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  • iPhone SDK: Why is my view not lining up?

    - by iPhone Developer
    When I run my app, for some reason the view is pushed up too far. The space it is pushed up too far appears to be the height of the status bar. ( I am using a NIB. I have verified that both MainWindow and this view has the simulated status bar checked. I'm not sure what could be wrong? Any help appreciated.

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  • iPhone SDK: How to add multiple labels to table cell?

    - by iPhone Developer
    I am trying to create a custom table cell that conveys these data fields. a.) Name b.) Address1 c.) Address2 d.) Phone In the table cell these fields should appear centered one after another. Another requirement is that each of those fields be a different font and color. For that reason, I was thinking of creating labels and attaching them to the cell but I haven't had much luck getting this working. My question is, can this be done? If so, what is the general approach to follow? Any pointers or links to examples greatly appreciated.

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  • Ways to earn money through Flash games

    - by Maged
    If you like developing flash games just for fun, why not make money through them? There are different ways you can monetize your flash game: In Game Ads: Some common examples: Mochi Ads gamejacket ad4game CPMStar InviziAds You can make money by helping online gaming companies test and evaluate new games. Many of those companies are seeking feedback and reviews of their newest games. Find a sponsor and license your game. One of the quickest yet hardest ways to make money from the flash games you create is to find a website who is willing to sponsor them. With a single sponsorship, an individual can make anywhere from $1000-$7000 for a game. What are the best ads from these sites? If the game will be in social websites like Facebook and MySpace, will it still be useful to try other sites? Are there any other ways to earn money from a Flash game?

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  • How does copyrights apply to source code header files?

    - by Jim McKeeth
    It seems I heard that header files are not considered copyrightable since they can only be written one way (like a list of ingredients or facts). So a header file for a specific DLL will always look the same when written in a given programming language. Unfortunately I can't find any resources to back this up. So if a vendor provides an SDK with headers in one programming language, and then those headers are translated into another programming language by a third party. Does the 3rd party need permission from the vendor to provide the header translation? Who owns the copyright on the translation? Isn't it a derivative work still owned by the vendor, or is there no copyright, like a list of ingredients? Does this vary from jurisdiction to jurisdiction?

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  • Now Instagram lets you record and share 15 seconds video with awesome filters

    - by Gopinath
    Instagram is one of the most popular photo sharing applications and it is very popular for amazing filters that turn an ordinary photo in to an incredible one. Today Instagram extended the filters and sharing options to videos. With the latest version of Instagram application for iOS/Android you can record videos, apply filters and share them. Recording and sharing videos on Instagram is much similar to photos and. You can capture videos up to 15 seconds and there are 13 filters to choose for processing. Wondering why the limit is at 15 seconds? Pundits are saying that TV ads are in general 15 seconds and Instagram is preparing for video ads in near future. Anyways within hours of video sharing features, Instagram is flooded with short videos and the Explore section has very interesting ones to browse through. Just like photos, you can share the captured videos to your Twitter, Facebook and other social stream from Instagram.

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  • What is a good way to measure game virality?

    - by Chris Garrett
    I have added some social features to an iPhone game (Lexitect if you're curious), such as email, Twitter, and Facebook integration for sharing high scores. Along with these features, I am measuring how many times users make it to each step. The goal of these features are to make the game more viral, and I am trying to get to a measure of game virality. I would think that a game virality metric would produce a number based on 1.0, where 1.0 = zero viral growth, and 1.01 would represent 1% viral growth over some unit of time. How is virality normally measured, and in what units? How is time capped on the metric? i.e. if I gave each player a year to determine how many recommendations they make, I wouldn't get any real numbers for a year from the time I start tracking it. Are there any standards for tracking virality in a meaningful way?

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  • App Development books for intermediate level

    - by 0cool
    This question seems to be asked previously on this site but the audience targeted are different. I am an Engineering student who knows Python, C and familiar with Java(learning now; good at fundamentals) & HTML. Now, I want to develop facebook & Android apps. I went through their respective documentations but couldn't really understand and thought to search for beginner books but they have been written from too basic. (There is an beginner's android book for from APress for people who have no idea of programming). My problem is, I am unable to find the right book to learn. Either they are for beginners or for experts... For guys like me, can anyone point out a good book?

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  • Social media exchange strategies

    - by Wladimir Ivanov
    Recently I've stumbled upon some [B]facebook/twitter/g+[/B] and other social site [B]tools[/B] which offer [B]like for like[/B]. As I know from personal experimenting following certain people/pages on twitter also gives you followers. What's your opinion on this type of social media exchange (I know the fans/followers you get are only number which couldn't help much with growing your site)? Which of these sites are proven to boost some statistics? Are there other better exchange tactics? Thanks in advance.

