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  • Path Modifier in Tower Of Defense Game

    - by Siddharth
    I implemented PathModifier for path of each enemy in my tower of defense game. So I applied fixed time to path modifier in that enemy complete their path. Like following code describe. new PathModifier(speed, path); Here speed define the time to complete the path. But in tower of defense game my problem is, there is a tower which slow down the movement of the enemy. In that particular situation I was stuck. please someone provide me some guidance what to do in this situation. EDIT : Path path = new Path(wayPointList.size()); for (int j = 0; j < wayPointList.size(); j++) { Point point = grid.getCellPoint(wayPointList.get(j).getRow(), wayPointList.get(j).getCol()); path.to(point.x, point.y); }

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  • How to simulate objects floating on water without a physics engine?

    - by user1075940
    In my game the water movement is done in a shader using Gerstner equations. The water movement looks realistic enough for a school project but I encounter serious problem when I wanted to do sailing on waves (similar to this). I managed to do collision with land by calculating quad's vertices and normals beneath ship, however same method can not be applied to water because XZ are displaced and Y is calculated in a shader :( How to approach this problem ? Is it possible to retrieve transformed grid from shader? Unfortunately no external physics libraries can be used.

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  • Effecient finding of long-range spotting targets

    - by nihohit
    I'm creating a top-down 2d strategy game, with a square grid map. So far, I've used Bresenham's line drawing algorithm in a circle to determine what's in LOS of each unit, and then targedt one of the targets in the circle. Now I find that this limits my units to shoot only at targets that they see. I want to extend my targeting algorithm to target any other unit in range of my weapon, even if they're out of sight range of this given unit, if they're "spotted" by another friendly unit. In other words, I want to enable usage of weapons with ranges longer than sight range. Is there a better way than iterating over all sighted units and computing range and LOSto each of them?

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  • does unused vertices in a 3D object affect performance?

    - by Gajet
    For my game I need to generate a mesh dynamically. now I'm wondering does it have a noticeable affect in fps if I allocate more vertices than what I'm actually using or not? and does it matter if I'm using DirectX or OpenGL? edit final output will be a w*h cell grid, but for technical issues it's much more easier for me to allocate (w+1)*(h+1) vertices. sure I'll only use w*h vertices in indexing, and I know there is some memory wasting there, but I want to know if it also affect fps or not? (note that mesh is only generated once in each time you play the game)

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  • Restricted pathfinding Area

    - by SubZeron
    So i'm triying to create a little "XCOM : Enemy Unknown" like game ,and using the Aron Granberg's Pathfinding-Tool (free version) to handle the "click to move part. i want to add a little trap system where the hero get stuck inside an area, so he will have only the possibility to move inside this trapped area, so far everything is fine however when i click outside the trapped area, the hero try to reach the destination even though the wall will prevents him from reaching it. so my question is, is there any way to restrict the area where the pathfinding system work to the trapped area dynamically. and wich Graph Type is recommended to use in this situation or this kind of Games (Grid Graph/Navmesh Graph/Point Graph). Thank you. image link for explanation : https://dl.dropbox.com/u/77993668/exemple.jpg

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  • 2-D Lighting Theory

    - by Richard
    I am writing a rogue-like 'zombie' management game. The game map will be similar to Prison Architect. A top-down 50 X 50 grid. I want to implemented a day night cycle and during the night I would like the player to be able to position lights. I would like to be able to lighten and dark to whole map to display the day and night cycle. Then lights would be a circle of light blocked by game entities such as walls, players, trees etc. How would I achieve and what is the standard way of achieving this?

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  • Checking All Checkboxes in a GridView Using jQuery

    In May 2006 I wrote two articles that showed how to add a column of checkboxes to a GridView and offer the ability for users to check (or uncheck) all checkboxes in the column with a single click of the mouse. The first article, Checking All CheckBoxes in a GridView, showed how to add "Check All" and "Uncheck All" buttons to the page above the GridView that, when clicked, checked or unchecked all of the checkboxes. The second article, Checking All CheckBoxes in a GridView Using Client-Side Script and a Check All CheckBox, detailed how to add a checkbox to the checkbox column in the grid's header row that would check or uncheck all checkboxes in the column.

