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  • Does anyone know the touchpad disabling driver for Dell xps 14?

    - by rkar
    I accidentally deleted my Dell xps 14 touch pad disabling driver and I don't know where to find it and reinstall it. I have already tried Dell support and without luck (I don't want to install something that I don't know). Would anyone please send me the link to that driver To clarify: There is this Fn shortcut key used to disable/enable touch pad in Dell xps14 and when press it orange light on touch pad will lit and touch pad will stop working. But after deleting the driver that responsible for that function,it stopped working. My service center is almost 600 miles away and he said that he forgot to add it last time he fix my laptop. Since the internet connection at his place is slow,he can't send me from mail either.So can anyone send me the link for that driver. Since I don't really know about drivers it would be really nice if some one show me the driver name or link. Sorry,here is my laptop service tag "C37KWL1".I don't know how to find the specific driver for that function key.My dell has a short cut for disabling touchpad with picture on it along with the other multimedia short cut key with picture. since xps 15 and 17 have seperated touch key instead of on function keys mine have to choose function key or multimedia key through setting.To be honest my service center tech guy forgot to install it when he repair it and can't send me the file(which is about over 20mb or something according to him)for some reason.All i need is that particular file.

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  • How to do I build and install the gspca webcam driver?

    - by sam
    I tried to install gspca to run Orite webcam. But I failed to install gspca on ubuntu 12.04 64 bits. It lost a lot of headers,here are my instructions but failed. wget http://mxhaard.free.fr/spca50x/Download/gspcav1-20071224.tar.gz tar zxvf gspcav1-20071224.tar.gz cd gspcav1-20071224/ sudo ./gspca_build sudo touch /usr/src/linux-headers-3.2.0-25-generic/include/linux/config.h sudo mkdir /usr/src/linux-headers-3.2.0-25-generic/include/asm sudo touch /usr/src/linux-headers-3.2.0-25-generic/include/asm/semaphore.h sudo touch /usr/src/linux-headers-3.2.0-25-generic/include/linux/videodev.h sudo touch /usr/src/linux-headers-3.2.0-25-generic/include/linux/smp_lock.h How to solve it? Thank you~ I move to /usr/src and make sam@sam:/usr/src/gspcav1-20071224$ sudo make make -C /lib/modules/`uname -r`/build SUBDIRS=/usr/src/gspcav1-20071224 CC=cc modules make[1]: Entering directory `/usr/src/linux-headers-3.2.0-25-generic' CC [M] /usr/src/gspcav1-20071224/gspca_core.o /usr/src/gspcav1-20071224/gspca_core.c:37:26: fatal error: linux/config.h: No such file or directory compilation terminated. make[2]: *** [/usr/src/gspcav1-20071224/gspca_core.o] Error 1 make[1]: *** [_module_/usr/src/gspcav1-20071224] Error 2 make[1]: Leaving directory `/usr/src/linux-headers-3.2.0-25-generic' make: *** [default] Error 2 sam@sam:/usr/src/gspcav1-20071224$

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  • Wacom Bamboo CTH460L issues

    - by Robert Smith
    I recently bought a Wacom Bamboo Pen & Touch CTH460L. I installed doctormo's PPA, however, the pen functionality didn't work and the touch was very glitchy (when I touched it, it immediately double clicked and began to drag elements in the screen). I tried to configure it using the wacom-utility package in the Synaptic Package Manager (version 1.21-1) but that didn't work either. Then I followed this post (#621, written by aaaalex), and after some problems trying to restart Ubuntu (graphics related problems), the pen works fine (it could be better, though) but the touch functionality doesn't work anymore. Currently I have installed xserver-xorg-input-wacom (1:0.10.11-0ubuntu7), wacom-dkms (0.8.10.2-1ubuntu1) and wacom-utility. The Wacom Utility only displays an "options" field under "Wacom BambooPT 2FG 4X5" but no other option to configure it. What is the correct way to get this tablet working on Ubuntu 10.04?. By the way, currently I can't start Ubuntu properly when the tablet is connected (in that case, Ubuntu start in low graphics mode). I need to connect it later. UPDATE: I uninstalled xserver -xorg-input-wacom, and wacom-utility because one of them prevented Ubuntu to start normally. I only re-installed wacom-dkms 0.8.10.2-1ubuntu1. The pen is working but no touch functionality. The side buttons don't work either. Thanks in advance.

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  • How do I build and install the gspca webcam driver?

    - by sam
    I tried to install gspca to run Orite webcam on Ubuntu 12.04 64-bit, but I failed. It lost a lot of headers, here are my instructions but failed. wget http://mxhaard.free.fr/spca50x/Download/gspcav1-20071224.tar.gz tar zxvf gspcav1-20071224.tar.gz cd gspcav1-20071224/ sudo ./gspca_build sudo touch /usr/src/linux-headers-3.2.0-25-generic/include/linux/config.h sudo mkdir /usr/src/linux-headers-3.2.0-25-generic/include/asm sudo touch /usr/src/linux-headers-3.2.0-25-generic/include/asm/semaphore.h sudo touch /usr/src/linux-headers-3.2.0-25-generic/include/linux/videodev.h sudo touch /usr/src/linux-headers-3.2.0-25-generic/include/linux/smp_lock.h How to solve it? I move to /usr/src and make: sam@sam:/usr/src/gspcav1-20071224$ sudo make make -C /lib/modules/`uname -r`/build SUBDIRS=/usr/src/gspcav1-20071224 CC=cc modules make[1]: Entering directory `/usr/src/linux-headers-3.2.0-25-generic' CC [M] /usr/src/gspcav1-20071224/gspca_core.o /usr/src/gspcav1-20071224/gspca_core.c:37:26: fatal error: linux/config.h: No such file or directory compilation terminated. make[2]: *** [/usr/src/gspcav1-20071224/gspca_core.o] Error 1 make[1]: *** [_module_/usr/src/gspcav1-20071224] Error 2 make[1]: Leaving directory `/usr/src/linux-headers-3.2.0-25-generic' make: *** [default] Error 2 sam@sam:/usr/src/gspcav1-20071224$

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  • Touchpad stops working after desktop shows up

    - by gsedej
    Hi! I have problem with touch-pad. It is not working correctly. It goes like this. When laptop is booting, right after desktop shows, I can move mouse with touch-pad for a second, but when icons shows up, touch-pad does not want to move cursor at all. Even buttons stops work. The same problem with Ubuntu 10.04 and Ubuntu 10.10 I can see "Touchpad" tab in "Mouse" menu, and I can even set "two finger scrolling". I checked in gconf-editor under "desktop-gnome-pheriferals-touchpad" and it's enabled. Furthermore I checked xinput and it is as it should be: SynPS/2 Synaptics TouchPad id=11 [slave pointer (2)]. I tried to create new master reattach but still nothing... EDIT: Laptop has fn + F7 to control touch-pad. Ubuntu shows bobble showing touchpad OFF and touchpad ON. But it does nothing. No matter if it say ON, it still does not work.

