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  • Incremental PCA

    - by smichak
    Hi, Lately, I've been looking into an implementation of an incremental PCA algorithm in python - I couldn't find something that would meet my needs so I did some reading and implemented an algorithm I found in some paper. Here is the module's code - the relevant paper on which it is based is mentioned in the module's documentation. I would appreciate any feedback from people who are interested in this. Micha #!/usr/bin/env python """ Incremental PCA calculation module. Based on P.Hall, D. Marshall and R. Martin "Incremental Eigenalysis for Classification" which appeared in British Machine Vision Conference, volume 1, pages 286-295, September 1998. Principal components are updated sequentially as new observations are introduced. Each new observation (x) is projected on the eigenspace spanned by the current principal components (U) and the residual vector (r = x - U(U.T*x)) is used as a new principal component (U' = [U r]). The new principal components are then rotated by a rotation matrix (R) whose columns are the eigenvectors of the transformed covariance matrix (D=U'.T*C*U) to yield p + 1 principal components. From those, only the first p are selected. """ __author__ = "Micha Kalfon" import numpy as np _ZERO_THRESHOLD = 1e-9 # Everything below this is zero class IPCA(object): """Incremental PCA calculation object. General Parameters: m - Number of variables per observation n - Number of observations p - Dimension to which the data should be reduced """ def __init__(self, m, p): """Creates an incremental PCA object for m-dimensional observations in order to reduce them to a p-dimensional subspace. @param m: Number of variables per observation. @param p: Number of principle components. @return: An IPCA object. """ self._m = float(m) self._n = 0.0 self._p = float(p) self._mean = np.matrix(np.zeros((m , 1), dtype=np.float64)) self._covariance = np.matrix(np.zeros((m, m), dtype=np.float64)) self._eigenvectors = np.matrix(np.zeros((m, p), dtype=np.float64)) self._eigenvalues = np.matrix(np.zeros((1, p), dtype=np.float64)) def update(self, x): """Updates with a new observation vector x. @param x: Next observation as a column vector (m x 1). """ m = self._m n = self._n p = self._p mean = self._mean C = self._covariance U = self._eigenvectors E = self._eigenvalues if type(x) is not np.matrix or x.shape != (m, 1): raise TypeError('Input is not a matrix (%d, 1)' % int(m)) # Update covariance matrix and mean vector and centralize input around # new mean oldmean = mean mean = (n*mean + x) / (n + 1.0) C = (n*C + x*x.T + n*oldmean*oldmean.T - (n+1)*mean*mean.T) / (n + 1.0) x -= mean # Project new input on current p-dimensional subspace and calculate # the normalized residual vector g = U.T*x r = x - (U*g) r = (r / np.linalg.norm(r)) if not _is_zero(r) else np.zeros_like(r) # Extend the transformation matrix with the residual vector and find # the rotation matrix by solving the eigenproblem DR=RE U = np.concatenate((U, r), 1) D = U.T*C*U (E, R) = np.linalg.eigh(D) # Sort eigenvalues and eigenvectors from largest to smallest to get the # rotation matrix R sorter = list(reversed(E.argsort(0))) E = E[sorter] R = R[:,sorter] # Apply the rotation matrix U = U*R # Select only p largest eigenvectors and values and update state self._n += 1.0 self._mean = mean self._covariance = C self._eigenvectors = U[:, 0:p] self._eigenvalues = E[0:p] @property def components(self): """Returns a matrix with the current principal components as columns. """ return self._eigenvectors @property def variances(self): """Returns a list with the appropriate variance along each principal component. """ return self._eigenvalues def _is_zero(x): """Return a boolean indicating whether the given vector is a zero vector up to a threshold. """ return np.fabs(x).min() < _ZERO_THRESHOLD if __name__ == '__main__': import sys def pca_svd(X): X = X - X.mean(0).repeat(X.shape[0], 0) [_, _, V] = np.linalg.svd(X) return V N = 1000 obs = np.matrix([np.random.normal(size=10) for _ in xrange(N)]) V = pca_svd(obs) print V[0:2] pca = IPCA(obs.shape[1], 2) for i in xrange(obs.shape[0]): x = obs[i,:].transpose() pca.update(x) U = pca.components print U

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  • wave.getState() returns null

    - by RMorrisey
    When trying to call wave.getState() in my Google Wave gadget, I get back null (no state object). How can I initialize the Wave state object? I am working in the Wave Sandbox. My ModulePrefs contains the following: <Require feature="wave" /> <Require feature="rpc"/> I got the "rpc" feature from some google groups post when searching for a fix, but it doesn't seem to be any help. The gadget contains a jQuery plugin, which defines the classes I use (not shown), attaches an event handler to the link that shows up in edit mode, and sets up the callback methods with the google wave gadget initializer: $.fn.extend({ $.gork.InitPass.newButtonClick = function newButtonClick() { var jer = new $.gork.InitPass.Player('Jeremias', 12, 2); var delta = {}; delta[jer.name] = jer.serialize(); wave.getState().submitDelta(delta); }; $.gork.InitPass.modeCallback = function modeCallback() { var state = wave.getState(); var mode = wave.getMode(); $.gork.InitPass.getContainer().ipCombatState(state, (mode == wave.Mode.EDIT)); }; $.gork.InitPass.stateCallback = function stateCallback() { $.gork.InitPass.getContainer().ipCombatState( wave.getState(), (wave.getMode() == wave.Mode.EDIT)); alert('state'); }; $.gork.InitPass.init = function init() { if (wave && wave.isInWaveContainer()) { var mode = wave.getMode(); $('.gork-ip-container').ipCombatState(null, (mode == wave.Mode.EDIT)); wave.setModeCallback($.gork.InitPass.modeCallback); wave.setStateCallback($.gork.InitPass.stateCallback); } }; })(jQuery); gadgets.util.registerOnLoadHandler($.gork.InitPass.init); $(function ready() { $.gork.InitPass.getContainer().find('.gork-ip-edit .addSection a.newButton').click( $.gork.InitPass.newButtonClick); }); So there are two main pieces of functionality here: When the mode changes, ipCombatState(...) is called. This changes the visual appearance of the gadget when the user puts the gadget in Edit mode (CTRL+E), by hiding the view DIV and displaying the edit DIV. The newButtonClick callback (which is attached to the link "a.newButton" in the edit container) is supposed to add Jeremias (Nate's Shadowrun character) to the gadget state, so that he'll be appear as a table row in edit mode. I have verified that the initializer method is called, and the view/edit mode switch works just fine (except the state is null). When I click on the new button link (the link at the bottom in edit mode), and trigger the newButtonClick handler, I get an error because wave.getState() also returns null. How can I initialize the wave state so that I can work with it? The purpose of my gadget will be to keep track of combat initiative order in a Shadowrun tabletop game (4th Ed). You can test it out in Wave and see what I have so far: http://gorkwobble.herobo.com/wave/init-pass.xml The actual javascript code is externalized to: http://gorkwobble.herobo.com/wave/init-pass.js P.S. If any Shadowrun players read this, and want to hear about it when I get the gadget working, leave a comment and I'll wave you.

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  • Delete / Remove node from XPathNodeIterator, given an XPath

    - by RymdPung
    First of all, if someone has a different, perhaps shorter (or better), solution to the problem, it's welcome as well. I'm trying to "simply" remove (almost) duplicate elements in XSLT. There's some (metadata) nodes i don't want to include when comparing, and i couldn't figure out how do do that in XSLT so thought i'd extend it with a function removing these nodes. Like so: <xsl:for-each select="abx:removeNodes(d/df600|d/df610|d/df611|d/df630|d/df650|d/df651|d/df655, '*[@key=&quot;i1&quot; or @key=&quot;i2&quot; or key=&quot;db&quot;]')"> <xsl:if test="not(node()=preceding-sibling::*)"> blah </xsl:if> </xsl:for-each> And the extension, which doesn't work so well... (C#) public XPathNodeIterator removeNodes(XPathNodeIterator p_NodeIterator, String removeXPath) { Logger Logger = new Logger("xslt"); Logger.Log("removeNodes(removeXPath={0}):", removeXPath); foreach (XPathNavigator CurrentNode in p_NodeIterator) { Logger.Log("removeNodes(): CurrentNode.OuterXml={0}.", CurrentNode.OuterXml); foreach (XPathNavigator CurrentSubNode in CurrentNode.Select(removeXPath)) { Logger.Log("removeNodes(): CurrentSubNode.OuterXml={0}.", CurrentSubNode.OuterXml); // How do i delete this node!? //CurrentSubNode.DeleteSelf(); } } return p_NodeIterator; } My initial approach using 'CurrentSubNode.DeleteSelf();' doesn't work because it gets confused and loses its position in the XPathNavigator, causing it to only delete the first item it finds using "removeXPath". Something like a DeleteAndMoveNext() would be nice but there seems to be no such method... Example data: <df650> <df650 key="i1"> </df650> <df650 key="i2">0</df650> <df650 key="a">foo</df650> <df650 key="x">bar</df650> <df650 key="db">someDB</df650> <df650 key="id">b2</df650> <df650 key="dsname">someDS</df650> </df650> ..and then another identical node (if you ignore the meta fields; db,id,dsname). <df650> <df650 key="i1"> </df650> <df650 key="i2">0</df650> <df650 key="a">foo</df650> <df650 key="x">bar</df650> <df650 key="db">someOtherDB</df650> <df650 key="id">b2</df650> <df650 key="dsname">someOtherDS</df650> </df650> The result should be... <df650> <df650 key="i1"> </df650> <df650 key="i2">0</df650> <df650 key="a">foo</df650> <df650 key="x">bar</df650> </df650>

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  • Call an member function implementing the {{#linkTo ...}} helper from javascript code

    - by gonvaled
    I am trying to replace this navigation menu: <nav> {{#linkTo "nodes" }}<i class="icon-fixed-width icon-cloud icon-2x"></i>&nbsp;&nbsp;{{t generic.nodes}} {{grayOut "(temporal)"}}{{/linkTo}} {{#linkTo "services" }}<i class="icon-fixed-width icon-phone icon-2x"></i>&nbsp;&nbsp;{{t generic.services}}{{/linkTo}} {{#linkTo "agents" }}<i class="icon-fixed-width icon-headphones icon-2x"></i>&nbsp;&nbsp;{{t generic.agents}}{{/linkTo}} {{#linkTo "extensions" }}<i class="icon-fixed-width icon-random icon-2x"></i>&nbsp;&nbsp;{{t generic.extensions}}{{/linkTo}} {{#linkTo "voiceMenus" }}<i class="icon-fixed-width icon-sitemap icon-2x"></i>&nbsp;&nbsp;{{t generic.voicemenus}}{{/linkTo}} {{#linkTo "queues" }}<i class="icon-fixed-width icon-tasks icon-2x"></i>&nbsp;&nbsp;{{t generic.queues}}{{/linkTo}} {{#linkTo "contacts" }}<i class="icon-fixed-width icon-user icon-2x"></i>&nbsp;&nbsp;{{t generic.contacts}}{{/linkTo}} {{#linkTo "accounts" }}<i class="icon-fixed-width icon-building icon-2x"></i>&nbsp;&nbsp;{{t generic.accounts}}{{/linkTo}} {{#linkTo "locators" }}<i class="icon-fixed-width icon-phone-sign icon-2x"></i>&nbsp;&nbsp;{{t generic.locators}}{{/linkTo}} {{#linkTo "phonelocations" }}<i class="icon-fixed-width icon-globe icon-2x"></i>&nbsp;&nbsp;{{t generic.phonelocations}}{{/linkTo}} {{#linkTo "billing" }}<i class="icon-fixed-width icon-euro icon-2x"></i>&nbsp;&nbsp;{{t generic.billing}}{{/linkTo}} {{#linkTo "profile" }}<i class="icon-fixed-width icon-cogs icon-2x"></i>&nbsp;&nbsp;{{t generic.profile}}{{/linkTo}} {{#linkTo "audio" }}<i class="icon-fixed-width icon-music icon-2x"></i>&nbsp;&nbsp;{{t generic.audio}}{{/linkTo}} {{#linkTo "editor" }}<i class="icon-fixed-width icon-puzzle-piece icon-2x"></i>&nbsp;&nbsp;{{t generic.node_editor}}{{/linkTo}} </nav> With a more dynamic version. What I am trying to do is to reproduce the html inside Ember.View.render, but I would like to reuse as much Ember functionality as possible. Specifically, I would like to reuse the {{#linkTo ...}} helper, with two goals: Reuse existing html rendering implemented in the {{#linkTo ...}} helper Get the same routing support that using the {{#linkTo ...}} in a template provides. How can I call this helper from within javascript code? This is my first (incomplete) attempt. The template: {{view SettingsApp.NavigationView}} And the view: var trans = Ember.I18n.t; var MAIN_MENU = [ { 'linkTo' : 'nodes', 'i-class' : 'icon-cloud', 'txt' : trans('generic.nodes') }, { 'linkTo' : 'services', 'i-class' : 'icon-phone', 'txt' : trans('generic.services') }, ]; function getNavIcon (data) { var linkTo = data.linkTo, i_class = data['i-class'], txt = data.txt; var html = '<i class="icon-fixed-width icon-2x ' + i_class + '"></i>&nbsp;&nbsp;' + txt; return html; } SettingsApp.NavigationView = Ember.View.extend({ menu : MAIN_MENU, render: function(buffer) { for (var i=0, l=this.menu.length; i<l; i++) { var data = this.menu[i]; // TODO: call the ember function implementing the {{#linkTo ...}} helper buffer.push(getNavIcon(data)); } return buffer; } });

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  • OpenGL polygons stuck at top left?

