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  • Crash when trying to get NSManagedObject from NSFetchedResultsController after 25 objects?

    - by Jeremy
    Hey everyone, I'm relatively new to Core Data on iOS, but I think I've been getting better with it. I've been experiencing a bizarre crash, however, in one of my applications and have not been able to figure it out. I have approximately 40 objects in Core Data, presented in a UITableView. When tapping on a cell, a UIActionSheet appears, presenting the user with a UIActionSheet with options related to the cell that was selected. So that I can reference the selected object, I declare an NSIndexPath in my header called "lastSelection" and do the following when the UIActionSheet is presented: // Each cell has a tag based on its row number (i.e. first row has tag 0) lastSelection = [NSIndexPath indexPathForRow:[sender tag] inSection:0]; NSManagedObject *managedObject = [self.fetchedResultsController objectAtIndexPath:lastSelection]; BOOL onDuty = [[managedObject valueForKey:@"onDuty"] boolValue]; UIActionSheet *actionSheet = [[UIActionSheet alloc] initWithTitle:@"Status" delegate:self cancelButtonTitle:nil destructiveButtonTitle:nil otherButtonTitles:nil]; if(onDuty) { [actionSheet addButtonWithTitle:@"Off Duty"]; } else { [actionSheet addButtonWithTitle:@"On Duty"]; } actionSheet.actionSheetStyle = UIActionSheetStyleBlackOpaque; // Override the typical UIActionSheet behavior by presenting it overlapping the sender's frame. This makes it more clear which cell is selected. CGRect senderFrame = [sender frame]; CGPoint point = CGPointMake(senderFrame.origin.x + (senderFrame.size.width / 2), senderFrame.origin.y + (senderFrame.size.height / 2)); CGRect popoverRect = CGRectMake(point.x, point.y, 1, 1); [actionSheet showFromRect:popoverRect inView:[sender superview] animated:NO]; [actionSheet release]; When the UIActionSheet is dismissed with a button, the following code is called: - (void)actionSheet:(UIActionSheet *)actionSheet willDismissWithButtonIndex:(NSInteger)buttonIndex { // Set status based on UIActionSheet button pressed if(buttonIndex == -1) { return; } NSManagedObject *managedObject = [self.fetchedResultsController objectAtIndexPath:lastSelection]; if([actionSheet.title isEqualToString:@"Status"]) { if([[actionSheet buttonTitleAtIndex:buttonIndex] isEqualToString:@"On Duty"]) { [managedObject setValue:[NSNumber numberWithBool:YES] forKey:@"onDuty"]; [managedObject setValue:@"onDuty" forKey:@"status"]; } else { [managedObject setValue:[NSNumber numberWithBool:NO] forKey:@"onDuty"]; [managedObject setValue:@"offDuty" forKey:@"status"]; } } NSError *error; [self.managedObjectContext save:&error]; [tableView reloadData]; } This might not be the most efficient code (sorry, I'm new!), but it does work. That is, for the first 25 items in the list. Selecting the 26th item or beyond, the UIActionSheet will appear, but if it is dismissed with a button, I get a variety of errors, including any one of the following: [__NSCFArray section]: unrecognized selector sent to instance 0x4c6bf90 Program received signal: “EXC_BAD_ACCESS” [_NSObjectID_48_0 section]: unrecognized selector sent to instance 0x4c54710 [__NSArrayM section]: unrecognized selector sent to instance 0x4c619a0 [NSComparisonPredicate section]: unrecognized selector sent to instance 0x6088790 [NSKeyPathExpression section]: unrecognized selector sent to instance 0x4c18950 If I comment out NSManagedObject *managedObject = [self.fetchedResultsController objectAtIndexPath:lastSelection]; it doesn't crash anymore, so I believe it has something do do with that. Can anyone offer any insight? Please let me know if I need to include any other information. Thanks! EDIT: Interestingly, my fetchedResultsController code returns a different object every time. Is this expected, or could this be a cause of my issue? The code looks like this: - (NSFetchedResultsController *)fetchedResultsController { /* Set up the fetched results controller. */ // Create the fetch request for the entity. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; // Edit the entity name as appropriate. NSEntityDescription *entity = [NSEntityDescription entityForName:@"Employee" inManagedObjectContext:self.managedObjectContext]; [fetchRequest setEntity:entity]; // Set the batch size to a suitable number. [fetchRequest setFetchBatchSize:80]; // Edit the sort key as appropriate. NSString *sortKey; BOOL ascending; if(sortControl.selectedSegmentIndex == 0) { sortKey = @"startTime"; ascending = YES; } else if(sortControl.selectedSegmentIndex == 1) { sortKey = @"name"; ascending = YES; } else { sortKey = @"onDuty"; ascending = NO; } NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:sortKey ascending:ascending]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; // Edit the section name key path and cache name if appropriate. NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:self.managedObjectContext sectionNameKeyPath:nil cacheName:@"Root"]; aFetchedResultsController.delegate = self; self.fetchedResultsController = aFetchedResultsController; [aFetchedResultsController release]; [fetchRequest release]; [sortDescriptor release]; [sortDescriptors release]; NSError *error = nil; if (![fetchedResultsController_ performFetch:&error]) { /* Replace this implementation with code to handle the error appropriately. abort() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development. If it is not possible to recover from the error, display an alert panel that instructs the user to quit the application by pressing the Home button. */ //NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } return fetchedResultsController_; } This happens when I set a breakpoint: (gdb) po [self fetchedResultsController] <NSFetchedResultsController: 0x61567c0> (gdb) po [self fetchedResultsController] <NSFetchedResultsController: 0x4c83630>

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  • Why does decorating a class break the descriptor protocol, thus preventing staticmethod objects from behaving as expected?

    - by Robru
    I need a little bit of help understanding the subtleties of the descriptor protocol in Python, as it relates specifically to the behavior of staticmethod objects. I'll start with a trivial example, and then iteratively expand it, examining it's behavior at each step: class Stub: @staticmethod def do_things(): """Call this like Stub.do_things(), with no arguments or instance.""" print "Doing things!" At this point, this behaves as expected, but what's going on here is a bit subtle: When you call Stub.do_things(), you are not invoking do_things directly. Instead, Stub.do_things refers to a staticmethod instance, which has wrapped the function we want up inside it's own descriptor protocol such that you are actually invoking staticmethod.__get__, which first returns the function that we want, and then gets called afterwards. >>> Stub <class __main__.Stub at 0x...> >>> Stub.do_things <function do_things at 0x...> >>> Stub.__dict__['do_things'] <staticmethod object at 0x...> >>> Stub.do_things() Doing things! So far so good. Next, I need to wrap the class in a decorator that will be used to customize class instantiation -- the decorator will determine whether to allow new instantiations or provide cached instances: def deco(cls): def factory(*args, **kwargs): # pretend there is some logic here determining # whether to make a new instance or not return cls(*args, **kwargs) return factory @deco class Stub: @staticmethod def do_things(): """Call this like Stub.do_things(), with no arguments or instance.""" print "Doing things!" Now, naturally this part as-is would be expected to break staticmethods, because the class is now hidden behind it's decorator, ie, Stub not a class at all, but an instance of factory that is able to produce instances of Stub when you call it. Indeed: >>> Stub <function factory at 0x...> >>> Stub.do_things Traceback (most recent call last): File "<stdin>", line 1, in <module> AttributeError: 'function' object has no attribute 'do_things' >>> Stub() <__main__.Stub instance at 0x...> >>> Stub().do_things <function do_things at 0x...> >>> Stub().do_things() Doing things! So far I understand what's happening here. My goal is to restore the ability for staticmethods to function as you would expect them to, even though the class is wrapped. As luck would have it, the Python stdlib includes something called functools, which provides some tools just for this purpose, ie, making functions behave more like other functions that they wrap. So I change my decorator to look like this: def deco(cls): @functools.wraps(cls) def factory(*args, **kwargs): # pretend there is some logic here determining # whether to make a new instance or not return cls(*args, **kwargs) return factory Now, things start to get interesting: >>> Stub <function Stub at 0x...> >>> Stub.do_things <staticmethod object at 0x...> >>> Stub.do_things() Traceback (most recent call last): File "<stdin>", line 1, in <module> TypeError: 'staticmethod' object is not callable >>> Stub() <__main__.Stub instance at 0x...> >>> Stub().do_things <function do_things at 0x...> >>> Stub().do_things() Doing things! Wait.... what? functools copies the staticmethod over to the wrapping function, but it's not callable? Why not? What did I miss here? I was playing around with this for a bit and I actually came up with my own reimplementation of staticmethod that allows it to function in this situation, but I don't really understand why it was necessary or if this is even the best solution to this problem. Here's the complete example: class staticmethod(object): """Make @staticmethods play nice with decorated classes.""" def __init__(self, func): self.func = func def __call__(self, *args, **kwargs): """Provide the expected behavior inside decorated classes.""" return self.func(*args, **kwargs) def __get__(self, obj, objtype=None): """Re-implement the standard behavior for undecorated classes.""" return self.func def deco(cls): @functools.wraps(cls) def factory(*args, **kwargs): # pretend there is some logic here determining # whether to make a new instance or not return cls(*args, **kwargs) return factory @deco class Stub: @staticmethod def do_things(): """Call this like Stub.do_things(), with no arguments or instance.""" print "Doing things!" Indeed it works exactly as expected: >>> Stub <function Stub at 0x...> >>> Stub.do_things <__main__.staticmethod object at 0x...> >>> Stub.do_things() Doing things! >>> Stub() <__main__.Stub instance at 0x...> >>> Stub().do_things <function do_things at 0x...> >>> Stub().do_things() Doing things! What approach would you take to make a staticmethod behave as expected inside a decorated class? Is this the best way? Why doesn't the builtin staticmethod implement __call__ on it's own in order for this to just work without any fuss? Thanks.

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  • Using JSON.NET for dynamic JSON parsing

