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  • UIImagePicker on full screen on iPad

    - by Archip
    For my tests, I need to create a simple app on the iPad to step 1. loads an image from the Photo library (UIImagePickerController). step 2. Then, this image is converted into texture and displayed into an OpenGL ES view. I started to define the app with the XCode Open GL ES template. Step 2 is Okay. But I have a problem launching the UIImagePickerController (step 1). On iPad, to create a UIImagePickerController, we need to use a UIPopoverController. But to create a UIPopover, we need to attach it to a content view controller In my app, I dont want to define a specific view controller (Navigation or SplitView or TabBar...). I just need to have the UIImagePicker displayed on full screen when launching the app. I am looking for a programatical solution with a minimum of lines of code added from the Open GL ES iPad template, to perform step 1 (step 2 is okay for me). any code available? Thank you for your help Seb

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  • NSString variable out of scope in sub-class (iPhone/Obj-C)

    - by Rich
    I am following along with an example in a book with the code exactly as it is in the example code as well as from the book, and I'm getting an error at runtime. I'll try to describe the life cycle of this variable as good as I can. I have a controller class with a nested array that is populated with string literals (NSArray of NSArrays, the nested NSArrays initialized with arrayWithObjects: where the objects are all string literals - @"some string"). I access these strings with a helper method added via a category on NSArray (to pull strings out of a nested array). My controller gets a reference to this string and assigns it to a NSString property on a child controller using dot notation. The code looks like this (nestedObjectAtIndexPath is my helper method): NSString *rowKey = [rowKeys nestedObjectAtIndexPath:indexPath]; controller.keypath = rowKey; keypath is a synthesized nonatomic, retain property defined in a based class. When I hit a breakpoint in the controller at the above code, the NSString's value is as expected. When I hit the next breakpoint inside the child controller, the object id of the keypath property is the same as before, but instead of showing me the value of the NSString, XCode says that the variable is "out of scope" which is also the error I see in the console. This also happens in another sub-class of the same parent. I tried googling, and I saw slightly similar cases where people were suggesting this had to do with retain counts. I was under the impression that by using dot notation on a synthesized property, my class would be using an "auto generated accessor" that would be increasing my retain count for me so that I wouldn't have this problem. Could there be any implications because I'm accessing it in a sub-class and the prop is defined in the parent? I don't see anything in the book's errata about this, but the book is relatively new (Apress - More iPhone 3 Dev). I also have double checked that my code matches the example 100 times.

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  • Mixing Objective-C and C++

    - by helixed
    Hello, I'm trying to mix together some Objective-C code with C++. I've always heard it was possible, but I've never actually tried it before. When I try to compile the code, I get a bunch of errors. Here's a simple example I've created which illustrates my problems: AView.h #import <Cocoa/Cocoa.h> #include "B.h" @interface AView : NSView { B *b; } -(void) setB: (B *) theB; @end AView.m #import "AView.h" @implementation AView - (id)initWithFrame:(NSRect)frame { self = [super initWithFrame:frame]; if (self) { // Initialization code here. } return self; } - (void)drawRect:(NSRect)dirtyRect { // Drawing code here. } -(void) setB: (B *) theB { b = theB; } @end B.h #include <iostream> class B { B() { std::cout << "Hello from C++"; } }; Here's the list of errors I get when I try to compile this: /Users/helixed/Desktop/Example/B.h:1:0 /Users/helixed/Desktop/Example/B.h:1:20: error: iostream: No such file or directory /Users/helixed/Desktop/Example/B.h:3:0 /Users/helixed/Desktop/Example/B.h:3: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'B' /Users/helixed/Desktop/Example/AView.h:5:0 /Users/helixed/Desktop/Example/AView.h:5: error: expected specifier-qualifier-list before 'B' /Users/helixed/Desktop/Example/AView.h:8:0 /Users/helixed/Desktop/Example/AView.h:8: error: expected ')' before 'B' /Users/helixed/Desktop/Example/AView.m:26:0 /Users/helixed/Desktop/Example/AView.m:26: error: expected ')' before 'B' /Users/helixed/Desktop/Example/AView.m:27:0 /Users/helixed/Desktop/Example/AView.m:27: error: 'b' undeclared (first use in this function) All I'm doing to compile this right now is using the default compiler built into Xcode. I didn't edit the Cocoa Application template in any way other than adding the two files I created and chaing the NSView to AView in the xib file. Could somebody please tell me what I'm doing wrong? Thanks, helixed

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  • Mixing Objective-C and C++

