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  • I have problems with adding rows to data-binded DataGridView in desktop app.

    - by Mishko
    DataTable table1 = new DataTable(); double brutoUkupno1 = 0; double porezUkupno1 = 0; double doprinosUkupno1 = 0; double netoUkupno1 = 0; double doprinosTeretUkupno1 = 0; double topliObrokUkupno1 = 0; double regresUkupno1 = 0; Connection con = new Connection(); table1 = con.boundTable(month, Convert.ToInt32(year)); //This is method which returns DataTable table1.Rows.Add(null, null, null, null, null, null, null, null, null, null, null, null, null, null); table1.Rows.Add(null, null, null, null, null, null, null, null, null, null, null, null, null, null); dgv2.Visible = true; dgv2.DataSource = table1; for (int i = 0; i < dgv2.RowCount - 2; i++) { topliObrokUkupno1 += Convert.ToDouble(dgv2.Rows[i].Cells[7].Value); regresUkupno1 += Convert.ToDouble(dgv2.Rows[i].Cells[8].Value); brutoUkupno1 += Convert.ToDouble(dgv2.Rows[i].Cells[9].Value); porezUkupno1 += Convert.ToDouble(dgv2.Rows[i].Cells[10].Value); doprinosUkupno1 += Convert.ToDouble(dgv2.Rows[i].Cells[11].Value); netoUkupno1 += Convert.ToDouble(dgv2.Rows[i].Cells[12].Value); doprinosTeretUkupno1 += Convert.ToDouble(dgv2.Rows[i].Cells[13].Value); //Now I am having problems with this below, putting things above to dgv2 : } dgv2.Rows[dgv2.Rows.Count - 1].Cells[0].Value = "Ukupno"; dgv2.Rows[dgv2.Rows.Count - 1].Cells[3].Value = month.ToString(); dgv2.Rows[dgv2.Rows.Count - 1].Cells[4].Value = year.ToString(); dgv2.Rows[dgv2.Rows.Count - 1].Cells[7].Value = topliObrokUkupno1.ToString(); dgv2.Rows[dgv2.Rows.Count - 1].Cells[8].Value = regresUkupno1.ToString(); dgv2.Rows[dgv2.Rows.Count - 1].Cells[9].Value = brutoUkupno1.ToString(); dgv2.Rows[dgv2.Rows.Count - 1].Cells[10].Value = porezUkupno1.ToString(); dgv2.Rows[dgv2.Rows.Count - 1].Cells[11].Value = doprinosUkupno1.ToString(); dgv2.Rows[dgv2.Rows.Count - 1].Cells[12].Value = netoUkupno1.ToString(); dgv2.Rows[dgv2.Rows.Count - 1].Cells[13].Value = doprinosTeretUkupno1.ToString(); dgv2.Rows[dgv2.RowCount - 2].Height = 3; dgv2.Rows[dgv2.RowCount - 2].DefaultCellStyle.BackColor = Color.Black;

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  • Multiset container appears to stop sorting

    - by Sarah
    I would appreciate help debugging some strange behavior by a multiset container. Occasionally, the container appears to stop sorting. This is an infrequent error, apparent in only some simulations after a long time, and I'm short on ideas. (I'm an amateur programmer--suggestions of all kinds are welcome.) My container is a std::multiset that holds Event structs: typedef std::multiset< Event, std::less< Event > > EventPQ; with the Event structs sorted by their double time members: struct Event { public: explicit Event(double t) : time(t), eventID(), hostID(), s() {} Event(double t, int eid, int hid, int stype) : time(t), eventID( eid ), hostID( hid ), s(stype) {} bool operator < ( const Event & rhs ) const { return ( time < rhs.time ); } double time; ... }; The program iterates through periods of adding events with unordered times to EventPQ currentEvents and then pulling off events in order. Rarely, after some events have been added (with perfectly 'legal' times), events start getting executed out of order. What could make the events ever not get ordered properly? (Or what could mess up the iterator?) I have checked that all the added event times are legitimate (i.e., all exceed the current simulation time), and I have also confirmed that the error does not occur because two events happen to get scheduled for the same time. I'd love suggestions on how to work through this. The code for executing and adding events is below for the curious: double t = 0.0; double nextTimeStep = t + EPID_DELTA_T; EventPQ::iterator eventIter = currentEvents.begin(); while ( t < EPID_SIM_LENGTH ) { // Add some events to currentEvents while ( ( *eventIter ).time < nextTimeStep ) { Event thisEvent = *eventIter; t = thisEvent.time; executeEvent( thisEvent ); eventCtr++; currentEvents.erase( eventIter ); eventIter = currentEvents.begin(); } t = nextTimeStep; nextTimeStep += EPID_DELTA_T; } void Simulation::addEvent( double et, int eid, int hid, int s ) { assert( currentEvents.find( Event(et) ) == currentEvents.end() ); Event thisEvent( et, eid, hid, s ); currentEvents.insert( thisEvent ); }

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  • DataGridView validating old value insted of new value.

