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  • Is the recent trend toward widescreen (16:9) computer monitors a plus or minus for programmers?

    - by DanM
    It's almost gotten to the point where you can't buy a conventional (4:3) monitor anymore. Pretty much everything is widescreen. This is fine for watching movies or TV, but is it good or bad for programming? My initial thoughts on the issue are that widescreens are a net negative for programmers. Here are some of the disadvantages I see: Poor space utiliziation One disadvantage of widescreens you can't argue with is that they offer poor space utilization for the amount of total pixels you get. For example, my Thinkpad, which I bought just before the widescreen craze, has a 15" monitor with a native resolution of 1600 x 1200. The newer 15.4" Thinkpads run at most 1680 x 1050. So (if you do the math) you get fewer pixels in a wider (but not shorter) package. With desktop monitors, you pay a price in terms of desk space used. Two 1680 x 1050 monitors will simply take up more of your desk than two 1600 x 1200 monitors (assuming equal dot pitch). More scrolling If you compare a 1680 x 1050 monitor to a 1600 x 1200 monitor, you get 80 extra pixels of width but 150 fewer pixels of height. The height reduction means you lose approximately 11 lines of code. That's less you can see on the screen at one time and more scrolling you have to do. This harms productivity, maybe not dramatically, but insidiously. Less room for wide panels Widescreens also mean you lose space for wide but short panels common in programming environments. If you use Visual Studio, for example, your code window will be that much shorter when viewing the Find Results, Task List, or Error List (all of which I use frequently). This isn't to say the 80 pixels of extra width you get with widescreen would never be useful, but I tend to keep my lines of code short, so seeing more lines would be more valuable to me than seeing fewer, longer lines. What do you think? Do you agree/disagree? Are you now using one or more widescreen monitors for development? What resolution are you running on each? Do you ever miss the height of the traditional 4:3 monitor? Would you complain if your monitors were one inch narrower but two inches taller?

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  • WinForms notifyicon high dpi

    - by Dubila
    in my c# application (2.0 framework) I'm using notifyicon. I set the icon to an ico file that contains 16X16 and 32X32 icons. when I change the DPI to 150% in win7 the icon looks the 16X16 icon. it looks with very low resolution.

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  • Expand a window beyond Windows limitation

    - by Pierre
    I try to setup UltraMon with a really big width and height for my Safari on Windows. See capture : http://cl.ly/de21e9cd2cf4f265efc4 The problem is that the width and height seems to have a max value that I would like to change. I want UltraMon not to change my width and height, even if they are bigger than the screen resolution.

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  • how to change the game developed in iphone to ipad ?

    - by srikanth rongali
    I have developed a game for iPhone using coco2d 0.99.3. I want it to work on iPad. I have the new images which are bigger in size and resolution than iPhone images. I replaced the images and checked, but the image is appearing only in iPhone simulator which is inside the iPad simulator. What changes shall I make ? Thank You.

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  • jquery autosize web interface?

    - by mark smith
    Hi there, I have been designing with jquery and using the jquery UI widgets .. but always been designing for 1024 x 768 ... Is there any tricks or plugins (preferably that work with jquery UI) to automatically resize elements of my interface ... that way when somebody views it at a higher resolution it doesn't look so small.. Anybody have any tips on this? Thanks

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  • What exactly can concrete domains be used to describe?

    - by Exander
    I have read the formal definition of a "concrete domain", but I still don't quite get it. Could someone explain it to me in simpler terms, preferably with some examples? The definition is available in Reasoning in Description Logics with a Concrete Domain in the Framework of Resolution by Ullrich Hustadt, Boris Motik, Ulrike Sattler. Page 1, Definition 1.

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  • PHP file_get_contents() does not work after uploading to the webserver

    - by Ethan
    Sample code: $html = file_get_contents('http://www.google.com'); echo $html; It works on localhost. But after uploading to the webserver, it gives me a warning: file_get_contents(): php_network_getaddresses: getaddrinfo failed: Temporary failure in name resolution. If I replace the domain name with google's IP address, it gives a warning: failed to open stream: Connection timed out. And ini_get("allow_url_fopen") return 1.

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  • How can I determine programmatically that my app is running on an iPhone, iPad or iPhone 4?

    - by micropsari
    Hello, I just finish my iPhone game using cocos2d. But before I put it on the AppStore, I'd like to make it work on iPad (which have a bigger screen) and iPhone 4 (which have a bigger resolution). So, how can I determine programmatically that my app is running on an iPhone, iPad or iPhone 4, to be able to use the correct coordinates / images in my game? Thanks for your help!

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  • Is there a way to iterate over all open windows in Mac OS X?

