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  • mdadm: breaks boot due to "is not ready yet or not present" error

    - by BarsMonster
    This is so damn frustrating :-| I've spent like 20 hours on this nice error, and seems like dozens of people over Internet too, and no clear solution yet. I have non-system RAID-5 of 5 disks, and it's fine. But during boot up it says that "/dev/md0 is not ready yet or not present" and asks to press 'S'. Very nice for Ubuntu Server - I have to bring monitor and keyboard to go next. After this system boots and it's all fine. md0 device works, /proc/mdstat is fine. When I do mount -a - it mounts this array without errors and works fine. As a dumb and shameful workaround I added noauto in /etc/fstab, and did mounting in /etc/rc.local - it works fine then. Any hints how to make it work properly? fstab: UUID=3588dfed-47ae-4c32-9855-2d69df713b86 /var/bigfatdisk ext4 noauto,noatime,data=writeback,barrier=0,nobh,commit=5 0 0 mdadm config: It is autogenerated: # mdadm.conf # # Please refer to mdadm.conf(5) for information about this file. # # by default, scan all partitions (/proc/partitions) for MD superblocks. # alternatively, specify devices to scan, using wildcards if desired. DEVICE partitions # auto-create devices with Debian standard permissions CREATE owner=root group=disk mode=0660 auto=yes # automatically tag new arrays as belonging to the local system HOMEHOST <system> # instruct the monitoring daemon where to send mail alerts MAILADDR CENSORED # definitions of existing MD arrays ARRAY /dev/md/0 metadata=1.2 bitmap=/var/md0_intent UUID=efccbeb6:a0a65cd6:470dcdf3:62781188 name=LBox2:0 # This file was auto-generated on Mon, 10 Jan 2011 04:06:55 +0200 # by mkconf 3.1.2-2

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  • Suddely internet is not accessible

    - by user189708
    I am going crazy here. One day everything was working fine. I turned pc off and went to sleep. Next day turn pc on and cannot access internet (from any browser). The situation is: I cannot open any webpage from browser (tried Firefox and Epiphany) and cannot receive emails in thunderbird. BUT if I run firefox from console as sudo, I can use it as usual. I can access Skype and pretty much any other network stuff (like installing software with apt-get etc.), also if I use Astrill VPN software I can access webpages even running without sudo. I haven't install any software or anything like that for several days = I have not a clue what could cause this. Just by the way, other Win PC in our home has no issue. Here is what I have tried to fix this: I have tried to restart my pc, router, modem - multiple times I have tried to change permissions to my firefox profile I have tried to completely re-install firefox and start with blank profile, thus no addons I have tried to change /etc/resolv.conf to an IP of my router (it was 127.0.1.1) I have tried to change my hostname (from tomino-NB to tominoNB) I think I might try even more stuff. None of it works. Can someone please try to help me. Thank you UPDATE 1: I have tried this: Removing resolv.conf - Didn't help Also "ping" and "dig" commands cannot resolve host UPDATE 2: I have tried to edit nameservers in resolv.conf but still no effect. I can ping router as well as I can ping outside IP. So definitely just some DNS issue. Is it possible that something is rewriting path to resolv.conf and using different file? UPDATE 3: I have just restarted PC and everything works now... resolv.conf went back to nameserver 127.0.1.1 . I have no clue what happened that it works again...

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  • Visual Studio 2010 Modeling and Architecture Tools

    - by MikeParks
    Jennifer Marsman (Microsoft Evangelist) and Cameron Skinner (Microsoft Visual Studio Product Unit Manager) recently stopped by our office while they were passing through Louisville on their tour to give us a presentation on the new Visual Studio 2010 Modeling and Architecture Tools. I checked out these new features when Visual Studio 2010 Beta versions originally rolled out and have been really impressed with this stuff ever since then. So it was pretty cool to actually learn some new techniques from Cameron himself since he helped write the actual code behind some of those features. If you've upgraded to Visual Studio 2010 recently I would highly recommend using the Architecture tools. They're awesome. If you want to make improvements to it, they even have their own SDK for it. There are plenty of blogs out there to show you how to use it. I've been waiting to find a tool that works like this where I can really analyze the code in solutions and projects and see how everything ties together. It's really handy if you're asked to work on a new project and aren't familiar with how it works. Just run the tools, analyze the DLL's, learn how everything works, and then you'll be ready to implement new code! It's a great tool to learn new systems quick and easy and it's all housed within the Visual Studio IDE. I just wanted to write a blog to brag about it a little bit, so I figured I'd throw this up here. It's a must have tool for Developers/Architects. Here's some screenshots of when I was using it earlier:   Thanks everyone! - Mike

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  • Can't read .cso files but I can read their .hlsl versions?