    - by Rick Strahl
    With the release of ASP.NET Web API as part of .NET 4.5 and MVC 4.0, JSON.NET has effectively pushed out the .NET native serializers to become the default serializer for Web API. JSON.NET is vastly more flexible than the built in DataContractJsonSerializer or the older JavaScript serializer. The DataContractSerializer in particular has been very problematic in the past because it can't deal with untyped objects for serialization - like values of type object, or anonymous types which are quite common these days. The JavaScript Serializer that came before it actually does support non-typed objects for serialization but it can't do anything with untyped data coming in from JavaScript and it's overall model of extensibility was pretty limited (JavaScript Serializer is what MVC uses for JSON responses). JSON.NET provides a robust JSON serializer that has both high level and low level components, supports binary JSON, JSON contracts, Xml to JSON conversion, LINQ to JSON and many, many more features than either of the built in serializers. ASP.NET Web API now uses JSON.NET as its default serializer and is now pulled in as a NuGet dependency into Web API projects, which is great. Dynamic JSON Parsing One of the features that I think is getting ever more important is the ability to serialize and deserialize arbitrary JSON content dynamically - that is without mapping the JSON captured directly into a .NET type as DataContractSerializer or the JavaScript Serializers do. Sometimes it isn't possible to map types due to the differences in languages (think collections, dictionaries etc), and other times you simply don't have the structures in place or don't want to create them to actually import the data. If this topic sounds familiar - you're right! I wrote about dynamic JSON parsing a few months back before JSON.NET was added to Web API and when Web API and the System.Net HttpClient libraries included the System.Json classes like JsonObject and JsonArray. With the inclusion of JSON.NET in Web API these classes are now obsolete and didn't ship with Web API or the client libraries. I re-linked my original post to this one. In this post I'll discus JToken, JObject and JArray which are the dynamic JSON objects that make it very easy to create and retrieve JSON content on the fly without underlying types. Why Dynamic JSON? So, why Dynamic JSON parsing rather than strongly typed parsing? Since applications are interacting more and more with third party services it becomes ever more important to have easy access to those services with easy JSON parsing. Sometimes it just makes lot of sense to pull just a small amount of data out of large JSON document received from a service, because the third party service isn't directly related to your application's logic most of the time - and it makes little sense to map the entire service structure in your application. For example, recently I worked with the Google Maps Places API to return information about businesses close to me (or rather the app's) location. The Google API returns a ton of information that my application had no interest in - all I needed was few values out of the data. Dynamic JSON parsing makes it possible to map this data, without having to map the entire API to a C# data structure. Instead I could pull out the three or four values I needed from the API and directly store it on my business entities that needed to receive the data - no need to map the entire Maps API structure. Getting JSON.NET The easiest way to use JSON.NET is to grab it via NuGet and add it as a reference to your project. You can add it to your project with: PM> Install-Package Newtonsoft.Json From the Package Manager Console or by using Manage NuGet Packages in your project References. As mentioned if you're using ASP.NET Web API or MVC 4 JSON.NET will be automatically added to your project. Alternately you can also go to the CodePlex site and download the latest version including source code: http://json.codeplex.com/ Creating JSON on the fly with JObject and JArray Let's start with creating some JSON on the fly. It's super easy to create a dynamic object structure with any of the JToken derived JSON.NET objects. The most common JToken derived classes you are likely to use are JObject and JArray. JToken implements IDynamicMetaProvider and so uses the dynamic  keyword extensively to make it intuitive to create object structures and turn them into JSON via dynamic object syntax. Here's an example of creating a music album structure with child songs using JObject for the base object and songs and JArray for the actual collection of songs:[TestMethod] public void JObjectOutputTest() { // strong typed instance var jsonObject = new JObject(); // you can explicitly add values here using class interface jsonObject.Add("Entered", DateTime.Now); // or cast to dynamic to dynamically add/read properties dynamic album = jsonObject; album.AlbumName = "Dirty Deeds Done Dirt Cheap"; album.Artist = "AC/DC"; album.YearReleased = 1976; album.Songs = new JArray() as dynamic; dynamic song = new JObject(); song.SongName = "Dirty Deeds Done Dirt Cheap"; song.SongLength = "4:11"; album.Songs.Add(song); song = new JObject(); song.SongName = "Love at First Feel"; song.SongLength = "3:10"; album.Songs.Add(song); Console.WriteLine(album.ToString()); } This produces a complete JSON structure: { "Entered": "2012-08-18T13:26:37.7137482-10:00", "AlbumName": "Dirty Deeds Done Dirt Cheap", "Artist": "AC/DC", "YearReleased": 1976, "Songs": [ { "SongName": "Dirty Deeds Done Dirt Cheap", "SongLength": "4:11" }, { "SongName": "Love at First Feel", "SongLength": "3:10" } ] } Notice that JSON.NET does a nice job formatting the JSON, so it's easy to read and paste into blog posts :-). JSON.NET includes a bunch of configuration options that control how JSON is generated. Typically the defaults are just fine, but you can override with the JsonSettings object for most operations. The important thing about this code is that there's no explicit type used for holding the values to serialize to JSON. Rather the JSON.NET objects are the containers that receive the data as I build up my JSON structure dynamically, simply by adding properties. This means this code can be entirely driven at runtime without compile time restraints of structure for the JSON output. Here I use JObject to create a album 'object' and immediately cast it to dynamic. JObject() is kind of similar in behavior to ExpandoObject in that it allows you to add properties by simply assigning to them. Internally, JObject values are stored in pseudo collections of key value pairs that are exposed as properties through the IDynamicMetaObject interface exposed in JSON.NET's JToken base class. For objects the syntax is very clean - you add simple typed values as properties. For objects and arrays you have to explicitly create new JObject or JArray, cast them to dynamic and then add properties and items to them. Always remember though these values are dynamic - which means no Intellisense and no compiler type checking. It's up to you to ensure that the names and values you create are accessed consistently and without typos in your code. Note that you can also access the JObject instance directly (not as dynamic) and get access to the underlying JObject type. This means you can assign properties by string, which can be useful for fully data driven JSON generation from other structures. Below you can see both styles of access next to each other:// strong type instance var jsonObject = new JObject(); // you can explicitly add values here jsonObject.Add("Entered", DateTime.Now); // expando style instance you can just 'use' properties dynamic album = jsonObject; album.AlbumName = "Dirty Deeds Done Dirt Cheap"; JContainer (the base class for JObject and JArray) is a collection so you can also iterate over the properties at runtime easily:foreach (var item in jsonObject) { Console.WriteLine(item.Key + " " + item.Value.ToString()); } The functionality of the JSON objects are very similar to .NET's ExpandObject and if you used it before, you're already familiar with how the dynamic interfaces to the JSON objects works. Importing JSON with JObject.Parse() and JArray.Parse() The JValue structure supports importing JSON via the Parse() and Load() methods which can read JSON data from a string or various streams respectively. Essentially JValue includes the core JSON parsing to turn a JSON string into a collection of JsonValue objects that can be then referenced using familiar dynamic object syntax. Here's a simple example:public void JValueParsingTest() { var jsonString = @"{""Name"":""Rick"",""Company"":""West Wind"", ""Entered"":""2012-03-16T00:03:33.245-10:00""}"; dynamic json = JValue.Parse(jsonString); // values require casting string name = json.Name; string company = json.Company; DateTime entered = json.Entered; Assert.AreEqual(name, "Rick"); Assert.AreEqual(company, "West Wind"); } The JSON string represents an object with three properties which is parsed into a JObject class and cast to dynamic. Once cast to dynamic I can then go ahead and access the object using familiar object syntax. Note that the actual values - json.Name, json.Company, json.Entered - are actually of type JToken and I have to cast them to their appropriate types first before I can do type comparisons as in the Asserts at the end of the test method. This is required because of the way that dynamic types work which can't determine the type based on the method signature of the Assert.AreEqual(object,object) method. I have to either assign the dynamic value to a variable as I did above, or explicitly cast ( (string) json.Name) in the actual method call. The JSON structure can be much more complex than this simple example. Here's another example of an array of albums serialized to JSON and then parsed through with JsonValue():[TestMethod] public void JsonArrayParsingTest() { var jsonString = @"[ { ""Id"": ""b3ec4e5c"", ""AlbumName"": ""Dirty Deeds Done Dirt Cheap"", ""Artist"": ""AC/DC"", ""YearReleased"": 1976, ""Entered"": ""2012-03-16T00:13:12.2810521-10:00"", ""AlbumImageUrl"": ""http://ecx.images-amazon.com/images/I/61kTaH-uZBL._AA115_.jpg"", ""AmazonUrl"": ""http://www.amazon.com/gp/product/…ASIN=B00008BXJ4"", ""Songs"": [ { ""AlbumId"": ""b3ec4e5c"", ""SongName"": ""Dirty Deeds Done Dirt Cheap"", ""SongLength"": ""4:11"" }, { ""AlbumId"": ""b3ec4e5c"", ""SongName"": ""Love at First Feel"", ""SongLength"": ""3:10"" }, { ""AlbumId"": ""b3ec4e5c"", ""SongName"": ""Big Balls"", ""SongLength"": ""2:38"" } ] }, { ""Id"": ""7b919432"", ""AlbumName"": ""End of the Silence"", ""Artist"": ""Henry Rollins Band"", ""YearReleased"": 1992, ""Entered"": ""2012-03-16T00:13:12.2800521-10:00"", ""AlbumImageUrl"": ""http://ecx.images-amazon.com/images/I/51FO3rb1tuL._SL160_AA160_.jpg"", ""AmazonUrl"": ""http://www.amazon.com/End-Silence-Rollins-Band/dp/B0000040OX/ref=sr_1_5?ie=UTF8&qid=1302232195&sr=8-5"", ""Songs"": [ { ""AlbumId"": ""7b919432"", ""SongName"": ""Low Self Opinion"", ""SongLength"": ""5:24"" }, { ""AlbumId"": ""7b919432"", ""SongName"": ""Grip"", ""SongLength"": ""4:51"" } ] } ]"; JArray jsonVal = JArray.Parse(jsonString) as JArray; dynamic albums = jsonVal; foreach (dynamic album in albums) { Console.WriteLine(album.AlbumName + " (" + album.YearReleased.ToString() + ")"); foreach (dynamic song in album.Songs) { Console.WriteLine("\t" + song.SongName); } } Console.WriteLine(albums[0].AlbumName); Console.WriteLine(albums[0].Songs[1].SongName); } JObject and JArray in ASP.NET Web API Of course these types also work in ASP.NET Web API controller methods. If you want you can accept parameters using these object or return them back to the server. The following contrived example receives dynamic JSON input, and then creates a new dynamic JSON object and returns it based on data from the first:[HttpPost] public JObject PostAlbumJObject(JObject jAlbum) { // dynamic input from inbound JSON dynamic album = jAlbum; // create a new JSON object to write out dynamic newAlbum = new JObject(); // Create properties on the new instance // with values from the first newAlbum.AlbumName = album.AlbumName + " New"; newAlbum.NewProperty = "something new"; newAlbum.Songs = new JArray(); foreach (dynamic song in album.Songs) { song.SongName = song.SongName + " New"; newAlbum.Songs.Add(song); } return newAlbum; } The raw POST request to the server looks something like this: POST http://localhost/aspnetwebapi/samples/PostAlbumJObject HTTP/1.1User-Agent: FiddlerContent-type: application/jsonHost: localhostContent-Length: 88 {AlbumName: "Dirty Deeds",Songs:[ { SongName: "Problem Child"},{ SongName: "Squealer"}]} and the output that comes back looks like this: {  "AlbumName": "Dirty Deeds New",  "NewProperty": "something new",  "Songs": [    {      "SongName": "Problem Child New"    },    {      "SongName": "Squealer New"    }  ]} The original values are echoed back with something extra appended to demonstrate that we're working with a new object. When you receive or return a JObject, JValue, JToken or JArray instance in a Web API method, Web API ignores normal content negotiation and assumes your content is going to be received and returned as JSON, so effectively the parameter and result type explicitly determines the input and output format which is nice. Dynamic to Strong Type Mapping You can also map JObject and JArray instances to a strongly typed object, so you can mix dynamic and static typing in the same piece of code. Using the 2 Album jsonString shown earlier, the code below takes an array of albums and picks out only a single album and casts that album to a static Album instance.[TestMethod] public void JsonParseToStrongTypeTest() { JArray albums = JArray.Parse(jsonString) as JArray; // pick out one album JObject jalbum = albums[0] as JObject; // Copy to a static Album instance Album album = jalbum.ToObject<Album>(); Assert.IsNotNull(album); Assert.AreEqual(album.AlbumName,jalbum.Value<string>("AlbumName")); Assert.IsTrue(album.Songs.Count > 0); } This is pretty damn useful for the scenario I mentioned earlier - you can read a large chunk of JSON and dynamically walk the property hierarchy down to the item you want to access, and then either access the specific item dynamically (as shown earlier) or map a part of the JSON to a strongly typed object. That's very powerful if you think about it - it leaves you in total control to decide what's dynamic and what's static. Strongly typed JSON Parsing With all this talk of dynamic let's not forget that JSON.NET of course also does strongly typed serialization which is drop dead easy. Here's a simple example on how to serialize and deserialize an object with JSON.NET:[TestMethod] public void StronglyTypedSerializationTest() { // Demonstrate deserialization from a raw string var album = new Album() { AlbumName = "Dirty Deeds Done Dirt Cheap", Artist = "AC/DC", Entered = DateTime.Now, YearReleased = 1976, Songs = new List<Song>() { new Song() { SongName = "Dirty Deeds Done Dirt Cheap", SongLength = "4:11" }, new Song() { SongName = "Love at First Feel", SongLength = "3:10" } } }; // serialize to string string json2 = JsonConvert.SerializeObject(album,Formatting.Indented); Console.WriteLine(json2); // make sure we can serialize back var album2 = JsonConvert.DeserializeObject<Album>(json2); Assert.IsNotNull(album2); Assert.IsTrue(album2.AlbumName == "Dirty Deeds Done Dirt Cheap"); Assert.IsTrue(album2.Songs.Count == 2); } JsonConvert is a high level static class that wraps lower level functionality, but you can also use the JsonSerializer class, which allows you to serialize/parse to and from streams. It's a little more work, but gives you a bit more control. The functionality available is easy to discover with Intellisense, and that's good because there's not a lot in the way of documentation that's actually useful. Summary JSON.NET is a pretty complete JSON implementation with lots of different choices for JSON parsing from dynamic parsing to static serialization, to complex querying of JSON objects using LINQ. It's good to see this open source library getting integrated into .NET, and pushing out the old and tired stock .NET parsers so that we finally have a bit more flexibility - and extensibility - in our JSON parsing. Good to go! Resources Sample Test Project http://json.codeplex.com/© Rick Strahl, West Wind Technologies, 2005-2012Posted in .NET  Web Api  AJAX   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • SSAS: Using fake dimension and scopes for dynamic ranges