    - by Scott Chamberlain
    I have a DataGridView that is bound to a DataTable, it has a column that is a double and the values need to be between 0 and 1. Here is my code private void dgvImpRDP_InfinityRDPLogin_CellValidating(object sender, DataGridViewCellValidatingEventArgs e) { if (e.ColumnIndex == dtxtPercentageOfUsersAllowed.Index) { double percentage; if(dgvImpRDP_InfinityRDPLogin[e.ColumnIndex, e.RowIndex].Value.GetType() == typeof(double)) percentage = (double)dgvImpRDP_InfinityRDPLogin[e.ColumnIndex, e.RowIndex].Value; else if (!double.TryParse(dgvImpRDP_InfinityRDPLogin[e.ColumnIndex, e.RowIndex].Value.ToString(), out percentage)) { e.Cancel = true; dgvImpRDP_InfinityRDPLogin[e.ColumnIndex, e.RowIndex].ErrorText = "The value must be between 0 and 1"; return; } if (percentage < 0 || percentage > 1) { e.Cancel = true; dgvImpRDP_InfinityRDPLogin[e.ColumnIndex, e.RowIndex].ErrorText = "The value must be between 0 and 1"; } } } However my issue when dgvImpRDP_InfinityRDPLogin_CellValidating fires dgvImpRDP_InfinityRDPLogin[e.ColumnIndex, e.RowIndex].Value will contain the old value before the edit, not the new value. For example lets say the old value was .1 and I enter 3. The above code runs when you exit the cell and dgvImpRDP_InfinityRDPLogin[e.ColumnIndex, e.RowIndex].Value will be .1 for that run, the code validates and writes 3 the data to the DataTable. I click on it a second time, try to leave, and this time it behaves like it should, it raises the error icon for the cell and prevents me from leaving. I try to enter the correct value (say .7) but the the Value will still be 3 and there is now no way out of the cell because it is locked due to the error and my validation code will never push the new value. Any recommendations would be greatly appreciated. EDIT -- New version of the code based off of Stuart's suggestion and mimicking the style the MSDN article uses. Still behaves the same. private void dgvImpRDP_InfinityRDPLogin_CellValidating(object sender, DataGridViewCellValidatingEventArgs e) { if (e.ColumnIndex == dtxtPercentageOfUsersAllowed.Index) { dgvImpRDP_InfinityRDPLogin[e.ColumnIndex, e.RowIndex].ErrorText = String.Empty; double percentage; if (!double.TryParse(dgvImpRDP_InfinityRDPLogin[e.ColumnIndex, e.RowIndex].FormattedValue.ToString(), out percentage) || percentage < 0 || percentage > 1) { e.Cancel = true; dgvImpRDP_InfinityRDPLogin[e.ColumnIndex, e.RowIndex].ErrorText = "The value must be between 0 and 1"; return; } } }

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  • Returning different data types C#

    - by user1810659
    i have create a class library (DLL) with many different methods. and the return different types of data(string string[] double double[]). Therefore i have created one class i called CustomDataType for all the methods containing different data types so each method in the Library can return object of the custom class and this way be able to return multiple data types I have done it like this: public class CustomDataType { public double Value; public string Timestamp; public string Description; public string Unit; // special for GetparamterInfo public string OpcItemUrl; public string Source; public double Gain; public double Offset; public string ParameterName; public int ParameterID; public double[] arrayOfValue; public string[] arrayOfTimestamp; // public string[] arrayOfParameterName; public string[] arrayOfUnit; public string[] arrayOfDescription; public int[] arrayOfParameterID; public string[] arrayOfItemUrl; public string[] arrayOfSource; public string[] arrayOfModBusRegister; public string[] arrayOfGain; public string[] arrayOfOffset; } The Library contains methods like these: public CustomDataType GetDeviceParameters(string deviceName) { ...................... code getDeviceParametersObj.arrayOfParameterName; return getDeviceParametersObj; } public CustomDataType GetMaxMin(string parameterName, string period, string maxMin) { .....................................code getMaxMingObj.Value = (double)reader["MaxMinValue"]; getMaxMingObj.Timestamp = reader["MeasurementDateTime"].ToString(); getMaxMingObj.Unit = reader["Unit"].ToString(); getMaxMingObj.Description = reader["Description"].ToString(); return getMaxMingObj; } public CustomDataType GetSelectedMaxMinData(string[] parameterName, string period, string mode) {................................code selectedMaxMinObj.arrayOfValue = MaxMinvalueList.ToArray(); selectedMaxMinObj.arrayOfTimestamp = MaxMintimeStampList.ToArray(); selectedMaxMinObj.arrayOfDescription = MaxMindescriptionList.ToArray(); selectedMaxMinObj.arrayOfUnit = MaxMinunitList.ToArray(); return selectedMaxMinObj; } As illustrated thi different methods returns different data types,and it works fine for me but when i import the DLL and want to use the methods Visual studio shwos all the data types in the CustomDataType class as suggestion for all the methods even though the return different data.This is illusrtated in the picture below. As we can see from the picture with the suggestion of all the different return data the user can get confused and choose wrong return data for some of the methods. So my question is how can i improve this. so Visual studio suggest just the belonging return data type for each method.

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  • Is throwing an exception a healthy way to exit?

    - by ramaseshan
    I have a setup that looks like this. class Checker { // member data Results m_results; // see below public: bool Check(); private: bool Check1(); bool Check2(); // .. so on }; Checker is a class that performs lengthy check computations for engineering analysis. Each type of check has a resultant double that the checker stores. (see below) bool Checker::Check() { // initilisations etc. Check1(); Check2(); // ... so on } A typical Check function would look like this: bool Checker::Check1() { double result; // lots of code m_results.SetCheck1Result(result); } And the results class looks something like this: class Results { double m_check1Result; double m_check2Result; // ... public: void SetCheck1Result(double d); double GetOverallResult() { return max(m_check1Result, m_check2Result, ...); } }; Note: all code is oversimplified. The Checker and Result classes were initially written to perform all checks and return an overall double result. There is now a new requirement where I only need to know if any of the results exceeds 1. If it does, subsequent checks need not be carried out(it's an optimisation). To achieve this, I could either: Modify every CheckN function to keep check for result and return. The parent Check function would keep checking m_results. OR In the Results::SetCheckNResults(), throw an exception if the value exceeds 1 and catch it at the end of Checker::Check(). The first is tedious, error prone and sub-optimal because every CheckN function further branches out into sub-checks etc. The second is non-intrusive and quick. One disadvantage is I can think of is that the Checker code may not necessarily be exception-safe(although there is no other exception being thrown anywhere else). Is there anything else that's obvious that I'm overlooking? What about the cost of throwing exceptions and stack unwinding? Is there a better 3rd option?