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  • Are the famous websites handmade? [closed]

    - by Mithun Chuckraverthy
    I'm a newbie in web designing. I always wanted to build a professional quality website by myself. So, I started learning HTML/XHTML and CSS for presentation; and, JavaScript and PHP/MySQL for scripting. I wonder, would the developers of famous websites design them by hand? Or, have they found out any better idea of using softwares? If so, can you tell me what are they? (By the word famous, I mean any websites that are liked by millions of people all over the world. Like: Google, Facebook etc.) Thanks in advance!

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  • How ad retargeting works?

    - by Bojan Babic
    Recently, I read that Facebook ads are moving towards retargeting and got interested deeper into subject. Essentially, retargeting is technique advertisers use that tracks purchase intent by putting cookies into your browser and when you visit another website within ad network you will see ad for item you "wanted to buy". In order this to for, both publisher and advertiser need to work together. Publisher needs add couple of lines of javascript and publisher need to be able to read this info across sites. In most cases, javascript inserts iframe from adnetwork domain. Iframe script sets cookies for both host domain and remote adnetwork domain. However, Same Origin policy do not let iframes read/set content from parent domain. Is there something I'm missing here? Can someone explain how this technique actually works?

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  • Continue with Java for pc or go to android? [on hold]

    - by Chris London
    so I have been learning java from Deitel's learn java 9th edition. I am up to GUI's and a have a pretty good grasp on OOP etc. I want to go straight to the mobile app development scene, I believe I will learn a fair bit there on using API's, and other tools to develop apps. I am not sure weather I should carry on with PC coding (GUI's etc etc) or skip it all and go direct to learning the Android SDK. So, should I carry on, learn about sockets, writing and reading files, GUI's for PC etc or get a book and jump into android? Thanks a lot guys.

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  • Is there any example code explaining how to change Facebooks API existing code to make it yours?

    - by Naeim
    FBStreamDialog* dialog = [[[FBStreamDialog alloc] init] autorelease]; dialog.delegate = self; dialog.userMessagePrompt = @"Example prompt"; dialog.attachment = @"{\"name\":\"Facebook Connect for iPhone\"," "\"href\":\"http://developers.facebook.com/connect.php?tab=iphone\"," "\"caption\":\"Caption\",\"description\":\"Description\"," "\"media\":[{\"type\":\"image\"," "\"src\":\"http://img40.yfrog.com/img40/5914/iphoneconnectbtn.jpg\"," "\"href\":\"http://developers.facebook.com/connect.php?tab=iphone/\"}]," "\"properties\":{\"another link\":{\"text\":\"Facebook home page\",\"href\":\"http://www.facebook.com\"}}}"; // replace this with a friend's UID // dialog.targetId = @"999999"; [dialog show]; Is there any example code explaining how to change Facebooks API existing code to make it yours? i want to change http://img40.yfrog.com/img40/5914/iphoneconnectbtn.jpg to http://img40.yfrog.com/img40/5914/%@.jpg //... , %mystring

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  • Android SDK emulator freezes on a Mac running OS X 10.6 Snow Leopard

    - by Donald Burr
    I'm having trouble running the Android SDK on both of my Macs running OS X 10.6.2 Snow Leopard. This appears to be a 64 bit vs. 32 bit issue, as Snow Leopard now defaults to 64-bit everything, including the Java virtual machine. I found this webpage with instructions on how to get the Android tools to run in the 32-bit Java VM, and I am now able to run the Android GUI tool to download SDK files, create AVM's, etc. However, when I try the Hello World tutorial and get to the point where I run my application under the Android emulator, everything goes south. The emulator appears to start but it hangs (spinning beachball of death cursor) without displaying anything. (This only hangs the emulator; the rest of the system still works fine.) If I follow the exact same steps (minus the 32-bit java hack) in a Windows virtual machine, everything works fine. Googling didn't yield anything useful (except for the 32-bit java hack I spoke of earlier). This occurs on both my Mac Pro tower and 13" MacBook Pro. Does anyone have any suggestions?