    - by helixed
    I'm trying to mix together some Objective-C code with C++. I've always heard it was possible, but I've never actually tried it before. When I try to compile the code, I get a bunch of errors. Here's a simple example I've created which illustrates my problems: AView.h #import <Cocoa/Cocoa.h> #include "B.h" @interface AView : NSView { B *b; } -(void) setB: (B *) theB; @end AView.m #import "AView.h" @implementation AView - (id)initWithFrame:(NSRect)frame { self = [super initWithFrame:frame]; if (self) { // Initialization code here. } return self; } - (void)drawRect:(NSRect)dirtyRect { // Drawing code here. } -(void) setB: (B *) theB { b = theB; } @end B.h #include <iostream> class B { B() { std::cout << "Hello from C++"; } }; Here's the list of errors I get when I try to compile this: /Users/helixed/Desktop/Example/B.h:1:0 /Users/helixed/Desktop/Example/B.h:1:20: error: iostream: No such file or directory /Users/helixed/Desktop/Example/B.h:3:0 /Users/helixed/Desktop/Example/B.h:3: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'B' /Users/helixed/Desktop/Example/AView.h:5:0 /Users/helixed/Desktop/Example/AView.h:5: error: expected specifier-qualifier-list before 'B' /Users/helixed/Desktop/Example/AView.h:8:0 /Users/helixed/Desktop/Example/AView.h:8: error: expected ')' before 'B' /Users/helixed/Desktop/Example/AView.m:26:0 /Users/helixed/Desktop/Example/AView.m:26: error: expected ')' before 'B' /Users/helixed/Desktop/Example/AView.m:27:0 /Users/helixed/Desktop/Example/AView.m:27: error: 'b' undeclared (first use in this function) All I'm doing to compile this right now is using the default compiler built into Xcode. I didn't edit the Cocoa Application template in any way other than adding the two files I created and chaing the NSView to AView in the xib file. Could somebody please tell me what I'm doing wrong? Thanks, helixed

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  • Ivar definitions show 'long' type encoding as 'long long' type encoding

    - by Frank C.
    I've found what I think may be a bug with Ivar and Objective-C runtime. I'm using XCode 3.2.1 and associated libraries, developing a 64 bit app on X86_64 (MacBook Pro). Where I would expect the type encoding for the following "longVal" to be 'l', the Ivar encoding is showing a 'q' (which is a 'long long'). Anyone else seeing this? Simplified code and output follows: Code: #import <Foundation/Foundation.h> #import <objc/runtime.h> @interface Bug : NSObject { long longVal; long long longerVal; } @property (nonatomic,assign) long longVal; @property (nonatomic,assign) long long longerVal; @end @implementation Bug @synthesize longVal,longerVal; @end int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; unsigned int ivarCount=0; Ivar *ivars= class_copyIvarList([Bug class], &ivarCount); for(unsigned int x=0;x<ivarCount;x++) { NSLog(@"Name [%@] encoding [%@]", [NSString stringWithCString:ivar_getName(ivars[x]) encoding:NSUTF8StringEncoding], [NSString stringWithCString:ivar_getTypeEncoding(ivars[x]) encoding:NSUTF8StringEncoding]); } [pool drain]; return 0; } And here is output from debug console: This GDB was configured as "x86_64-apple-darwin".tty /dev/ttys000 Loading program into debugger… sharedlibrary apply-load-rules all Program loaded. run [Switching to process 6048] Running… 2010-03-17 22:16:29.138 ivarbug[6048:a0f] Name [longVal] encoding [q] 2010-03-17 22:16:29.146 ivarbug[6048:a0f] Name [longerVal] encoding [q] (gdb) continue Not a pretty picture! -- Frank

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  • "Does not make sense to draw an image" - Warning after upgrade to MountainLion

    - by Tom
    After I upgraded my programming machine to MountainLion and XCode to the new version I get this warning printed into the console everytime I run my application: It does not make sense to draw an image when [NSGraphicsContext currentContext] is nil. This is a programming error. Break on void _NSWarnForDrawingImageWithNoCurrentContext() to debug. This will be logged only once. This may break in the future. I'm not using an Image anywhere in my Application and I searched the whole project for an image but couldn't find one. Does anybody know what could cause this? I'm using 2 nib files btw: One Popover and the Mainwindow. Neither of them contains an image. Edit: I found the line when this appears: [self.popover showRelativeToRect:[appDelegate.menulet frame] ofView:appDelegate.menulet preferredEdge:NSMinYEdge]; But none of those object is nil. Any suggestions? Edit 2: The Menulet is a NSView subclass btw. So I'm passing a view.

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  • Using a Mac for cross platform development?

    - by mdec
    Who uses Macs for cross-platform development? By cross platform I essentially mean you can compile to target Windows or Unix (not necessarily both at the same time). I understand that this also has a lot to do with writing portable code, but I am more interested in people's experience with Mac OS X to develop software. I understand that there are a range of IDEs to choose from, I would probably use Eclipse (I like the GCC toolchain) however Xcode seems to be quite popular. Could it be used as described above? At a pinch I could always virtualise with VirtualBox or VMware Player or parallels to use Visual Studio (or dual boot for that matter). Having said that I am open to any other suggested compilers (with preferably an IDE that uses GCC.) Also with the range of Macs available, which one would you recommend? I would prefer a laptop (as I already have a desktop) but am unsure of reasonable specifications. If you are currently using a Mac to do development, I would love to hear what you develop on your Mac and what you like and don't like about it. I would primarily be developing in C/C++/Java. I am also looking to experiment with Boost and Qt, so I'm interested in hearing about any (potential) compatibility issues. If you have any other tips I'd love you hear what you have to say.