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  • WP7 Return the last 7 days of data from an xml web service

    - by cvandal
    Hello, I'm trying to return the last 7 days of data from an xml web service but with no luck. Could someone please explain me to how I would accomplish this? The XML is as follows: <node> <api> <usagelist> <usage day="2011-01-01"> <traffic name="total" unit="bytes">23579797</traffic> </usage> <usage day="2011-01-02"> <traffic name="total" unit="bytes">23579797</traffic> </usage> <usage day="2011-01-03"> <traffic name="total" unit="bytes">23579797</traffic> </usage> <usage day="2011-01-04"> <traffic name="total" unit="bytes">23579797</traffic> </usage> </usagelist> </api> </node> EDIT The data I want to retrieve will be used to populate a line graph. Specificly I require the day attribute value and the traffic element value for the past 7 days. At the moment, I have the code below in place, howevewr it's only showing the first day 7 times and traffic for the first day 7 times. XDocument xDocument = XDocument.Parse(e.Result); var values = from query in xDocument.Descendants("usagelist") select new History { day = query.Element("usage").Attribute("day").Value, traffic = query.Element("usage").Element("traffic").Value }; foreach (History history in values) { ObservableCollection<LineGraphItem> Data = new ObservableCollection<LineGraphItem>() { new LineGraphItem() { yyyymmdd = history.day, value = double.Parse(history.traffic) }, new LineGraphItem() { yyyymmdd = history.day, value = double.Parse(history.traffic) }, new LineGraphItem() { yyyymmdd = history.day, value = double.Parse(history.traffic) }, new LineGraphItem() { yyyymmdd = history.day, value = double.Parse(history.traffic) }, new LineGraphItem() { yyyymmdd = history.day, value = double.Parse(history.traffic) }, new LineGraphItem() { yyyymmdd = history.day, value = double.Parse(history.traffic) }, new LineGraphItem() { yyyymmdd = history.day, value = double.Parse(history.traffic) }, }; lineGraph1.DataSource = Data; }

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  • Mixing C and C++, raw pointers and (boost) shared pointers

    - by oompahloompah
    I am working in C++ with some legacy C code. I have a data structure that (during initialisation), makes a copy of the structure pointed to a ptr passed to its initialisation pointer. Here is a simplification of what I am trying to do - hopefully, no important detail has been lost in the "simplification": /* C code */ typedef struct MyData { double * elems; unsigned int len; }; int NEW_mydata(MyData* data, unsigned int len) { // no error checking data->elems = (double *)calloc(len, sizeof(double)); return 0; } typedef struct Foo { MyData data data_; }; void InitFoo(Foo * foo, const MyData * the_data) { //alloc mem etc ... then assign the STRUCTURE foo.data_ = *thedata ; } C++ code ------------- typedef boost::shared_ptr<MyData> MyDataPtr; typedef std::map<std::string, MyDataPtr> Datamap; class FooWrapper { public: FooWrapper(const std::string& key) { MyDataPtr mdp = dmap[key]; InitFoo(&m_foo, const_cast<MyData*>((*mdp.get()))); } ~FooWrapper(); double get_element(unsigned int index ) const { return m_foo.elems[index]; } private: // non copyable, non-assignable FooWrapper(const FooWrapper&); FooWrapper& operator= (const FooWrapper&); Foo m_foo; }; int main(int argc, char *argv[]) { MyData data1, data2; Datamap dmap; NEW_mydata(&data1, 10); data1->elems[0] = static_cast<double>(22/7); NEW_mydata(&data2, 42); data2->elems[0] = static_cast<double>(13/21); boost::shared_ptr d1(&data1), d2(&data2); dmap["data1"] = d1; dmap["data2"] = d2; FooWrapper fw("data1"); //expect 22/7, get something else (random number?) double ret fw.get_element(0); } Essentially, what I want to know is this: Is there any reason why the data retrieved from the map is different from the one stored in the map?

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  • How to use enumeration types in C++? Apply within example.

    - by Sagistic
    I do not understand how to use enumeration types. I understand what they are, but I don't quite get their purpose. I have made a program that inputs three sides of a triangle and outputs whether or not they are isosceles, scalene, or equilateral. I'm suppose to incorporate the enumeration type somewhere, but don't get where and how to use them. Any help would be appreciated. // h8p466x1.cpp : Defines the entry point for the console application. // include "stdafx.h" int _tmain(int argc, _TCHAR* argv[]) { return 0; } include using namespace std; enum triangleType {scalene, isosceles, equilateral, noTriangle}; void triangleShape(double x, double y, double z); int main() { double x, y, z; cout << "Please enter the three sides of a triangle:" << endl; cout << "Enter side 1: "; cin >> x; cout << endl; cout << "Enter side 2: "; cin >> y; cout << endl; cout << "Enter side 3: "; cin >> z; cout << endl; triangleShape(x, y, z); return 0; } void triangleShape(double x, double y, double z) { if (((x+y) z) && ((x+z) y) && ((y+z) x)) { cout << "You have a triangle!" << endl; if (x == y && y == z) cout << "Your triangle is an equilateral" << endl; else if (x == y || x == z || y == z) cout << "Your triangle is an isosceles" << endl; else cout << "Your triangle is a scalene" << endl; } else if ((x+y) <= z || ((x+z) <= y) || ((y+z) <= x)) cout << "You do not have a triangle." << endl; }

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  • How to use enumeration types in C++?

    - by Sagistic
    I do not understand how to use enumeration types. I understand what they are, but I don't quite get their purpose. I have made a program that inputs three sides of a triangle and outputs whether or not they are isosceles, scalene, or equilateral. I'm suppose to incorporate the enumeration type somewhere, but don't get where and how to use them. Any help would be appreciated. #include <iostream> using namespace std; enum triangleType {scalene, isosceles, equilateral, noTriangle}; void triangleShape(double x, double y, double z); int main() { double x, y, z; cout << "Please enter the three sides of a triangle:" << endl; cout << "Enter side 1: "; cin >> x; cout << endl; cout << "Enter side 2: "; cin >> y; cout << endl; cout << "Enter side 3: "; cin >> z; cout << endl; triangleShape(x, y, z); return 0; } void triangleShape(double x, double y, double z) { if (((x+y) > z) && ((x+z) > y) && ((y+z) > x)) { cout << "You have a triangle!" << endl; if (x == y && y == z) cout << "Your triangle is an equilateral" << endl; else if (x == y || x == z || y == z) cout << "Your triangle is an isosceles" << endl; else cout << "Your triangle is a scalene" << endl; } else if ((x+y) <= z || ((x+z) <= y) || ((y+z) <= x)) cout << "You do not have a triangle." << endl; }

