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  • Xcode: Is there a location/flag to prevent a Class from compiling?

    - by Meltemi
    Is there a place (or flag) in Xcode for files that you don't want to compile? There are some classes that are/may become part of a project but currently won't compile. The main project doesn't link to them but Xcode still tries to compile them. Is there a way to prevent blocking the rest of project from compiling until these new Classes are "ready"?

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  • Most efficient way to LIMIT results in a JOIN?

    - by johnnietheblack
    I have a fairly simple one-to-many type join in a MySQL query. In this case, I'd like to LIMIT my results by the left table. For example, let's say I have an accounts table and a comments table, and I'd like to pull 100 rows from accounts and all the associated comments rows for each. Thy only way I can think to do this is with a sub-select in in the FROM clause instead of simply selecting FROM accounts. Here is my current idea: SELECT a.*, c.* FROM (SELECT * FROM accounts LIMIT 100) a LEFT JOIN `comments` c on c.account_id = a.id ORDER BY a.id However, whenever I need to do a sub-select of some sort, my intermediate level SQL knowledge feels like it's doing something wrong. Is there a more efficient, or faster, way to do this, or is this pretty good? By the way... This might be the absolute simplest way to do this, which I'm okay with as an answer. I'm simply trying to figure out if there IS another way to do this that could potentially compete with the above statement in terms of speed.

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  • Why this query is so slow?

    - by Silver Light
    This query appears in mysql slow query log: it takes 11 seconds. INSERT INTO record_visits ( record_id, visit_day ) VALUES ( '567', NOW() ); The table has 501043 records and it's structure looks like this: CREATE TABLE IF NOT EXISTS `record_visits` ( `id` int(11) NOT NULL AUTO_INCREMENT, `record_id` int(11) DEFAULT NULL, `visit_day` date DEFAULT NULL, `visit_cnt` bigint(20) DEFAULT '1', PRIMARY KEY (`id`), UNIQUE KEY `record_id_visit_day` (`record_id`,`visit_day`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 ; What could be wrong? Why this INSERT takes so long?

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  • Best way to update/insert into a table based on a remote table.

    - by martilyo
    I have two very large enterprise tables in an Oracle 10g database. One table keeps the historical information of the other table. The problem is, I'm getting to the point where the records are just too many that my insert update is taking too long and my session is getting killed by the governor. Here's a pseudocode of my update process: sqlsel := 'SELECT col1, col2, col3, sysdate FROM table2@remote_location dpi WHERE (col1, col2, col3) IN ( SELECT col1, col2, col3 FROM table2@remote_location MINUS SELECT DISTINCT col1, col2, col3 FROM table1 mpc WHERE facility = '''||load_facility||''' )'; EXECUTE IMMEDIATE sqlsel BULK COLLECT INTO table1; I've tried the MERGE statement: MERGE INTO table1 t1 USING ( SELECT col1, col2, col3 FROM table2@remote_location ) t2 ON ( t1.col1 = t2.col1 AND t1.col2 = t2.col2 AND t1.col3 = t2.col3 ) WHEN NOT MATCHED THEN INSERT (t1.col1, t1.col2, t1.col3, t1.update_dttm ) VALUES (t2.col1, t2.col2, t2.col3, sysdate ) But there seems to be a confirmed bug on versions prior to Oracle 10.2.0.4 on the merge statement when doing a merge using a remote database. The chance of getting an enterprise upgrade is slim so is there a way to further optimize my first query or write it in another way to have it run best performance wise? Thanks.

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  • Tree iterator, can you optimize this any further?

    - by Ron
    As a follow up to my original question about a small piece of this code I decided to ask a follow up to see if you can do better then what we came up with so far. The code below iterates over a binary tree (left/right = child/next ). I do believe there is room for one less conditional in here (the down boolean). The fastest answer wins! The cnt statement can be multiple statements so lets make sure this appears only once The child() and next() member functions are about 30x as slow as the hasChild() and hasNext() operations. Keep it iterative <-- dropped this requirement as the recursive solution presented was faster. This is C++ code visit order of the nodes must stay as they are in the example below. ( hit parents first then the children then the 'next' nodes). BaseNodePtr is a boost::shared_ptr as thus assignments are slow, avoid any temporary BaseNodePtr variables. Currently this code takes 5897ms to visit 62200000 nodes in a test tree, calling this function 200,000 times. void processTree (BaseNodePtr current, unsigned int & cnt ) { bool down = true; while ( true ) { if ( down ) { while (true) { cnt++; // this can/will be multiple statesments if (!current->hasChild()) break; current = current->child(); } } if ( current->hasNext() ) { down = true; current = current->next(); } else { down = false; current = current->parent(); if (!current) return; // done. } } }