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  • Mac 10.6 Universal Binary scipy: cephes/specfun "_aswfa_" symbol not found

    - by Markus
    Hi folks, I can't get scipy to function in 32 bit mode when compiled as a i386/x86_64 universal binary, and executed on my 64 bit 10.6.2 MacPro1,1. My python setup With the help of this answer, I built a 32/64 bit intel universal binary of python 2.6.4 with the intention of using the arch command to select between the architectures. (I managed to make some universal binaries of a few libraries I wanted using lipo.) That all works. I then installed scipy according to the instructions on hyperjeff's article, only with more up-to-date numpy (1.4.0) and skipping the bit about moving numpy aside briefly during the installation of scipy. Now, everything except scipy seems to be working as far as I can tell, and I can indeed select between 32 and 64 bit mode using arch -i386 python and arch -x86_64 python. The error Scipy complains in 32 bit mode: $ arch -x86_64 python -c "import scipy.interpolate; print 'success'" success $ arch -i386 python -c "import scipy.interpolate; print 'success'" Traceback (most recent call last): File "<string>", line 1, in <module> File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/interpolate/__init__.py", line 7, in <module> from interpolate import * File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/interpolate/interpolate.py", line 13, in <module> import scipy.special as spec File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/special/__init__.py", line 8, in <module> from basic import * File "/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/special/basic.py", line 8, in <module> from _cephes import * ImportError: dlopen(/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/special/_cephes.so, 2): Symbol not found: _aswfa_ Referenced from: /Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/special/_cephes.so Expected in: flat namespace in /Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/special/_cephes.so Attempt at tracking down the problem It looks like scipy.interpolate imports something called _cephes, which looks for a symbol called _aswfa_ but can't find it in 32 bit mode. Browsing through scipy's source, I find an ASWFA subroutine in specfun.f. The only scipy product file with a similar name is specfun.so, but both that and _cephes.so appear to be universal binaries: $ cd /Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/special/ $ file _cephes.so specfun.so _cephes.so: Mach-O universal binary with 2 architectures _cephes.so (for architecture i386): Mach-O bundle i386 _cephes.so (for architecture x86_64): Mach-O 64-bit bundle x86_64 specfun.so: Mach-O universal binary with 2 architectures specfun.so (for architecture i386): Mach-O bundle i386 specfun.so (for architecture x86_64): Mach-O 64-bit bundle x86_64 Ho hum. I'm stuck. Things I may try but haven't figured out how yet include compiling specfun.so myself manually, somehow. I would imagine that scipy isn't broken for all 32 bit machines, so I guess something is wrong with the way I've installed it, but I can't figure out what. I don't really expect a full answer given my fairly unique (?) setup, but if anyone has any clues that might point me in the right direction, they'd be greatly appreciated. (edit) More details to address questions: I'm using gfortran (GNU Fortran from GCC 4.2.1 Apple Inc. build 5646). Python 2.6.4 was installed more-or-less like so: cd /tmp curl -O http://www.python.org/ftp/python/2.6.4/Python-2.6.4.tar.bz2 tar xf Python-2.6.4.tar.bz2 cd Python-2.6.4 # Now replace buggy pythonw.c file with one that supports the "arch" command: curl http://bugs.python.org/file14949/pythonw.c | sed s/2.7/2.6/ > Mac/Tools/pythonw.c ./configure --enable-framework=/Library/Frameworks --enable-universalsdk=/ --with-universal-archs=intel make -j4 sudo make frameworkinstall Scipy 0.7.1 was installed pretty much as described as here, but it boils down to a simple sudo python setup.py install. It would indeed appear that the symbol is undefined in the i386 architecture if you look at the _cephes library with nm, as suggested by David Cournapeau: $ nm -arch x86_64 /Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/special/_cephes.so | grep _aswfa_ 00000000000d4950 T _aswfa_ 000000000011e4b0 d _oblate_aswfa_data 000000000011e510 d _oblate_aswfa_nocv_data (snip) $ nm -arch i386 /Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/scipy/special/_cephes.so | grep _aswfa_ U _aswfa_ 0002e96c d _oblate_aswfa_data 0002e99c d _oblate_aswfa_nocv_data (snip) however, I can't yet explain its absence.

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  • How to debug nondeterministic access violation crash?

    - by Special Touch
    Our C#/COM/C++ application is crashing and I need help debugging it. Running with gflags enabled and WinDbg attached, we determined the crashes are caused by an access violation, but we haven't been able to narrow it down any more than that. We are not seeing the issue on all machines; there are a couple of machines that seem to reproduce the issue frequently but not deterministically. We have observed the application crash from simply switching away from the application (say, Alt-Tab) and then back. Output from WinDbg is below. We have been trying to systematically comment out areas of code that could be causing the problem, but we haven't had much success yet. Any suggestions on what debugging steps or tools we should try? !analyze -v EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 1a584ff2 (+0x1a584ff1) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 1a584ff2 Attempt to read from address 1a584ff2 PROCESS_NAME: ProcessFiles.exe ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%08lx referenced memory at 0x%08lx. The memory could not be %s. EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%08lx referenced memory at 0x%08lx. The memory could not be %s. EXCEPTION_PARAMETER1: 00000000 EXCEPTION_PARAMETER2: 1a584ff2 READ_ADDRESS: 1a584ff2 FOLLOWUP_IP: Ed20+1a584ff1 1a584ff2 ?? ??? NTGLOBALFLAG: 2000000 APPLICATION_VERIFIER_FLAGS: 0 IP_MODULE_UNLOADED: Ed20+1a584ff1 1a584ff2 ?? ??? MANAGED_STACK: (TransitionMU) 0EC6F6F4 7B1D8CCE System_Windows_Forms_ni!System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32, Int32, Int32)+0x24e 0EC6F790 7B1D8937 System_Windows_Forms_ni!System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext)+0x177 0EC6F7E4 7B1D8781 System_Windows_Forms_ni!System.Windows.Forms.Application+ThreadContext.RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext)+0x61 0EC6F814 7B195911 System_Windows_Forms_ni!System.Windows.Forms.Application.Run(System.Windows.Forms.Form)+0x31 0EC6F828 0969D97A Extract_Utilities_Forms!Extract.Utilities.Forms.VerificationForm`1[[System.__Canon, mscorlib]].A(System.Object)+0x23a 0EC6F8C0 79A00EEE mscorlib_ni!System.Threading.ThreadHelper.ThreadStart_Context(System.Object)+0x72a25e 0EC6F8CC 792E019F mscorlib_ni!System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)+0x6f 0EC6F8E4 797DB48A mscorlib_ni!System.Threading.ThreadHelper.ThreadStart(System.Object)+0x4a (TransitionUM) LAST_CONTROL_TRANSFER: from 7e418734 to 1a584ff2 FAULTING_THREAD: ffffffff ADDITIONAL_DEBUG_TEXT: Followup set based on attribute [ip_not_executable] from Frame:[0] on thread:[e30] BUGCHECK_STR: APPLICATION_FAULT_BAD_INSTRUCTION_PTR_INVALID_POINTER_READ_WRONG_SYMBOLS_WINDOW_HOOK PRIMARY_PROBLEM_CLASS: BAD_INSTRUCTION_PTR DEFAULT_BUCKET_ID: BAD_INSTRUCTION_PTR STACK_TEXT: 7b1d8cce System_Windows_Forms_ni!System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop+0xc 7b1d8937 System_Windows_Forms_ni!System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner+0x0 7b1d8781 System_Windows_Forms_ni!System.Windows.Forms.Application+ThreadContext.RunMessageLoop+0x0 7b195911 System_Windows_Forms_ni!System.Windows.Forms.Application.Run+0x31 0969d97a Extract_Utilities_Forms!Extract.Utilities.Forms.VerificationForm`1[[System.__Canon, mscorlib]].A+0x23a 79a00eee mscorlib_ni!System.Threading.ThreadHelper.ThreadStart_Context+0x72a25e 792e019f mscorlib_ni!System.Threading.ExecutionContext.Run+0x6f 797db48a mscorlib_ni!System.Threading.ThreadHelper.ThreadStart+0x4a STACK_COMMAND: .ecxr ; ~~[e30] ; .frame 0 ; ** Pseudo Context ** ; kb FAILED_INSTRUCTION_ADDRESS: Ed20+1a584ff1 1a584ff2 ?? ??? SYMBOL_NAME: Ed20 FOLLOWUP_NAME: MachineOwner MODULE_NAME: Ed20 IMAGE_NAME: Ed20 DEBUG_FLR_IMAGE_TIMESTAMP: 0 FAILURE_BUCKET_ID: BAD_INSTRUCTION_PTR_c0000005_Ed20!Unloaded BUCKET_ID: APPLICATION_FAULT_BAD_INSTRUCTION_PTR_INVALID_POINTER_READ_WRONG_SYMBOLS_WINDOW_HOOK_BAD_IP_Ed20 Followup: MachineOwner