    - by Jader J Rivera
    Well I've been trying to read a .cso file to use as a shader for a DirectX program I'm currently making. Problem is no matter how I implemented a way to read the file it never worked. And after fidgeting around I discover that it's only the .cso files I can't read. I can read anything else (which means it works) even their .hlsl files. Which is strange because the .hlsl (high level shader language) files are supposed to turn into .cso (compiled shader object) files. What I'm currently doing is: vector<byte> Read(string File){ vector<byte> Text; fstream file(File, ios::in | ios::ate | ios::binary); if(file.is_open()){ Text.resize(file.tellg()); file.seekg(0 , ios::beg); file.read(reinterpret_cast<char*>(&Text[0]), Text.size()); file.close(); } return Text; }; If I then implement it. Read("VertexShader.hlsl"); //Works Read("VertexShader.cso"); //Doesn't Works?!?! And I need the .cso version of the shader to draw my sexy triangles. Without it my life and application will never continue and I have no idea what could be wrong. (I've also asked this at stack overflow but still no answers.)

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  • How to overcome politics of the net (Google translate code refuses to work from a specific region)

    - by Jawad
    According to the FAQ's I am not sure if my question is a ok to ask or will be closed or should I post it in the meta or even I would blame some one for downvoting it. However it is one that has been bugging me since the trouble strated. Let me explain. I have this Web Site. It uses the Google Translate API (Can't post the link, does not open from this region) with the following code. <meta name="google-translate-customization" content="9f841e7780177523-3214ceb76f765f38-gc38c6fe6f9d06436-c"></meta> <script type="text/javascript"> function googleTranslateElementInit() { new google.translate.TranslateElement({pageLanguage: 'en'}, 'google_translate_element'); } </script> <script type="text/javascript" src="http://translate.google.com/translate_a/element.js?cb=googleTranslateElementInit"></script> The problem is since this, it just stopped working. On the site you can see that I had to actually remove the above from here, here, and here while left it here, here, here and here. This is so because the the web site "refuses" to load at all with the pages that have the code (i.e., from this region.) If I use Firefox Stealthy Plugin and open the site in Firefox, It works like a charm without any problems. But with Google Chrome, Apple Safari and Opera Web browser, the site does not load/open at all because of the Google translate. (I know this because If I remove the Google Translate Code, the site works/loads fine) It was one thing to program for "cross browser compatability" and alltogether another to program for "cross region compatability". What can I do to make sure that the site works from anywhere? Do I completely remove the Google Translate code and just have to do without the additional functionality or Do I look for alternatives like this or according to this?

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  • mdadm: brakes boot due to "is not ready yet or not present" error

    - by BarsMonster
    This is so damn frustrating :-| I've spent like 20 hours on this nice error, and seems like dozens of people over Internet too, and no clear solution yet. I have non-system RAID-5 of 5 disks, and it's fine. But during boot up it says that "/dev/md0 is not ready yet or not present" and asks to press 'S'. Very nice for Ubuntu Server - I have to bring monitor and keyboard to go next. After this system boots and it's all fine. md0 device works, /proc/mdstat is fine. When I do mount -a - it mounts this array without errors and works fine. As a dumb and shameful workaround I added noauto in /etc/fstab, and did mounting in /etc/rc.local - it works fine then. Any hints how to make it work properly? fstab: UUID=3588dfed-47ae-4c32-9855-2d69df713b86 /var/bigfatdisk ext4 noauto,noatime,data=writeback,barrier=0,nobh,commit=5 0 0 mdadm config: It is autogenerated: # mdadm.conf # # Please refer to mdadm.conf(5) for information about this file. # # by default, scan all partitions (/proc/partitions) for MD superblocks. # alternatively, specify devices to scan, using wildcards if desired. DEVICE partitions # auto-create devices with Debian standard permissions CREATE owner=root group=disk mode=0660 auto=yes # automatically tag new arrays as belonging to the local system HOMEHOST <system> # instruct the monitoring daemon where to send mail alerts MAILADDR CENSORED # definitions of existing MD arrays ARRAY /dev/md/0 metadata=1.2 bitmap=/var/md0_intent UUID=efccbeb6:a0a65cd6:470dcdf3:62781188 name=LBox2:0 # This file was auto-generated on Mon, 10 Jan 2011 04:06:55 +0200 # by mkconf 3.1.2-2