    - by DigiMortal
    In one of my BI projects I needed to find count of objects in income range. Usual solution with range dimension was useless because range where object belongs changes in time. These ranges depend on calculation that is done over incomes measure so I had really no option to use some classic solution. Thanks to SSAS forums I got my problem solved and here is the solution. The problem – how to create dynamic ranges? I have two dimensions in SSAS cube: one for invoices related to objects rent and the other for objects. There is measure that sums invoice totals and two calculations. One of these calculations performs some computations based on object income and some other object attributes. Second calculation uses first one to define income ranges where object belongs. What I need is query that returns me how much objects there are in each group. I cannot use dimension for range because on one date object may belong to one range and two days later to another income range. By example, if object is not rented out for two days it makes no money and it’s income stays the same as before. If object is rented out after two days it makes some income and this income may move it to another income range. Solution – fake dimension and scopes Thanks to Gerhard Brueckl from pmOne I got everything work fine after some struggling with BI Studio. The original discussion he pointed out can be found from SSAS official forums thread Create a banding dimension that groups by a calculated measure. Solution was pretty simple by nature – we have to define fake dimension for our range and use scopes to assign values for object count measure. Object count measure is primitive – it just counts objects and that’s it. We will use it to find out how many objects belong to one or another range. We also need table for fake ranges and we have to fill it with ranges used in ranges calculation. After creating the table and filling it with ranges we can add fake range dimension to our cube. Let’s see now how to solve the problem step-by-step. Solving the problem Suppose you have ranges calculation defined like this: CASE WHEN [Measures].[ComplexCalc] < 0 THEN 'Below 0'WHEN [Measures].[ComplexCalc] >=0 AND  [Measures].[ComplexCalc] <=50 THEN '0 - 50'...END Let’s create now new table to our analysis database and name it as FakeIncomeRange. Here is the definition for table: CREATE TABLE [FakeIncomeRange] (     [range_id] [int] IDENTITY(1,1) NOT NULL,     [range_name] [nvarchar](50) NOT NULL,     CONSTRAINT [pk_fake_income_range] PRIMARY KEY CLUSTERED      (         [range_id] ASC     ) ) Don’t forget to fill this table with range labels you are using in ranges calculation. To use ranges from table we have to add this table to our data source view and create new dimension. We cannot bind this table to other tables but we have to leave it like it is. Our dimension has two attributes: ID and Name. The next thing to create is calculation that returns objects count. This calculation is also fake because we override it’s values for all ranges later. Objects count measure can be defined as calculation like this: COUNT([Object].[Object].[Object].members) Now comes the most crucial part of our solution – defining the scopes. Based on data used in this posting we have to define scope for each of our ranges. Here is the example for first range. SCOPE([FakeIncomeRange].[Name].&[Below 0], [Measures].[ObjectCount])     This=COUNT(            FILTER(                [Object].[Object].[Object].members,                 [Measures].[ComplexCalc] < 0          )     ) END SCOPE To get these scopes defined in cube we need MDX script blocks for each line given here. Take a look at the screenshot to get better idea what I mean. This example is given from SQL Server books online to avoid conflicts with NDA. :) From previous example the lines (MDX scripts) are: Line starting with SCOPE Block for This = Line with END SCOPE And now it is time to deploy and process our cube. Although you may see examples where there are semicolons in the end of statements you don’t need them. Visual Studio BI tools generate separate command from each script block so you don’t need to worry about it.

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  • WPF ListView as a DataGrid – Part 2

    - by psheriff
    In my last blog post I showed you how to create GridViewColumn objects on the fly from the meta-data in a DataTable. By doing this you can create columns for a ListView at runtime instead of having to pre-define each ListView for each different DataTable. Well, many of us use collections of our classes and it would be nice to be able to do the same thing for our collection classes as well. This blog post will show you one approach for using collection classes as the source of the data for your ListView.  Figure 1: A List of Data using a ListView Load Property NamesYou could use reflection to gather the property names in your class, however there are two things wrong with this approach. First, reflection is too slow, and second you may not want to display all your properties from your class in the ListView. Instead of reflection you could just create your own custom collection class of PropertyHeader objects. Each PropertyHeader object will contain a property name and a header text value at a minimum. You could add a width property if you wanted as well. All you need to do is to create a collection of property header objects where each object represents one column in your ListView. Below is a simple example: PropertyHeaders coll = new PropertyHeaders(); coll.Add(new PropertyHeader("ProductId", "Product ID"));coll.Add(new PropertyHeader("ProductName", "Product Name"));coll.Add(new PropertyHeader("Price", "Price")); Once you have this collection created, you could pass this collection to a method that would create the GridViewColumn objects based on the information in this collection. Below is the full code for the PropertyHeader class. Besides the PropertyName and Header properties, there is a constructor that will allow you to set both properties when the object is created. C#public class PropertyHeader{  public PropertyHeader()  {  }   public PropertyHeader(string propertyName, string headerText)  {    PropertyName = propertyName;    HeaderText = headerText;  }   public string PropertyName { get; set; }  public string HeaderText { get; set; }} VB.NETPublic Class PropertyHeader  Public Sub New()  End Sub   Public Sub New(ByVal propName As String, ByVal header As String)    PropertyName = propName    HeaderText = header  End Sub   Private mPropertyName As String  Private mHeaderText As String   Public Property PropertyName() As String    Get      Return mPropertyName    End Get    Set(ByVal value As String)      mPropertyName = value    End Set  End Property   Public Property HeaderText() As String    Get      Return mHeaderText    End Get    Set(ByVal value As String)      mHeaderText = value    End Set  End PropertyEnd Class You can use a Generic List class to create a collection of PropertyHeader objects as shown in the following code. C#public class PropertyHeaders : List<PropertyHeader>{} VB.NETPublic Class PropertyHeaders  Inherits List(Of PropertyHeader)End Class Create Property Header Objects You need to create a method somewhere that will create and return a collection of PropertyHeader objects that will represent the columns you wish to add to your ListView prior to binding your collection class to that ListView. Below is a sample method called GetProperties that builds a list of PropertyHeader objects with properties and headers for a Product object. C#public PropertyHeaders GetProperties(){  PropertyHeaders coll = new PropertyHeaders();   coll.Add(new PropertyHeader("ProductId", "Product ID"));  coll.Add(new PropertyHeader("ProductName", "Product Name"));  coll.Add(new PropertyHeader("Price", "Price"));   return coll;} VB.NETPublic Function GetProperties() As PropertyHeaders  Dim coll As New PropertyHeaders()   coll.Add(New PropertyHeader("ProductId", "Product ID"))  coll.Add(New PropertyHeader("ProductName", "Product Name"))  coll.Add(New PropertyHeader("Price", "Price"))   Return collEnd Function WPFListViewCommon Class Now that you have a collection of PropertyHeader objects you need a method that will create a GridView and a collection of GridViewColumn objects based on this PropertyHeader collection. Below is a static/Shared method that you might put into a class called WPFListViewCommon. C#public static GridView CreateGridViewColumns(  PropertyHeaders properties){  GridView gv;  GridViewColumn gvc;   // Create the GridView  gv = new GridView();  gv.AllowsColumnReorder = true;   // Create the GridView Columns  foreach (PropertyHeader item in properties)  {    gvc = new GridViewColumn();    gvc.DisplayMemberBinding = new Binding(item.PropertyName);    gvc.Header = item.HeaderText;    gvc.Width = Double.NaN;    gv.Columns.Add(gvc);  }   return gv;} VB.NETPublic Shared Function CreateGridViewColumns( _    ByVal properties As PropertyHeaders) As GridView  Dim gv As GridView  Dim gvc As GridViewColumn   ' Create the GridView  gv = New GridView()  gv.AllowsColumnReorder = True   ' Create the GridView Columns  For Each item As PropertyHeader In properties    gvc = New GridViewColumn()    gvc.DisplayMemberBinding = New Binding(item.PropertyName)    gvc.Header = item.HeaderText    gvc.Width = [Double].NaN    gv.Columns.Add(gvc)  Next   Return gvEnd Function Build the Product Screen To build the window shown in Figure 1, you might write code like the following: C#private void CollectionSample(){  Product prod = new Product();   // Setup the GridView Columns  lstData.View = WPFListViewCommon.CreateGridViewColumns(       prod.GetProperties());  lstData.DataContext = prod.GetProducts();} VB.NETPrivate Sub CollectionSample()  Dim prod As New Product()   ' Setup the GridView Columns  lstData.View = WPFListViewCommon.CreateGridViewColumns( _       prod.GetProperties())  lstData.DataContext = prod.GetProducts()End Sub The Product class contains a method called GetProperties that returns a PropertyHeaders collection. You pass this collection to the WPFListViewCommon’s CreateGridViewColumns method and it will create a GridView for the ListView. When you then feed the DataContext property of the ListView the Product collection the appropriate columns have already been created and data bound. Summary In this blog you learned how to create a ListView that acts like a DataGrid using a collection class. While it does take a little code to do this, it is an alternative to creating each GridViewColumn in XAML. This gives you a lot of flexibility. You could even read in the property names and header text from an XML file for a truly configurable ListView. NOTE: You can download the complete sample code (in both VB and C#) at my website. http://www.pdsa.com/downloads. Choose Tips & Tricks, then "WPF ListView as a DataGrid – Part 2" from the drop-down. Good Luck with your Coding,Paul Sheriff ** SPECIAL OFFER FOR MY BLOG READERS **Visit http://www.pdsa.com/Event/Blog for a free eBook on "Fundamentals of N-Tier".  

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  • An XEvent a Day (3 of 31) – Managing Event Sessions

    - by Jonathan Kehayias
    Yesterdays post, Querying the Extended Events Metadata , showed how to discover the objects available for use in Extended Events.  In todays post, we’ll take a look at the DDL Commands that are used to create and manage Event Sessions based on the objects available in the system.  Like other objects inside of SQL Server, there are three DDL commands that are used with Extended Events; CREATE EVENT SESSION , ALTER EVENT SESSION , and DROP EVENT SESSION .  The command names are self...(read more)

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  • Entity Framework v1 &hellip; Brief Synopsis and Tips &ndash; Part 2

