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  • How do I catalog files on several external hard drives that I want to store off-line? OSX

    - by raudi
    My partner, an artist, has more than 10 external hardisks both USB and firewire and every 2-3 months a new one has to be added (She's working with videos and pictures) currently its 10TB and growing so too much for a affordable NAS. Right now the files are not indexed and I think can not be searched with spotlight because not all drives can be connected at the same time. So if she wants to search for a file, she has to guess which disk/disks (based mostly on the date) and then search several drives. Now I'm looking for a solution to index/catalog the drives, something like GentibusCD Cathy Disclib (all these solutions are unfortunately Windows only) Is there any software for OSX that will catalog all the hard drives, so she can search the catalog, find the files, and get the ID of the disk / disk name that has the content? Preferably something with a GUI so my partner can also use it easily Preferably with Thumbnails for pictures/videos (But even an equivalent to "tree /F /A" would be better than nothing)

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  • How do you passthrough native SATA drives to a guest on ESXi?

    - by John
    I have ESXi 4.0 running on an Intel DX58S0 Mothboardboard with an Intel Core i7 930 processor. VT-d is also enabled. I have three drives in the system, drive 0 is used for ESXi. Drive 1 and 2 contain data from an older machine and show up under the "Storage Adapters" section in configuration. I would like to allow a guest machine to access the data on these drives (as nativly as possible). I have enabled passthrough of the motherboard's built in SATA controller (Intel/Marvell 88SE6121 ). This controller shows up in my guest OS, but the guest shows no drives aside from the normal virtual drive. I have tried a Linux guest and Windows7. I have also configured the host machine to try IDE/RAID/ACHI modes for the SATA controller. Any ideas how I can configure one of my guests to get at the raw data on these drives?

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  • Is it wise to use SSHDs (Solid state hybrid drives) on a server?

    - by Seb
    I have a bunch of servers with very heavy I/O that currently use SATA3/SAS drives, but do suffer from I/O wait on the SATA drives, and I have just been alerted to the existence of SSHDs which cost the same for 1TB as the 1TB SATA drives that we currently use. However, previously (until Seagate shipped their first 3.5" SSHD in March) they seemed to be exclusively for Netbooks/Notebooks, which leads me to suspect they're not exactly built for the heavy I/O they'd be in for with my servers. So, would an SSHD give me a performance boost over my SATA3 drives in a heavy I/O environment (such as multiple very large high speed file transfers) or is it best to stick with SATA3 with I/O wait??

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  • Why does HDTune report better performing drives 2 months after installing them?

    - by Rolnik
    OK, so this is really weird. I ran HDTune on a newly set-up home-built computer and got the following readings from my drives in mid-November. SSD 154 MB/s RAID1 87 RAID0 198 (software installs) RAID0 98 Swap drive Today, in January, I run HDTune (same version) and get these results, in MB/s: SSD 186 RAID1 98 RAID0 241 RAID0 98 (Swap drive) Here are more details that HDTune reports on the SSD drive: HD Tune: OCZ-VERTEX Benchmark Blockquote Transfer Rate Minimum : 135.4 MB/sec Transfer Rate Maximum : 219.4 MB/sec Transfer Rate Average : 185.7 MB/sec Access Time : 0.1 ms Burst Rate : 187.3 MB/sec CPU Usage : -1.0% To get to my question: Why are my hard drives improving in performance? Most of my logical drives are in some form of RAID, except for the SSD. Will this performance ever deteriorate? Note, none of my drives are a hybrid drive that uses some form of SSD to enhance the write/reads on actual platters.

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  • How do I tie a cmbBox that selects all drives (local and network) into a treeNode VB