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  • Collision Detection with SAT: False Collision for Diagonal Movement Towards Vertical Tile-Walls?

    - by Macks
    Edit: Problem solved! Big thanks to Jonathan who pointed me in the right direction. Sean describes the method I used in a different thread. Also big thanks to him! :) Here is how I solved my problem: If a collision is registered by my SAT-method, only fire the collision-event on my character if there are no neighbouring solid tiles in the direction of the returned minimum translation vector. I'm developing my first tile-based 2D-game with Javascript. To learn the basics, I decided to write my own "game engine". I have successfully implemented collision detection using the separating axis theorem, but I've run into a problem that I can't quite wrap my head around. If I press the [up] and [left] arrow-keys simultaneously, my character moves diagonally towards the upper left. If he hits a horizontal wall, he'll just keep moving in x-direction. The same goes for [up] and [left] as well as downward-diagonal movements, it works as intended: http://i.stack.imgur.com/aiZjI.png Diagonal movement works fine for horizontal walls, for both left and right-movement However: this does not work for vertical walls. Instead of keeping movement in y-direction, he'll just stop as soon as he "enters" a new tile on the y-axis. So for some reason SAT thinks my character is colliding vertically with tiles from vertical walls: http://i.stack.imgur.com/XBEKR.png My character stops because he thinks that he is colliding vertically with tiles from the wall on the right. This only occurs, when: Moving into top-right direction towards the right wall Moving into top-left direction towards the left wall Bottom-right and bottom-left movement work: the character keeps moving in y-direction as intended. Is this inherited from the way SAT works or is there a problem with my implementation? What can I do to solve my problem? Oh yeah, my character is displayed as a circle but he's actually a rectangular polygon for the collision detection. Thank you very much for your help.

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  • How to overcome politics of the net (Google translate code refuses to work from a specific region) [closed]

    - by Jawad
    Possible Duplicate: How to overcome politics of the net (Google translate code refuses to work from a specific region) I have this Web Site. It uses the Google Translate API (Can't post the link, does not open from this region) with the following code. <meta name="google-translate-customization" content="9f841e7780177523-3214ceb76f765f38-gc38c6fe6f9d06436-c"></meta> <script type="text/javascript"> function googleTranslateElementInit() { new google.translate.TranslateElement({pageLanguage: 'en'}, 'google_translate_element'); } </script> <script type="text/javascript" src="http://translate.google.com/translate_a/element.js?cb=googleTranslateElementInit"></script> The problem is since this, it just stopped working. On the site you can see that I had to actually remove the above from here, here, and here while left it here, here, here and here. This is so because the the web site "refuses" to load at all with the pages that have the code (i.e., from this region.) If I use Firefox Stealthy Plugin and open the site in Firefox, It works like a charm without any problems. But with Google Chrome, Apple Safari and Opera Web browser, the site does not load/open at all because of the Google translate. (I know this because If I remove the Google Translate Code, the site works/loads fine) It was one thing to program for "cross browser compatability" and alltogether another to program for "cross region compatability". What can I do to make sure that the site works from anywhere? Do I completely remove the Google Translate code and just have to do without the additional functionality or Do I look for alternatives like this or according to this?

