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  • Are there Vi/Vim users who aren't touch typists?

    - by michael
    I'm trying to write a Vim tutorial and I'd like to start by dismissing a few misconceptions, as well as giving some recommendations. I don't know if I should dismiss touch-typing as a misconception, or include it as a recommended prerequisite. At the time I learned the editor, I had already been touch typing for a couple of years, so I have absolutely no idea what would be the experience of a two-fingered typist in Vim. Are you a vim two-fingered typist? what has your experience been like?

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  • Cocoa (Touch) for Swing Developers #1: Where Are the Layouts?

    - by yar
    My iPhone SDK and Objective-C learning is moving ahead quickly, thanks to several great books and online help (including this one). But I do have some basic questions due to what I already know that will be answered eventually, but I'd rather get a heads-up now if possible :) Are there equivalents for LayoutManagers in Cocoa Touch? Are they used, or is absolute positioning used instead? I have seen some of the layout stuff in IB, but I'm not sure what to look at in code. Aside from using the IB, are UIControls added directly to UIView instances using the addSubview (like add in Swing)? These are just two concrete questions that I've thought of just now, but I would love to see any translation of Swing concepts to Cocoa Touch.

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  • Working of trashcan utility in tru64 Unix server.. or any other utility??

    - by RBA
    Hi, I used this mktrashcan command mktrashcan deleteMe1 trashcan/ And then i Deleted all the contents inside deleteMe1 directory(rm -rf*).. But then what happend is only the two text files which are inside the deleteMe1(deleteMe2.txt, deleteMe3.txt) directory were moved into the trashcan folder.. Rest of the directories and files inside the directories were not foundd!! Isn't there any other way, so that whatever is deleted, moves exactly the same way to the trashcan directory??? Or is there Any Other Utility that can perform the same task but in advance way.. mkdir deleteMe1 mkdir deleteMe1/deleteMe2 mkdir deleteMe1/deleteMe3 touch ./deleteMe1/deleteMe2/deleteMe4.txt touch ./deleteMe1/deleteMe2/deleteMe5.txt touch ./deleteMe1/deleteMe3/deleteMe6.txt touch ./deleteMe1/deleteMe3/deleteMe7.txt touch ./deleteMe1/deleteMe2.txt touch ./deleteMe1/deleteMe3.txt Thankss..

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  • XNA Windows Phone 7 Sprite movement

    - by Darren Gaughan
    I'm working on a Windows phone game and I'm having difficulty with the sprite movement. What I want to do is make the sprite gradually move to the position that is touched on screen, when there is only one quick touch and release. At the minute all I can do is either make the sprite jump instantly to the touch location or move along to the touch location when the touch is held down. Code for jumping to touch location: TouchCollection touchCollection = TouchPanel.GetState(); foreach (TouchLocation tl in touchCollection) { if ((tl.State == TouchLocationState.Pressed) || (tl.State == TouchLocationState.Moved)) { Vector2 newPos = new Vector2(tl.Position.X,tl.Position.Y); if (position != newPos) { while (position.X < newPos.X) { position.X += (float)theGameTime.ElapsedGameTime.Milliseconds / 10.0f * spriteDirectionRight; } } } } Code to gradually move along while touch is held: TouchCollection touchCollection = TouchPanel.GetState(); foreach (TouchLocation tl in touchCollection) { if ((tl.State == TouchLocationState.Pressed) || (tl.State == TouchLocationState.Moved)) { Vector2 newPos = new Vector2(tl.Position.X,tl.Position.Y); if (position != newPos) { position.X += (float)theGameTime.ElapsedGameTime.Milliseconds / 10.0f * spriteDirectionRight; } } } These are in the Update() method of the Sprite class.

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  • How to escape/strip special characters in the LaTeX document?

    - by Igor
    We implemented the online service where it is possible to generate PDF with predefined structure. User can choose a LaTeX template and then compile it with an appropriate inputs. The question we worry about is the security, that the malicious user was not able to gain shell access through the injection of special instruction into latex document. We need some workaround for this or at least a list of special characters that we should strip from the input data. Preferred language would be PHP, but any suggestions, constructions and links are very welcomed. PS. in few word we're looking form mysql_real_escape_string for LaTeX

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  • UPS: Do i require a special extension cord for power in?