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  • Auth problem on Facebook using Ruby/sinatra/frankie/facebooker

    - by user84584
    Hello guys, I'm using sinatra/frankie/facebooker to prototype something simple to test the facebook api, i'm using mmangino-facebooker the more recent version from github and I cloned the most recent version of frankie. I'm using sinatra 0.9.6. My main code is as simple as possible: before do ensure_application_is_installed_by_facebook_user @user = session[:facebook_session].user @photos = session[:facebook_session].get_photos(nil,@user.uid,nil) end get "/" do erb :index end get "/:uid/:image" do |uid,image| @photo_selected = session[:facebook_session].get_photos([image.to_i],nil,nil) erb :selected end The index page just renders a link to the other one (identified by regex "/:uid/:image") however I always get an error when it's trying to render the one identified by regex "/:uid/:image" Facebooker::Session::MissingOrInvalidParameter: Invalid parameter /Library/Ruby/Gems/1.8/gems/mmangino-facebooker-1.0.50/lib/facebooker/parser.rb:610:in `process' /Library/Ruby/Gems/1.8/gems/mmangino-facebooker-1.0.50/lib/facebooker/parser.rb:30:in `parse' /Library/Ruby/Gems/1.8/gems/mmangino-facebooker-1.0.50/lib/facebooker/service.rb:67:in `post' /Library/Ruby/Gems/1.8/gems/mmangino-facebooker-1.0.50/lib/facebooker/session.rb:600:in `post_without_logging' /Library/Ruby/Gems/1.8/gems/mmangino-facebooker-1.0.50/lib/facebooker/session.rb:611:in `post' /Library/Ruby/Gems/1.8/gems/mmangino-facebooker-1.0.50/lib/facebooker/logging.rb:20:in `log_fb_api' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/benchmark.rb:308:in `realtime' /Library/Ruby/Gems/1.8/gems/mmangino-facebooker-1.0.50/lib/facebooker/logging.rb:20:in `log_fb_api' /Library/Ruby/Gems/1.8/gems/mmangino-facebooker-1.0.50/lib/facebooker/session.rb:610:in `post' /Library/Ruby/Gems/1.8/gems/mmangino-facebooker-1.0.50/lib/facebooker/session.rb:198:in `secure!' ./config/frankie/lib/frankie.rb:66:in `secure_with_token!' ./config/frankie/lib/frankie.rb:44:in `set_facebook_session' ./config/frankie/lib/frankie.rb:164:in `ensure_authenticated_to_facebook' ./config/frankie/lib/frankie.rb:169:in `ensure_application_is_installed_by_facebook_user' I've no idea why, it seems to be related with the auth token I guess.. I logged the request made o the fb rest server: {:sig="4f244d1f510498f4efaae3c03d036a85", :generate_session_secret="0", :method="facebook.auth.getSession", :auth_token="9dae0d02c19c680b574c78d202b0582a", :api_key="70c14732815ace0ae71a561ea5eb38b7", :v="1.0"} {:call_id="1269003766.05665", :sig="194469457d1424dc8ba0678979692363", :method="facebook.photos.get", :subj_id=750401957, :session_key="2.lXL0z3s4_r573xzQwAiA9A__.3600.1269010800-750401957", :api_key="70c14732815ace0ae71a561ea5eb38b7", :v="1.0"} {:sig="4f244d1f510498f4efaae3c03d036a85", :generate_session_secret="0", :method="facebook.auth.getSession", :auth_token="9dae0d02c19c680b574c78d202b0582a", :api_key="70c14732815ace0ae71a561ea5eb38b7", :v="1.0"} The last one gives the error, it could be related with auth_token having the same value in the 1st and on the 3rd ? Cheers and tks, Ze Maria

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  • Xcode Link Frameworks "Relative to Current SDK" Doesn't Work When Mixing Mac Framework and iPhone St

    - by bl4th3rsk1t3
    I have a framework of code I maintain. It's got mac and iphone objective-c code. And some of it is shared. I'm not having any problems with code. It's a problem with Xcode. Let's just call my framework "AwesomeKit" for this problem. The first thing I did was create an xcode Framework project called "AwesomeKit". Add source files to it, link against the common mac frameworks: foundation, cocoa, carbon, etc. It compiles fine. Then, add a new "static library" target, let's call it "AwesomeKit-iPhone" and set the base SDK in the build settings to iphone device 3.1.3. The problem comes when I try to add "Existing Frameworks" to the AweseomKit-iPhone target. -First change the current build target to AwesomeKit-iPhone. -Right click on any group and select "Add Existing Frameworks..." -Choose UIKit.framework UIKit will immediately be highlighted red, as if it's missing. It is indeed missing because Xcode uses the "Relative SDK" setting from the "Mac OS 10.6" SDK. When it should be using it relative to the current target's base sdk iphone device 3.1.3. What the heck? Has anyone experienced this? This is really annoying.