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  • Build problems when adding `__str__` method to Boost Python C++ class

    - by Rickard
    I have started to play around with boost python a bit and ran into a problem. I tried to expose a C++ class to python which posed no problems. But I can't seem to manage to implement the __str__ functionality for the class without getting build errors I don't understand. I'm using boost 1_42 prebuild by boostpro. I build the library using cmake and the vs2010 compiler. I have a very simple setup. The header-file (tutorial.h) looks like the following: #include <iostream> namespace TestBoostPython{ class TestClass { private: double m_x; public: TestClass(double x); double Get_x() const; void Set_x(double x); }; std::ostream &operator<<(std::ostream &ostr, const TestClass &ts); }; and the corresponding cpp-file looks like: #include <boost/python.hpp> #include "tutorial.h" using namespace TestBoostPython; TestClass::TestClass(double x) { m_x = x; } double TestClass::Get_x() const { return m_x; } void TestClass::Set_x(double x) { m_x = x; } std::ostream &operator<<(std::ostream &ostr, TestClass &ts) { ostr << ts.Get_x() << "\n"; return ostr; } BOOST_PYTHON_MODULE(testme) { using namespace boost::python; class_<TestClass>("TestClass", init<double>()) .add_property("x", &TestClass::Get_x, &TestClass::Set_x) .def(str(self)) ; } The CMakeLists.txt looks like the following: CMAKE_MINIMUM_REQUIRED(VERSION 2.8) project (testme) FIND_PACKAGE( Boost REQUIRED ) FIND_PACKAGE( Boost COMPONENTS python REQUIRED ) FIND_PACKAGE( PythonLibs REQUIRED ) set(Boost_USE_STATIC_LIBS OFF) set(Boost_USE_MULTITHREAD ON) INCLUDE_DIRECTORIES(${Boost_INCLUDE_DIRS}) INCLUDE_DIRECTORIES ( ${PYTHON_INCLUDE_PATH} ) add_library(testme SHARED tutorial.cpp) target_link_libraries(testme ${Boost_PYTHON_LIBRARY}) target_link_libraries(testme ${PYTHON_LIBRARY} The build error I get is the following: Compiling... tutorial.cpp C:\Program Files (x86)\boost\boost_1_42\boost/python/def_visitor.hpp(31) : error C2780: 'void boost::python::api::object_operators::visit(ClassT &,const char *,const boost::python::detail::def_helper &) const' : expects 3 arguments - 1 provided with [ U=boost::python::api::object ] C:\Program Files (x86)\boost\boost_1_42\boost/python/object_core.hpp(203) : see declaration of 'boost::python::api::object_operators::visit' with [ U=boost::python::api::object ] C:\Program Files (x86)\boost\boost_1_42\boost/python/def_visitor.hpp(67) : see reference to function template instantiation 'void boost::python::def_visitor_access::visit,classT>(const V &,classT &)' being compiled with [ DerivedVisitor=boost::python::api::object, classT=boost::python::class_, V=boost::python::def_visitor ] C:\Program Files (x86)\boost\boost_1_42\boost/python/class.hpp(225) : see reference to function template instantiation 'void boost::python::def_visitor::visit>(classT &) const' being compiled with [ DerivedVisitor=boost::python::api::object, W=TestBoostPython::TestClass, classT=boost::python::class_ ] .\tutorial.cpp(29) : see reference to function template instantiation 'boost::python::class_ &boost::python::class_::def(const boost::python::def_visitor &)' being compiled with [ W=TestBoostPython::TestClass, U=boost::python::api::object, DerivedVisitor=boost::python::api::object ] Does anyone have any idea on what went wrrong? If I remove the .def(str(self)) part from the wrapper code, everything compiles fine and the class is usable from python. I'd be very greatful for assistance. Thank you, Rickard

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  • MSChart on ASP.NET MVC 2

    - by Adron
    I upgraded my MVC Application using MSChart to MVC 2 and have ended up with broken image links for the charts. See my blog entry here: http://blog.adronbhall.com/post/2010/04/12/MVC-2-Breaks-my-Charts.aspx I get no build errors anymore, and have completed the following steps. First, I setup the following web.config lines. add tagPrefix="asp" namespace="System.Web.UI.DataVisualization.Charting" assembly="System.Web.DataVisualization, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" and add path="ChartImg.axd" verb="GET,HEAD" type="System.Web.UI.DataVisualization.Charting.ChartHttpHandler, System.Web.DataVisualization, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35" validate="false" (NOTE: I took the chevrons off so the lines would appear) The next thing I did was create this page with the following code. Which should, according to it working in MVC<1, showed 4 charts. <%@ Page Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage" %> <%@ Import Namespace="Scorecard.Views" %> <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> Scorecard </asp:Content> <asp:Content ID="applicationTitle" ContentPlaceHolderID="ContentPlaceHolderApplicationName" runat="server"> <%=Html.Encode(ViewData["ApplicationTitle"])%> </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <form id="form1" runat="server"> <h2> Web Analysis Scorecard </h2> <table> <tr> <td> <% ChartHelper chartHelper = new ChartHelper("Top Countries", (double[])ViewData["TopCountryCounts"], (string[])ViewData["TopCountries"], SeriesChartType.Pie); Chart chartPieTwo = chartHelper.ResultingChart; // Explode data point with label "USA" chartPieTwo.Series["DefaultSeries"].Points[3]["Exploded"] = "true"; chartHelper.RenderChart(this); %> </td> <td> <% chartHelper = new ChartHelper("View Cart Trend", (double[])ViewData["LineValues"], (string[])ViewData["TopEngines"], SeriesChartType.Line); chartHelper.RenderChart(this); %> </td> </tr> <tr> <td> <% chartHelper = new ChartHelper("Yesterday's Page Views", (double[])ViewData["ColumnStats"], (string[])ViewData["ColumnStatHeaders"], SeriesChartType.Column); chartHelper.RenderChart(this); %> </td> <td> <% double[] theValues = (double[])ViewData["ColumnStats"]; double[] newValues = new double[] { 0, 0, 0, 0 }; int count = 0; int daysInMonth = DateTime.DaysInMonth(DateTime.Now.Year, DateTime.Now.Month); foreach (double d in theValues) { newValues[count] += d * daysInMonth; count++; } chartHelper = new ChartHelper("Current Month Page Views", newValues, (string[])ViewData["ColumnStatHeaders"], SeriesChartType.Bar); chartHelper.RenderChart(this); %> </td> </tr> </table> </form>