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  • iPod/iPhone OpenGL ES UIView flashes when updating

    - by Dave Viner
    I have a simple iPhone application which uses OpenGL ES (v1) to draw a line based on the touches of the user. In the XCode Simulator, the code works perfectly. However, when I install the app onto an iPod or iPhone, the OpenGL ES view "flashes" when drawing the line. If I disable the line drawing, the flash disappears. By "flash", I mean that the background image (which is an OpenGL texture) disappears momentarily, and then reappears. It appears as if the entire scene is completely erased and redrawn. The code which handles the line drawing is the following: renderLineFromPoint:(CGPoint)start toPoint:(CGPoint)end { static GLfloat* vertexBuffer = NULL; static NSUInteger vertexMax = 64; NSUInteger vertexCount = 0, count, i; //Allocate vertex array buffer if(vertexBuffer == NULL) vertexBuffer = malloc(vertexMax * 2 * sizeof(GLfloat)); //Add points to the buffer so there are drawing points every X pixels count = MAX(ceilf(sqrtf((end.x - start.x) * (end.x - start.x) + (end.y - start.y) * (end.y - start.y)) / kBrushPixelStep), 1); for(i = 0; i < count; ++i) { if(vertexCount == vertexMax) { vertexMax = 2 * vertexMax; vertexBuffer = realloc(vertexBuffer, vertexMax * 2 * sizeof(GLfloat)); } vertexBuffer[2 * vertexCount + 0] = start.x + (end.x - start.x) * ((GLfloat)i / (GLfloat)count); vertexBuffer[2 * vertexCount + 1] = start.y + (end.y - start.y) * ((GLfloat)i / (GLfloat)count); vertexCount += 1; } //Render the vertex array glVertexPointer(2, GL_FLOAT, 0, vertexBuffer); glDrawArrays(GL_POINTS, 0, vertexCount); //Display the buffer [context presentRenderbuffer:GL_RENDERBUFFER_OES]; } (This function is based on the function of the same name from the GLPaint sample application.) For the life of me, I can not figure out why this causes the screen to flash. The line is drawn properly (both in the Simulator and in the iPod). But, the flash makes it unusable. Anyone have ideas on how to prevent the "flash"?

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  • Mac gcc non-virtual thunk error

    - by fret
    I'm getting these non-virtual thunk errors only in the Deployment build of my app. It uses a private framework called Lgi. Building on 10.5.8 using XCode 3.1.4 (latest for leopard?) The error looks like this: Ld /Users/matthew/Code/Scribe-Branches/v2.00/build/Development/Scribe.app/Contents/MacOS/Scribe normal i386 cd /Users/matthew/Code/Scribe-Branches/v2.00 /Developer/usr/bin/g++-4.0 -arch i386 -L/Users/matthew/Code/Scribe-Branches/v2.00/build/Development -F/Users/matthew/Code/Scribe-Branches/v2.00/build/Development -F/Users/matthew/Code/Lgi/build -F/Users/matthew/Code/Scribe-Branches/v2.00/../../Lgi/build/Development -F/Users/matthew/Code/Scribe-Branches/v2.00/../../Lgi/build/Development -F/Users/matthew/Code/Scribe-Branches/v2.00/../../Lgi/build/Deployment -F/Users/matthew/Code/Scribe-Branches/v2.00/../../Lgi/build/Development -F/Users/matthew/Code/Scribe-Branches/v2.00/../../Lgi/build/Deployment -filelist /Users/matthew/Code/Scribe-Branches/v2.00/build/Scribe.build/Development/Scribe.build/Objects-normal/i386/Scribe.LinkFileList -framework Carbon -framework Lgi -o /Users/matthew/Code/Scribe-Branches/v2.00/build/Development/Scribe.app/Contents/MacOS/Scribe Undefined symbols: "non-virtual thunk to GWindow::OnDrop(char*, GVariant*, GdcPt2, int)", referenced from: vtable for ScribeWndin ScribeApp.o vtable for GShutdownin ScribeApp.o vtable for CalendarUiin Calendar.o vtable for CalendarViewWndin CalendarView.o vtable for CalendarConfigin CalendarView.o vtable for ScribeExportin Exp_Scribe.o vtable for GNewMailDlgin GNewMailDlg.o ....etc for lots of classes.... Anyway I know I'm not leaving those undefined because it does in fact link and run fine in the development build. Now after googling the issue the first thing to try is changing the optimization setting, which I did... and no dice. Some link error. So these virtual functions are initially defined in GDragDropTarget, and GWindow's inheritance looks like this: class LgiClass GWindow : public GView #ifndef WIN32 , public GDragDropTarget #endif (LgiClass being for __declspec export/import on win32) Any ideas on what to try next? Maybe I need to provide more info.