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  • Adding SDK-specific frameworks to Xcode

    - by Haentz
    Hi, Xcode 3.2 kind of broke the build process of my iPhone app. I need to add a new framework to my project (MediaPlayer.framework). So I go into my Target settings and try to add it to the "Linked Libraris" by hitting the [+] button. In the list the MediaPlayer.framework is missing, as well as other frameworks, such as UIKit, CoreGraphic and others. Some frameworks are still there. I can add the frameworks by adding the SDK-specific ones (going into /Developer/Platforms/iPhoneOs.platform/...yadayadayada../frameworkd/) but then of course I can only compile for the iPhone platform and not for the simulator any more. So basically I wonder how I can get Xcode back to chose the appropriate framework, depending on platform and SDK version for me? Thanks and kind regards, Hans Schneider Edit: Things I tried: Setting the Base SDK to 3.0 (was still 2.2.1), reinstalling 3.0 iPhone and Simulator SDK from the "packages" directory of the Xcode 3.2 DMG. Didn't help. The frameworks still wont show up in the list... Edit 2: Ok, I now have the frameworks back in the list, I was previously in my AdHoc configuration. In Debug I have the frameworks back. But it still wont compile for the Simualtor (lots of Symbols(s) not found errors). Looks like the linker doesn't choose the correct libraries and always uses the iPhoneOs3.0 path for the frameworks.

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  • Android SDK not recognizing debug-able device.

    - by kal.zekdor
    I'm new to Android development, and am attempting to run a test application on my actual device. I followed the instructions at http://developer.android.com/guide/developing/device.html (and related links), but the Android Debug Bridge (adb) doesn't recognize my connected device. Some quick background info, I'm running WinXP, developing with Eclipse, with a Motorola Droid running Android 2.1 as my physical device. An overview of the steps I've taken: Installed the Android SDK, downloading all necessary packages. Enabled USB Debugging on my device. Connected Device via USB, installing the driver from the SDK folder. I'll stop here (though I continued to setup my application to be debug-able in Eclipse), because I at this point I noticed a problem. Running "sdk\tools\adb devices" at this point (at least, by my understanding), should list my device as connected. However, running this yields only: List of devices attached My device recognizes that it's connected to a computer in debug mode, and my computer recognizes the device. However, I can't seem to get the sdk to recognize it. I'll leave out the steps I used to setup Eclipse for debugging on a device, as it doesn't seem relevant to the problem. I'll include them if requested. If anyone has any ideas, I'd greatly appreciate some assistance. Thanks in advance for your time.

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  • Mobile and Social for Retail

    - by David Dorf
    I've got two speaking gigs in the next few weeks, so I thought I'd preview both here. First I'll be at eTail West on February 24th to talk about mobile. I'll be previewing a new study of how shoppers are using mobile phones. Here's a sneak peek at one of the slides: It should be no surprise that as more consumers adopt smartphones, more are finding ways to use them to help with shopping. Sometimes that's to find a store, download a coupon, or do price comparisons. I'll also be discussing the NRF Mobile Blueprint, and will walk through an example of mobile impacting the in-store experience. Retailers need to look upon mobile as the method of bringing the digital assets of e-commerce into the aisles to enhance shopping. On March 9th I'll be at NRF Innovate co-presenting with Jon Kubo of Wet Seal on social strategies. Jon is a retail innovation rock-star and I always learn something new from every conversation with him. Below is a another slide preview: I cheated a little on the top 10 most popular retailer pages by not including Victoria's Secret Pink. VC is already represented, so I didn't include them a second time. The most interesting statistic I found was that the average user spends 55 minutes on Facebook a day. Wow! I also decided to use the old "Like" and "Fan" icons just because I like them better (pun intended). Wet Seal has been collecting interesting statistics on liked products, so I hope Jon will share lots (I'm on a roll). Hope to see you at both events.

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  • Summary of usage policies for website integration of various social media networks?

    - by Dallas
    To cut to the chase... I look at Twitter's usage policy and see limitations on what can and can't be done with their logo. I also see examples of websites that use icons that have been integrated with the look and feel of their own site. Given Twitter's policy, for example, it would appear that legal conversations/agreements would need to take place to do this, especially on a commercial site. I believe it is perfectly acceptable to have a plain text button that simply has the word "Tweet" on it, that has the same functionality. My question is if anyone can provide online (or other) references that attempt to summarize what can and can't be done when integrating various social networks into your own work? The answer I will mark as the correct one will be the one which provides the best resource(s) giving the best summaries of what can and can't be done with specific logos/icons, with a secondary factor being that a variety of social networking sites are addressed in your answer. Before people point to specific questions, I am looking for a well-rounded approach that considers a breadth of networks and considerations. Background: I would like to incorporate social media icons and functionality, but would like to consider what type of modifications can be done without needing to involve lawyers. For example, can I bring in a standard Facebook logo, but incorporate my site color into the logo? Would the answer differ if I maintained their color, but add in a few pixels of another color to transition? I am not saying I want to do this, but rather using it as an example.