    - by Rohit Gupta
    Using Entity Framework with ASMX Web sErvices and WCF Web Service: If you use ASMX WebService to expose Entity objects from Entity Framework... then the ASMX Webservice does not  include object graphs, one work around is to use Facade pattern or to use WCF Service. The other important aspect of using ASMX Web Services along with Entity Framework is that the ASMX Client is not aware of the existence of EF v1 since the client solely deals with C# objects (not EntityObjects or ObjectContext). Since the client is not aware of the ObjectContext hence the client cannot participate in change tracking since the client only receives the Current Values and not the Orginal values when the service sends the the Entity objects to the client. Thus there are 2 drawbacks to using EntityFramework with ASMX Web Service: 1. Object state is not maintained... so to overcome this limitation we need insert/update single entity at a time and retrieve the original values for the entity being updated on the server/service end before calling Save Changes. 2. ASMX does not maintain object graphs... i.e. Customer.Reservations or Customer.Reservations.Trip relationships are not maintained. Thus you need to send these relationships separately from service to client. WCF Web Service overcomes the object graph limitation of ASMX Web Service, but we need to insure that we are populating all the non-null scalar properties of all the objects in the object graph before calling Update. WCF Web service still cannot overcome the second limitation of tracking changes to entities at the client end. Also note that the "Customer" class in the Client is very different from the "Customer" class in the Entity Framework Model Entities. They are incompatible with each other hence we cannot cast one to the other. However the .NET Framework translates the client "Customer" Entity to the EFv1 Model "customer" Entity once the entity is serialzed back on the ASMX server end. If you need change tracking enabled on the client then we need to use WCF Data Services which is available with VS 2010. ====================================================================================================== In WCF when adding an object that has relationships, the framework assumes that every object in the object graph needs to be added to store. for e.g. in a Customer.Reservations.Trip object graph, when a Customer Entity is added to the store, the EFv1 assumes that it needs to a add a Reservations collection and also Trips for each Reservation. Thus if we need to use existing Trips for reservations then we need to insure that we null out the Trip object reference from Reservations and set the TripReference to the EntityKey of the desired Trip instead. ====================================================================================================== Understanding Relationships and Associations in EFv1 The Golden Rule of EF is that it does not load entities/relationships unless you ask it to explicitly do so. However there is 1 exception to this rule. This exception happens when you attach/detach entities from the ObjectContext. If you detach an Entity in a ObjectGraph from the ObjectContext, then the ObjectContext removes the ObjectStateEntry for this Entity and all the relationship Objects associated with this Entity. For e.g. in a Customer.Order.OrderDetails if the Customer Entity is detached from the ObjectContext then you cannot traverse to the Order and OrderDetails Entities (that still exist in the ObjectContext) from the Customer Entity(which does not exist in the Object Context) Conversely, if you JOIN a entity that is not in the ObjectContext with a Entity that is in the ObjContext then the First Entity will automatically be added to the ObjContext since relationships for the 2 Entities need to exist in the ObjContext. ========================================================= You cannot attach an EntityCollection to an entity through its navigation property for e.g. you cannot code myContact.Addresses = myAddressEntityCollection ========================================================== Cascade Deletes in EDM: The Designer does not support specifying cascase deletes for a Entity. To enable cascasde deletes on a Entity in EDM use the Association definition in CSDL for the Entity. for e.g. SalesOrderDetail (SOD) has a Foreign Key relationship with SalesOrderHeader (SalesOrderHeader 1 : SalesOrderDetail *) if you specify a cascade Delete on SalesOrderHeader Entity then calling deleteObject on SalesOrderHeader (SOH) Entity will send delete commands for SOH record and all the SOD records that reference the SOH record. ========================================================== As a good design practise, if you use Cascade Deletes insure that Cascade delete facet is used both in the EDM as well as in the database. Even though it is not absolutely mandatory to have Cascade deletes on both Database and EDM (since you can see that just the Cascade delete spec on the SOH Entity in EDM will insure that SOH record and all related SOD records will be deleted from the database ... even though you dont have cascade delete configured in the database in the SOD table) ============================================================== Maintaining relationships in Code When Setting a Navigation property of a Entity (for e.g. setting the Contact Navigation property of Address Entity) the following rules apply : If both objects are detached, no relationship object will be created. You are simply setting a property the CLR way. If both objects are attached, a relationship object will be created. If only one of the objects is attached, the other will become attached and a relationship object will be created. If that detached object is new, when it is attached to the context its EntityState will be Added. One important rule to remember regarding synchronizing the EntityReference.Value and EntityReference.EntityKey properties is that when attaching an Entity which has a EntityReference (e.g. Address Entity with ContactReference) the Value property will take precedence and if the Value and EntityKey are out of sync, the EntityKey will be updated to match the Value. ====================================================== If you call .Load() method on a detached Entity then the .Load() operation will throw an exception. There is one exception to this rule. If you load entities using MergeOption.NoTracking, you will be able to call .Load() on such entities since these Entities are accessible by the ObjectContext. So the bottomline is that we need Objectontext to be able to call .Load() method to do deffered loading on EntityReference or EntityCollection. Another rule to remember is that you cannot call .Load() on entities that have a EntityState.Added State since the ObjectContext uses the EntityKey of the Primary (Parent) Entity when loading the related (Child) Entity (and not the EntityKey of the child (even if the EntityKey of the child is present before calling .Load()) ====================================================== You can use ObjContext.Add() to add a entity to the ObjContext and set the EntityState of the new Entity to EntityState.Added. here no relationships are added/updated. You can also use EntityCollection.Add() method to add an entity to another entity's related EntityCollection for e.g. contact has a Addresses EntityCollection so to add a new address use contact.Addresses.Add(newAddress) to add a new address to the Addresses EntityCollection. Note that if the entity does not already exist in the ObjectContext then calling contact.Addresses.Add(myAddress) will cause a new Address Entity to be added to the ObjContext with EntityState.Added and it will also add a RelationshipEntry (a relationship object) with EntityState.Added which connects the Contact (contact) with the new address newAddress. Note that if the entity already exists in the Objectcontext (being part theOtherContact.Addresses Collection), then calling contact.Addresses.Add(existingAddress) will add 2 RelationshipEntry objects to the ObjectStateEntry Collection, one with EntityState.Deleted and the other with EntityState.Added. This implies that the existingAddress Entity is removed from the theOtherContact.Addresses Collection and Added to the contact.Addresses Collection..effectively reassigning the address entity from the theOtherContact to "contact". This is called moving an existing entity to a new object graph. ====================================================== You usually use ObjectContext.Attach() and EntityCollection.Attach() methods usually when you need to reconstruct the ObjectGraph after deserializing the objects as received from a ASMX Web Service Client. Attach is usually used to connect existing Entities in the ObjectContext. When EntityCollection.Attach() is called the EntityState of the RelationshipEntry (the relationship object) remains as EntityState.unchanged whereas when EntityCollection.Add() method is called the EntityState of the relationship object changes to EntityState.Added or EntityState.Deleted as the situation demands. ========================================================= LINQ To Entities Tips: Select Many does Inner Join by default.   for e.g. from c in Contact from a in c.Address select c ... this will do a Inner Join between the Contacts and Addresses Table and return only those Contacts that have a Address. ======================================================== Group Joins Do LEFT Join by default. e.g. from a in Address join c in Contact ON a.Contact.ContactID == c.ContactID Into g WHERE a.CountryRegion == "US" select g; This query will do a left join on the Contact table and return contacts that have a address in "US" region The following query : from c in Contact join a in Address.Where(a1 => a1.CountryRegion == "US") on c.ContactID  equals a.Contact.ContactID into addresses select new {c, addresses} will do a left join on the Address table and return All Contacts. In these Contacts only those will have its Address EntityCollection Populated which have a Address in the "US" region, the other contacts will have 0 Addresses in the Address collection (even if addresses for those contacts exist in the database but are in a different region) ======================================================== Linq to Entities does not support DefaultIfEmpty().... instead use .Include("Address") Query Builder method to do a Left JOIN or use Group Joins if you need more control like Filtering on the Address EntityCollection of Contact Entity =================================================================== Use CreateSourceQuery() on the EntityReference or EntityCollection if you need to add filters during deferred loading of Entities (Deferred loading in EFv1 happens when you call Load() method on the EntityReference or EntityCollection. for e.g. var cust=context.Contacts.OfType<Customer>().First(); var sq = cust.Reservations.CreateSourceQuery().Where(r => r.ReservationDate > new DateTime(2008,1,1)); cust.Reservations.Attach(sq); This populates only those reservations that are older than Jan 1 2008. This is the only way (in EFv1) to Attach a Range of Entities to a EntityCollection using the Attach() method ================================================================== If you need to get the Foreign Key value for a entity e.g. to get the ContactID value from a Address Entity use this :                                address.ContactReference.EntityKey.EntityKeyValues.Where(k=> k.Key == "ContactID")

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  • Using delegates in C# (Part 2)

    - by rajbk
    Part 1 of this post can be read here. We are now about to see the different syntaxes for invoking a delegate and some c# syntactic sugar which allows you to code faster. We have the following console application. 1: public delegate double Operation(double x, double y); 2:  3: public class Program 4: { 5: [STAThread] 6: static void Main(string[] args) 7: { 8: Operation op1 = new Operation(Division); 9: double result = op1.Invoke(10, 5); 10: 11: Console.WriteLine(result); 12: Console.ReadLine(); 13: } 14: 15: static double Division(double x, double y) { 16: return x / y; 17: } 18: } Line 1 defines a delegate type called Operation with input parameters (double x, double y) and a return type of double. On Line 8, we create an instance of this delegate and set the target to be a static method called Division (Line 15) On Line 9, we invoke the delegate (one entry in the invocation list). The program outputs 5 when run. The language provides shortcuts for creating a delegate and invoking it (see line 9 and 11). Line 9 is a syntactical shortcut for creating an instance of the Delegate. The C# compiler will infer on its own what the delegate type is and produces intermediate language that creates a new instance of that delegate. Line 11 uses a a syntactical shortcut for invoking the delegate by removing the Invoke method. The compiler sees the line and generates intermediate language which invokes the delegate. When this code is compiled, the generated IL will look exactly like the IL of the compiled code above. 1: public delegate double Operation(double x, double y); 2:  3: public class Program 4: { 5: [STAThread] 6: static void Main(string[] args) 7: { 8: //shortcut constructor syntax 9: Operation op1 = Division; 10: //shortcut invoke syntax 11: double result = op1(10, 2); 12: 13: Console.WriteLine(result); 14: Console.ReadLine(); 15: } 16: 17: static double Division(double x, double y) { 18: return x / y; 19: } 20: } C# 2.0 introduced Anonymous Methods. Anonymous methods avoid the need to create a separate method that contains the same signature as the delegate type. Instead you write the method body in-line. There is an interesting fact about Anonymous methods and closures which won’t be covered here. Use your favorite search engine ;-)We rewrite our code to use anonymous methods (see line 9): 1: public delegate double Operation(double x, double y); 2:  3: public class Program 4: { 5: [STAThread] 6: static void Main(string[] args) 7: { 8: //Anonymous method 9: Operation op1 = delegate(double x, double y) { 10: return x / y; 11: }; 12: double result = op1(10, 2); 13: 14: Console.WriteLine(result); 15: Console.ReadLine(); 16: } 17: 18: static double Division(double x, double y) { 19: return x / y; 20: } 21: } We could rewrite our delegate to be of a generic type like so (see line 2 and line 9). You will see why soon. 1: //Generic delegate 2: public delegate T Operation<T>(T x, T y); 3:  4: public class Program 5: { 6: [STAThread] 7: static void Main(string[] args) 8: { 9: Operation<double> op1 = delegate(double x, double y) { 10: return x / y; 11: }; 12: double result = op1(10, 2); 13: 14: Console.WriteLine(result); 15: Console.ReadLine(); 16: } 17: 18: static double Division(double x, double y) { 19: return x / y; 20: } 21: } The .NET 3.5 framework introduced a whole set of predefined delegates for us including public delegate TResult Func<T1, T2, TResult>(T1 arg1, T2 arg2); Our code can be modified to use this delegate instead of the one we declared. Our delegate declaration has been removed and line 7 has been changed to use the Func delegate type. 1: public class Program 2: { 3: [STAThread] 4: static void Main(string[] args) 5: { 6: //Func is a delegate defined in the .NET 3.5 framework 7: Func<double, double, double> op1 = delegate (double x, double y) { 8: return x / y; 9: }; 10: double result = op1(10, 2); 11: 12: Console.WriteLine(result); 13: Console.ReadLine(); 14: } 15: 16: static double Division(double x, double y) { 17: return x / y; 18: } 19: } .NET 3.5 also introduced lambda expressions. A lambda expression is an anonymous function that can contain expressions and statements, and can be used to create delegates or expression tree types. We change our code to use lambda expressions. 1: public class Program 2: { 3: [STAThread] 4: static void Main(string[] args) 5: { 6: //lambda expression 7: Func<double, double, double> op1 = (x, y) => x / y; 8: double result = op1(10, 2); 9: 10: Console.WriteLine(result); 11: Console.ReadLine(); 12: } 13: 14: static double Division(double x, double y) { 15: return x / y; 16: } 17: } C# 3.0 introduced the keyword var (implicitly typed local variable) where the type of the variable is inferred based on the type of the associated initializer expression. We can rewrite our code to use var as shown below (line 7).  The implicitly typed local variable op1 is inferred to be a delegate of type Func<double, double, double> at compile time. 1: public class Program 2: { 3: [STAThread] 4: static void Main(string[] args) 5: { 6: //implicitly typed local variable 7: var op1 = (x, y) => x / y; 8: double result = op1(10, 2); 9: 10: Console.WriteLine(result); 11: Console.ReadLine(); 12: } 13: 14: static double Division(double x, double y) { 15: return x / y; 16: } 17: } You have seen how we can write code in fewer lines by using a combination of the Func delegate type, implicitly typed local variables and lambda expressions.

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  • Unity3d Gravity script issues

    - by Joseph Le Brech
    I'm try this script out http://wiki.unity3d.com/index.php/Gravity and I'm having some issues with it (it seemed to work when I tried it with an old version of unity) the first issue is of collision, the objects (in my case spheres) will stick into each other rather than just touch. and the second is that when the objects collide one of the objects with continue it's trajectory. I'm thinking of rewriting the script from scratch unless someone can explain what's wrong with the script that i've got.