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  • How to change default image of derived ToolStripButton?

    - by Special Touch
    It seems like a simple task. Create a C# class that derives from ToolStripButton. The derived ToolStripButton should behave exactly the same as the parent class in the designer and the application, except that the default image should be different. Surprisingly just changing the constructor is not sufficient: public CustomToolStripButton() { base.Image = (Image) new Bitmap(typeof(CustomToolStripButton), "CustomImage.bmp"); } When the ToolStripButton is displayed in the designer, the original default image is shown. There must be a simple solution. What could it be?

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  • Nhibernate Left Outer Join Return First Record of the Join

    - by Touch
    I have the following mappings of which Im trying to bring back 0 - 1 Media Id associated with a Product using a left join (I havnt included my attempt as it confuses the situation) ICriteria productCriteria = Session.CreateCriteria(typeof(Product)); productCriteria .CreateAlias("ProductCategories", "pc", JoinType.InnerJoin) .CreateAlias("pc.ParentCategory", "category") .CreateAlias("category.ParentCategory", "group") .Add(Restrictions.Eq("group.Id", 333)) .SetProjection( Projections.Distinct( Projections.ProjectionList() .Add(Projections.Alias(Projections.Property("Id"), "Id")) .Add(Projections.Alias(Projections.Property("Title"), "Title")) .Add(Projections.Alias(Projections.Property("Price"), "Price")) .Add(Projections.Alias(Projections.Property("media.Id"), "SearchResultMediaId")) // I NEED THIS ) ) .SetResultTransformer(Transformers.AliasToBean<Product>()); IList<Product> products = productCriteria .SetFirstResult(0) .SetMaxResults(10) .List<Product>(); I need the query to populate the SearchResultMediaId with Media.Id, I only want to bring back the first Media in a left outer join, as this is 1 to many association between Product and Media Product is mapped to Media in the following way mapping.HasManyToMany<Media>(x => x.Medias) .Table("ProductMedias") .ParentKeyColumn("ProductId") .ChildKeyColumn("MediaId") .Cascade.AllDeleteOrphan() .LazyLoad() .AsBag(); Any Help would be fantastic.

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  • Alternate way to create a clone of a UNIX System

    - by Spirit
    THE STORY: (If you don't like to read much, down below is the question :) ) Where I work we have two HP RP2470 servers same hardware same number of hard drives same everything :). One of them is a production server and runs HP-UX 11.00. The poor ba***rd hasn't been turned off for years and now I have to make a clone of it on the other server - just in case, for redundancy. The problem is simple (or not simple) as I have to make the the other server exactly the same. However the old version of OS (UX 11.00 is a history now) and the old software running on it, have made my task almost impossible. On the production server there is also a cloning/recover utility Ignite-UX. I tried many times to create a recovery tape with it. Then when I load the tape on the backup server, it succeeds with the loading of the tape (no errors no warnings) but on the next restart it fails to load the OS :S and drops into HP`s ISL prompt. --- THE QUESTION: Is there an alternate way to create a clone of the Unix System? The environment is: 1. 2x HP RP2470 Servers (non-Intel), same hardware, same number od HDDs (two each of them) same everything. 2. OS running: HP-UX 11.00 The production server has to be cloned without downtime - sadly :( as I hope that they will reconsider on this one For example (like on Windows platforms), if you try to copy an entire HDD with Windows inside on another HDD, and then put that HDD on another PC it will still work, as long as the hardware is the same. Can I do something like that with a Unix system? Can I somehow COPY the contents of the entire HDD, put those on another HDD, and then just load the HDD into the other server? (If you haven't read the story the servers are exactly the same) Will it work? Can it be done with ordinary commands like cp or dump or something like that? Does any one have a similar experience? --- UPDATE: 26.01.2012 NOTE: The update is related to "The Story". If you haven't read that part then you can skip this update. This is just a short update on the recover logs from the Ignite Tape.. someone with more exp. might notice something.. ... --- READING CONTENTS OF THE IGNITE TAPE --- --- OUTPUT OMITED --- ... ... x ./configure3, 413696 bytes, 808 tape blocks x ./monitor_bpr, 20480 bytes, 40 tape blocks * Download_mini-system: Complete * Loading_software: Begin * Installing boot area on disk. * Enabling swap areas. * Backing up LVM configuration for "vg00". * Processing the archive source (Recovery Archive). * Wed Jan 25 15:27:32 EST 2012: Starting archive load of the source (Recovery Archive). * Positioning the tape (/dev/rmt/0mn). * Archive extraction from tape is beginning. Please wait. * Wed Jan 25 15:39:52 EST 2012: Completed archive load of the source (Recovery Archive). * Executing user specified script: "/opt/ignite/data/scripts/os_arch_post_l". * Running in recovery mode (os_arch_post_l). * Running the ioinit command ("/sbin/ioinit -c") * Creating device files via the insf command. insf: Installing special files for sdisk instance 0 address 0/0/1/1.15.0 insf: Installing special files for sdisk instance 1 address 0/0/2/0.1.0 insf: Installing special files for sdisk instance 2 address 0/0/2/1.15.0 insf: Installing special files for stape instance 0 address 0/0/1/0.3.0 insf: Installing special files for btlan instance 0 address 0/0/0/0 insf: Installing special files for btlan instance 1 address 0/2/0/0 insf: Installing special files for pseudo driver dlpi insf: Installing special files for pseudo driver kepd insf: Installing special files for pseudo driver framebuf insf: Installing special files for pseudo driver sad * Running "/opt/upgrade/bin/tlinstall -v" and correcting transition link permissions. * Constructing the bootconf file. * Setting primary boot path to "0/0/1/1.15.0". * Executing: "/var/adm/sw/products/PHSS_20146/pfiles/iux_postload". * Executing: "/var/adm/sw/products/PHSS_25982/pfiles/iux_postload". NOTE: tlinstall is searching filesystem - please be patient NOTE: Successfully completed * Loading_software: Complete * Build_Kernel: Begin NOTE: Since the /stand/vmunix kernel is already in place, the kernel will not be re-built. Note that no mod_kernel directives will be processed. * Build_Kernel: Complete * Boot_From_Client_Disk: Begin * Rebooting machine as expected. NOTE: Rebooting system. sync'ing disks (0 buffers to flush): 0 buffers not flushed 0 buffers still dirty Closing open logical volumes... Done Console reset done. Boot device reset done. ********** VIRTUAL FRONT PANEL ********** System Boot detected ***************************************** LEDs: RUN ATTENTION FAULT REMOTE POWER FLASH OFF OFF ON ON LED State: Running non-OS code. (i.e. Boot or Diagnostics) ... ... ... --- SERVER IS PERFORMING POST SEQUENCE HERE --- --- OUTPUT OMITED --- ... ... ... ***************************************** ************ EARLY BOOT VFP ************* End of early boot detected ***************************************** Firmware Version 43.50 Duplex Console IO Dependent Code (IODC) revision 1 ------------------------------------------------------------------------------ (c) Copyright 1995-2002, Hewlett-Packard Company, All rights reserved ------------------------------------------------------------------------------ Processor Speed State CoProcessor State Cache Size Number State Inst Data --------- -------- --------------------- ----------------- ------------ 0 650 MHz Active Functional 750 KB 1.5 MB 1 650 MHz Idle Functional 750 KB 1.5 MB Central Bus Speed (in MHz) : 120 Available Memory : 2097152 KB Good Memory Required : 16140 KB Primary boot path: 0/0/1/1.15 Alternate boot path: 0/0/2/1.15 Console path: 0/0/4/1.643 Keyboard path: 0/0/4/0.0 Processor is starting autoboot process. To discontinue, press any key within 10 seconds. 10 seconds expired. Proceeding... Trying Primary Boot Path ------------------------ Booting... Boot IO Dependent Code (IODC) revision 1 HARD Booted. ISL Revision A.00.38 OCT 26, 1994 ISL booting hpux ISL>