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  • Unity3d web player fails to load textures

    - by José Franco
    I'm having a problem with Unity3d Web Player. I have developed a project and succesfully deployed it in a web app. It works with absolutely no problem on my PC. This app is to be installed on two identical machines. I have installed them in both and it only works properly in one. The issue I have is on a computer it fails to properly load the models and textures, so the game runs but instead of the models I can only see black rectangles on a blue background. It has the same problem with all browsers and I get no errors either by the player or by JavaScript. The only difference between these computers is that one that has the problem is running on Windows 8.1 and the other one on Windows 8 only. Could this be the cause of the issue? It works fine on my computer with Windows 8.1. However both of the other computers have specs that are significantly lower than mine. I have already searched everywhere and it seems that it has to do with the individual games, however I think it may have to do with the computer itself because it runs properly in the other two. The specs on the computes I'm installing the app on are as follows: Intel Celeron 1.40 GHz, 2GB RAM, Intel HD Graphics If anybody could point me in the right direction I would be very grateful I forgot to mention, I'm running Unity Web player 4.3.5 and the version on the other two computers is 4.5.0

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  • Choppy USB mice on just one of USB ports

    - by user20532
    I've got Lenovo b560 laptop with latest, properly updated Kubuntu on it (11.04 natty, kernel 2.6.38-8-generic). It has three USB2.0 ports onboard. I usually plug a mouse into one of them (I've got 3 different mice - in office, at home and for when on the go). Sometimes, usually after laptop awakening from sleep, the mouse still works but cursor movements are choppy, as if the processor was extremely loaded (it's usually not). I found that if I re-plug the mouse cord into the other USB port, it works just fine. If I plug it back to problematic port, it is still choppy and remains choppy until next boot. Of course I want my mice to always work fine. Problem is: I cannot reproduce this behavior for sure, it happens sporadically but regularly. I use different USB ports (problem has ever happened on each of them since), I use different mice (each has failed me this way at least once), I cannot generally find what exactly is going wrong and why plugging to different port fixes the mouse instantly. So I'd like to hear at least clues where to look at, what to try to identify my problem. A bit of update: while beginning this post, I had the issue once again. I have just replugged the mouse back to problematic port and it is not recognized at all. On the other port it works smoothly.

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  • Internet Timeouts with TP-Link TL-WN821N v2 wireless usb stick

    - by user1622959
    A short time after accessing the internet, the browser/download times out. Before the timeout, the internet works OK briefly; afterwards, the wireless is still connected with a strong signal, but every internet access results in a timeout. When I leave the PC for a while, the internet is back just to timeout again as soon as I start using it. The same happens when I reconnect to the router. Also, when I surf the internet, it takes a couple of minutes until the timeout, but when I download something, it times out in a matter of seconds. The wireless adapter works just fine in Windows and internet via ethernet cable works just fine in Ubuntu. Does anyone have the same problem or knows a solution. I use Ubuntu 12.10 x64. The problem occurs since I installed ubuntu (which was a few days ago). Here some stuff that might be usefull: serus@serus-Ubuntu-PC:~$ lsusb Bus 002 Device 002: ID 0cf3:1002 Atheros Communications, Inc. TP-Link TL-WN821N v2 802.11n [Atheros AR9170] serus@serus-Ubuntu-PC:~$ lsmod Module Size Used by carl9170 82083 0 serus@serus-Ubuntu-PC:~$ modinfo carl9170 filename: /lib/modules/3.5.0-21- generic/kernel/drivers/net/wireless/ath/carl9170/carl9170.ko alias: arusb_lnx alias: ar9170usb firmware: carl9170-1.fw description: Atheros AR9170 802.11n USB wireless serus@serus-Ubuntu-PC:~$ iwconfig wlan0 IEEE 802.11bgn ESSID:"virginmedia0137463" Mode:Managed Frequency:2.462 GHz Access Point: A0:21:B7:F8:29:B6 Bit Rate=240 Mb/s Tx-Power=20 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off Link Quality=66/70 Signal level=-44 dBm Rx invalid nwid:0 Rx invalid crypt:0 Rx invalid frag:0 Tx excessive retries:1399 Invalid misc:18 Missed beacon:0 serus@serus-Ubuntu-PC:~$ sudo lshw -C network *-network description: Wireless interface physical id: 1 bus info: usb@2:2 logical name: wlan0 serial: 00:27:19:bb:00:19 capabilities: ethernet physical wireless configuration: broadcast=yes driver=carl9170 driverversion=3.5.0-21-generic firmware=1.9.4 ip=192.168.0.6 link=yes multicast=yes wireless=IEEE 802.11bgn

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  • Confusion with floats converted into ints during collision detection