    - by rism
    I have a couple of Tripplite UPS systems. The power in cables are bright orange and about 2 meters in length. I want to put the system on the other side of the room but for some reason the UPS keep "going off" over there. So I guess the wall power sockets on that side of the room are a little dodgy. So i figured Id just go online and get some replacement UPS power IN (from wall to UPS) cables of an appropriate length. But i cant find any anywhere. (auction sites, tripplite store, cable websites). So now I'm wondering if that's just because you can use a standard extension cord of an appropriate wattage? I thought the UPS power IN cables were "special". Is that not so?

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  • What is the list of special variables available when writing a shell command for a context menu

    - by giovanni.pellicciotta
    When extending the Windows' shell context menu (e.g. for adding an 'Open command here' prompt on directories), a 'command' key needs to be created in the registry. The value of this 'command' key apparently can be any valid command line. I want to know which 'special variables' are available for use inside this command line. For example, I use following command for opening and cmd window from within a directory's context menu (*): cmd.exe /e:on /f:on /s /k pushd "%V" I cannot find any reference to what %V actually means or what the full list of such variables is. (*) Following registry keys are created for this: [HKEY_LOCAL_MACHINE\SOFTWARE\Classes\Directory\shell\cmdshell] @=Open Command Prompt Here" HKEY_LOCAL_MACHINE\SOFTWARE\Classes\Directory\shell\cmdshell\command] @="cmd.exe /e:on /f:on /s /k pushd \"%V\""

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  • Is there a special way to set up Garry's Mod for Mac? [closed]

    - by credford
    I just downloaded Garry's Mod from Steam and every time I try to play Single Player on the first map, it crashes on the Loading Resources section of the progress bar. Here is some of the exception information the system prints out: Exception Type: EXC_BAD_ACCESS (SIGBUS) Exception Codes: KERN_PROTECTION_FAILURE at 0x000000001acec4d0 Crashed Thread: 4 When I ran it on the Windows side (Bootcamp), Windows 7 required me to give Garry's Mod some permissions. I wasn't asked to do this on the Mac side. Maybe that's it? Is there some kind of special setup for the Mac?

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  • How to make Microsoft Keyboard special keys run osascript commands on OSX?

    - by t-a-w
    I'm trying to make (1) special key open new terminal window. I bound it to file /Users/taw/bin/new_term, which contains: #!/bin/sh exec osascript -e 'tell application "Terminal" to do script "cd ."' This does the trick, except it also opens a Terminal window with this (even though Terminal.app is configured to always close windows when processes finish): Last login: Thu Mar 11 19:41:29 on ttys000 /Users/taw/bin/new_term ; exit; ~$ /Users/taw/bin/new_term ; exit; tab 1 logout [Process completed] How do I make it all work correctly? (possibly using a way different that what I've been attempting so far)

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  • How to make Microsoft Keyboard special keys run osascript commands on OS X?

    - by t-a-w
    I'm trying to make (1) special key open new terminal window. I bound it to file /Users/taw/bin/new_term, which contains: #!/bin/sh exec osascript -e 'tell application "Terminal" to do script "cd ."' This does the trick, except it also opens a Terminal window with this (even though Terminal.app is configured to always close windows when processes finish): Last login: Thu Mar 11 19:41:29 on ttys000 /Users/taw/bin/new_term ; exit; ~$ /Users/taw/bin/new_term ; exit; tab 1 logout [Process completed] How do I make it all work correctly? (possibly using a way different that what I've been attempting so far)

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  • How can I enable special Fn-Keys on my on lenovo s206 (e.g. touchpad on/off)?

    - by user2546783
    I can turn the touchpad off in the mouse settings, but two things won't work: The "disable while typing" option The standard on/off button for the touch pad won't work (it's the one with the little touchpad symbol crossed off, on the F6 key). I've tried any of the following combinations: Alt+F6 Fn+F6 Ctrl+F6 Super+F6 Shift+F6. Almost all the other keys of that kind work, like brightness control, volume control, Wifi toggle, but this one and the mic off and camera off won't work.

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  • Can iPad/iPhone Touch Points be Wrong Due to Calibration?

