Search Results

Search found 2735 results on 110 pages for 'xcode nooob'.

Page 100/110 | < Previous Page | 96 97 98 99 100 101 102 103 104 105 106 107  | Next Page >

  • How do I create a view with a picker on the bottom and a table view on the top?

    - by Andy
    Hi - first time asker, long-time lurker. I am trying to create an iPhone view that has a date/time picker on the bottom half of the screen, and a grouped, single-section, four-row table view on the top half of the screen (almost identical to the one Apple shows in Fig. 2-4 of their View Controller Programming Guide (but then never goes on to explain). Conceptually, I think I understand that what I need is a main view with a pair of subviews - one for the picker, and one for the table view. I'm pretty sure I can make the picker function once I have it on-screen, and I'm pretty sure I can make the table view function too. What I can't for the life of me figure out is how, programmatically speaking, to get the two views onto the screen simultaneously. I can lay it out perfectly in Interface Builder, but then it all goes to hell when I switch to Xcode...the view appears with the picker, but no table view. Thanks, in advance, for any help you can offer.

    Read the article

  • What coding standards do you follow?

    - by Mark Szymanski
    I was just curious what coding standards people followed. I for one use the following: Brackets ALWAYS go on the next line. For instance: int main() { //Blah... } I never use code folding. (Yes my IDE's do support it (Xcode and Eclipse). Put related functions/methods single-spaced, otherwise double space. Here is an example: int foo = 0; printf("%d",foo); those are related while these are not: printf("Hello, World!"); return(0); I don't put else statements on the same line as the closing bracket for the preceding if statement. Most of the time in Java if a program needs multiple try catch statements I will just put the whole thing in one try catch.

    Read the article

  • Is iOS6 simulator buggy when deleting applications?

    - by davsan
    Frequently, when I try to delete an app on the iOS 6 simulator that comes with Xcode 4.5, the simulator freezes. What I do is just long press on the app. Delete dialog doesn't come up and the icons keep on wiggling. Quitting and re-opening the simulator does not help to delete the app. I've tried to delete the app's folder from /Library/Application Support/iPhone Simulator/5.1/Applications folder. Sometimes this helps but sometimes even this doesn't delete the icon from the simulator. This behavior is independent of the iOS version or the device model. It's the same whichever model/iOS I choose. The only thing that helps is using the Reset Contents and Settings option of the simulator. Do you experience the same frustration? If so, have you figured out a workaround besides resetting the simulator completely?

    Read the article

  • Is use of LEAKS instrument still common on 3G iPhone?

    - by gordonmcdowell
    I'm working with an iPhone 3G, and when I'm trying to investigate memory leaks using the LEAKS instrument, my app crashes. It does not crash when LEAKS is not used. I'm making no claim to having a bug-free or non-memory-intensive app here. But I'd like to investigate leaks on an actual device. When I'm running LEAKS it is incredibly slow. Are there still developers working on iPhone 3G? I don't want to be the whiny guy blaming his tools, but I'd also like to be sure the whole dev world hasn't moved on to iPhone 3GS and I'm the only one trying to run both my app and leaks on a 3G. Currently running iOS 4.0 "gold". Snow Leopard dev env with latest XCode.

    Read the article

  • Cocoa Screensaver Framework error message

    - by Veljko Skarich
    Hi, I'm trying to make a screen saver using the cocoa screensaver framework. The project builds fine and generates the .saver file, but when I try to run it in the preferences test window, it displays the error message: "You cannot use the screen saver with this version of Mac OSX. Please contact the vendor to get a newer version of the screen saver" I have the xcode settings to Release | x86_64, and I am running OSX 10.6.6 on a 2.4 GHz Intel Core i5 Macbook Pro. I've searched around online, and most of the solutions to this error message seem addressed to making sure the build is 64-bit, which the x86_64 setting should indeed take care of. I am trying to play a QT movie in the screensaver, if that makes any difference. I am at a loss, any help would be appreciated. Thank you.

    Read the article

  • How can I hook up an IBAction method to a plain view for a touch up event?

    - by Thanks
    I have created a blank new view-based application project in Xcode. It generated a myProjectViewController and an nib for it. In that nib for that view controller, there is just one view. I wanted to test some event handling stuff and created an -(IBAction) method that will just log a "hello world" when I touch the view. But for some reason, IB doesn't give me a chance to hook up the action. What am I doing wrong there? I also tried to put a UIView as subview there. When I drag from that to File's Owner (whoose class is the myProjectViewController, where I have the IBAction in the header), doesn't even mention the IBAction. But it actually should, right?

    Read the article

  • How to make Mac OS X CrashReporter invoke debugger?