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  • How to handle optional variables of an object in Java?

    - by Arvanem
    Hi folks, For my trading program, I have a Merchant class. A given Merchant object may or may not have a particular special quality or bundle of special qualities. For example, one Merchant object may have the Stockbroker quality, another Merchant may have the Financial Services and Stockbroker qualities, and another Merchant may have no special qualities at all. My initial thought was to create a HashMap and a Qualities class as follows: Map<Qualities, Boolean> merchantQualities = new HashMap<Qualities, Boolean>(); The only problem is, there are at least 50 possible special qualities for Merchants, such that it would be extremely tiresome to subclass all the qualities from the Quality class. Is there a better way of coding for these optional special qualities and representing them in the Merchants class than a HashMap and subclassing a Qualities class?

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  • RegEx (php) - unite lines in multiline replacement

    - by Qiao
    I need change background of all text that have two spaces from the start of the line. text shold be converted to "<div class='special'>text</div>" That is easy: $text = preg_replace("|^ (.+)|um", "<div class='special'>$1</div>", $text); But line1 line2 Is converted to <div class='special'>line1</div> <div class='special'>line2</div> Though <div class='special'>line1 line2</div> is needed. How that can be achieved?

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  • How might you unobtrusively enhance the jQuery Datepicker class?

    - by Teflon Ted
    You can pass special strings into jQuery's Datepicker class setDate() method like "+7" which will be translated into "7 days from today": http://docs.jquery.com/UI/Datepicker#method-setDate But you can't get that "+7" back out. When you call getDate() you get the calculated resulting date. I have a use case where I need to pull out the special string "+7" for propagation. One chunk of code is passing a special string into the Datepicker and passing the Datepicker over to another chunk of code which pulls out the date, but the latter sometimes needs to know the special string rather than the calculated date. So I need to enhance the Datepicker tool to (a) store the special code internally and (b) expose it via a method like getOriginallyPassedInDate() or some such. I'm not a jQuery/Javascript ninja so I could really use some guidance on how I might preferably-unobtrusively add the necessary functionality to the Datepicker class, the way you might monkey-patch an object in Ruby I'm guessing.

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  • Barnes & Noble Slashes Lighted Nook Price to a Kindle-Competitive $119

    - by Jason Fitzpatrick
    In a bit of market battling that benefits everyone, Barnes & Noble has slashed the price of the Nook Simple Touch with Glowlight–their closest match to the Kindle Paperwhite–to $119. The new listing, in addition to showing off the lowered price, includes a not-so-subtle jab against the Kindle: “No Ads. Power adapter included.” While the Glowlight is a great little ebook reader, Barnes & Noble is on the defensive after a week of hands-on-hardware reviews of the Kindle Paperwhite left many reviewers proclaiming it king of the e-readers and heaping on mountains of praise. Hit up the link below to read more about the Nook Simple Touch with Glowlight Nook Simple Touch with Glowlight Now $119 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • Fn keys for Brightness not working on Toshiba Satellite L755

    - by JAMES PARENTE
    I am running Ubuntu 12.04 and I love it! The only problem is the keys for my brightness, F6 and F7, does not work when I am on battery power or AC power. It randomly works after I am idle for a while and log back in. The other weird thing is to see my battery indicator, I need to toggle my touch pad button that is right above the actual pad on and off for it to show up, and then back on so I can use my touch pad, obviously. The only other Fn buttons that work on my laptop is the button to mute (F1) Touch pad on and off (F9) and Fn+3 and Fn+4 for my volume. The only Fn buttons that I care if they work again are my brightness, which again, are F6 and F7. Thanks! James

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  • Setting Anchor Point

    - by Siddharth
    I want to set anchor point for the sprite like cocos2d has done for their implementation. I do not found any thing like that in andengine so please provide guidance on that. I want to move the sprite on touch so I use following code but that does not work for me. super.setPosition(pX - this.getWidthScaled() / 2, pY - this.getHeightScaled() / 2); Because I touch on the corner of the image but automatically it comes at center of the image because of above code. I want to remain the touch at desire position and drag it. For me the anchor point became useful. But I don't found anything in andengine.

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  • Adapting Javascript game for mobile

    - by Cardin
    I'm currently developing a Javascript web game for desktop users. It is a sort of tower-defense game that relies on mouse input only, developed on canvas using EaselJS. In the future, or perhaps simultaneously, I would like to adapt the game for mobile devices. I can see at least 3 potential areas in shifting from desktop to mobile: 1. resolution size and UI rearrangement, 2. converting mouse events to touch events, 3. distribution as native app wrapper or mobile Web. What would be the best strategy to facilitate this desktop to mobile conversion? For example, should I try to code the game for both platforms, or port the game UI over to mobile by branching the code base. Should I just publish on the mobile Web or wrap the game in a native app framework? And if I were to code for both platforms using the same codebase, should I register both click and touch events, or remap click events to touch using dispatchEvent?