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  • Is it possible to procedurally place objects in a non-gridded game?

    - by nickbadal
    I'd like to implement procedural world generation, but I don't want it to look gridded or blocky, where everything is obviously placed on an integer grid. I know that you can do this in gridded worlds by inputting a square's x and y into a noise function, or similar, but is it possible to generate a more natural looking object placement using procedural methods? This is in the context of an adventure game, if it matters. Edit: I guess I should have been a bit more clear in my original question, but I'm mostly wondering about the actual placement of objects in game, e.g. trees, buildings.

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  • DTrace 0.3.1 for Linux ???

    - by katsumii
    ???Solaris DTrace??????????????Linux??? 3????????????????????????Project News: DTrace - oss.oracle.com2012.10.01: DTrace 0.3.1????????????????????????????????????????????????? DTrace update to 0.2 (Wim Coekaerts Blog)on Feb 22, 2012We just put an updated version of DTrace on ULN. This is version 0.2, another preview (hence the 0.x...) ?????????? DTrace Toolkit ???????????????????? ????????????????????????????Adam Leventhal's blog » DTrace OEL updatehoping some of the dtrace toolkit dtrace goodies would work??Oracle??? "Grid Infrastucure" ???????????????????????# Bin/rwbypid.d Tracing... Hit Ctrl-C to end. ^C PID CMD DIR COUNT 7211 rwbypid.d W 2 2401 cssdmonitor W 6 7007 sshd W 12 7007 sshd R 19 2082 ohasd.bin R 59 2084 ohasd.bin R 59 2202 evmd.bin W 152 2074 ohasd.bin W 1788 2230 evmd.bin R 3528 OS??????????Read/Write??????????????????????????????? ?????????????????????????????

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  • What's a good way to store a series of interconnected pipe and tank objects?

    - by mars
    I am working on a puzzle game with a 6 by 6 grid of storage tanks that are connected to up to 4 tanks adjacent to them via pipes. The gameplay is concerned with combining what's in a tank with an adjacent tank via the pipe than interconnects them. Right now I store the tanks in a 6x6 array, vertical pipes in a 5x6 array, and horizontal pipes in a 6x5 array. Each tank has a reference to the object that contains both tanks and pipes and when a pipe needs to be animated filling with liquid, the selected tank just calls a method on the container object telling it to animate the pipes it is connected to (subtract 1 from row or column to find connected pipes). This feels like the wrong way of doing it, as I've also considered just giving each tank references to the pipes connected to it to access directly.

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  • How should I define my Java Objects?

    - by HonorGod
    I have a data grid where I sort of show the following information - All Guests Total Adults = 22 Total Children = 27 Confirmed Total Adults = 9 Total Children = 13 Country = Germany Total Adults = 5 Total Childres = 6 Friends Adults = 2 Children = 2 Relatives Adults = 3 Children = 4 Country = USA Total Adults = 4 Total Childres = 7 Friends Adults = 2 Children = 5 Relatives Adults = 2 Children = 2 Tentative Total Adults = 13 Total Children - 14 Country = Australia Total Adults = 7 Total Childres = 8 Friends Adults = 2 Children = 3 Relatives Adults = 5 Children = 5 Country = China Total Adults = 6 Total Childres = 6 Friends Adults = 2 Children = 4 Relatives Adults = 4 Children = 2 And in the database what I have is data at the lowest level which is Friends / Relatives and the corresponding countries set as a look-up value which in indirectly connected to another look-up that can tell me if they fall under confirmed or tentative. I guess my question is how do I layout my Java Object and perform the aggregations and give it back to the client. I am not sure if I am clear with my question, but feel free to comment so I can update the question accordingly.