    - by StasM
    I have an appache module on Mac OS X that produces random crashes. I can reproduce these crashes with certain sequence of actions, and these crashes produce Crash Reporter dialog "httpd quit unexpectedly". Is there a way to cause Crash Reporter launch debugger (xcode, gdb, anything) instead of just displaying the backtrace? I've tried running httpd under gdb with httpd -X but the crash doesn't happen then - it happens only if many httpd's are running at once, and I found no way to attach gdb to all of them at once. So I was hoping maybe I can cause CrashReporter to attach the debugger when specific process crashes - is there a way to do it?

    Read the article

  • Need a good way to share iPhone source code on the Web.

    - by CJCraft.com
    Hi, I'm looking for a way to share some iPhone SDK source code I have with others. Goals: Share iPhone SDK source code, Objective C written in XCode. I have a good bit of source code I want to share. I'd like for it to be easy. I'd like for it to have syntax highlighting, by this I mean coloring and formatting Ideally it would allow me some room to make it "fit" into my site. I want it to look like basically another page on my site where the content is the code. It shouldn't be just a text file in other words. Here's an example where someone was able to do this for C#: http://www.opennetcf.com/library/sdf/ I guess what I want is the ability to create html documentation for all the classes, etc.

    Read the article

  • Font for mac osx that is as readable and compact as the default xterm (X11) font.

    - by dreeves
    The font used in xterms is extremely compact yet readable. What font is that? The closest I've found that I can use in other other applications is DejaVu Sans Mono or Bitstream Vera Sans Mono. Those are as compact as xterms vertically but take up more space horizontally. I'd really like to switch from xterms to Terminal.app and this is the one thing holding me back. (I also think that font would be much better for emacs, xcode, or whatever editor.) ADDED: In Terminal.app you can adjust the character and line spacing for any font. Is this possible in other applications? I'm open to any other font that is as compact and readable as the xterm font. Dina looks really nice but it doesn't seem to work for Mac.

    Read the article

  • Is there any reason why someone would want to create an Core Data model programmatically?

    - by mystify
    I wonder in which cases it would be good to make an NSManagedObjectModel completely programmatically, with NSEntityDescription instances and all this stuff. I'm that kind of person who prefers to code programmatically, rejecting Interface Builder. But when it comes to Core Data, I have a hard time figuring out why I should kill my time NOT using the nice Xcode Data Modeler tool. And since data models are stuck to a given state (except when you want to do some ugly migration operations where thinks probably go wrong and users get mad, really mad), I see no big sense in a data model that's made programmatically for the purpose of changing it all the time. Did I miss something?

    Read the article

  • Templates --> How to decipher, decide if necessary and create?

    - by ML
    Hi All, I have a few classes in a project that I inherited that are really old, last I knew they compiled with CodeWarrior 8. I am not in XCode 3.2 Here is an example of what I struggle with: template <class registeredObject> typename std::vector<registeredObject>::iterator FxRegistry<registeredObject>::begin(void) { return mRegistryList.begin(); } The errors are: no 'typename std::vector<registeredObject, std::allocator<_CharT> >::iterator FxRegistry<registeredObject>::begin()' member function declared in class 'FxRegistry<registeredObject>' template definition of non-template 'typename std::vector<registeredObject, std::allocator<_CharT> >::iterator FxRegistry<registeredObject>::begin()' How do I decide how to solve these and where do I start looking?

    Read the article

  • Code Interaction with Quartz Composition

    - by Alberto MQO
    Hi, i have a Quartz Composition with a Cube, and X/Y/Z rotation inputs are published. On Interface Builder i made a QCView and a QCPatchController with the previous Quartz Composition loaded. In QCView the Patch Controller is binded, and the rotation published ports are binded too to three NSSlider, so when i change the value of the NSSlider's then the cube rotates. All this works fine, but i want to change the rotation values of the cube from the App Delegate on XCode. I tried to change the value of the NSSliders with IBoulets pointing to them, but this change doesnt apply to the cube, like it does when i change the Sliders directly with my mouse. What should i instanciate and/or how to access and change this Input_Ports.value throught the CQPatchController? Thank you very much for reading, i really need help!

    Read the article

  • iOS development license and itunes connect

    - by Andreas
    New to iOS development and everything with the license is driving me nuts. So i got a few questions. I have a developer account but not a license yet. If i buy a iOS developer license for $99, that license is then stuck to my account? Can one developer account have multiple iTunes Connect accounts or is it stuck to one? Before i started to read up on stuff my account got added to a company's iTunes Connect account. If i then buy a license would i be stuck to just develop to that company or is it possible to change? I want to develop for my self and also one specific company. Can i use the same licence or do i need two? Can you have multiple licenses/certifications or whatever its called in Xcode? Is the iOS Developer Program both for development and distribution?

