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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • Calculating and saving space in Postgresql

    - by punkish
    I have a table in Pg like so CREATE TABLE t ( a BIGSERIAL NOT NULL, -- 8 b b SMALLINT, -- 2 b c SMALLINT, -- 2 b d REAL, -- 4 b e REAL, -- 4 b f REAL, -- 4 b g INTEGER, -- 4 b h REAL, -- 4 b i REAL, -- 4 b j SMALLINT, -- 2 b k INTEGER, -- 4 b l INTEGER, -- 4 b m REAL, -- 4 b CONSTRAINT a_pkey PRIMARY KEY (a) ) The above adds up to 50 bytes per row. My experience is that I need another 40% to 50% for system overhead, without even any user-created indexes to the above. So, about 75 bytes per row. I will have many, many rows in the table, potentially upward of 145 billion rows, so the table is going to be pushing 13-14 Terabytes. What tricks, if any, could I use to compact this table? My possible ideas below -- Convert the REAL values to INTEGERs. If they can stored as SMALLINT, that is a saving of 2 bytes per field. Convert the columns b .. m into an array. I don't need to search on those columns, but I do need to be able to return one column's value at a time. So, if I need column g, I could do something like SELECT a, arr[5] FROM t; Would I save space with the array option? Would there be a speed penalty? Any other ideas?

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  • Removing empty space with jQuery after deleting Selectable item

    - by Tx3
    I have two ordered lists and user can move items between them. I am using jQuery UI's Selectable for both of them. Problem is that when I move item from the middle of the list it leaves an empty space behind. How can I make list shrink according to the how many items is actually in the list? HTML <ol id="allUnits"> <li class="ui-state-default">Item 1</li> <li class="ui-state-default">Item 2</li> <li class="ui-state-default">Item 3</li> <li class="ui-state-default">Item 4</li> <li class="ui-state-default">Item 5</li> </ol> <input id="arrowRight" type="image" alt="Move item to right" src="<%= Url.Content("~/Content/Images/arrowRight.png")%>" /> <input id="arrowLeft" type="image" alt="Move item to left" src="<%= Url.Content("~/Content/Images/arrowLeft.png")%>" /> <ol id="productUnits"> <li class="ui-state-default">Item 1</li> <li class="ui-state-default">Item 2</li> <li class="ui-state-default">Item 3</li> <li class="ui-state-default">Item 4</li> <li class="ui-state-default">Item 5</li> </ol> jQuery $().ready(function () { $("#allUnits").selectable(); $("#productUnits").selectable(); $('#arrowRight').click(function () { return !$('#allUnits .ui-selected').remove().appendTo('#productUnits').removeClass(".ui-selected"); }); $('#arrowLeft').click(function () { return !$('#productUnits .ui-selected').remove().appendTo('#allUnits').removeClass(".ui-selected"); }); });

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  • Reduce white space between lines of text

    - by user654466
    I am creating a webpage (first time) and i'm following as much of the CSS rules and tags as I can. However, I ran into a problem with white space. I've underlined the first line of text but now the second line seems to have drifted below. Is there a way to make it a bit more snug, i'd like the second line of text to be just below the above line. body,td,th { color: #000000; } body { margin: 0; padding: 0; padding-top: 6px; text-align: center; background-color: #FFFFFF; } #centered { width: 800px; /* set to desired width in px or percent */ text-align: left; /* optionally you could use "justified" */ border: 0px; /* Changing this value will add lines around the centered area */ padding: 0; margin: 0 auto; } .style3 { font-size: 32pt; color: #666666; margin-left: 0px; border-bottom: 3px double; } .style5 { margin-left: 390px; font-size: 32pt; color: #CCCCCC; } --> </style></head> <div id="centered"> <body> <p class="style3">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;FIRST LINE OF TEXT</p> <p class="style5">INDENTED SECOND LINE</p> </body> </div> </body> </html>

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  • Extra space in Opera

    - by HiveHicks
    I'm trying to put a progress bar inside td of my table. Here's the code: <td style="width: 150px; max-height: 16px;"> <div style="height: 16px; max-height: 16px; overflow: hidden; border: 1px solid #80C622;"> <div style="height: 16px; width: 10%; background-color: #bbea7d;"></div> <div style="margin-top: -16px; text-align: center;"> 1470/14166 </div> </div> </td> Chrome, Firefox, Safari and (!) IE displays it correctly, whereas Opera extends the row so there is some extra space above. Here's how it's supposed to look like: http://ipicture.ru/uploads/100616/16el6B3lB1.png Here's how it looks in Opera: http://ipicture.ru/uploads/100616/fE4Ad63N1l.png

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  • Triangulation in 3D Space

