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  • Is Multiple Iterators is possible in php?

    - by artvolk
    Good day! I know that C# allows multiple iterators using yield, like described here: http://stackoverflow.com/questions/1754041/is-multiple-iterators-is-possible-in-c In PHP there is and Iterator interface. Is it possible to implement more than one iteration scenario for a class?

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  • How to restrict access to a class's data based on state?

    - by Marcus Swope
    In an ETL application I am working on, we have three basic processes: Validate and parse an XML file of customer information from a third party Match values received in the file to values in our system Load customer data in our system The issue here is that we may need to display the customer information from any or all of the above states to an internal user and there is data in our customer class that will never be populated before the values have been matched in our system (step 2). For this reason, I would like to have the values not even be available to be accessed when the customer is in this state, and I would like to have to avoid some repeated logic everywhere like: if (customer.IsMatched) DisplayTextOnWeb(customer.SomeMatchedValue); My first thought for this was to add a couple interfaces on top of Customer that would only expose the properties and behaviors of the current state, and then only deal with those interfaces. The problem with this approach is that there seems to be no good way to move from an ICustomerWithNoMatchedValues to an ICustomerWithMatchedValues without doing direct casts, etc... (or at least I can't find one). I can't be the first to have come across this, how do you normally approach this? As a last caveat, I would like for this solution to play nice with FluentNHibernate :) Thanks in advance...

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  • Factory Method Pattern using Generics-C#

    - by nanda
    Just I am learning Generics.When i have an Abstract Method pattern like : //Abstract Product interface IPage { string pageType(); } //Concerete Product 1 class ResumePage : IPage { public string pageType() { return "Resume Page"; } } //Concrete Product 2 class SummaryPage : IPage { public string pageType() { return "SummaryPage"; } } //Fcatory Creator class FactoryCreator { public IPage CreateOnRequirement(int i) { if (i == 1) return new ResumePage(); else { return new SummaryPage(); } } } //Client/Consumer void Main() { FactoryCreator c = new FactoryCreator(); IPage p; p = c.CreateOnRequirement(1); Console.WriteLine("Page Type is {0}", p.pageType()); p = c.CreateOnRequirement(2); Console.WriteLine("Page Type is {0}", p.pageType()); Console.ReadLine(); } how to convert the code using generics?

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  • Need an ASP.NET MVC long running process with user feedback

    - by Jason
    I've been trying to create a controller in my project for delivering what could turn out to be quite complex reports. As a result they can take a relatively long time and a progress bar would certainly help users to know that things are progressing. The report will be kicked off via an AJAX request, with the idea being that periodic JSON requests will get the status and update the progress bar. I've been experimenting with the AsyncController as that seems to be a nice way of running long processes without tying up resources, but it doesn't appear to give me any way of checking on the progress (and seems to block further JSON requests and I haven't discovered why yet). After that I've tried resorting to storing progress in a static variable on the controller and reading the status from that - but to be honest that all seems a bit hacky! All suggestions gratefully accepted!

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  • What would you like to correct and/or improve in this java implementation of Chain Of Responsibility

    - by Maciek Kreft
    package design.pattern.behavioral; import design.pattern.behavioral.ChainOfResponsibility.*; public class ChainOfResponsibility { public static class Chain { private Request[] requests = null; private Handler[] handlers = null; public Chain(Handler[] handlers, Request[] requests){ this.handlers = handlers; this.requests = requests; } public void start() { for(Request r : requests) for (Handler h : handlers) if(h.handle(r)) break; } } public static class Request { private int value; public Request setValue(int value){ this.value = value; return this; } public int getValue() { return value; } } public static class Handler<T1> { private Lambda<T1> lambda = null; private Lambda<T1> command = null; public Handler(Lambda<T1> condition, Lambda<T1> command) { this.lambda = condition; this.command = command; } public boolean handle(T1 request) { if (lambda.lambda(request)) command.lambda(request); return lambda.lambda(request); } } public static abstract class Lambda<T1>{ public abstract Boolean lambda(T1 request); } } class TestChainOfResponsibility { public static void main(String[] args) { new TestChainOfResponsibility().test(); } private void test() { new Chain(new Handler[]{ // chain of responsibility new Handler<Request>( new Lambda<Request>(){ // command public Boolean lambda(Request condition) { return condition.getValue() >= 600; } }, new Lambda<Request>(){ public Boolean lambda(Request command) { System.out.println("You are rich: " + command.getValue() + " (id: " + command.hashCode() + ")"); return true; } } ), new Handler<Request>( new Lambda<Request>(){ public Boolean lambda(Request condition) { return condition.getValue() >= 100; } }, new Lambda<Request>(){ public Boolean lambda(Request command) { System.out.println("You are poor: " + command.getValue() + " (id: " + command.hashCode() + ")"); return true; } } ), }, new Request[]{ new Request().setValue(600), // chaining method new Request().setValue(100), } ).start(); } }