    - by TheBroodian
    So in designing a 2D platformer, I decided that I should be using a Vector2 to track the world location of my world objects to retain some sub-pixel precision for slow-moving objects and other such subtle nuances, yet representing their bodies with Rectangles, because as far as collision detection and resolution is concerned, I don't need sub-pixel precision. I thought that the following line of thought would work smoothly... Vector2 wrldLocation; Point WorldLocation; Rectangle collisionRectangle; public void Update(GameTime gameTime) { Vector2 moveAmount = velocity * (float)gameTime.ElapsedGameTime.TotalSeconds wrldLocation += moveAmount; WorldLocation = new Point((int)wrldLocation.X, (int)wrldLocation.Y); collisionRectangle = new Rectangle(WorldLocation.X, WorldLocation.Y, genericWidth, genericHeight); } and I guess in theory it sort of works, until I try to use it in conjunction with my collision detection, which works by using Rectangle.Offset() to project where collisionRectangle would supposedly end up after applying moveAmount to it, and if a collision is found, finding the intersection and subtracting the difference between the two intersecting sides to the given moveAmount, which would theoretically give a corrected moveAmount to apply to the object's world location that would prevent it from passing through walls and such. The issue here is that Rectangle.Offset() only accepts ints, and so I'm not really receiving an accurate adjustment to moveAmount for a Vector2. If I leave out wrldLocation from my previous example, and just use WorldLocation to keep track of my object's location, everything works smoothly, but then obviously if my object is being given velocities less than 1 pixel per update, then the velocity value may as well be 0, which I feel further down the line I may regret. Does anybody have any suggestions about how I might go about resolving this?

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  • Package libxul not fount - Kiwix Wikpedia in Ubuntu Precise 12.04

