Search Results

Search found 42253 results on 1691 pages for 'value types'.

Page 100/1691 | < Previous Page | 96 97 98 99 100 101 102 103 104 105 106 107  | Next Page >

  • .NET Conditional Callback on a type.

    - by Mahesh
    I have a stock price which changes by nature all the time. And, there will be many users who wants to buy that stock. Let's say that the stock price is started at 10 and let's say, 30 people bid for 10.98, 20 people bid for 7.45, 100 people bid for 8.99. During the day, the stock price can touch any of these values, and if that happens, I want to execute all the orders for users who quoted that price. Technically, I am storing in a List. Whenever the price changes, I am checking against all the values in the list and executing those that satisfy the quoted price. Class Bids { string stockname; double quote; } Is there any better alternative way to callback the satisfied items in the list rather than checking all the items whenever there is a change?? If storing in a list is not right way of doing it, let me know the best way.

    Read the article

  • c# Reflection - Find the Generic Type of a Collection

    - by Andy Clarke
    Hi, I'm reflecting a property 'Blah' its Type is ICollection public ICollection<string> Blah { get; set; } private void button1_Click(object sender, RoutedEventArgs e) { var pi = GetType().GetProperty("Blah"); MessageBox.Show(pi.PropertyType.ToString()); } This gives me (as you'd expect!) ICollection<string> ... But really I want to get the collection type i.e. ICollection (rather than ICollection<string>) - does anyone know how i'd do this please?

    Read the article

  • Why do some people prefer "T const&" over "const T&"?

    - by Michael Aaron Safyan
    So, I realize that const T& and T const& are identical and both mean a reference to a const T. In both cases, the reference is also constant (references cannot be reassigned, unlike pointers). I've observed, in my somewhat limited experience, that most C++ programmers use const T&, but I have come across a few people who use T const&. Is this just a personal preference? Why is one chosen over the other?

    Read the article

  • How to use default arguments in php

    - by liysd
    I want to define a function doSomething(arg1, arg2) with default values to arg1=val and arg2=val When I write function doSomething($arg1="value1", $arg2="value2"){ // do something } Is it possible now to call doSomething with default arg1 and arg2="new_value2"

    Read the article

  • C# Test if an object is an Enum

    - by Aran Mulholland
    I would like to know if 'theObject' is an enum (of any enum type) foreach (var item in Enum.GetValues(theObject.GetType())) { //make sure we have all the enumeration values in the collection if (this.ValuesCollection.Contains(item)) { } else { this.ValuesCollection.Add(item); } Console.WriteLine(item.ToString()); Console.WriteLine(item.GetType().ToString()); }

    Read the article

  • How to provide default argument as this object?

    - by atch
    I would like to have declaration like this: void Date::get_days_name(const Date& = this) which I would understand that if no argument is provided use this object as an argument. For some reason in VS I'm getting err msg: 'Error 1 error C2355: 'this' : can only be referenced inside non-static member ' Any idea what I'm doing wrong?

    Read the article

  • Can't get KnownType to work with WCF

    - by Kelly Cline
    I have an interface and a class defined in separate assemblies, like this: namespace DataInterfaces { public interface IPerson { string Name { get; set; } } } namespace DataObjects { [DataContract] [KnownType( typeof( IPerson ) ) ] public class Person : IPerson { [DataMember] public string Name { get; set; } } } This is my Service Interface: public interface ICalculator { [OperationContract] IPerson GetPerson ( ); } When I update my Service Reference for my Client, I get this in the Reference.cs: public object GetPerson() { return base.Channel.GetPerson(); I was hoping that KnownType would give me IPerson instead of "object" here. I have also tried [KnownType( typeof( Person ) ) ] with the same result. I have control of both client and server, so I have my DataObjects (where Person is defined) and DataInterfaces (where IPerson is defined) assemblies in both places. Is there something obvious I am missing? I thought KnownType was the answer to being able to use interfaces with WCF. ----- FURTHER INFORMATION ----- I removed the KnownType from the Person class and added [ServiceKnownType( typeof( Person ) ) ] to my service interface, as suggested by Richard. The client-side proxy still looks the same, public object GetPerson() { return base.Channel.GetPerson(); , but now it doesn't blow up. The client just has an "object", though, so it has to cast it to IPerson before it is useful. var person = client.GetPerson ( ); Console.WriteLine ( ( ( IPerson ) person ).Name );

    Read the article

  • How to change a variable type in C#?