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  • sudo port install arm-elf-gcc3 fails with "No defined site for tag: gcc…"

    - by Scott Bayes
    Am trying to get the ARM plugin for Eclipse (http://sourceforge.net/projects/gnuarmeclipse/) going on iMac i7, OS 10.6.3, Xcode 3.2.2 (don't want to upgrade during my project). The plugin needs (IIRC) arm-elf-gcc3, which needs darwinports for "easy" install. Of course, probably due to leftovers when I moved from old MacBook to iMac, Darwin ports 1.8.2 wouldn't install till I built 1.7.1 from source and installed it. darwinports 1.8.1 appears to have been properly installed, but sudo port install arm-elf-gcc3 led to 5-10 minutes of dependencies installs, then the following, produced with port -d (starting from last dependency completion for brevity): DEBUG: Found Dependency: receipt exists for gettext DEBUG: Executing org.macports.main (arm-elf-gcc3) --- Fetching arm-elf-gcc3 DEBUG: Executing org.macports.fetch (arm-elf-gcc3) --- gcc-3.4.6.tar.bz2 doesn't seem to exist in /opt/local/var/macports/distfiles/gcc Error: No defined site for tag: gcc, using master_sites Error: Target org.macports.fetch returned: can't read "host": no such variable DEBUG: Backtrace: can't read "host": no such variable while executing "info exists seen($host)" (procedure "sortsites" line 25) invoked from within "sortsites fetch_urls" (procedure "portfetch::fetchfiles" line 49) invoked from within "portfetch::fetchfiles" (procedure "portfetch::fetch_main" line 16) invoked from within "$procedure $targetname" Warning: the following items did not execute (for arm-elf-gcc3): org.macports.activate org.macports.fetch org.macports.extract org.macports.checksum org.macports.patch org.macports.configure org.macports.build org.macports.destroot org.macports.install Error: Status 1 encountered during processing. (sorry if that's a mess, neither blockquote nor code sample tags seem to properly display cut/pasted text from Terminal.app in preview window). Can anyone advise me on how to get around this (or how to build/install arm-elf-gcc3 from source if necessary)? None of the darwinports FAQs or forums mentioned arm-elf-gcc3 anywhere that I saw.

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  • UISplitView show different views in the detail pane

    - by Mark
    How can I change the view in the Details pane of the UISplitView so that its a completely different view? Im having a fair amount of trouble understanding how its all wired up and where things should go at the moment, could someone please enlighten me? What I would love to be able to do is to show a specific view based on what the user has selected in the UITableView on the left pane (this view could be an image, or a more complex view of a news article, etc... many different options) then when the user turns the iPad into portrait view, that view that was in the details pane changes to be its equivalent portrait view version. Does this make sense? How on earth would I do that? Just to brainstorm, here is what I was thinking: Create a Split View project Create 2 NIBs for each view: (with accompanying view controllers???) * PortraitNewsStory * LandscapeNewsStory * PortraitImageBrowser * LandscapeImageBrowser * etc... Create a UISplitView control using XCode Capture when a user rotates the iPad (should this be done in the RootViewController.m ?) Change the view of the DetailViewController how should I do this? profit??? Thanks Mark

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  • NSURL URLWithString: raises exception

    - by Stephen Darlington
    In short, [NSURL URLWithString:] appears to be raising an exception. According to the documentation "If the string was malformed, returns nil." There is no mention of an exception being raised under any circumstance. In addition to this, I am both encoding the URL and checking for nil before converting the string to a URL. Can anyone offer any advice as to which exception it could be or what other error checking I should be doing before converting the URL? In case you're interested in the details, the calling code looks like this: NSString* tmpText = [newUrl stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding]; if (tmpText == nil) { // error handling } else { NSURL* tmpURL = [NSURL URLWithString:tmpText]; And this is a section from the crash report download from iTunes Connect: 8 libobjc.A.dylib 0x300c1f84 objc_exception_throw 9 CoreFoundation 0x3029a598 +[NSException raise:format:arguments:] 10 CoreFoundation 0x3029a538 +[NSException raise:format:] 11 Foundation 0x30696dde -[NSURL initWithString:relativeToURL:] 12 Foundation 0x30696cd8 +[NSURL URLWithString:relativeToURL:] 13 Foundation 0x30696cae +[NSURL URLWithString:] 14 Yummy 0x000146ca -[DeliciousPostCell setUrl:] + 46 It seems that the URL was in a "bad" format somehow but that should really be returning a nil not an exception. I have never seen the exception being raised myself so I can't use XCode to trap the code and see what's happening. And the user(s) that experienced the problem never contacted me directly so I can't ask for more details. Any suggestions greatly appreciated. Update (14/7/2009): Seems like such a hack, but I added an exception block around the suspect line. I also raised a Radar bug report (#7031551) suggesting that the code should match the documentation.