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  • Understanding and Implementing a Force based graph layout algorithm

    - by zcourts
    I'm trying to implement a force base graph layout algorithm, based on http://en.wikipedia.org/wiki/Force-based_algorithms_(graph_drawing) My first attempt didn't work so I looked at http://blog.ivank.net/force-based-graph-drawing-in-javascript.html and https://github.com/dhotson/springy I changed my implementation based on what I thought I understood from those two but I haven't managed to get it right and I'm hoping someone can help? JavaScript isn't my strong point so be gentle... If you're wondering why write my own. In reality I have no real reason to write my own I'm just trying to understand how the algorithm is implemented. Especially in my first link, that demo is brilliant. This is what I've come up with //support function.bind - https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Function/bind#Compatibility if (!Function.prototype.bind) { Function.prototype.bind = function (oThis) { if (typeof this !== "function") { // closest thing possible to the ECMAScript 5 internal IsCallable function throw new TypeError("Function.prototype.bind - what is trying to be bound is not callable"); } var aArgs = Array.prototype.slice.call(arguments, 1), fToBind = this, fNOP = function () {}, fBound = function () { return fToBind.apply(this instanceof fNOP ? this : oThis || window, aArgs.concat(Array.prototype.slice.call(arguments))); }; fNOP.prototype = this.prototype; fBound.prototype = new fNOP(); return fBound; }; } (function() { var lastTime = 0; var vendors = ['ms', 'moz', 'webkit', 'o']; for(var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { window.requestAnimationFrame = window[vendors[x]+'RequestAnimationFrame']; window.cancelAnimationFrame = window[vendors[x]+'CancelAnimationFrame'] || window[vendors[x]+'CancelRequestAnimationFrame']; } if (!window.requestAnimationFrame) window.requestAnimationFrame = function(callback, element) { var currTime = new Date().getTime(); var timeToCall = Math.max(0, 16 - (currTime - lastTime)); var id = window.setTimeout(function() { callback(currTime + timeToCall); }, timeToCall); lastTime = currTime + timeToCall; return id; }; if (!window.cancelAnimationFrame) window.cancelAnimationFrame = function(id) { clearTimeout(id); }; }()); function Graph(o){ this.options=o; this.vertices={}; this.edges={};//form {vertexID:{edgeID:edge}} } /** *Adds an edge to the graph. If the verticies in this edge are not already in the *graph then they are added */ Graph.prototype.addEdge=function(e){ //if vertex1 and vertex2 doesn't exist in this.vertices add them if(typeof(this.vertices[e.vertex1])==='undefined') this.vertices[e.vertex1]=new Vertex(e.vertex1); if(typeof(this.vertices[e.vertex2])==='undefined') this.vertices[e.vertex2]=new Vertex(e.vertex2); //add the edge if(typeof(this.edges[e.vertex1])==='undefined') this.edges[e.vertex1]={}; this.edges[e.vertex1][e.id]=e; } /** * Add a vertex to the graph. If a vertex with the same ID already exists then * the existing vertex's .data property is replaced with the @param v.data */ Graph.prototype.addVertex=function(v){ if(typeof(this.vertices[v.id])==='undefined') this.vertices[v.id]=v; else this.vertices[v.id].data=v.data; } function Vertex(id,data){ this.id=id; this.data=data?data:{}; //initialize to data.[x|y|z] or generate random number for each this.x = this.data.x?this.data.x:-100 + Math.random()*200; this.y = this.data.y?this.data.y:-100 + Math.random()*200; this.z = this.data.y?this.data.y:-100 + Math.random()*200; //set initial velocity to 0 this.velocity = new Point(0, 0, 0); this.mass=this.data.mass?this.data.mass:Math.random(); this.force=new Point(0,0,0); } function Edge(vertex1ID,vertex2ID){ vertex1ID=vertex1ID?vertex1ID:Math.random() vertex2ID=vertex2ID?vertex2ID:Math.random() this.id=vertex1ID+"->"+vertex2ID; this.vertex1=vertex1ID; this.vertex2=vertex2ID; } function Point(x, y, z) { this.x = x; this.y = y; this.z = z; } Point.prototype.plus=function(p){ this.x +=p.x this.y +=p.y this.z +=p.z } function ForceLayout(o){ this.repulsion = o.repulsion?o.repulsion:200; this.attraction = o.attraction?o.attraction:0.06; this.damping = o.damping?o.damping:0.9; this.graph = o.graph?o.graph:new Graph(); this.total_kinetic_energy =0; this.animationID=-1; } ForceLayout.prototype.draw=function(){ //vertex velocities initialized to (0,0,0) when a vertex is created //vertex positions initialized to random position when created cc=0; do{ this.total_kinetic_energy =0; //for each vertex for(var i in this.graph.vertices){ var thisNode=this.graph.vertices[i]; // running sum of total force on this particular node var netForce=new Point(0,0,0) //for each other node for(var j in this.graph.vertices){ if(thisNode!=this.graph.vertices[j]){ //net-force := net-force + Coulomb_repulsion( this_node, other_node ) netForce.plus(this.CoulombRepulsion( thisNode,this.graph.vertices[j])) } } //for each spring connected to this node for(var k in this.graph.edges[thisNode.id]){ //(this node, node its connected to) //pass id of this node and the node its connected to so hookesattraction //can update the force on both vertices and return that force to be //added to the net force this.HookesAttraction(thisNode.id, this.graph.edges[thisNode.id][k].vertex2 ) } // without damping, it moves forever // this_node.velocity := (this_node.velocity + timestep * net-force) * damping thisNode.velocity.x=(thisNode.velocity.x+thisNode.force.x)*this.damping; thisNode.velocity.y=(thisNode.velocity.y+thisNode.force.y)*this.damping; thisNode.velocity.z=(thisNode.velocity.z+thisNode.force.z)*this.damping; //this_node.position := this_node.position + timestep * this_node.velocity thisNode.x=thisNode.velocity.x; thisNode.y=thisNode.velocity.y; thisNode.z=thisNode.velocity.z; //normalize x,y,z??? //total_kinetic_energy := total_kinetic_energy + this_node.mass * (this_node.velocity)^2 this.total_kinetic_energy +=thisNode.mass*((thisNode.velocity.x+thisNode.velocity.y+thisNode.velocity.z)* (thisNode.velocity.x+thisNode.velocity.y+thisNode.velocity.z)) } cc+=1; }while(this.total_kinetic_energy >0.5) console.log(cc,this.total_kinetic_energy,this.graph) this.cancelAnimation(); } ForceLayout.prototype.HookesAttraction=function(v1ID,v2ID){ var a=this.graph.vertices[v1ID] var b=this.graph.vertices[v2ID] var force=new Point(this.attraction*(b.x - a.x),this.attraction*(b.y - a.y),this.attraction*(b.z - a.z)) // hook's attraction a.force.x += force.x; a.force.y += force.y; a.force.z += force.z; b.force.x += this.attraction*(a.x - b.x); b.force.y += this.attraction*(a.y - b.y); b.force.z += this.attraction*(a.z - b.z); return force; } ForceLayout.prototype.CoulombRepulsion=function(vertex1,vertex2){ //http://en.wikipedia.org/wiki/Coulomb's_law // distance squared = ((x1-x2)*(x1-x2)) + ((y1-y2)*(y1-y2)) + ((z1-z2)*(z1-z2)) var distanceSquared = ( (vertex1.x-vertex2.x)*(vertex1.x-vertex2.x)+ (vertex1.y-vertex2.y)*(vertex1.y-vertex2.y)+ (vertex1.z-vertex2.z)*(vertex1.z-vertex2.z) ); if(distanceSquared==0) distanceSquared = 0.001; var coul = this.repulsion / distanceSquared; return new Point(coul * (vertex1.x-vertex2.x),coul * (vertex1.y-vertex2.y), coul * (vertex1.z-vertex2.z)); } ForceLayout.prototype.animate=function(){ if(this.animating) this.animationID=requestAnimationFrame(this.animate.bind(this)); this.draw(); } ForceLayout.prototype.cancelAnimation=function(){ cancelAnimationFrame(this.animationID); this.animating=false; } ForceLayout.prototype.redraw=function(){ this.animating=true; this.animate(); } $(document).ready(function(){ var g= new Graph(); for(var i=0;i<=100;i++){ var v1=new Vertex(Math.random(), {}) var v2=new Vertex(Math.random(), {}) var e1= new Edge(v1.id,v2.id); g.addEdge(e1); } console.log(g); var l=new ForceLayout({ graph:g }); l.redraw(); });

