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  • iphone basic game loop

    - by Mrigank Gupta
    I am little confused with my Opengl game loop. as I am skipping touch events some times. My game loop is some thing like this.. I have ScreenManager which draw and update all game screens who so ever has control.In update I am checking input of all screen also. if input state changes, then whichever screen has control, consume touches. EaglView draw update | | ScreenManager.draw ScreenManager.update -> handle input stack ___________ ___________ of ___________ ___________ screen ___________ ___________ Problem comes.. I am changing input state as touch begun and end methods called. but sometimes In my game loop both touchbegun/end methods get called between two updates and I am missing events. I guess approach is not good. can you guys share your approach to this problem.

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  • PTS in flash game

    - by Erik Persson
    Hi, A friend to me made a flash game for my website. The game makes a request to /game/p00ints with the points in $_POST['points']. But, a hacker can easy find out how to get more points I guess, so, how can my friend or I fix this security hole? Best regards, Erik Persson

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  • Points (PTS) in flash game

    - by Erik Persson
    Hi, A friend to me made a flash game for my website. The game makes a request to /game/p00ints.php with the points in $_POST['points']. But, a hacker can easy find out how to get more points I guess, so, how can my friend or I fix this security hole? Best regards, Erik Persson

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  • Designing a game database

    - by Ronald
    I'm trying to design a database to record game histories for a game I'm working on. I have 3 different tables: users, gamehistories, and gamescores. Columns for tables: users: uid, displayname, email gamehistories: gid, pubID, start (datetime), end (datetime) gamescores: gid, uid, score I am trying to produce the following result set given a userID (uid): Opponent's displayname, my score, opponent's score, duration Any ideas? Is my design ok? How can I query these tables to get game histories for a given uid?

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  • How can I execute a non-blocking System.Beep()?

    - by Siracuse
    In C# I can perform a Console.Beep(). However, if you specify a duration of say 1000, or 1 second, it will not execute the next line of code until that second passes. Is there any way possible to execute Console.Beep() in a non-blocking fashion so it will continue to beep and still continue executing the code below it while beeping?

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  • How to boot linux direct to application on console with no login

    - by amanda
    I have a need to start an application on bootup on the linux console and I do not have a need for any type of login or security. I do not need any ALT-F1,F2,etc virtual consoles but I would like to allow SSH access via the network port for debugging, loading, etc. The application is a SDL graphics program running with fbcon as the SDL_VIDEODRIVER if that matters. I'm currently using Fedora 10 and 12 but any distro that supports SDL using the fbcon framebuffer would be acceptable.

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  • java console input

    - by Bipul
    The data type of the any input through console (as i do using BufferedReader class) is String.After that we type cast it to requered data type(as Inter.parseInt() for integer).But in C we can take input of any primitive data type whereas in java all input types are neccerily String.why it is so????

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  • How to dump memcache contents to console in a telnet session

    - by morpheous
    I am having problems with memcached, and I need to find what is actually stored in the cache. I have telnet'ed into the daemon and am listening on the port, and can send the daemon commands via the CLI. I want to know if anyone is aware of a command I can use to dump the contents of the cache to the console. I know of commands like 'flush_all' and 'stats' but those are not quite sufficient for what I want to do.

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  • My OpenGL game switches Aero DWM Glass off.

    - by marc40000
    Hi ! I wrote a free game a few years ago: http://www.walkover.org. For the lobby and menus, it uses normal dialogs like win32. When the actual game starts it uses OpenGL. Now, on Windows 7, when the actual game starts, it switches windows aero glass off and switches it back on when the game is over. Is there something I can do to prevent this from happening? Some special flags that keep the glass on if it is on? (For newer, I have been using DirectX and this doesn#t happen there.) Maybe some (new) flag I have to specify somewhere? Thx Marc

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  • Capture console output in TestNG?

    - by Misha Koshelev
    Dear All: I am using TestNG+ReportNG per wiki instructions in gradle (I fixed on cookbook as default example did not work form me). http://docs.codehaus.org/display/GRADLE/Cookbook#Cookbook-addreporters I would like to somehow capture console output in TestNG. Is this possible? Thank you Misha

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  • Flash AS 3.0 building a message console approach

    - by vasion
    I am having trouble figuring out how to build a console for my application so i can send msgs to it from any class in the package. i tried to send a generic Event, but I cannot find a way send a msg together with the event, or at least a reference to the object which is dispatching the event. what approach would you suggest?

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  • seeing the console's output in visual studio 2010?

    - by AnH
    Hi Quick question please, its the first time am using visual studio, I usually program in netbeans (java), anyways am writing a simple C# program with some outputs (Console.WriteLine("...");), problem each time i run it I cannot see the program's output in the output window. The "program output" tag is already checked and I already redirected all outputs to the intermediate window but to no avail? any ideas? thanx =)

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  • printf and Console.WriteLine

    - by Matt Jacobsen
    Hi, i have a bunch of Console.WriteLines in my code that I can observe at runtime. I communicate with a native library that I also wrote. I'd like to stick some printf's in the native library and observe them too. I don't see them at runtime however. What am I doing wrong? Cheers, Matt

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  • Do console apps run faster than GUI apps?

    - by omair iqbal
    I am relatively new to world of programming. I have a few performance questions: Do console apps run faster than apps with a graphical user interface? Are languages like C and Pascal faster than object oriented languages like C++ and Delphi? I know language speed depends more on compiler than on language itself, but do compilers for procedural languages produce faster code than OO ones (including C++ compilers that can produce C code)?

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  • PDB: exception when in console - full stack trace

    - by EoghanM
    When at the pdb console, entering a statement which causes an exception results in just a single line stack trace, e.g. (Pdb) someFunc() *** TypeError: __init__() takes exactly 2 arguments (1 given) However I'd like to figure out where exactly in someFunc the error originates. i.e. in this case, which class __init__ is attached to. Is there a way to get a full stack trace in Pdb?

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  • Opening console applications in powershell

    - by Fredrik
    Hi, I'm currently developing a win32 console application, and wondering if there is any way to make visual studio open it in powershell instead of cmd.exe when I'm debugging it. All I really want is a better shell, where I can copy/paste etc. without clicking. Thanks

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  • Windows repair console, impossible?

    - by Daniel
    I found an old Windows XP SP2 in my -trash- cd can and tried it on a 30 GB FAT32 partition. Installation went fine till the copying operation was completed and XP asked for reboot. After that either it starts over again or throws invalid disk. Starting over is an infinite loop the only way I see is to choose the "Repair console" but I'm not used to a DOS box. Can anyone help me through this harmful installation?

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  • Game loop in Win32 API

    - by nXqd
    I'm creating game mario like in win32 GDI . I've implemented the new loop for game : PeekMessage(&msg,NULL,0,0,PM_NOREMOVE); while (msg.message!=WM_QUIT) { if (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); } else // No message to do { gGameMain->GameLoop(); } } But my game just running until I press Ctrl + Alt + Del ( mouse cursor is rolling ).

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  • Programatically Gathering NUnit results

    - by skb
    Hi. I am running some NUnit tests automatically when my nightly build completes. I have a console application which detects the new build, and then copies the built MSI's to a local folder, and deploys all of my components to a test server. After that, I have a bunch of tests in NUnit dll's that I run by executing "nunit-console.exe" using Process/ProcessStartInfo. My question is, how can programatically I get the numbers for Total Success/Failed tests?

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