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  • What is the correct way to implement hit detection with non-rectangular sprites?

    - by hogni89
    What is the correct way to implement hit or touch detection for non-rectangular sprites in Cocos2d? I am working on a jigsaw puzzle, so our sprites have some strange forms (jigsaw puzzle bricks). As of now, we have implemented the "detection" this way: - (void)selectSpriteForTouch:(CGPoint)touchLocation { CCSprite * newSprite = nil; // Loop array of sprites for (CCSprite *sprite in movableSprites) { // Check if sprite is hit. // TODO: Swap if with something better. if (CGRectContainsPoint(sprite.boundingBox, touchLocation)) { newSprite = sprite; break; } } if (newSprite != selSprite) { // Move along, nothing to see here // Not the problem } } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchLocation = [self convertTouchToNodeSpace:touch]; [self selectSpriteForTouch:touchLocation]; return TRUE; } I know that the problem is in the keyword "sprite.boundingBox". Is there a better way of implementing this, or is it a limitation when using sprites based on .png's? If so, how should I proceed?

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  • Touchpad stop working

    - by Diegov
    I'm in a HP 430 PC-Notebook using Oneiric. And sometimes my touchpad just stop working :(... I haven't installed anything, just safe playing with terminal following linuxcommand.org BTW my touchpad has a "hole" that in Windows, it works like this: two touch, block touchpad, two touch, unblock. And as far as I now, Ubuntu hasn't recognize this function so I think that the "hole" is not the problem... Also, I'm pretty sure that I haven't touch a little that... PD: Spanish speaker, sorry if "hole" is not the appropriate term haha.. Thanks!

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  • Windows Phone period task, function not executing

    - by Special K.
    I'm trying to execute a code (to parse an XML to be more precisely, and after that I'll toast message the user with some new info's), but the class function AccDetailsDownloaded is not executed (is simply skipped), also the memory usage is ~2mb out of 6, here is my code: if (task is PeriodicTask) { getData(); } else { getData(); } // If debugging is enabled, launch the agent again in one minute. #if DEBUG_AGENT ScheduledActionService.LaunchForTest(task.Name, TimeSpan.FromSeconds(60)); #endif // Call NotifyComplete to let the system know the agent is done working. NotifyComplete(); } public void getData() { var settings = IsolatedStorageSettings.ApplicationSettings; string url = "http://example.com/example.xml"; if (!System.Net.NetworkInformation.NetworkInterface.GetIsNetworkAvailable()) { MessageBox.Show("No network connection available!"); return; } // start loading XML-data WebClient downloader = new WebClient(); Uri uri = new Uri(url, UriKind.Absolute); downloader.DownloadStringCompleted += new DownloadStringCompletedEventHandler(AccDetailsDownloaded); downloader.DownloadStringAsync(uri); string toastTitle = ""; toastTitle = "Periodic "; string toastMessage = "Mem usage: " + DeviceStatus.ApplicationPeakMemoryUsage + "/" + DeviceStatus.ApplicationMemoryUsageLimit; // Launch a toast to show that the agent is running. // The toast will not be shown if the foreground application is running. ShellToast toast = new ShellToast(); toast.Title = toastTitle; toast.Content = toastMessage; toast.Show(); } void AccDetailsDownloaded(object sender, DownloadStringCompletedEventArgs e) { if (e.Result == null || e.Error != null) { MessageBox.Show("There was an error downloading the XML-file!"); } else { string toastTitle = ""; toastTitle = "Periodic "; string toastMessage = "Mem usage: " + DeviceStatus.ApplicationPeakMemoryUsage + "/" + DeviceStatus.ApplicationMemoryUsageLimit; // Launch a toast to show that the agent is running. // The toast will not be shown if the foreground application is running. ShellToast toast = new ShellToast(); toast.Title = toastTitle; toast.Content = toastMessage; toast.Show(); } } Thank you.

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  • Can you get the previous value of a variable in Java?

    - by The Special One
    Say way have a variable (let's say String Str) and the value of Str starts of as " " then as some code is running it is set to "test" then somewhere else in the code it is changed again to say "tester". Now in the program I want to find out what the previous value of Str was. Is this possible in Java? So I am saying that the variable gets changed twice, and you want to find out what Str was before it got changed for the second time. So in the example above the latest value of Str would be "tester" but I wanted to find out what Str was before this (assuming you had no idea what it was before it was changed to tester) in this case I would want to be able to find out that Str was "test". Is it at all possible to do this in Java?

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  • PHP regex for password validation

    - by Fabio Anselmo
    I not getting the desired effect from a script. I want the password to contain A-Z, a-z, 0-9, and special chars. A-Z a-z 0-9 2 special chars 2 string length = 8 So I want to force the user to use at least 2 digits and at least 2 special chars. Ok my script works but forces me to use the digits or chars back to back. I don't want that. e.g. password testABC55$$ is valid - but i don't want that. Instead I want test$ABC5#8 to be valid. So basically the digits/special char can be the same or diff - but must be split up in the string. PHP CODE: $uppercase = preg_match('#[A-Z]#', $password); $lowercase = preg_match('#[a-z]#', $password); $number = preg_match('#[0-9]#', $password); $special = preg_match('#[\W]{2,}#', $password); $length = strlen($password) >= 8; if(!$uppercase || !$lowercase || !$number || !$special || !$length) { $errorpw = 'Bad Password';

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  • CodePlex Daily Summary for Tuesday, June 21, 2011