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  • CALayer won't display

    - by Paul from Boston
    I'm trying to learn how to use CALayers for a project and am having trouble getting sublayers to display. I created a vanilla View-based iPhone app in XCode for these tests. The only real code is in the ViewController which sets up the layers and their delegates. There is a delegate, DelegateMainView, for the viewController's view layer and a second different one, DelegateStripeLayer, for an additional layer. The ViewController code is all in awakeFromNib, - (void)awakeFromNib { DelegateMainView *oknDelegate = [[DelegateMainView alloc] init]; self.view.layer.delegate = oknDelegate; CALayer *newLayer = [CALayer layer]; DelegateStripeLayer *sldDelegate = [[DelegateStripeLayer alloc] init]; newLayer.delegate = sldDelegate; [self.view.layer addSublayer:newLayer]; [newLayer setNeedsDisplay]; [self.view.layer setNeedsDisplay]; } The two different delegates are simply wrappers for the CALayer delegate method, drawLayer:inContext:, i.e., - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)context { CGRect bounds = CGContextGetClipBoundingBox(context); ... do some stuff here ... CGContextStrokePath(context); } each a bit different. The layer, view.layer, is drawn properly but newLayer is never drawn. If I put breakpoints in the two delegates, the program stops in DelegateMainView but never reaches DelegateStripeLayer. What am I missing here? Thanks.

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  • NSCollectionView subclass doesn't call drawRect during drag session despite setNeedsDisplay

    - by Alain Vitry
    Greetings, I am puzzled as to how and when drawRect is supposed to be called in a NSCollectionView subclass. I implement drag and drop operation in order to move NSCollectionViewItems within the collection, and would like to draw a visual indication of where the drop would end. The subclass does not call drawRect during the drag session. (It does during scroll) Is this the intended operation ? Any hint on how to implement this behavior properly are welcome. A full xcode project of the following code is available at: http://babouk.ovh.org/dload/MyCollectionView.zip Best regards Code sample: @interface CollectionViewAppDelegate : NSObject <NSApplicationDelegate> { NSWindow *window; NSMutableArray *collectionContent; } /* properties declaration */ /* KVC compliance declarations */ @end @interface MyCollectionView : NSCollectionView @end @interface ItemModel { NSString *name; } @property (copy) NSString *name; @end @implementation MyCollectionView - (void)drawRect:(NSRect)rect { NSLog(@"DrawRect"); } - (void)mouseDragged:(NSEvent *)aEvent { NSPoint localPoint = [self convertPoint:[aEvent locationInWindow] fromView:nil]; [self dragImage:[NSImage imageNamed:@"Move.png"] at:localPoint offset:NSZeroSize event:aEvent pasteboard:nil source:self slideBack:NO]; } - (BOOL)prepareForDragOperation:(id < NSDraggingInfo >)sender { return YES; } - (NSDragOperation)draggingEntered:(id <NSDraggingInfo>)sender { return NSDragOperationEvery; } - (NSDragOperation)draggingUpdated:(id <NSDraggingInfo>)sender { [self setNeedsDisplay:YES]; return NSDragOperationEvery; } - (NSDragOperation)draggingSourceOperationMaskForLocal:(BOOL)isLocal { return NSDragOperationEvery; } - (void)mouseDown:(NSEvent *)theEvent { } @end @implementation CollectionViewAppDelegate @synthesize window, collectionContent, collectionView; - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { NSMutableArray *data = [[NSMutableArray alloc] init]; /* Fill in data */ [self setCollectionContent:data]; [data release]; } /* dealloc */ /* KVC implementation */ @end @implementation ItemModel @synthesize name; /* dealloc */ @end

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  • iPhone: In landscape-only, after first addSubview, UITableViewController doesn't rotate properly

    - by Clay Bridges
    A minimal illustrative Xcode project for this is available on github. On my UIWindow, when I add second (and subsequent) UITableView's as subviews, they do not rotate properly, and thus appear sideways. This is only tested in the Simulator. Here's a little code for you: - (void)applicationDidFinishLaunching:(UIApplication *)application { ShellTVC* viewA = [[ShellTVC alloc] initWithTitle:@"View A"]; ShellTVC* viewB = [[ShellTVC alloc] initWithTitle:@"View B"]; // The first subview added will rotate to landscape correctly. // Any subsequent subview added will not. // You may try this by various commentings and rearranging of these two statements. [window addSubview:[viewA tableView]]; [window addSubview:[viewB tableView]]; [window makeKeyAndVisible]; } viewB appears sideways. Comment out the addSubview for viewB, and viewA appears correctly. Do that for viewA only, and viewB appears correctly. I am not creating these UITableViewControllers via NIBs, though the UIWindow is. In case you are wondering, ShellTVC is-a UITableViewController, and implements this method: - (BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationLandscapeLeft); } Also, I have set the UIInterfaceOrientation in the plist file to UIInterfaceOrientationLandscapeLeft. Probably related -- and unanswered -- SO questions here and here.

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  • How to call PopOver Controller from UITableViewCell.accessoryView?

