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  • In Ubuntu, my apps no longer have the system menu bar (not the panels!)

    - by user25522
    So, I booted up my box today after the weekend, and my apps no longer have the System Menu Bar at the top. It kinda sucks 'cause that's an easy way to maximize windows. How do I get it back? And I'm not talking about the panels at the top/bottom of the screen. This is what my terminal looks like. It's really missing the bar at the top. I have no rep so can't post pics, but here's a link to the image

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  • ??????Oracle Service Cloud??

    - by hamsun
    Adriana Garjoaba,Oracle,2014?5?16? Normal 0 21 false false false EN-US ZH-CN X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:????; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} ? ?:Sarah Anderson Normal 0 21 false false false EN-US ZH-CN X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:????; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} Oracle Service Cloud? ???????????????,??????????????????,??????????????????,?????? ???,????????????? ????Oracle Service Cloud????????????——????????,??“?? ????????”,“?????????,???????????”,“???????????????”,???????? ??! ??,? ????,????????????????????,??????????????????????????,??????? ??,??????????????? ?? ???? ???????https://cx.rightnow.com/(??????????)???“5167”,????Answer ID 5167 ,?????GA??(2014?2?)???2008?8????????,??????????????????? ???????(??:Customer Portal Framework ??????),?????????? ???? ????,????????????????????????????????????????,????2011?????????,????????2014????????! ??,? ?????????????????,????????????(???????????,????????????????? ?????????????????????????????????????????????,??????????,?????????????),??,? ??????????????,????HMS(????????)?????????????????? ?HMS,?????????????????,????????? ????????????,???????????????? ?? ???? ?????????????,????????????????????????,????????????????????? ?????,??“??”????????????????,???????????,????????????????“?? ????”,?????????——????????????????? Normal 0 21 false false false EN-US ZH-CN X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:????; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} ? ????3? ????: Normal 0 21 false false false EN-US ZH-CN X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:????; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} ???????????? Normal 0 21 false false false EN-US ZH-CN X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:????; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} ?????? ????????(SUN)??? v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);}w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} Normal 0 false 21 false false false EN-US ZH-CN X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:????; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} ? ?16????????,??????????????,??????????? ?! ????????,????????????????/?????,???????????????? ??????????? ??????????????????“??????????”????????????:??????????,? ???????????????????????Answer ID 1925? ????????????,?????:??????????????????????????????????????? ???,???????????????????,??????????????????????,???? ????????????? ???????????????????????????????????,??????????????????? ????????????????????????????? ????,????????????,????????????????????????,???????????? ???,????????????????,???????????? ? ???????????: o ? ????? o ?????????,? ?????????????????????????“???” o ?UMS??????? o ? ? o ????????? ? ???: Sarah Anderson?RightNow? ???4??????,????????????????????? ?????????????,????Oracle RightNow? ?: o RightNow Customer Service Administration o RightNow Analytics o RightNow Customer Portal Designer and Contact Center Experience Designer Administration o RightNow Marketing and Feedback ??RightNow????? RightNow??????????????,????????????????????? ????????RightNow??,?????????????????????,????????????,???????

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  • How can i add a checkbox for optional files during install? (innosetup)

    - by Globulorozzo
    i'm trying to make a custom checkbox in my custom page (because is a one page installer), is needed only a checkbox without dialogs or anything, the installer that i'm trying to compile is very linear and simple. i want to bind "FILE3.EXE" on a checkbox in this way: if checkbox is checked copy the file (FILE3.EXE) in DestDir, otherwise if checkbox is unchecked skip the file (FILE3.EXE) during installation. This is the code that i use, obviously the checkbox code is missing because i'm not able to do that [Files] Source: FILE1.EXE; DestDir: {app}; Source: FILE2.EXE; DestDir: {app}; Source: FILE3.EXE; DestDir: {app}; //OPTIONAL [Code] procedure ExitProcess(uExitCode: UINT); external '[email protected] stdcall'; var MainPage : TWizardPage; FolderToInstall : TEdit; InstallLocation : String; procedure CancelClick(Sender: TObject); begin if ExitSetupMsgBox then begin ExitProcess(0); end; end; procedure BrowseClick(Sender : TObject); var Dir : String; begin Dir := FolderToInstall.Text; if BrowseForFolder('Browse',Dir,false) then FolderToInstall.Text := Dir; WizardForm.DirEdit.Text := Dir; end; procedure InitializeWizard(); var LabelFolder : TLabel; begin WizardForm.ClientWidth:=ScaleX(550); WizardForm.ClientHeight:=ScaleY(250); WizardForm.Center; WizardForm.OuterNotebook.Hide; WizardForm.InnerNotebook.Hide; WizardForm.Bevel.hide; Wizardform.NextButton.top := 180; Wizardform.NextButton.Left := 470; WizardForm.NextButton.Height := 25; WizardForm.StatusLabel.Parent := WizardForm; WizardForm.StatusLabel.Left := 6; WizardForm.StatusLabel.Top := 206; WizardForm.FilenameLabel.Parent := WizardForm; WizardForm.FilenameLabel.Left := 87; WizardForm.FilenameLabel.Top := 206; WizardForm.FilenameLabel.Width := ScaleX(383); WizardForm.ProgressGauge.Parent := WizardForm; WizardForm.ProgressGauge.Left :=5; WizardForm.ProgressGauge.Top := 222; WizardForm.ProgressGauge.Width := ScaleX(460); MainPage := CreateCustomPage(wpWelcome,'',''); LabelFolder := TLabel.Create(MainPage); LabelFolder.Parent := WizardForm; LabelFolder.Top := 164; LabelFolder.Left := 6; LabelFolder.Caption := 'Directory:' FolderToInstall := TEdit.Create(MainPage); FolderToInstall.Parent := WizardForm; FolderToInstall.Top := 182; FolderToInstall.Left := 85; FolderToInstall.Width := 380; FolderToInstall.Text := WizardDirValue; FolderToInstall.ReadOnly := True; end;

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  • Android - Custom Adapter Problem

    - by Ryan
    Hello, I seem to be having a problem with my Custom Adapter view. When I display the list, it only displays a white screen. Here is how it works: 1.) I send a JSON request 2.) populate the ArrayList with the returned results 3.) create a custom adapter 4.) then bind the adapter. Here is steps 2-4 private void updateUI() { ListView myList = (ListView) findViewById(android.R.id.list); itemList = new ArrayList(); Iterator it = data.entrySet().iterator(); while (it.hasNext()) { //Get the key name and value for it Map.Entry pair = (Map.Entry)it.next(); String keyName = (String) pair.getKey(); String value = pair.getValue().toString(); if (value != null) { ListItem li = new ListItem(keyName, value, false); itemList.add(li); } } CustomAdapter mAdapter = new CustomAdapter( mContext, itemList); myList.setAdapter(mAdapter); //Bind the adapter to the list //Tell the dialog it's cool now. dismissDialog(0); //Show next screen flipper.setInAnimation(inFromRightAnimation()); flipper.setOutAnimation(outToRightAnimation()); flipper.showNext(); } And here is my CustomAdapter class: import java.util.List; import android.R.color; import android.content.Context; import android.view.View; import android.view.ViewGroup; import android.widget.BaseAdapter; import android.widget.ImageView; import android.widget.RelativeLayout; import android.widget.TextView; class MyAdapterView extends RelativeLayout { public MyAdapterView(Context c, ListItem li) { super( c ); RelativeLayout rL = new RelativeLayout(c); RelativeLayout.LayoutParams containerParams = new RelativeLayout.LayoutParams( ViewGroup.LayoutParams.FILL_PARENT, ViewGroup.LayoutParams.FILL_PARENT); rL.setLayoutParams(containerParams); rL.setBackgroundColor(color.white); ImageView img = new ImageView (c); img.setImageResource(li.getImage()); img.setPadding(5, 5, 10, 5); rL.addView(img, 48, 48); TextView top = new TextView(c); top.setText(li.getTopText()); top.setTextColor(color.black); top.setTextSize(20); top.setPadding(0, 20, 0, 0); rL.addView(top,ViewGroup.LayoutParams.FILL_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT); TextView bot = new TextView( c ); bot.setText(li.getBottomText()); bot.setTextColor(color.black); bot.setTextSize(12); bot.setPadding(0, 0, 0, 10); bot.setAutoLinkMask(1); rL.addView(bot,ViewGroup.LayoutParams.FILL_PARENT, ViewGroup.LayoutParams.WRAP_CONTENT); } } public class CustomAdapter extends BaseAdapter { private Context context; private List itemList; public CustomAdapter(Context c, List itemL ) { this.context = c; this.itemList = itemL; } public int getCount() { return itemList.size(); } public Object getItem(int position) { return itemList.get(position); } public long getItemId(int position) { return position; } @Override public View getView(int position, View convertView, ViewGroup parent) { ListItem li = itemList.get(position); return new MyAdapterView(this.context, li); } } Does anyone have any idea why this displays a white screen upon completion?? Thanks in advance!