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  • How can you procedurally place objects in a non-gridded game?

    - by nickbadal
    This is a follow-up question to this question. I mistakenly worded the question, but got a good answer before I could correct myself, so I didn't want to delete it. Sorry! Now that I know that it is possible, I'd like to implement procedural world generation, but I don't want it to look gridded or blocky, where everything is obviously placed on an integer grid. I know that you can do this in gridded worlds by inputting a square's x and y into a noise function, or similar, but how can I generate a more natural looking object placement using procedural methods? This is in the context of an adventure game, if it matters.

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  • Filling up the empty blocks when the player touches the safe zone again! using cocos2d

    - by user3445020
    Hi guys i am stuck with filling up the data of all the blocks which are empty like the ones in the image. As you can see there i have a pacman like object where i will be moving around. But when you are in the empty space where there are no Blue boxes available i should be able to add new blocks in the path of my pacman and when it touches any other blue boxes like in the below case if my pacman touches the top row of the blue box i should be able to fill all the empty boxed inside the border of the path created by pacman. For now i am using a 2d bool array to store all the filled boxed info like if there is a box inside i am making that cell in an array as true. But how to fill the area with blue boxes after player finishes his path ? Any help would be great thank you. More info about this problem is here: filling the empty spaces in a certain region in a grid using c++ Same problem

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  • How can I derive force vectors from velocity vectors?

    - by PixelRouter
    I'm making a 2d shooter ala Geometry Wars. I've got my own simple physics at work driving the background grid and all my entities. To move anything in the world I apply a Vector2d force to it. The 'engine' calculates the resulting acceleration and therefore the velocity. I am trying to port some code I found which implements the classic 'Boids' flocking algorithm, but the code I have works by calculating the Boids' velocities directly, so If i use it as is, it bypasses my physics engine. How I can translate the velocity vectors into force vectors that I can apply to the Boids and which will result in the proper velocities via my physics engine.

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  • Basic/research RTS engine/model

    - by XTF
    Does a basic/research RTS engine/model exist that can be used as a basis for further experimentation/research? I'd like to avoid reinventing the wheel if possible. I'm aware of Spring Engine and Stratagus, but those are real game engines and may not be the best to experiment with and learn from. Ideally the docs for the model would answer questions like: How exactly do units move? (constant velocity? constant acceleration? constant force?) How is pathfinding handled? Does every grid cell become an A* graph node (may be expensive)? Does it consider threats? How are groups handled? (w.r.t pathfinding and movement) How is combat handled? I'm mostly interested in the low-level model details (for now), not the graphics etc. I've read a lot of the other quesions (and answers/references) tagged RTS but I haven't found my answer yet.

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  • ???10.2???+ASM???11.2???+ASM(Oracle Restart)

    - by JaneZhang(???)
        ?????????????10.2.0.5?????ASM??????????11.2.0.2???ASM???????(??Oracle Restart).    OS: Linux 5.3    ????:    1.???10.2????????11.2.0.2?OUI,?????“"Upgrade Oracle Grid Infrastructure of Oracle Automatic Storage Management”?????ASM???????,???????????   2. ?11.2.0.2 ????????????ORACLE_HOME?   3. ??DBUA?10.2.0.5???????11.2.0.2.    ?????????:How_to_Upgrade_10.2_Single_ASM_To_11.2_Single_ASM.pdf

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  • ?????????????????~BI/DWH????????(2)

    - by Yusuke.Yamamoto
    Oracle Database ???BI???????????????????????????????????????????????????????????????????????????????????? ?????????????????????????????! ??????????(04:19)????????????? Enterprise Manager ?????????????????????????? ???????????????????? Enterprise Manager ??SQL????????????????????I/O?????????? ??????????????Oracle GRID Center ??????????????? ????????????????????????? ????????DWH????????????????·???????? ???? ???????/???????!! ???????????? ~????·???????????????~ ????????: Advanced Compression|??????????? Oracle Enterprise Manager|??????????? DWH(?????????)??·??