    - by Vic
    Hi, First I would like to say that I'm really new to ipad/ipod/iphone development, and to objective-c too. With that being said, I'm trying to develop a small application targeting the iPad, using Xcode and IB, basically, I have a table, for each UITableViewCell in the table, I added to the accessoryView a button that contains an image. Here is the code: UIImage *img = [UIImage imageNamed:@"myimage.png"]; UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; CGRect frame = CGRectMake(0.0, 0.0, img.size.width, img.size.height); button.frame = frame; // match the button's size with the image size [button setBackgroundImage:img forState:UIControlStateNormal]; // set the button's target to this table view controller so we can interpret touch events and map that to a NSIndexSet [button addTarget:self action:@selector(checkButtonTapped:event:) forControlEvents:UIControlEventTouchUpInside]; button.backgroundColor = [UIColor clearColor]; cell.accessoryView = button; So far, so good, now the problem is that I want a PopOver control to appear when a user taps the button on the accessoryView of a cell. I tried this on the "accessoryButtonTappedForRowWithIndexPath" of the tableView: UITableViewCell *cell = [myTable cellForRowAtIndexPath:indexPath]; UIButton *button = (UIButton *)cell.accessoryView; //customViewController is the controller of the view that I want to be displayed by the PopOver controller customViewController = [[CustomViewController alloc]init]; popOverController = [[UIPopoverController alloc] initWithContentViewController: customViewController]; popOverController.popoverContentSize = CGSizeMake(147, 122); CGRect rect = button.frame; [popOverController presentPopoverFromRect:rect inView:cell.accessoryView permittedArrowDirections:UIPopoverArrowDirectionUp animated:YES]; The problem with this code is that it shows the Popover at the top of the application View, while debugging I saw the values of "rect" and they are: x = 267 y = 13 so I think it is pretty obvious why the PopOver is being displayed so up on the view, so my question is, how can I get the correct values for the PopOver to appear just below the button on the accessoryView of the cell? Also, as you can see, I'm telling it to use the "cell.accessoryView" for the "inView:" attribute, is that okay?

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  • establishing a socket connection from iPhone to MAC/PC

    - by user319572
    Hello, I just started getting into XCode and Co. What I am trying is to send accelerometer data via WLAN to a PC or MAC over a Socket connection. I am trying at the moment with the iPhone simulator, on the other site a netbook with a JAVA program shall receive a test string for starters. Unfortunately my socket will not initialize. What am I doing wrong? NSString *recStr = @"192.168.0.5"; //String with receiver IP NSHost *hoster = [NSHost hostWithName:recStr]; //create a host NSOutputStream *sendData; //create an output stream [NSStream getStreamsToHost:hoster port:8000 inputStream:nil outputStream:&sendData]; [sendData retain]; [sendData setDelegate:self]; [sendData open]; A warning says NSStream may not respond to '+getStreamsToHost:inputSream:outputStream:' So I guess parameters are wrong. But why and how to do it right? The program starts but I don't think I can send anything as long as this warning shows up (have not tried though). Thank you in advance, Andreas

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  • App crashes only after second execution only in Release configuration

    - by denbec
    Hey all, i know this is probably not an easy question to answer, as it's hard to describe on my hand. I have an app that runs without problems on the device in Debug Configuration (also multiple times). Once I put it into Release Configuration (which I need before publishing?), the app starts without problems and I can proceed to the next page, where I show an core-plot graph. BUT only if I run it from xcode. As soon as I end the App and start it again, it opens without problems, but on the next page, it crashes. Now I don't have anything to debug other than the crash report: Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0xcf10000a Crashed Thread: 0 Thread 0 Crashed: 0 libobjc.A.dylib 0x000026f2 objc_msgSend + 14 1 StandbyCheck 0x0001fbea -[CPXYTheme newGraph] (CPXYTheme.m:36) 2 StandbyCheck 0x00007c06 -[SCGraphCell initWithStyle:reuseIdentifier:] (SCGraphCell.m:28) 3 StandbyCheck 0x00076b4a -[TTTableViewDataSource tableView:cellForRowAtIndexPath:] (TTTableViewDataSource.m:128) 4 UIKit 0x0007797a -[UITableView(UITableViewInternal) _createPreparedCellForGlobalRow:withIndexPath:] + 514 5 UIKit 0x000776b0 -[UITableView(UITableViewInternal) _createPreparedCellForGlobalRow:] + 28 6 UIKit 0x00037e78 -[UITableView(_UITableViewPrivate) _updateVisibleCellsNow] + 940 7 UIKit 0x000367d4 -[UITableView layoutSubviews] + 176 8 StandbyCheck 0x000734b8 -[TTTableView layoutSubviews] (TTTableView.m:226) [...] Now, can someone point in any direction? What are the differences in Debug/Release Modes? How could I possibly debug this failure? I've been searching for hours now, please help me :( Thanks, Dennis

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  • Building ARM assembler vorbis decoder lib 'Tremolo' for iPhone