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  • BitBlt ignores CAPTUREBLT and seems to always capture a cached copy of the target...

    - by Jake Petroules
    I am trying to capture screenshots using the BitBlt function. However, every single time I capture a screenshot, the non-client area NEVER changes no matter what I do. It's as if it's getting some cached copy of it. The client area is captured correctly. If I close and then re-open the window, and take a screenshot, the non-client area will be captured as it is. Any subsequent captures after moving/resizing the window have no effect on the captured screenshot. Again, the client area will be correct. Furthermore, the CAPTUREBLT flag seems to do absolutely nothing at all. I notice no change with or without it. Here is my capture code: QPixmap WindowManagerUtils::grabWindow(WId windowId, GrabWindowFlags flags, int x, int y, int w, int h) { RECT r; switch (flags) { case WindowManagerUtils::GrabWindowRect: GetWindowRect(windowId, &r); break; case WindowManagerUtils::GrabClientRect: GetClientRect(windowId, &r); break; case WindowManagerUtils::GrabScreenWindow: GetWindowRect(windowId, &r); return QPixmap::grabWindow(QApplication::desktop()->winId(), r.left, r.top, r.right - r.left, r.bottom - r.top); case WindowManagerUtils::GrabScreenClient: GetClientRect(windowId, &r); return QPixmap::grabWindow(QApplication::desktop()->winId(), r.left, r.top, r.right - r.left, r.bottom - r.top); default: return QPixmap(); } if (w < 0) { w = r.right - r.left; } if (h < 0) { h = r.bottom - r.top; } #ifdef Q_WS_WINCE_WM if (qt_wince_is_pocket_pc()) { QWidget *widget = QWidget::find(winId); if (qobject_cast<QDesktopWidget*>(widget)) { RECT rect = {0,0,0,0}; AdjustWindowRectEx(&rect, WS_BORDER | WS_CAPTION, FALSE, 0); int magicNumber = qt_wince_is_high_dpi() ? 4 : 2; y += rect.top - magicNumber; } } #endif // Before we start creating objects, let's make CERTAIN of the following so we don't have a mess Q_ASSERT(flags == WindowManagerUtils::GrabWindowRect || flags == WindowManagerUtils::GrabClientRect); // Create and setup bitmap HDC display_dc = NULL; if (flags == WindowManagerUtils::GrabWindowRect) { display_dc = GetWindowDC(NULL); } else if (flags == WindowManagerUtils::GrabClientRect) { display_dc = GetDC(NULL); } HDC bitmap_dc = CreateCompatibleDC(display_dc); HBITMAP bitmap = CreateCompatibleBitmap(display_dc, w, h); HGDIOBJ null_bitmap = SelectObject(bitmap_dc, bitmap); // copy data HDC window_dc = NULL; if (flags == WindowManagerUtils::GrabWindowRect) { window_dc = GetWindowDC(windowId); } else if (flags == WindowManagerUtils::GrabClientRect) { window_dc = GetDC(windowId); } DWORD ropFlags = SRCCOPY; #ifndef Q_WS_WINCE ropFlags = ropFlags | CAPTUREBLT; #endif BitBlt(bitmap_dc, 0, 0, w, h, window_dc, x, y, ropFlags); // clean up all but bitmap ReleaseDC(windowId, window_dc); SelectObject(bitmap_dc, null_bitmap); DeleteDC(bitmap_dc); QPixmap pixmap = QPixmap::fromWinHBITMAP(bitmap); DeleteObject(bitmap); ReleaseDC(NULL, display_dc); return pixmap; } Most of this code comes from Qt's QWidget::grabWindow function, as I wanted to make some changes so it'd be more flexible. Qt's documentation states that: The grabWindow() function grabs pixels from the screen, not from the window, i.e. if there is another window partially or entirely over the one you grab, you get pixels from the overlying window, too. However, I experience the exact opposite... regardless of the CAPTUREBLT flag. I've tried everything I can think of... nothing works. Any ideas?

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  • My VARCHAR(MAX) field is capping itself at 4000; what gives?