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  • Using Custom Generic Collection faster with objects than List

    - by Kaminari
    I'm iterating through a List<> to find a matching element. The problem is that object has only 2 significant values, Name and Link (both strings), but has some other values which I don't want to compare. I'm thinking about using something like HashSet (which is exactly what I'm searching for -- fast) from .NET 3.5 but target framework has to be 2.0. There is something called Power Collections here: http://powercollections.codeplex.com/, should I use that? But maybe there is other way? If not, can you suggest me a suitable custom collection?

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  • C++ Reserve Memory Space

    - by uray
    is there any way to reserve memory space to be used later by default Windows Memory Manager so that my application won't run out of memory if my program don't use space more than I have reserved at start of my program?

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  • "Invalid assignment" error from == operator

    - by Tom
    I was trying to write a simple method: boolean validate(MyObject o) { // propertyA && propertyB are not primitive types. return o.getPropertyA() == null && o.getPropertyB() == null; } And got a strange error on the == null part: Syntax error on token ==. Invalid assignment operator. Maybe my Java is rusty after a season in PLSQL. So I tried a simpler example: Integer i = 4; i == null; // compile error: Syntax error on token ==. Invalid assignment operator. Integer i2 = 4; if (i == null); //No problem How can this be? I'm using jdk160_05. To clarify: I'm not trying to assign anything, just do an && operation between two boolean values. I don't want to do this: if (o.propertyA() == null && o.propertyB() == null) { return true; } else { return false; }

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  • How do I select a random record efficiently in MySQL?

    - by user198729
    mysql> EXPLAIN SELECT * FROM urls ORDER BY RAND() LIMIT 1; +----+-------------+-------+------+---------------+------+---------+------+-------+---------------------------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+-------+------+---------------+------+---------+------+-------+---------------------------------+ | 1 | SIMPLE | urls | ALL | NULL | NULL | NULL | NULL | 62228 | Using temporary; Using filesort | +----+-------------+-------+------+---------------+------+---------+------+-------+---------------------------------+ The above doesn't qualify as efficient,how should I do it properly?

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  • Has anyone ever successfully make index merge work for MySQL?

    - by user198729
    Setup: mysql> create table t(a integer unsigned,b integer unsigned); mysql> insert into t(a,b) values (1,2),(1,3),(2,4); mysql> create index i_t_a on t(a); mysql> create index i_t_b on t(b); mysql> explain select * from t where a=1 or b=4; +----+-------------+-------+------+---------------+------+---------+------+------+-------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+-------+------+---------------+------+---------+------+------+-------------+ | 1 | SIMPLE | t | ALL | i_t_a,i_t_b | NULL | NULL | NULL | 3 | Using where | +----+-------------+-------+------+---------------+------+---------+------+------+-------------+ Is there something I'm missing? Update mysql> explain select * from t where a=1 or b=4; +----+-------------+-------+------+---------------+------+---------+------+------+-------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+-------+------+---------------+------+---------+------+------+-------------+ | 1 | SIMPLE | t | ALL | i_t_a,i_t_b | NULL | NULL | NULL | 1863 | Using where | +----+-------------+-------+------+---------------+------+---------+------+------+-------------+ Version: mysql> select version(); +----------------------+ | version() | +----------------------+ | 5.1.36-community-log | +----------------------+ Has anyone ever successfully make index merge work for MySQL? I'll be glad to see successful stories here:)

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  • How to make if-elif-else statement in python more space-saving?

    - by Neverland
    I have a lot of if-elif-else statements in my code if message == '0' or message == '3' or message == '5' or message == '7': ... elif message == '1' or message == '2' or message == '4' or message == '6' or message == '8': ... else: ... Is it possible to format this in a more space-saving way? I tried it this way: if message == '0' or '3' or '5' or '7': ... elif message == '1' or '2' or '4' or '6' or '8': ... else: ... But without success.