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  • WPF ToggleButton changing image depending on state

    - by mack369
    I would like to use ToggleButton in following way: There are 5 different images and each of them should be displayed depending on current state: button disabled button enabled, unchecked button enabled, unchecked, pointed by mouse cursor button enabled, checked button enabled, checked, pointed by mouse cursor I've found a simple example with two images on http://social.msdn.microsoft.com/Forums/en-US/wpf/thread/28c36bd2-2ef7-4232-9976-2a0967140e32 , but how to change the image depending on "checked" property? The second question: how can I avoid creating different styles for each button in my application? I'm using about 20 different buttons and each of them has different set of icons. So far I'm using only one icon, below my code. Is it possible to have common code (style and template) and to define the source of images in section where I want to create button (like in section 3 of my code)? <ControlTemplate x:Key="ToggleButtonTemplate" TargetType="{x:Type ToggleButton}"> <Grid> <Border x:Name="ContentBorder" CornerRadius="4" BorderBrush="Transparent" BorderThickness="1" Background="{DynamicResource ButtonOff}"> <ContentPresenter SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" RecognizesAccessKey="True"/> </Border> </Grid> <ControlTemplate.Triggers> <Trigger Property="IsPressed" Value="true"> <Setter TargetName="ContentBorder" Property="Background" Value="{DynamicResource ButtonOn}"/> </Trigger> <Trigger Property="IsChecked" Value="true"> <Setter TargetName="ContentBorder" Property="Background" Value="{DynamicResource ButtonOn}"/> </Trigger> <Trigger Property="IsEnabled" Value="false"> <Setter TargetName="ContentBorder" Property="Background" Value="{DynamicResource ButtonDisabled}"/> <Setter Property="Foreground" Value="{DynamicResource BorderDisabled}"/> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> <Style x:Key="ToggleButtonStyle" TargetType="{x:Type ToggleButton}"> <Setter Property="Width" Value="64" /> <Setter Property="Height" Value="64" /> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="Template" Value="{DynamicResource ToggleButtonTemplate}" /> </Style> <ToggleButton IsChecked="{Binding Path=IsLectorModeEnabled}" Command="{Binding CmdLector}" Style="{DynamicResource ToggleButtonStyle}"> <Image Source="{DynamicResource LectorImage}" HorizontalAlignment="Center" VerticalAlignment="Center" Stretch="None" /> </ToggleButton>

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  • Expose UserControl property to XAML

    - by Jared
    WPF controls have certain properties (UserControl.Resources, UserControl.CommandBindings) that can have items added to them from the XAML of a user control declaration. Example: <UserControl ... > <UserControl.CommandBindings> ... </UserControl.CommandBindings> <UserControl.Resources> ... </UserControl.Resources> </UserControl> I have a new list property defined in my user control: public partial class ArchetypeControl : UserControl { ... public List<Object> UICommands { get; set; } I want to add items to this list like I can with resources and CommandBindings, but when I do this: <c:ArchetypeControl.UICommands> </c:ArchetypeControl.UICommands> I get the error "Error 4 The attachable property 'UICommands' was not found in type 'ArchetypeControl'. " Suggestions? - Given the comments, I've created a test control to show the entire code and reproduce the problem. I'm using visual studio 2010. <UserControl x:Class="ArchetypesUI.TestControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:c="clr-namespace:ArchetypesUI" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="300"> <c:TestControl.TestObject> </c:TestControl.TestObject> <Grid> </Grid> </UserControl> - namespace ArchetypesUI { /// <summary> /// Interaction logic for TestControl.xaml /// </summary> public partial class TestControl : UserControl { public Object TestObject { get; set; } public TestControl() { InitializeComponent(); } } } Now the error I get is "Error 2 The attached property 'TestControl.TestObject' is not defined on 'UserControl' or one of its base classes."