    - by Alex
    When you unplug an external monitor with a higher resolution that your macbook from your laptop, the windows mostly retain their width, but their size gets clipped to the (smaller) height of the macbook screen. When you plug the monitor back in, their size remains frustratingly small. My question is: is there any way that I can iterate over all open windows, save their size, and restore them once the monitor gets plugged in again?

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  • How to get right values from Views touch event

    - by Pinker
    I have a problem with implementing touch events on GLSurfaceView. Views size is 1280x696, because of android (tablet) status bar at bottom with soft keys, time etc.., (screen resolution is 1280x800), but OnTouchListener is receiving touch events with coords [646.0,739.0], and thus my gluunproject method fails to return correct values is there any way to return events that respect these boundaries? or how should I recalculate the position?

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  • Segment a CGImage

    - by mag725
    Hi, In iOS 4.0 and later is there a way to segment a CGImage without loading the entire image into memory? What I am attempting to do is * programmatically* segment an image for use in a CATiledLayer application using large images, but I don't want to take up the memory involved in loading the full image. Also, is there a way to load that (or any) segment at a particular resolution, so if we are zoomed out from the image we can load that tile at a low level of detail, thus saving memory. Thanks! -Matt

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  • How do I get javascript-generated image maps to work with internet explorer?

    - by schwerwolf
    I'm using javascript to generate a high resolution grid for an image that I generated on a web server. The high-resolution grid is composed of a 'map' element with hundreds of 'area' child elements. Each 'area' element has onmouseover attribute that causes the display of a popup box. After assigning the map to the img (via the usemap attribute), Internet explorer ignores the 'onmouseover' attribute of the area elements that I added via javascript. The behavior is not caused by syntactical variations between IE and other browsers. A static map behaves correctly. Only the elements that I add dynamically to an existing image map fail to fire their corresponding mouse-over events. How can I get IE to fire the mouse-over event for the added 'area' elements? function generate_image_map ( img ) { var tile_width = 8; var tile_height = 10; var plotarea_left = 40; var plotarea_top = 45; var column_count = 100; var row_count = 120; var img_id = YAHOO.util.Dom.getAttribute(img, "id"); var img_map_id = YAHOO.util.Dom.getAttribute(img, "usemap"); var original_map = YAHOO.util.Selector.query(img_map_id)[0]; var area_nodes = YAHOO.util.Selector.query("area", original_map); var last_node = area_nodes[area_nodes.length - 1]; for (var y = 0; y < row_count; y++) { var top = Math.round(plotarea_top + (y * tile_height)); var bottom = Math.round(plotarea_top + (y * tile_height) + tile_height); for (var x = 0; x < column_count; x++) { var left = Math.round(plotarea_left + (x * tile_width)); var right = Math.round(plotarea_left + (x * tile_width) + tile_width); var area = document.createElement("area"); YAHOO.util.Dom.setAttribute(area, "shape", "rect"); YAHOO.util.Dom.setAttribute(area, "onmouseover", "alert('This does not appear in IE')" ); var coords = [ left, top, right, bottom ]; YAHOO.util.Dom.setAttribute(area, "coords", coords.join(",")); YAHOO.util.Dom.insertBefore(area, last_node); } } }

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  • DatagridView Background does not refresh. Traces left behind.

    - by Curchy
    I have a DataGridView bound on a generic list, in .NET 3.5. When this grid is resized, there is a residual traces that is left behind on the background of the grid where there is no items. This only occurs where there is some columns that have the WrapMode attribute set to True. It seems that only the content that is wrapped is not refreshed on the background of the grid. Anybody have a workaround or a resolution for this problem?

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  • Image compatibility in iphone and android

    - by damodar
    I developed UI for iphone apps and now want to use the same UI in Android apps. I read that Android use dip for image resolution and i also read that 1 dip=1.5 pixel.I simply multiply the image size by 1.5px. Now the problem is that the image is blur and not as clear as in iphone apps.So will some body suggest me how should i make a design so that it could be used in iphone and android.

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  • Android Image Button Problem

    - by xger86x
    Hi, i have the following imageButton <ImageButton android:id="@+id/header_buttonleft" android:layout_width="40dip" android:layout_height="40dip" android:layout_alignParentLeft="true" android:layout_marginLeft="10dip" android:layout_marginTop="5dip" android:src="@drawable/icon_download" android:clickable="true"/> But when i load my application in the device, it appears too small: Anyone knows how can i make the icon bigger. I have tried to increase the resolution (actually the icon is 70x70) but it still doesn't work. Any idea?

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  • HTML Select, force direction down.