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  • Flex, Papervision3d: basic scenes, cameras, planes issue

    - by user157880
    // Import Papervision3D import org.papervision3d.Papervision3D; import org.papervision3d.scenes.; import org.papervision3d.cameras.; import org.papervision3d.objects.; import org.papervision3d.materials.; public var scene:Scene3D; public var camera:Camera3D; public var target:DisplayObject3D; public var screenshotArray: Array;//array to store pictures public var radius:Number; public var image:Image; private function initPapervision():void { target= new DisplayObject3D(); camera= new Camera3D(target); 1067: Implicit coercion of a value of type org.papervision3d.objects:DisplayObject3D to an unrelated type Number. scene= new Scene3D(thisContainer); 1137: Incorrect number of arguments. Expected no more than 0. scene.addChild( new DisplayObject3D() , "center" ); } public function handleCreationComplete():void { image = new Image(); image.source = "one_t.jpg"; image.maintainAspectRatio = true; image.scaleContent = false; image.autoLoad = false; image.addEventListener(Event.COMPLETE, handleImageLoad); image.load(); initPapervision(); } public function handleImageLoad(event:Event):void { init3D(); // onEnterFrame addEventListener( Event.ENTER_FRAME, loop3D ); addEventListener( MouseEvent.MOUSE_MOVE , handleMouseMove); } public function init3D():void { addScreenshots(20); } public function handleMouseMove(event:MouseEvent):void { camera.y = Math.max( thisContainer.mouseY*5 , -450 ); } public function addScreenshots(planeCount:Number):void { var obj:DisplayObject3D = scene.getChildByName ("center"); screenshotArray = new Array(planeCount); var texture:BitmapData = new BitmapData(image.content.loaderInfo.width, image.content.loaderInfo.height, false, 0); texture.draw(image); // Create texture with a bitmap from the library var materialSpace :MaterialObject3D = new BitmapMaterial(texture); materialSpace.doubleSided = true; materialSpace.smooth = false; radius = 500; camera.z = radius + 50; camera.y = 50; for (var i:Number = 0; i < planeCount; i++ ) { screenshotArray[i] = new Object() <b>screenshotArray[i].plane = new Plane( materialSpace, 100, 100, 2, 2 );</b> 1180: Call to a possibly undefined method Plane. // Position plane var rotation:Number = (360/planeCount)* i ; var rotationRadians:Number = (rotation-90) * (Math.PI/180); screenshotArray[i].rotation = rotation; screenshotArray[i].plane.z = (radius * Math.cos(rotationRadians) ) * -1; screenshotArray[i].plane.x = radius * Math.sin(rotationRadians) * -1; screenshotArray[i].plane.y = 100; screenshotArray[i].plane.lookAt(obj); // Add to scene scene.addChild( screenshotArray[i].plane ); } <b>scene.renderCamera(camera);</b> <i>1061: Call to a possibly undefined method renderCamera through a reference with static type org.papervision3d.scenes:Scene3D.</i> } public function loop3D(event:Event):void { var obj:DisplayObject3D = scene.getChildByName ("center"); for (var i:Number = 0; i < screenshotArray.length ; i++ ) { var rotation:Number = screenshotArray[i].rotation; rotation += (thisContainer.mouseX/50)/(screenshotArray.length/10); var rotationRadians:Number = (rotation-90) * (Math.PI/180); screenshotArray[i].rotation = rotation; screenshotArray[i].plane.z = (radius * Math.cos(rotationRadians) ) * -1; screenshotArray[i].plane.x = radius * Math.sin(rotationRadians) * -1; screenshotArray[i].plane.lookAt(obj); } //now lets render the scene <b>scene.renderCamera(camera);</b> <i>1061: Call to a possibly undefined method renderCamera through a reference with static type org.papervision3d.scenes:Scene3D.</i> } ]]