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  • ODI 11g – Insight to the SDK

    - by David Allan
    This post is a useful index into the ODI SDK that cross references the type names from the user interface with the SDK class and also the finder for how to get a handle on the object or objects. The volume of content in the SDK might seem a little ominous, there is a lot there, but there is a general pattern to the SDK that I will describe here. Also I will illustrate some basic CRUD operations so you can see how the SDK usage pattern works. The examples are written in groovy, you can simply run from the groovy console in ODI 11.1.1.6. Entry to the Platform   Object Finder SDK odiInstance odiInstance (groovy variable for console) OdiInstance Topology Objects Object Finder SDK Technology IOdiTechnologyFinder OdiTechnology Context IOdiContextFinder OdiContext Logical Schema IOdiLogicalSchemaFinder OdiLogicalSchema Data Server IOdiDataServerFinder OdiDataServer Physical Schema IOdiPhysicalSchemaFinder OdiPhysicalSchema Logical Schema to Physical Mapping IOdiContextualSchemaMappingFinder OdiContextualSchemaMapping Logical Agent IOdiLogicalAgentFinder OdiLogicalAgent Physical Agent IOdiPhysicalAgentFinder OdiPhysicalAgent Logical Agent to Physical Mapping IOdiContextualAgentMappingFinder OdiContextualAgentMapping Master Repository IOdiMasterRepositoryInfoFinder OdiMasterRepositoryInfo Work Repository IOdiWorkRepositoryInfoFinder OdiWorkRepositoryInfo Project Objects Object Finder SDK Project IOdiProjectFinder OdiProject Folder IOdiFolderFinder OdiFolder Interface IOdiInterfaceFinder OdiInterface Package IOdiPackageFinder OdiPackage Procedure IOdiUserProcedureFinder OdiUserProcedure User Function IOdiUserFunctionFinder OdiUserFunction Variable IOdiVariableFinder OdiVariable Sequence IOdiSequenceFinder OdiSequence KM IOdiKMFinder OdiKM Load Plans and Scenarios   Object Finder SDK Load Plan IOdiLoadPlanFinder OdiLoadPlan Load Plan and Scenario Folder IOdiScenarioFolderFinder OdiScenarioFolder Model Objects Object Finder SDK Model IOdiModelFinder OdiModel Sub Model IOdiSubModel OdiSubModel DataStore IOdiDataStoreFinder OdiDataStore Column IOdiColumnFinder OdiColumn Key IOdiKeyFinder OdiKey Condition IOdiConditionFinder OdiCondition Operator Objects   Object Finder SDK Session Folder IOdiSessionFolderFinder OdiSessionFolder Session IOdiSessionFinder OdiSession Schedule OdiSchedule How to Create an Object? Here is a simple example to create a project, it uses IOdiEntityManager.persist to persist the object. import oracle.odi.domain.project.OdiProject; import oracle.odi.core.persistence.transaction.support.DefaultTransactionDefinition; txnDef = new DefaultTransactionDefinition(); tm = odiInstance.getTransactionManager() txnStatus = tm.getTransaction(txnDef) project = new OdiProject("Project For Demo", "PROJECT_DEMO") odiInstance.getTransactionalEntityManager().persist(project) tm.commit(txnStatus) How to Update an Object? This update example uses the methods on the OdiProject object to change the project’s name that was created above, it is then persisted. import oracle.odi.domain.project.OdiProject; import oracle.odi.domain.project.finder.IOdiProjectFinder; import oracle.odi.core.persistence.transaction.support.DefaultTransactionDefinition; txnDef = new DefaultTransactionDefinition(); tm = odiInstance.getTransactionManager() txnStatus = tm.getTransaction(txnDef) prjFinder = (IOdiProjectFinder)odiInstance.getTransactionalEntityManager().getFinder(OdiProject.class); project = prjFinder.findByCode("PROJECT_DEMO"); project.setName("A Demo Project"); odiInstance.getTransactionalEntityManager().persist(project) tm.commit(txnStatus) How to Delete an Object? Here is a simple example to delete all of the sessions, it uses IOdiEntityManager.remove to delete the object. import oracle.odi.domain.runtime.session.finder.IOdiSessionFinder; import oracle.odi.domain.runtime.session.OdiSession; import oracle.odi.core.persistence.transaction.support.DefaultTransactionDefinition; txnDef = new DefaultTransactionDefinition(); tm = odiInstance.getTransactionManager() txnStatus = tm.getTransaction(txnDef) sessFinder = (IOdiSessionFinder)odiInstance.getTransactionalEntityManager().getFinder(OdiSession.class); sessc = sessFinder.findAll(); sessItr = sessc.iterator() while (sessItr.hasNext()) {   sess = (OdiSession) sessItr.next()   odiInstance.getTransactionalEntityManager().remove(sess) } tm.commit(txnStatus) This isn't an all encompassing summary of the SDK, but covers a lot of the content to give you a good handle on the objects and how they work. For details of how specific complex objects are created via the SDK, its best to look at postings such as the interface builder posting here. Have fun, happy coding!

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  • Oracle BI Server Modeling, Part 1- Designing a Query Factory

    - by bob.ertl(at)oracle.com
      Welcome to Oracle BI Development's BI Foundation blog, focused on helping you get the most value from your Oracle Business Intelligence Enterprise Edition (BI EE) platform deployments.  In my first series of posts, I plan to show developers the concepts and best practices for modeling in the Common Enterprise Information Model (CEIM), the semantic layer of Oracle BI EE.  In this segment, I will lay the groundwork for the modeling concepts.  First, I will cover the big picture of how the BI Server fits into the system, and how the CEIM controls the query processing. Oracle BI EE Query Cycle The purpose of the Oracle BI Server is to bridge the gap between the presentation services and the data sources.  There are typically a variety of data sources in a variety of technologies: relational, normalized transaction systems; relational star-schema data warehouses and marts; multidimensional analytic cubes and financial applications; flat files, Excel files, XML files, and so on. Business datasets can reside in a single type of source, or, most of the time, are spread across various types of sources. Presentation services users are generally business people who need to be able to query that set of sources without any knowledge of technologies, schemas, or how sources are organized in their company. They think of business analysis in terms of measures with specific calculations, hierarchical dimensions for breaking those measures down, and detailed reports of the business transactions themselves.  Most of them create queries without knowing it, by picking a dashboard page and some filters.  Others create their own analysis by selecting metrics and dimensional attributes, and possibly creating additional calculations. The BI Server bridges that gap from simple business terms to technical physical queries by exposing just the business focused measures and dimensional attributes that business people can use in their analyses and dashboards.   After they make their selections and start the analysis, the BI Server plans the best way to query the data sources, writes the optimized sequence of physical queries to those sources, post-processes the results, and presents them to the client as a single result set suitable for tables, pivots and charts. The CEIM is a model that controls the processing of the BI Server.  It provides the subject areas that presentation services exposes for business users to select simplified metrics and dimensional attributes for their analysis.  It models the mappings to the physical data access, the calculations and logical transformations, and the data access security rules.  The CEIM consists of metadata stored in the repository, authored by developers using the Administration Tool client.     Presentation services and other query clients create their queries in BI EE's SQL-92 language, called Logical SQL or LSQL.  The API simply uses ODBC or JDBC to pass the query to the BI Server.  Presentation services writes the LSQL query in terms of the simplified objects presented to the users.  The BI Server creates a query plan, and rewrites the LSQL into fully-detailed SQL or other languages suitable for querying the physical sources.  For example, the LSQL on the left below was rewritten into the physical SQL for an Oracle 11g database on the right. Logical SQL   Physical SQL SELECT "D0 Time"."T02 Per Name Month" saw_0, "D4 Product"."P01  Product" saw_1, "F2 Units"."2-01  Billed Qty  (Sum All)" saw_2 FROM "Sample Sales" ORDER BY saw_0, saw_1       WITH SAWITH0 AS ( select T986.Per_Name_Month as c1, T879.Prod_Dsc as c2,      sum(T835.Units) as c3, T879.Prod_Key as c4 from      Product T879 /* A05 Product */ ,      Time_Mth T986 /* A08 Time Mth */ ,      FactsRev T835 /* A11 Revenue (Billed Time Join) */ where ( T835.Prod_Key = T879.Prod_Key and T835.Bill_Mth = T986.Row_Wid) group by T879.Prod_Dsc, T879.Prod_Key, T986.Per_Name_Month ) select SAWITH0.c1 as c1, SAWITH0.c2 as c2, SAWITH0.c3 as c3 from SAWITH0 order by c1, c2   Probably everybody reading this blog can write SQL or MDX.  However, the trick in designing the CEIM is that you are modeling a query-generation factory.  Rather than hand-crafting individual queries, you model behavior and relationships, thus configuring the BI Server machinery to manufacture millions of different queries in response to random user requests.  This mass production requires a different mindset and approach than when you are designing individual SQL statements in tools such as Oracle SQL Developer, Oracle Hyperion Interactive Reporting (formerly Brio), or Oracle BI Publisher.   The Structure of the Common Enterprise Information Model (CEIM) The CEIM has a unique structure specifically for modeling the relationships and behaviors that fill the gap from logical user requests to physical data source queries and back to the result.  The model divides the functionality into three specialized layers, called Presentation, Business Model and Mapping, and Physical, as shown below. Presentation services clients can generally only see the presentation layer, and the objects in the presentation layer are normally the only ones used in the LSQL request.  When a request comes into the BI Server from presentation services or another client, the relationships and objects in the model allow the BI Server to select the appropriate data sources, create a query plan, and generate the physical queries.  That's the left to right flow in the diagram below.  When the results come back from the data source queries, the right to left relationships in the model show how to transform the results and perform any final calculations and functions that could not be pushed down to the databases.   Business Model Think of the business model as the heart of the CEIM you are designing.  This is where you define the analytic behavior seen by the users, and the superset library of metric and dimension objects available to the user community as a whole.  It also provides the baseline business-friendly names and user-readable dictionary.  For these reasons, it is often called the "logical" model--it is a virtual database schema that persists no data, but can be queried as if it is a database. The business model always has a dimensional shape (more on this in future posts), and its simple shape and terminology hides the complexity of the source data models. Besides hiding complexity and normalizing terminology, this layer adds most of the analytic value, as well.  This is where you define the rich, dimensional behavior of the metrics and complex business calculations, as well as the conformed dimensions and hierarchies.  It contributes to the ease of use for business users, since the dimensional metric definitions apply in any context of filters and drill-downs, and the conformed dimensions enable dashboard-wide filters and guided analysis links that bring context along from one page to the next.  The conformed dimensions also provide a key to hiding the complexity of many sources, including federation of different databases, behind the simple business model. Note that the expression language in this layer is LSQL, so that any expression can be rewritten into any data source's query language at run time.  This is important for federation, where a given logical object can map to several different physical objects in different databases.  It is also important to portability of the CEIM to different database brands, which is a key requirement for Oracle's BI Applications products. Your requirements process with your user community will mostly affect the business model.  This is where you will define most of the things they specifically ask for, such as metric definitions.  For this reason, many of the best-practice methodologies of our consulting partners start with the high-level definition of this layer. Physical Model The physical model connects the business model that meets your users' requirements to the reality of the data sources you have available. In the query factory analogy, think of the physical layer as the bill of materials for generating physical queries.  Every schema, table, column, join, cube, hierarchy, etc., that will appear in any physical query manufactured at run time must be modeled here at design time. Each physical data source will have its own physical model, or "database" object in the CEIM.  The shape of each physical model matches the shape of its physical source.  In other words, if the source is normalized relational, the physical model will mimic that normalized shape.  If it is a hypercube, the physical model will have a hypercube shape.  If it is a flat file, it will have a denormalized tabular shape. To aid in query optimization, the physical layer also tracks the specifics of the database brand and release.  This allows the BI Server to make the most of each physical source's distinct capabilities, writing queries in its syntax, and using its specific functions. This allows the BI Server to push processing work as deep as possible into the physical source, which minimizes data movement and takes full advantage of the database's own optimizer.  For most data sources, native APIs are used to further optimize performance and functionality. The value of having a distinct separation between the logical (business) and physical models is encapsulation of the physical characteristics.  This encapsulation is another enabler of packaged BI applications and federation.  It is also key to hiding the complex shapes and relationships in the physical sources from the end users.  Consider a routine drill-down in the business model: physically, it can require a drill-through where the first query is MDX to a multidimensional cube, followed by the drill-down query in SQL to a normalized relational database.  The only difference from the user's point of view is that the 2nd query added a more detailed dimension level column - everything else was the same. Mappings Within the Business Model and Mapping Layer, the mappings provide the binding from each logical column and join in the dimensional business model, to each of the objects that can provide its data in the physical layer.  When there is more than one option for a physical source, rules in the mappings are applied to the query context to determine which of the data sources should be hit, and how to combine their results if more than one is used.  These rules specify aggregate navigation, vertical partitioning (fragmentation), and horizontal partitioning, any of which can be federated across multiple, heterogeneous sources.  These mappings are usually the most sophisticated part of the CEIM. Presentation You might think of the presentation layer as a set of very simple relational-like views into the business model.  Over ODBC/JDBC, they present a relational catalog consisting of databases, tables and columns.  For business users, presentation services interprets these as subject areas, folders and columns, respectively.  (Note that in 10g, subject areas were called presentation catalogs in the CEIM.  In this blog, I will stick to 11g terminology.)  Generally speaking, presentation services and other clients can query only these objects (there are exceptions for certain clients such as BI Publisher and Essbase Studio). The purpose of the presentation layer is to specialize the business model for different categories of users.  Based on a user's role, they will be restricted to specific subject areas, tables and columns for security.  The breakdown of the model into multiple subject areas organizes the content for users, and subjects superfluous to a particular business role can be hidden from that set of users.  Customized names and descriptions can be used to override the business model names for a specific audience.  Variables in the object names can be used for localization. For these reasons, you are better off thinking of the tables in the presentation layer as folders than as strict relational tables.  The real semantics of tables and how they function is in the business model, and any grouping of columns can be included in any table in the presentation layer.  In 11g, an LSQL query can also span multiple presentation subject areas, as long as they map to the same business model. Other Model Objects There are some objects that apply to multiple layers.  These include security-related objects, such as application roles, users, data filters, and query limits (governors).  There are also variables you can use in parameters and expressions, and initialization blocks for loading their initial values on a static or user session basis.  Finally, there are Multi-User Development (MUD) projects for developers to check out units of work, and objects for the marketing feature used by our packaged customer relationship management (CRM) software.   The Query Factory At this point, you should have a grasp on the query factory concept.  When developing the CEIM model, you are configuring the BI Server to automatically manufacture millions of queries in response to random user requests. You do this by defining the analytic behavior in the business model, mapping that to the physical data sources, and exposing it through the presentation layer's role-based subject areas. While configuring mass production requires a different mindset than when you hand-craft individual SQL or MDX statements, it builds on the modeling and query concepts you already understand. The following posts in this series will walk through the CEIM modeling concepts and best practices in detail.  We will initially review dimensional concepts so you can understand the business model, and then present a pattern-based approach to learning the mappings from a variety of physical schema shapes and deployments to the dimensional model.  Along the way, we will also present the dimensional calculation template, and learn how to configure the many additivity patterns.