    - by eidylon
    Hello all... I have a table in one of my databases which is a queue of emails. Emails to certain addresses get accumulated into one email, which is done by a sproc. In the sproc, I have a table variable which I use to build the accumulated bodies of the emails, and then loop through to send each email. In my table var I have my body column defined as VARCHAR(MAX), seeing as there could be any number of emails currently accumulated for a given email address. It seems though that even though my column is defined as VARCHAR(MAX) it is behaving as if it were VARCHAR(4000) and is truncating the data going into it, although it does NOT throw any exceptions, it just silently stops concatenating any more data after 4000 characters. The MERGE statement is where it is building the accumulated email body into @EMAILS.BODY, which is the field that is truncating itself at 4000 characters. Below is the code of my sproc... ALTER PROCEDURE [system].[SendAccumulatedEmails] AS BEGIN SET NOCOUNT ON; DECLARE @SENTS BIGINT = 0; DECLARE @ROWS TABLE ( ROWID ROWID, DATED DATETIME, ADDRESS NAME, SUBJECT VARCHAR(1000), BODY VARCHAR(MAX) ) INSERT INTO @ROWS SELECT ROWID, DATED, ADDRESS, SUBJECT, BODY FROM system.EMAILQUEUE WHERE ACCUMULATE = 1 AND SENT IS NULL ORDER BY ADDRESS, DATED DECLARE @EMAILS TABLE ( ADDRESS NAME, ALLIDS VARCHAR(1000), BODY VARCHAR(MAX) ) DECLARE @PRVRID ROWID = NULL, @CURRID ROWID = NULL SELECT @CURRID = MIN(ROWID) FROM @ROWS WHILE @CURRID IS NOT NULL BEGIN MERGE @EMAILS AS DST USING (SELECT * FROM @ROWS WHERE ROWID = @CURRID) AS SRC ON SRC.ADDRESS = DST.ADDRESS WHEN MATCHED THEN UPDATE SET DST.ALLIDS = DST.ALLIDS + ', ' + CONVERT(VARCHAR,ROWID), DST.BODY = DST.BODY + '<i>'+CONVERT(VARCHAR,SRC.DATED,101)+' ' +CONVERT(VARCHAR,SRC.DATED,8) +':</i> <b>'+SRC.SUBJECT+'</b>'+CHAR(13)+SRC.BODY +' (Message ID '+CONVERT(VARCHAR,SRC.ROWID)+')' +CHAR(13)+CHAR(13) WHEN NOT MATCHED BY TARGET THEN INSERT (ADDRESS, ALLIDS, BODY) VALUES ( SRC.ADDRESS, CONVERT(VARCHAR,ROWID), '<i>'+CONVERT(VARCHAR,SRC.DATED,101)+' ' +CONVERT(VARCHAR,SRC.DATED,8)+':</i> <b>' +SRC.SUBJECT+'</b>'+CHAR(13)+SRC.BODY +' (Message ID '+CONVERT(VARCHAR,SRC.ROWID)+')' +CHAR(13)+CHAR(13)); SELECT @PRVRID = @CURRID, @CURRID = NULL SELECT @CURRID = MIN(ROWID) FROM @ROWS WHERE ROWID > @PRVRID END DECLARE @MAILFROM VARCHAR(100) = system.getOption('MAILFROM'), DECLARE @SMTPHST VARCHAR(100) = system.getOption('SMTPSERVER'), DECLARE @SMTPUSR VARCHAR(100) = system.getOption('SMTPUSER'), DECLARE @SMTPPWD VARCHAR(100) = system.getOption('SMTPPASS') DECLARE @ADDRESS NAME, @BODY VARCHAR(MAX), @ADDL VARCHAR(MAX) DECLARE @SUBJECT VARCHAR(1000) = 'Accumulated Emails from LIJSL' DECLARE @PRVID NAME = NULL, @CURID NAME = NULL SELECT @CURID = MIN(ADDRESS) FROM @EMAILS WHILE @CURID IS NOT NULL BEGIN SELECT @ADDRESS = ADDRESS, @BODY = BODY FROM @EMAILS WHERE ADDRESS = @CURID SELECT @BODY = @BODY + 'This is an automated message sent from an unmonitored mailbox.'+CHAR(13)+'Do not reply to this message; your message will not be read.' SELECT @BODY = '<style type="text/css"> * {font-family: Tahoma, Arial, Verdana;} p {margin-top: 10px; padding-top: 10px; border-top: single 1px dimgray;} p:first-child {margin-top: 10px; padding-top: 0px; border-top: none 0px transparent;} </style>' + @BODY exec system.LogIt @SUBJECT, @BODY BEGIN TRY exec system.SendMail @SMTPHST, @SMTPUSR, @SMTPPWD, @MAILFROM, @ADDRESS, NULL, NULL, @SUBJECT, @BODY, 1 END TRY BEGIN CATCH DECLARE @EMSG NVARCHAR(2048) = 'system.EMAILQUEUE.AI:'+ERROR_MESSAGE() SELECT @ADDL = 'TO:'+@ADDRESS+CHAR(13)+'SUBJECT:'+@SUBJECT+CHAR(13)+'BODY:'+@BODY exec system.LogIt @EMSG,@ADDL END CATCH SELECT @PRVID = @CURID, @CURID = NULL SELECT @CURID = MIN(ADDRESS) FROM @EMAILS WHERE ADDRESS > @PRVID END UPDATE system.EMAILQUEUE SET SENT = getdate() FROM system.EMAILQUEUE E, @ROWS R WHERE E.ROWID = R.ROWID END

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  • Insert random <script> for using $(document).ready(function()}); in Joomla

    - by Anriëtte Combrink
    Hi I have an article in which I use PHP code inside the text editor in Joomla, in the backend. I can see jQuery already called when the page loads, here is my code inside the Article edit textbox: <?php $username="XXX"; $password="XXX"; $database="XXX"; mysql_connect('localhost',$username,$password) or die(mysql_error()); mysql_select_db($database) or die("Unable to select database"); $result=mysql_query("SELECT * FROM birthdays ORDER BY name") or die(mysql_error()); echo "<table width='100%' cellspacing='10' cellpadding='0' border='0'>"; echo "<tr valign='top'><th align='left'></th><th align='left'>Name</th><th align='left'>Email</th><th align='left'>Day</th><th align='left'>Month</th></tr><tr><td>&nbsp;</td></tr>"; while ($row = mysql_fetch_array($result)) { echo "<tr>"; echo '<td valign="top"><a href="#" id="'.$row['id'].'" class="delete_birthday"><img src="administrator/components/com_media/images/remove.png" alt="Delete user" /></a><input type="hidden" name="id[]" value="'.$row['id'].'" /></td>'; echo "<td valign='top' style='border-bottom:1px dotted #333333; padding:2px;'>"; echo $row['name']; echo "</td>"; echo "<td valign='top' style='border-bottom:1px dotted #333333; padding:2px;'>"; echo $row['email']; echo "</td>"; echo "<td align='center' valign='top' style='border-bottom:1px dotted #333333; padding:2px;'>"; echo $row['birthday']; echo "</td>"; echo "<td align='center' valign='top' style='border-bottom:1px dotted #333333; padding:2px;'>"; echo $row['birthmonth']; echo "</td>"; echo "</tr>"; } echo "</table>"; ?> <script type="text/javascript"> $(document).ready(function() { alert("hello"); }); </script> At the moment, nothing alerts (just alerting for testing if jQuery gets recognised, I am obviously going to put in click handlers), so I assume the $(document).ready() never gets triggered. I can see the code in the source, but it just never gets called. Anybody have any advice? BTW. the SC jQuery plugin is installed already to prevent library conflicts.

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  • How to load models in the extended MY_Router class in codeigniter

    - by askkirati
    I am not able to load models to the extended My_Router class in codeigniter. Below is my code: class MY_Router extends CI_Router { function MY_Router() { parent::CI_Router(); } function _validate_request($segments) { // Does the requested controller exist in the root folder? if (file_exists(APPPATH.'controllers/'.$segments[0].EXT)) { return $segments; } // Is the controller in a sub-folder? if (is_dir(APPPATH.'controllers/'.$segments[0])) { // Set the directory and remove it from the segment array $this->set_directory($segments[0]); $segments = array_slice($segments, 1); if (count($segments) > 0) { // Does the requested controller exist in the sub-folder? if ( ! file_exists(APPPATH.'controllers/'.$this->fetch_directory().$segments[0].EXT)) { show_404($this->fetch_directory().$segments[0]); } } else { $this->set_class($this->default_controller); $this->set_method('index'); // Does the default controller exist in the sub-folder? if ( ! file_exists(APPPATH.'controllers/'.$this->fetch_directory().$this->default_controller.EXT)) { $this->directory = ''; return array(); } } return $segments; } // Let's check if there are category segments $category_routes = $this->category_routing($segments); if($category_routes !== FALSE) { return $category_routes; } $user_routes = $this->user_routing($segments); if($user_routes != FALSE) { return $user_routes; } show_404($segments[0]); } function category_routing($segments) { $this->load->model('category_model'); if($this->category_model->category_exist($segments[0])) { //if only category if(count($segments)==1) { return array('category', 'category_browse', $segments[0]); } //category pagination if(count($segments)==2 and is_numeric($segments[1])) { return array('category','category_browse', $segments[0], $segments[1]); } //category upcoming if(count($segments)==2 and $segments[1] == 'upcoming') { return array('category','upcoming', $segments[0]); } //category upcoming pagination if(count($segments)==3 and $segments[1] == 'upcoming' and is_numeric($segments[3])) { return array('category','upcoming', $segments[0], $segments[3]); } //category top if(count($segments)==3 and $segments[1] == 'top') { return array('category','top', $segments[0], $segments[2]); } //category top pagination if(count($segments)==4 and $segments[1] == 'top' and is_numeric($segments[3])) { return array('category','top', $segments[0], $segments[3]); } } return FALSE; } function user_routing($segments) { $this->load->model('dx_auth/users', 'user_model'); if($this->user_model->check_username($segments[0])) { //only profile if(count($segments)==1) { return array('user','profile',$segments[0]); } //all friends if(count($segments)==2 and $segment[1]=='allfriends') { return array('user','allfriends',$segments[0]); } //all subscribers if(count($segments)==2 and $segment[1]=='allsubscribers') { return array('user','allsubscribers',$segments[0]); } //all subscription if(count($segments)==2 and $segment[1]=='allsubscriptions') { return array('user','allsubscriptions',$segments[0]); } } return FALSE; } } I have tried loading the models by using get_instance function provided by codeigniter but seems like it doesnot work. All i need is load the models in extended system library.

