trying to convert an integer number in C into an array containing each of that number's digits i.e. if I have int number = 5400 how can I get to int numberArray[4] where numberArray[0] = 0; numberArray[1] = 0; numberArray[2] = 4; numberArray[3] = 5; Any suggestions gratefully received --dave

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  • changing the serialization procedure for a graph of objects (.net framework)

    - by pierusch
    Hello I'm developing a scientific application using .net framework. The application depends heavily upon a large data structure (a tree like structure) that has been serialized using a standard binaryformatter object. The graph structure looks like this: <serializable()>Public class BigObjet inherits list(of smallObject) end class <serializable()>public class smallObject inherits list(of otherSmallerObjects) end class ... The binaryFormatter object does a nice job but it's not optimized at all and the entire data structure reaches around 100Mb on my filesystem. Deserialization works too but it's pretty slow (around 30seconds on my quad core). I've found a nice .dll on codeproject (see "optimizing serialization...") so I wrote a modified version of the classes above overriding the default serialization/deserialization procedure reaching very good results. The problem is this: I can't lose the data previosly serialized with the old version and I'd like to be able to use the new serialization/deserialization method. I have some ideas but I'm pretty sure someone will be able to give me a proper and better advice ! use an "helper" graph of objects who takes care of the entire serialization/deserialization procedure reading data from the old format and converting them into the classes I nedd. This could work but the binaryformatter "needs" to know the types being serialized so........ :( modify the "old" graph to include a modified version of serialization procedure...so I'll be able to deserialize old file and save them with the new format......this doesn't sound too good imho. well any help will be higly highly appreciated :)

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  • Constructor Type Coercion in C++

    - by Robert Mason
    Take the following class: class mytype { double num; public: mytype(int a) { num = sqrt(a); } void print() { cout << num; } } Say there is a method which takes a mytype: void foo(mytype a) { a.print(); } Is it legal c++ (or is there a way to implement this) to call foo(4), which would (in theory) output 2? From what I can glean you can overload type casts from a user defined class, but not to. Can constructor do this in a standards-compliant manner (assuming, of course, the constructor is not explicit). Hopefully there is a way to in the end have this legal: int a; cin >> a; foo(a); Note: this is quite obviously not the actual issue, but just an example for posting purposes. I can't just overload the function because of inheritance and other program-specific issues.

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  • Select...Case VB.NET to C# Equivalent

    - by Alex Essilfie
    I just started using C# and I've got a couple of issues. I hook several controls to one event handler as in the following and I want to perform a slightly different action for each control: Private Sub Button_Click(sender as Object, e as EventArgs) _ Handles button1.Click, Button2.Click 'do a general activity Select CType(sender, Button).Name Case button1.Name 'do something Case button2.Name 'do something else Case Else 'do the defalut action End Select End Sub Is there any way of doing the above select statement in C# without having to use nested ifs?

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  • Cannot initialize non-const reference from convertible type

    - by Julien L.
    Hi, I cannot initialize a non-const reference to type T1 from a convertible type T2. However, I can with a const reference. long l; const long long &const_ref = l; // fine long long &ref = l; // error: invalid initialization of reference of // type 'long long int&' from expression of type // 'long int' Most problems I encountered were related to r-values that cannot be assigned to a non-const reference. This is not the case here -- can someone explain? Thanks.

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  • Markdown to text/plain and text/html for multipart email

    - by fphilipe
    I’m looking for a solution to send DRY multipart emails in Rails. With DRY I mean that the content for the mail is only defined once. I’ve thought about some possible solutions but haven’t found any existing implementations. The solutions I’ve thought about are: load the text from I18n and apply Markdown for the html mail and apply Markdown with a special output type for the text mail where links are put in parenthesis after the link text bold, italic and other formatting that doesn't make sense are removed ordered and unordered lists are maintained generate only the html mail and convert that to text according to the above conditions Is there any available solution out there? Which one is probably the better way to do it?

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  • How to convert between different currencies?