    - by jpavlov
    How do i tie in a selected item from a cmbBox with a treeView? I am looking to just obtain the value of the one selected drive Thanks. Imports System Imports System.IO Imports System.IO.File Imports System.Windows.Forms Public Class F_Treeview_Demo Private Sub F_Treeview_Demo_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load ' Initialize the local directory treeview Dim nodeText As String = "" Dim sb As New C_StringBuilder With My.Computer.FileSystem 'Read in the number of drives For i As Integer = 0 To .Drives.Count - 1 '** Build the drive's node text sb.ClearText() sb.AppendText(.Drives(i).Name) cmbDrives.Items.Add(sb.FullText) Next End With ListRootNodes() End Sub Private Sub btnExit_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnExit.Click Application.Exit() End Sub Private Sub tvwLocalFolders_AfterSelect(ByVal sender As Object, ByVal e As System.Windows.Forms.TreeViewEventArgs) _ Handles tvwLocalFolders.AfterSelect ' Display the path for the selected node Dim folder As String = tvwLocalFolders.SelectedNode.Tag lblLocalPath.Text = folder ListView1.Items.Clear() Dim childNode As TreeNode = e.Node.FirstNode Dim parentPath As String = AddChar(e.Node.Tag) End Sub Private Sub AddToList(ByVal nodes As TreeNodeCollection) For Each node As TreeNode In nodes If node.Checked Then ListView1.Items.Add(node.Text) ListView1.Items.Add(Chr(13)) AddToList(node.Nodes) End If Next End Sub Private Sub tvwLocalFolders_BeforeExpand(ByVal sender As Object, ByVal e As System.Windows.Forms.TreeViewCancelEventArgs) _ Handles tvwLocalFolders.BeforeExpand ' Display the path for the selected node lblLocalPath.Text = e.Node.Tag ' Populate all child nodes below the selected node Dim parentPath As String = AddChar(e.Node.Tag) tvwLocalFolders.BeginUpdate() Dim childNode As TreeNode = e.Node.FirstNode 'this i added Dim smallNode As TreeNode = e.Node.FirstNode Do While childNode IsNot Nothing ListLocalSubFolders(childNode, parentPath & childNode.Text) childNode = childNode.NextNode ''this i added ListLocalFiles(smallNode, parentPath & smallNode.Text) Loop tvwLocalFolders.EndUpdate() tvwLocalFolders.Refresh() ' Select the node being expanded tvwLocalFolders.SelectedNode = e.Node ListView1.Items.Clear() AddToList(tvwLocalFolders.Nodes) ListView1.Items.Add(Environment.NewLine) End Sub Private Sub ListRootNodes() ' Add all local drives to the Local treeview Dim nodeText As String = "" Dim sb As New C_StringBuilder With My.Computer.FileSystem For i As Integer = 0 To .Drives.Count - 1 '** Build the drive's node text sb.ClearText() sb.AppendText(.Drives(i).Name) nodeText = sb.FullText nodeText = Me.cmbDrives.SelectedItem '** Add the drive to the treeview Dim driveNode As TreeNode driveNode = tvwLocalFolders.Nodes.Add(nodeText) 'driveNode.Tag = .Drives(i).Name '** Add the next level of subfolders 'ListLocalSubFolders(driveNode, .Drives(i).Name) ListLocalSubFolders(driveNode, nodeText) 'driveNode = Nothing Next End With End Sub Private Sub ListLocalFiles(ByVal ParentNode As TreeNode, ByVal PParentPath As String) Dim FileNode As String = "" Try For Each FileNode In Directory.GetFiles(PParentPath) Dim smallNode As TreeNode smallNode = ParentNode.Nodes.Add(FilenameFromPath(FileNode)) With smallNode .ImageIndex = 0 .SelectedImageIndex = 1 .Tag = FileNode End With smallNode = Nothing Next Catch ex As Exception End Try End Sub Private Sub ListLocalSubFolders(ByVal ParentNode As TreeNode, _ ByVal ParentPath As String) ' Add all local subfolders below the passed Local treeview node Dim FolderNode As String = "" Try For Each FolderNode In Directory.GetDirectories(ParentPath) Dim childNode As TreeNode childNode = ParentNode.Nodes.Add(FilenameFromPath(FolderNode)) With childNode .ImageIndex = 0 .SelectedImageIndex = 1 .Tag = FolderNode End With childNode = Nothing Next Catch ex As Exception End Try End Sub Private Sub ComboBox1_SelectedIndexChanged(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles cmbDrives.SelectedIndexChanged End Sub Private Sub lblLocalPath_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles lblLocalPath.Click End Sub Private Sub grpLocalFileSystem_Enter(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles grpLocalFileSystem.Enter End Sub Private Sub btn1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btn1.Click ' lbl1.Text = End Sub Private Sub ListView1_SelectedIndexChanged(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles ListView1.SelectedIndexChanged End Sub End Class

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  • how can i give other drives and partitions short, meaningful names (in nautilus)?