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  • Check Checkboxes dynamically

    - by Selom
    Hi, ive been dealing with this for some time now and need your help. well I have an array $arrayAmenities which contains a combination of the following data based on what is fetched from the database: Air Conditioned Bar Brunch Party Room Tea Room Terrace Valet I would like the application to dynamically check the following set of checkboxes based on the data contained in the array. With my code only one checkbox is checked based on the first data contained in the array. Can you please tell what Im missing? Thanks for answering. code: //get amenities one by one in order to set the checkboxes $arrayAmenities = explode(',', $rest_amenities ); $i=0; while(count($arrayAmenities) > $i) { var_dump($arrayAmenities[$i]); switch($arrayAmenities[$i]) { case 'Air Conditioned': $checkedAir = 'checked=true'; break; case 'Bar': $checkedBar = 'checked=true'; break; case 'Brunch': $checkedBru = 'checked=true'; break; case 'Party Room'; $checkedPar = 'checked=true'; break; } $i+=1; } } checkboxes <table cellpadding="0" cellspacing="0" style="font-size:10px"> <tr> <td style="border-top:1px solid #CCC;border-right:1px solid #CCC;border-left:1px solid #CCC; padding-left:5px ">Air Conditioned <input type="checkbox" name="air_cond" <?php print $checkedAir;?> value="Air Conditioned"></td> <td style="padding-left:10px; border-top:1px solid #CCC;border-right:1px solid #CCC;">Bar <input type="checkbox" name="bar" value="Bar" <?php print $checkedBar;?>></td> <td style="padding-left:10px; border-top:1px solid #CCC;border-right:1px solid #CCC; ">Brunch <input type="checkbox" name="brunch" value="Brunch" <?php print $checkedBru;?>></td> </tr> <tr> <td style="border-top:1px solid #CCC;border-right:1px solid #CCC; border-bottom:1px solid #CCC; border-left:1px solid #CCC; padding-left:5px">Party Room <input <?php print $checkedPar;?> type="checkbox" name="party_room" value="Party Room" ></td> <td style="padding-left:10px; border-top:1px solid #CCC;border-right:1px solid #CCC; border-bottom:1px solid #CCC;">Tea Room <input type="checkbox" name="tea_room" value="Tea Room" ></td> <td style="padding-left:10px; border-top:1px solid #CCC;border-right:1px solid #CCC; border-bottom:1px solid #CCC;">Terrace <input type="checkbox" name="terrace" value="Terrace"></td> </tr> <tr> <td colspan="3" style="border-bottom:1px solid #CCC; border-left:1px solid #CCC; border-right:1px solid #CCC; padding-left:5px">Valet <input type="checkbox" name="valet" value="Valet" ></td> </tr> </table>

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  • Rendering form on the fly from XML in flex

    - by kartikkowligi
    Hi, I have an xml code something like this <root> <render> <head> <transition id="fadeIn" type="fade" subtype="" dur="3s"/> <transition id="fadeOut" type="fade" subtype="" dur="3s"/> <layout> <root-layout width="480px" height="360px" backgroundColor="0"/> <region id="rootRegion" dur="15s"> <region id="background" soundLevel="100%" top="0px" left="0px" width="480px" height="360px" z-index="0"/> <region id="foreground" soundLevel="100%" top="0%" left="0%" width="480px" height="360px" z-index="1"/> </region> </layout> </head> <body> <par region="background" begin="0s"> <img> <meta name="assetsource" content="stock"/> <src>http://s3.amazonaws.com/JivoxStockImage/000003296736.jpg</src> <width>102.49999999999999%</width> <height>97.5%</height> <left>0%</left> <top>0%</top> <clipBegin/> <clipEnd/> <begin>0s</begin> <dur>15</dur> </img> <audio> <meta name="assetsource" content="stock"/> <src>http://audio.mp3</src> <clipBegin/> <clipEnd/> <begin>0s</begin> <dur>15s</dur> </audio> </par> <par region="foreground" begin="0s"> <img> <meta name="assettype" content="user"/> <src>http://image.png</src> <width>20%</width> <height>20%</height> <left>41.5%</left> <top>25.555555555555557%</top> <begin>2s</begin> <dur>10s</dur> <id>BA6B7CF0BD9080CAD7A02199483224EA61A6E08A</id> </img> </par> </body> </render> <form> <map formId="BA6B7CF0BD9080CAD7A02199483224EA61A6E08A" type="image" label="Logo" /> <map formId="F635A9123082A15834389030382683C55EB29E75" type="text" label="Company Name" /> </form> </root> Here I need to match formId in 'form' with that of 'id' in 'render' and create the form dynamically in flex. I am able to get the xml file via the httpservice. All I need to know is how to match it and render the form dynamically!!

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  • Working on a jQuery plugin : viewport simulator

    - by pixelboy
    Hi community, i'm working on a jQuery plugin that's aiming to simulate one axis camera movements. The first step to achieving this is simple : use conventional, clean markup, and get the prototype to work. Heres how to initiate the plugin : $('#wrapper').fluidGrids({exclude: '.exclude'}); Here's a working demo of the WIP thing : http://sandbox.test.everestconseil.com/protoCitroen/home.html Where am I having issues : Is there a fast way to detect if parent of each target (clickable animated element) is a href link, and if so to save this url ? My clone uses the original background image to then animate it.fade it to black/white. But when you clik on an element, image url is found, but doesn't seem to be injected. Do you see anything ? Finally, about animation of elements : as you can see in source code, I'm using the container $('#wrapper') to position all animated children. What would be the perfect properties to apply to make this cross browser proof ? Here's the source code for the plugin, fully commented. (function($){ $.fn.extend({ //plugin name - fluidGrids fluidGrids: function(options) { //List and default values for available options var defaults = { //The target that we're going to use to handle click event hitTarget: '.animateMe', exclude: '.exclude', animateSpeed: 1000 }; var options = $.extend(defaults, options); return this.each(function() { var o = options; //Assign current element to variable var obj = $(this); //We assign default width height and positions to each object in order to get them back when necessary var objPosition = obj.position(); //Get all ready to animate targets in innerViewport var items = $(o.hitTarget, obj); //Final coords of innerViewport var innerViewport = new Object(); innerViewport.top = parseInt(objPosition.top); innerViewport.left = parseInt(objPosition.left); innerViewport.bottom = obj.height(); innerViewport.right = obj.width(); items.each(function(e){ //Assign a pointer cursor to each clickable element $(this).css("cursor","pointer"); //To load distant url at last, we look for it in Title Attribute if ($(this).attr('title').length){ var targetUrl = $(this).attr('title'); } //We assign default width height and positions to each object in order to get them back when necessary var itemPosition = $(this).position(); var itemTop = itemPosition.top; var itemLeft = itemPosition.left; var itemWidth = $(this).width(); var itemHeight = $(this).height(); //Both the original and it's animated clone var original = $(this); //To give the if (original.css('background-image')){ var urlImageOriginal = original.css('background-image').replace(/^url|[("")]/g, ''); var imageToInsert = "<img src="+urlImageOriginal+"/>" } var clone = $(this).clone(); original.click(function() { $(clone).append(imageToInsert); $(clone).attr("id","clone"); $(clone).attr('top',itemTop); $(clone).attr('left',itemLeft); $(clone).css("position","absolute"); $(clone).insertAfter(this); $(this).hide(); $(clone).animate({ top: innerViewport.top, left: innerViewport.left, width: innerViewport.bottom, height: innerViewport.right }, obj.animateSpeed); $("*",obj).not("#clone, #clone * , a , "+ o.exclude).fadeOut('fast'); //Si l'objet du click est un lien return false; }); }); }); } }); })(jQuery);