    Read the article

  • Save NSWindow Size on Resize & Close For User

    - by incarna
    I've noticed that all applications on OS X seem to save the size you set it at. The next time you open it it's typically in the same position and size. I'm making an app and I've noticed that after resizing, if I launch the application again it's just the size of what I've set in Xcode 4's IB and not the size that I resized it to on launch. Do I have to manually save the window size each time its changed? Or is there an easier way to do this through IB? (My window does have a minimum size set if that changes anything.)

    Read the article

  • Custom setter methods in Core-Data

    - by andrewebling
    I need to write a custom setter method for a field (we'll call it foo) in my subclass of NSManagedObject. foo is defined in the data model and Xcode has autogenerated @property and @dynamic fields in the .h and .m files respectively. If I write my setter like this: - (void)setFoo: (NSObject *)inFoo { [super setFoo: inFoo]; [self updateStuff]; } then I get a compiler warning on the call to super. Alternatively, if I do this: - (void)setFoo: (NSObject *)inFoo { [super setValue: inFoo forKey: inFoo]; [self updateStuff]; } then I end up in an infinite loop. So what's the correct approach to write a custom setter for a subclass of NSManagedObject?

    Read the article

  • LLVM Clang 5.0 explicit in copy-initialization error

    - by kevzettler
    I'm trying to compile an open source project on OSX that has only been tested on Linux. $: g++ -v Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr --with-gxx-include-dir=/usr/include/c++/4.2.1 Apple LLVM version 5.0 (clang-500.2.79) (based on LLVM 3.3svn) Target: x86_64-apple-da I'm trying to compile with the following command line options g++ -MMD -Wall -std=c++0x -stdlib=libc++ -Wno-sign-compare -Wno-unused-variable -ftemplate-depth=1024 -I /usr/local/Cellar/boost/1.55.0/include/boost/ -g -O3 -c level.cpp -o obj-opt/level.o I am seeing several errors that look like this: ./square.h:39:70: error: chosen constructor is explicit in copy-initialization int strength = 0, double flamability = 0, map<SquareType, int> constructions = {}, bool ticking = false); The project states the following are requirements for the Linux setup. How can I confirm I'm making that? gcc-4.8.2 git libboost 1.5+ with libboost-serialize libsfml-dev 2+ (Ubuntu ppa that contains libsfml 2: ) freeglut-dev libglew-dev

    Read the article

  • C errors - Cannot combine with previous 'struct' declaration specifier && Redefinition of 'MyMIDINotifyProc' as different kind of symbol

    - by user1905634
    I'm still new to C but trying to understand it better by working my way through a small MIDI audio unit (in Xcode 4.3.3). I've been searching for an answer to this all day and still don't even understand exactly what the problem is. Here's the code in question: //MyMIDINotifyProc.h #ifndef MIDIInstrumentUnit_CallbackProcs_h #define MIDIInstrumentUnit_CallbackProcs_h void MyMIDINotifyProc (const MIDINotification *message, void *refCon); #endif //MyMIDINotifyProc.c #include <CoreMIDI/CoreMIDI.h> #include "MyMIDINotifyProc.h" void MyMIDINotifyProc (const MIDINotification *message, void *refCon) { //manage notification } In the header definition I get this: ! Cannot combine with previous 'struct' declaration specifier I've made sure the definitions match and tried renaming them and I still get this in my .c file: ! Redefinition of 'MyMIDINotifyProc' as different kind of symbol Which points to the .h definition as the 'Previous definition'. I know that MIDIServices.h in the CoreMIDI framework defines: typedef void (*MIDINotifyProc)(const MIDINotification *message, void *refCon); But I don't understand if/why that would cause an error. I would be grateful if anyone could offer some help.

    Read the article

  • iOS iPad Master Detail template can't interact with detail view

    - by CraigularB
    I have an iPad app generated from the Master-Detail template in XCode. The iPad Storyboard has under the Detail View Controller a View that holds a ScrollView which holds an ImageView. In the DetailViewController.m file I added the following code to allow the ScrollView to move and zoom the image: -(UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return self.comicImage; } This works great on the iPhone (it's a universal app) but not the iPad; I can scroll and zoom the image on the iPhone no problem, but on the iPad it's like the ScrollView isn't responding to the touches, and I can't figure out how to pass the touches on to the ScrollView. I've already deactivated the popover controller from appearing with a right swipe like this: self.splitViewController.presentsWithGesture = NO; How do I make it so the user can interact with the ScrollView in the DetailViewController?