    - by honestann
    I have 4 disk drives in my 64-bit ubuntu 12.04 LTS computer at the moment, plus one external USB drive. In nautilus and unity the external drive has a nice short descriptive name "mcat", but all partitions on the 4 internal drives are displayed as a size (834GB filesystem) or a huge 32-character string form of a GUID: I'm guessing the external drive is nice, short, sweet and readable because that drive may have no partitions (well, just one I guess) and that name may be the drive label, whereas partitions usually don't have names. That may explain my problem, but doesn't solve it. Is there some way to give reasonable names to these partitions in nautilus and unity?

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  • HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows?

    - by Chris Hoffman
    If you’ve ever purchased a computer with a hard disk capacity of 500 GB and opened Windows Explorer only to find that its capacity looked more like 440 GB, you may be wondering where all those gigabytes went. There are several reasons Windows could display the wrong amount of available space, from invisible shadow files, formatting overhead, and hidden recovery partitions to misleading (though technically accurate) storage capacities advertised by hard drive manufacturers. Image Credit: Norlando Pobre HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For?

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  • What Are the Windows A: and B: Drives Used For?

    - by Jason Fitzpatrick
    The C: drive is the default installation location for Windows, if you have a CD/DVD drive on your machine it’s likely the D: drive, and any additional drives fall in line after that. What about the A: and B: drives? Image by Michael Holley. Today’s Question & Answer session comes to us courtesy of SuperUser—a subdivision of Stack Exchange, a community-drive grouping of Q&A web sites. HTG Explains: What is DNS? How To Switch Webmail Providers Without Losing All Your Email How To Force Windows Applications to Use a Specific CPU

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  • Embedding two slideshows

    - by Jennifer Heidelberg
    Hello, I am trying to embedd two slideshows into my flash file. I already managed to integrate one, but I can't integrate another since my knowledge of actionscript is very limited. For people that know Flash well it is a really easy question. What do I have to rename in this script so that I can create a second slideshow, without always calling on the first one. Here is the script for the first slideshow: (I got it from the website where I bought the template for the slideshow from) var loader:Loader = new Loader(); var monoslideshow:Object; loader.contentLoaderInfo.addEventListener(Event.CO MPLETE, onLoadComplete); addChild(loader); loader.load(new URLRequest("monoslideshow.swf")); function onLoadComplete(event:Event):void { monoslideshow = event.target.content; monoslideshow.showLogo = false; monoslideshow.setViewport(new Rectangle(730, 20, 700, 660)); var xml:XML = monoslideshow.loadXML(xml); } Thank you very much in advance!! Aylin

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  • Force compile-time linking of all classes in a SWC

    - by aaaidan
    Using Flash CS4, I am making a game that has a dozen or so sounds and a couple of music tracks. To cut down on publish/compile time, I have moved the sounds and music into an (external) SWC, which is located in a "Library Path" for the project. This works, but with a caveat... Until before I externalised the assets, I had been dynamically instantiating the Sound objects of the embedded sound by getting their classes with getDefinitionByName. // something like... var soundSubClass:Class = Class(getDefinitionByName(soundClassName)); var mySound:Sound = new soundSubClass(); But now that they're located in an external SWC, I need to have "concrete" references to the classes in order to load them like this, otherwise they are not included in the published SWF, and there is a runtime error when getDefinitionByName tries to get a class that doesn't exist. So, my question: in Flash Professional CS4, is there any way to force a library's assets to be included, regardless of whether they are statically linked? FlashDevelop has a compiler option "SWC Include Libraries", which is exactly what I want, and is distinct from the "SWC Libraries" option. The description of the "SWC Include Libraries" option is "Links all classes inside a SWC file to the resulting application SWF file, regardless of whether or not they are used." (Also, it's important to me that all the assets are contained within the one compiled SWF. Linking at runtime isn't what I'm after.)