    - by user146780
    I'm using theallegro library and through it OpenGL. I enable depth testing, then upon resize I do: glEnable(GL_CULL_FACE); glCullFace(GL_BACK); glEnable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(0,event.display.width,event.display.height,0,1,300); Then my drawing looks like: float BOX_SIZE = 200.0f; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glRotatef(0.5, 0, 0.0f, 1.0f); glBegin(GL_QUADS); //Top face glColor3f(1.0f, 1.0f, 0.0f); glNormal3f(0.0, 1.0f, 0.0f); glVertex3f(500 + -BOX_SIZE / 2, BOX_SIZE / 2, -BOX_SIZE / 2); glVertex3f(500 + -BOX_SIZE / 2, BOX_SIZE / 2, BOX_SIZE / 2); glVertex3f(500 + BOX_SIZE / 2, BOX_SIZE / 2, BOX_SIZE / 2); glVertex3f(500 + BOX_SIZE / 2, BOX_SIZE / 2, -BOX_SIZE / 2); //Bottom face glColor3f(1.0f, 0.0f, 1.0f); glNormal3f(0.0, -1.0f, 0.0f); glVertex3f(-BOX_SIZE / 2, -BOX_SIZE / 2, -BOX_SIZE / 2); glVertex3f(BOX_SIZE / 2, -BOX_SIZE / 2, -BOX_SIZE / 2); glVertex3f(BOX_SIZE / 2, -BOX_SIZE / 2, BOX_SIZE / 2); glVertex3f(-BOX_SIZE / 2, -BOX_SIZE / 2, BOX_SIZE / 2); //Left face glNormal3f(-1.0, 0.0f, 0.0f); glColor3f(0.0f, 1.0f, 1.0f); glVertex3f(-BOX_SIZE / 2, -BOX_SIZE / 2, -BOX_SIZE / 2); glVertex3f(-BOX_SIZE / 2, -BOX_SIZE / 2, BOX_SIZE / 2); glColor3f(0.0f, 0.0f, 1.0f); glVertex3f(-BOX_SIZE / 2, BOX_SIZE / 2, BOX_SIZE / 2); glVertex3f(-BOX_SIZE / 2, BOX_SIZE / 2, -BOX_SIZE / 2); //Right face glNormal3f(1.0, 0.0f, 0.0f); glColor3f(1.0f, 0.0f, 0.0f); glVertex3f(BOX_SIZE / 2, -BOX_SIZE / 2, -BOX_SIZE / 2); glVertex3f(BOX_SIZE / 2, BOX_SIZE / 2, -BOX_SIZE / 2); glColor3f(0.0f, 1.0f, 0.0f); glVertex3f(BOX_SIZE / 2, BOX_SIZE / 2, BOX_SIZE / 2); glVertex3f(BOX_SIZE / 2, -BOX_SIZE / 2, BOX_SIZE / 2); glEnd(); glEnable(GL_TEXTURE_2D); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glColor3f(1.0f, 1.0f, 1.0f); glBegin(GL_QUADS); //Front face glNormal3f(0.0, 0.0f, 1.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(-BOX_SIZE / 2, -BOX_SIZE / 2, BOX_SIZE / 2); glTexCoord2f(1.0f, 0.0f); glVertex3f(BOX_SIZE / 2, -BOX_SIZE / 2, BOX_SIZE / 2); glTexCoord2f(1.0f, 1.0f); glVertex3f(BOX_SIZE / 2, BOX_SIZE / 2, BOX_SIZE / 2); glTexCoord2f(0.0f, 1.0f); glVertex3f(-BOX_SIZE / 2, BOX_SIZE / 2, BOX_SIZE / 2); //Back face glNormal3f(0.0, 0.0f, -1.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(-BOX_SIZE / 2, -BOX_SIZE / 2, -BOX_SIZE / 2); glTexCoord2f(1.0f, 0.0f); glVertex3f(-BOX_SIZE / 2, BOX_SIZE / 2, -BOX_SIZE / 2); glTexCoord2f(1.0f, 1.0f); glVertex3f(BOX_SIZE / 2, BOX_SIZE / 2, -BOX_SIZE / 2); glTexCoord2f(0.0f, 1.0f); glVertex3f(BOX_SIZE / 2, -BOX_SIZE / 2, -BOX_SIZE / 2); glEnd(); glDisable(GL_TEXTURE_2D); //code goes here al_flip_display(); for some reason the cube no matter how I translate it seems to extend from 0,0 and theres always a vertex at 0,0. What have I done wrong? Thanks

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  • One letter game problem?

    - by Alex K
    Recently at a job interview I was given the following problem: Write a script capable of running on the command line as python It should take in two words on the command line (or optionally if you'd prefer it can query the user to supply the two words via the console). Given those two words: a. Ensure they are of equal length b. Ensure they are both words present in the dictionary of valid words in the English language that you downloaded. If so compute whether you can reach the second word from the first by a series of steps as follows a. You can change one letter at a time b. Each time you change a letter the resulting word must also exist in the dictionary c. You cannot add or remove letters If the two words are reachable, the script should print out the path which leads as a single, shortest path from one word to the other. You can /usr/share/dict/words for your dictionary of words. My solution consisted of using breadth first search to find a shortest path between two words. But apparently that wasn't good enough to get the job :( Would you guys know what I could have done wrong? Thank you so much. import collections import functools import re def time_func(func): import time def wrapper(*args, **kwargs): start = time.time() res = func(*args, **kwargs) timed = time.time() - start setattr(wrapper, 'time_taken', timed) return res functools.update_wrapper(wrapper, func) return wrapper class OneLetterGame: def __init__(self, dict_path): self.dict_path = dict_path self.words = set() def run(self, start_word, end_word): '''Runs the one letter game with the given start and end words. ''' assert len(start_word) == len(end_word), \ 'Start word and end word must of the same length.' self.read_dict(len(start_word)) path = self.shortest_path(start_word, end_word) if not path: print 'There is no path between %s and %s (took %.2f sec.)' % ( start_word, end_word, find_shortest_path.time_taken) else: print 'The shortest path (found in %.2f sec.) is:\n=> %s' % ( self.shortest_path.time_taken, ' -- '.join(path)) def _bfs(self, start): '''Implementation of breadth first search as a generator. The portion of the graph to explore is given on demand using get_neighboors. Care was taken so that a vertex / node is explored only once. ''' queue = collections.deque([(None, start)]) inqueue = set([start]) while queue: parent, node = queue.popleft() yield parent, node new = set(self.get_neighbours(node)) - inqueue inqueue = inqueue | new queue.extend([(node, child) for child in new]) @time_func def shortest_path(self, start, end): '''Returns the shortest path from start to end using bfs. ''' assert start in self.words, 'Start word not in dictionnary.' assert end in self.words, 'End word not in dictionnary.' paths = {None: []} for parent, child in self._bfs(start): paths[child] = paths[parent] + [child] if child == end: return paths[child] return None def get_neighbours(self, word): '''Gets every word one letter away from the a given word. We do not keep these words in memory because bfs accesses a given vertex only once. ''' neighbours = [] p_word = ['^' + word[0:i] + '\w' + word[i+1:] + '$' for i, w in enumerate(word)] p_word = '|'.join(p_word) for w in self.words: if w != word and re.match(p_word, w, re.I|re.U): neighbours += [w] return neighbours def read_dict(self, size): '''Loads every word of a specific size from the dictionnary into memory. ''' for l in open(self.dict_path): l = l.decode('latin-1').strip().lower() if len(l) == size: self.words.add(l) if __name__ == '__main__': import sys if len(sys.argv) not in [3, 4]: print 'Usage: python one_letter_game.py start_word end_word' else: g = OneLetterGame(dict_path = '/usr/share/dict/words') try: g.run(*sys.argv[1:]) except AssertionError, e: print e

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  • Insert text into a div from a poput form and rewrite the inserted text with javascript

    - by kuswantin
    So I read some related questions here before I asked, but can't find the answer to my problem. Hope some javascript master here can find this and bring the light to me. I created another button for nicEdit, a video button and wanted to insert some formatted text into the editor DIV (note: nicEdit has inline DIV, no iframe, no textarea). This is my button, recreated from the image button: var nicVideoOptions = { buttons : { 'video' : {name : __('Insert Video'), type : 'nicEditorVideoButton'} //, tags : ['VIDEO:'] }, iconFiles : {'video' : '../movie.png'} }; var nicEditorVideoButton = nicEditorAdvancedButton.extend({ addPane : function() { this.vi = this.ne.selectedInstance.selElm().parentTag('A'); this.addForm({ '' : {type : 'title', txt : 'Insert Video URL'}, 'href' : {type : 'text', txt : 'URL', 'value' : 'http://', style : {width: '150px'}} },this.vi); }, submit : function(e) { var vidVal = this.inputs['href'].value; if(vidVal == "" || vidVal == "http://") { alert("Enter the video url"); return false; } this.removePane(); if(!this.vi) { var tmp = 'javascript:nicVidTemp();'; this.ne.nicCommand("insertVideo",tmp); // still nothing works //this.vi = this.findElm('VIDEO:','href',tmp); //this.vi = this.setContent('[video:' + this.inputs['href'].value + ']'); //nicEditors.findEditor('edit-comment').setContent('<strong>Some HTML</strong> here'); //this.vi = this.setContent('<strong>Some HTML</strong> here'); insertAtCaret(this.ne.selectedInstance, vidVal); } if(this.vi) { // still nothing works //this.vi.setAttributes({ //vidVal : this.inputs['href'].value //}); //this.vi = this.setContent('[video:' + this.inputs['href'].value + ']'); //this.vi = this.setContent('<strong>Some HTML</strong> here'); } } }); nicEditors.registerPlugin(nicPlugin,nicVideoOptions); The button is there, the form poput like the image button, so it's okay. But can't insert the text into the DIV. The final output will be taken from this: ('[video:' + this.inputs['href'].value + ']') and displayed in the editor DIV as is: [video:http//some.com/video-url] As you see, I am blindly touching everything :) And this insertion is taken from: http://www.scottklarr.com/topic/425/how-to-insert-text-into-a-textarea-where-the-cursor-is/ function insertAtCaret(areaId,text) { var txtarea = document.getElementById(areaId); var scrollPos = txtarea.scrollTop; var strPos = 0; var br = ((txtarea.selectionStart || txtarea.selectionStart == '0') ? "ff" : (document.selection ? "ie" : false ) ); if (br == "ie") { txtarea.focus(); var range = document.selection.createRange(); range.moveStart ('character', -txtarea.value.length); strPos = range.text.length; } else if (br == "ff") strPos = txtarea.selectionStart; var front = (txtarea.value).substring(0,strPos); var back = (txtarea.value).substring(strPos,txtarea.value.length); txtarea.value=front+text+back; strPos = strPos + text.length; if (br == "ie") { txtarea.focus(); var range = document.selection.createRange(); range.moveStart ('character', -txtarea.value.length); range.moveStart ('character', strPos); range.moveEnd ('character', 0); range.select(); } else if (br == "ff") { txtarea.selectionStart = strPos; txtarea.selectionEnd = strPos; txtarea.focus(); } txtarea.scrollTop = scrollPos; } The flow: I click the button, a form popouts, fill the input text box, hit the query button and the text should appear in the editor DIV. I hope I can make myself clear. Any help would be very much appreaciated Thanks