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  • iPhone App takes up too much memory

    - by Stephen Furlani
    Ok, so here's my problem. My iPhone app is 1.2MB on disk. Granted I have a bunch of Images for the GUI buttons and backgrounds, etc. In-memory, my app takes up a whopping 15MB! That means if I then take a picture with the camera, 8MB default, it gives a memory warning (several) even before the picker calls its delegate! How can I tell what is grabbing so much memory, and how to remove it? I've removed all of my debugging symbols and added [-Os], but it still takes up a huge amount of memory! Also, (how) can I change the default resolution of the camera?

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  • SimpleDB as Denormalized DB

    - by Max
    In an environment where you have a relational database which handles all business transactions is it a good idea to utilise SimpleDB for all data queries to have faster and more lightweight search? So the master data storage would be a relational DB which is "replicated"/"transformed" into SimpleDB to provide very fast read only queries since no JOINS and complicated subselects are needed.

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  • Defined variables and arrays vs functions in php

    - by Frank Presencia Fandos
    Introduction I have some sort of values that I might want to access several times each page is loaded. I can take two different approaches for accessing them but I'm not sure which one is 'better'. Three already implemented examples are several options for the Language, URI and displaying text that I describe here: Language Right now it is configured in this way: lang() is a function that returns different values depending on the argument. Example: lang("full") returns the current language, "English", while lang() returns the abbreviation of the current language, "en". There are many more options, like lang("select"), lang("selectact"), etc that return different things. The code is too long and irrelevant for the case so if anyone wants it just ask for it. Url The $Url array also returns different values depending on the request. The whole array is fully defined in the beginning of the page and used to get shorter but accurate links of the current page. Example: $Url['full'] would return "http://mypage.org/path/to/file.php?page=1" and $Url['file'] would return "file.php". It's useful for action="" within the forms and many other things. There are more values for $Url['folder'], $Url['file'], etc. Same thing about the code, if wanted, just request it. Text [You can skip this section] There's another array called $Text that is defined in the same way than $Url. The whole array is defined at the beginning, making a mysql call and defining all $Text[$i] for current page with a while loop. I'm not sure if this is more efficient than multiple calls for a single mysql cell. Example: $Text['54'] returns "This is just a test array!" which this could perfectly be implemented with a function like text(54). Question With the 3 examples you can see that I use different methods to do almost the same function (no pun intended), but I'm not sure which one should become the standard one for my code. I could create a function called url() and other called text() to output what I want. I think that working with functions in those cases is better, but I'm not sure why. So I'd really appreciate your opinions and advice. Should I mix arrays and functions in the way I described or should I just use funcions? Please, base your answer in this: The source needs to be readable and reusable by other developers Resource consumption (processing, time and memory). The shorter the code the better. The more you explain the reasons the better. Thank you PS, now I know the differences between $Url and $Uri.

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  • How to speed-up a simple method (preferably without changing interfaces or data structures)?

    - by baol
    I have some data structures: all_unordered_m is a big vector containing all the strings I need (all different) ordered_m is a small vector containing the indexes of a subset of the strings (all different) in the former vector position_m maps the indexes of objects from the first vector to their position in the second one. The string_after(index, reverse) method returns the string referenced by ordered_m after all_unordered_m[index]. ordered_m is considered circular, and is explored in natural or reverse order depending on the second parameter. The code is something like the following: struct ordered_subset { // [...] std::vector<std::string>& all_unordered_m; // size = n >> 1 std::vector<size_t> ordered_m; // size << n std::tr1::unordered_map<size_t, size_t> position_m; const std::string& string_after(size_t index, bool reverse) const { size_t pos = position_m.find(index)->second; if(reverse) pos = (pos == 0 ? orderd_m.size() - 1 : pos - 1); else pos = (pos == ordered.size() - 1 ? 0 : pos + 1); return all_unordered_m[ordered_m[pos]]; } }; Given that: I do need all of the data-structures for other purposes; I cannot change them because I need to access the strings: by their id in the all_unordered_m; by their index inside the various ordered_m; I need to know the position of a string (identified by it's position in the first vector) inside ordered_m vector; I cannot change the string_after interface without changing most of the program. How can I speed up the string_after method that is called billions of times and is eating up about 10% of the execution time?