    - by Joachim Bengtsson
    I'm trying to compile Tremolo for iPhone. I've pulled in the files bitwise.c bitwiseARM.s codebook.c dpen.s dsp.c floor0.c floor1.c floor1ARM.s floor_lookup.c framing.c info.c mapping0.c mdct.c mdctARM.s misc.c res012.c into a new target, added the following custom settings: GCC_PREPROCESSOR_DEFINITIONS = _ARM_ASSEM_ GCC_C_LANGUAGE_STANDARD = gnu99 GCC_THUMB_SUPPORT = YES ... but as soon as xcode reaches the first assembler file, bitwiseARM.s, I get errors like these: /tremolo/bitwiseARM.s:3:Unknown pseudo-op: .global /tremolo/bitwiseARM.s:3:Rest of line ignored. 1st junk character valued 111 (o). /tremolo/bitwiseARM.s:4:Unknown pseudo-op: .global /tremolo/bitwiseARM.s:4:Rest of line ignored. 1st junk character valued 111 (o). /tremolo/bitwiseARM.s:5:Unknown pseudo-op: .global /tremolo/bitwiseARM.s:5:Rest of line ignored. 1st junk character valued 111 (o). /tremolo/bitwiseARM.s:6:Unknown pseudo-op: .global /tremolo/bitwiseARM.s:6:Rest of line ignored. 1st junk character valued 111 (o). /tremolo/bitwiseARM.s:11:bad instruction `STMFD r13!,{r10,r11,r14}' /tremolo/bitwiseARM.s:12:bad instruction `LDMIA r0,{r2,r3,r12}' /tremolo/bitwiseARM.s:16:bad instruction `SUBS r2,r2,r1' /tremolo/bitwiseARM.s:17:bad instruction `BLT look_slow' /tremolo/bitwiseARM.s:19:bad instruction `LDR r10,[r3]' The first error I could google, and changing .global to .globl fixed the first errors, but I still get the bad instructions, and I don't get why. Googling for the ARM instruction set, the above instructions look valid to me. I've tried toggling thumb support, and building for just armv7 instead of armv6, but neither helped.

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  • Using Unit Tests While Developing Static Libraries in Obj-C

    - by macinjosh
    I'm developing a static library in Obj-C for a CocoaTouch project. I've added unit testing to my Xcode project by using the built in OCUnit framework. I can run tests successfully upon building the project and everything looks good. However I'm a little confused about something. Part of what the static library does is to connect to a URL and download the resource there. I constructed a test case that invokes the method that creates a connection and ensures the connection is successful. However when my tests run a connection is never made to my testing web server (where the connection is set to go). It seems my code is not actually being ran when the tests happen? Also, I am doing some NSLog calls in the unit tests and the code they run, but I never see those. I'm new to unit testing so I'm obviously not fully grasping what is going on here. Can anyone help me out here? P.S. By the way these are "Logical Tests" as Apple calls them so they are not linked against the library, instead the implementation files are included in the testing target.

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  • [iPhone] dyld: Library not loaded - When app run from the command line

    - by user142764
    Hi, I face some difficulties when adding a framework to my project when i run an iPhone app from the command line. My final goal is to run applications tests from an automated build process. When i run my app from xCode : I add a "Copy File" build phase to my target and everything goes fine. The copy is set to $(BUILT_PRODUCTS_DIR) as "Absolute path" When i run my app from the terminal (using iphonesim project) i get this error : dyld: Library not loaded: @rpath/OCMock.framework/Versions/A/OCMock UIKitApplication:indemnisation[0xb894][26380] Referenced from: /Users/Admin/Library/Application Support/iPhone Simulator/User/Applications/CD5729B5-A674-49B2-91F6-AD398094B6F8/indemINT.app/indemINT What i dont understand is that the copy build phase just copies the framework files in the same directory that the app. When i run the app from the command line the framework files are already in the same directory. Does anyone knows why it doesn't work ? I've also tried to add the OCMock.framework in the following directories (without success) : /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.0.sdk/System/Library /Library/Frameworks /Users/Admin/Library/Application Support/iPhone Simulator/User/Applications/CD5729B5-A674-49B2-91F6-AD398094B6F8 Thanks in advance, Vincent.

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  • How to fetch distinct values in Core Data?

    - by Andy
    So in looking through Core Data Snippets, I found the following code: ... [request setEntity:entity]; [request setResultType:NSDictionaryResultType]; [request setReturnsDistinctValues:YES]; [request setPropertiesToFetch:[NSArray arrayWithObject:@"<#Attribute name#>"]]; // Execute the fetch NSError *error; id requestedValue = nil; // WTF? This isn't defined or used anywhere NSArray *objects = [managedObjectContext executeFetchRequest:request error:&error]; if (objects == nil) { // handle the error } This is great and seems perfect for what I need...but how does one actually use it? I assume since it's returning dictionaries, I need a key to get at the values - but where's the key defined? Is that the "id requestedValue = nil" line? If so, how does "requestedValue" become the key? Xcode gives me a compiler warning about an unused variable at the "requestedValue" declaration. I feel like I'm missing something here. Thanks in advance for any assistance you can offer.