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  • Singleton class design in C#, are these two classes equivalent?

    - by Oskar
    I was reading up on singleton class design in C# on this great resource and decided to go with alternative 4: public sealed class Singleton1 { static readonly Singleton1 _instance = new Singleton1(); static Singleton1() { } Singleton1() { } public static Singleton1 Instance { get { return _instance; } } } Now I wonder if this can be rewritten using auto properties like this? public sealed class Singleton2 { static Singleton2() { Instance = new Singleton2(); } Singleton2() { } public static Singleton2 Instance { get; private set; } } If its only a matter of readability I definitely prefer the second version, but I want to get it right.

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  • Representing game states in Tic Tac Toe

    - by dacman
    The goal of the assignment that I'm currently working on for my Data Structures class is to create a of Quantum Tic Tac Toe with an AI that plays to win. Currently, I'm having a bit of trouble finding the most efficient way to represent states. Overview of current Structure: AbstractGame Has and manages AbstractPlayers (game.nextPlayer() returns next player by int ID) Has and intializes AbstractBoard at the beginning of the game Has a GameTree (Complete if called in initialization, incomplete otherwise) AbstractBoard Has a State, a Dimension, and a Parent Game Is a mediator between Player and State, (Translates States from collections of rows to a Point representation Is a StateConsumer AbstractPlayer Is a State Producer Has a ConcreteEvaluationStrategy to evaluate the current board StateTransveralPool Precomputes possible transversals of "3-states". Stores them in a HashMap, where the Set contains nextStates for a given "3-state" State Contains 3 Sets -- a Set of X-Moves, O-Moves, and the Board Each Integer in the set is a Row. These Integer values can be used to get the next row-state from the StateTransversalPool SO, the principle is Each row can be represented by the binary numbers 000-111, where 0 implies an open space and 1 implies a closed space. So, for an incomplete TTT board: From the Set<Integer> board perspective: X_X R1 might be: 101 OO_ R2 might be: 110 X_X R3 might be: 101, where 1 is an open space, and 0 is a closed space From the Set<Integer> xMoves perspective: X_X R1 might be: 101 OO_ R2 might be: 000 X_X R3 might be: 101, where 1 is an X and 0 is not From the Set<Integer> oMoves perspective: X_X R1 might be: 000 OO_ R2 might be: 110 X_X R3 might be: 000, where 1 is an O and 0 is not Then we see that x{R1,R2,R3} & o{R1,R2,R3} = board{R1,R2,R3} The problem is quickly generating next states for the GameTree. If I have player Max (x) with board{R1,R2,R3}, then getting the next row-states for R1, R2, and R3 is simple.. Set<Integer> R1nextStates = StateTransversalPool.get(R1); The problem is that I have to combine each one of those states with R1 and R2. Is there a better data structure besides Set that I could use? Is there a more efficient approach in general? I've also found Point<-State mediation cumbersome. Is there another approach that I could try there? Thanks! Here is the code for my ConcretePlayer class. It might help explain how players produce new states via moves, using the StateProducer (which might need to become StateFactory or StateBuilder). public class ConcretePlayerGeneric extends AbstractPlayer { @Override public BinaryState makeMove() { // Given a move and the current state, produce a new state Point playerMove = super.strategy.evaluate(this); BinaryState currentState = super.getInGame().getBoard().getState(); return StateProducer.getState(this, playerMove, currentState); } } EDIT: I'm starting with normal TTT and moving to Quantum TTT. Given the framework, it should be as simple as creating several new Concrete classes and tweaking some things.