    Read the article

  • Facebook Scrumptious sample app won't build

    - by Chase Roberts
    I did exactly what they do in the video. However, when I get to the scrumptious app and try to build/run it, mine fails. It says: "Parse Issue. Expected a type." Here are the two lines that it thinks are broken (located in the ACAccountStore.h): // Returns the account type object matching the account type identifier. See // ACAccountType.h for well known account type identifiers - (ACAccountType *)accountTypeWithAccountTypeIdentifier:(NSString *)typeIdentifier; // Returns the accounts matching a given account type. - (NSArray *)accountsWithAccountType:(ACAccountType *)accountType; Here is a link to the tutorial. I only didn't even make it two min in before I hit this wall. http://developers.facebook.com/docs/getting-started/facebook-sdk-for-ios/3.1/ I am running Xcode v4.4.1.

    Read the article

  • Getting animated gif data in c or c++

    - by Pickles
    I'm trying to get the frames (properly decoded) and the frames delay times from an animated gif. I've opened up the code to gifsicle and have also tried lungif but I'm not accustomed to c code and I'm having a difficult time following the logic. I've also tried other examples and I've gotten one to work but it didn't do the proper LZW decoding. Can anyone give me a quick example of how to do this? I'm building this app in xcode and trying to get an NSArray of the image frames. Thanks.

    Read the article

  • Good File Organization Suggestions for Developer

    - by Paul
    I am struggling a little with folder organization to organize the many projects that I work on. I work on OS X - right now I am using ~/Development/ as the root folder, and I have many types of projects. For example, I have my iPhone apps under ~/Development/Xcode I develop in many languages, from PHP, to Ruby, to Python, to Objective-C. So, for example, I might have a couple of open-source apps based on PHP where I am using the Zend framework. Some of these projects are for clients, others are tests/experiments when learning a new language or general experimenting. I am really interested in how other developers have organized code/projects and could pass along some advice to make it very easy to navigate through code/projects related to many languages and types of projects.

    Read the article

  • Cocos 2D v1.0.1 : Crash at changing CCMenuItemImage normal image

    - by Max
    I retrieve a crash log file, which, after XCode analysis on my archive show the problematic line of code : Date/Time: 2012-12-08 23:48:08.930 +0100 OS Version: iPhone OS 5.1.1 (9B206) Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Last Exception Backtrace: 0 CoreFoundation 0x31a4088f __exceptionPreprocess + 163 1 libobjc.A.dylib 0x3188b259 objc_exception_throw + 33 2 CoreFoundation 0x31a40789 +[NSException raise:format:] + 1 3 Foundation 0x374c73a3 -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] + 91 4 Killer 0x0017ed35 -[CCSprite initWithFile:] (CCSprite.m:201) 5 Killer 0x0017e419 +[CCSprite spriteWithFile:] (CCSprite.m:93) 6 Killer 0x00123101 -[Player makeZombie] (Player.m:1363) 7 Killer 0x00105a51 -[PlayScene endOfKilling:] (PlayScene.m:1438) Which clearly indicates the second of the two following lines is crashing: NSLog(@"images %@ %@",self.zombieImage,self.zombieImageDown); [self.characterSprite setNormalImage:[CCSprite spriteWithFile:self.zombieImage]]; I know that the crash seem to happend when the user is touching the corresponding CCMeanuItemImage, is there a problem if the user is touching it, while we change the normal et selected images of it ? Is this the right manner to change its image (i do it several times during the game) ? Thanks for your ideas

    Read the article

  • Basic iPhone app help

    - by LaSha
    I'm new to iphone development and have about 5 days of experience with xcode, so I need some help developing the following app. I'm not sure where to start. The app is very simple, it's like a simplified version of the address book that came with the iphone a screen shows a list of all items in a list view list can be filtered through search list can also be favorites or unfavorites selecting an item will take the user to another screen with more detailed information (a pic, location,) the data should be stored in an xml file. Can you guys point me to the right path? or know any code samples that does this? Been stuck on this for days now. Thanks!!!

    Read the article

  • iphone configuration profile installed via webkit.

    - by mamel
    Good day! I am using Xcode 3.1.4 and iPhone SDK 2.2.1. I am creating an iphone application and i would need the user to download a custom configuration profile (created by me) from a URL loaded via webkit. I have tested the URL in safari and it downloads and installs the profile just fine. however, the url opened via webkit could NOT download it. Why is this happening? Is this really possible? any help would be much appreciated. thanks.

    Read the article

  • IPhone CoreData: How should I relate many child entities to thier parents

    - by Robert
    I am trying to import data from a database that uses primary key / forign key relations to a core data database in Xcode. I have code that creates hundreds of child entities in a managed object context: Each child has an ID that corresponds to a parent. child1 parentID = 3 child2 parentID = 17 child3 parentID = 17 ... childn parentID = 5 I now need to relate each child to its parent. The parents are all stored in persistent memory. My first thought was to preform a fetch for each child to get its parent. However, I think this would be slow. Am I correct? How should I do this instead?

    Read the article

< Previous Page | 96 97 98 99 100 101 102 103 104 105 106 107  | Next Page >