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  • Javascript works great locally, but not on my server

    - by Jonathan Cohen
    I'm teaching myself javascript by creating a script for displaying an external rss feed on a webpage. The code I patched together works great locally. This is a screen grab of the code producing exactly the desired behavior. The code is populating all the information inside the section "Blog: Shades of Gray", except for "tagged" which I hard coded: But when I upload the site files to my server, the code doesn't work at all. This is a screen grab of the code on my site NOT producing the desired behavior... This feels like I'm not getting something really basic about how javascript works locally vs. on the server. I did my half hour of googling for an answer and no trails look promising. So I'd really appreciate your help. This is my site (under construction) http://jonathangcohen.com Below is the code, which can also be found at http://jonathangcohen.com/grabFeeds.js. /*Javascript for Displaying an External RSS Feed on a Webpage Wrote some code that’ll grab attributes from an rss feed and assign IDs for displaying on a webpage. The code references my Tumblr blog but it’ll extend to any RSS feed.*/ window.onload = writeRSS; function writeRSS(){ writeBlog(); } function writeBlog(){ if (window.XMLHttpRequest) {// code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); } else {// code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.open("GET","http://blog.jonathangcohen.com/rss.xml",false); xmlhttp.send(); xmlDoc=xmlhttp.responseXML; var x=xmlDoc.getElementsByTagName("item"); //append category to link for (i=0;i<3;i++) { if (i == 0){ //print category var blogTumblrCategory = x[i].getElementsByTagName("category")[0].childNodes[0].nodeValue document.getElementById("getBlogCategory1").innerHTML = '<a class="BlogTitleLinkStyle" href="http://blog.jonathangcohen.com/tagged/'+blogTumblrCategory+'">'+blogTumblrCategory+'</a>'; //print date var k = x[i].getElementsByTagName("pubDate")[0].childNodes[0].nodeValue thisDate = new Date(); thisDate = formatTumblrDate(k); document.getElementById("getBlogPublishDate1").innerHTML = thisDate; //print title var blogTumblrTitle = x[i].getElementsByTagName("title")[0].childNodes[0].nodeValue var blogTumblrLink = x[i].getElementsByTagName("link")[0].childNodes[0].nodeValue document.getElementById("getBlogTitle1").innerHTML = '<a class="BlogTitleLinkStyle" href="'+blogTumblrLink+'">'+blogTumblrTitle+'</a>'; } if (i == 1){ //print category var blogTumblrCategory = x[i].getElementsByTagName("category")[0].childNodes[0].nodeValue document.getElementById("getBlogCategory2").innerHTML = '<a class="BlogTitleLinkStyle" href="http://blog.jonathangcohen.com/tagged/'+blogTumblrCategory+'">'+blogTumblrCategory+'</a>'; //print date var k = x[i].getElementsByTagName("pubDate")[0].childNodes[0].nodeValue thisDate = new Date(); thisDate = formatTumblrDate(k); document.getElementById("getBlogPublishDate2").innerHTML = thisDate; //print title var blogTumblrTitle = x[i].getElementsByTagName("title")[0].childNodes[0].nodeValue var blogTumblrLink = x[i].getElementsByTagName("link")[0].childNodes[0].nodeValue document.getElementById("getBlogTitle2").innerHTML = '<a class="BlogTitleLinkStyle" href="'+blogTumblrLink+'">'+blogTumblrTitle+'</a>'; } if (i == 2){ //print category var blogTumblrCategory = x[i].getElementsByTagName("category")[0].childNodes[0].nodeValue document.getElementById("getBlogCategory3").innerHTML = '<a class="BlogTitleLinkStyle" href="http://blog.jonathangcohen.com/tagged/'+blogTumblrCategory+'">'+blogTumblrCategory+'</a>'; //print date var k = x[i].getElementsByTagName("pubDate")[0].childNodes[0].nodeValue thisDate = new Date(); thisDate = formatTumblrDate(k); document.getElementById("getBlogPublishDate3").innerHTML = thisDate; //print title var blogTumblrTitle = x[i].getElementsByTagName("title")[0].childNodes[0].nodeValue var blogTumblrLink = x[i].getElementsByTagName("link")[0].childNodes[0].nodeValue document.getElementById("getBlogTitle3").innerHTML = '<a class="BlogTitleLinkStyle" href="'+blogTumblrLink+'">'+blogTumblrTitle+'</a>'; } } } function formatTumblrDate(k){ d = new Date(k); var curr_date = d.getDate(); var curr_month = d.getMonth(); curr_month++; var curr_year = d.getFullYear(); printDate = (curr_month + "/" + curr_date + "/" + curr_year); return printDate; } Thank you!

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  • evaluating cost/benefits of using extension methods in C# => 3.0

    - by BillW
    Hi, In what circumstances (usage scenarios) would you choose to write an extension rather than sub-classing an object ? < full disclosure : I am not an MS employee; I do not know Mitsu Furota personally; I do know the author of the open-source Componax library mentioned here, but I have no business dealings with him whatsoever; I am not creating, or planning to create any commercial product using extensions : in sum : this post is from pure intellectal curiousity related to my trying to (continually) become aware of "best practices" I find the idea of extension methods "cool," and obviously you can do "far-out" things with them as in the many examples you can in Mitsu Furota's (MS) blog postslink text. A personal friend wrote the open-source Componax librarylink text, and there's some remarkable facilities in there; but he is in complete command of his small company with total control over code guidelines, and every line of code "passes through his hands." While this is speculation on my part : I think/guess other issues might come into play in a medium-to-large software team situation re use of Extensions. Looking at MS's guidelines at link text, you find : In general, you will probably be calling extension methods far more often than implementing your own. ... In general, we recommend that you implement extension methods sparingly and only when you have to. Whenever possible, client code that must extend an existing type should do so by creating a new type derived from the existing type. For more information, see Inheritance (C# Programming Guide). ... When the compiler encounters a method invocation, it first looks for a match in the type's instance methods. If no match is found, it will search for any extension methods that are defined for the type, and bind to the first extension method that it finds. And at Ms's link text : Extension methods present no specific security vulnerabilities. They can never be used to impersonate existing methods on a type, because all name collisions are resolved in favor of the instance or static method defined by the type itself. Extension methods cannot access any private data in the extended class. Factors that seem obvious to me would include : I assume you would not write an extension unless you expected it be used very generally and very frequently. On the other hand : couldn't you say the same thing about sub-classing ? Knowing we can compile them into a seperate dll, and add the compiled dll, and reference it, and then use the extensions : is "cool," but does that "balance out" the cost inherent in the compiler first having to check to see if instance methods are defined as described above. Or the cost, in case of a "name clash," of using the Static invocation methods to make sure your extension is invoked rather than the instance definition ? How frequent use of Extensions would affect run-time performance or memory use : I have no idea. So, I'd appreciate your thoughts, or knowing about how/when you do, or don't do, use Extensions, compared to sub-classing. thanks, Bill

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  • Javascript phsyics in a 2d space

    - by eroo
    So, I am working on teaching myself Canvas (HTML5) and have most of a simple game engine coded up. It is a 2d representation of a space scene (planets, stars, celestial bodies, etc). My default "Sprite" class has a frame listener like such: "baseClass" contains a function that allows inheritance and applies "a" to "this.a". So, "var aTest = new Sprite({foo: 'bar'});" would make "aTest.foo = 'bar'". This is how I expose my objects to each other. { Sprite = baseClass.extend({ init: function(a){ baseClass.init(this, a); this.fields = new Array(); // list of fields of gravity one is in. Not sure if this is a good idea. this.addFL(function(tick){ // this will change to be independent of framerate soon. // and this is where I need help // gobjs is an array of all the Sprite objects in the "world". for(i = 0; i < gobjs.length; i++){ // Make sure its got setup correctly, make sure it -wants- gravity, and make sure it's not -this- sprite. if(typeof(gobjs[i].a) != undefined && !gobjs[i].a.ignoreGravity && gobjs[i].id != this.id){ // Check if it's within a certain range (obviously, gravity doesn't work this way... But I plan on having a large "space" area, // And I can't very well have all objects accounted for at all times, can I? if(this.distanceTo(gobjs[i]) < this.s.size*10 && gobjs[i].fields.indexOf(this.id) == -1){ gobjs[i].fields.push(this.id); } } } for(i = 0; i < this.fields.length; i++){ distance = this.distanceTo(gobjs[this.fields[i]]); angletosun = this.angleTo(gobjs[this.fields[i]])*(180/Math.PI); // .angleTo works very well, returning the angle in radians, which I convert to degrees here. // I have no idea what should happen here, although through trial and error (and attempting to read Maths papers on gravity (eeeeek!)), this sort of mimics gravity. // angle is its orientation, currently I assign a constant velocity to one of my objects, and leave the other static (it ignores gravity, but still emits it). this.a.angle = angletosun+(75+(distance*-1)/5); //todo: omg learn math if(this.distanceTo(gobjs[this.fields[i]]) > gobjs[this.fields[i]].a.size*10) this.fields.splice(i); // out of range, stop effecting. } }); } }); } Thanks in advance. The real trick is that one line: { this.a.angle = angletosun+(75+(distance*-1)/5); } This is more a physics question than Javascript, but I've searched and searched and read way to many wiki articles on orbital mathematics. It gets over my head very quickly. Edit: There is a weirdness with the SO formatting; forgives me, I is noobie.

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  • Using inheritance and polymorphism to solve a common game problem

    - by Barry Brown
    I have two classes; let's call them Ogre and Wizard. (All fields are public to make the example easier to type in.) public class Ogre { int weight; int height; int axeLength; } public class Wizard { int age; int IQ; int height; } In each class I can create a method called, say, battle() that will determine who will win if an Ogre meets and Ogre or a Wizard meets a Wizard. Here's an example. If an Ogre meets an Ogre, the heavier one wins. But if the weight is the same, the one with the longer axe wins. public Ogre battle(Ogre o) { if (this.height > o.height) return this; else if (this.height < o.height) return o; else if (this.axeLength > o.axeLength) return this; else if (this.axeLength < o.axeLength) return o; else return this; // default case } We can make a similar method for Wizards. But what if a Wizard meets an Ogre? We could of course make a method for that, comparing, say, just the heights. public Wizard battle(Ogre o) { if (this.height > o.height) return this; else if (this.height < o.height) return o; else return this; } And we'd make a similar one for Ogres that meet Wizard. But things get out of hand if we have to add more character types to the program. This is where I get stuck. One obvious solution is to create a Character class with the common traits. Ogre and Wizard inherit from the Character and extend it to include the other traits that define each one. public class Character { int height; public Character battle(Character c) { if (this.height > c.height) return this; else if (this.height < c.height) return c; else return this; } } Is there a better way to organize the classes? I've looked at the strategy pattern and the mediator pattern, but I'm not sure how either of them (if any) could help here. My goal is to reach some kind of common battle method, so that if an Ogre meets an Ogre it uses the Ogre-vs-Ogre battle, but if an Ogre meets a Wizard, it uses a more generic one. Further, what if the characters that meet share no common traits? How can we decide who wins a battle?