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  • Memory Management with returning char* function

    - by RageD
    Hello all, Today, without much thought, I wrote a simple function return to a char* based on a switch statement of given enum values. This, however, made me wonder how I could release that memory. What I did was something like this: char* func() { char* retval = new char; // Switch blah blah - will always return some value other than NULL since default: return retval; } I apologize if this is a naive question, but what is the best way to release the memory seeing as I cannot delete the memory after the return and, obviously, if I delete it before, I won't have a returned value. What I was thinking as a viable solution was something like this void func(char*& in) { // blah blah switch make it do something } int main() { char* val = new char; func(val); // Do whatever with func (normally func within a data structure with specific enum set so could run multiple times to change output) val = NULL; delete val; val = NULL; return 0; } Would anyone have anymore insight on this and/or explanation on which to use? Regards, Dennis M.

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  • Optimizing a "set in a string list" to a "set as a matrix" operation

    - by Eric Fournier
    I have a set of strings which contain space-separated elements. I want to build a matrix which will tell me which elements were part of which strings. For example: "" "A B C" "D" "B D" Should give something like: A B C D 1 2 1 1 1 3 1 4 1 1 Now I've got a solution, but it runs slow as molasse, and I've run out of ideas on how to make it faster: reverseIn <- function(vector, value) { return(value %in% vector) } buildCategoryMatrix <- function(valueVector) { allClasses <- c() for(classVec in unique(valueVector)) { allClasses <- unique(c(allClasses, strsplit(classVec, " ", fixed=TRUE)[[1]])) } resMatrix <- matrix(ncol=0, nrow=length(valueVector)) splitValues <- strsplit(valueVector, " ", fixed=TRUE) for(cat in allClasses) { if(cat=="") { catIsPart <- (valueVector == "") } else { catIsPart <- sapply(splitValues, reverseIn, cat) } resMatrix <- cbind(resMatrix, catIsPart) } colnames(resMatrix) <- allClasses return(resMatrix) } Profiling the function gives me this: $by.self self.time self.pct total.time total.pct "match" 31.20 34.74 31.24 34.79 "FUN" 30.26 33.70 74.30 82.74 "lapply" 13.56 15.10 87.86 97.84 "%in%" 12.92 14.39 44.10 49.11 So my actual questions would be: - Where are the 33% spent in "FUN" coming from? - Would there be any way to speed up the %in% call? I tried turning the strings into factors prior to going into the loop so that I'd be matching numbers instead of strings, but that actually makes R crash. I've also tried going for partial matrix assignment (IE, resMatrix[i,x] <- 1) where i is the number of the string and x is the vector of factors. No dice there either, as it seems to keep on running infinitely.

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  • MySQL, delete and index hint

    - by Manuel Darveau
    I have to delete about 10K rows from a table that has more than 100 million rows based on some criteria. When I execute the query, it takes about 5 minutes. I ran an explain plan (the delete query converted to select * since MySQL does not support explain delete) and found that MySQL uses the wrong index. My question is: is there any way to tell MySQL which index to use during delete? If not, what ca I do? Select to temp table then delete from temp table? Thank you!

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  • I never really understood: what is Application Binary Interface (ABI)?