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  • Angle between two 2d vectors, diff between two methods?

    - by Sean Ochoa
    Hey all. I've got this code snippet, and I'm wondering why the results of the first method differ from the results of the second method, given the same input? public double AngleBetween_1(vector a, vector b) { var dotProd = a.Dot(b); var lenProd = a.Len*b.Len; var divOperation = dotProd/lenProd; return Math.Acos(divOperation) * (180.0 / Math.PI); } public double AngleBetween_2(vector a, vector b) { var dotProd = a.Dot(b); var lenProd = a.Len*b.Len; var divOperation = dotProd/lenProd; return (1/Math.Cos(divOperation)) * (180.0 / Math.PI); }

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  • What causes Windows Media Player on Windows 8 to not play the entire library?

    - by somequixotic
    Behavior 1: Verify that the WMP playlist is clear of all songs. Turn on the "Shuffle" and "Repeat" features. Double-click on a music track in the Library. Click the "Next" button (double right angle brackets). A random song from any track in the Library is randomly chosen and played. When observing the Playlist (clicking the "Play" tab), the entire contents of the Library appears in the Playlist. Behavior 2: Verify that the WMP playlist is clear of all songs. Turn on the "Shuffle" and "Repeat" features. Double-click on a music track in the Library. Click the "Next" button (double right angle brackets). The button visually depresses like it has registered the click, but nothing happens. Absolutely nothing. Moreover, the "Previous" button is grayed out. When observing the Playlist, only the one song that was double-clicked appears in the Playlist. What causes Behavior 2? I cannot correlate any specific action I've taken with Behavior 2, and Behavior 1 has been the case as long as I can remember, all the way back to Windows XP. Even earlier during my usage of Windows 8, I recall Behavior 1 working correctly. But suddenly, inexplicably, without changing any settings in WMP, Behavior 2 kicked in, and persists after reboots. I've tried sfc /scannow in an administrator prompt. All system files are in order. I've downloaded all Windows Updates and driver updates. I've attempted to alter WMP options and playback settings to no avail. So... what is causing Behavior 2? Is this an intended, valid behavior, or is something malfunctioning? How would I know what that "something" is? How would I go about fixing it without just reinstalling Windows 8 fresh?

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  • Why does Raphael's framerate slow down on this code?

    - by Bob
    So I'm just doing a basic orbit simulator using Raphael JS, where I draw one circle as the "star" and another circle as the "planet". It seems to be working just fine, with the one snag that as the simulation continues, its framerate progressively slows down until the orbital motion no longer appears fluid. Here's the code (note: uses jQuery only to initialize the page): $(function() { var paper = Raphael(document.getElementById('canvas'), 640, 480); var star = paper.circle(320, 240, 10); var planet = paper.circle(320, 150, 5); var starVelocity = [0,0]; var planetVelocity = [20.42,0]; var starMass = 3.08e22; var planetMass = 3.303e26; var gravConstant = 1.034e-18; function calculateOrbit() { var accx = 0; var accy = 0; accx = (gravConstant * starMass * ((star.attr('cx') - planet.attr('cx')))) / (Math.pow(circleDistance(), 3)); accy = (gravConstant * starMass * ((star.attr('cy') - planet.attr('cy')))) / (Math.pow(circleDistance(), 3)); planetVelocity[0] += accx; planetVelocity[1] += accy; planet.animate({cx: planet.attr('cx') + planetVelocity[0], cy: planet.attr('cy') + planetVelocity[1]}, 150, calculateOrbit); paper.circle(planet.attr('cx'), planet.attr('cy'), 1); // added to 'trace' orbit } function circleDistance() { return (Math.sqrt(Math.pow(star.attr('cx') - planet.attr('cx'), 2) + Math.pow(star.attr('cy') - planet.attr('cy'), 2))); } calculateOrbit(); }); It doesn't appear, to me anyway, that any part of that code would cause the animation to gradually slow down to a crawl, so any help solving the problem will be appreciated!

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  • Problems with cos and sin in Android

    - by bajen micke
    I have a problem with my code in Android. I am using this to moving a ball. If the degree is 90 it should move to the right, if the degree is 180 it should move down etc. This is the code I have done. int degrees=180; int bollspeed=4; bollX += bollspeed*Math.cos(Math.toRadians(degrees)); bollY += bollspeed*Math.sin(Math.toRadians(degrees)); The problem is that when the ball should move 90 degrees it moves 180, and when it should move 180 degrees it moves 270. I have tested all I could come to think... Can anyone see any error in my code or have a expanation I would be really glad. Thanks

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  • SQL to retrieve aggregated data with computed columns

    - by Remnant
    I have a table that looks like this for about ~30 students: StudentID Course* CourseStatus 1 Math Pass 1 English Fail 1 Science Pass 2 Math Fail 2 English Pass 2 Science Fail etc. *In my actual database the 'Course' column is a CourseID e.g. (1 = Math; 2 = English etc.) which references a 'CourseName' table. I amended the table above just to make it clear the nature of the problem. I want to write a query (stored procedure) in SQL that summarises performance for a given course and returns the following: EXEC usp_GetCourseSummary 'Math' Total Students Total Pass % Pass Total Fail % Fail 25 15 60 10 40 Have been scratching my head on this one for some time. Any ideas?