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  • WPF TreeView Virtualization

    - by Carlo
    I'm trying to figure out this virtualization feature, I'm not sure if I'm understanding it wrong or what's going on, but I'm using the ANTS memory profiler to check the number of items in a virtualized TreeView, and it just keeps increasing. I have a TreeView with 1,001 items (1 root, 1000 sub-items), and I always get up to 1,001 TreeViewItems, 1,001 ToggleButtons and 1,001 TextBlocks. Isn't virtualization supposed to re-use the items? If so, why would I have 1,001 of each? Also, the CleanUpVirtualizedItem never fires. Let me know if I'm understanding this wrong and if you have resources on how to use this. I've searched over the internet but haven't found anything useful. EDIT: Even the memory used by the tree grows from aporx. 4mb to 12mb when I expand and scroll through all the items. Let me know thanks. This is my code. XAML: <Window x:Class="RadTreeViewExpandedProblem.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1" Height="300" Width="300"> <Grid> <TreeView x:Name="treeView" VirtualizingStackPanel.IsVirtualizing="True" VirtualizingStackPanel.CleanUpVirtualizedItem="TreeView_CleanUpVirtualizedItem"> <TreeView.ItemsPanel> <ItemsPanelTemplate> <VirtualizingStackPanel /> </ItemsPanelTemplate> </TreeView.ItemsPanel> </TreeView> </Grid> </Window> C#: public partial class Window1 : Window { public Window1() { InitializeComponent(); TreeViewItem rootItem = new TreeViewItem() { Header = "Item Level 0" }; for (int i = 0; i < 1000; i++) { TreeViewItem itemLevel1 = new TreeViewItem() { Header = "Item Level 1" }; itemLevel1.Items.Add(new TreeViewItem()); rootItem.Items.Add(itemLevel1); } treeView.Items.Add(rootItem); } private void TreeView_CleanUpVirtualizedItem(object sender, CleanUpVirtualizedItemEventArgs e) { } }

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  • Examples of WPF forms for usual CRUD scenarios

    - by MicMit
    There are plenty of such examples shown for Silverlight at recent Microsoft conferences ( Creating amazing LOB applications in SL 2,3,4 ... ) . They even invented DataForms starting from Silverlight varsion 3. Basically I need an example of grid view ( maybe with possibility to filter, preferably DataGrid control ) from which we may update/delete selected record(s) or add new ones working against SQL Server database without service layer.

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  • jqGrid filtering on the client-side using "filterToolbar"

    - by cosminaru
    Hi guys, I have to add filtering to a jqGrid that is completely managed on the client side (data is only loaded once from the server). I need to use filterToolbar in order to filter the grid data, but couldn't find info if there is a default search mechanism on the client side. Is a server-side search the only way to do this? Thanks, Cosmin

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  • ASP.NET 3.5 GridView - row editing - dynamic binding to a DropDownList