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  • Looking for a better design: A readonly in-memory cache mechanism

    - by Dylan Lin
    Hi all, I have a Category entity (class), which has zero or one parent Category and many child Categories -- it's a tree structure. The Category data is stored in a RDBMS, so for better performance, I want to load all categories and cache them in memory while launching the applicaiton. Our system can have plugins, and we allow the plugin authors to access the Category Tree, but they should not modify the cached items and the tree(I think a non-readonly design might cause some subtle bugs in this senario), only the system knows when and how to refresh the tree. Here are some demo codes: public interface ITreeNode<T> where T : ITreeNode<T> { // No setter T Parent { get; } IEnumerable<T> ChildNodes { get; } } // This class is generated by O/R Mapping tool (e.g. Entity Framework) public class Category : EntityObject { public string Name { get; set; } } // Because Category is not stateless, so I create a cleaner view class for Category. // And this class is the Node Type of the Category Tree public class CategoryView : ITreeNode<CategoryView> { public string Name { get; private set; } #region ITreeNode Memebers public CategoryView Parent { get; private set; } private List<CategoryView> _childNodes; public IEnumerable<CategoryView> ChildNodes { return _childNodes; } #endregion public static CategoryView CreateFrom(Category category) { // here I can set the CategoryView.Name property } } So far so good. However, I want to make ITreeNode interface reuseable, and for some other types, the tree should not be readonly. We are not able to do this with the above readonly ITreeNode, so I want the ITreeNode to be like this: public interface ITreeNode<T> { // has setter T Parent { get; set; } // use ICollection<T> instead of IEnumerable<T> ICollection<T> ChildNodes { get; } } But if we make the ITreeNode writable, then we cannot make the Category Tree readonly, it's not good. So I think if we can do like this: public interface ITreeNode<T> { T Parent { get; } IEnumerable<T> ChildNodes { get; } } public interface IWritableTreeNode<T> : ITreeNode<T> { new T Parent { get; set; } new ICollection<T> ChildNodes { get; } } Is this good or bad? Are there some better designs? Thanks a lot! :)

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  • Highlight field in source code pane of Findbugs UI

    - by Ryan Fernandes
    I'm using a class that extends BytecodeScanningDetector to check for some problematic fields in a class. After detecting whether the field is problematic, I add it to the bug report like below: Once I run findbugs, it identifies the bug, lists it in the left pane, but does not highlight the corresponding source line. Any hints/help on this will be very appreciated. public void visit(Field f) { if (isProblematic(getXField())) { bugReporter.reportBug(new BugInstance(this, tBugType, HIGH_PRIORITY) .addClass(currentClass) //from visit(JavaClass) .addField(this)); } } public void visit(JavaClass someObj) { currentClass = someObj.getClassName(); } P.S. I tried posting this on the findbugs list but... no joy.

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  • Best Design pattern for social media file transfer

    - by Onema
    Our system would like our clients to link their accounts with different social media sites like youtube, vimeo, facebook, myspace and so on. One of the benefits we would like to give to the user is to transfer, update and delete files they have uploaded to our sites and transfer them to the social media sites mentioned above. this files could be videos, images or audio. We started thinking about using a strategy pattern, as all of these sites share a common process ( authentication, connection, use the API to transfer/edit/delete the file ), but we soon realized that it may not work as me may want to use some of the extended functionality that is specific to each service (eg: associate a youtube video with a channel, or upload images to a specific album on facebook, and much, much more...) My question is, what would be the best Structural Design Patter to use for this scenario?

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  • What is the best testing pattern for checking that parameters are being used properly?