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  • Decode amf3 object using PHP

    - by Xuki
    My flash code: var request=new URLRequest('http://localhost/test.php'); request.method = URLRequestMethod.POST; var data = new URLVariables(); var bytes:ByteArray = new ByteArray(); bytes.objectEncoding = ObjectEncoding.AMF3; //write an object into the bytearray bytes.writeObject( { myString:"Hello World"} ); data.data = bytes; request.data = data; var urlLoader:URLLoader = new URLLoader(); urlLoader.dataFormat = URLLoaderDataFormat.BINARY; urlLoader.addEventListener(Event.COMPLETE, onCompleteHandler); urlLoader.load(request); function onCompleteHandler(evt:Event):void { trace(evt.target.data); } PHP code: define("AMF_AMF3",1); $data = $_POST['data']; echo amf_decode($data, AMF_AMF3); Basically I need to send an AMF3 object from Flash to PHP and unserialize it. I'm using AMFEXT extension but couldn't get it to work. Any idea?

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  • Code Own Socket Server or Use Red5/ElectroServer on Amazon EC2?

    - by Travis
    I've been thinking for a long time about working on a multiplayer game in Flash. I need updates frequently enough that ajax requests won't work so I need to use a socket server. The system will eventually have enough objects/players that I would consider it an MMO. I would like to set up a scalable system on Amazon's EC2. (Which probably effects my choice of server) This architecture would hopefully allow the game to grow without many changes over time. (Using a domain decomposition technique or something similar) Heres my internal debate: Should I a. Code my own socket server in C++ or Java? b. Use the free and open source Red5 socket server for Flash? or c. Pay the licensing fees and go for Electroserver? I consider myself a decent developer, but am at an impasse as to what road to go down. I'm not sure if I, could develop/would need, the features of one of the prepackaged socket servers. I'm also not sure if the prepackaged servers would work well in an Amazon EC2 environment and take full advantage of its features. Any help or guidance would be greatly appreciated.

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  • Linking AS code to symbols defined in an external SWC?

    - by Ender
    (apologies ahead of time, I only really know Flash; my Flex experience is basically nil. There may be a very standard and obvious workflow solution that Flex people know about) I have a number of UI elements that are graphically quite complex (they're not components, they're just Sprites). Since it takes a long time to compile them, I've been trying to move them into an external .swc. However, I want to associate some code with these classes, but I don't want to have to recompile the graphical assets every time I make a code change. At the moment I have it set up like this: UI elements are created in a separate FLA and exported to a SWC. In my primary FLA, I have actionscript classes that extend each of the graphical assets in the SWC. For example: external.swc: (some symbol defined in the Library and exported for actionscript in frame 1) class: com.foo.WidgetGraphic base: flash.display.Sprite main.fla: Widget.as: package com.foo { public class Widget extends WidgetGraphic { ... } } This works, but is time-consuming and prone to error. I'd rather be able to avoid having to inherit from each graphical asset, and just define them directly. Is there a better way to do what I'm trying to accomplish? Note: the main concern here is compile time. I don't have any movies or audio or fonts, just a lot of vector art assets that appear to be slowing down my compilation time significantly. When I'm debugging I'm only making code changes, and would rather not have to keep recompiling the art...

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  • sIFR 3 rev 436 - copy link to clipboard

    - by Alan Forsyth
    This was originally a question, but is now a code enhancement, since it's a very minor (but useful) update. When heading (or other) text is used as a link with sIFR 3, you now get the two 'open link / open link in new window' options in the right-click flash context menu for the link. When I came across sIFR for the first time yesterday, I was wanting to copy a header (h2) link to the clipboard, on a site that used sIFR 2.x, and was frustrated that I couldn't. Thanks to the wonders of open source (and well written code), I can suggest the following enhancement to sIFR 3: [In the file flash/sIFR.as, find the section starting with the comment "// Have to set up menu items first!" through to ");" and replace with the following, then add font information to the .fla and export the swf as per the tutorial:] // Have to set up the menu items first! menuItems.push( new ContextMenuItem("Follow link", function() { getURL(sIFR.instance.primaryLink, sIFR.instance.primaryLinkTarget) }), new ContextMenuItem("Open link in new window", function() { getURL(sIFR.instance.primaryLink, "_blank") }), new ContextMenuItem("Copy link to clipboard", function() { System.setClipboard(sIFR.instance.primaryLink) }) ); Now I'm happy... :-) Alan.