    CodePlex Daily Summary for Tuesday, June 21, 2011Popular ReleasesESRI ArcGIS Silverlight Toolkit: June 2011 - v2.2: ESRI ArcGIS Silverlight Toolkit v2.2 New controls added: Attribution Control ScaleLine Control GpsLayer (WinPhone only)Terraria World Viewer: Version 1.4: Update June 21st World file will be stored in memory to minimize chances of Terraria writing to it while we read it. Different set of APIs allow the program to draw the world much quicker. Loading world information (world variables, chest list) won't cause the GUI to freeze at all anymore. Re-introduced the "Filter chests" checkbox: Allow disabling of chest filter/finder so all chest symbos are always drawn. First-time users will have a default world path suggested to them: C:\Users\U...AcDown????? - Anime&Comic Downloader: AcDown????? v3.0 Beta7: ??AcDown???????????????,?????????????????????。????????????????????,??Acfun、Bilibili、???、???、?????,???????????、???????。 AcDown???????????????????????????,???,???????????????????。 AcDown???????C#??,?????"Acfun?????"。 ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ??v3.0 Beta7 ????????????? ???? ?? ????????????????? "??????"?????"?...BlogEngine.NET: BlogEngine.NET 2.5 RC: BlogEngine.NET Hosting - Click Here! 3 Months FREE – BlogEngine.NET Hosting – Click Here! This is a Release Candidate version for BlogEngine.NET 2.5. The most current, stable version of BlogEngine.NET is version 2.0. Find out more about the BlogEngine.NET 2.5 RC here. If you want to extend or modify BlogEngine.NET, you should download the source code. To get started, be sure to check out our installation documentation. If you are upgrading from a previous version, please take a look at ...Microsoft All-In-One Code Framework - a centralized code sample library: All-In-One Code Framework 2011-06-19: Alternatively, you can install Sample Browser or Sample Browser VS extension, and download the code samples from Sample Browser. Improved and Newly Added Examples:For an up-to-date code sample index, please refer to All-In-One Code Framework Sample Catalog. NEW Samples for Windows Azure Sample Description Owner CSAzureStartupTask The sample demonstrates using the startup tasks to install the prerequisites or to modify configuration settings for your environment in Windows Azure Rafe Wu ...Facebook C# SDK: 5.0.40: This is a RTW release which adds new features to v5.0.26 RTW. Support for multiple FacebookMediaObjects in one request. Allow FacebookMediaObjects in batch requests. Removes support for Cassini WebServer (visual studio inbuilt web server). Better support for unit testing and mocking. updated SimpleJson to v0.6 Refer to CHANGES.txt for details. For more information about this release see the following blog posts: Facebook C# SDK - Multiple file uploads in Batch Requests Faceb...NLog - Advanced .NET Logging: NLog 2.0 Release Candidate: Release notes for NLog 2.0 RC can be found at http://nlog-project.org/nlog-2-rc-release-notesPowerGUI Visual Studio Extension: PowerGUI VSX 1.3.5: Changes - VS SDK no longer required to be installed (a bug in v. 1.3.4).Gendering Add-In for Microsoft Office Word 2010: Gendering Add-In: This is the first stable Version of the Gendering Add-In. Unzip the package and start "setup.exe". The .reg file shows how to config an alternate path for suggestion table.Intelligent Enterprise Solution: Document for this project: Document for this projectTerrariViewer: TerrariViewer v3.1 [Terraria Inventory Editor]: This version adds tool tips. Almost every picture box you mouse over will tell you what item is in that box. I have also cleaned up the GUI a little more to make things easier on my end. There are various bug fixes including ones associated with opening different characters in the same instance of the program. As always, please bring any bugs you find to my attention.Kinect Paint: KinectPaint V1.0: This is version 1.0 of Kinect Paint. To run it, follow the steps: Install the Kinect SDK for Windows (available at http://research.microsoft.com/en-us/um/redmond/projects/kinectsdk/download.aspx) Connect your Kinect device to the computer and to the power. Download the Zip file. Unblock the Zip file by right clicking on it, and pressing the Unblock button in the file properties (if available). Extract the content of the Zip file. Run KinectPaint.exe.CommonLibrary.NET: CommonLibrary.NET - 0.9.7 Beta: A collection of very reusable code and components in C# 3.5 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars, Logging, Authentication, and much more. Samples in <root>\src\Lib\CommonLibrary.NET\Samples CommonLibrary.NET 0.9.7Documentation 6738 6503 New 6535 Enhancements 6583 6737DropBox Linker: DropBox Linker 1.2: Public sub-folders are now monitored for changes as well (thanks to mcm69) Automatic public sync folder detection (thanks to mcm69) Non-Latin and special characters encoded correctly in URLs Pop-ups are now slot-based (use first free slot and will never be overlapped — test it while previewing timeout) Public sync folder setting is hidden when auto-detected Timeout interval is displayed in popup previews A lot of major and minor code refactoring performed .NET Framework 4.0 Client...MVC Controls Toolkit: Mvc Controls Toolkit 1.1.5 RC: Added Extended Dropdown allows a prompt item to be inserted as first element. RequiredAttribute, if present, trggers if no element is chosen Client side javascript function to set/get the values of DateTimeInput, TypedTextBox, TypedEditDisplay, and to bind/unbind a "change" handler The selected page in the pager is applied the attribute selected-page="selected" that can be used in the definition of CSS rules to style the selected page items controls now interpret a null value as an empr...Umbraco CMS: Umbraco CMS 5.0 CTP 1: Umbraco 5 Community Technology Preview Umbraco 5 will be the next version of everyone's favourite, friendly ASP.NET CMS that already powers over 100,000 websites worldwide. Try out our first CTP of version 5 today! If you're new to Umbraco and would like to get a quick low-down on our popular and easy-to-learn approach to content management, check out our intro video here. What's in the v5 CTP box? This is a preview version of version 5 and includes support for the following familiar Umbr...LevelZap: 1.0: Initial version. Zap away!Ribbon Browser for Microsoft Dynamics CRM 2011: Ribbon Browser (1.0.514.30): Initial releaseCoding4Fun Kinect Toolkit: Coding4Fun.Kinect Toolkit: Version 1.0Kinect Mouse Cursor: Kinect Mouse Cursor v1.0: The initial release of the Kinect Mouse Cursor project!New ProjectsBaffoHat Kinect: BaffHat is a game for fun with friends and drink a little.Bango Windows Phone 7 Application Analytics SDK: Bango application analytics is an analytics solution for mobile applications. This SDK provides a framework you can use in your application to add analytics capabilities to your mobile applications. It's developed in C#.NET (4.0) and targets the Windows Phone 7 operating system.C++ Winsock WebSocket server: A websockets server built in C++ using the C APIs Winsock and <windows.h>. Works with the current version of Chrome (13.0.782.24).Core.Cpp: CORE-CPPDataContractJson ValueProviderFactory: ValueProviderFactory for ASP.NET MVC that uses the DataContractJsonSerializer for JSON Serialization. This comes in handy when porting RESTful JSON Services from WCF to ASP.NET MVC.E4D CRM 2011 Ribbon Utility: E4D CRM 2011 Ribbon Utility helps you speed Dynamics CRM 2011 Ribbon customization. Ribbon customization tasks can be exhausting, as it require many iterations, mouse clicks and input. This utility does the heavy lifting for you: it will zip, upload and publish automatically!EASY: Eve Application Service for YoueGlass: eGlassGrove SMTP Mailer: Grove SMTP Mailer is a Simple and Open Source SMTP E-Mail Sender Written in Visual Basic by Hommerhart - Effect-7 Grove SMTP Mailer on SourceForge : https://sourceforge.net/projects/grovesmtpmailer/hoox: PHP/MySQL CMS focused on speed and simplicity over feature-diversity.Intelligent Enterprise Solution: An ERP source code,including sample,demo,tool.documentKinect Touch Device: A simple "WPF4 Touch Device" using Kinect with OpenNI & NITE (written in C#). This project makes it easy to transform your WPF4 touch application in "touch less" with the Kinect with little change : replace "Window" base class by "KinectWindow". Currently the Touch Down and Touch Up is determined by the distance of the hand from the Kinect. A possible change would be to detect if the hand is open or closed to enable the Touch Down or Touch Up.kinectPainter: kinect paint projectLiteQuery: Lite Query is an implementation of the Query Object Pattern that will help you to build the queries in the Frontend layer in a way that will be independent from the ORM used in Data Access. The object is translated in the language of the ORM framework using Query Translators. This version comes with translators for Entity Framework and NHibernate.octoInstall: octoInstall is a fast and easy to operate installer and updater utility. For updating it uses a binary compare techology, that creates very small update packages to patch software from one version to another and saves up to 99% of update size.P7T_Engine: P7T_Engine makes it easier for developers to develop advanced 2D game and also basic 3D games. You'll no longer have to write your own engine for 2D games or write large chunks of code to make your project happen. The entire engine is developed in C++. LUA scripting ability is something that we are looking forward to.Panning Tile Control for Windows Phone 7: The panning tile control mimics the functionality of the Windows Phone 7 music tile: Photos and text slowly pan, scroll and fade. It can be used inside of any WP7 Silverlight app.PerstDemo: This project is to show the large amount of data, which is in the format of XML file on Window Phone 7 using Perst Database for this we convert XML to Perst. Due to large data, it consumes a lot of time in conversion & also if fire queries on the database. So, what can be done to lessen the time consumed. Please, download the project http://perstdemo.codeplex.com/releases/view/68640 and have a look. Waiting for the response, ideas, suggestions....SimplePaxos: Implement a simple paxos protocolSOL Polar Converter: Create optimized polars for Bluewater Racing and Expedition from Sailonline races or text polar dataStructured Web Data Extraction: The dataset used in SIGIR 2011 paperSurveyTemplate: This is just for practising the use of culteInfo class in c#Task Unlocker: A site level feature that provides UI for unclocking tasks locked by workflow upgrade. Why tasks get locked : Explanation of cause http://blogs.code-counsel.net/Wouter/Lists/Posts/Post.aspx?ID=118 Inspiration for this feature : Workaround code http://geek.hubkey.com/2007/09/locked-workflow.html Test Project kobi: just for testWindows Azure CDN Helpers: This is a project that helps you quickly utilize the Windows Azure CDN from your ASP.NET MVC website. These helpers will work on sites hosted on and off Windows Azure.WPF Breakout: Remake of the classic Breakout game using WPF. WPFRadio: a WPF Radio Web Player ...