    - by JHOSmAN
    I'm trying to install the service Kiwix but I need a library that is not available for Ubuntu 12.04 LTS Precise leave the log and if someone could tell me how to install Seller would appreciate. kiwix-0.9# ls aclocal.m4 COMPILE config.sub COPYING install-sh ltmain.sh missing static AUTHORS config.guess configure depcomp kiwix Makefile.am README CHANGELOG config.log configure.ac desktop libxul-dev_1.8.1.16+nobinonly-0ubuntu1_all.deb Makefile.in src root@ubuntu-MM061:/home/ubuntu/Escritorio/kiwix-0.9# ./configure checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking for a thread-safe mkdir -p... /bin/mkdir -p checking for gawk... no checking for mawk... mawk checking whether make sets $(MAKE)... yes checking whether to enable maintainer-specific portions of Makefiles... no checking for gcc... gcc checking whether the C compiler works... yes checking for C compiler default output file name... a.out checking for suffix of executables... checking whether we are cross compiling... no checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether gcc accepts -g... yes checking for gcc option to accept ISO C89... none needed checking for style of include used by make... GNU checking dependency style of gcc... gcc3 checking for g++... g++ checking whether we are using the GNU C++ compiler... yes checking whether g++ accepts -g... yes checking dependency style of g++... gcc3 checking for g++... g++ checking for cl... no checking for cl... no checking for Xcode... no checking for jar... jar checking build system type... i686-pc-linux-gnu checking host system type... i686-pc-linux-gnu checking for a sed that does not truncate output... /bin/sed checking for grep that handles long lines and -e... /bin/grep checking for egrep... /bin/grep -E checking for fgrep... /bin/grep -F checking for ld used by gcc... /usr/bin/ld checking if the linker (/usr/bin/ld) is GNU ld... yes checking for BSD- or MS-compatible name lister (nm)... /usr/bin/nm -B checking the name lister (/usr/bin/nm -B) interface... BSD nm checking whether ln -s works... yes checking the maximum length of command line arguments... 1572864 checking whether the shell understands some XSI constructs... yes checking whether the shell understands "+="... yes checking for /usr/bin/ld option to reload object files... -r checking for objdump... objdump checking how to recognize dependent libraries... pass_all checking for ar... ar checking for strip... strip checking for ranlib... ranlib checking command to parse /usr/bin/nm -B output from gcc object... ok checking how to run the C preprocessor... gcc -E checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking for dlfcn.h... yes checking whether we are using the GNU C++ compiler... (cached) yes checking whether g++ accepts -g... (cached) yes checking dependency style of g++... (cached) gcc3 checking how to run the C++ preprocessor... g++ -E checking for objdir... .libs checking if gcc supports -fno-rtti -fno-exceptions... no checking for gcc option to produce PIC... -fPIC -DPIC checking if gcc PIC flag -fPIC -DPIC works... yes checking if gcc static flag -static works... yes checking if gcc supports -c -o file.o... yes checking if gcc supports -c -o file.o... (cached) yes checking whether the gcc linker (/usr/bin/ld) supports shared libraries... yes checking whether -lc should be explicitly linked in... no checking dynamic linker characteristics... GNU/Linux ld.so checking how to hardcode library paths into programs... immediate checking whether stripping libraries is possible... yes checking if libtool supports shared libraries... yes checking whether to build shared libraries... yes checking whether to build static libraries... yes checking for ld used by g++... /usr/bin/ld checking if the linker (/usr/bin/ld) is GNU ld... yes checking whether the g++ linker (/usr/bin/ld) supports shared libraries... yes checking for g++ option to produce PIC... -fPIC -DPIC checking if g++ PIC flag -fPIC -DPIC works... yes checking if g++ static flag -static works... yes checking if g++ supports -c -o file.o... yes checking if g++ supports -c -o file.o... (cached) yes checking whether the g++ linker (/usr/bin/ld) supports shared libraries... yes checking dynamic linker characteristics... GNU/Linux ld.so checking how to hardcode library paths into programs... immediate checking for ranlib... (cached) ranlib checking whether make sets $(MAKE)... (cached) yes checking for pkg-config... pkg-config checking for perl... perl checking fcntl.h usability... yes checking fcntl.h presence... yes checking for fcntl.h... yes checking float.h usability... yes checking float.h presence... yes checking for float.h... yes checking libintl.h usability... yes checking libintl.h presence... yes checking for libintl.h... yes checking limits.h usability... yes checking limits.h presence... yes checking for limits.h... yes checking stddef.h usability... yes checking stddef.h presence... yes checking for stddef.h... yes checking for stdint.h... (cached) yes checking for stdlib.h... (cached) yes checking for string.h... (cached) yes checking for strings.h... (cached) yes checking sys/socket.h usability... yes checking sys/socket.h presence... yes checking for sys/socket.h... yes checking sys/time.h usability... yes checking sys/time.h presence... yes checking for sys/time.h... yes checking for unistd.h... (cached) yes checking wchar.h usability... yes checking wchar.h presence... yes checking for wchar.h... yes checking for stdbool.h that conforms to C99... yes checking for _Bool... no checking for inline... inline checking for int16_t... yes checking for int32_t... yes checking for int64_t... yes checking for int8_t... yes checking for off_t... yes checking for pid_t... yes checking for size_t... yes checking for uint16_t... yes checking for uint32_t... yes checking for uint64_t... yes checking for uint8_t... yes checking for ptrdiff_t... yes checking vfork.h usability... no checking vfork.h presence... no checking for vfork.h... no checking for fork... yes checking for vfork... yes checking for working fork... yes checking for working vfork... (cached) yes checking for stdlib.h... (cached) yes checking for GNU libc compatible malloc... yes checking for working strtod... yes checking for getcwd... yes checking for gettimeofday... yes checking for memmove... yes checking for memset... yes checking for pow... yes checking for regcomp... yes checking for sqrt... yes checking for strcasecmp... yes checking for strchr... yes checking for strdup... yes checking for strerror... yes checking for strtol... yes Package libxul was not found in the pkg-config search path. Perhaps you should add the directory containing libxul.pc' to the PKG_CONFIG_PATH environment variable No package 'libxul' found Package libxul was not found in the pkg-config search path. Perhaps you should add the directory containinglibxul.pc' to the PKG_CONFIG_PATH environment variable No package 'libxul' found checking for /stable... no checking for "/nsISupports.idl"... no configure: error: unable to find nsISupports.idl apt-get install libxul Leyendo lista de paquetes... Hecho Creando árbol de dependencias Leyendo la información de estado... Hecho E: No se ha podido localizar el paquete libxul