    - by Joseph
    I'm using Rhino Mocks to try to verify that when I call a certain method, that the method in turn will properly group items and then call another method. Something like this: //Arrange var bucketsOfFun = new BucketGame(); var balls = new List<IBall> { new Ball { Color = Color.Red }, new Ball { Color = Color.Blue }, new Ball { Color = Color.Yellow }, new Ball { Color = Color.Orange }, new Ball { Color = Color.Orange } }; //Act bucketsOfFun.HaveFunWithBucketsAndBalls(balls); //Assert ??? Here is where the trouble begins for me. My method is doing something like this: public void HaveFunWithBucketsAndBalls(IList<IBall> balls) { //group all the balls together according to color var blueBalls = GetBlueBalls(balls); var redBalls = GetRedBalls(balls); // you get the idea HaveFunWithABucketOfBalls(blueBalls); HaveFunWithABucketOfBalls(redBalls); // etc etc with all the different colors } public void HaveFunWithABucketOfBalls(IList<IBall> colorSpecificBalls) { //doing some stuff here that i don't care about //for the test i'm writing right now } What I want to assert is that each time I call HaveFunWithABucketOfBalls that I'm calling it with a group of 1 red ball, then 1 blue ball, then 1 yellow ball, then 2 orange balls. If I can assert that behavior then I can verify that the method is doing what I want it to do, which is grouping the balls properly. Any ideas of what the best testing pattern for this would be?

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  • How to change easily between ajax-based website and basic HTML website?

    - by A.S al-shammari
    Hi, I have a website ( based on JSP/Servlets ,using MVC pattern), and I want to support AJAX-based website and basic HTML-based website. website visitors should be able to change the surfing mode from Ajax to basic HTML and vise versa, - as it applies in Google-mail. The Questions : What is the best way to achieve this goal easily? Should I design two views for each page? I use JQuery and JSON as the result of this answer.

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  • Possible to manipulate UI elements via dispatchEvent()?

    - by rinogo
    Hi all! I'm trying to manually dispatch events on a textfield so I can manipulate it indirectly via code (e.g. place cursor at a given set of x/y coordinates). However, my events seem to have no effect. I've written a test to experiment with this phenomenon: package sandbox { import flash.display.Sprite; import flash.events.MouseEvent; import flash.text.TextField; import flash.text.TextFieldType; import flash.text.TextFieldAutoSize; import flash.utils.setTimeout; public class Test extends Sprite { private var tf:TextField; private var tf2:TextField; public function Test() { super(); tf = new TextField(); tf.text = 'Interact here'; tf.type = TextFieldType.INPUT; addChild(tf); tf2 = new TextField(); tf2.text = 'Same events replayed with five second delay here'; tf2.autoSize = TextFieldAutoSize.LEFT; tf2.type = TextFieldType.INPUT; tf2.y = 30; addChild(tf2); tf.addEventListener(MouseEvent.CLICK, mouseListener); tf.addEventListener(MouseEvent.DOUBLE_CLICK, mouseListener); tf.addEventListener(MouseEvent.MOUSE_DOWN, mouseListener); tf.addEventListener(MouseEvent.MOUSE_MOVE, mouseListener); tf.addEventListener(MouseEvent.MOUSE_OUT, mouseListener); tf.addEventListener(MouseEvent.MOUSE_OVER, mouseListener); tf.addEventListener(MouseEvent.MOUSE_UP, mouseListener); tf.addEventListener(MouseEvent.MOUSE_WHEEL, mouseListener); tf.addEventListener(MouseEvent.ROLL_OUT, mouseListener); tf.addEventListener(MouseEvent.ROLL_OVER, mouseListener); } private function mouseListener(event:MouseEvent):void { //trace(event); setTimeout(function():void {trace(event); tf2.dispatchEvent(event);}, 5000); } } } Essentially, all this test does is to use setTimeout to effectively 'record' events on TextField tf and replay them five seconds later on TextField tf2. When an event is dispatched on tf2, it is traced to the console output. The console output upon running this program and clicking on tf is: [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=0 localY=1 stageX=0 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="rollOver" bubbles=false cancelable=false eventPhase=2 localX=0 localY=1 stageX=0 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseOver" bubbles=true cancelable=false eventPhase=3 localX=0 localY=1 stageX=0 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=2 localY=1 stageX=2 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=2 localY=2 stageX=2 stageY=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=2 localY=3 stageX=2 stageY=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=3 localY=3 stageX=3 stageY=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=5 localY=3 stageX=5 stageY=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=6 localY=5 stageX=6 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=7 localY=5 stageX=7 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=9 localY=5 stageX=9 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=10 localY=5 stageX=10 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=11 localY=5 stageX=11 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseDown" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseUp" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="click" bubbles=true cancelable=false eventPhase=3 localX=12 localY=5 stageX=12 stageY=5 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=10 localY=4 stageX=10 stageY=4 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=9 localY=2 stageX=9 stageY=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseMove" bubbles=true cancelable=false eventPhase=3 localX=9 localY=1 stageX=9 stageY=1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="mouseOut" bubbles=true cancelable=false eventPhase=3 localX=-1 localY=-1 stageX=-1 stageY=-1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] [MouseEvent type="rollOut" bubbles=false cancelable=false eventPhase=2 localX=-1 localY=-1 stageX=-1 stageY=-1 relatedObject=null ctrlKey=false altKey=false shiftKey=false delta=0] As we can see, the events are being captured and replayed successfully. However, no change occurs in tf2 - the mouse cursor does not appear in tf2 as we would expect. In fact, the cursor remains in tf even after the tf2 events are dispatched. Please help! Thanks, -Rich