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  • Refactoring a javascript array rotate function

    - by ideotop
    I wrote a rotate function, but I'm not satisfied with it: var pixels=['011','110','000']; var result=new Array(); result=['000','000','000']; for ( y=0; y<(pixels.length); y++ ){ for ( x=0; x<(pixels.length); x++ ){ var newx=0,newy=0; if ( clock ){ if ( x< r.x && y< r.y ) {newx=x+2;newy=y ;}//top left if ( x==r.x && y< r.y ) {newx=x+1;newy=y+1;}//top if ( x> r.x && y< r.y ) {newx=x ;newy=y+2;}//top right if ( x< r.x && y==r.y ) {newx=x+1;newy=y-1;}//left if ( x==r.x && y==r.y ) {newx=x ;newy=y ;}//center if ( x> r.x && y==r.y ) {newx=x-1;newy=y+1;}//right if ( x< r.x && y> r.y ) {newx=x ;newy=y-2;}//bottom left if ( x==r.x && y> r.y ) {newx=x-1;newy=y-1;}//bottom if ( x> r.x && y> r.y ) {newx=x-2;newy=y ;}//bottom right } else { if ( x< r.x && y< r.y ) {newx=x ;newy=y+2;}//top left if ( x==r.x && y< r.y ) {newx=x-1;newy=y+1;}//top if ( x> r.x && y< r.y ) {newx=x-2;newy=y ;}//top right if ( x< r.x && y==r.y ) {newx=x+1;newy=y+1;}//left if ( x==r.x && y==r.y ) {newx=x ;newy=y ;}//center if ( x> r.x && y==r.y ) {newx=x-1;newy=y-1;}//right if ( x< r.x && y> r.y ) {newx=x+2;newy=y ;}//bottom left if ( x==r.x && y> r.y ) {newx=x+1;newy=y-1;}//bottom if ( x> r.x && y> r.y ) {newx=x ;newy=y-2;}//bottom right } //inject(result,newx,newy,pixels[y][x]) } } does someone now how to write a cleaner code for this rotate (clock and counter-clock) function ?

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  • Need to hide displayed div when I show others

    - by adrian collins
    I am stuck. I have a page with 3 buttons, the 3 buttons do a couple things - they change the style of a div, and they also show/hide a content div. The changing of the div style works fine, but I am having issues with the content div. If you land on the page and click the "Our Brands" tab, then click the other 2 tabs, it works fine. If you land on the page, and click "What's New" or "About Us" first, then the show/hide does not work correctly - it does not until you actually click on "Our Brands." http://www.adriancollins.net/clients/kennys/ Any help would be appreciated, I am a designer first, a developer about 9000th. Show/Hide Code <script type="text/javascript"> var _hidediv = null; function showdiv(id) { if(_hidediv) _hidediv(); var div = document.getElementById(id); div.style.display = 'block'; _hidediv = function () { div.style.display = 'none'; }; } </script> Tab Divs <div id="brand_button"><a href="#" onClick="showdiv('brands_content'); lower.className='blue';angle.className='blue_angle';return false"><img src="wp-content/uploads/2012/10/brands_button.png"></a></div> <div id="whatsnew_button"><a href="#" onClick="showdiv('new_content');lower.className='black';angle.className='black_angle';return false"><img src="wp-content/uploads/2012/10/whatsnew_button.png"></a></div> <div id="about_button"><a href="#" onClick="showdiv('about_content');lower.className='green';angle.className='green_angle';return false"><img src="wp-content/uploads/2012/10/about_button.png"></a></div> Content Divs <div id="brands_content">Content...</div> <div id="whats_content">Content...</div> <div id="about_content">Content...</div> CSS #brands_content { position: relative; display: block; width: 990px; top: 10px; height: auto; min-height: 800px; margin-left: auto; margin-top: 0px; margin-right: auto; border: 0px; padding: 0px 0px 0px 0px; z-index: 12; } #new_content { position: relative; display: none; width: 990px; top: 10px; height: auto; min-height: 800px; margin-left: auto; margin-top: 0px; margin-right: auto; border: 0px; padding: 0px 0px 0px 0px; z-index: 999; color: #fff; } #about_content { position: relative; display: none; width: 990px; top: 10px; height: auto; min-height: 800px; margin-left: auto; margin-top: 0px; margin-right: auto; border: 0px; padding: 0px 0px 0px 0px; z-index: 999; } Thanks

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  • ASP.NET gridview control in side update panel has a problem

    - by Eyla
    Greetings, I have gridview with SelectedIndexChanged event. when I click on a record in gridview it should call the SelectedIndexChanged event and do some operations. SelectedIndexChanged event is working OK, but when I put the gridview inside ajax updatepanle SelectedIndexChanged event will not response even if I add AsyncPostBackTrigger trigger for SelectedIndexChanged event. Please look at my code and advice me what I should do!! Thank you <%@ Page Title="" Language="C#" MasterPageFile="~/Master.Master" AutoEventWireup="true" CodeBehind="WebForm1.aspx.cs" Inherits="IMAM_APPLICATION.WebForm1" %> <%@ Register Assembly="AjaxControlToolkit" Namespace="AjaxControlToolkit" TagPrefix="cc1" %> <asp:Content ID="Content1" ContentPlaceHolderID="ContentPlaceHolder1" runat="server"> <div id="mydiv"> <asp:UpdatePanel ID="UpdatePanel1" runat="server"> <ContentTemplate> <br /> <br /> <br /> <asp:GridView ID="GridView1" runat="server" style="position:absolute; top: 280px; left: 30px; height: 240px; width: 915px;" PageSize="5" onselectedindexchanged="GridView1_SelectedIndexChanged" AutoGenerateColumns="False" DataKeyNames="idcontact_info"> <Columns> <asp:CommandField ShowSelectButton="True" /> <asp:BoundField AccessibleHeaderText="Midle Name" DataField="Midle_Name" /> <asp:BoundField DataField="Last_Name" HeaderText="Last Name" /> <asp:BoundField DataField="Phone_home" HeaderText="Phone Home" /> <asp:BoundField DataField="cell_home" HeaderText="Mobile Home" /> <asp:BoundField DataField="phone_work" HeaderText="Phone Work" /> <asp:BoundField DataField="cell_Work" HeaderText="Mobile Work" /> <asp:BoundField DataField="Email_Home" HeaderText="Personal Home" /> <asp:BoundField DataField="Email_work" HeaderText="Work Email" /> </Columns> </asp:GridView> <br /> <br /> <br /></ContentTemplate> <Triggers> <asp:AsyncPostBackTrigger ControlID="GridView1" EventName="SelectedIndexChanged" /> </Triggers> </asp:UpdatePanel> <asp:RadioButton ID="rdoSearchFlat" runat="server" style="position:absolute; top: 565px; left: 70px;" Text="Flat Search" GroupName="Search"/> <asp:TextBox ID="txtSearch" runat="server" style="position:absolute; top: 560px; left: 170px;" ></asp:TextBox> <asp:Button ID="btnSearch" runat="server" Text="Search" style="position:absolute; top: 555px; left: 375px;" CausesValidation="False" onclick="btnSearch_Click"/> <asp:Label ID="Label7" runat="server" Style="position: absolute; top: 630px; left: 85px;" Text="First Name"></asp:Label> <asp:TextBox ID="txtFirstName" runat="server" Style="top: 630px; left: 185px; position: absolute; height: 22px; width: 128px"> </asp:TextBox> </div> </asp:Content>