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  • Uncaught OAuthException

    - by Christopher 'Cj' Jesudas
    Guys please help me out with this...the error which my program gives is "Fatal error: Uncaught OAuthException: Error validating application"... My program code is : require ("src/facebook.php"); $appapikey = '132347710178087'; $appsecret = 'e27456d003801ae145a77ab28904fca0'; $facebook = new Facebook($appapikey, $appsecret); $user_id = $facebook->getUser(); $friends = $facebook->api('friends.get'); echo "<p>Hello <fb:name uid=\"$user_id\" useyou=\"false\" linked=\"false\" firstnameonly=\"true\"></fb:name>, you have ".count($friends)." friends"; foreach($friends as $friend){ $infos.=$friend.","; } $infos = substr($infos,0,strlen($infos)-1); $gender=$facebook->api_client->users_getInfo($infos,'sex'); $gender_array = array(); foreach($gender as $gendervalue){ $gender_array[$gendervalue[sex]]++; } $male = round($gender_array[male]*100/($gender_array[male]+$gender_array[female]),2); $female = 100-$male; echo "<ul><li>Males: $male%</li><li>Females: $female%</li></ul>";

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  • Build and test on 2.2.1 iPod Touch with XCode 3.2.2?

    - by slewis
    I've just installed Xcode 3.2.2 with iPhone SDK 3.2 Beta 5 (Snow Leopard) This version of Xcode didn't come with any iPhone SDKs older than 3.0. But I want to create an app that runs on all devices from iPhone OS 2.2.1 - 3.1.3. I managed to add older SDKs into Xcode by downloading iPhone 3.1.3 with Xcode 3.1.4 and installing each 2.x SDK from the 'Packages' folder in the .dmg. So now I can select 2.2.1 as 'iPhone OS Deployment Target' and the 'Base SDK' as 3.1.3, and the app will build (thus letting me use 3.1.3 APIs with conditional coding whilst still running on 2.2.1 devices). But the problem is the app will not install and run on my 2.2.1 iPod Touch. Instead, Xcode tells me 'No provisioned iPhone OS device is connected'. If I bring up the Organizer, in the left column, the iPod Touch has an orange sphere next to it, instead of green, and clicking on this reveals: 'The version of iPhone OS on “iPod touch” is too old for use with this version of the iPhone SDK. Please restore the device to a version of the OS listed below' I'm not sure how to get this version of the SDK to support 2.2.1. (It needs to be this download of XCode/iPhone SDK because I also want it to be a universal binary so it runs on the iPad with a minimum of fuss).

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  • Using Everyauth/Express and Multiple Configurations?

    - by Zane Claes
    I'm successfully using Node.js + Express + Everyauth ( https://github.com/abelmartin/Express-And-Everyauth/blob/master/app.js ) to login to Facebook, Twitter, etc. from my application. The problem I'm trying to wrap my head around is that Everyauth seems to be "configure and forget." I set up a single everyauth object and configure it to act as middleware for express, and then forget about it. For example, if I want to create a mobile Facebook login I do: var app = express.createServer(); everyauth.facebook .appId('AAAA') .appSecret('BBBB') .entryPath('/login/facebook') .callbackPath('/callback/facebook') .mobile(true); // mobile! app.use(everyauth.middleware()); everyauth.helpExpress(app); app.listen(8000); Here's the problem: Both mobile and non-mobile clients will connect to my server, and I don't know which is connecting until the connection is made. Even worse, I need to support multiple Facebook app IDs (and, again, I don't know which one I will want to use until the client connects and I partially parse the input). Because everyauth is a singleton which in configured once, I cannot see how to make these changes to the configuration based upon the request that is made. What it seems like is that I need to create some sort of middleware which acts before the everyauth middleware to configure the everyauth object, such that everyauth subsequently uses the correct appId/appSecret/mobile parameters. I have no clue how to go about this... Suggestions? Here's the best idea I have so far, though it seems terrible: Create an everyauth object for every possible configuration using a different entryPath for each...

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  • How to let users post links/images to Facebook, Twitter, Buzz etc... from a Rails based website?

    - by wgpubs
    I'd like to offer users the ability to post images / links to articles from my web application to Facebook, Twitter, Buzz and any other social network. A perfect example of the functionality I'm trying to replicate is mashable.com ... where each social network is represented by an icon that a) shows the number of shares AND b) allows users to click on it to post to that specific network. Don't know if it matters ... but the site is built using RoR. Thanks

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