    - by claws
    I never clearly understood what is an ABI. I'm sorry for such a lengthy question. I just want to clearly understand things. Please don't point me to wiki article, If could understand it, I wouldn't be here posting such a lengthy post. This is my mindset about different interfaces: TV remote is an interface between user and TV. It is an existing entity but useless (doesn't provide any functionality) by itself. All the functionality for each of those buttons on the remote is implemented in the Television set. Interface: It is a "existing entity" layer between the functionality and consumer of that functionality. An, interface by itself is doesn't do anything. It just invokes the functionality lying behind. Now depending on who the user is there are different type of interfaces. Command Line Interface(CLI) commands are the existing entities, consumer is the user and functionality lies behind. functionality: my software functionality which solves some purpose to which we are describing this interface. existing entities: commands consumer: user Graphical User Interface(GUI) window,buttons etc.. are the existing entities, again consumer is the user and functionality lies behind. functionality: my software functionality which solves some purpose to which we are describing this interface. existing entities: window,buttons etc.. consumer: user Application Programming Interface(API) functions or to be more correct, interfaces (in interfaced based programming) are the existing entities, consumer here is another program not a user. and again functionality lies behind this layer. functionality: my software functionality which solves some purpose to which we are describing this interface. existing entities: functions, Interfaces(array of functions). consumer: another program/application. Application Binary Interface (ABI) Here is my problem starts. functionality: ??? existing entities: ??? consumer: ??? I've wrote few softwares in different languages and provided different kind of interfaces (CLI, GUI, API) but I'm not sure, if I ever, provided any ABI. http://en.wikipedia.org/wiki/Application_binary_interface says: ABIs cover details such as data type, size, and alignment; the calling convention, which controls how functions' arguments are passed and return values retrieved; the system call numbers and how an application should make system calls to the operating system; Other ABIs standardize details such as the C++ name mangling,[2] . exception propagation,[3] and calling convention between compilers on the same platform, but do not require cross-platform compatibility. Who needs these details? Please don't say, OS. I know assembly programming. I know how linking & loading works. I know what exactly happens inside. Where did C++ name mangling come in between? I thought we are talking at the binary level. Where did languages come in between? anyway, I've downloaded the [PDF] System V Application Binary Interface Edition 4.1 (1997-03-18) to see what exactly it contains. Well, most of it didn't make any sense. Why does it contain 2 chapters (4th & 5th) which describe the ELF file format.Infact, these are the only 2 significant chapters that specification. Rest of all the chapters "Processor Specific". Anyway, I thought that it is completely different topic. Please don't say that ELF file format specs are the ABI. It doesn't qualify to be Interface according to the definition. I know, since we are talking at such low level it must be very specific. But I'm not sure how is it "Instruction Set Architecture(ISA)" specific? Where can I find MS Window's ABI? So, these are the major queries that are bugging me.

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  • What does this error mean: `somefile.c:200: error: the frame size of 1032 bytes is larger than 1024

    - by Pierre LaFayette
    During a make, I'm seeing an error along the lines of: cc1: warnings being treated as errors somefile.c:200: error: the frame size of 1032 bytes is larger than 1024 bytes The line number points to the closing brace of a c function that has a signature like this: void trace(SomeEnum1 p1, SomeEnum2 p2, char* format, ...) { Anyone know what this type of error means in general?

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  • Thin down jQuery

    - by Taylor Satula
    Hi, I have been optimizing my website but the one problem that stands in my way is all the jQuery functions that I do not use. The only ones that I use are for a smooth page scroller. It just seems like such a waste of download time. My question is: Is there any script or program that will remove the jQuery code that I do not need and leave the 1 or 2 functions that I do need.

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  • How to speed-up a simple method? (possibily without changing interfaces or data structures)

    - by baol
    Hello. I have some data structures: all_unordered_mordered_m is a big vector containing all the strings I need (all different) ordered_m is a small vector containing the indexes of a subset of the strings (all different) in the former vector position_m maps the indexes of objects from the first vector to their position in the second one. The string_after(index, reverse) method returns the string referenced by ordered_m after all_unordered_m[index]. ordered_m is considered circular, and is explored in natural or reverse order depending on the second parameter. The code is something like the following: struct ordered_subset { // [...] std::vector<std::string>& all_unordered_m; // size = n >> 1 std::vector<size_t> ordered_m; // size << n std::map<size_t, size_t> position_m; // positions of strings in ordered_m const std::string& string_after(size_t index, bool reverse) const { size_t pos = position_m.find(index)->second; if(reverse) pos = (pos == 0 ? orderd_m.size() - 1 : pos - 1); else pos = (pos == ordered.size() - 1 ? 0 : pos + 1); return all_unordered_m[ordered_m[pos]]; } }; Given that: I do need all of the data-structures for other purposes; I cannot change them because I need to access the strings: by their id in the all_unordered_m; by their index inside the various ordered_m; I need to know the position of a string (identified by it's position in the first vector) inside ordered_m vector; I cannot change the string_after interface without changing most of the program. How can I speed up the string_after method that is called billions of times and is eating up about 10% of the execution time?