    - by sil3nt
    Hey there, this is part of a question i got in class, im at the final stretch but this has become a major problem. In it im given a certain value which is called the "gold value" and it is 40.5, this value changes in input. and i have these constants const int RUBIES_PER_DIAMOND = 5; // relative values. * const int EMERALDS_PER_RUBY = 2; const int GOLDS_PER_EMERALDS = 5; const int SILVERS_PER_GOLD = 4; const int COPPERS_PER_SILVER = 5; const int DIAMOND_VALUE = 50; // gold values. * const int RUBY_VALUE = 10; const int EMERALD_VALUE = 5; const float SILVER_VALUE = 0.25; const float COPPER_VALUE = 0.05; which means that basically for every diamond there are 5 rubies, and for every ruby there are 2 emeralds. So on and so forth. and the "gold value" for every diamond for example is 50 (diamond value = 50) this is how much one diamond is worth in golds. my problem is converting 40.5 into these diamonds and ruby values. I know the answer is 4rubies and 2silvers but how do i write the algorithm for this so that it gives the best estimate for every goldvalue that comes along?? please help!, im at my wits end

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  • save and play recorded sound

    - by blacksheep
    i'd like to save and play again this recorded sounds: @interface Recorder : NSObject { NSMutableArray *times; NSMutableArray *samples; } @end @implementation Recorder – (id) init { [super init]; times = [[NSMutableArray alloc] init]; samples = [[NSMutableArray alloc] init]; return self; } – (void) recordSound: (id) someSound { CFAbsoluteTime now = CFAbsoluteTimeGetCurrent(); NSNumber *wrappedTime = [NSNumber numberWithDouble:now]; [times addObject:wrappedTime]; [samples addObject:someSound]; } @end thanx blacksheep

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  • Scala 2.8.1 implicitly convert to java.util.List<java.util.Map<String, Object>>

    - by Ralph
    I have a Scala data structure created with the following: List(Map[String, Anyref]("a" -> someFoo, "b" -> someBar)) I would like to implicitly convert it (using scala.collection.JavaConversions or scala.collection.JavaConverters) to a java.util.List<java.util.Map<String, Object>> to be passed the a Java method that expects the latter. Is this possible? I have already created the following method that does it, but was wondering if it can be done automatically by the compiler? import scala.collection.JavaConversions._ def convertToJava(listOfMaps: List[Map[String, AnyRef]]): java.util.List[java.util.Map[String, Object]] = { asJavaList(listOfMaps.map(asJavaMap(_))) }

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  • How to store an interger value of 4 bytes in a memory of chunk which is malloced as type char

    - by Adi
    Dear all, Hello Guys!! This is my first post in the forum . I am really looking forward to having good fun in this site. My question is : int mem_size = 10; char *start_ptr; if((start_ptr= malloc(mem_size*1024*1024*sizeof(char)))==NULL) {return -1;} I have allocated a chunk of memory of type char and size is say 10 MB (i.e mem_size = 10 ); Now I want to store the size information in the header of the memory chunk, To make myself more clear Lets Say : start_ptr = 0xaf868004 (This is the value I got from my execution, it changes every time) Now I want to put the size information in the start of this pointer.. i.e *start_ptr = mem_size*1024*1024; But I am not able to put this information in the start_ptr. I think the reason is because my ptr is of type char which only takes one byte but I am trying to store int which takes 4 bytes, is the problem . I am not sure how to fix this problem.. I would greatly appreciate your suggestions. Cheers!! Aditya

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  • Convertion of text into images in joomla

    - by Twinkle
    Hi Everybody, I need a help for converting text into image using joomla. Actually what i am doing is, when the admin enters the text and save then the value will hit the database. Then in the site the last updated value will be shown as image. I done with the pure PHP. Its working fine When i am same concept to implement in joomla i am getting only the binary values not the image. Can anyone help to solve this problem. Thanks and Regards, Twinkle

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  • Accessing "Mapi32.dll" with C#. [not solved]

    - by Code Smack
    Hello, I am using VS 2008 C# Windows Application. I have this DLL Import I am trying to use. [DllImport("Mapi32.dll", PreserveSig = true)] private static extern void WrapCompressedRTFStream( [MarshalAs(UnmanagedType.Interface)] UCOMIStream lpCompressedRTFStream, uint ulflags, [MarshalAs(UnmanagedType.Interface)] out UCOMIStream lpUncompressedRTFStream ); public const uint MAPI_MODIFY = 0x00000001; public const uint STORE_UNCOMPRESSED_RTF = 0x00008000; I have a compressed string that is in CompressedRFTFormat. How do I pass the string into the WrapCompressedRTFStream? I do not understand what the method is expecting. I am trying to use it on a button. RichText1.text = WrapCompressedRTFStream(_CompressedRichText.ToString(),something,somethingelse); The first error I get is "cannot convert from 'string' to 'System.Runtime.InteropServices.UCOMIStream" I hope someone who understands this posts an answer that helps!

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  • Is there such a thing as a C# style extension method in C++ ?