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  • How would you organize this Javascript?

    - by Anurag
    How do you usually organize complex web applications that are extremely rich on the client side. I have created a contrived example to indicate the kind of mess it's easy to get into if things are not managed well for big apps. Feel free to modify/extend this example as you wish - http://jsfiddle.net/NHyLC/1/ The example basically mirrors part of the comment posting on SO, and follows the following rules: Must have 15 characters minimum, after multiple spaces are trimmed out to one. If Add Comment is clicked, but the size is less than 15 after removing multiple spaces, then show a popup with the error. Indicate amount of characters remaining and summarize with color coding. Gray indicates a small comment, brown indicates a medium comment, orange a large comment, and red a comment overflow. One comment can only be submitted every 15 seconds. If comment is submitted too soon, show a popup with appropriate error message. A couple of issues I noticed with this example. This should ideally be a widget or some sort of packaged functionality. Things like a comment per 15 seconds, and minimum 15 character comment belong to some application wide policies rather than being embedded inside each widget. Too many hard-coded values. No code organization. Model, Views, Controllers are all bundled together. Not that MVC is the only approach for organizing rich client side web applications, but there is none in this example. How would you go about cleaning this up? Applying a little MVC/MVP along the way? Here's some of the relevant functions, but it will make more sense if you saw the entire code on jsfiddle: /** * Handle comment change. * Update character count. * Indicate progress */ function handleCommentUpdate(comment) { var status = $('.comment-status'); status.text(getStatusText(comment)); status.removeClass('mild spicy hot sizzling'); status.addClass(getStatusClass(comment)); } /** * Is the comment valid for submission */ function commentSubmittable(comment) { var notTooSoon = !isTooSoon(); var notEmpty = !isEmpty(comment); var hasEnoughCharacters = !isTooShort(comment); return notTooSoon && notEmpty && hasEnoughCharacters; } // submit comment $('.add-comment').click(function() { var comment = $('.comment-box').val(); // submit comment, fake ajax call if(commentSubmittable(comment)) { .. } // show a popup if comment is mostly spaces if(isTooShort(comment)) { if(comment.length < 15) { // blink status message } else { popup("Comment must be at least 15 characters in length."); } } // show a popup is comment submitted too soon else if(isTooSoon()) { popup("Only 1 comment allowed per 15 seconds."); } });

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  • How to avoid using this in a constructor

    - by Paralife
    I have this situation: interface MessageListener { void onMessageReceipt(Message message); } class MessageReceiver { MessageListener listener; public MessageReceiver(MessageListener listener, other arguments...) { this.listener = listener; } loop() { Message message = nextMessage(); listener.onMessageReceipt(message); } } and I want to avoid the following pattern: (Using the this in the Client constructor) class Client implements MessageListener { MessageReceiver receiver; MessageSender sender; public Client(...) { receiver = new MessageReceiver(this, other arguments...); sender = new Sender(...); } . . . @Override public void onMessageReceipt(Message message) { if(Message.isGood()) sender.send("Congrtulations"); else sender.send("Boooooooo"); } } The reason why i need the above functionality is because i want to call the sender inside the onMessageReceipt() function, for example to send a reply. But I dont want to pass the sender into a listener, so the only way I can think of is containing the sender in a class that implements the listener, hence the above resulting Client implementation. Is there a way to achive this without the use of 'this' in the constructor? It feels bizare and i dont like it, since i am passing myself to an object(MessageReceiver) before I am fully constructed. On the other hand, the MessageReceiver is not passed from outside, it is constructed inside, but does this 'purifies' the bizarre pattern? I am seeking for an alternative or an assurance of some kind that this is safe, or situations on which it might backfire on me.