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  • ETPM/OUAF 2.3.1 Framework Overview - Session 1

    - by MHundal
    A number of sessions are planned to review the ETPM (OUAF) 2.3.1 Framework.  These sessions will include an overview of the Navigation, Portals, Zones, Business Objects, Business Services, Algorithms, Scripts, etc.. Session 1 includes an overview of the standards in ETPM 2.3.1 Navigation and changes in the configuration and options for Portals and Zones.  Session 1 starts to look at the configuration of Business Objects.  The next session will provide an in-depth explanation for the configuration of Business Objects.  Click on the link below for Session 1 (45 minutes) that provides an overview of the changes in Navigation, general standards, changes in Portals/Zones configuration and a high-level overview of Business Objects. To stream the recording:   https://oracletalk.webex.com/oracletalk/ldr.php?AT=pb&SP=MC&rID=70387157&rKey=f791a7285affeb25 To download the recording: https://oracletalk.webex.com/oracletalk/lsr.php?AT=dw&SP=MC&rID=70387157&rKey=0be61590fd72d20e For additional questions, please contact [email protected].

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  • JavaScript Class Patterns

    - by Liam McLennan
    To write object-oriented programs we need objects, and likely lots of them. JavaScript makes it easy to create objects: var liam = { name: "Liam", age: Number.MAX_VALUE }; But JavaScript does not provide an easy way to create similar objects. Most object-oriented languages include the idea of a class, which is a template for creating objects of the same type. From one class many similar objects can be instantiated. Many patterns have been proposed to address the absence of a class concept in JavaScript. This post will compare and contrast the most significant of them. Simple Constructor Functions Classes may be missing but JavaScript does support special constructor functions. By prefixing a call to a constructor function with the ‘new’ keyword we can tell the JavaScript runtime that we want the function to behave like a constructor and instantiate a new object containing the members defined by that function. Within a constructor function the ‘this’ keyword references the new object being created -  so a basic constructor function might be: function Person(name, age) { this.name = name; this.age = age; this.toString = function() { return this.name + " is " + age + " years old."; }; } var john = new Person("John Galt", 50); console.log(john.toString()); Note that by convention the name of a constructor function is always written in Pascal Case (the first letter of each word is capital). This is to distinguish between constructor functions and other functions. It is important that constructor functions be called with the ‘new’ keyword and that not constructor functions are not. There are two problems with the pattern constructor function pattern shown above: It makes inheritance difficult The toString() function is redefined for each new object created by the Person constructor. This is sub-optimal because the function should be shared between all of the instances of the Person type. Constructor Functions with a Prototype JavaScript functions have a special property called prototype. When an object is created by calling a JavaScript constructor all of the properties of the constructor’s prototype become available to the new object. In this way many Person objects can be created that can access the same prototype. An improved version of the above example can be written: function Person(name, age) { this.name = name; this.age = age; } Person.prototype = { toString: function() { return this.name + " is " + this.age + " years old."; } }; var john = new Person("John Galt", 50); console.log(john.toString()); In this version a single instance of the toString() function will now be shared between all Person objects. Private Members The short version is: there aren’t any. If a variable is defined, with the var keyword, within the constructor function then its scope is that function. Other functions defined within the constructor function will be able to access the private variable, but anything defined outside the constructor (such as functions on the prototype property) won’t have access to the private variable. Any variables defined on the constructor are automatically public. Some people solve this problem by prefixing properties with an underscore and then not calling those properties by convention. function Person(name, age) { this.name = name; this.age = age; } Person.prototype = { _getName: function() { return this.name; }, toString: function() { return this._getName() + " is " + this.age + " years old."; } }; var john = new Person("John Galt", 50); console.log(john.toString()); Note that the _getName() function is only private by convention – it is in fact a public function. Functional Object Construction Because of the weirdness involved in using constructor functions some JavaScript developers prefer to eschew them completely. They theorize that it is better to work with JavaScript’s functional nature than to try and force it to behave like a traditional class-oriented language. When using the functional approach objects are created by returning them from a factory function. An excellent side effect of this pattern is that variables defined with the factory function are accessible to the new object (due to closure) but are inaccessible from anywhere else. The Person example implemented using the functional object construction pattern is: var personFactory = function(name, age) { var privateVar = 7; return { toString: function() { return name + " is " + age * privateVar / privateVar + " years old."; } }; }; var john2 = personFactory("John Lennon", 40); console.log(john2.toString()); Note that the ‘new’ keyword is not used for this pattern, and that the toString() function has access to the name, age and privateVar variables because of closure. This pattern can be extended to provide inheritance and, unlike the constructor function pattern, it supports private variables. However, when working with JavaScript code bases you will find that the constructor function is more common – probably because it is a better approximation of mainstream class oriented languages like C# and Java. Inheritance Both of the above patterns can support inheritance but for now, favour composition over inheritance. Summary When JavaScript code exceeds simple browser automation object orientation can provide a powerful paradigm for controlling complexity. Both of the patterns presented in this article work – the choice is a matter of style. Only one question still remains; who is John Galt?

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  • JavaScript Class Patterns

    - by Liam McLennan
    To write object-oriented programs we need objects, and likely lots of them. JavaScript makes it easy to create objects: var liam = { name: "Liam", age: Number.MAX_VALUE }; But JavaScript does not provide an easy way to create similar objects. Most object-oriented languages include the idea of a class, which is a template for creating objects of the same type. From one class many similar objects can be instantiated. Many patterns have been proposed to address the absence of a class concept in JavaScript. This post will compare and contrast the most significant of them. Simple Constructor Functions Classes may be missing but JavaScript does support special constructor functions. By prefixing a call to a constructor function with the ‘new’ keyword we can tell the JavaScript runtime that we want the function to behave like a constructor and instantiate a new object containing the members defined by that function. Within a constructor function the ‘this’ keyword references the new object being created -  so a basic constructor function might be: function Person(name, age) { this.name = name; this.age = age; this.toString = function() { return this.name + " is " + age + " years old."; }; } var john = new Person("John Galt", 50); console.log(john.toString()); Note that by convention the name of a constructor function is always written in Pascal Case (the first letter of each word is capital). This is to distinguish between constructor functions and other functions. It is important that constructor functions be called with the ‘new’ keyword and that not constructor functions are not. There are two problems with the pattern constructor function pattern shown above: It makes inheritance difficult The toString() function is redefined for each new object created by the Person constructor. This is sub-optimal because the function should be shared between all of the instances of the Person type. Constructor Functions with a Prototype JavaScript functions have a special property called prototype. When an object is created by calling a JavaScript constructor all of the properties of the constructor’s prototype become available to the new object. In this way many Person objects can be created that can access the same prototype. An improved version of the above example can be written: function Person(name, age) { this.name = name; this.age = age; } Person.prototype = { toString: function() { return this.name + " is " + this.age + " years old."; } }; var john = new Person("John Galt", 50); console.log(john.toString()); In this version a single instance of the toString() function will now be shared between all Person objects. Private Members The short version is: there aren’t any. If a variable is defined, with the var keyword, within the constructor function then its scope is that function. Other functions defined within the constructor function will be able to access the private variable, but anything defined outside the constructor (such as functions on the prototype property) won’t have access to the private variable. Any variables defined on the constructor are automatically public. Some people solve this problem by prefixing properties with an underscore and then not calling those properties by convention. function Person(name, age) { this.name = name; this.age = age; } Person.prototype = { _getName: function() { return this.name; }, toString: function() { return this._getName() + " is " + this.age + " years old."; } }; var john = new Person("John Galt", 50); console.log(john.toString()); Note that the _getName() function is only private by convention – it is in fact a public function. Functional Object Construction Because of the weirdness involved in using constructor functions some JavaScript developers prefer to eschew them completely. They theorize that it is better to work with JavaScript’s functional nature than to try and force it to behave like a traditional class-oriented language. When using the functional approach objects are created by returning them from a factory function. An excellent side effect of this pattern is that variables defined with the factory function are accessible to the new object (due to closure) but are inaccessible from anywhere else. The Person example implemented using the functional object construction pattern is: var john = new Person("John Galt", 50); console.log(john.toString()); var personFactory = function(name, age) { var privateVar = 7; return { toString: function() { return name + " is " + age * privateVar / privateVar + " years old."; } }; }; var john2 = personFactory("John Lennon", 40); console.log(john2.toString()); Note that the ‘new’ keyword is not used for this pattern, and that the toString() function has access to the name, age and privateVar variables because of closure. This pattern can be extended to provide inheritance and, unlike the constructor function pattern, it supports private variables. However, when working with JavaScript code bases you will find that the constructor function is more common – probably because it is a better approximation of mainstream class oriented languages like C# and Java. Inheritance Both of the above patterns can support inheritance but for now, favour composition over inheritance. Summary When JavaScript code exceeds simple browser automation object orientation can provide a powerful paradigm for controlling complexity. Both of the patterns presented in this article work – the choice is a matter of style. Only one question still remains; who is John Galt?

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  • How do I set up MVP for a Winforms solution?