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  • What is there so useful in the Decorator Pattern? My example doesn't work

    - by Green
    The book says: The decorator pattern can be used to extend (decorate) the functionality of a certain object I have a rabbit animal. And I want my rabbit to have, for example, reptile skin. Just want to decorate a common rabbit with reptile skin. I have the code. First I have abstract class Animal with everythig that is common to any animal: abstract class Animal { abstract public function setSleep($hours); abstract public function setEat($food); abstract public function getSkinType(); /* and more methods which for sure will be implemented in any concrete animal */ } I create class for my rabbit: class Rabbit extends Animal { private $rest; private $stomach; private $skinType = "hair"; public function setSleep($hours) { $this->rest = $hours; } public function setFood($food) { $this->stomach = $food; } public function getSkinType() { return $this->$skinType; } } Up to now everything is OK. Then I create abstract AnimalDecorator class which extends Animal: abstract class AnimalDecorator extends Animal { protected $animal; public function __construct(Animal $animal) { $this->animal = $animal; } } And here the problem comes. Pay attention that AnimalDecorator also gets all the abstract methods from the Animal class (in this example just two but in real can have many more). Then I create concrete ReptileSkinDecorator class which extends AnimalDecorator. It also has those the same two abstract methods from Animal: class ReptileSkinDecorator extends AnimalDecorator { public function getSkinColor() { $skin = $this->animal->getSkinType(); $skin = "reptile"; return $skin; } } And finaly I want to decorate my rabbit with reptile skin: $reptileSkinRabbit = ReptileSkinDecorator(new Rabbit()); But I can't do this because I have two abstract methods in ReptileSkinDecorator class. They are: abstract public function setSleep($hours); abstract public function setEat($food); So, instead of just re-decorating only skin I also have to re-decorate setSleep() and setEat(); methods. But I don't need to. In all the book examples there is always ONLY ONE abstract method in Animal class. And of course it works then. But here I just made very simple real life example and tried to use the Decorator pattern and it doesn't work without implementing those abstract methods in ReptileSkinDecorator class. It means that if I want to use my example I have to create a brand new rabbit and implement for it its own setSleep() and setEat() methods. OK, let it be. But then this brand new rabbit has the instance of commont Rabbit I passed to ReptileSkinDecorator: $reptileSkinRabbit = ReptileSkinDecorator(new Rabbit()); I have one common rabbit instance with its own methods in the reptileSkinRabbit instance which in its turn has its own reptileSkinRabbit methods. I have rabbit in rabbit. But I think I don't have to have such possibility. I don't understand the Decarator pattern right way. Kindly ask you to point on any mistakes in my example, in my understanding of this pattern. Thank you.

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  • How to make a jQuery plugin (the right way)?

    - by macek
    I know there are jQuery cookie plugins out there, but I wanted to write one for the sake of better learning the jQuery plugin pattern. I like the separation of "work" in small, manageable functions, but I feel like I'm passing name, value, and options arguments around too much. Is there a way this can be refactored? I'm looking for snippets of code to help illustrate examples provided with in answers. Any help is appreciated. Thanks :) example usage $.cookie('foo', 'bar', {expires:7}); $.cookie('foo'); //=> bar $.cookie('foo', null); $.cookie('foo'); //=> undefined Edit: I did a little bit of work on this. You can view the revision history to see where this has come from. It still feels like more refactoring can be done to optimize the flow a bit. Any ideas? the plugin (function($){ $.cookie = function(name, value, options) { if (typeof value == 'undefined') { return get(name); } else { options = $.extend({}, $.cookie.defaults, options || {}); return (value != null) ? set(name, value, options) : unset(name, options); } }; $.cookie.defaults = { expires: null, path: '/', domain: null, secure: false }; var set = function(name, value, options){ console.log(options); return document.cookie = options_string(name, value, options); }; var get = function(name){ var cookies = {}; $.map(document.cookie.split(';'), function(pair){ var c = $.trim(pair).split('='); cookies[c[0]] = c[1]; }); return decodeURIComponent(cookies[name]); }; var unset = function(name, options){ value = ''; options.expires = -1; set(name, value, options); }; var options_string = function(name, value, options){ var pairs = [param.name(name, value)]; $.each(options, function(k,v){ pairs.push(param[k](v)); }); return $.map(pairs, function(p){ return p === null ? null : p; }).join(';'); }; var param = { name: function(name, value){ return name + "=" + encodeURIComponent(value); }, expires: function(value){ // no expiry if(value === null){ return null; } // number of days else if(typeof value == "number"){ d = new Date(); d.setTime(d.getTime() + (value * 24 * 60 * 60 * 1000)); } // date object else if(typeof value == "object" && value instanceof "Date") { d = value; } return "expires=" + d.toUTCString(); }, path: function(value){ return "path="+value; }, domain: function(value){ return value === null ? null : "domain=" + value; }, secure: function(bool){ return bool ? "secure" : null; } }; })(jQuery);

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  • Object validator - is this good design?

    - by neo2862
    I'm working on a project where the API methods I write have to return different "views" of domain objects, like this: namespace View.Product { public class SearchResult : View { public string Name { get; set; } public decimal Price { get; set; } } public class Profile : View { public string Name { get; set; } public decimal Price { get; set; } [UseValidationRuleset("FreeText")] public string Description { get; set; } [SuppressValidation] public string Comment { get; set; } } } These are also the arguments of setter methods in the API which have to be validated before storing them in the DB. I wrote an object validator that lets the user define validation rulesets in an XML file and checks if an object conforms to those rules: [Validatable] public class View { [SuppressValidation] public ValidationError[] ValidationErrors { get { return Validator.Validate(this); } } } public static class Validator { private static Dictionary<string, Ruleset> Rulesets; static Validator() { // read rulesets from xml } public static ValidationError[] Validate(object obj) { // check if obj is decorated with ValidatableAttribute // if not, return an empty array (successful validation) // iterate over the properties of obj // - if the property is decorated with SuppressValidationAttribute, // continue // - if it is decorated with UseValidationRulesetAttribute, // use the ruleset specified to call // Validate(object value, string rulesetName, string FieldName) // - otherwise, get the name of the property using reflection and // use that as the ruleset name } private static List<ValidationError> Validate(object obj, string fieldName, string rulesetName) { // check if the ruleset exists, if not, throw exception // call the ruleset's Validate method and return the results } } public class Ruleset { public Type Type { get; set; } public Rule[] Rules { get; set; } public List<ValidationError> Validate(object property, string propertyName) { // check if property is of type Type // if not, throw exception // iterate over the Rules and call their Validate methods // return a list of their return values } } public abstract class Rule { public Type Type { get; protected set; } public abstract ValidationError Validate(object value, string propertyName); } public class StringRegexRule : Rule { public string Regex { get; set; } public StringRegexRule() { Type = typeof(string); } public override ValidationError Validate(object value, string propertyName) { // see if Regex matches value and return // null or a ValidationError } } Phew... Thanks for reading all of this. I've already implemented it and it works nicely, and I'm planning to extend it to validate the contents of IEnumerable fields and other fields that are Validatable. What I'm particularly concerned about is that if no ruleset is specified, the validator tries to use the name of the property as the ruleset name. (If you don't want that behavior, you can use [SuppressValidation].) This makes the code much less cluttered (no need to use [UseValidationRuleset("something")] on every single property) but it somehow doesn't feel right. I can't decide if it's awful or awesome. What do you think? Any suggestions on the other parts of this design are welcome too. I'm not very experienced and I'm grateful for any help. Also, is "Validatable" a good name? To me, it sounds pretty weird but I'm not a native English speaker.

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  • Updating D3 column chart with different values and different data sizes

    - by mbeasley
    Background I am attempting to create a reusable chart object with D3.js. I have setup a chart() function that will produce a column chart. On a click event on any of the columns, the chart will update with a new random data array that will contain a random number of data points (i.e. the original chart could have 8 columns, but upon update, could have 20 columns or 4 columns). Problem Say I have 8 data points (and thus 8 columns) in my original dataset. When I update the chart with random data, the columns appropriately adjust their height to the new values - but new bars aren't added. Additionally, while the width of the columns appropriately adjust to accommodate the width of the container and the new number of data points, if that number of data points is less than the original set, then some of those columns from the original dataset will linger until the number of data points is greater than or equal than the original. My end goal is to have new data dynamically added or old data outside of the range of the new data count dynamically removed. I've created a jsfiddle of the behavior. You may have to click the columns a couple of times to see the behavior I'm describing. Additionally, I've pasted my code below. Thanks in advance! function chart(config) { // set default options var defaultOptions = { selector: '#chartZone', class: 'chart', id: null, data: [1,2,6,4, 2, 6, 7, 2], type: 'column', width: 200, height: 200, callback: null, interpolate: 'monotone' }; // fill in unspecified settings in the config with the defaults var settings = $.extend(defaultOptions, config); function my() { // generate chart with this function var w = settings.width, h = settings.height, barPadding = 3, scale = 10, max = d3.max(settings.data); var svg = d3.select(settings.selector) // create the main svg container .append("svg") .attr("width",w) .attr("height",h); var y = d3.scale.linear().range([h, 0]), yAxis = d3.svg.axis().scale(y).ticks(5).orient("left"), x = d3.scale.linear().range([w, 0]); y.domain([0, max]).nice(); x.domain([0, settings.data.length - 1]).nice(); var rect = svg.selectAll("rect") .data(settings.data) .enter() .append("rect") .attr("x", function(d,i) { return i * (w / settings.data.length); }) .attr("y", function(d) { return h - h * (d / max); }) .attr("width", w / settings.data.length - barPadding) .attr("height", function(d) { return h * (d / max); }) .attr("fill", "rgb(90,90,90)"); svg.append("svg:g") .attr("class", "y axis") .attr("transform", "translate(-4,0)") .call(yAxis); svg.on("click", function() { var newData = [], maxCap = Math.round(Math.random() * 100); for (var i = 0; i < Math.round(Math.random()*100); i++) { var newNumber = Math.random() * maxCap; newData.push(Math.round(newNumber)); } newMax = d3.max(newData); y.domain([0, newMax]).nice(); var t = svg.transition().duration(750); t.select(".y.axis").call(yAxis); rect.data(newData) .transition().duration(750) .attr("height", function(d) { return h * (d / newMax); }) .attr("x", function(d,i) { return i * (w / newData.length); }) .attr("width", w / newData.length - barPadding) .attr("y", function(d) { return h - h * (d / newMax); }); }); } my(); return my; } var myChart = chart();

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  • How can I add a previous button to this Jquery Content Slider?

    - by user1269988
    I did this nice tutorial for a Jquery Content Slider: http://brenelz.com/blog/build-a-content-slider-with-jquery/ Here is my test page: http://www.gregquinn.com/oneworld/brenez_slider_test.html But the Left button is hidden on the first slide and I do not want it to be. I don't know much about jquery but I tried to set the left button from opacity o to 100 or 1 and it didn't work the button showed up once but did not work. Does anyone know how to do this? Here is the code: (function($) { $.fn.ContentSlider = function(options) { var defaults = { leftBtn : 'images/panel_previous_btn.gif', rightBtn : 'images/panel_next_btn.gif', width : '900px', height : '400px', speed : 400, easing : 'easeOutQuad', textResize : false, IE_h2 : '26px', IE_p : '11px' } var defaultWidth = defaults.width; var o = $.extend(defaults, options); var w = parseInt(o.width); var n = this.children('.cs_wrapper').children('.cs_slider').children('.cs_article').length; var x = -1*w*n+w; // Minimum left value var p = parseInt(o.width)/parseInt(defaultWidth); var thisInstance = this.attr('id'); var inuse = false; // Prevents colliding animations function moveSlider(d, b) { var l = parseInt(b.siblings('.cs_wrapper').children('.cs_slider').css('left')); if(isNaN(l)) { var l = 0; } var m = (d=='left') ? l-w : l+w; if(m<=0&&m>=x) { b .siblings('.cs_wrapper') .children('.cs_slider') .animate({ 'left':m+'px' }, o.speed, o.easing, function() { inuse=false; }); if(b.attr('class')=='cs_leftBtn') { var thisBtn = $('#'+thisInstance+' .cs_leftBtn'); var otherBtn = $('#'+thisInstance+' .cs_rightBtn'); } else { var thisBtn = $('#'+thisInstance+' .cs_rightBtn'); var otherBtn = $('#'+thisInstance+' .cs_leftBtn'); } if(m==0||m==x) { thisBtn.animate({ 'opacity':'0' }, o.speed, o.easing, function() { thisBtn.hide(); }); } if(otherBtn.css('opacity')=='0') { otherBtn.show().animate({ 'opacity':'1' }, { duration:o.speed, easing:o.easing }); } } } function vCenterBtns(b) { // Safari and IE don't seem to like the CSS used to vertically center // the buttons, so we'll force it with this function var mid = parseInt(o.height)/2; b .find('.cs_leftBtn img').css({ 'top':mid+'px', 'padding':0 }).end() .find('.cs_rightBtn img').css({ 'top':mid+'px', 'padding':0 }); } return this.each(function() { $(this) // Set the width and height of the div to the defined size .css({ width:o.width, height:o.height }) // Add the buttons to move left and right .prepend('<a href="#" class="cs_leftBtn"><img src="'+o.leftBtn+'" /></a>') .append('<a href="#" class="cs_rightBtn"><img src="'+o.rightBtn+'" /></a>') // Dig down to the article div elements .find('.cs_article') // Set the width and height of the div to the defined size .css({ width:o.width, height:o.height }) .end() // Animate the entrance of the buttons .find('.cs_leftBtn') .css('opacity','0') .hide() .end() .find('.cs_rightBtn') .hide() .animate({ 'width':'show' }); // Resize the font to match the bounding box if(o.textResize===true) { var h2FontSize = $(this).find('h2').css('font-size'); var pFontSize = $(this).find('p').css('font-size'); $.each(jQuery.browser, function(i) { if($.browser.msie) { h2FontSize = o.IE_h2; pFontSize = o.IE_p; } }); $(this).find('h2').css({ 'font-size' : parseFloat(h2FontSize)*p+'px', 'margin-left' : '66%' }); $(this).find('p').css({ 'font-size' : parseFloat(pFontSize)*p+'px', 'margin-left' : '66%' }); $(this).find('.readmore').css({ 'font-size' : parseFloat(pFontSize)*p+'px', 'margin-left' : '66%' }); } // Store a copy of the button in a variable to pass to moveSlider() var leftBtn = $(this).children('.cs_leftBtn'); leftBtn.bind('click', function() { if(inuse===false) { inuse = true; moveSlider('right', leftBtn); } return false; // Keep the link from firing }); // Store a copy of the button in a variable to pass to moveSlider() var rightBtn = $(this).children('.cs_rightBtn'); rightBtn.bind('click', function() { if(inuse===false) { inuse=true; moveSlider('left', rightBtn); } return false; // Keep the link from firing }); }); } })(jQuery)