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  • convert string to float without silent NaN/Inf conversion

    - by Peter Hansen
    I'd like convert strings to floats using Python 2.6 and later, but without silently converting things like 'NaN' and 'Inf'. Before 2.6, float("NaN") would raise a ValueError. Now it returns a float for which math.isnan() returns True, which is not useful behaviour for my application. Here's what I've got at the moment: import math def get_floats(source): for text in source.split(): try: val = float(text) if math.isnan(val) or math.isinf(val): raise ValueError yield val except ValueError: pass This is a generator, which I can supply with strings containing whitespace-separated sequences representing real numbers. I'd like it to yield only those fields which are purely numeric representations of floats, as in "1.23" or "-34e6", but not for example "NaN" or "-Inf". Test case: assert list(get_floats('1.23 -34e6 NaN -Inf')) == [1.23, -34000000.0] Please suggest alternatives you consider more elegant, even if they involve "look before you leap" (which is normally considered a lesser approach in Python).

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  • how to store BigInteger values in oracle database.

    - by Bipul
    I have connected Java program to Oracle database using JDBC. I want to store BigInteger values(512 bits) in the database. What should be the type of the column? I m trying like this: I have taken a column of number type in the database. I converted BigInteger to BigDecimal like this: BigInteger b=new BigInteger("5779857570957802579079"); Number n =b; BigDecimal d=(BigDecimal)n; PreparedStatement pstmt=con.prepareStatemant("insert into database values(?,?)"); pstmt.setString(1,"john"); pstmt.setBigDecimal(2,d); I am getting the following exception: javax.servlet.ServletException: java.lang.ClassCastException: java.math.BigInteger cannot be cast to java.math.BigDecimal root cause java.lang.ClassCastException: java.math.BigInteger cannot be cast to java.math.BigDecimal Is there anything wrong in this code snippet? If there is, please suggest other methods.

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  • Highstock set different colors for different markers

    - by user1651804
    I am tryting to develop a chart in Highstock where each marker got an individual color. When i push my Data in an Array like this : series.data.push([ parseInt(Math.round(myDate.getTime())), parseInt(Math.round(myDate.getHours())) ]); The Data is shown correctly, but when i try to set the color within each data-object like this, it doesn't work to show points. series.data.push([ { x: parseInt(Math.round(myDate.getTime())), y: parseInt(Math.round(myDate.getHours())), marker:{fillColor: 'red'}} ]); What am i missing? Update: When i inspect it with firebug i can see that the series is set correctly within the chart object. so why does it now show up? :/

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  • C# - Angle between two 2d vectors, diff between two methods?

    - by Sean Ochoa
    Hey all. I've got this code snippet, and I'm wondering why the results of the first method differ from the results of the second method, given the same input? public double AngleBetween_1(vector a, vector b) { var dotProd = a.Dot(b); var lenProd = Len*b.Len; var divOperation = dotProd/lenProd; return Math.Acos(divOperation) * (180.0 / Math.PI); } public double AngleBetween_2(vector a, vector b) { var dotProd = a.Dot(b); var lenProd = Len*b.Len; var divOperation = dotProd/lenProd; return (1/Math.Cos(divOperation)) * (180.0 / Math.PI); }

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  • DisplayObject.rotation not matching trig functions

    - by futuraprime
    I'm trying to label an animated pie chart, and I've been having a great deal of trouble getting rotated objects to line up with trigonometrically-positioned objects. So, for example, if I have a pie piece that's middle is angle theta and has been rotated n degrees in a tween, and then I try to position a label with code like this: label.x = center.x + Math.cos((theta + n)/180 * Math.PI) * radius; label.y = center.y + Math.sin((theta + n)/180 * Math.PI) * radius; the label is often not aligned with the center of the pie slice. Since I am also zooming in to the pie chart a great deal, the error becomes significant enough that it occasionally causes the label to miss the pie slice altogether. The error seems relatively unpredictable, and it looks a great deal like a rounding error, but I don't see any obvious rounding going on (the trig functions evaluate to ten or so decimal places, which should be more than enough here). How can I get these labels to position correctly?

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  • Min/Max across an array of objects

    - by graham.reeds
    It has been done to death pretty much, here on SO and around the 'Net. However I was wondering if there was a way to leverage the standard min/max functions of: Array.max = function(array) { return Math.max.apply(Math, array); }; Array.min = function(array) { return Math.min.apply(Math, array); }; So I can search across an array of objects of say: function Vector(x, y, z) { this.x = x; this.y = y; this.z = z; } var ArrayVector = [ /* lots of data */ ]; var min_x = ArrayVector.x.min(); // or var max_y = ArrayVector["y"].max(); Currently I have to loop through the array and compare the object values manually and craft each one to the particular need of the loop. A more general purpose way would be nice (if slightly slower).

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  • Display real time years, months, weeks and days between 2 days in JavaScript

    - by alex
    This is what I've coded it up, and it appears to work. window.onload = function() { var currentSpan = document.getElementById('current'); var minute = 60000, hour = minute * 60, day = hour * 24, week = day * 7, month = week * 4, year = day * 365; var start = new Date(2009, 6, 1); setInterval(function() { var now = new Date(); var difference = now - start; var years = Math.floor(difference / year), months = Math.floor((difference - (years * year)) / month), weeks = Math.floor((difference - (months * month + years * year)) / week), days = Math.floor((difference - (weeks * week + months * month + years * year)) / day); currentSpan.innerHTML = 'Since has passed: ' + years + ' years, ' + months + ' months, ' + weeks + ' weeks and ' + days + ' days'; }, 500); }; This seems to update my span fine, and all the numbers look correct. However, the code looks quite ugly. Do I really need to set up faux constants like that, and then do all that math to calculate what I want? It's been a while since I've worked with the Date object. Is this the best way to do this?

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