    - by Gary Willoughby
    I'm currently learning C++ and i run into the simple problem of converting an int to a string. I've worked around it using: string IntToString(int Number) { stringstream Stream; Stream << Number; return Stream.str(); } but though it would be more elegant to use something like: int x = 5; string y = x.toString(); but how do i add the toString() method to a built in type? or am i missing something totally fundamental?

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  • g++ compiler complains about conversions between related types (from int to enum, from void* to clas

    - by Slav
    g++ compiler complains about conversions between related types (from int to enum, from void* to class*, from const char* to unsigned char*, etc.). Compiler handles such convertions as errors and won't compile furthermore. It occurs only when I compile using Dev-C++ IDE, but when I compile the same code (using the compiler which Dev-C++ uses) such errors (even warnings) do not appears. How to mute errors of such types?

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  • How do I use "Into" LINQ expression in VB.NET?

    - by SLC
    I'm converting from C# this LINQ expression. However, it does not seem to work. C# return (from w in fishSticks group w by w.FishQty into g orderby g.Key descending select g).First().First(); VB Return (From w In fishSticks Group w By w.FishQty Into g() Order By g.Key Descending Select g).First().First() Visual Studio turns g into g() itself and then gives me this error: Definition of method 'g' is not accessible in this context. Any ideas?

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  • Convert EPS/PDF to JPEG/PNG?

    - by Kjensen
    Hi I need to be able to take EPS and PDF's and convert them to JPEG/PNG on the fly to display on a website - using .net code. I used ADC PDF from WebSupergoo for this like 3 years ago, and it worked fine - but some other and better options could easily have surfaced since then.

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  • flash.media.Sound.play takes long time to return

    - by Fire Lancer
    I'm trying to play some sounds in my flash project through action script. However for some reason in my code the call to Sound.play takes from 40ms to over 100ms in extreme cases, which is obviously more than enough to be very noticeable whenever a sound is played. This happens every time a sound is played, not just when that sound is first played, so I dont think its because the Sound object is still loading data or anything like that... At the start I have this to load the sound: class MyClass { [Embed(source='data/test_snd.mp3')] private var TestSound:Class; private var testSound:Sound;//flash.media.Sound public function MyClass() { testSound = new TestSound(); } Then im just using the play method of the sound object to play it later on. testSound.play();//seems to take a long time to return This as far as I can tell is following the same process as other Flash programs I found, however none of them seem to have this problem. Is there something that I've missed that would cause the play() method to be so slow?

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  • Implementing "View as HTML" for Word and PDF documents on an intranet

    - by Manne
    I am looking for a way to implement "View as HTML" (as seen in e.g. GMail) for Microsoft Office and Adobe PDF documents stored in an intranet. Can anyone recommend approaches for this? The intranet consists of multiple .NET sites, so I would prefer a .NET library (one that doesn't launch MS Word on the server) for this capability, but any kind of arrangement is welcome.

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  • Avoid incompatible pointer warning when dealing with double-indirection

    - by fnawothnig
    Assuming this program: #include <stdio.h> #include <string.h> static void ring_pool_alloc(void **p, size_t n) { static unsigned char pool[256], i = 0; *p = &pool[i]; i += n; } int main(void) { char *str; ring_pool_alloc(&str, 7); strcpy(str, "foobar"); printf("%s\n", str); return 0; } ... is it possible to somehow avoid the GCC warning test.c:12: warning: passing argument 1 of ‘ring_pool_alloc’ from incompatible pointer type test.c:4: note: expected ‘void **’ but argument is of type ‘char **’ ... without casting to (void**) (or simply disabling the compatibility checks)? Because I would very much like to keep compatibility warnings regarding indirection-level...

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  • How to convert Xml files to Text Files 2

    - by John
    Hi all, I have around 8000 xml files that needs to be converted into text files. The text file must contain title, description and keywords of the xml file without the tags and removing other elements and attributes as well. In other words, i need to create 8000 text files containing the title,description and keywords of the xml file. I need codings for this to be done systematically. Any help would be greatly appreciated. Thanks in advance. Hey all thank you all so so much with your replies. Here's a sample of what my xml looks like: <?xml version="1.0"?> <metadata> <identifier>43productionsNightatthegraveyard</identifier> <title>Night at the graveyard</title> <collection>opensource_movies</collection> <mediatype>movies</mediatype> <resource>movies</resource> <upload_application appid="ccPublisher" version="2.2.1"/> <uploader>[email protected]</uploader> <description>una noche en el cementerio (terror)</description> <license>http://creativecommons.org/licenses/by-nc/3.0/</license> <title>Night at the graveyard</title> <format>Video</format> <adder>[email protected]</adder> <licenseurl>http://creativecommons.org/licenses/by-nc/3.0/</licenseurl> <year>2007</year> <keywords>Night,at,the,graveyard,43,productions</keywords> <holder>43 productions</holder> <publicdate>2007-04-11 19:52:28</publicdate> </metadata> And this would be the output: una noche en el cementerio (terror) Night at the graveyard Night,at,the,graveyard,43,productions This need to be saved with the same name but in text format. Thanks all so much if any more suggestions would be much appreciated.