    - by w3b_wizzard
    Disclaimer: This is for class, however I'm fresh out of ideas and a nudge in the right direction would be much appreciated. Also, this needs to be implemented in raw C, so no fancy libraries can be used. I have to write a search and rescue simulator for submarines, it has to find a probe that is randomly placed in 3D space in a grid from of the MAX_XYZ (100000). The only tools I'm given are a "ping" which will give the magnitude of the distance between a certain sub and the probe. The goal is to optimize the costs of this entire operation so a brute force attempt, like looking at every single coordinate, won't work. Hence I was thinking triangulation. Now, it makes loads of sense to me, place three subs, each one of them uses their ping to get the distance between them and the probe. Since each sub have a known distance relative to one another, it's easy to build the base of a tetrahedron with them, and the results of the ping will point to a certain coordinate, the problem I'm having is how to figure out the elevation, or the height, of the tetrahedron. So what I have as data is the following: Distances between subs (In vector format) Angles between each subs (very easy to compute) Distance between each sub and the probe (3 segments from the base to the peak) Angles inside each of the outer 3 surfaces of the tetrahedron. I tried finding some sort of relationship with the vertices of the tetrahedron and the relative angles in each of them, however all I found had to deal with tetrahedrons built with equilateral triangles, which isn't much help. I have the impression this can be easily solved with trig but either I'm not seeing it or I need more coffee. Any suggestions would be appreciated!

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  • Windows Server 2008 R2 &ndash; MOSS 2007 &ndash; Internet Information Services is not installed

    - by Manesh Karunakaran
    If you get the following error, while running the SharePoint Products and Technologies Configuration Wizard: Internet Information Services is not installed. You must have Internet Information Services installed in order to use the SharePoint Products and Technologies Configuration Wizard     In order to resolve this, Open Server Manager, go to Roles and right click on Web Server   And in the Window that comes up, Enable the option that says IIS 6 Metabase Compatibility (Installed)

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  • Error when trying to open SQL Maintenance Plan - SSMS 2008

    - by alex
    If I open SSMS on my client machine, connect to our SQL server, and try and open a maintenance plan on there, I get this error: TITLE: Microsoft SQL Server Management Studio Could not load file or assembly 'msddsp, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified. (Microsoft.DataTransformationServices.Design) ------------------------------ BUTTONS: OK If i try the same thing directly on the server, nothing happens (no errors or anything)

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  • Outlook 2007 - Cannot start Outlook - Cannot open the Outlook window

    - by Dean Perry
    I went to open Outlook 2007 on my Windows 7 32bit machine and it came up with this error: Cannot start Microsoft Office Outlook. Cannot open the Outlook window. The set of folders cannot be opened. The information store could not be opened. I have deleted and created a new profile in Control Panel Mail but it still doesn't want to work properly but it still comes up with this message. Thanks in advance.

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  • Publisher 2007 files created on Vista 32 bit won't open on Vista 64 bit

    - by BBlack
    I created several documents in MS Office Publisher 2007 when I was using Windows Vista 32 bit version. I've recently upgraded to the 64 bit version of Vista and am now having trouble opening the files created on the previous Windows setup. When I try to open my documents, I get this warning: Publisher can not open the document. How do I go about resolving this?

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  • Create or Open an .xlsx file having >256 columns in MS Excel 2003

    - by Daredev
    I'm using Microsoft Office 2003. I have installed 'Microsoft Office Compatibility Pack for Word, Excel, Powerpoint 2007' to support new xml based formats (.docx, .xlsx, .pptx). Now given that I have installed Compatibility pack, can I create or open a Microsoft Excel 2007 file (.xlsx) having more than 256 columns in Excel 2003? If no, then how can I achieve the same. My observation: When I open a .xlsx file in Excel 2003 with compatibility, I can't see more than 256 columns (till Column IV).

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  • VBScript Out of String space