    - by JonWillis
    Question moved from Stackoverflow - http://stackoverflow.com/questions/4971048/how-do-i-set-up-mvp-for-a-winforms-solution I have used MVP and MVC in the past, and I prefer MVP as it controls the flow of execution so much better in my opinion. I have created my infrastructure (datastore/repository classes) and use them without issue when hard coding sample data, so now I am moving onto the GUI and preparing my MVP. Section A I have seen MVP using the view as the entry point, that is in the views constructor method it creates the presenter, which in turn creates the model, wiring up events as needed. I have also seen the presenter as the entry point, where a view, model and presenter are created, this presenter is then given a view and model object in its constructor to wire up the events. As in 2, but the model is not passed to the presenter. Instead the model is a static class where methods are called and responses returned directly. Section B In terms of keeping the view and model in sync I have seen. Whenever a value in the view in changed, i.e. TextChanged event in .Net/C#. This fires a DataChangedEvent which is passed through into the model, to keep it in sync at all times. And where the model changes, i.e. a background event it listens to, then the view is updated via the same idea of raising a DataChangedEvent. When a user wants to commit changes a SaveEvent it fires, passing through into the model to make the save. In this case the model mimics the view's data and processes actions. Similar to #b1, however the view does not sync with the model all the time. Instead when the user wants to commit changes, SaveEvent is fired and the presenter grabs the latest details and passes them into the model. in this case the model does not know about the views data until it is required to act upon it, in which case it is passed all the needed details. Section C Displaying of business objects in the view, i.e. a object (MyClass) not primitive data (int, double) The view has property fields for all its data that it will display as domain/business objects. Such as view.Animals exposes a IEnumerable<IAnimal> property, even though the view processes these into Nodes in a TreeView. Then for the selected animal it would expose SelectedAnimal as IAnimal property. The view has no knowledge of domain objects, it exposes property for primitive/framework (.Net/Java) included objects types only. In this instance the presenter will pass an adapter object the domain object, the adapter will then translate a given business object into the controls visible on the view. In this instance the adapter must have access to the actual controls on the view, not just any view so becomes more tightly coupled. Section D Multiple views used to create a single control. i.e. You have a complex view with a simple model like saving objects of different types. You could have a menu system at the side with each click on an item the appropriate controls are shown. You create one huge view, that contains all of the individual controls which are exposed via the views interface. You have several views. You have one view for the menu and a blank panel. This view creates the other views required but does not display them (visible = false), this view also implements the interface for each view it contains (i.e. child views) so it can expose to one presenter. The blank panel is filled with other views (Controls.Add(myview)) and ((myview.visible = true). The events raised in these "child"-views are handled by the parent view which in turn pass the event to the presenter, and visa versa for supplying events back down to child elements. Each view, be it the main parent or smaller child views are each wired into there own presenter and model. You can literately just drop a view control into an existing form and it will have the functionality ready, just needs wiring into a presenter behind the scenes. Section E Should everything have an interface, now based on how the MVP is done in the above examples will affect this answer as they might not be cross-compatible. Everything has an interface, the View, Presenter and Model. Each of these then obviously has a concrete implementation. Even if you only have one concrete view, model and presenter. The View and Model have an interface. This allows the views and models to differ. The presenter creates/is given view and model objects and it just serves to pass messages between them. Only the View has an interface. The Model has static methods and is not created, thus no need for an interface. If you want a different model, the presenter calls a different set of static class methods. Being static the Model has no link to the presenter. Personal thoughts From all the different variations I have presented (most I have probably used in some form) of which I am sure there are more. I prefer A3 as keeping business logic reusable outside just MVP, B2 for less data duplication and less events being fired. C1 for not adding in another class, sure it puts a small amount of non unit testable logic into a view (how a domain object is visualised) but this could be code reviewed, or simply viewed in the application. If the logic was complex I would agree to an adapter class but not in all cases. For section D, i feel D1 creates a view that is too big atleast for a menu example. I have used D2 and D3 before. Problem with D2 is you end up having to write lots of code to route events to and from the presenter to the correct child view, and its not drag/drop compatible, each new control needs more wiring in to support the single presenter. D3 is my prefered choice but adds in yet more classes as presenters and models to deal with the view, even if the view happens to be very simple or has no need to be reused. i think a mixture of D2 and D3 is best based on circumstances. As to section E, I think everything having an interface could be overkill I already do it for domain/business objects and often see no advantage in the "design" by doing so, but it does help in mocking objects in tests. Personally I would see E2 as a classic solution, although have seen E3 used in 2 projects I have worked on previously. Question Am I implementing MVP correctly? Is there a right way of going about it? I've read Martin Fowler's work that has variations, and I remember when I first started doing MVC, I understood the concept, but could not originally work out where is the entry point, everything has its own function but what controls and creates the original set of MVC objects.

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  • Isometric drawing "Not Tile Stuff" on isometric map?

    - by Icebone1000
    So I got my isometric renderer working, it can draw diamond or jagged maps...Then I want to move on...How do I draw characters/objects on it in a optimal way? What Im doing now, as one can imagine, is traversing my grid(map) and drawing the tiles in a order so alpha blending works correctly. So, anything I draw in this map must be drawed at the same time the map is being drawn, with sucks a lot, screws your very modular map drawer, because now everything on the game (but the HUD) must be included on the drawer.. I was thinking whats the best approach to do this, comparing the position of all objects(not tile stuff) on the grid against the current tile being draw seems stupid, would it be better to add an id ON the grid(map)? this also seems terrible, because objects can move freely, not per tile steps (it can occupies 2 tiles if its between them, etc.) Dont know if matters, but my grid is 3D, so its not a plane with objects poping out, its a bunch of pilled cubes.

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  • Understanding UML composition better

    - by Prog
    The technical difference between Composition and Aggregation in UML (and sometimes in programming too) is that with Composition, the lifetime of the objects composing the composite (e.g. an engine and a steering wheel in a car) is dependent on the composite object. While with Aggregation, the lifetime of the objects making up the composite is independent of the composite. However I'm not sure about something related to composition in UML. Say ClassA is composed of an object of ClassB: class ClassA{ ClassB bInstance; public ClassA(){ bInstance = new ClassB(); } } This is an example of composition, because bInstance is dependent on the lifetime of it's enclosing object. However, regarding UML notation - I'm not sure if I would notate the relationship between ClassA and ClassB with a filled diamond (composition) or a white diamond (aggregation). This is because while the lifetime of some ClassB instances is dependent of ClassA instances - there could be ClassB instances anywhere else in the program - not only within ClassA instances. The question is: if ClassA objects are composed of ClassB objects - but other ClassB objects are free to be used anywhere else in the program: Should the relationship between ClassA and ClassB be notated as aggregation or as composition?

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  • 2D non-tile based map editor

    - by Jonesy
    I am currently developing a relatively simple 2D, topdown oriented adventure game for the iPhone and was wondering what would be the easiest way to create the maps for my game. I figured I would need some kind of visual editor that would give me immediate feedback and would allow me to place all objects in the world exactly where I want them. I could then load the saved representation of the world I create in the editor in my game. So, I am looking for a simple map editor that allows me to do this. All the objects in my game are simply textured rectangles build up from two triangles. All I need to be able to do is position different rectangles/objects in the map, and give them a texture. I am using texture atlases, so it would be useful to be able to assign portions of textures to the objects. I then need to be able to extract all the objects from the saved representation of my maps, together with the name/identifier of the texture(atlas) they use, and the area of the texture atlas. I have looked at some tile-based map editors like Tiled and Ogmo, but they don't seem to be able to do what I want. Any suggestions? EDIT: a more concrete example: something like the GameMaker level editor, but then with added export functionality in a handy format.

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  • How Magnetic Levitation Works

    - by Akemi Iwaya
    There are multiple ways to create magnets or make objects magnetic, but the most ‘interesting’ version is the one that can affect normal ‘non-magnetic’ everyday objects. When they are placed within a magnetic field, everyday objects will start displaying diamagnetic properties and react to magnets. Watch and enjoy as MinutePhysics discusses this awesome type of magnetism in their latest video. Magnetic Levitation [YouTube]     

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  • How to structure game states in an entity/component-based system

    - by Eva
    I'm making a game designed with the entity-component paradigm that uses systems to communicate between components as explained here. I've reached the point in my development that I need to add game states (such as paused, playing, level start, round start, game over, etc.), but I'm not sure how to do it with my framework. I've looked at this code example on game states which everyone seems to reference, but I don't think it fits with my framework. It seems to have each state handling its own drawing and updating. My framework has a SystemManager that handles all the updating using systems. For example, here's my RenderingSystem class: public class RenderingSystem extends GameSystem { private GameView gameView_; /** * Constructor * Creates a new RenderingSystem. * @param gameManager The game manager. Used to get the game components. */ public RenderingSystem(GameManager gameManager) { super(gameManager); } /** * Method: registerGameView * Registers gameView into the RenderingSystem. * @param gameView The game view registered. */ public void registerGameView(GameView gameView) { gameView_ = gameView; } /** * Method: triggerRender * Adds a repaint call to the event queue for the dirty rectangle. */ public void triggerRender() { Rectangle dirtyRect = new Rectangle(); for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); dirtyRect.add(graphicsComponent.getDirtyRect()); } gameView_.repaint(dirtyRect); } /** * Method: renderGameView * Renders the game objects onto the game view. * @param g The graphics object that draws the game objects. */ public void renderGameView(Graphics g) { for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); if (!graphicsComponent.isVisible()) continue; GraphicsComponent.Shape shape = graphicsComponent.getShape(); BoundsComponent boundsComponent = object.getComponent(BoundsComponent.class); Rectangle bounds = boundsComponent.getBounds(); g.setColor(graphicsComponent.getColor()); if (shape == GraphicsComponent.Shape.RECTANGULAR) { g.fill3DRect(bounds.x, bounds.y, bounds.width, bounds.height, true); } else if (shape == GraphicsComponent.Shape.CIRCULAR) { g.fillOval(bounds.x, bounds.y, bounds.width, bounds.height); } } } /** * Method: getRenderableObjects * @return The renderable game objects. */ private HashSet<GameObject> getRenderableObjects() { return gameManager.getGameObjectManager().getRelevantObjects( getClass()); } } Also all the updating in my game is event-driven. I don't have a loop like theirs that simply updates everything at the same time. I like my framework because it makes it easy to add new GameObjects, but doesn't have the problems some component-based designs encounter when communicating between components. I would hate to chuck it just to get pause to work. Is there a way I can add game states to my game without removing the entity-component design? Does the game state example actually fit my framework, and I'm just missing something? EDIT: I might not have explained my framework well enough. My components are just data. If I was coding in C++, they'd probably be structs. Here's an example of one: public class BoundsComponent implements GameComponent { /** * The position of the game object. */ private Point pos_; /** * The size of the game object. */ private Dimension size_; /** * Constructor * Creates a new BoundsComponent for a game object with initial position * initialPos and initial size initialSize. The position and size combine * to make up the bounds. * @param initialPos The initial position of the game object. * @param initialSize The initial size of the game object. */ public BoundsComponent(Point initialPos, Dimension initialSize) { pos_ = initialPos; size_ = initialSize; } /** * Method: getBounds * @return The bounds of the game object. */ public Rectangle getBounds() { return new Rectangle(pos_, size_); } /** * Method: setPos * Sets the position of the game object to newPos. * @param newPos The value to which the position of the game object is * set. */ public void setPos(Point newPos) { pos_ = newPos; } } My components do not communicate with each other. Systems handle inter-component communication. My systems also do not communicate with each other. They have separate functionality and can easily be kept separate. The MovementSystem doesn't need to know what the RenderingSystem is rendering to move the game objects correctly; it just need to set the right values on the components, so that when the RenderingSystem renders the game objects, it has accurate data. The game state could not be a system, because it needs to interact with the systems rather than the components. It's not setting data; it's determining which functions need to be called. A GameStateComponent wouldn't make sense because all the game objects share one game state. Components are what make up objects and each one is different for each different object. For example, the game objects cannot have the same bounds. They can have overlapping bounds, but if they share a BoundsComponent, they're really the same object. Hopefully, this explanation makes my framework less confusing.

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  • Class Design -- Multiple Calls from One Method or One Call from Multiple Methods?

    - by Andrew
    I've been working on some code recently that interfaces with a CMS we use and it's presented me with a question on class design that I think is applicable in a number of situations. Essentially, what I am doing is extracting information from the CMS and transforming this information into objects that I can use programatically for other purposes. This consists of two steps: Retrieve the data from the CMS (we have a DAL that I use, so this is essentially just specifying what data from the CMS I want--no connection logic or anything like that) Map the parsed data to my own [C#] objects There are basically two ways I can approach this: One call from multiple methods public void MainMethodWhereIDoStuff() { IEnumerable<MyObject> myObjects = GetMyObjects(); // Do other stuff with myObjects } private static IEnumerable<MyObject> GetMyObjects() { IEnumerable<CmsDataItem> cmsDataItems = GetCmsDataItems(); List<MyObject> mappedObjects = new List<MyObject>(); // do stuff to map the CmsDataItems to MyObjects return mappedObjects; } private static IEnumerable<CmsDataItem> GetCmsDataItems() { List<CmsDataItem> cmsDataItems = new List<CmsDataItem>(); // do stuff to get the CmsDataItems I want return cmsDataItems; } Multiple calls from one method public void MainMethodWhereIDoStuff() { IEnumerable<CmsDataItem> cmsDataItems = GetCmsDataItems(); IEnumerable<MyObject> myObjects = GetMyObjects(cmsDataItems); // do stuff with myObjects } private static IEnumerable<MyObject> GetMyObjects(IEnumerable<CmsDataItem> itemsToMap) { // ... } private static IEnumerable<CmsDataItem> GetCmsDataItems() { // ... } I am tempted to say that the latter is better than the former, as GetMyObjects does not depend on GetCmsDataItems, and it is explicit in the calling method the steps that are executed to retrieve the objects (I'm concerned that the first approach is kind of an object-oriented version of spaghetti code). On the other hand, the two helper methods are never going to be used outside of the class, so I'm not sure if it really matters whether one depends on the other. Furthermore, I like the fact that in the first approach the objects can be retrieved from one line-- most likely anyone working with the main method doesn't care how the objects are retrieved, they just need to retrieve the objects, and the "daisy chained" helper methods hide the exact steps needed to retrieve them (in practice, I actually have a few more methods but am still able to retrieve the object collection I want in one line). Is one of these methods right and the other wrong? Or is it simply a matter of preference or context dependent?