    - by Kristopher Johnson
    I have an iPad application that uses the whole screen (that is, UIStatusBarHidden is set true in the Info.plist file). The main window's frame is set to (0, 0, 768, 1024), as is the main view in that frame. The main view has multitouch enabled. The view has code to handle touches: - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { for (UITouch *touch in touches) { CGPoint location = [touch locationInView:nil]; NSLog(@"touchesMoved at location %@", NSStringFromCGPoint(location)); } } When I run the app in the simulator, it works pretty much as expected. As I move the mouse from one edge of the screen to the other, reported X values go from 0 to 767. Reported Y values go from 20 to 1023, but it is a known issue that the simulator doesn't report touches in the top 20 pixels of the screen, even when there is no status bar. Here's what's weird: When I run the app on an actual iPad, the X values go from 0 to 767 as expected, but reported Y values go from -6 to 1017. The fact that it seems to work properly on the simulator leads me to suspect that real devices' touchscreens are not perfectly calibrated, and mine is simply reporting values six pixels too low. Can anyone verify that this is the case? Otherwise, is there anything else that could account for the Y values being six pixels off from what I expect? (In a few days, I should have a second iPad, so I can test this with another device and compare the results.)

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  • Understanding MotionEvent to implement a virtual DPad and Buttons on Android (Multitouch)

    - by Fabio Gomes
    I once implemented a DPad in XNA and now I'm trying to port it to android, put, I still don't get how the touch events work in android, the more I read the more confused I get. Here is the code I wrote so far, it works, but guess that it will only handle one touch point. public boolean onTouchEvent(MotionEvent event) { if (event.getPointerCount() == 0) return true; int touchX = -1; int touchY = -1; pressedDirection = DPadDirection.None; int actionCode = event.getAction() & MotionEvent.ACTION_MASK; if (actionCode == MotionEvent.ACTION_UP) { if (event.getPointerId(0) == idDPad) { pressedDirection = DPadDirection.None; idDPad = -1; } } else if (actionCode == MotionEvent.ACTION_DOWN || actionCode == MotionEvent.ACTION_MOVE) { touchX = (int)event.getX(); touchY = (int)event.getY(); if (rightRect.contains(touchX, touchY)) pressedDirection = DPadDirection.Right; else if (leftRect.contains(touchX, touchY)) pressedDirection = DPadDirection.Left; else if (upRect.contains(touchX, touchY)) pressedDirection = DPadDirection.Up; else if (downRect.contains(touchX, touchY)) pressedDirection = DPadDirection.Down; if (pressedDirection != DPadDirection.None) idDPad = event.getPointerId(0); } return true; } The logic is: Test if there is a "DOWN" or "MOVED" event, then if one of this events collides with one of the 4 rectangles of my DPad, I set the pressedDirectin variable to the side of the touch event, then I read the DPad actual pressed direction in my Update() event on another class. The thing I'm not sure, is how do I get track of the touch points, I store the ID of the touch point which generated the diretion that is being stored (last one), so when this ID is released I set the Direction to None, but I'm really confused about how to handle this in android, here is the code I had in XNA: public override void Update(GameTime gameTime) { PressedDirection = DpadDirection.None; foreach (TouchLocation _touchLocation in TouchPanel.GetState()) { if (_touchLocation.State == TouchLocationState.Released) { if (_touchLocation.Id == _idDPad) { PressedDirection = DpadDirection.None; _idDPad = -1; } } else if (_touchLocation.State == TouchLocationState.Pressed || _touchLocation.State == TouchLocationState.Moved) { _intersectRect.X = (int)_touchLocation.Position.X; _intersectRect.Y = (int)_touchLocation.Position.Y; _intersectRect.Width = 1; _intersectRect.Height = 1; if (_intersectRect.Intersects(_rightRect)) PressedDirection = DpadDirection.Right; else if (_intersectRect.Intersects(_leftRect)) PressedDirection = DpadDirection.Left; else if (_intersectRect.Intersects(_upRect)) PressedDirection = DpadDirection.Up; else if (_intersectRect.Intersects(_downRect)) PressedDirection = DpadDirection.Down; if (PressedDirection != DpadDirection.None) { _idDPad = _touchLocation.Id; continue; } } } base.Update(gameTime); } So, first of all: Am I doing this correctly? if not, why? I don't want my DPad to handle multiple directions, but I still didn't get how to handle the multiple touch points, is the event called for every touch point, or all touch points comes in a single call? I still don't get it.

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  • How to configure IIS 7.5 to allow special chars in Url for ASP.NET 3.5?