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  • 64-bit Archives Needed

    - by user9154181
    A little over a year ago, we received a question from someone who was trying to build software on Solaris. He was getting errors from the ar command when creating an archive. At that time, the ar command on Solaris was a 32-bit command. There was more than 2GB of data, and the ar command was hitting the file size limit for a 32-bit process that doesn't use the largefile APIs. Even in 2011, 2GB is a very large amount of code, so we had not heard this one before. Most of our toolchain was extended to handle 64-bit sized data back in the 1990's, but archives were not changed, presumably because there was no perceived need for it. Since then of course, programs have continued to get larger, and in 2010, the time had finally come to investigate the issue and find a way to provide for larger archives. As part of that process, I had to do a deep dive into the archive format, and also do some Unix archeology. I'm going to record what I learned here, to document what Solaris does, and in the hope that it might help someone else trying to solve the same problem for their platform. Archive Format Details Archives are hardly cutting edge technology. They are still used of course, but their basic form hasn't changed in decades. Other than to fix a bug, which is rare, we don't tend to touch that code much. The archive file format is described in /usr/include/ar.h, and I won't repeat the details here. Instead, here is a rough overview of the archive file format, implemented by System V Release 4 (SVR4) Unix systems such as Solaris: Every archive starts with a "magic number". This is a sequence of 8 characters: "!<arch>\n". The magic number is followed by 1 or more members. A member starts with a fixed header, defined by the ar_hdr structure in/usr/include/ar.h. Immediately following the header comes the data for the member. Members must be padded at the end with newline characters so that they have even length. The requirement to pad members to an even length is a dead giveaway as to the age of the archive format. It tells you that this format dates from the 1970's, and more specifically from the era of 16-bit systems such as the PDP-11 that Unix was originally developed on. A 32-bit system would have required 4 bytes, and 64-bit systems such as we use today would probably have required 8 bytes. 2 byte alignment is a poor choice for ELF object archive members. 32-bit objects require 4 byte alignment, and 64-bit objects require 64-bit alignment. The link-editor uses mmap() to process archives, and if the members have the wrong alignment, we have to slide (copy) them to the correct alignment before we can access the ELF data structures inside. The archive format requires 2 byte padding, but it doesn't prohibit more. The Solaris ar command takes advantage of this, and pads ELF object members to 8 byte boundaries. Anything else is padded to 2 as required by the format. The archive header (ar_hdr) represents all numeric values using an ASCII text representation rather than as binary integers. This means that an archive that contains only text members can be viewed using tools such as cat, more, or a text editor. The original designers of this format clearly thought that archives would be used for many file types, and not just for objects. Things didn't turn out that way of course — nearly all archives contain relocatable objects for a single operating system and machine, and are used primarily as input to the link-editor (ld). Archives can have special members that are created by the ar command rather than being supplied by the user. These special members are all distinguished by having a name that starts with the slash (/) character. This is an unambiguous marker that says that the user could not have supplied it. The reason for this is that regular archive members are given the plain name of the file that was inserted to create them, and any path components are stripped off. Slash is the delimiter character used by Unix to separate path components, and as such cannot occur within a plain file name. The ar command hides the special members from you when you list the contents of an archive, so most users don't know that they exist. There are only two possible special members: A symbol table that maps ELF symbols to the object archive member that provides it, and a string table used to hold member names that exceed 15 characters. The '/' convention for tagging special members provides room for adding more such members should the need arise. As I will discuss below, we took advantage of this fact to add an alternate 64-bit symbol table special member which is used in archives that are larger than 4GB. When an archive contains ELF object members, the ar command builds a special archive member known as the symbol table that maps all ELF symbols in the object to the archive member that provides it. The link-editor uses this symbol table to determine which symbols are provided by the objects in that archive. If an archive has a symbol table, it will always be the first member in the archive, immediately following the magic number. Unlike member headers, symbol tables do use binary integers to represent offsets. These integers are always stored in big-endian format, even on a little endian host such as x86. The archive header (ar_hdr) provides 15 characters for representing the member name. If any member has a name that is longer than this, then the real name is written into a special archive member called the string table, and the member's name field instead contains a slash (/) character followed by a decimal representation of the offset of the real name within the string table. The string table is required to precede all normal archive members, so it will be the second member if the archive contains a symbol table, and the first member otherwise. The archive format is not designed to make finding a given member easy. Such operations move through the archive from front to back examining each member in turn, and run in O(n) time. This would be bad if archives were commonly used in that manner, but in general, they are not. Typically, the ar command is used to build an new archive from scratch, inserting all the objects in one operation, and then the link-editor accesses the members in the archive in constant time by using the offsets provided by the symbol table. Both of these operations are reasonably efficient. However, listing the contents of a large archive with the ar command can be rather slow. Factors That Limit Solaris Archive Size As is often the case, there was more than one limiting factor preventing Solaris archives from growing beyond the 32-bit limits of 2GB (32-bit signed) and 4GB (32-bit unsigned). These limits are listed in the order they are hit as archive size grows, so the earlier ones mask those that follow. The original Solaris archive file format can handle sizes up to 4GB without issue. However, the ar command was delivered as a 32-bit executable that did not use the largefile APIs. As such, the ar command itself could not create a file larger than 2GB. One can solve this by building ar with the largefile APIs which would allow it to reach 4GB, but a simpler and better answer is to deliver a 64-bit ar, which has the ability to scale well past 4GB. Symbol table offsets are stored as 32-bit big-endian binary integers, which limits the maximum archive size to 4GB. To get around this limit requires a different symbol table format, or an extension mechanism to the current one, similar in nature to the way member names longer than 15 characters are handled in member headers. The size field in the archive member header (ar_hdr) is an ASCII string capable of representing a 32-bit unsigned value. This places a 4GB size limit on the size of any individual member in an archive. In considering format extensions to get past these limits, it is important to remember that very few archives will require the ability to scale past 4GB for many years. The old format, while no beauty, continues to be sufficient for its purpose. This argues for a backward compatible fix that allows newer versions of Solaris