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  • Styling an Input Field

    - by John
    Hello When I try to alter the CSS for the input field named "title" below, which is classed by "submissionfield", the position changes, but the height, length, and font of the field do not change. How could I make the height of the input field "title" 22 px, the length 550 px, and the font Times New Roman? The CSS below does not do it. Thanks in advance, John echo '<form action="http://www...com/.../submit2.php" method="post"> <input type="hidden" value="'.$_SESSION['loginid'].'" name="uid"> <div class="submissiontitle"><label for="title">Story Title:</label></div> <div class="submissionfield"><input name="title" type="title" id="title" maxlength="1000"></div> <div class="urltitle"><label for="url">Link:</label></div> <div class="urlfield"><input name="url" type="url" id="url" maxlength="500"></div> <div class="submissionbutton"><input name="submit" type="submit" value="Submit"></div> </form> '; The CSS: .submissiontitle { position:absolute; width:100px; left:30px; top:200px; text-align: left; margin-bottom:3px; padding:0px; font-family:Arial, Helvetica, sans-serif; font-size: 12px; color:#000000; } .submissionfield { position:absolute; width:550px; left:50px; top:230px; text-align: left; margin-bottom:3px; padding:0px; font-family: "Times New Roman", Times, serif; font-size: 22px; color:#000000; } .urltitle { position:absolute; width:250px; left:30px; top:300px; text-align: left; margin-bottom:3px; padding:0px; font-family:Arial, Helvetica, sans-serif; font-size: 12px; color:#000000; } .urlfield { position:absolute; width:550px; left:30px; top:330px; text-align: left; margin-bottom:3px; padding:0px; font-family:Arial, Helvetica, sans-serif; font-size: 11px; color:#000000; } .submissionbutton { position:absolute; width:250px; left:30px; top:380px; text-align: left; margin-bottom:3px; padding:0px; font-family:Arial, Helvetica, sans-serif; font-size: 11px; color:#000000; } .submittitle { position:absolute; width:250px; left:30px; top:150px; text-align: left; margin-bottom:3px; padding:0px; font-family:Arial, Helvetica, sans-serif; font-size: 12px; color:#000000; }

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  • HTML/JS/CSS issue getting bigger by itself

    - by Azzyh
    Here's the picture to begin with. I have this check box, that when you check, then with jQuery toggle(); it hides that you see in first half of the picture (#writeComment) and shows #SCtryVOTE (what you see in the other half picture, to the right). Now i dont know why but of some reason it expands when its checked, why i dont know, is it because it needs more place than it have or? how do i make this work without having problems when its checked. Here's coding: $('#tryout').click(function () { $('#writeComment').toggle(!$(this).attr('checked')); $('#SCtryVOTE').toggle($(this).attr('checked')); }); the js jquery script part, heres the table and divs HTML part: <input type="checkbox" id="tryout"> <table align="center" width="400" cellpadding="0" cellspacing="1" id="theBoxer"> <tr style="background: #686868;"> <td align="center" valign="top" width="70" height="25" style="border:1px #FFF solid;">Opret</td> <td align="center" valign="top" width="70" height="25" style="border:1px #FFF solid;">Opret</td> </td> </tr> <tr> <td align="left" valign="top" width="70" height="112" style=""> TEST </td> <td align="left" valign="top" width="70" height="112" style=""> <div id="writeComment"> Smid en kommentar:<br> <form action="javascript:DoInsert()" method="post"> <textarea id="kommentar" name="kommentar"></textarea><br /> <input type="hidden" name="fID" id="fID" value="<? echo $_GET["id"]; ?>"> <input type="submit" name="Submit" value="Sæt ind!"> </form> </div> <div id="SCtryVOTE" style="display: none;"> <form onsubmit="if (!this.comment.cleared) clearContents( document.getElementById('comment') ); return true;" action="javascript:DoSCInsert()" method="post"> <textarea onfocus=" javascript:clearContents(this); this.cleared=true;" rows="5" cols="40" id="comment" name="comment" <?php if($vis["username"] == $pusername) { echo "DISABLED"; } ?>>Tryk for at skrive. Skal være detaljeret og grundet.</textarea> <br>Ja: <input type="radio" value="Y" id="SCvoteY" name="vote"></input> Nej: <input type="radio" id="SCvoteN" value="N" name="vote"> </input> <input type="submit" id="SCstem" name="Submit" value="Stem!"> </form> </div> Maybe you need the CSS part too for these two boxes: #writeComment{ position: relative; left: 5px; top: 10px; } #SCtryVOTE{ position: relative; left: 5px; top: 10px; }

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  • Silverlight and Unexpected Font Sizes

    - by Eric J.
    Someone please teach me to fish here... I'm just learning Silverlight and have ran into a few situations where the font size actually used is drastically different than I would expect. There's probably something conceptual that I'm missing. Case A In one instance, I have defined a user control that presents a Label to show text. If one clicks on the label, the label (that is in a stack panel, in the user control) is replaced with a TextBox. When used at the top of a page (as in the example below with lblName) the label text is very small (around 8 points). When clicked on, the text box that replaces the label uses the specified fonts size. That same user control, used in different parts of the app, uses the same font for Label and TextBox. <Grid x:Name="LayoutRoot" Background="White"> <Grid.RowDefinitions> <RowDefinition Height="33" /> <RowDefinition Height="267*" /> </Grid.RowDefinitions> <StackPanel Height="Auto" HorizontalAlignment="Left" Name="stackPanel" VerticalAlignment="Top" Width="Auto" Grid.Row="1" /> <my:EditLabel Height="33" HorizontalAlignment="Left" x:Name="lblName" VerticalAlignment="Top" Width="Auto" FlexText="{Binding Name, Mode=TwoWay}" FontSize="20" MinHeight="24" /> </Grid> Case B I'm using the LiquidMenu.Menu control to pop up a menu when a button is pressed. The font looks huge compared to the rest of my page (maybe 36 points?). I tried forcing it to a very small by explicitly setting it to 8pt, but that had no effect. <Grid x:Name="LayoutRoot" Background="{x:Null}"> <StackPanel x:Name="labelStackPanel" Orientation="Horizontal"> <TextBlock Height="24" HorizontalAlignment="Left" Name="labelText" VerticalAlignment="Top" Width="200" Text="(Value Goes Here)" /> </StackPanel> <liquidMenu:Menu x:Name="popupMenu" Canvas.Left="40" Canvas.Top="40" ItemSelected="MenuList_ItemSelected" Visibility="Collapsed" Height="Auto" FontSize="8"> <liquidMenu:MenuItem ID="delete" Icon="Images/Delete10.png" Text="Delete" Shortcut="Del" /> <liquidMenu:MenuItem ID="exclusive" Icon="" Text="Exclusive" Shortcut="Ctrl+E" /> <liquidMenu:MenuItem ID="properties" Icon="" Text="Properties" Shortcut="Ctrl+P" /> </liquidMenu:Menu> </Grid> Answers to these specific issues are great, a new way to think about this type of issue so that I understand how to control font size is better.