    - by MalsiaPro
    I got the following code to capture information for files on a specified drive, I ran the script againts a 600 GB hard drive on one of our servers and after a while I get the error Out of String space; "Join". Line 34, Char 2 For this code, file script.vbs: Option Explicit Dim objFS, objFld Dim objArgs Dim strFolder, strDestFile, blnRecursiveSearch ''Dim strLines Dim strCsv ''Dim i '' i = 0 ' 'Get the commandline parameters ' Set objArgs = WScript.Arguments ' strFolder = objArgs(0) ' strDestFile = objArgs(1) ' blnRecursiveSearch = objArgs(2) '######################################## 'SPECIFY THE DRIVE YOU WANT TO SCAN BELOW '######################################## strFolder = "C:\" strDestFile = "C:\InformationOutput.csv" blnRecursiveSearch = True 'Create the FileSystemObject Set objFS=CreateObject("Scripting.FileSystemObject") 'Get the directory you are working in Set objFld = objFS.GetFolder(strFolder) 'Open the csv file Set strCsv = objFS.CreateTextFile(strDestFile, True) '' 'Write the csv file '' Set strCsv = objFS.CreateTextFile(strDestFile, True) strCsv.WriteLine "File Path,File Size,Date Created,Date Last Modified,Date Last Accessed" '' strCsv.Write Join(strLines, vbCrLf) 'Now get the file details GetFileDetails objFld, blnRecursiveSearch '' 'Close and cleanup objects '' strCsv.Close '' 'Write the csv file '' Set strCsv = objFS.CreateTextFile(strDestFile, True) '' For i = 0 to UBound(strLines) '' strCsv.WriteLine strLines(i) '' Next 'Close and cleanup objects strCsv.Close Set strCsv = Nothing Set objFld = Nothing Set strFolder = Nothing Set objArgs = Nothing '---------------------------SCAN SPECIFIED LOCATION------------------------------- Private Sub GetFileDetails(fold, blnRecursive) Dim fld, fil dim strLine(4) on error resume next If InStr(fold.Path, "System Volume Information") < 1 Then If blnRecursive Then 'Work through all the folders and subfolders For Each fld In fold.SubFolders GetFileDetails fld, True If err.number <> 0 then LogError err.Description & vbcrlf & "Folder - " & fold.Path err.Clear End If Next End If 'Now work on the files For Each fil in fold.Files strLine(0) = fil.Path strLine(1) = fil.Size strLine(2) = fil.DateCreated strLine(3) = fil.DateLastModified strLine(4) = fil.DateLastAccessed strCsv.WriteLine Join(strLine, ",") if err.number <> 0 then LogError err.Description & vbcrlf & "Folder - " & fold.Path & vbcrlf & "File - " & fil.Name err.Clear End If Next End If end sub Private sub LogError(strError) dim strErr 'Write the csv file Set strErr = objFS.CreateTextFile("C:\test\err.log", false) strErr.WriteLine strError strErr.Close Set strErr = nothing End Sub RunMe.cmd wscript.exe "C:\temp\script\script.vbs" How can I avoid getting this error? The server drives are quite a bit <???? and I would imagine that the CSV file would be at least 40 MB. Edit by Guffa: I commented out some lines in the code, using double ticks ('') so you can see where.

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  • Outlook 2003: open email in edit mode

    - by Eleasar
    Is there some macro (or C# code) to open an email automatically in edit mode? I know i can double click an email item, go to edit and edit message - but can i do this to automatically open an email in this way? Or even better if i could show emails in edit mode in the reading pane?

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  • Java compiler error: Can't open input server /Library/InputManagers/Inquisitor

    - by unknown (yahoo)
    I am trying to compile HelloWorld in Java under Mac OS X 10.6 (Snow Leopard) and I get this compiler error: java[51692:903] Can't open input server /Library/InputManagers/Inquisitor It happens when I am using terminal command javac and when I am trying to do this in NetBeans. I was trying to open folder "Inquisitor", but I have no access to folder, even if I login as root user. What is going on?

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  • Java ExecutorService java heap space ptoblems

    - by Sergey Aganezov jr
    I have a little bit of a problem in a multitasking java department. I have a class, called public class ThreadWorker implements Runnable { //some code in here public void run(){ // invokes some recursion method in the ThreadWorker itself, // which will stop eventually { } all in all, pretty simple "worker" that can work on it's on. To work with threads I'm using public static int THREAD_NUMBER = 4; public static ExecutorServide es = Executors.newFixedThreadPool(THREAD_NUMBER); adding instances of ThreadWroker class happens here: public void recursiveMethod(Arraylist<Integers> elements, MyClass data){ if (elements.size() == 0 && data.qualifies()){ ThreadWorker tw = new ThreadWorker(data); es.execute(tw); return; } for (int i=0; i< elements.size(); i++){ // some code to prevent my problem MyClass data1 = new MyClass(data); MyClass data2 = new MyClass(data); ArrayList<Integer> newElements = (ArrayList<Integer>)elements.clone(); data1.update(elements.get(i)); data2.update(-1 * elements.get(i)); newElements.remove(i); recursiveMethod(newElements, data1); recursiveMethod(newElements, data2); { } and the problem is that the depth of the recursion tree is quite big, so as it's width, so a lot of ThreadWorkers are added to the ExecutorService, so after some time on the big input a get Exception in thread "pool-1-thread-2" java.lang.OutOfMemoryError: Java heap space which is caused, as I think because of a ginormous number of ThreadWorkers i'm adding to ExecutorSirvice to be executed, so it runs out of memory. Every ThreadWorker takes about 40 Mb of RAM for all it needs. Is there a method to get how many threads (instances of classes implementing runnable interface) have been added to ExecutorService? So I can add it in the shown above code (int the " // some code to prevent my problem"), as while ("number of threads in the ExecutorService" > 10){ Thread.sleep(10000); } so I won't go to deep or to broad with my recursion and prevent those exception-throwing situations. Sincerely, Sergey Aganezov jr.