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  • Audio comes out of both headphone and speaker at the same time.. Ubuntu 12.04LTS [closed]

    - by pst007x
    I have the same issue on an Aspire. Ubuntu 12.04LTS 64bit realtek audio sound chip onboard If I plug in a headset, audio does not switch from internal speaker to headset, instead plays out of both at the same time. I have looked at the alsamixer setting, all on. I installed gnome-alsamixer, and I noticed headphone was ticked, if I untick the main audio mutes, and the headphone no longer works. Headset only works with internal speaker. Audio works fine on my other desktop and laptop running this release 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 03) salvatore@salvatore-Aspire-7730:~$ cat /proc/asound/version Advanced Linux Sound Architecture Driver Version 1.0.24. salvatore@salvatore-Aspire-7730:~$ head -n 1 /proc/asound/card*/codec#* ==> /proc/asound/card0/codec#0 <== Codec: Realtek ALC888 ==> /proc/asound/card0/codec#1 <== Codec: LSI ID 1040 ==> /proc/asound/card0/codec#2 <== Codec: Intel Cantiga HDMI salvatore@salvatore-Aspire-7730:~$ aplay -l **** List of PLAYBACK Hardware Devices **** card 0: Intel [HDA Intel], device 0: ALC888 Analog [ALC888 Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: Intel [HDA Intel], device 1: ALC888 Digital [ALC888 Digital] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: Intel [HDA Intel], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 salvatore@salvatore-Aspire-7730:~$ uname -a Linux salvatore-Aspire-7730 3.2.0-23-generic #36-Ubuntu SMP Tue Apr 10 20:39:51 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux salvatore@salvatore-Aspire-7730:~$ The alsa-base.conf does not exist Tried this: sudo apt-get remove --purge alsa-base sudo apt-get remove --purge pulseaudio sudo apt-get install alsa-base sudo apt-get install pulseaudio sudo alsa force-reload Then: sudo apt-get purge pulseaudio gstreamer0.10-pulseaudio sudo apt-get install pulseaudio gstreamer0.10-pulseaudio indicator-sound Tred this. sudo gedit Then open terminal: sudo /etc/modprobe.d/alsa-base.conf At the end of the file add a new line: options snd-hda-intel model=generic Save and then reboot But alsa-base.conf does not exist

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  • tunneling x11vnc through ssh on a non standard port to ubuntu computer tightvnc

    - by user72372
    I have been stuck with setting up my virtual desktop on my ubuntu laptop. I am running ubuntu to ubuntu with x11vnc I start the process on my laptop as follows: " ssh -L5904:localhost:5900 -p Port remoteuser@remoteip." That command works, then I start x11vnc server, "x11vnc -noncache -once -shared -rfbauth ~/.vnc/passwd." This command works and starts connection. Then I open another window on my laptop and type, export VNC_VIA_CMD='/usr/bin/ssh -2 -c aes128-cbc -x -p Port -l User -f -: %L:%H:%R %G sleep 20' (not sure if works). then I type, vncviewer -endcodings Tight -depth 8 -quality 1 -via IPofremotemachine -u remoteuser localhost:01. The first time it work but from now on it just gives me the vncviewer -help screen everytime. I type in the password for my remote machine and then shows -help screen for vncviewer. I think the problem is with Tightvnc viewer but don't know what. Please help. I got some info on www.vanemery.com/Linux/VNC/vnc-over-ssh.html?.

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  • Weird UIView transforms in Retina iPhone

    - by ggambett
    I'm having a problem I don't understand. I'm developing an OpenGL app for iOS. Because at some points I want to force the orientation of the view programatically, and Apple for whatever reason doesn't make it easy (or even possible), I'm doing it by hand. I return always NO in shouldAutoRotateToInterfaceOrientation, and when I want to change the orientation (to portrait, for example), I do something like this in the UIView: [self setTransform:CGAffineTransformMake(1, 0, 0, 1, 0, 0)]; [self setBounds:CGRectMake(0, 0, 768, 1024)]; This works fine. In order to support Retina devices, I started checking [UIScreen mainScreen].scale, and setting self.contentScaleFactor accordingly. I also modified the code above to account for the new dimensions, like this: [self setTransform:CGAffineTransformMake(1, 0, 0, 1, 0, 0)]; [self setBounds:CGRectMake(0, 0, 2*768, 2*1024)]; Same rotation, different size. The weird result with this is that I get a "screen" with the right size, but offsetted half a screen to the bottom and the left. To correct for this, I need to do the following: [self setTransform:CGAffineTransformMake(1, 0, 0, 1, 0, 0)]; [self setBounds:CGRectMake(-768, -1024, 2*768 - 768, 2*1024 - 1024)]; This works, but it's ugly, I also need to make similar corrections when I get touch coordinates, and worst of all, I don't understand what's going on or why the above "correction" works. Can anyone shed some light on this issue?