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  • negative values in integer programming model

    - by Lucia
    I'm new at using the glpk tool, and after writing a model for certain integer problem and running the solver (glpsol) i get negative values in some constraint that shouldn't be negative at all: No.Row name Activity Lower bound Upper bound 8 act[1] 0 -0 9 act[2] -3 -0 10 act[2] -2 -0 That constraint is defined like this: act{j in J}: sum{i in I} d[i,j] <= y[j]*m; where the sets and variables used are like this: param m, integer, 0; param n, integer, 0; set I := 1..m; set J := 1..n; var y{j in J}, binary; As the upper bound is negative, i think the problem may be in the y[j]*m parte, of the right side of the inequality.. perhaps something with the multiplication of binarys? or that the j in that side of the constrait is undefined? i dont know... i would be greatly grateful if someone can help me with this! :) and excuse for my bad english thanks in advance!

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  • how to avoid temporaries when copying weakly typed object

    - by Truncheon
    Hi. I'm writing a series classes that inherit from a base class using virtual. They are INT, FLOAT and STRING objects that I want to use in a scripting language. I'm trying to implement weak typing, but I don't want STRING objects to return copies of themselves when used in the following way (instead I would prefer to have a reference returned which can be used in copying): a = "hello "; b = "world"; c = a + b; I have written the following code as a mock example: #include <iostream> #include <string> #include <cstdio> #include <cstdlib> std::string dummy("<int object cannot return string reference>"); struct BaseImpl { virtual bool is_string() = 0; virtual int get_int() = 0; virtual std::string get_string_copy() = 0; virtual std::string const& get_string_ref() = 0; }; struct INT : BaseImpl { int value; INT(int i = 0) : value(i) { std::cout << "constructor called\n"; } INT(BaseImpl& that) : value(that.get_int()) { std::cout << "copy constructor called\n"; } bool is_string() { return false; } int get_int() { return value; } std::string get_string_copy() { char buf[33]; sprintf(buf, "%i", value); return buf; } std::string const& get_string_ref() { return dummy; } }; struct STRING : BaseImpl { std::string value; STRING(std::string s = "") : value(s) { std::cout << "constructor called\n"; } STRING(BaseImpl& that) { if (that.is_string()) value = that.get_string_ref(); else value = that.get_string_copy(); std::cout << "copy constructor called\n"; } bool is_string() { return true; } int get_int() { return atoi(value.c_str()); } std::string get_string_copy() { return value; } std::string const& get_string_ref() { return value; } }; struct Base { BaseImpl* impl; Base(BaseImpl* p = 0) : impl(p) {} ~Base() { delete impl; } }; int main() { Base b1(new INT(1)); Base b2(new STRING("Hello world")); Base b3(new INT(*b1.impl)); Base b4(new STRING(*b2.impl)); std::cout << "\n"; std::cout << b1.impl->get_int() << "\n"; std::cout << b2.impl->get_int() << "\n"; std::cout << b3.impl->get_int() << "\n"; std::cout << b4.impl->get_int() << "\n"; std::cout << "\n"; std::cout << b1.impl->get_string_ref() << "\n"; std::cout << b2.impl->get_string_ref() << "\n"; std::cout << b3.impl->get_string_ref() << "\n"; std::cout << b4.impl->get_string_ref() << "\n"; std::cout << "\n"; std::cout << b1.impl->get_string_copy() << "\n"; std::cout << b2.impl->get_string_copy() << "\n"; std::cout << b3.impl->get_string_copy() << "\n"; std::cout << b4.impl->get_string_copy() << "\n"; return 0; } It was necessary to add an if check in the STRING class to determine whether its safe to request a reference instead of a copy: Script code: a = "test"; b = a; c = 1; d = "" + c; /* not safe to request reference by standard */ C++ code: STRING(BaseImpl& that) { if (that.is_string()) value = that.get_string_ref(); else value = that.get_string_copy(); std::cout << "copy constructor called\n"; } If was hoping there's a way of moving that if check into compile time, rather than run time.

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