    - by marc_s
    This is driving me crazy :-) I'm trying to get a ASP.NET 3.5 GridView to show a selected value as string when being displayed, and to show a DropDownList to allow me to pick a value from a given list of options when being edited. Seems simple enough? My gridview looks like this (simplified): <asp:GridView ID="grvSecondaryLocations" runat="server" DataKeyNames="ID" OnInit="grvSecondaryLocations_Init" OnRowCommand="grvSecondaryLocations_RowCommand" OnRowCancelingEdit="grvSecondaryLocations_RowCancelingEdit" OnRowDeleting="grvSecondaryLocations_RowDeleting" OnRowEditing="grvSecondaryLocations_RowEditing" OnRowUpdating="grvSecondaryLocations_RowUpdating" > <Columns> <asp:TemplateField> <ItemTemplate> <asp:Label ID="lblPbxTypeCaption" runat="server" Text='<%# Eval("PBXTypeCaptionValue") %>' /> </ItemTemplate> <EditItemTemplate> <asp:DropDownList ID="ddlPBXTypeNS" runat="server" Width="200px" DataTextField="CaptionValue" DataValueField="OID" /> </EditItemTemplate> </asp:TemplateField> </asp:GridView> The grid gets displayed OK when not in editing mode - the selected PBX type shows its value in the asp:Label control. No surprise there. I load the list of values for the DropDownList into a local member called _pbxTypes in the OnLoad event of the form. I verified this - it works, the values are there. Now my challenge is: when the grid goes into editing mode for a particular row, I need to bind the list of PBX's stored in _pbxTypes. Simple enough, I thought - just grab the drop down list object in the RowEditing event and attach the list: protected void grvSecondaryLocations_RowEditing(object sender, GridViewEditEventArgs e) { grvSecondaryLocations.EditIndex = e.NewEditIndex; GridViewRow editingRow = grvSecondaryLocations.Rows[e.NewEditIndex]; DropDownList ddlPbx = (editingRow.FindControl("ddlPBXTypeNS") as DropDownList); if (ddlPbx != null) { ddlPbx.DataSource = _pbxTypes; ddlPbx.DataBind(); } .... (more stuff) } Trouble is - I never get anything back from the FindControl call - seems like the ddlPBXTypeNS doesn't exist (or can't be found). What am I missing?? Must be something really stupid.... but so far, all my Googling, reading up on GridView controls, and asking buddies hasn't helped. Who can spot the missing link? ;-) Marc

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  • Silverlight Confirm Dialog to Pause Thread

    - by AlishahNovin
    I'm trying to do a confirmation dialog using Silverlight's ChildWindow object. Ideally, I'd like it to work like MessageBox.Show(), where the entire application halts until an input is received from the user. For example: for(int i=0;i<5;i++) { if (i==3 && MessageBox.Show("Exit early?", "Iterator", MessageBoxButton.OKCancel) == MessageBoxResult.OK) { break; } } Would stop the iteration at 3 if the user hits OK... However, if I were to do something along the lines: ChildWindow confirm = new ChildWindow(); confirm.Title = "Iterator"; confirm.HasCloseButton = false; Grid container = new Grid(); Button closeBtn = new Button(); closeBtn.Content = "Exit early"; closeBtn.Click += delegate { confirm.DialogResult = true; confirm.Close(); }; container.Children.Add(closeBtn); Button continueBtn = new Button(); continueBtn.Content = "Continue!"; continueBtn.Click += delegate { confirm.DialogResult = false; confirm.Close(); }; container.Children.Add(continueBtn); confirm.Content = container; for(int i=0;i<5;i++) { if (i==3) { confirm.Show(); if (confirm.DialogResult.HasResult && (bool)confirm.DialogResult) { break; } } } This clearly would not work, as the thread isn't halted... confirm.DialogResult.HasResult would be false, and the loop would continue past 3. I'm just wondering, how I could go about this properly. Silverlight is single-threaded, so I can't just put the thread to sleep and then wake it up when I'm ready, so I'm just wondering if there's anything else that people could recommend? I've considered reversing the logic - ie, passing the actions I want to occur to the Yes/No events, but in my specific case this wouldn't quite work. Thanks in advance!

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  • WPF: DataGrid Cell Double-click

    - by Jonathan Allen
    Is there a better way than this to determine the row a user double-clicked on in a data-grid? Private Sub ResultsGrid_MouseDoubleClick(ByVal sender As System.Object, ByVal e As System.Windows.Input.MouseButtonEventArgs) Dim node As DependencyObject = CType(e.OriginalSource, DependencyObject) Do Until TypeOf node Is Microsoft.Windows.Controls.DataGridRow OrElse node Is Nothing node = VisualTreeHelper.GetParent(node) Loop If node IsNot Nothing Then Dim data = CType((CType(node, Microsoft.Windows.Controls.DataGridRow)).DataContext, Customer) 'do something End If End Sub

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