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  • Core Data migration of to-one relationship to to-many relationship

    - by westsider
    I have a deployed app that samples measurements from sensors (e.g., Temp °C, Pressure kPa). The user can create Experiments and collect samples. Each sample is stored as a Run, such that there is a one-to-many relationship from Experiment to Run. In the interest of performance, Run has a to-one relationship with Data entity (which is where the actual raw data is stored); this allows some Run attributes to be loaded without necessarily loading lots of data. Most of our sensors have multiple measurements, so it would be nice to store all the data that is actually being sampled. But this means that the Run <--- Data relationship needs to become Run <-- Data (to use Xcode's convention). I am faced with trying to migrate data from old Run to-one Data model to new Run to-many Data model. Can this be done using Mapping Models? If so, does anyone have any pointers to examples? If not, does anyone have any pointers to examples of how to do that? Thanks for any pointers or advice.

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  • Latex: Listings with monospace fonts

    - by Nils
    This is what the code looks in Xcode. And this in my listing created with texlive. And yes I used basicstyle=\ttfamily . Having looked at the manual of listings I haven't found anything about fixed-with or monospace fonts.. Example to reproduce \documentclass[ article, a4paper, a4wide, %draft, smallheadings ]{book} % Packages below \usepackage{graphicx} \usepackage{verbatim} % used to display code \usepackage{hyperref} \usepackage{fullpage} \usepackage[ansinew]{inputenc} % german umlauts \usepackage[usenames,dvipsnames]{color} \usepackage{float} \usepackage{subfig} \usepackage{tikz} \usetikzlibrary{calc,through,backgrounds} \usepackage{fancyvrb} \usepackage{acronym} \usepackage{amsthm} % Uuhhh yet another package \VerbatimFootnotes % Required, otherwise verbatim does not work in footnotes! \usepackage{listings} \definecolor{Brown}{cmyk}{0,0.81,1,0.60} \definecolor{OliveGreen}{cmyk}{0.64,0,0.95,0.40} \definecolor{CadetBlue}{cmyk}{0.62,0.57,0.23,0} \definecolor{lightlightgray}{gray}{0.9} \begin{document} \lstset{ language=C, % Code langugage basicstyle=\ttfamily, % Code font, Examples: \footnotesize, \ttfamily keywordstyle=\color{OliveGreen}, % Keywords font ('*' = uppercase) commentstyle=\color{gray}, % Comments font numbers=left, % Line nums position numberstyle=\tiny, % Line-numbers fonts stepnumber=1, % Step between two line-numbers numbersep=5pt, % How far are line-numbers from code backgroundcolor=\color{lightlightgray}, % Choose background color frame=none, % A frame around the code tabsize=2, % Default tab size captionpos=b, % Caption-position = bottom breaklines=true, % Automatic line breaking? breakatwhitespace=false, % Automatic breaks only at whitespace? showspaces=false, % Dont make spaces visible showtabs=false, % Dont make tabls visible columns=flexible, % Column format morekeywords={__global__, __device__}, % CUDA specific keywords } \begin{lstlisting} As[threadRow][threadCol] = A[ threadCol + threadRow * Awidth // Adress of the thread in the current block + i * BLOCK_SIZE // Pick a block further left for i+1 + blockRow * BLOCK_SIZE * Awidth // for blockRow +1 go one blockRow down ]; \end{lstlisting} \end{document}

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  • Debugging SIGABRT within NSManagedObjectContext -save:

    - by westsider
    From inside NSManagedObjectContext -save: I am getting this message: Assertion failed: (_Unwind_SjLj_Resume() can't return), function _Unwind_SjLj_Resume, file /SourceCache/libunwind/libunwind-24.1/src/Unwind-sjlj.c, line 326. Program received signal: “SIGABRT”. warning: Unable to read symbols for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.2.1 (8C148)/Symbols/Developer/usr/lib/libXcodeDebuggerSupport.dylib (file not found). This happens when I delete an Experiment object with to-many with Run which has to-many with Sample which has to-one with Data. Experiment also has to-many with Page which has to-many with Display which has to-many to Run. I mention this to point out the cyclical nature of the graph. Here is a simplified graph of model: I had been using Delete Rules but have now switched to "No Action" delete rules in combination with -prepareForDeletion methods for all of these classes. This change made no difference. In both cases, the error message is the same. Interestingly, when I relaunch the app, all the objects that were marked for deletion have been deleted. Also, if an Experiment has no Run objects, then deletion works without incidence. For that matter, deleting a single Run from an Experiment also works. I am hoping that someone has seen something like this and can offer advice on what would cause this. Or, if someone has advice on how to get libXcodeDebuggerSupport.dylib for iOS 4.2.1, that might also be helpful. Update: I followed advice found here and was able to get Xcode to find libXcodeDebuggerSupport.dylib for iOS 4.2.1. But this did not help at all in diagnosing problem - which persists.

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