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  • Collecting high-volume video viewing data

    - by DanK
    I want to add tracking to our Flash-based media player so that we can provide analytics that show what sections of videos are being watched (at the moment, we just register a view when a video starts playing) For example, if a viewer watches the first 30 seconds of a video and then clicks away to something else, we want the data to reflect that. Likewise, if someone watches the first 10 seconds, then scrubs the timeline to the last minute of the video and watches that, we want to register viewing on the parts watched and not the middle section. My first thought was to collect up the viewing data in the player and send it all to the server at the end of a viewing session. Unfortunately, Flash does not seem to have an event that you can hook into when a viewer clicks away from the page the movie is on (probably a good thing - it would be open to abuse) So, it looks like we're going to have to make regular requests to the server as the video is playing. This is obviously going to lead to a high volume of requests when there are large numbers of simultaneous viewers. The simple approach of dumping all these 'heartbeat' events from clients to a database feels like it will quickly become unmanageable so I'm wondering whether I should be taking an approach where viewing sessions are cached in memory and flushed to database when they become inactive (based on a timeout). That way, the data could be stored as time spans rather than individual heartbeats. So, to the question - what is the best way to approach dealing with this kind of high-volume viewing data? Are there any good existing architectures/patterns? Thanks, Dan.

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  • navigateToURL with GET parameters in local SWF

    - by Michael Brewer-Davis
    I'm running a Flex application locally (local-with-filesystem or local-trusted), and I'm trying to call navigateToURL to a local page using GET parameters. Flash Player seems to be ignoring the parameters when opening the local page, though. I've been scouring the Flash security pages to find a documented prohibition for this, but haven't found anything. Pointers? How would you work around this issue? My Flex app: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <mx:Script> <![CDATA[ private function onClick(event:MouseEvent):void { var request:URLRequest = new URLRequest("target.html"); request.data = new URLVariables(); request.data.text = "stackoverflow.com"; navigateToURL(request); } ]]> </mx:Script> <mx:Button label="Go" click="onClick(event)" /> </mx:Application> And my target.html: <html> <head> <script language="JavaScript"> <!-- function showURL() { alert(window.location.href); } //--> </script> </head> <body onload="showURL()" /> </html>

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  • Handling file uploads with JavaScript and Google Gears, is there a better solution?

    - by gnarf
    So - I've been using this method of file uploading for a bit, but it seems that Google Gears has poor support for the newer browsers that implement the HTML5 specs. I've heard the word deprecated floating around a few channels, so I'm looking for a replacement that can accomplish the following tasks, and support the new browsers. I can always fall back to gears / standard file POST's but these following items make my process much simpler: Users MUST to be able to select multiple files for uploading in the dialog. I MUST be able to receive status updates on the transmission of a file. (progress bars) I would like to be able to use PUT requests instead of POST I would like to be able to easily attach these events to existing HTML elements using JavaScript. I.E. the File Selection should be triggered on a <button> click. I would like to be able to control response/request parameters easily using JavaScript. I'm not sure if the new HTML5 browsers have support for the desktop/request objects gears uses, or if there is a flash uploader that has these features that I am missing in my google searches. An example of uploading code using gears: // select some files: var desktop = google.gears.factory.create('beta.desktop'); desktop.openFiles(selectFilesCallback); function selectFilesCallback(files) { $.each(files,function(k,file) { // this code actually goes through a queue, and creates some status bars // but it is unimportant to show here... sendFile(file); }); } function sendFile(file) { google.gears.factory.create('beta.httprequest'); request.open('PUT', upl.url); request.setRequestHeader('filename', file.name); request.upload.onprogress = function(e) { // gives me % status updates... allows e.loaded/e.total }; request.onreadystatechange = function() { if (request.readyState == 4) { // completed the upload! } }; request.send(file.blob); return request; } Edit: apparently flash isn't capable of using PUT requests, so I have changed it to a "like" instead of a "must".

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  • SoundChannel, removeEventHandler, AS3

    - by pixelGreaser
    Is there a better way to use the sound channel is AS3? This works, but I hate it when I tap the play button twice and it starts doubling. Please advise. var mySound:Sound = new Sound(); playButton.addEventListener (MouseEvent.CLICK, myPlayButtonHandler); var myChannel:SoundChannel = new SoundChannel(); function myPlayButtonHandler (e:MouseEvent):void { myChannel = mySound.play(); } stopButton.addEventListener(MouseEvent.CLICK, onClickStop); function onClickStop(e:MouseEvent):void{ myChannel.stop(); } /*-----------------------------------------------------------------*/ //global sound buttons, add instance of 'killswitch' and 'onswitch' to stage killswitch.addEventListener(MouseEvent.CLICK, clipKillSwitch); function clipKillSwitch(e:MouseEvent):void{ var transform1:SoundTransform=new SoundTransform(); transform1.volume=0; flash.media.SoundMixer.soundTransform=transform1; } onswitch.addEventListener(MouseEvent.CLICK, clipOnSwitch); function clipOnSwitch(e:MouseEvent):void{ var transform1_:SoundTransform=new SoundTransform(); transform1_.volume=1; flash.media.SoundMixer.soundTransform=transform1_; }

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  • Scrollbar with Sprite and Rectangle won't move text, just the Rectangle it's painted on.