    - by Mosho Mulan
    I wanted to use something like this: if(x==5) { var mydb= ........ ; } else { var mydb = ........ ; } but it didn't work because I can't declare a variable inside if statement. So I tried to do this: var mydb; if (x==5) { mydb= ............. ; } else { mydb=.............; } but id didn't work either because I had to initialize the variable (mydb). So the question is: I don't necessarily know the type of the variable, can I declare it anyway and then change the type inside the if statement?

    Read the article

  • Assigning a variable of a struct that contains an instance of a class to another variable

    - by xport
    In my understanding, assigning a variable of a struct to another variable of the same type will make a copy. But this rule seems broken as shown on the following figure. Could you explain why this happened? using System; namespace ReferenceInValue { class Inner { public int data; public Inner(int data) { this.data = data; } } struct Outer { public Inner inner; public Outer(int data) { this.inner = new Inner(data); } } class Program { static void Main(string[] args) { Outer p1 = new Outer(1); Outer p2 = p1; Console.WriteLine("p1:{0}, p2:{1}", p1.inner.data, p2.inner.data); p1.inner.data = 2; Console.WriteLine("p1:{0}, p2:{1}", p1.inner.data, p2.inner.data); p2.inner.data = 3; Console.WriteLine("p1:{0}, p2:{1}", p1.inner.data, p2.inner.data); Console.ReadKey(); } } }

    Read the article

  • Are batch mutations atomic in Cassandra?

    - by user317459
    The Cassandra API supports batch mutations: batch_mutate(keyspace, mutation_map, consistency_level): Executes the specified mutations on the keyspace. mutation_map is a map; the outer map maps the key to the inner map, which maps the column family to the Mutation; can be read as: map. To be more specific, the outer map key is a row key, the inner map key is the column family name. A Mutation specifies either columns to insert or columns to delete. See Mutation and Deletion above for more details. Are all mutations that are executed in a batch executed atomically? So if one of the mutations fails, do the others fail too?

    Read the article

  • Method return values and exceptions

    - by dnagirl
    I have an interface called iIncident which defines a single method when(). when() should return a DateTime object. I'm trying to decide what to do if $object->when() has no DateTime to return as might be the case just after an object is instantiated and before all its properties are set. My choices are: return false throw some kind of Exception return some default DateTime like '9999-01-01' My inclination is to go with an Exception since $object really can't act as an incident until it knows when it occurred. I don't want to return a default DateTime because it complicates comparisons and it's not true. And I don't really want to return false because then I have to check for it every time I call the method- but if that is the preferred method, I guess I will. Is throwing an exception the best way? And is there a predefined exception type I should use (none of the SPL ones struck me as particularly appropriate- but that might just indicate my lack of experience)?

    Read the article

  • Is there a term for this concept, and does it exist in a static-typed language?

    - by Strilanc
    Recently I started noticing a repetition in some of my code. Of course, once you notice a repetition, it becomes grating. Which is why I'm asking this question. The idea is this: sometimes you write different versions of the same class: a raw version, a locked version, a read-only facade version, etc. These are common things to do to a class, but the translations are highly mechanical. Surround all the methods with lock acquires/releases, etc. In a dynamic language, you could write a function which did this to an instance of a class (eg. iterate over all the functions, replacing them with a version which acquires/releases a lock.). I think a good term for what I mean is 'reflected class'. You create a transformation which takes a class, and returns a modified-in-a-desired-way class. Synchronization is the easiest case, but there are others: make a class immutable [wrap methods so they clone, mutate the clone, and include it in the result], make a class readonly [assuming you can identify mutating methods], make a class appear to work with type A instead of type B, etc. The important part is that, in theory, these transformations make sense at compile-time. Even though an ActorModel<T> has methods which change depending on T, they depend on T in a specific way knowable at compile-time (ActorModel<T> methods would return a future of the original result type). I'm just wondering if this has been implemented in a language, and what it's called.