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  • Error while starting Rails server

    - by Girish Anand
    Hello i am new to ruby and rails ... but when i am starting the rail server i am getting this error This is the error i am getting D:\mynewapp>ruby script/server = Booting WEBrick = Rails 2.3.5 application starting on http://0.0.0.0:3000 D:/ruby/lib/ruby/site_ruby/1.9.1/rubygems/custom_require.rb:36:in require': n such file to load -- rush (MissingSourceFile) from D:/ruby/lib/ruby/site_ruby/1.9.1/rubygems/custom_require.rb:36:in require' from D:/ruby/lib/ruby/gems/1.9.1/gems/activesupport-2.3.5/lib/active_s port/dependencies.rb:156:inblock in require' from D:/ruby/lib/ruby/gems/1.9.1/gems/activesupport-2.3.5/lib/active_s port/dependencies.rb:521:in new_constants_in' from D:/ruby/lib/ruby/gems/1.9.1/gems/activesupport-2.3.5/lib/active_s port/dependencies.rb:156:inrequire' from D:/mynewapp/vendor/gems/delayed_job-1.7.0/lib/delayed/worker.r 1:in <top (required)>' from D:/ruby/lib/ruby/site_ruby/1.9.1/rubygems/custom_require.rb:36:in require' from D:/ruby/lib/ruby/site_ruby/1.9.1/rubygems/custom_require.rb:36:in require' from D:/ruby/lib/ruby/gems/1.9.1/gems/activesupport-2.3.5/lib/active_s port/dependencies.rb:156:inblock in require' from D:/ruby/lib/ruby/gems/1.9.1/gems/activesupport-2.3.5/lib/active_s port/dependencies.rb:521:in new_constants_in' from D:/ruby/lib/ruby/gems/1.9.1/gems/activesupport-2.3.5/lib/active_s port/dependencies.rb:156:inrequire' from D:/mynewapp/vendor/gems/delayed_job-1.7.0/lib/delayed_job.rb:6 n <top (required)>' from D:/ruby/lib/ruby/site_ruby/1.9.1/rubygems/custom_require.rb:36:in require' from D:/ruby/lib/ruby/site_ruby/1.9.1/rubygems/custom_require.rb:36:in require' from D:/ruby/lib/ruby/gems/1.9.1/gems/activesupport-2.3.5/lib/active_s port/dependencies.rb:156:inblock in require' from D:/ruby/lib/ruby/gems/1.9.1/gems/activesupport-2.3.5/lib/active_s port/dependencies.rb:521:in new_constants_in' from D:/ruby/lib/ruby/gems/1.9.1/gems/activesupport-2.3.5/lib/active_s port/dependencies.rb:156:inrequire' from D:/mynewapp/config/environment.rb:39:in block in <top (requir )>' from D:/ruby/lib/ruby/gems/1.9.1/gems/rails-2.3.5/lib/initializer.rb:1 :inrun' from D:/mynewapp/config/environment.rb:9:in <top (required)>' from D:/ruby/lib/ruby/site_ruby/1.9.1/rubygems/custom_require.rb:36:in require' from D:/ruby/lib/ruby/site_ruby/1.9.1/rubygems/custom_require.rb:36:in require' from D:/ruby/lib/ruby/gems/1.9.1/gems/activesupport-2.3.5/lib/active_s port/dependencies.rb:156:inblock in require' from D:/ruby/lib/ruby/gems/1.9.1/gems/activesupport-2.3.5/lib/active_s port/dependencies.rb:521:in new_constants_in' from D:/ruby/lib/ruby/gems/1.9.1/gems/activesupport-2.3.5/lib/active_s port/dependencies.rb:156:inrequire' from D:/ruby/lib/ruby/gems/1.9.1/gems/rails-2.3.5/lib/commands/server. :84:in <top (required)>' from D:/ruby/lib/ruby/site_ruby/1.9.1/rubygems/custom_require.rb:36:in require' from D:/ruby/lib/ruby/site_ruby/1.9.1/rubygems/custom_require.rb:36:in require' from script/server:3:in' Any help will be appreciated Thanks in Advance

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  • jQuery override default validation error message display (Css) Popup/Tooltip like

    - by Phill Pafford
    I'm trying to over ride the default error message label with a div instead of a label. I have looked at this post as well and get how to do it but my limitations with CSS are haunting me. How can I display this like some of these examples: Example #1 (Dojo) - Must type invalid input to see error display Example #2 Here is some example code that overrides the error label to a div element $(document).ready(function(){ $("#myForm").validate({ rules: { "elem.1": { required: true, digits: true }, "elem.2": { required: true } }, errorElement: "div" }); }); Now I'm at a loss on the css part but here it is: div.error { position:absolute; margin-top:-21px; margin-left:150px; border:2px solid #C0C097; background-color:#fff; color:white; padding:3px; text-align:left; z-index:1; color:#333333; font:100% arial,helvetica,clean,sans-serif; font-size:15px; font-weight:bold; } UPDATE: Okay I'm using this code now but the image and the placement on the popup is larger than the border, can this be adjusted to be dynamic is height? if (element.attr('type') == 'radio' || element.attr('type') == 'checkbox') { element = element.parent(); offset = element.offset(); error.insertBefore(element) error.addClass('message'); // add a class to the wrapper error.css('position', 'absolute'); error.css('left', offset.left + element.outerWidth()); error.css('top', offset.top - (element.height() / 2)); // Not working for Radio, displays towards the bottom of the element. also need to test with checkbox } else { // Error placement for single elements offset = element.offset(); error.insertBefore(element) error.addClass('message'); // add a class to the wrapper error.css('position', 'absolute'); error.css('left', offset.left + element.outerWidth()); error.css('top', offset.top - (element.height() / 2)); } the css is the same as below (your css code) Html <span> <input type="radio" class="checkbox" value="P" id="radio_P" name="radio_group_name"/> <label for="radio_P">P</label> <input type="radio" class="checkbox" value="S" id="radio_S" name="radio_group_name"/> <label for="radio_S">S</label> </span>

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  • Div positioning problem related to Relative and Absolute positioning

    - by abszero
    Hello everyone. The problem I am running into is related to a footer I have absolutely positioned at the bottom of the page. Everything is fine until the copy on the page begins to extend further down the page which then causes my content wells to extend down, behind, the footer. Is there anyway I can force my content wells to 'push' the footer down the page? Here is the relevant html: <div id="page"> <div id="page_container"> <div id="header"></div> <div id="nav"></div> <div id="main_content"> <div id="left_column"></div> <div id="right_column"></div> </div> </div> </div> <div id="footer"> <div id="footer_container"> </div> </div> And the relevant CSS #page {width:100%;margin:0 0 10px 0; text-align:center;} #page_container {width:743px;height:auto !important;height:100%;margin:0 auto;min-height:100%;text-align:center;overflow:hidden;border:2px solid #000;} #header {width:100%;background:url('../images/header.jpg');height:87px;clear:both; margin-top: -2px;} #nav {width:100%;height:29px;float:left; text-align:left; border-bottom: solid 2px #000; border-top: solid 2px #000;} #main_content {width:100%;float:left; text-align:left; background-color:#fff; border-bottom: solid 2px #000; border-left: solid 2px #000; border-right: solid 2px #000;} #footer {width:100%; position:absolute;margin-top:10px; bottom: 0; background:url('../images/footer_bg.jpg');height:133px;text-align:center;} #footer_container{width:746px;height:133px; text-align:left; display:inline-block;} #left_column {width:230px; float:left; text-align:left; background-color:#fff; margin-top:5px;} #right_column {width:490px; float:right; text-align:left; background-color:#fff;margin-top:5px; padding:10px;} Thanks for any help you might be able to give!