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  • Getter/Setter (composition, Java, HW)

    - by Crystal
    I have one class called Person that basically looks like: public class Person { String firstName; String lastName; String telephone; String email; public Person() { firstName = ""; lastName = ""; telephone = ""; email = ""; } public Person(String firstName, String lastName, String telephone, String email) { this.firstName = firstName; this.lastName = lastName; this.telephone = telephone; this.email = email; } public String getFirstName() { return firstName; } public void setFirstName(String firstName) { this.firstName = firstName; } .... Using that class, I setup an abstract class called Loan that looks like: public abstract class Loan { public void setClient(Person client) { this.client = client; } public Person getClient() { return client; } public void setLoanId(int nextId) { loanId = nextId; nextId++; } public int getLoanId() { return loanId; } public void setInterestRate(double interestRate) { this.interestRate = interestRate; } public double getInterestRate() { return interestRate; } public void setLoanLength(int loanLength) { this.loanLength = loanLength; } public int getLoanLength() { return loanLength; } public void setLoanAmount(double loanAmount) { this.loanAmount = loanAmount; } public double getLoanAmount(double loanAmount) { return loanAmount; } private Person client; private int loanId; private double interestRate; private int loanLength; private double loanAmount; private static int nextId = 1; } I have to extend the Loan class with CarLoan and it looks like: public class CarLoan extends Loan { public CarLoan(Person client, double vehiclePrice, double downPayment, double salesTax, double interestRate, CAR_LOAN_TERMS length) { super.setClient(client); super.setInterestRate(interestRate); this.client = client; this.vehiclePrice = vehiclePrice; this.downPayment = downPayment; this.salesTax = salesTax; this.length = length; } public void setVehiclePrice(double vehiclePrice) { this.vehiclePrice = vehiclePrice; } public double getVehiclePrice() { return vehiclePrice; } public void setDownPayment(double downPayment) { this.downPayment = downPayment; } public double getDownPayment() { return downPayment; } public void setSalesTax(double salesTax) { this.salesTax = salesTax; } public double getSalesTax() { return salesTax; } public String toString() { return getClass().getName() + "[vehiclePrice = " + vehiclePrice + '\n' + "downPayment = " + downPayment + '\n' + "salesTax = " + salesTax + "]"; } public enum CAR_LOAN_TERMS {TWO_YEAR, THREE_YEAR, SIX_YEAR}; private double vehiclePrice; private double downPayment; private double salesTax; Few questions. (a) Is what I did in the Loan class to setClient correct given what I have in the Person class? (e.g.this.client = client) (b) Can I call super twice in a method? I have to set two attributes from the Loan class from the constructor in the CarLoan class and I thought that would be a way to do it. (c) Do you have to set attributes for enumeration types differently in a constructor or getter/setter methods? I get an error for (this.length = length) in my CarLoan class and I was unsure of how enumeration values should be set. Thanks!

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  • How can I determine/use $(this) in js callback script

    - by Rabbott
    I am using Rails and jQuery, making an ajax call initiated by clicking a link. I setup my application.js file to look like the one proposed here and it works great. The problem I'm having is how can I use $(this) in my say.. update.js.erb file to represent the link I clicked? I don't want to have to assign an ID to every one, then recompile that id in the callback script.. EDIT To give a simple example of something similar to what I'm trying to do (and much easier to explain): If a user clicks on a link, that deletes that element from a list, the controller would handle the callback, and the callback (which is in question here) would delete the element I clicked on, so in the callback delete.js.erb would just say $(this).fadeOut(); This is why I want to use $(this) so that I dont have to assign an ID to every element (which would be the end of the world, just more verbose markup) application.js jQuery.ajaxSetup({ 'beforeSend': function(xhr) {xhr.setRequestHeader("Accept", "text/javascript,application/javascript,text/html")} }) function _ajax_request(url, data, callback, type, method) { if (jQuery.isFunction(data)) { callback = data; data = {}; } return jQuery.ajax({ type: method, url: url, data: data, success: callback, dataType: type }); } jQuery.extend({ put: function(url, data, callback, type) { return _ajax_request(url, data, callback, type, 'PUT'); }, delete_: function(url, data, callback, type) { return _ajax_request(url, data, callback, type, 'DELETE'); } }); jQuery.fn.submitWithAjax = function() { this.unbind('submit', false); this.submit(function() { $.post(this.action, $(this).serialize(), null, "script"); return false; }) return this; }; // Send data via get if <acronym title="JavaScript">JS</acronym> enabled jQuery.fn.getWithAjax = function() { this.unbind('click', false); this.click(function() { $.get($(this).attr("href"), $(this).serialize(), null, "script"); return false; }) return this; }; // Send data via Post if <acronym title="JavaScript">JS</acronym> enabled jQuery.fn.postWithAjax = function() { this.unbind('click', false); this.click(function() { $.post($(this).attr("href"), $(this).serialize(), null, "script"); return false; }) return this; }; jQuery.fn.putWithAjax = function() { this.unbind('click', false); this.click(function() { $.put($(this).attr("href"), $(this).serialize(), null, "script"); return false; }) return this; }; jQuery.fn.deleteWithAjax = function() { this.removeAttr('onclick'); this.unbind('click', false); this.click(function() { $.delete_($(this).attr("href"), $(this).serialize(), null, "script"); return false; }) return this; }; // This will "ajaxify" the links function ajaxLinks(){ $('.ajaxForm').submitWithAjax(); $('a.get').getWithAjax(); $('a.post').postWithAjax(); $('a.put').putWithAjax(); $('a.delete').deleteWithAjax(); } show.html.erb <%= link_to 'Link Title', article_path(a, :sentiment => Article::Sentiment['Neutral']), :class => 'put' %> The combination of the two things will call update.js.erb in rails, the code in that file is used as the callback of the ajax ($.put in this case) update.js.erb // user feedback $("#notice").html('<%= flash[:notice] %>'); // update the background color $(this OR e.target).attr("color", "red");

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  • Javascript and Twitter API rate limitation? (Changing variable values in a loop)

    - by Pablo
    Hello, I have adapted an script from an example of http://github.com/remy/twitterlib. It´s a script that makes one query each 10 seconds to my Twitter timeline, to get only the messages that begin with a musical notation. It´s already working, but I don´t know it is the better way to do this... The Twitter API has a rate limit of 150 IP access per hour (queries from the same user). At this time, my Twitter API is blocked at 25 minutes because the 10 seconds frecuency between posts. If I set up a frecuency of 25 seconds between post, I am below the rate limit per hour, but the first 10 posts are shown so slowly. I think this way I can guarantee to be below the Twitter API rate limit and show the first 10 posts at normal speed: For the first 10 posts, I would like to set a frecuency of 5 seconds between queries. For the rest of the posts, I would like to set a frecuency of 25 seconds between queries. I think if making somewhere in the code a loop with the previous sentences, setting the "frecuency" value from 5000 to 25000 after the 10th query (or after 50 seconds, it´s the same), that´s it... Can you help me on modify this code below to make it work? Thank you in advance. var Queue = function (delay, callback) { var q = [], timer = null, processed = {}, empty = null, ignoreRT = twitterlib.filter.format('-"RT @"'); function process() { var item = null; if (q.length) { callback(q.shift()); } else { this.stop(); setTimeout(empty, 5000); } return this; } return { push: function (item) { var green = [], i; if (!(item instanceof Array)) { item = [item]; } if (timer == null && q.length == 0) { this.start(); } for (i = 0; i < item.length; i++) { if (!processed[item[i].id] && twitterlib.filter.match(item[i], ignoreRT)) { processed[item[i].id] = true; q.push(item[i]); } } q = q.sort(function (a, b) { return a.id > b.id; }); return this; }, start: function () { if (timer == null) { timer = setInterval(process, delay); } return this; }, stop: function () { clearInterval(timer); timer = null; return this; }, empty: function (fn) { empty = fn; return this; }, q: q, next: process }; }; $.extend($.expr[':'], { below: function (a, i, m) { var y = m[3]; return $(a).offset().top y; } }); function renderTweet(data) { var html = ''; html += ''; html += twitterlib.ify.clean(data.text); html += ''; since_id = data.id; return html; } function passToQueue(data) { if (data.length) { twitterQueue.push(data.reverse()); } } var frecuency = 10000; // The lapse between each new Queue var since_id = 1; var run = function () { twitterlib .timeline('twitteruser', { filter : "'?'", limit: 10 }, passToQueue) }; var twitterQueue = new Queue(frecuency, function (item) { var tweet = $(renderTweet(item)); var tweetClone = tweet.clone().hide().css({ visibility: 'hidden' }).prependTo('#tweets').slideDown(1000); tweet.css({ top: -200, position: 'absolute' }).prependTo('#tweets').animate({ top: 0 }, 1000, function () { tweetClone.css({ visibility: 'visible' }); $(this).remove(); }); $('#tweets p:below(' + window.innerHeight + ')').remove(); }).empty(run); run();

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  • Inheriting XML files and modifying values

    - by Veehmot
    This is a question about concept. I have an XML file, let's call it base: <base id="default"> <tags> <tag>tag_one</tag> <tag>tag_two</tag> <tag>tag_three</tag> </tags> <data> <data_a>blue</data_a> <data_b>3</data_b> </data> </base> What I want to do is to be able to extend this XML in another file, modifying individual properties. For example, I want to inherit that file and make a new one with a different data/data_a node: <base id="green" import="default"> <data> <data_a>green</data_a> </data> </base> So far it's pretty simple, it replaces the old data/data_a with the new one. I even can add a new node: <base id="ext" import="default"> <moredata> <data>extended version</data> </moredata> </base> And still it's pretty simple. The problem comes when I want to delete a node or deal with XML Lists (like the tags node). How should I reference a particular index on a list? I was thinking doing something like: <base id="diffList" import="default"> <tags> <tag index="1">this is not anymore tag_two</tag> </tags> </base> And for deleting a node / array index: <base id="deleting" import="default"> <tags> <tag index="2"/> </tags> <data/> </base> <!-- This will result in an XML containing these values: --> <base> <tag>tag_one</tag> <tag>tag_two</tag> </base> But I'm not happy with my solutions. I don't know anything about XSLT or other XML transformation tools, but I think someone must have done this before. The key goal I'm looking for is ease to write the XML by hand (both the base and the "extended"). I'm open to new solutions besides XML, if they are easy to write manually. Thanks for reading.

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  • why is my intent not useful?