    Read the article

  • C# 4.0 dynamics

    - by mehanik
    Hi. Code bellow is working well until I have class ClassSameAssembly in same assembly as class Program. But when I move class ClassSameAssembly to separate assembly I have runtime error. Is it posible to resolve it? using System; namespace ConsoleApplication2 { public static class ClassSameAssembly { public static dynamic GetValues() { return new { Name = "Michael", Age = 20 }; } } internal class Program { private static void Main(string[] args) { var d = ClassSameAssembly.GetValues(); Console.WriteLine("{0} is {1} years old", d.Name, d.Age); } } }

    Read the article

  • why primitive type will call first rather than wrapper classes?

    - by kandarp
    Hello EveryOne, public class A { public void test(Integer i) { System.out.println("In Wrapper Method"); } public void test(int i) { System.out.println("In primitive Method"); } public static void main(String args[]) { A a = new A(); a.test(5); } } When I will call test method from main and pass integer argument, then it will call the method which accept primitive type as argument. I just want to know that why it call primitive type method rather than the method who accepts wrapper class as argument? Is there any rule, which java follow to call methods? Thanks,

    Read the article

  • Omit return type in C++0x

    - by Clinton
    I've recently found myself using the following macro with gcc 4.5 in C++0x mode: #define RETURN(x) -> decltype(x) { return x; } And writing functions like this: template <class T> auto f(T&& x) RETURN (( g(h(std::forward<T>(x))) )) I've been doing this to avoid the inconvenience having to effectively write the function body twice, and having keep changes in the body and the return type in sync (which in my opinion is a disaster waiting to happen). The problem is that this technique only works on one line functions. So when I have something like this (convoluted example): template <class T> auto f(T&& x) -> ... { auto y1 = f(x); auto y2 = h(y1, g1(x)); auto y3 = h(y1, g2(x)); if (y1) { ++y3; } return h2(y2, y3); } Then I have to put something horrible in the return type. Furthermore, whenever I update the function, I'll need to change the return type, and if I don't change it correctly, I'll get a compile error if I'm lucky, or a runtime bug in the worse case. Having to copy and paste changes to two locations and keep them in sync I feel is not good practice. And I can't think of a situation where I'd want an implicit cast on return instead of an explicit cast. Surely there is a way to ask the compiler to deduce this information. What is the point of the compiler keeping it a secret? I thought C++0x was designed so such duplication would not be required.

    Read the article

  • Developing a jQuery plugin that returns a given object, instead of jQuery object itself!

    - by mehdi5275
    Hi, Consider the following base code: (function($) { $.fn.myPlugin = function(settings) { return this.each(function() { //whatever }); }; }); The plugin returns a jQuery object. The question is how am I supposed to write a plugin that returns a custom object so that I can do something like this: var api = $('div.myelement').myPlugin(); api.onMyEventName(function(e, whateverParam) { //whatever }); It'd be highly appreciated if you could write some lines of code that describes me how to do that, how to call the onMyEventName function on a custom api object... Thanks.

    Read the article

  • Use text input as php variable

    - by Thomas Lai
    <input type="text" onkeydown="domaincheck()" /> <?php function domaincheck() { $recordexists = checkdnsrr("", "ANY"); if ($recordexists) echo "The domain name has been taken. Sorry!"; else echo "The domain name is available!"; } ?> I want my php code to process the text input and say if it's a valid domain or not. The only thing that doesn't work is linking the input to the php.

    Read the article

  • in java, which is better - three arrays of booleans or 1 array of bytes?

    - by joe_shmoe
    I know the question sounds silly, but consider this: I have an array of items and a labelling algorithm. at any point the item is in one of three states. The current version holds these states in a byte array, where 0, 1 and 2 represent the three states. alternatively, I could have three arrays of boolean - one for each state. which is better (consumes less memory) depends on how jvm (sun's version) stores the arrays - is a boolean represented by 1 bit? (p.s. don't start with all that "this is not the way OO/Java works" - I know, but here performance comes in front. plus the algorithm is simple and perfectly readable even in such form). Thanks a lot

    Read the article

< Previous Page | 96 97 98 99 100 101 102 103 104 105 106 107  | Next Page >