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  • Refactoring a C# derived class with method dependancies

    - by drelihan
    Hi Folks, I want to get your opinion on this. I have a class which is derived from a base class. I don't have control over the code in the base class and it is critical to the system that I derive from it. In my class I inherite two methods that are critical to the system and are used in pretty much every function, many times. I intend to refactor this derived class and extract some classes from it - this won't be a problem. What I'm not sure about is, is it worth extracting class if I have to constantly make call backs to my main class to access the two methods (or public wrappers to the methods)??? Thanks

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  • Interface Design Problem: Storing Result of Transactions

    - by jboyd
    Requirements: multiple sources of input (social media content) into a system multiple destinations of output (social media api's) sources and destinations WILL be added some pseudo: IContentProvider contentProvider = context.getBean("contentProvider"); List<Content> toPost = contentProvider.getContent(); for (Content c : toPost) { SocialMediaPresence smPresence = socialMediaService.getSMPresenceBySomeId(c.getDestId()); smPresence.hasTwitter(); smPresence.hasFacebook(); //just to show what this is smPresence.postContent(c); //post content could fail for some SM platforms, but shoulnd't be lost forever } So now I run out of steam, I need to know what content has been successfully posted, and if it hasn't gone too all platforms, or if another platform were added in the future that content needs to go out for it as well (therefore my content provider will need to not only know if content has gone out, but for what platforms). I'm not looking for code, although sample/pseudo is fine... I'm looking for an approach to this problem that I can implement

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  • Maintain List of Active Users for Web

    - by Bryan Marble
    Problem Statement - Would like to know if particular web app user is active (i.e. logged in and using site) and be able to query for list of active users or determine a user's activity status. Constraints - Doesn't need to be exact (i.e. if a user was active within a certain timeframe, that's ok to say that they're active even if they've closed their browser). I feel like there should be a design pattern for this type of problem but haven't been able to find anything here or elsewhere on the web. Approaches I'm considering: Maintain a table that is updated any time a user performs an action (or some subset of actions). Would then query for users that have performed an action within some threshold of time. Try to monitor session information and maintain a table that lists logged in users and times out after a certain period of time. Some other more standard way of doing this? How would you approach this problem (again, from a design pattern perspective)? Thanks!

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  • Creating a System.Web.UI.Page programatically in IHTTPHandler

    - by ObiWanKenobi
    I am trying to use the ASP.NET (3.5) "Routing Module" functionality to create custom pages based on the contents of the URL. Various articles, such as this one: http://blogs.msdn.com/mikeormond/archive/2008/05/14/using-asp-net-routing-independent-of-mvc.aspx explain how to use ASP.NET Routing to branch to existing pages on the web server. What I would like to do is create the page on-the-fly using code. My first attempt looks like this: public class SimpleRouteHandler : IRouteHandler { public IHttpHandler GetHttpHandler(RequestContext requestContext) { string pageName = requestContext.RouteData.GetRequiredString("PageName"); Page myPage = new Page(); myPage.Response.Write("hello " + pageName); return myPage; } } But this throws an HTTPException saying "Response is not available in this context." at the Response.Write statement. Any ideas on how to proceed? UPDATE: In the end, I went with an approach based on IHttpModule, which turned out to be rather easy.

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  • Factory Method Implementation