    - by WebDevHobo
    Warning: school assignment. For those of you still with me, I am tasked with making some scrollable content in Flash. Load in a TextFile using LoadURL(), then display it. To get the text, we've written our own class TextFieldExtended, which is basically just there to give the textfile location to the constructor and then have the class do the various steps of getting it and loading it for you. So I needed to get a Scrollbar, which I got here: http://kirupa.com/forum/showthread.php?t=245468 (all files in a zip linked at the end of this text) The thing is, it works with Sprites. After trying to get it to accept TextFieldExtended, I bumped into a block, since the scrollbar relied heavily on a Sprite property that TextFieldExtended didn't have or could have. So I tried adding the TextFieldExtended instance to a Sprite instance using addchild. A problem occurs here that I do not know how to handle. It seems that a Rectangle is drawn and the Text is drawn on that. I say this because the scrollbar moves the Rectangle up and down a bit, but the text doesn't scroll, just the Rectangle it is positioned in and the text then moves along with it. My question: can this be fixed, or is does this implementation of scrollbars need a lot of adaptations before this is possible? If so, any scrollbars you can recommend, because it's too extended for me at this point. All files: http://www.mediafire.com/?q2ium22gmox This was made in Flash CS4 using ActionScript3. The Example class is the final implementation

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  • How to process AJAX requests more securely in PHP?

    - by animuson
    Ok, so I want to send AJAX requests to my website from my Flash games to process data, but I don't want people downloading them, decompiling them, then sending fake requests to be processed, so I'm trying to figure out the most secure way to process in the PHP files. My first idea was to use Apache's built in Authorization module to require a username and password to access the pages on a separate subdomain of my website, but then you'd have to include that username and password in the AJAX request anyway so that seems kind of pointless to even try. My current option looks pretty promising but I want to make sure it will work. Basically it just checks the IP address being sent using REMOTE_ADDR to make sure it's the IP address that my server runs on. <? $allowed = new Array("64.120.211.89", "64.120.211.90"); if (!in_array($_SERVER['REMOTE_ADDR'], $allowed)) header("HTTP/1.1 403 Forbidden"); ?> Both of those IP addresses point to my server. Things I'm worried about: 1) If I send a request from Flash/ActionScript, will that affect the IP address in any way? 2) Is it possible for malicious users to change the IP address that is being sent with REMOTE_ADDR to one of my IP addresses? Any other ways you would suggest that might be more secure?

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  • movieClip in Array displays null, and aren't showing up on stage.addChild(Array[i])

    - by jtdino
    i am new to Actionscript3, i need to know why i keep getting Parameter child must be non-null. And my code won't display 5 enemyBlock objects onto the stage but only just one. any tips and help will be much appreciated. thanks in advance. returns: TypeError: Error #2007: Parameter child must be non-null. at flash.display::DisplayObjectContainer/addChild() at flash.display::Stage/addChild() at BlockDrop_fla::MainTimeline/EnemyBlockPos() at BlockDrop_fla::MainTimeline/frame2() // declare varibles var isEnemyMoving:Boolean = false; var enemyArray:Array; var enemyBlock:MovieClip = new EnemyBlock(); // assign EnemyBlock class to enemyBlock var enemyBlockMC:MovieClip; var count:int = 5; var mapWidth:Number = 800; var mapHeight:Number = 600; function EnemyBlockPos() :void { // assign new MovieClip not null enemyBlockMC = new MovieClip; enemyArray = new Array(); for(var i=1; i<= count; i++){ // add class to MC enemyBlockMC.addChild(enemyBlock); // randomize position enemyBlock.x = Math.round(Math.random()*mapWidth); enemyBlock.y = Math.round(Math.random()*mapHeight); // set motion enemyBlock.movement = 5; // add MC to array enemyArray.push(enemyBlockMC); } for (var w = 1; w <= enemyArray.length; w++) { addChild(enemyArray[w]); } } // endOf EnemyBlockPos