    - by user1634887
    This is my first to ask here. I write the code for a Broadcast A start another Broadcast B. But the Broadcast B didn't get the intent's value. Broadcast A:get the sms contain message and start B public void onReceive(Context context, Intent intent) { Object[] pdus=(Object[])intent.getExtras().get("pdus"); for(Object pdu:pdus) { byte[] date=(byte[])pdu; SmsMessage message=SmsMessage.createFromPdu(date); String sender=message.getOriginatingAddress(); String body=message.getMessageBody(); if(sender.equals(AppUtil.herPhone)&&body.regionMatches(0, AppUtil.herSmsText, 0, 18)) { Toast.makeText(context, body, Toast.LENGTH_LONG).show(); String [] bodyArray=body.split(" "); String longitude=bodyArray[1]; String latitude=bodyArray[2]; **Intent uiIntent=new Intent(); Bundle bundle=new Bundle(); bundle.putString("longitude", longitude); bundle.putString("latitude", latitude); uiIntent.putExtras(bundle); uiIntent.setAction("android.janmac.location"); context.sendBroadcast(uiIntent);** abortBroadcast(); } } } Boardcast B: it nest in an Activity. register: button.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { AppUtil.SendMessage(MainActivity.this); uiReceiver=new UIReceiver(); IntentFilter filter=new IntentFilter(); filter.addAction("android.janmac.location"); registerReceiver(uiReceiver, filter); } }); extend: private class UIReceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { Log.v("location","uireceiver????!"); **Bundle bundle=new Bundle(); bundle=intent.getExtras(); herLongitude=Double.valueOf(bundle.getString("longitude")); herLatitude=Double.valueOf(bundle.getString("latitude"));** } } but the bundle couldn't get any values. here is log: 08-30 11:17:40.494: D/AndroidRuntime(2359): Shutting down VM 08-30 11:17:40.514: W/dalvikvm(2359): threadid=1: thread exiting with uncaught exception (group=0x40018560) 08-30 11:17:40.544: E/AndroidRuntime(2359): FATAL EXCEPTION: main 08-30 11:17:40.544: E/AndroidRuntime(2359): java.lang.RuntimeException: Error receiving broadcast Intent { act=android.janmac.location (has extras) } in com.example.locationclient.MainActivity$UIReceiver@40513690 08-30 11:17:40.544: E/AndroidRuntime(2359): at android.app.LoadedApk$ReceiverDispatcher$Args.run(LoadedApk.java:722) 08-30 11:17:40.544: E/AndroidRuntime(2359): at android.os.Handler.handleCallback(Handler.java:587) 08-30 11:17:40.544: E/AndroidRuntime(2359): at android.os.Handler.dispatchMessage(Handler.java:92) 08-30 11:17:40.544: E/AndroidRuntime(2359): at android.os.Looper.loop(Looper.java:130) 08-30 11:17:40.544: E/AndroidRuntime(2359): at android.app.ActivityThread.main(ActivityThread.java:3835) 08-30 11:17:40.544: E/AndroidRuntime(2359): at java.lang.reflect.Method.invokeNative(Native Method) 08-30 11:17:40.544: E/AndroidRuntime(2359): at java.lang.reflect.Method.invoke(Method.java:507) 08-30 11:17:40.544: E/AndroidRuntime(2359): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:864) 08-30 11:17:40.544: E/AndroidRuntime(2359): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:622) 08-30 11:17:40.544: E/AndroidRuntime(2359): at dalvik.system.NativeStart.main(Native Method) 08-30 11:17:40.544: E/AndroidRuntime(2359): Caused by: java.lang.NumberFormatException 08-30 11:17:40.544: E/AndroidRuntime(2359): at org.apache.harmony.luni.util.FloatingPointParser.parseDblImpl(Native Method) 08-30 11:17:40.544: E/AndroidRuntime(2359): at org.apache.harmony.luni.util.FloatingPointParser.parseDouble(FloatingPointParser.java:283) 08-30 11:17:40.544: E/AndroidRuntime(2359): at java.lang.Double.parseDouble(Double.java:318) 08-30 11:17:40.544: E/AndroidRuntime(2359): at java.lang.Double.valueOf(Double.java:356) 08-30 11:17:40.544: E/AndroidRuntime(2359): at com.example.locationclient.MainActivity$UIReceiver.onReceive(MainActivity.java:231) 08-30 11:17:40.544: E/AndroidRuntime(2359): at android.app.LoadedApk$ReceiverDispatcher$Args.run(LoadedApk.java:709) 08-30 11:17:40.544: E/AndroidRuntime(2359): ... 9 more enter code here

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  • CodePlex Daily Summary for Sunday, March 14, 2010

    CodePlex Daily Summary for Sunday, March 14, 2010New ProjectsBeerMath.net: BeerMath.net lets brewers calculate expected values for their recipes. Written entirely in C#, it can be used in any .Net language.Bible Study: Данный проект предусматривает создание программного обеспечения, предоставляющего пользователю гибкие и мощные инструменты для чтения и изучения Пи...E-Messenger: Description détaillé du sujet : Développement d'une application (client lourd) de messagerie instantané et de partage de fichier interne à ESPRIT....Facebook Azure Toolkit: The Facebook Azure Toolit provides a flexible and scalable hosting platform for the smallest and largest of Facebook applications. This toolkit hel...Gherkin editor: A simple text editor to write specifications using Gherkin. The editor supports code completion, syntax highlighting, spell checker and more.Mydra Center: Mydra Center is a Media center with the particularity to be very flexible, allowing developers to extend it and add new features. The philosophy be...MyTwits - A rich Twitter client for Windows powered by WPF: MyTwits is a free Twitter client for Windows XP/Vista/7 powered by WPF which gives you freedom to twit right from your desktop. You can do almost a...na laborke: aaaaaaaaaaaaaaasssssssssssssssddddddddddddddddddddfffffffffffffNMTools: The "Network Management Tools" (NMTools) complete OpenSLIM CMDB capa­bil­i­ties with Network Discovery, Automa­tion and Con­fig­u­ra­tion Man­age­m...orionSRO: This project aims to make a fully functional server.Project Naduvar: Project Naduvar, is a centralized Locking Service in distribute systems. You can use this service in any of your existing distributed application. ...Silverlight Input Keyboard: Silverlight Input Keyboard and Behaviorsuh: uh.py is a command line tool that helps developers porting native projects from a case-insensitive filesystem to a case-sensitive filesystem by sea...New ReleasesAmiBroker Plug-ins with C#. A non official AmiBroker Plug-in SDK: AmiBroker Plug-in SDK v0.0.3: Small changesAmiBroker Plug-ins with C#. A non official AmiBroker Plug-in SDK: AmiBroker Plug-in SDK v0.0.4: Small updatesAStyle AddIn for SharpDevelop (Alex): 2.0 Production: #D 3.* add in with updated GUI elements.Coding Cockerel code samples: Validation with ASP .NET MVC and jQuery: Code sample related to the following blog post, http://codingcockerel.co.uk/consistent-validation-with-asp-net-mvc-and-jquery/.CoreSystem Library: Release - 1.0.3725.10575: This release contains a new class Crypto which makes encryption and descryption of string easy, it uses TripleDESCrystal Mapper: Release - 2.0.3725.11614: This is preview if release 2.0* that I promised, it contains following new features Tracking dirty entities and provide Save function to save all ...Digital Media Processing Project 1: Image Processor: Image Processor Alpha: First Release Features Include: Curve Adjustment Tool Region Growing Segmetation Threshold Segmentation Guassian/Butterworth High/Low pass filter...Exepack.NET: Exepack.NET version 0.03 beta: Exepack.NET is executable file compressor for .NET Framework. It allows to package your .NET application consisting of an executable file and sever...Export code as Code Snippet - Addin for Visual Studio 2008/2010 RC: VS 2010 Release Candidate: This release targets Visual Studio 2010 Release Candidate. It includes full Visual Basic 2010 source code. Fixes already available in previous ve...Facebook Azure Toolkit: 0.9 Beta: This is the initial beta releaseFamily Tree Analyzer: Version 1.0.5.0: Version 1.0.5.0 Change the way Census & Individual reports columns are sized so that user can resize later. Add filter to exclude individuals over...Home Access Plus+: v3.1.2.1: Version 3.1.2.1 Release Change Log: Added SSL SMTP Added SSL Authentication File Changes: ~/bin/CHS Extranet.dll ~/bin/CHS Extranet.pdb ~/we...Home Access Plus+: v3.1.3.1: Version 3.1.3.1 Release Change Log: Fixed Help Desk File Changes: ~/bin/CHS Extranet.dll ~/bin/CHS Extranet.pdb ~/helpdesk/*.htmIceChat: IceChat 2009 Alpha 11.6 Full Install: IceChat 2009 Alpha 11.6 - Full Installer, installs IceChat 2009, and the Emoticons, and will also download .Net Framework 2.0 if needed.IceChat: IceChat 2009 Alpha 11.6 Simple Binaries: This simply the IceChat2009.exe and the IPluginIceChat.dll needed to run IceChat 2009. Is not an installer, does not include emoticons.IceChat: IceChat 2009 Alpha 11.6 Source Code: IceChat 2009 Alpha 11.6 Source CodeLunar Phase Silverlight Gadget: Lunar Phase RC: Stable release. 6 languages Auto refresh. Name / Light problem fixedMiracle OS: Miracle OS Alpha 0.001: Our first release is the Alpha 0.001. Miracle OS doens't work at all, but we work on it. You to? Please help us.MyTwits - A rich Twitter client for Windows powered by WPF: MyTwits BETA 1: I'm happy to release first BETA version of MyTwits. Just download the zip file attached and run setup.exe and you are done! If you've any problem...MyTwits - A rich Twitter client for Windows powered by WPF: MyTwits Source BETA 1: I'm providing you just a project file, I'll upload complete source code once I fine tuned the code.NMock3: NMock3 - Beta 5, .NET 3.5: Hilights of this releaseTutorials have been updated and are in a much better place now. (they compile) Public API is getting locked down. Void me...Project Naduvar: com.declum.naduvar.locking: First ReleaseQueryToGrid Module for DotNetNuke®: QueryToGrid Module version 01.00.01: This module is a proof of concept for both using AJAX in a DotNetNuke® module, and for using SQL in a module. »»» IMPORTANT NOTE ««« Using this mo...SCSI Interface for Multimedia and Block Devices: Release 10 - Almost like a commercial burner!!: I made many changes in the ISOBurn program in this version, making it much more user-friendly than before. You can now add, rename, and delete file...Silverlight Input Keyboard: Initial Release: For more information see http://www.orktane.com/Blog/post/2009/11/09/Virtual-Input-Keyboard-Behaviours-for-Silverlight.aspxThe Silverlight Hyper Video Player [http://slhvp.com]: RC: The release candidate is now in place. Unfortunately, because there are aspects of it that I'm not yet ready to discuss, the code for the RC will...twNowplaying: twNowplaying 1.0.0.3: Press the Twitter icon to get started, don't forget to submit bugs to the issue tracker. What's new This release has some minor UI fixes.uh: 1.0: This is the first stable release. It isn't super full featured but it does the basics.UriTree: UriTree 2.0.0: This release is the WPF version of this application.VCC: Latest build, v2.1.30313.0: Automatic drop of latest buildVr30 OS: Blackra1n: The software was made by blackra1n for jailbreak iphone and ipod touch. Is not the Vr30 OS Team ProjectVr30 OS: Vr30 Operating System Live Cd 1.0: The Operating system linux made by team. For more information go to http://vr30os.tuxfamily.orgWatchersNET.TagCloud: WatchersNET.TagCloud 01.01.00: Whats New Decide between Tags generated from the Search words, or create your own Tag List Custom Tag list changes Small BugfixesZeta Resource Editor: Source code release 2010-03-13: New sources, some small fixes.ZipStorer - A Pure C# Class to Store Files in Zip: ZipStorer 2.35: Improved UTF-8 Support Correct writting of modification time for extracted filesMost Popular ProjectsMetaSharpWBFS ManagerRawrAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)ASP.NET Ajax LibraryASP.NETMicrosoft SQL Server Community & SamplesMost Active ProjectsRawrN2 CMSBlogEngine.NETpatterns & practices – Enterprise LibrarySharePoint Team-MailerFasterflect - A Fast and Simple Reflection APICaliburn: An Application Framework for WPF and SilverlightjQuery Library for SharePoint Web ServicesCalcium: A modular application toolset leveraging PrismFarseer Physics Engine

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  • Dependency Injection in ASP.NET MVC NerdDinner App using Unity 2.0