    - by Sebastian P.R. Gingter
    I'm trying to configure my IIS 7.5 to allow specials chars in the url for ASP.NET. This is important to support wide-spread legacy url's on a new system. Sample url: http://mydomain.com/FileWith%inTheName.html This would be encoded in the url and requested as http://mydomain.com/FileWith25%inTheName.html This simply works, when creating a new web in IIS 7.5, placing a file with the percentage sign in the file name in the web root and pointing the browser to it. This does not work, however, when the web site is an ASP.NET application. ASP.NET always returns a 400.0 - Bad Request error in the WindowsAuthentication module from the StaticFile handler, when pointing to that url. It however displays the requested url correctly and also resolves correctly to the correct physical file (the information from the field 'Physical Path' from the Server error page points to the physically available file). There are hints on how to enable this, so I followed the instructions on these websites step by step: http://dirk.net/2008/06/09/ampersand-the-request-url-in-iis7/ http://adorr.net/2010/01/configure-iis-to-accept-url-with-special-characters.html The second one actually sums up the information from the first post and adds some more information about x64 systems (we're running x64) and on an additional web.config change for this. I tried all that, and still can't get this running from an asp.net web application. And yes: I rebooted after applying the registry changes. So, what do I have to do in addition to the settings described in above posts, to support the legacy url's which contain percentage characters? Additional info: Application Pool mode is integrated. Push after some days. No idea anyone?

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  • Special characters from MySQL database (e.g. curly apostrophes) are mangling my XML

    - by Toph
    I have a MySQL database of newspaper articles. There's a volume table, an issue table, and an article table. I have a PHP file that generates a property list that is then pulled in and read by an iPhone app. The plist holds each article as a dictionary inside each issue, and each issue as a dictionary inside each volume. The plist doesn't actually hold the whole article -- just a title and URL. Some article titles contain special characters, like curly apostrophes. Looking at the generated XML plist, whenever it hits a special character, it unpredictably gobbles up a whole bunch of text, leaving the XML mangled and unreadable. (...in Chrome, anyway, and I'm guessing on the iPhone. Firefox actually handles it pretty well, showing a white ? in a black diamond in place of any special characters and not gobbling anything.) Example well-formed plist snippet: <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>Rows</key> <array> <dict> <key>Title</key> <string>Vol. 133 (2003-2004)</string> <key>Children</key> <array> <dict> <key>Title</key> <string>No. 18 (Apr 2, 2004)</string> <key>Children</key> <array> <dict> <key>Title</key> <string>Basketball concludes historic season</string> <key>URL</key> <string>http://orient.bowdoin.edu/orient/article_iphone.php?date=2004-04-02&amp;section=1&amp;id=1</string> </dict> <!-- ... --> </array> </dict> </array> </dict> </array> </dict> </plist> Example of what happens when it hits a curly apostrophe: This is from Chrome. This time it ate 5,998 characters, by MS Word's count, skipping down to midway through the opening the title of a pizza story; if I reload it'll behave differently, eating some other amount. The proper title is: Singer-songwriter Farrell ’05 finds success beyond the bubble <dict> <key>Title</key> <string>Singer-songwriter Farrell ing>Students embrace free pizza, College objects to solicitation</string> <key>URL</key> <string>http://orient.bowdoin.edu/orient/article_iphone.php?date=2009-09-18&amp;section=1&amp;id=9</string> </dict> In MySQL that title is stored as (in binary): 53 69 6E 67 |65 72 2D 73 |6F 6E 67 77 |72 69 74 65 72 20 46 61 |72 72 65 6C |6C 20 C2 92 |30 35 20 66 69 6E 64 73 |20 73 75 63 |63 65 73 73 |20 62 65 79 6F 6E 64 20 |74 68 65 20 |62 75 62 62 |6C Any ideas how I can encode/decode things properly? If not, any idea how I can get around the problem some other way? I don't have a clue what I'm talking about, haha; let me know if there's any way I can help you help me. :) And many thanks!

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  • Undefined template methods trick ?