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  • Multiple dispatching issue

    - by user1440263
    I try to be synthetic: I'm dispatching an event from a MovieClip (customized symbol in library) this way: public function _onMouseDown(e:MouseEvent){ var obj = {targetClips:["tondo"],functionString:"testFF"}; dispatchEvent(new BridgeEvent(BridgeEvent.BRIDGE_DATA,obj)); } The BridgeEvent class is the following: package events { import flash.events.EventDispatcher; import flash.events.Event; public class BridgeEvent extends Event { public static const BRIDGE_DATA:String = "BridgeData"; public var data:*; public function BridgeEvent(type:String, data:*) { this.data = data; super(type, true); } } } The document class listens to the event this way: addEventListener(BridgeEvent.BRIDGE_DATA,eventSwitcher); In eventSwitcher method I have a simple trace("received"). What happens: when I click the MovieClip the trace action gets duplicated and the output window writes many "received" (even if the click is only one). What happens? How do I prevent this behaviour? What is causing this? Any help is appreciated. [SOLVED] I'm sorry, you will not believe this. A colleague, to make me a joke, converted the MOUSE_DOWN handler to MOUSE_OVER.

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  • Building a system that allows users to see a video only once

    - by Bart van Heukelom
    My client wants to distribute a video to some people, specifically car dealers, but he doesn't want the video to end up on Youtube or something like that. Therefore he wants the recipients of the video to be able to see it only once. My idea to implement this is: Generate a unique key per viewer Send each viewer a link to a page with a Flash based video player, with their key in the URL Have Flash get the video from the server. On the server the key is checked and the file sent (using php's readfile or something equivalent). Then the key is invalidated. I was thinking this wouldn't take more than a day to build. I know that if you want somebody to be able to play something, you implicitly give them the power to record it as well, but the client just wants me to make it as hard as possible. Do you think this is secure enough for the intended audience? Anything else I can do to add some security without exceeding the development time of 1 day? I'm also interested in ready made solutions, if they exist.

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  • Lightbox-style dialog shows below YouTube movie on Mac OS 10.6

    - by Mark
    This is a "but it works on my machine" one and could be tricky: I have a lightbox-style HTML dialog that shows a menu on top of a web page. It can be injected into any web page via a JavaScript bookmarklet. One of my users is trying to use it on YouTube.com with the result that the flash movie is rendered on top of the dialog (a div with high z-index). I can't reproduce this. It works just fine for me. The dialog shows up on top of everything else on youtube.com, the video included. I had him save the page in Safari as Webarchive and send it to me. Even that shows the menu rendered correctly for me. I use the exact same version of Safari (4.0.5/531.22.7) and Flash (10.1 r53, latest beta). Only difference I could find is that he uses Snow Leopard (10.6.6) and I "only" 10.5.8. Has anybody noticed similar problems? I'm afraid that the usual wmode recommendation won't solve this (I tried & it works on my machine anyway)... Thanks! Mark

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  • Context.Items.Add on an XML return type?

    - by Scott Schluer
    So I have the following code contained within an HttpModule in an application I've been asked to support: app.Context.Response.ContentType = "text/xml"; app.Context.Items.Add("IpixRoomId", ipixRoomId); app.Context.Items.Add("IpixId", ipixId); app.Context.Response.Cache.SetCacheability(HttpCacheability.NoCache); app.Context.RewritePath(rewriteUrl, true); What's the purpose of adding data to Context.Items when the content type is XML? EDIT: For clarification, I'm calling up this URL: http://website.com/virtualtour/1971/6284/panorama2flash.swf I assume the SWF file (I know very little about Flash) makes another call to http://website.com/virtualtour/config.xml. The code I pasted above only executes on calls to config.xml. So since it's only the SWF file and config.xml being requested from the server, I'm a little confused. Can the .SWF file have access to HttpContext.Current.Items? Other than the HttpModule, there is no .NET involved in the code, it's a straight request to the SWF file which triggers a call to config.xml but it seems that those Context.Items contain the data needed to make the SWF file display the right virtual tour. I'm just missing where that link happens. It can't happen in the XML, so maybe in Flash?

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