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  • Catching an exception class within a template

    - by Todd Bauer
    I'm having a problem using the exception class Overflow() for a Stack template I'm creating. If I define the class regularly there is no problem. If I define the class as a template, I cannot make my call to catch() work properly. I have a feeling it's simply syntax, but I can't figure it out for the life of me. #include<iostream> #include<exception> using namespace std; template <class T> class Stack { private: T *stackArray; int size; int top; public: Stack(int size) { this->size = size; stackArray = new T[size]; top = 0; } ~Stack() { delete[] stackArray; } void push(T value) { if (isFull()) throw Overflow(); stackArray[top] = value; top++; } bool isFull() { if (top == size) return true; else return false; } class Overflow {}; }; int main() { try { Stack<double> Stack(5); Stack.push( 5.0); Stack.push(10.1); Stack.push(15.2); Stack.push(20.3); Stack.push(25.4); Stack.push(30.5); } catch (Stack::Overflow) { cout << "ERROR! The stack is full.\n"; } return 0; } The problem is in the catch (Stack::Overflow) statement. As I said, if the class is not a template, this works just fine. However, once I define it as a template, this ceases to work. I've tried all sorts of syntaxes, but I always get one of two sets of error messages from the compiler. If I use catch(Stack::Overflow): ch18pr01.cpp(89) : error C2955: 'Stack' : use of class template requires template argument list ch18pr01.cpp(13) : see declaration of 'Stack' ch18pr01.cpp(89) : error C2955: 'Stack' : use of class template requires template argument list ch18pr01.cpp(13) : see declaration of 'Stack' ch18pr01.cpp(89) : error C2316: 'Stack::Overflow' : cannot be caught as the destructor and/or copy constructor are inaccessible EDIT: I meant If I use catch(Stack<double>::Overflow) or any variety thereof: ch18pr01.cpp(89) : error C2061: syntax error : identifier 'Stack' ch18pr01.cpp(89) : error C2310: catch handlers must specify one type ch18pr01.cpp(95) : error C2317: 'try' block starting on line '75' has no catch handlers I simply can not figure this out. Does anyone have any idea?

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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • Java problem cant find image file

    - by user363035
    I am a student working on a homework project. I spent DAYS trying to get the following code to display an image on my new windows 7 laptop. I compiled it and ran it on my old xp pc and it worked! I really want to use my laptop. Any suggestions on how to get it to display the image? import java.awt.*; import java.applet.*; import java.awt.event.*; import java.awt.image.*; public class MoveIt extends Applet implements ActionListener { // set variables and componets private Image cup; Panel keypad = new Panel(); public int top = 15; public int left = 15; private Button keysArray[]; public void init() { cup = getImage(getDocumentBase(), "cup.gif"); Canvas myCanvas = new Canvas(); keysArray = new Button[5]; setLayout(new BorderLayout(5,5)); setBackground(Color.blue); // set up keypad layout keypad.setLayout(new BorderLayout(0,0)); keysArray[0] = new Button("Up"); keysArray[1] = new Button("Left"); keysArray[2] = new Button("Center"); keysArray[3] = new Button("Right"); keysArray[4] = new Button("Down"); // add buttons to the keypad panel keypad.add(keysArray[0], BorderLayout.NORTH); keysArray[0].addActionListener(this); keypad.add(keysArray[1], BorderLayout.EAST); keysArray[1].addActionListener(this); keypad.add(keysArray[2], BorderLayout.CENTER); keysArray[2].addActionListener(this); keypad.add(keysArray[3], BorderLayout.WEST); keysArray[3].addActionListener(this); keypad.add(keysArray[4], BorderLayout.SOUTH); keysArray[4].addActionListener(this); // add canvas and keypad to the BorderLayout add(myCanvas, BorderLayout.NORTH); add(keypad, BorderLayout.SOUTH); } public void paint(Graphics g) { g.drawImage( cup, left, top, this ); } public void actionPerformed(ActionEvent e) { // test for menu item clicks String arg = e.getActionCommand(); if (arg == "Up") top -=15; else if (arg == "Down") top +=15; else if (arg == "Left") left -=15; else if (arg == "Right") left +=15; else { top = 60; left =125; } repaint(); } }

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  • Trying to style the first tbody different than others without introducing another class.

    - by mwiik
    I have a table with multiple tbody's, each of which has a classed row, and I want it so that the classed row in the first tbody has style differences, but am unable to get tbody:first-child to work in any browser. Perhaps I am missing something, or maybe there is a workaround. Ideally, I would like to provide the programmers with a single tbody section they can use as a template, but will otherwise have to add a class to the first tbody, making for an extra test in the programming. The html is straightforward: <tbody class="subGroup"> <tr class="subGroupHeader"> <th colspan="8">All Grades: Special Education</th> <td class="grid" colspan="2"><!-- contains AMO line --></td> <td><!-- right 100 --></td> </tr> <tr>...</tr> <!-- several more rows of data --> </tbody> There are several tbody's per table. I want to style the th and td's within tr.subGroupHeader in the very first tbody differently than the rest. Just to illustrate, I want to add a border-top to the tr.subGroupHeader cells. The tr.subGroupHeader will be styled with a border-top, such as: table.databargraph.continued tr.subGroupHeader th, table.databargraph.continued tr.subGroupHeader td { border-top: 6px solid red; } For the first tbody, I am trying: table.databargraph.continued tbody:first-child tr.subGroupHeader th { border-top: 6px solid blue ; } However, this doesn't seem to work in any browser (I've tested in Safari, Opera, Firefox, and PrinceXML, all on my Mac) Curiously, the usually excellent Xyle Scope tool indicates that the blue border should be taking precedence, though it obviously is not. See the screenshot at http://s3.amazonaws.com/ember/kUD8DHrz06xowTBK3qpB2biPJrLWTZCP_o.png This screenshot shows (top left) the American Indian th is selected, and (bottom right), shows (via black instead of gray text for the css declaration), that, indeed, the blue border should be given precedence. Yet the border is red. I may be missing something fundamental, like pseudo-classes not working for tbodys at all... This really only needs to work in PrinceXML, and maybe Safari so I can see what I'm doing with webkit-based css tools. Note I did try a selector like tr.subGroupHeader:first-child, but such tr's apparently consider the tbody the parent (as I would suspect), thus made every border blue. Thanks...

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  • Working with Multiple Layers - KineticJS

    - by Bruno Sampaio
    I'm using KineticJS 4.0.5 and I'm currently trying to draw the contents of several layers but only the last one added to stage is drawn... If I understood the documentation correctly this should be possible, otherwise why would we need a layer? I have three different layers: a background layer with just a Kinectic.Rect object; a elements layer with several types of shapes; and a top layer with elements I want to be always on top of everything. I populate those layers inside a draw function I have inside a object I created, this object also has a shape attribute which refers to the background and a contents attribute with the elements to add to the elements layer. My code for the draw function is the following: this.draw = function() { var stage = E.game.stage, layers = E.game.layers; stage.clear(); // Add Background this.shape.setSize(stage.getWidth(), stage.getHeight()); layers.background.add(this.shape); // Iterate over contents for(var i = 0; i < this.contents.length; i++) { layers.elements.add(this.contents[i].shape); } // Draw Everything stage.add(layers.background); stage.add(layers.elements); stage.add(layers.top); // This one is currently empty stage.draw(); } After running this function, only layers.top is drawn in the canvas, and if I comment the line where it is added only layers.elements is drawn. However the stage has 3 childrens (I checked it with inspect element on chrome) and in the documentation it says the draw function draws all layers... Am I doing something wrong here? Or it isn't possible? And if it's not possible why would I need a layer and a stage? Wouldn't one be enough? Thank you in advance. Edit: I was able to solve the problem, I was applying a white background color with css to the canvas element and since each layer creates a new canvas element above the others I could only see the contents for the top most layer (in this case just white). However, I still have a problem related with multiple layers that I didn't have before with just one layer. When I use the clear function on the stage it should clear the layers right? But instead the layers remain exactly the same, even if I try to call clear on each individual layer they won't change... I'm also using the stage draw function after clearing them but still no changes at all... The only solution I found until now was by removing the layer from the stage and adding it again :s Is there a better way to reset the layers contents? Thank you again and sorry for the confusion with the first question.

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