to produce archives that are compatible with older versions of the system unless the size of the archive exceeds 4GB. Archive Format Differences Among Unix Variants While considering how to extend Solaris archives to scale to 64-bits, I wanted to know how similar archives from other Unix systems are to those produced by Solaris, and whether they had already solved the 64-bit issue. I've successfully moved archives between different Unix systems before with good luck, so I knew that there was some commonality. If it turned out that there was already a viable defacto standard for 64-bit archives, it would obviously be better to adopt that rather than invent something new. The archive file format is not formally standardized. However, the ar command and archive format were part of the original Unix from Bell Labs. Other systems started with that format, extending it in various often incompatible ways, but usually with the same common shared core. Most of these systems use the same magic number to identify their archives, despite the fact that their archives are not always fully compatible with each other. It is often true that archives can be copied between different Unix variants, and if the member names are short enough, the ar command from one system can often read archives produced on another. In practice, it is rare to find an archive containing anything other than objects for a single operating system and machine type. Such an archive is only of use on the type of system that created it, and is only used on that system. This is probably why cross platform compatibility of archives between Unix variants has never been an issue. Otherwise, the use of the same magic number in archives with incompatible formats would be a problem. I was able to find information for a number of Unix variants, described below. These can be divided roughly into three tribes, SVR4 Unix, BSD Unix, and IBM AIX. Solaris is a SVR4 Unix, and its archives are completely compatible with those from the other members of that group (GNU/Linux, HP-UX, and SGI IRIX). AIX AIX is an exception to rule that Unix archive formats are all based on the original Bell labs Unix format. It appears that AIX supports 2 formats (small and big), both of which differ in fundamental ways from other Unix systems: These formats use a different magic number than the standard one used by Solaris and other Unix variants. They include support for removing archive members from a file without reallocating the file, marking dead areas as unused, and reusing them when new archive items are inserted. They have a special table of contents member (File Member Header) which lets you find out everything that's in the archive without having to actually traverse the entire file. Their symbol table members are quite similar to those from other systems though. Their member headers are doubly linked, containing offsets to both the previous and next members. Of the Unix systems described here, AIX has the only format I saw that will have reasonable insert/delete performance for really large archives. Everyone else has O(n) performance, and are going to be slow to use with large archives. BSD BSD has gone through 4 versions of archive format, which are described in their manpage. They use the same member header as SVR4, but their symbol table format is different, and their scheme for long member names puts the name directly after the member header rather than into a string table. GNU/Linux The GNU toolchain uses the SVR4 format, and is compatible with Solaris. HP-UX HP-UX seems to follow the SVR4 model, and is compatible with Solaris. IRIX IRIX has 32 and 64-bit archives. The 32-bit format is the standard SVR4 format, and is compatible with Solaris. The 64-bit format is the same, except that the symbol table uses 64-bit integers. IRIX assumes that an archive contains objects of a single ELFCLASS/MACHINE, and any archive containing ELFCLASS64 objects receives a 64-bit symbol table. Although they only use it for 64-bit objects, nothing in the archive format limits it to ELFCLASS64. It would be perfectly valid to produce a 64-bit symbol table in an archive containing 32-bit objects, text files, or anything else. Tru64 Unix (Digital/Compaq/HP) Tru64 Unix uses a format much like ours, but their symbol table is a hash table, making specific symbol lookup much faster. The Solaris link-editor uses archives by examining the entire symbol table looking for unsatisfied symbols for the link, and not by looking up individual symbols, so there would be no benefit to Solaris from such a hash table. The Tru64 ld must use a different approach in which the hash table pays off for them. Widening the existing SVR4 archive symbol tables rather than inventing something new is the simplest path forward. There is ample precedent for this approach in the ELF world. When ELF was extended to support 64-bit objects, the approach was largely to take the existing data structures, and define 64-bit versions of them. We called the old set ELF32, and the new set ELF64. My guess is that there was no need to widen the archive format at that time, but had there been, it seems obvious that this is how it would have been done. The Implementation of 64-bit Solaris Archives As mentioned earlier, there was no desire to improve the fundamental nature of archives. They have always had O(n) insert/delete behavior, and for the most part it hasn't mattered. AIX made efforts to improve this, but those efforts did not find widespread adoption. For the purposes of link-editing, which is essentially the only thing that archives are used for, the existing format is adequate, and issues of backward compatibility trump the desire to do something technically better. Widening the existing symbol table format to 64-bits is therefore the obvious way to proceed. For Solaris 11, I implemented that, and I also updated the ar command so that a 64-bit version is run by default. This eliminates the 2 most significant limits to archive size, leaving only the limit on an individual archive member. We only generate a 64-bit symbol table if the archive exceeds 4GB, or when the new -S option to the ar command is used. This maximizes backward compatibility, as an archive produced by Solaris 11 is highly likely to be less than 4GB in size, and will therefore employ the same format understood by older versions of the system. The main reason for the existence of the -S option is to allow us to test the 64-bit format without having to construct huge archives to do so. I don't believe it will find much use outside of that. Other than the new ability to create and use extremely large archives, this change is largely invisible to the end user. When reading an archive, the ar command will transparently accept either form of symbol table. Similarly, the ELF library (libelf) has been updated to understand either format. Users of libelf (such as the link-editor ld) do not need to be modified to use the new format, because these changes are encapsulated behind the existing functions provided by libelf. As mentioned above, this work did not lift the limit on the maximum size of an individual archive member. That limit remains fixed at 4GB for now. This is not because we think objects will never get that large, for the history of computing says otherwise. Rather, this is based on an estimation that single relocatable objects of that size will not appear for a decade or two. A lot can change in that time, and it is better not to overengineer things by writing code that will sit and rot for years without being used. It is not too soon however to have a plan for that eventuality. When the time comes when this limit needs to be lifted, I believe that there is a simple solution that is consistent with the existing format. The archive member header size field is an ASCII string, like the name, and as such, the overflow scheme used for long names can also be used to handle the size. The size string would be placed into the archive string table, and its offset in the string table would then be written into the archive header size field using the same format "/ddd" used for overflowed names.

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