    - by Kyle Sevenoaks
    Is there a way to force the dropdown direction of a select element in HTML down? At the moment we have a product display page, the select box appears below the halfway mark of the screen in a widescreen resolution and therefore makes the dropdown go up. Is this possible? Thanks.

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  • Spring MVC, REST, and HATEOAS

    - by SingleShot
    I'm struggling with the correct way to implement Spring MVC 3.x RESTful services with HATEOAS. Consider the following constraints: I don't want my domain entities polluted with web/rest constructs. I don't want my controllers polluted with view constructs. I want to support multiple views. Currently I have a nicely put together MVC app without HATEOAS. Domain entities are pure POJOs without any view or web/rest concepts embedded. For example: class User { public String getName() {...} public String setName(String name) {...} ... } My controllers are also simple. They provide routing and status, and delegate to Spring's view resolution framework. Note my application supports JSON, XML, and HTML, yet no domain entities or controllers have embedded view information: @Controller @RequestMapping("/users") class UserController { @RequestMapping public ModelAndView getAllUsers() { List<User> users = userRepository.findAll(); return new ModelAndView("users/index", "users", users); } @RequestMapping("/{id}") public ModelAndView getUser(@PathVariable Long id) { User user = userRepository.findById(id); return new ModelAndView("users/show", "user", user); } } So, now my issue - I'm not sure of a clean way to support HATEOAS. Here's an example. Let's say when the client asks for a User in JSON format, it comes out like this: { firstName: "John", lastName: "Smith" } Let's also say that when I support HATEOAS, I want the JSON to contain a simple "self" link that the client can then use to refresh the object, delete it, or something else. It might also have a "friends" link indicating how to get the user's list of friends: { firstName: "John", lastName: "Smith", links: [ { rel: "self", ref: "http://myserver/users/1" }, { rel: "friends", ref: "http://myserver/users/1/friends" } ] } Somehow I want to attach links to my object. I feel the right place to do this is in the controller layer as the controllers all know the correct URLs. Additionally, since I support multiple views, I feel like the right thing to do is somehow decorate my domain entities in the controller before they are converted to JSON/XML/whatever in Spring's view resolution framework. One way to do this might be to wrap the POJO in question with a generic Resource class that contains a list of links. Some view tweaking would be required to crunch it into the format I want, but its doable. Unfortunately nested resources could not be wrapped in this way. Other things that come to mind include adding links to the ModelAndView, and then customizing each of Spring's out-of-the-box view resolvers to stuff links into the generated JSON/XML/etc. What I don't want is to be constantly hand-crafting JSON/XML/etc. to accommodate various links as they come and go during the course of development. Thoughts?

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  • What is the correct terminology to describe a visual display that is about the size of a living room

    - by JW
    I'm thinking that, as flat screens get bigger and cheaper it won't be too long before 'digital wallpaper'-like screens become popular in people's living rooms with a host of applications that could take advantage of this particular screen size/resolution. Is there a proper name for this size of screen? 'Wall Screen' - is too ambiguous 'Massive Screen' - is probably best reserved for something you'd put on the side of a sky scraper 'Small Screen' - nabbed by the mobiles 'Large Screen' - kind of means desktop I'm thinking of the kind of screen used in 'Minority Report'.

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  • How to tweak the performance of Bit blit on Barco monitors?

    - by krishna
    Hi, The performance of bit blit on Small monitor(16 bpp,60Hz,1280X1024 resolution) it gives 0.9909ms. The performance of big monitors(8bpp,60hz,2048X5260) it gives 52.315ms . I use SRCCOPY to do the bit blit operation.how we can optimize the performance of bit blit on big monitor? Please share your thoughts. Thanks kk

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  • Applying a partial gaussian like blur to a background image

    - by Andy
    I have and image which gets stretched to its full background, regardless of the monitor size. What i need to do is apply cross-browser blur above this image on only a portion of the left hand side. So it gives the appearance of a blur on the image. If i apply it to the image then when the screen resolution changes size so does the size of the blur. Any help would be great. Cheers

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  • Calculating MKV duration

    - by kdda
    Hello, I have written a simple database program to keep track of my downloaded movies and tv shows, they tend to be in AVI or MKV formats. My program reads the header of the files to get details like resolution, codec and so on. The problem is converting the track duration value I pull out of an MKV file in to seconds, the documentation states that the time code should be used but I don't seem to be able to turn that in to the correct time. Can anyone help?

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  • License plate recognition

    - by WowtaH
    As a side-project I'm trying to create an app that scans license plates from passing cars from my living-room window. I have hooked up a high resolution camera to my system to capture (moving) images into my c# app. Now all I need is a way to interpret these images into something readable. I´m thinking about some sort of OCR-solution that is fast/accurate enough for moving images. Hope you can give me some direction!

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