    - by shiju
    In my previous post Dependency Injection in ASP.NET MVC NerdDinner App using Ninject, we did dependency injection in NerdDinner application using Ninject. In this post, I demonstrate how to apply Dependency Injection in ASP.NET MVC NerdDinner App using Microsoft Unity Application Block (Unity) v 2.0.Unity 2.0Unity 2.0 is available on Codeplex at http://unity.codeplex.com . In earlier versions of Unity, the ObjectBuilder generic dependency injection mechanism, was distributed as a separate assembly, is now integrated with Unity core assembly. So you no longer need to reference the ObjectBuilder assembly in your applications. Two additional Built-In Lifetime Managers - HierarchicalifetimeManager and PerResolveLifetimeManager have been added to Unity 2.0.Dependency Injection in NerdDinner using UnityIn my Ninject post on NerdDinner, we have discussed the interfaces and concrete types of NerdDinner application and how to inject dependencies controller constructors. The following steps will configure Unity 2.0 to apply controller injection in NerdDinner application. Step 1 – Add reference for Unity Application BlockOpen the NerdDinner solution and add  reference to Microsoft.Practices.Unity.dll and Microsoft.Practices.Unity.Configuration.dllYou can download Unity from at http://unity.codeplex.com .Step 2 – Controller Factory for Unity The controller factory is responsible for creating controller instances.We extend the built in default controller factory with our own factory for working Unity with ASP.NET MVC. public class UnityControllerFactory : DefaultControllerFactory {     protected override IController GetControllerInstance(RequestContext reqContext, Type controllerType)     {         IController controller;         if (controllerType == null)             throw new HttpException(                     404, String.Format(                         "The controller for path '{0}' could not be found" +         "or it does not implement IController.",                     reqContext.HttpContext.Request.Path));           if (!typeof(IController).IsAssignableFrom(controllerType))             throw new ArgumentException(                     string.Format(                         "Type requested is not a controller: {0}",                         controllerType.Name),                         "controllerType");         try         {             controller = MvcUnityContainer.Container.Resolve(controllerType)                             as IController;         }         catch (Exception ex)         {             throw new InvalidOperationException(String.Format(                                     "Error resolving controller {0}",                                     controllerType.Name), ex);         }         return controller;     }   }   public static class MvcUnityContainer {     public static IUnityContainer Container { get; set; } }  Step 3 – Register Types and Set Controller Factory private void ConfigureUnity() {     //Create UnityContainer               IUnityContainer container = new UnityContainer()     .RegisterType<IFormsAuthentication, FormsAuthenticationService>()     .RegisterType<IMembershipService, AccountMembershipService>()     .RegisterInstance<MembershipProvider>(Membership.Provider)     .RegisterType<IDinnerRepository, DinnerRepository>();     //Set container for Controller Factory     MvcUnityContainer.Container = container;     //Set Controller Factory as UnityControllerFactory     ControllerBuilder.Current.SetControllerFactory(                         typeof(UnityControllerFactory));            } Unity 2.0 provides a fluent interface for type configuration. Now you can call all the methods in a single statement.The above Unity configuration specified in the ConfigureUnity method tells that, to inject instance of DinnerRepositiry when there is a request for IDinnerRepositiry and  inject instance of FormsAuthenticationService when there is a request for IFormsAuthentication and inject instance of AccountMembershipService when there is a request for IMembershipService. The AccountMembershipService class has a dependency with ASP.NET Membership provider. So we configure that inject the instance of Membership Provider.After the registering the types, we set UnityControllerFactory as the current controller factory. //Set container for Controller Factory MvcUnityContainer.Container = container; //Set Controller Factory as UnityControllerFactory ControllerBuilder.Current.SetControllerFactory(                     typeof(UnityControllerFactory)); When you register a type  by using the RegisterType method, the default behavior is for the container to use a transient lifetime manager. It creates a new instance of the registered, mapped, or requested type each time you call the Resolve or ResolveAll method or when the dependency mechanism injects instances into other classes. The following are the LifetimeManagers provided by Unity 2.0ContainerControlledLifetimeManager - Implements a singleton behavior for objects. The object is disposed of when you dispose of the container.ExternallyControlledLifetimeManager - Implements a singleton behavior but the container doesn't hold a reference to object which will be disposed of when out of scope.HierarchicalifetimeManager - Implements a singleton behavior for objects. However, child containers don't share instances with parents.PerResolveLifetimeManager - Implements a behavior similar to the transient lifetime manager except that instances are reused across build-ups of the object graph.PerThreadLifetimeManager - Implements a singleton behavior for objects but limited to the current thread.TransientLifetimeManager - Returns a new instance of the requested type for each call. (default behavior)We can also create custome lifetime manager for Unity container. The following code creating a custom lifetime manager to store container in the current HttpContext. public class HttpContextLifetimeManager<T> : LifetimeManager, IDisposable {     public override object GetValue()     {         return HttpContext.Current.Items[typeof(T).AssemblyQualifiedName];     }     public override void RemoveValue()     {         HttpContext.Current.Items.Remove(typeof(T).AssemblyQualifiedName);     }     public override void SetValue(object newValue)     {         HttpContext.Current.Items[typeof(T).AssemblyQualifiedName]             = newValue;     }     public void Dispose()     {         RemoveValue();     } }  Step 4 – Modify Global.asax.cs for configure Unity container In the Application_Start event, we call the ConfigureUnity method for configuring the Unity container and set controller factory as UnityControllerFactory void Application_Start() {     RegisterRoutes(RouteTable.Routes);       ViewEngines.Engines.Clear();     ViewEngines.Engines.Add(new MobileCapableWebFormViewEngine());     ConfigureUnity(); }Download CodeYou can download the modified NerdDinner code from http://nerddinneraddons.codeplex.com

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  • Host AngularJS (Html5Mode) in ASP.NET vNext

    - by Shaun
    Originally posted on: http://geekswithblogs.net/shaunxu/archive/2014/06/10/host-angularjs-html5mode-in-asp.net-vnext.aspxMicrosoft had announced ASP.NET vNext in BUILD and TechED recently and as a developer, I found that we can add features into one ASP.NET vNext application such as MVC, WebAPI, SignalR, etc.. Also it's cross platform which means I can host ASP.NET on Windows, Linux and OS X.   If you are following my blog you should knew that I'm currently working on a project which uses ASP.NET WebAPI, SignalR and AngularJS. Currently the AngularJS part is hosted by Express in Node.js while WebAPI and SignalR are hosted in ASP.NET. I was looking for a solution to host all of them in one platform so that my SignalR can utilize WebSocket. Currently AngularJS and SignalR are hosted in the same domain but different port so it has to use ServerSendEvent. It can be upgraded to WebSocket if I host both of them in the same port.   Host AngularJS in ASP.NET vNext Static File Middleware ASP.NET vNext utilizes middleware pattern to register feature it uses, which is very similar as Express in Node.js. Since AngularJS is a pure client side framework in theory what I need to do is to use ASP.NET vNext as a static file server. This is very easy as there's a build-in middleware shipped alone with ASP.NET vNext. Assuming I have "index.html" as below. 1: <html data-ng-app="demo"> 2: <head> 3: <script type="text/javascript" src="angular.js" /> 4: <script type="text/javascript" src="angular-ui-router.js" /> 5: <script type="text/javascript" src="app.js" /> 6: </head> 7: <body> 8: <h1>ASP.NET vNext with AngularJS</h1> 9: <div> 10: <a href="javascript:void(0)" data-ui-sref="view1">View 1</a> | 11: <a href="javascript:void(0)" data-ui-sref="view2">View 2</a> 12: </div> 13: <div data-ui-view></div> 14: </body> 15: </html> And the AngularJS JavaScript file as below. Notices that I have two views which only contains one line literal indicates the view name. 1: 'use strict'; 2:  3: var app = angular.module('demo', ['ui.router']); 4:  5: app.config(['$stateProvider', '$locationProvider', function ($stateProvider, $locationProvider) { 6: $stateProvider.state('view1', { 7: url: '/view1', 8: templateUrl: 'view1.html', 9: controller: 'View1Ctrl' }); 10:  11: $stateProvider.state('view2', { 12: url: '/view2', 13: templateUrl: 'view2.html', 14: controller: 'View2Ctrl' }); 15: }]); 16:  17: app.controller('View1Ctrl', function ($scope) { 18: }); 19:  20: app.controller('View2Ctrl', function ($scope) { 21: }); All AngularJS files are located in "app" folder and my ASP.NET vNext files are besides it. The "project.json" contains all dependencies I need to host static file server. 1: { 2: "dependencies": { 3: "Helios" : "0.1-alpha-*", 4: "Microsoft.AspNet.FileSystems": "0.1-alpha-*", 5: "Microsoft.AspNet.Http": "0.1-alpha-*", 6: "Microsoft.AspNet.StaticFiles": "0.1-alpha-*", 7: "Microsoft.AspNet.Hosting": "0.1-alpha-*", 8: "Microsoft.AspNet.Server.WebListener": "0.1-alpha-*" 9: }, 10: "commands": { 11: "web": "Microsoft.AspNet.Hosting server=Microsoft.AspNet.Server.WebListener server.urls=http://localhost:22222" 12: }, 13: "configurations" : { 14: "net45" : { 15: }, 16: "k10" : { 17: "System.Diagnostics.Contracts": "4.0.0.0", 18: "System.Security.Claims" : "0.1-alpha-*" 19: } 20: } 21: } Below is "Startup.cs" which is the entry file of my ASP.NET vNext. What I need to do is to let my application use FileServerMiddleware. 1: using System; 2: using Microsoft.AspNet.Builder; 3: using Microsoft.AspNet.FileSystems; 4: using Microsoft.AspNet.StaticFiles; 5:  6: namespace Shaun.AspNet.Plugins.AngularServer.Demo 7: { 8: public class Startup 9: { 10: public void Configure(IBuilder app) 11: { 12: app.UseFileServer(new FileServerOptions() { 13: EnableDirectoryBrowsing = true, 14: FileSystem = new PhysicalFileSystem(System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "app")) 15: }); 16: } 17: } 18: } Next, I need to create "NuGet.Config" file in the PARENT folder so that when I run "kpm restore" command later it can find ASP.NET vNext NuGet package successfully. 1: <?xml version="1.0" encoding="utf-8"?> 2: <configuration> 3: <packageSources> 4: <add key="AspNetVNext" value="https://www.myget.org/F/aspnetvnext/api/v2" /> 5: <add key="NuGet.org" value="https://nuget.org/api/v2/" /> 6: </packageSources> 7: <packageSourceCredentials> 8: <AspNetVNext> 9: <add key="Username" value="aspnetreadonly" /> 10: <add key="ClearTextPassword" value="4d8a2d9c-7b80-4162-9978-47e918c9658c" /> 11: </AspNetVNext> 12: </packageSourceCredentials> 13: </configuration> Now I need to run "kpm restore" to resolve all dependencies of my application. Finally, use "k web" to start the application which will be a static file server on "app" sub folder in the local 22222 port.   Support AngularJS Html5Mode AngularJS works well in previous demo. But you will note that there is a "#" in the browser address. This is because by default AngularJS adds "#" next to its entry page so ensure all request will be handled by this entry page. For example, in this case my entry page is "index.html", so when I clicked "View 1" in the page the address will be changed to "/#/view1" which means it still tell the web server I'm still looking for "index.html". This works, but makes the address looks ugly. Hence AngularJS introduces a feature called Html5Mode, which will get rid off the annoying "#" from the address bar. Below is the "app.js" with Html5Mode enabled, just one line of code. 1: 'use strict'; 2:  3: var app = angular.module('demo', ['ui.router']); 4:  5: app.config(['$stateProvider', '$locationProvider', function ($stateProvider, $locationProvider) { 6: $stateProvider.state('view1', { 7: url: '/view1', 8: templateUrl: 'view1.html', 9: controller: 'View1Ctrl' }); 10:  11: $stateProvider.state('view2', { 12: url: '/view2', 13: templateUrl: 'view2.html', 14: controller: 'View2Ctrl' }); 15:  16: // enable html5mode 17: $locationProvider.html5Mode(true); 18: }]); 19:  20: app.controller('View1Ctrl', function ($scope) { 21: }); 22:  23: app.controller('View2Ctrl', function ($scope) { 24: }); Then let's went to the root path of our website and click "View 1" you will see there's no "#" in the address. But the problem is, if we hit F5 the browser will be turn to blank. This is because in this mode the browser told the web server I want static file named "view1" but there's no file on the server. So underlying our web server, which is built by ASP.NET vNext, responded 404. To fix this problem we need to create our own ASP.NET vNext middleware. What it needs to do is firstly try to respond the static file request with the default StaticFileMiddleware. If the response status code was 404 then change the request path value to the entry page and try again. 1: public class AngularServerMiddleware 2: { 3: private readonly AngularServerOptions _options; 4: private readonly RequestDelegate _next; 5: private readonly StaticFileMiddleware _innerMiddleware; 6:  7: public AngularServerMiddleware(RequestDelegate next, AngularServerOptions options) 8: { 9: _next = next; 10: _options = options; 11:  12: _innerMiddleware = new StaticFileMiddleware(next, options.FileServerOptions.StaticFileOptions); 13: } 14:  15: public async Task Invoke(HttpContext context) 16: { 17: // try to resolve the request with default static file middleware 18: await _innerMiddleware.Invoke(context); 19: Console.WriteLine(context.Request.Path + ": " + context.Response.StatusCode); 20: // route to root path if the status code is 404 21: // and need support angular html5mode 22: if (context.Response.StatusCode == 404 && _options.Html5Mode) 23: { 24: context.Request.Path = _options.EntryPath; 25: await _innerMiddleware.Invoke(context); 26: Console.WriteLine(">> " + context.Request.Path + ": " + context.Response.StatusCode); 27: } 28: } 29: } We need an option class where user can specify the host root path and the entry page path. 1: public class AngularServerOptions 2: { 3: public FileServerOptions FileServerOptions { get; set; } 4:  5: public PathString EntryPath { get; set; } 6:  7: public bool Html5Mode 8: { 9: get 10: { 11: return EntryPath.HasValue; 12: } 13: } 14:  15: public AngularServerOptions() 16: { 17: FileServerOptions = new FileServerOptions(); 18: EntryPath = PathString.Empty; 19: } 20: } We also need an extension method so that user can append this feature in "Startup.cs" easily. 1: public static class AngularServerExtension 2: { 3: public static IBuilder UseAngularServer(this IBuilder builder, string rootPath, string entryPath) 4: { 5: var options = new AngularServerOptions() 6: { 7: FileServerOptions = new FileServerOptions() 8: { 9: EnableDirectoryBrowsing = false, 10: FileSystem = new PhysicalFileSystem(System.IO.Path.Combine(AppDomain.CurrentDomain.BaseDirectory, rootPath)) 11: }, 12: EntryPath = new PathString(entryPath) 13: }; 14:  15: builder.UseDefaultFiles(options.FileServerOptions.DefaultFilesOptions); 16:  17: return builder.Use(next => new AngularServerMiddleware(next, options).Invoke); 18: } 19: } Now with these classes ready we will change our "Startup.cs", use this middleware replace the default one, tell the server try to load "index.html" file if it cannot find resource. The code below is just for demo purpose. I just tried to load "index.html" in all cases once the StaticFileMiddleware returned 404. In fact we need to validation to make sure this is an AngularJS route request instead of a normal static file request. 1: using System; 2: using Microsoft.AspNet.Builder; 3: using Microsoft.AspNet.FileSystems; 4: using Microsoft.AspNet.StaticFiles; 5: using Shaun.AspNet.Plugins.AngularServer; 6:  7: namespace Shaun.AspNet.Plugins.AngularServer.Demo 8: { 9: public class Startup 10: { 11: public void Configure(IBuilder app) 12: { 13: app.UseAngularServer("app", "/index.html"); 14: } 15: } 16: } Now let's run "k web" again and try to refresh our browser and we can see the page loaded successfully. In the console window we can find the original request got 404 and we try to find "index.html" and return the correct result.   Summary In this post I introduced how to use ASP.NET vNext to host AngularJS application as a static file server. I also demonstrated how to extend ASP.NET vNext, so that it supports AngularJS Html5Mode. You can download the source code here.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • December release of Microsoft All-In-One Code Framework is available now.