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  • Unable to open an ra_local session to URL

    - by AntonAL
    I have repository on my Windows machine, using VisualSVN + TortoiseSVN I want to use this repositories on my Mac with Versions.app I create a new Repository bookmark, choose a repository directory and after clicking "Create", get following error: Unable to open an ra_local session to URL Unable to open repository 'file://localhost/Path/to/my/repositories/MyRepo' Expected FS format '2'; found format '4' I can surf through the repository, using svn ls file://localhost/Path/to/my/repositories/MyRepo Also, when i create local repository, using Versions.app, the bookmark is created well and i can work with it Help!

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  • Emacs open files from a filename list

    - by crasic
    I have a largish tex project that is separated into several tex files. Everytime I want to work on it I open emacs and manually C-x C-f all the files that I want to work on. I was wondering if there is a way to open files (from command line) from a file containing a list of filenames, something like filelist.txt: file1.tex file2.tex file3.tex then do cat files | emacs -nw except that emacs doesn't support the command used as it doesn't like that stdin is reassigned. any ideas?

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  • Open Google Reader links in background Safari tab?

    - by dbr
    When you press the v keyboard shortcut in Google Reader, it opens a new tab. Regardless of the setting "When a new tab or window is opened, make it active" setting (Under Preferences Tabs), it becomes the frontmost tab when opened. Is there a way to have all tabs open in the background, like when you Cmd+click? (I'm aware of other alternative solutions, such as Firefox which handles this correctly, or a desktop RSS such as NetNewsWire/Vienna which have an "open links in background" option, but I like Google Reader's interface and wish to continue using it)

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  • window.open("c:\test.txt") from Silverlight

    - by queen3
    I'm trying to open local file from Silverlight. I try Window.Navigate("c:\test.pdf", "_blank") and invoking JavaScript like this: window.open("c:\test.pdf", "_blank") Both give "Access is denied". However it works in plain HTML when I do <input type="button" value="test" onclick="window.open('c:\test.pdf', '_blank')" /> Is it Silverlight security restriction? Can I open a local file in a browser from Silverlight application? The reason behind this is that users store local paths and want to open those files from the app.

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  • Alternative to Open DNS

    - by user23950
    do you know of any alternatives to open DNS. I'm sick and tired of having to see the sites that I want to block every time I reboot my system they reappear again. I have the updater and set the the ipv4 to have the IP of Open DNS 208.67.222.222. But still won't work. Do you know of any alternatives.

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  • Automate open dialog box

    - by Andrey M.
    Is there any way to automate a opening files with open dialog box on Mac OS? The application asks user to open files with the standard open dialog box. But I need open files automatically. The idea is to write script or a small application which will click the button in the target application to open dialog box and then somehow select files which I needed. But I don't know how can I do it. Any suggestions will be very appreciated.

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  • Open a document from library Word opened but the contents is not loaded

    - by user300440
    [Environment] Server Sharepoint Portal Server 2003 Client Windows XP Internet Explorer 6.0 Microsoft Office 2003 Hello~ Today I received a call from one of my client and she said that she received an alert, "Ambiguous name detected: tempDDE" when attemping to open a doc from library. So I googled some and found solutions from MS and others and modified from Normal.dot to Normal1.dot. But after that, when I opened it again from library another problem happend and it is the doc contents is not loaded. When I click the link of doc, then the WIN?WORD.exe pops up but the contents of the document is not showing up (Silent). I tried some Open the doc file using Word Open Menu (Library Link) = Worked Get the url of the file and open it uing using Word Open Menu = Worked Add the url to Trusted Site = Done but not helped Any advices are welcomed. Thanks, Karl

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  • java compiler error: Can't open input server /Library/InputManagers/Inquisitor

    - by unknown (yahoo)
    Hi I am trying to compile helloWorld in java under snow leopard and I get this compiler error: java[51692:903] Can't open input server /Library/InputManagers/Inquisitor It happens when I am using terminal command javac and when I am trying do this in NetBeans. I was trying to open folder "Inquisitor" but I have no access to folder , even if I login as root user. Any clue what is going on? thanks.

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