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  • Converting "A* Search" code from C++ to Java [on hold]

    - by mr5
    Updated! I get this code from this site It's A* Search Algorithm(finding shortest path with heuristics) I modify most of variable names and some if conditions from the original version to satisfy my syntactic taste. It works in C++ (as I can't see any trouble with it) but fails in Java version. Java Code: String findPath(int startX, int startY, int finishX, int finishY) { @SuppressWarnings("unchecked") LinkedList<Node>[] nodeList = (LinkedList<Node>[]) new LinkedList<?>[2]; nodeList[0] = new LinkedList<Node>(); nodeList[1] = new LinkedList<Node>(); Node n0; Node m0; int nlIndex = 0; // queueList index // reset the node maps for(int y = 0;y < ROW_COUNT; ++y) { for(int x = 0;x < COL_COUNT; ++x) { close_nodes_map[y][x] = 0; open_nodes_map[y][x] = 0; } } // create the start node and push into list of open nodes n0 = new Node( startX, startY, 0, 0 ); n0.updatePriority( finishX, finishY ); nodeList[nlIndex].push( n0 ); open_nodes_map[startY][startX] = n0.getPriority(); // mark it on the open nodes map // A* search while( !nodeList[nlIndex].isEmpty() ) { LinkedList<Node> pq = nodeList[nlIndex]; // get the current node w/ the highest priority // from the list of open nodes n0 = new Node( pq.peek().getX(), pq.peek().getY(), pq.peek().getIterCount(), pq.peek().getPriority()); int x = n0.getX(); int y = n0.getY(); nodeList[nlIndex].pop(); // remove the node from the open list open_nodes_map[y][x] = 0; // mark it on the closed nodes map close_nodes_map[y][x] = 1; // quit searching when the goal state is reached //if((*n0).estimate(finishX, finishY) == 0) if( x == finishX && y == finishY ) { // generate the path from finish to start // by following the directions String path = ""; while( !( x == startX && y == startY) ) { int j = dir_map[y][x]; int c = '0' + ( j + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; path = (char)c + path; x += DIR_X[j]; y += DIR_Y[j]; } return path; } // generate moves (child nodes) in all possible directions for(int i = 0; i < Node.DIRECTION_COUNT; ++i) { int xdx = x + DIR_X[i]; int ydy = y + DIR_Y[i]; // boundary check if (!(xdx >= 0 && xdx < COL_COUNT && ydy >= 0 && ydy < ROW_COUNT)) continue; if ( ( gridMap.getData( ydy, xdx ) == GridMap.WALKABLE || gridMap.getData( ydy, xdx ) == GridMap.FINISH) && close_nodes_map[ydy][xdx] != 1 ) { // generate a child node m0 = new Node( xdx, ydy, n0.getIterCount(), n0.getPriority() ); m0.nextLevel( i ); m0.updatePriority( finishX, finishY ); // if it is not in the open list then add into that if( open_nodes_map[ydy][xdx] == 0 ) { open_nodes_map[ydy][xdx] = m0.getPriority(); nodeList[nlIndex].push( m0 ); // mark its parent node direction dir_map[ydy][xdx] = ( i + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; } else if( open_nodes_map[ydy][xdx] > m0.getPriority() ) { // update the priority info open_nodes_map[ydy][xdx] = m0.getPriority(); // update the parent direction info dir_map[ydy][xdx] = ( i + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; // replace the node // by emptying one queueList to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while( !(nodeList[nlIndex].peek().getX() == xdx && nodeList[nlIndex].peek().getY() == ydy ) ) { nodeList[1 - nlIndex].push( nodeList[nlIndex].pop() ); } nodeList[nlIndex].pop(); // remove the wanted node // empty the larger size queueList to the smaller one if( nodeList[nlIndex].size() > nodeList[ 1 - nlIndex ].size() ) nlIndex = 1 - nlIndex; while( !nodeList[nlIndex].isEmpty() ) { nodeList[1 - nlIndex].push( nodeList[nlIndex].pop() ); } nlIndex = 1 - nlIndex; nodeList[nlIndex].push( m0 ); // add the better node instead } } } } return ""; // no route found } Output1: Legends . = PATH ? = START X = FINISH 3,2,1 = OBSTACLES (Misleading path) Output2: Changing these lines: n0 = new Node( a, b, c, d ); m0 = new Node( e, f, g, h ); to n0.set( a, b, c, d ); m0.set( e, f, g, h ); I get (I'm really confused) C++ Code: std::string A_Star::findPath(int startX, int startY, int finishX, int finishY) { typedef std::queue<Node> List_Container; List_Container nodeList[2]; // list of open (not-yet-tried) nodes Node n0; Node m0; int pqIndex = 0; // nodeList index // reset the node maps for(int y = 0;y < ROW_COUNT; ++y) { for(int x = 0;x < COL_COUNT; ++x) { close_nodes_map[y][x] = 0; open_nodes_map[y][x] = 0; } } // create the start node and push into list of open nodes n0 = Node( startX, startY, 0, 0 ); n0.updatePriority( finishX, finishY ); nodeList[pqIndex].push( n0 ); open_nodes_map[startY][startX] = n0.getPriority(); // mark it on the open nodes map // A* search while( !nodeList[pqIndex].empty() ) { List_Container &pq = nodeList[pqIndex]; // get the current node w/ the highest priority // from the list of open nodes n0 = Node( pq.front().getX(), pq.front().getY(), pq.front().getIterCount(), pq.front().getPriority()); int x = n0.getX(); int y = n0.getY(); nodeList[pqIndex].pop(); // remove the node from the open list open_nodes_map[y][x] = 0; // mark it on the closed nodes map close_nodes_map[y][x] = 1; // quit searching when the goal state is reached //if((*n0).estimate(finishX, finishY) == 0) if( x == finishX && y == finishY ) { // generate the path from finish to start // by following the directions std::string path = ""; while( !( x == startX && y == startY) ) { int j = dir_map[y][x]; char c = '0' + ( j + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; path = c + path; x += DIR_X[j]; y += DIR_Y[j]; } return path; } // generate moves (child nodes) in all possible directions for(int i = 0; i < DIRECTION_COUNT; ++i) { int xdx = x + DIR_X[i]; int ydy = y + DIR_Y[i]; // boundary check if (!( xdx >= 0 && xdx < COL_COUNT && ydy >= 0 && ydy < ROW_COUNT)) continue; if ( ( pGrid->getData(ydy,xdx) == WALKABLE || pGrid->getData(ydy, xdx) == FINISH) && close_nodes_map[ydy][xdx] != 1 ) { // generate a child node m0 = Node( xdx, ydy, n0.getIterCount(), n0.getPriority() ); m0.nextLevel( i ); m0.updatePriority( finishX, finishY ); // if it is not in the open list then add into that if( open_nodes_map[ydy][xdx] == 0 ) { open_nodes_map[ydy][xdx] = m0.getPriority(); nodeList[pqIndex].push( m0 ); // mark its parent node direction dir_map[ydy][xdx] = ( i + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; } else if( open_nodes_map[ydy][xdx] > m0.getPriority() ) { // update the priority info open_nodes_map[ydy][xdx] = m0.getPriority(); // update the parent direction info dir_map[ydy][xdx] = ( i + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; // replace the node // by emptying one nodeList to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while ( !( nodeList[pqIndex].front().getX() == xdx && nodeList[pqIndex].front().getY() == ydy ) ) { nodeList[1 - pqIndex].push( nodeList[pqIndex].front() ); nodeList[pqIndex].pop(); } nodeList[pqIndex].pop(); // remove the wanted node // empty the larger size nodeList to the smaller one if( nodeList[pqIndex].size() > nodeList[ 1 - pqIndex ].size() ) pqIndex = 1 - pqIndex; while( !nodeList[pqIndex].empty() ) { nodeList[1-pqIndex].push(nodeList[pqIndex].front()); nodeList[pqIndex].pop(); } pqIndex = 1 - pqIndex; nodeList[pqIndex].push( m0 ); // add the better node instead } } } } return ""; // no route found } Output: Legends . = PATH ? = START X = FINISH 3,2,1 = OBSTACLES (Just right) From what I read about Java's documentation, I came up with the conclusion: C++'s std::queue<T>::front() == Java's LinkedList<T>.peek() Java's LinkedList<T>.pop() == C++'s std::queue<T>::front() + std::queue<T>::pop() What might I be missing in my Java version? In what way does it became different algorithmically from the C++ version?

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