    - by cedar715
    I was going through the 'Factory method' pages in SO and had come across this link. And this comment. The example looked as a variant and thought to implement in its original way: to defer instantiation to subclasses... Here is my attempt. Does the following code implements the Factory pattern of the example specified in the link? Please validate and suggest if this has to undergo any re-factoring. public class ScheduleTypeFactoryImpl implements ScheduleTypeFactory { @Override public IScheduleItem createLinearScheduleItem() { return new LinearScheduleItem(); } @Override public IScheduleItem createVODScheduleItem() { return new VODScheduleItem(); } } public class UseScheduleTypeFactory { public enum ScheduleTypeEnum { CableOnDemandScheduleTypeID, BroadbandScheduleTypeID, LinearCableScheduleTypeID, MobileLinearScheduleTypeID } public static IScheduleItem getScheduleItem(ScheduleTypeEnum scheduleType) { IScheduleItem scheduleItem = null; ScheduleTypeFactory scheduleTypeFactory = new ScheduleTypeFactoryImpl(); switch (scheduleType) { case CableOnDemandScheduleTypeID: scheduleItem = scheduleTypeFactory.createVODScheduleItem(); break; case BroadbandScheduleTypeID: scheduleItem = scheduleTypeFactory.createVODScheduleItem(); break; case LinearCableScheduleTypeID: scheduleItem = scheduleTypeFactory.createLinearScheduleItem(); break; case MobileLinearScheduleTypeID: scheduleItem = scheduleTypeFactory.createLinearScheduleItem(); break; default: break; } return scheduleItem; } }

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  • Keeping the UI responsive while parsing a very large logfile

    - by Carlos
    I'm writing an app that parses a very large logfile, so that the user can see the contents in a treeview format. I've used a BackGroundWorker to read the file, and as it parses each message, I use a BeginInvoke to get the GUI thread to add a node to my treeview. Unfortunately, there's two issues: The treeview is unresponsive to clicks or scrolls while the file is being parsed. I would like users to be able to examine (ie expand) nodes while the file is parsing, so that they don't have to wait for the whole file to finish parsing. The treeview flickers each time a new node is added. Here's the code inside the form: private void btnChangeDir_Click(object sender, EventArgs e) { OpenFileDialog browser = new OpenFileDialog(); if (browser.ShowDialog() == DialogResult.OK) { tbSearchDir.Text = browser.FileName; BackgroundWorker bgw = new BackgroundWorker(); bgw.DoWork += (ob, evArgs) => ParseFile(tbSearchDir.Text); bgw.RunWorkerAsync(); } } private void ParseFile(string inputfile) { FileStream logFileStream = new FileStream(inputfile, FileMode.Open, FileAccess.Read, FileShare.ReadWrite); StreamReader LogsFile = new StreamReader(logFileStream); while (!LogsFile.EndOfStream) { string Msgtxt = LogsFile.ReadLine(); Message msg = new Message(Msgtxt.Substring(26)); //Reads the text into a class with appropriate members AddTreeViewNode(msg); } } private void AddTreeViewNode(Message msg) { TreeNode newNode = new TreeNode(msg.SeqNum); BeginInvoke(new Action(() => { treeView1.BeginUpdate(); treeView1.Nodes.Add(newNode); treeView1.EndUpdate(); Refresh(); } )); } What needs to be changed?

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  • Tracking the user function that threw the exception

    - by makerofthings7
    I've been given a large application with only one try..catch at the outer most level. This application also throws exceptions all the time, and is poorly documented. Is there any pattern I can implement that will tell me what user method is being called, the exception being thrown, and also the count of exceptions? I'm thinking of using a dictionary with reflection to get the needed information, but I'm not sure if this will work. What do you think?

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  • Design suggestions for creating document management structure using hidden shares.

    - by focus.nz
    I need to add some document management functionality into my software. Documents will be grouped by company name and project name. The folders need to be accessed by the application using the id numbers of clients/projects, but also easily browsed by the end user using windows explorer. Clients and Projects will be stored in a database. I am thinking of having the software create the folders using the friendly name and then using a hidden share with the id number for the software to access the files. The folder structure would be something like this --Company 1 (Company-1234$) -- Project 101 (Project-101$) -- Project 102 (Project-102$) -- Project 103 (Project-103$) -- Company 2 (Company-5678$) -- Project 201 (Project-201$) -- Project 202 (Project-202$) -- Project 203 (Project-203$) So in the example above there would be a company called "Company 1" with a ID of "1234". When browsing the folders using windows explorer the user would see \\ServerName\Documents\Company1 and you could also access the same folder from \\ServerName\Documents\Company-1234$ By using the hidden share, if the company name changes or its renamed for some reason it doesn't break the link in the application because its using the hidden shared based on the ID that never changes. Will having hundreds (maybe thousands) or hidden shares on a server provide a huge performance hit? Does any one have any suggestions or alternatives to provide this feature?

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