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  • Scripts won't affect clones - Unity3d

    - by user3666251
    I made a script which swaps two game objects on click.But the script won't work because the objects are actualy clones of the original prefab. This is the script (UnityScript): #pragma strict var object1 : GameObject; var object2 : GameObject; function OnMouseDown () { Instantiate(object2,object1.transform.position,object1.transform.rotation); Destroy(object1); } I use this script to create other game objects (clones)[c#] : using UnityEngine; using System.Collections; public class Spawner : MonoBehaviour { public GameObject[] obj; public float spawnMin = 1f; public float spawnMax = 2f; // Use this for initialization void Start () { Spawn (); } void Spawn() { Instantiate(obj[Random.Range(0, obj.GetLength(0))],transform.position, Quaternion.identity); Invoke ("Spawn", Random.Range (spawnMin, spawnMax)); } } The objects get renamed to NAME (Clone). What I wanna do is make the script affect clones too.So they will swap when I click on them.

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  • 2D non-tile based map editor

    - by user5468
    I am currently developing a relatively simple 2D, topdown oriented adventure game for the iPhone and was wondering what would be the easiest way to create the maps for my game. I figured I would need some kind of visual editor that would give me immediate feedback and would allow me to place all objects in the world exactly where I want them. I could then load the saved representation of the world I create in the editor in my game. So, I am looking for a simple map editor that allows me to do this. All the objects in my game are simply textured rectangles build up from two triangles. All I need to be able to do is position different rectangles/objects in the map, and give them a texture. I am using texture atlases, so it would be useful to be able to assign portions of textures to the objects. I then need to be able to extract all the objects from the saved representation of my maps, together with the name/identifier of the texture(atlas) they use, and the area of the texture atlas. I have looked at some tile-based map editors like Tiled and Ogmo, but they don't seem to be able to do what I want. Any suggestions? EDIT: a more concrete example: something like the GameMaker level editor, but then with added export functionality in a handy format.

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  • array and array_view from amp.h

    - by Daniel Moth
    This is a very long post, but it also covers what are probably the classes (well, array_view at least) that you will use the most with C++ AMP, so I hope you enjoy it! Overview The concurrency::array and concurrency::array_view template classes represent multi-dimensional data of type T, of N dimensions, specified at compile time (and you can later access the number of dimensions via the rank property). If N is not specified, it is assumed that it is 1 (i.e. single-dimensional case). They are rectangular (not jagged). The difference between them is that array is a container of data, whereas array_view is a wrapper of a container of data. So in that respect, array behaves like an STL container, whereas the closest thing an array_view behaves like is an STL iterator (albeit with random access and allowing you to view more than one element at a time!). The data in the array (whether provided at creation time or added later) resides on an accelerator (which is specified at creation time either explicitly by the developer, or set to the default accelerator at creation time by the runtime) and is laid out contiguously in memory. The data provided to the array_view is not stored by/in the array_view, because the array_view is simply a view over the real source (which can reside on the CPU or other accelerator). The underlying data is copied on demand to wherever the array_view is accessed. Elements which differ by one in the least significant dimension of the array_view are adjacent in memory. array objects must be captured by reference into the lambda you pass to the parallel_for_each call, whereas array_view objects must be captured by value (into the lambda you pass to the parallel_for_each call). Creating array and array_view objects and relevant properties You can create array_view objects from other array_view objects of the same rank and element type (shallow copy, also possible via assignment operator) so they point to the same underlying data, and you can also create array_view objects over array objects of the same rank and element type e.g.   array_view<int,3> a(b); // b can be another array or array_view of ints with rank=3 Note: Unlike the constructors above which can be called anywhere, the ones in the rest of this section can only be called from CPU code. You can create array objects from other array objects of the same rank and element type (copy and move constructors) and from other array_view objects, e.g.   array<float,2> a(b); // b can be another array or array_view of floats with rank=2 To create an array from scratch, you need to at least specify an extent object, e.g. array<int,3> a(myExtent);. Note that instead of an explicit extent object, there are convenience overloads when N<=3 so you can specify 1-, 2-, 3- integers (dependent on the array's rank) and thus have the extent created for you under the covers. At any point, you can access the array's extent thought the extent property. The exact same thing applies to array_view (extent as constructor parameters, incl. convenience overloads, and property). While passing only an extent object to create an array is enough (it means that the array will be written to later), it is not enough for the array_view case which must always wrap over some other container (on which it relies for storage space and actual content). So in addition to the extent object (that describes the shape you'd like to be viewing/accessing that data through), to create an array_view from another container (e.g. std::vector) you must pass in the container itself (which must expose .data() and a .size() methods, e.g. like std::array does), e.g.   array_view<int,2> aaa(myExtent, myContainerOfInts); Similarly, you can create an array_view from a raw pointer of data plus an extent object. Back to the array case, to optionally initialize the array with data, you can pass an iterator pointing to the start (and optionally one pointing to the end of the source container) e.g.   array<double,1> a(5, myVector.begin(), myVector.end()); We saw that arrays are bound to an accelerator at creation time, so in case you don’t want the C++ AMP runtime to assign the array to the default accelerator, all array constructors have overloads that let you pass an accelerator_view object, which you can later access via the accelerator_view property. Note that at the point of initializing an array with data, a synchronous copy of the data takes place to the accelerator, and then to copy any data back we'll see that an explicit copy call is required. This does not happen with the array_view where copying is on demand... refresh and synchronize on array_view Note that in the previous section on constructors, unlike the array case, there was no overload that accepted an accelerator_view for array_view. That is because the array_view is simply a wrapper, so the allocation of the data has already taken place before you created the array_view. When you capture an array_view variable in your call to parallel_for_each, the copy of data between the non-CPU accelerator and the CPU takes place on demand (i.e. it is implicit, versus the explicit copy that has to happen with the array). There are some subtleties to the on-demand-copying that we cover next. The assumption when using an array_view is that you will continue to access the data through the array_view, and not through the original underlying source, e.g. the pointer to the data that you passed to the array_view's constructor. So if you modify the data through the array_view on the GPU, the original pointer on the CPU will not "know" that, unless one of two things happen: you access the data through the array_view on the CPU side, i.e. using indexing that we cover below you explicitly call the array_view's synchronize method on the CPU (this also gets called in the array_view's destructor for you) Conversely, if you make a change to the underlying data through the original source (e.g. the pointer), the array_view will not "know" about those changes, unless you call its refresh method. Finally, note that if you create an array_view of const T, then the data is copied to the accelerator on demand, but it does not get copied back, e.g.   array_view<const double, 5> myArrView(…); // myArrView will not get copied back from GPU There is also a similar mechanism to achieve the reverse, i.e. not to copy the data of an array_view to the GPU. copy_to, data, and global copy/copy_async functions Both array and array_view expose two copy_to overloads that allow copying them to another array, or to another array_view, and these operations can also be achieved with assignment (via the = operator overloads). Also both array and array_view expose a data method, to get a raw pointer to the underlying data of the array or array_view, e.g. float* f = myArr.data();. Note that for array_view, this only works when the rank is equal to 1, due to the data only being contiguous in one dimension as covered in the overview section. Finally, there are a bunch of global concurrency::copy functions returning void (and corresponding concurrency::copy_async functions returning a future) that allow copying between arrays and array_views and iterators etc. Just browse intellisense or amp.h directly for the full set. Note that for array, all copying described throughout this post is deep copying, as per other STL container expectations. You can never have two arrays point to the same data. indexing into array and array_view plus projection Reading or writing data elements of an array is only legal when the code executes on the same accelerator as where the array was bound to. In the array_view case, you can read/write on any accelerator, not just the one where the original data resides, and the data gets copied for you on demand. In both cases, the way you read and write individual elements is via indexing as described next. To access (or set the value of) an element, you can index into it by passing it an index object via the subscript operator. Furthermore, if the rank is 3 or less, you can use the function ( ) operator to pass integer values instead of having to use an index object. e.g. array<float,2> arr(someExtent, someIterator); //or array_view<float,2> arr(someExtent, someContainer); index<2> idx(5,4); float f1 = arr[idx]; float f2 = arr(5,4); //f2 ==f1 //and the reverse for assigning, e.g. arr(idx[0], 7) = 6.9; Note that for both array and array_view, regardless of rank, you can also pass a single integer to the subscript operator which results in a projection of the data, and (for both array and array_view) you get back an array_view of rank N-1 (or if the rank was 1, you get back just the element at that location). Not Covered In this already very long post, I am not going to cover three very cool methods (and related overloads) that both array and array_view expose: view_as, section, reinterpret_as. We'll revisit those at some point in the future, probably on the team blog. Comments about this post by Daniel Moth welcome at the original blog.

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  • Clean way to use mutable implementation of Immutable interfaces for encapsulation

    - by dsollen
    My code is working on some compost relationship which creates a tree structure, class A has many children of type B, which has many children of type C etc. The lowest level class, call it bar, also points to a connected bar class. This effectively makes nearly every object in my domain inter-connected. Immutable objects would be problematic due to the expense of rebuilding almost all of my domain to make a single change to one class. I chose to go with an interface approach. Every object has an Immutable interface which only publishes the getter methods. I have controller objects which constructs the domain objects and thus has reference to the full objects, thus capable of calling the setter methods; but only ever publishes the immutable interface. Any change requested will go through the controller. So something like this: public interface ImmutableFoo{ public Bar getBar(); public Location getLocation(); } public class Foo implements ImmutableFoo{ private Bar bar; private Location location; @Override public Bar getBar(){ return Bar; } public void setBar(Bar bar){ this.bar=bar; } @Override public Location getLocation(){ return Location; } } public class Controller{ Private Map<Location, Foo> fooMap; public ImmutableFoo addBar(Bar bar){ Foo foo=fooMap.get(bar.getLocation()); if(foo!=null) foo.addBar(bar); return foo; } } I felt the basic approach seems sensible, however, when I speak to others they always seem to have trouble envisioning what I'm describing, which leaves me concerned that I may have a larger design issue then I'm aware of. Is it problematic to have domain objects so tightly coupled, or to use the quasi-mutable approach to modifying them? Assuming that the design approach itself isn't inherently flawed the particular discussion which left me wondering about my approach had to do with the presence of business logic in the domain objects. Currently I have my setter methods in the mutable objects do error checking and all other logic required to verify and make a change to the object. It was suggested that this should be pulled out into a service class, which applies all the business logic, to simplify my domain objects. I understand the advantage in mocking/testing and general separation of logic into two classes. However, with a service method/object It seems I loose some of the advantage of polymorphism, I can't override a base class to add in new error checking or business logic. It seems, if my polymorphic classes were complicated enough, I would end up with a service method that has to check a dozen flags to decide what error checking and business logic applies. So, for example, if I wanted to have a childFoo which also had a size field which should be compared to bar before adding par my current approach would look something like this. public class Foo implements ImmutableFoo{ public void addBar(Bar bar){ if(!getLocation().equals(bar.getLocation()) throw new LocationException(); this.bar=bar; } } public interface ImmutableChildFoo extends ImmutableFoo{ public int getSize(); } public ChildFoo extends Foo implements ImmutableChildFoo{ private int size; @Override public int getSize(){ return size; } @Override public void addBar(Bar bar){ if(getSize()<bar.getSize()){ throw new LocationException(); super.addBar(bar); } My colleague was suggesting instead having a service object that looks something like this (over simplified, the 'service' object would likely be more complex). public interface ImmutableFoo{ ///original interface, presumably used in other methods public Location getLocation(); public boolean isChildFoo(); } public interface ImmutableSizedFoo implements ImmutableFoo{ public int getSize(); } public class Foo implements ImmutableSizedFoo{ public Bar bar; @Override public void addBar(Bar bar){ this.bar=bar; } @Override public int getSize(){ //default size if no size is known return 0; } @Override public boolean isChildFoo return false; } } public ChildFoo extends Foo{ private int size; @Override public int getSize(){ return size; } @Override public boolean isChildFoo(); return true; } } public class Controller{ Private Map<Location, Foo> fooMap; public ImmutableSizedFoo addBar(Bar bar){ Foo foo=fooMap.get(bar.getLocation()); service.addBarToFoo(foo, bar); returned foo; } public class Service{ public static void addBarToFoo(Foo foo, Bar bar){ if(foo==null) return; if(!foo.getLocation().equals(bar.getLocation())) throw new LocationException(); if(foo.isChildFoo() && foo.getSize()<bar.getSize()) throw new LocationException(); foo.setBar(bar); } } } Is the recommended approach of using services and inversion of control inherently superior, or superior in certain cases, to overriding methods directly? If so is there a good way to go with the service approach while not loosing the power of polymorphism to override some of the behavior?

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