    - by Jialiang
    The code samples in Microsoft All-In-One Code Framework are updated on 2010-12-13. Download address: http://1code.codeplex.com/releases/view/57459#DownloadId=185534 Updated code sample index categorized by technologies: http://1code.codeplex.com/wikipage?title=All-In-One%20Code%20Framework%20Sample%20Catalog (it also allows you to download individual code samples instead of the entire All-In-One Code Framework sample package.) If it’s the first time that you hear about Microsoft All-In-One Code Framework, please watch the introduction video on YouTube http://www.youtube.com/watch?v=cO5Li3APU58, or read the introduction on our homepage http://1code.codeplex.com/,  and this Port25 article http://port25.technet.com/archive/2010/01/18/the-all-in-one-code-framework.aspx.  -------------- New ASP.NET Code Samples VBASPNETAJAXWebChat and CSASPNETAJAXWebChat Most of you have some experience in chatting with friends on the web. So you may want to know how to make a web chat application, it seems to be quite complicated. But ASP.NET gives you the power to buiild a chat room easily. In this code sample, we will construct our own web chat room with the amazing AJAX feature. The principle is simple relatively. As we all know, a base chat application need 4 base controls: one List control to show the chat room members, one List control to show the message list, one TextBox control to input messages and one button to send message. User inputs his message in the textbox first and then presses Send button, it will send the message to the server. The message list will update every 2 seconds to get the newest message list in the chat room from the server. We need to know, it is hard for us to make an AJAX web chat application like a windows form application because we cannot keep the connection after one web request ended. So a lot of events which communicates between client side and server side cannot be realized. The common workaround is to make web requests in every some seconds to check whether the server side has been updated. But another technique called COMET makes it possible. But it is different with AJAX and will not be talked in details in this KB. For more details about COMET, we can get some clues from the Reference.   CSASPNETCurrentOnlineUserList and VBASPNETCurrentOnlineUserList This sample demos a system that needs to display a list of current online users' information. As a matter of fact, Membership.GetNumberOfUsersOnline Method  can get the number of online users and there is a convenient approach to check whether the user is online by using Membership.GetUser(string userName).IsOnline property,however many asp.net projects are not using membership.So in this case,the sample shows how to display a list of current online users' information without using membership provider. It is not difficult to check whether the user is online by using session.Many projects tend to be used “Session_End” event to mark a user as “Offline”,however ,it may not be a good idea,because it can’t detect the user status accurately. In addition, "Session_End" event is only available in the "InProc" session mode. If you are storing session states in the State Server or SQL Server, "Session_End" event will never fire. To handle this issue, we need to save the user online status to a  global DataTable or  DataBase. In the sample application, define a global DataTable to store the information of online users.Use XmlHttpRequest in the pages to update and check user's last active time at intervals and also retrieve information on how many users are still online. The sample project can auto delete offline users' information from a global DataTable by checking users’ last active time. A step-by-step guide illustrating how to display a list of current online users' information without using membership provider: 1. Login page. Let user sign in and add current user’s information to a global datatable while Initialize the global datatable which used to store information of current online users. 2. Current online user list page. Use XmlHttpRequest in this page to update and check user's last active time at intervals and also retrieve information on how many users are still online. 3. If user closes the page without clicking  the sign out link button ,the sample project can auto mark the user as offline and delete offline users' information from a global DataTable which used to store information of current online users  by checking users’ last active time. Then the current online user list will be like this:   CSASPNETIPtoLocation This sample demonstrates how to find the geographical location from an IP address. As we know, it is not hard for us to get the IP address of visitors via Request.ServerVariable property, but it is really difficult for us to know where they come from. To achieve this feature, the sample uses a free third party web service from http://freegeoip.appspot.com/, which returns the information about an IP address we send to the server in the format of XML, JSON or CSV. It makes all things easier.   CSASPNETBackgroundWorker Sometimes we do an operation which needs long time to complete. It will stop the response and the page is blank until the operation finished. In this case, we want the operation to run in the background, and in the page, we want to display the progress of the running operation. Therefore, the user can know the operation is running and can know the progress. CSASPNETInheritingFromTreeNode In windows forms TreeView, each tree node has a property called "Tag" which can be used to store a custom object. Many customers want to implement the same tag feature in ASP.NET TreeView. This project creates a custom TreeView control named "CustomTreeView" to achieve this goal. CSASPNETRemoteUploadAndDownload and VBASPNETRemoteUploadAndDownload This code sample was created in response to a code sample request in our new code sample request frunction for customers. The code samples demonstrate uploading files to and downloading files from a remote HTTP or FTP server. In .NET Framework 2.0 and higher versions, there are some lightweight class libraries which support HTTP and FTP protocol transmission. By using these classes, we can achieve this programming requirement.   CSASPNETImageEditUpload and VBASPNETImageEditUpload This demo will shows how to insert, edit and update a common image with the type of "jpg", "png", "gif" or "bmp" . We mainly use two different SqlDataSources with the same database to bind to GridView and FormView in order to establish the “cascading” effort. Besides we apply our self-made ImageHanlder to encoding or decoding images of different types, and use context to output the stream of images. We will explicitly assign the binary streams of images through the event of “FormView_ItemInserting” or “Form_ItemUpdating” to synchronize the stream both in what we can see on an aspx page as well as in what’s really stored in the database.   WebBrowser Control, Network and other Windows General New Code Samples   CSWebBrowserSuppressError and VBWebBrowserSuppressError The sample demonstrates how to make WebBrowser suppress errors, such as script error, navigation error and so on.   CSWebBrowserWithProxy and VBWebBrowserWithProxy The sample demonstrates how to make WebBrowser use a proxy server.   CSWebDownloadProgress and VBWebDownloadProgress The sample demonstrates how to show progress during the download. It also supplies the features to Start, Pause, Resume and Cancel a download.   CppSetDesktopWallpaper, CSSetDesktopWallpaper and VBSetDesktopWallpaper This code sample application allows you select an image, view a preview (resized smaller to fit if necessary), select a display style among Tile, Center, Stretch, Fit (Windows 7 and later) and Fill (Windows 7 and later), and set the image as the Desktop wallpaper. CSWindowsServiceRecoveryProperty and VBWindowsServiceRecoveryProperty CSWindowsServiceRecoveryProperty example demonstrates how to use ChangeServiceConfig2 to configure the service "Recovery" properties in C#. This example operates all the options you can see on the service "Recovery" tab, including setting the "Enable actions for stops with errors" option in Windows Vista and later operating systems. This example also include how to grant the shut down privilege to the process, so that we can configure a special option in the "Recovery" tab - "Restart Computer Options...".   New Office Development Code Samples   CSOneNoteRibbonAddIn and VBOneNoteRibbonAddIn The code sample demonstrates a OneNote 2010 COM add-in that implements IDTExtensibility2. The add-in also supports customizing the Ribbon by implementing the IRibbonExtensibility interface. It is a skeleton OneNote add-in that developers can extend it to implement more functions. The code sample was requested by a customer in our code sample request service. We expect that this could help developers in the community.   New Windows Shell Code Samples   CppShellExtPreviewHandler, CSShellExtPreviewHandler and VBShellExtPreviewHandler In the past two months, we released the code samples of Windows Context Menu Handler, Infotip Handler, and Thumbnail Handler. This is the fourth part of the shell extension series: Preview Handler. The code samples demo the C++, C# and VB.NET implementation of a preview handler for a new file type registered with the .recipe extension. Preview handlers are called when an item is selected to show a lightweight, rich, read-only preview of the file's contents in the view's reading pane. This is done without launching the file's associated application. Windows Vista and later operating systems support preview handlers. To be a valid preview handler, several interfaces must be implemented. This includes IPreviewHandler (shobjidl.h); IInitializeWithFile, IInitializeWithStream, or IInitializeWithItem (propsys.h); IObjectWithSite (ocidl.h); and IOleWindow (oleidl.h). There are also optional interfaces, such as IPreviewHandlerVisuals (shobjidl.h), that a preview handler can implement to provide extended support. Windows API Code Pack for Microsoft .NET Framework makes the implementation of these interfaces very easy in .NET. The example preview handler provides previews for .recipe files. The .recipe file type is simply an XML file registered as a unique file name extension. It includes the title of the recipe, its author, difficulty, preparation time, cook time, nutrition information, comments, an embedded preview image, and so on. The preview handler extracts the title, comments, and the embedded image, and display them in a preview window.   In response to many customers' request, we added setup projects in every shell extension samples in this release. Those setup projects allow you to deploy the shell extensions to your end users' machines. ---------- Download address: http://1code.codeplex.com/releases/view/57459#DownloadId=185534 Updated code sample index categorized by technologies: http://1code.codeplex.com/wikipage?title=All-In-One%20Code%20Framework%20Sample%20Catalog (it also allows you to download individual code samples instead of the entire All-In-One Code Framework sample package.) If you have any feedback for us, please email: [email protected]. We look forward to your comments.

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