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  • Xcode Fails to Launch iPhone Simulator

    - by senfo
    I am attempting to launch the iPhone simulator from Xcode, but I keep getting the following error: Error from Debugger: Failed to launch simulator: Operation failed with underlying error: 4294967253. I've found a number of posts where Xcode failed to launch the simulator, but none of them match the specific error code I'm receiving.

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  • Compiling NyARToolKit on iPhone 3.0

    - by Vivas
    Hi, Has anyone here succeeded in getting NyARToolKit to run on iPhone 3.0? I'm fighting with this but I am at least down to a couple of errors: Duplicate symbol _spriteVertices (referring to the 3DGraphicsView & NyARToolKitCrossCompileAppDelegate). glView.delegate = self; (error in NyARToolKitCrossCompileAppDelegate.m) Any suggestions would be greatly appreciated.

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  • Youtube video processing on iPhone

    - by Chonch
    Hey In my iPhone app, I want to load a video from youtube, perform some basic image processing on it and display it to the user. I am using openCV to do my image processing, and I know I can use it for grabbing all of the frames from the video as well (cvRetrieveFrame). My only problem is that cvRetrieveFrame expects to get its source of type CvCapture* which can be created either by a camera source or by a file name. How can I set a youtube video file as the source for CvCapture*? Thanks,

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  • Does iPhone support "greying out" inactive controls?

    - by iter
    I have a control that goes inactive under some conditions in my iPhone app. I can [setUserInteractionEnabled: NO] on it and it doesn't respond to touches. Its appearance does not change however. Other environments I am familiar with "grey out" inactive controls. I wonder what is the idiomatic way to hint to the user that the control is inactive.

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  • iPhone SDK: Audio Queue control

    - by codemercenary
    Hi all, I am new to the audio queue services so I have taken an example from a book called iPhone Cool Projects where it describes how to stream audio. I want to extend this to being able to play a continuous playlist of links to mp3 files like an internet radio. The problem with the example code it that it does not detect when a stream ends and does not call AudioQueueStop at any point, so I added a counter to number of buffers added to the queue, and then decrement this counter each time audioQueueOutputCallback is called by the queue. This works fine except if when the buffer count goes to 0, and then I add a call AudioQueueFlush(audioQueue) and then AudioQueueStop(audioQueue, false) I get an error. If I only call AudioQueueReset, it continues to load the buffers again, but plays them out faster then it loads them... getting stuck in a loop and then crashing. 2010-04-14 13:56:29.745 AudioPlayer[2269:207] init player with URL 2010-04-14 13:56:29.941 AudioPlayer[2269:207] did recieve data 2010-04-14 13:56:29.942 AudioPlayer[2269:207] audio request didReceiveData 2010-04-14 13:56:29.944 AudioPlayer[2269:207] >>> start audio queue 2010-04-14 13:56:29.960 AudioPlayer[2269:207] packetCallback count 2 2010-04-14 13:56:29.961 AudioPlayer[2269:207] add buffer: 1 2010-04-14 13:56:29.962 AudioPlayer[2269:207] did recieve data 2010-04-14 13:56:29.963 AudioPlayer[2269:207] audio request didReceiveData 2010-04-14 13:56:29.963 AudioPlayer[2269:207] packetCallback count 1 2010-04-14 13:56:29.964 AudioPlayer[2269:207] add buffer: 2 2010-04-14 13:56:29.965 AudioPlayer[2269:207] packetCallback count 13 2010-04-14 13:56:29.967 AudioPlayer[2269:207] add buffer: 3 2010-04-14 13:56:29.968 AudioPlayer[2269:207] done with buffer: 3 2010-04-14 13:56:29.969 AudioPlayer[2269:207] done with buffer: 2 2010-04-14 13:56:29.974 AudioPlayer[2269:207] done with buffer: 1 So this loop continues some 20 - 30 times and then it crashes. The first time it plays an audio file it queues up the buffers and then plays sound, but doesn't callback to delete them until some 100 or more have been played. Can anyone explain this behavior? I read that there was a limit of 1 audio queue for MP3 playback for the iPhone. Is that still true? If not then I suppose I should use another audio queue for the next mp3 stream. I've had a look through the apple docs but it doesn't explain this in any particular detail. A better insight into this would be great. TIA.