    - by Matthieu M.
    A colleague of mine told me about a little piece of design he has used with his team that sent my mind boiling. It's a kind of traits class that they can specialize in an extremely decoupled way. I've had a hard time understanding how it could possibly work, and I am still unsure of the idea I have, so I thought I would ask for help here. We are talking g++ here, specifically the versions 3.4.2 and 4.3.2 (it seems to work with both). The idea is quite simple: 1- Define the interface // interface.h template <class T> struct Interface { void foo(); // the method is not implemented, it could not work if it was }; // // I do not think it is necessary // but they prefer free-standing methods with templates // because of the automatic argument deduction // template <class T> void foo(Interface<T>& interface) { interface.foo(); } 2- Define a class, and in the source file specialize the interface for this class (defining its methods) // special.h class Special {}; // special.cpp #include "interface.h" #include "special.h" // // Note that this specialization is not visible outside of this translation unit // template <> struct Interface<Special> { void foo() { std::cout << "Special" << std::endl; } }; 3- To use, it's simple too: // main.cpp #include "interface.h" class Special; // yes, it only costs a forward declaration // which helps much in term of dependencies int main(int argc, char* argv[]) { Interface<Special> special; foo(special); return 0; }; It's an undefined symbol if no translation unit defined a specialization of Interface for Special. Now, I would have thought this would require the export keyword, which to my knowledge has never been implemented in g++ (and only implemented once in a C++ compiler, with its authors advising anyone not to, given the time and effort it took them). I suspect it's got something to do with the linker resolving the templates methods... Do you have ever met anything like this before ? Does it conform to the standard or do you think it's a fortunate coincidence it works ? I must admit I am quite puzzled by the construct...

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  • Question for Vim search and peck typists

    - by mike
    I'm trying to write a Vim tutorial and I'd like to start by dismissing a few misconceptions, as well as giving some recommendations. I don't know if I should dismiss touch-typing as a misconception, or include it as a recommended prerequisite. At the time I learned the editor, I had already been touch typing for a couple of years, so I have absolutely no idea what would be the experience of a two-fingered typist in Vim. Are you a vim two-fingered typist? what has your experience been like? EDIT: I'm not sure if my question was clear enough. Maybe it's my fault, I don't know. I get mixed replies and other questions (why do you write this? what does one have to do with the other?), instead of empirical info (I don't touch type and it's been (fine|hell)). Some programmers touch-type others search and peck. In the middle, there's Vim which requires a certain affinity with keys to do various operations. I am a touch typist and I have no clue what my experience would have been like with the editor if I wasn't. I can't honestly picture myself pecking some of these combos. But like I said, I don't know what it is like. Before telling someone to start using Vim, I'd like to know if I should dismiss touch-typing as a misconceived requirement. So, I'll rephrase the question, have you felt that not being a touch-typist has impeded on your experience with Vim?

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  • iPhone multitouch - Some touches dispatch touchesBegan: but not touchesMoved:

    - by zkarcher
    I'm developing a multitouch application. One touch is expected to move, and I need to track its position. For all other touches, I need to track their beginnings and endings, but their movement is less critical. Sometimes, when 3 or more touches are active, my UIView does not receive touchesMoved: events for the moving touch. This problem is intermittent, and can always be reproduced after a few attempts: Touch the screen with 2 fingers. Touch the screen with another finger, and move this finger around. The moving finger always dispatches touchesBegan: and touchesEnded:, but sometimes does not dispatch any touchesMoved: events. Whenever the moving touch does not dispatch touchesMoved: events, I can force it to dispatch touchesMoved: if I move one of the other touches. This seems to "force" every touch to recheck its position, and I successfully receive a touchesMoved: event. However, this is clumsy. This bug is reproducible on both the iPhone 2G and 3GS models. My question is: How do I ensure that my moving touch dispatches touchesMoved: events? Does anyone have any experience with this issue? I've spent few fruitless days searching the web for answers. I found a post describing how to sync touch events with the VBL: http://www.71squared.com/2009/04/maingameloop-changes/ . However, this has not solved the problem. I really don't know how to proceed. Any help is appreciated!

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  • Troubles moving a UIView.

    - by Joshua
    I have been trying to move a UIView by following a users touch. I have almost got it to work except for one thing, the UIView keeps flicking between two places. Here's the code I have been using: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"touchDown"); UITouch *touch = [touches anyObject]; firstTouch = [touch locationInView:self.view]; lastTouch = [touch locationInView:self.view]; [self.view setNeedsDisplay]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { InSightViewController *contentView = [[InSightViewController alloc] initWithNibName:@"SubView" bundle:[NSBundle mainBundle]]; [contentView loadView]; UITouch *touch = [touches anyObject]; currentTouch = [touch locationInView:self.view]; if (CGRectContainsPoint(contentView.view.bounds, firstTouch)) { NSLog(@"touch in subView/contentView"); sub.frame = CGRectMake(currentTouch.x - 50.0, currentTouch.y, 130.0, 21.0); } NSLog(@"touch moved"); lastTouch = currentTouch; [self.view setNeedsDisplay]; } And here's what's been happening: http://cl.ly/Sjx

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