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  • iPhone Key-Value Observer: observer not registering in UITableViewController

    - by Scott
    Hi Fellow iPhone Developers, I am an experienced software engineer but new to the iPhone platform. I have successfully implemented sub-classed view controllers and can push and pop parent/child views on the view controller stack. However, I have struck trouble while trying to update a view controller when an object is edited in a child view controller. After much failed experimentation, I discovered the key-value observer API which looked like the perfect way to do this. I then registered an observer in my main/parent view controller, and in the observer I intend to reload the view. The idea is that when the object is edited in the child view controller, this will be fired. However, I think that the observer is not being registered, because I know that the value is being updated in the editing view controller (I can see it in the debugger), but the observing method is never being called. Please help! Code snippets follow below. Object being observed. I believe that this is key-value compliant as the value is set when called with the setvalue message (see Child View Controller below). X.h: @interface X : NSObject <NSCoding> { NSString *name; ... @property (nonatomic, retain) NSString *name; X.m: @implementation X @synthesize name; ... Main View Controller.h: @class X; @interface XViewController : UITableViewController { X *x; ... Main View Controller.m: @implementation XViewController @synthesize x; ... - (void)viewDidLoad { ... [self.x addObserver:self forKeyPath: @"name" options: (NSKeyValueObservingOptionNew | NSKeyValueObservingOptionOld) context:nil]; [super viewDidLoad]; } ... - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { if ([keyPath isEqual:@"name"]) { NSLog(@"Found change to X"); [self.tableView reloadData]; } [super observeValueForKeyPath:keyPath ofObject:object change:change context:context]; } Child View Controller.m: (this correctly sets the value in the object in the child view controller) [self.x setValue:[[tempValues objectForKey:key] text] forKey:@"name"];

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  • Why does my UIActivityIndicatorView only display once?

    - by Schwigg
    I'm developing an iPhone app that features a tab-bar based navigation with five tabs. Each tab contains a UITableView whose data is retrieved remotely. Ideally, I would like to use a single UIActivityIndicatorView (a subview of the window) that is started/stopped during this remote retrieval - once per tab. Here's how I set up the spinner in the AppDelegate: - (void)applicationDidFinishLaunching:(UIApplication *)application { [window addSubview:rootController.view]; activityIndicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge]; [activityIndicator setCenter:CGPointMake(160, 200)]; [window addSubview:activityIndicator]; [window makeKeyAndVisible]; } Since my tabs were all performing a similiar function, I created a base class that all of my tabs' ViewControllers inherit from. Here is the method I'm using to do the remote retrieval: - (void)parseXMLFileAtURL:(NSString *)URL { NSAutoreleasePool *apool = [[NSAutoreleasePool alloc] init]; AppDelegate *appDelegate = (AppDelegate *)[[UIApplication sharedApplication] delegate]; NSLog(@"parseXMLFileAtURL started."); [appDelegate.activityIndicator startAnimating]; NSLog(@"appDelegate.activityIndicator: %@", appDelegate.activityIndicator); articles = [[NSMutableArray alloc] init]; NSURL *xmlURL = [NSURL URLWithString:URL]; rssParser = [[NSXMLParser alloc] initWithContentsOfURL:xmlURL]; [rssParser setDelegate:self]; [rssParser setShouldProcessNamespaces:NO]; [rssParser setShouldReportNamespacePrefixes:NO]; [rssParser setShouldResolveExternalEntities:NO]; [rssParser parse]; NSLog(@"parseXMLFileAtURL finished."); [appDelegate.activityIndicator stopAnimating]; [apool release]; } This method is being called by each view controller as follows: - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; if ([articles count] == 0) { NSString *path = @"http://www.myproject.com/rss1.xml"; [self performSelectorInBackground:@selector(parseXMLFileAtURL:) withObject:path]; } } This works great while the application loads the first tab's content. I'm presented with the empty table and the spinner. As soon as the content loads, the spinner goes away. Strangely, when I click the second tab, the NSLog messages from the -parseXMLFileAtURL: method show up in the log, but the screen hangs on the first tab's view and I do not see the spinner. As soon as the content is done downloading, the second tab's view appears. I suspect this has something to do with threading, with which I'm still becoming acquainted. Am I doing something obviously wrong here?

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  • iPhone UIViewController goes under status bar

    - by Mantas
    I have UIView and UIController view. My is standard 320x460 view. In applicationDidFinishLaunching I do [window addSubview:[controller view]]; What is weird, UIView goes under the status bar (like there's missing outlet). However, if I rotate iPhone to the side and then back, it shows up ok. Is this an expected behavior (I bet I can ix it by setting offset) or am I doing smth wrong?

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  • Enable iPhone accelerometer while screen is locked..

    - by kamziro
    So apparently it is possible to keep the processor going processing stuff while the screen is locked, as indicated here: http://stackoverflow.com/questions/1551712/running-iphone-apps-while-in-sleep-mode However, after testing with the example code, UIAccelerometer will just stop giving value as soon as the device is locked pronto. Is there a way to force otherwise?

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