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  • How can I determine the first visible tile in an isometric perspective?

    - by alekop
    I am trying to render the visible portion of a diamond-shaped isometric map. The "world" coordinate system is a 2D Cartesian system, with the coordinates increasing diagonally (in terms of the view coordinate system) along the axes. The "view" coordinates are simply mouse offsets relative to the upper left corner of the view. My rendering algorithm works by drawing diagonal spans, starting from the upper right corner of the view and moving diagonally to the right and down, advancing to the next row when it reaches the right view edge. When the rendering loop reaches the lower left corner, it stops. There are functions to convert a point from view coordinates to world coordinates and then to map coordinates. Everything works when rendering from tile 0,0, but as the view scrolls around the rendering needs to start from a different tile. I can't figure out how to determine which tile is closest to the upper right corner. At the moment I am simply converting the coordinates of the upper right corner to map coordinates. This works as long as the view origin (upper right corner) is inside the world, but when approaching the edges of the map the starting tile coordinate obviously become invalid. I guess this boils down to asking "how can I find the intersection between the world X axis and the view X axis?"

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  • Why is a software development life-cycle so inefficient?

    - by user87166
    Currently the software development lifecycle followed in the IT company I work at is: The "Business" works with a solution manager to build a Business Requirement document The solution manager works with the Program manager to build a Functional Spec The PM works with the engineering lead to develop a release plan and with the engineering team to develop technical specifications If there are any clarifications required, developers contact the PM who contacts the solution manager who contacts the business and all the way back introducing a latency of nearly 24 hours and massive email chains for any clarifications By the time the tech spec is made, nearly 1 month has passed in back and forth Now, 2 weeks go to development while the test writes test cases Code is dropped formally to test, test starts raising bugs. Even if there is 1 root cause for 10 different issues, and its an easily fixed one, developers are not allowed to give fresh code to test for the next 1 week. After 2-3 such drops to test the code is given to the ops team as a "golden drop" ( 2 months passed from the beginning) Ops team will now deploy the code in a staging environment. If it runs stable for a week, it will be promoted to UAT and after 2 weeks of that it will be promoted to prod. If there are any bugs found here, well, applying for a visa requires less paperwork This entire process is followed even if a single SSRS report is to be released. How do other companies process such requirements? I'm wondering why, the business cannot just drop the requirements to developers, developers build and deploy to UAT themselves, expose it to the business who raise functional bugs and after fixing those promote to prod. (even for more complex stuff)

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  • Keyboard not working 100% after Ubuntu 13.10 upgrade

    - by Marky
    If this has already been asked, my apologies, I did not find it before writing this. So please do point me to the correct page. Anyway, I have this weird issue on my laptop right now. The keyboard is not functioning 100%. This means, I can type my login details to get into Ubuntu. I can type something on Dash. But other than this (on the desktop), no output from the keyboard when using all the other apps - as in I start to type and nothing comes out. The surprising thing is that when I shift to Guest session, the keyboard functions normally. When I shift to another TTY, like Alt+F5, keyboard works normally. This is the first time I've encountered this so far in my use of Linux. Keyboards normally never fail on any of the desktop environments I've used over the years. Any ideas what's happening? Could be the config files on my home is too messy already. I've upgraded this from 11.10 to 13.04, then now 13.10 without a re-install. Works fine so far, until now that I can't do much without a keyboard. Thanks in advance! P.S. Mouse and touchpad works fine.

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  • Choppy USB mice on just one of USB ports

    - by user20532
    I've got Lenovo b560 laptop with latest, properly updated Kubuntu on it (11.04 natty, kernel 2.6.38-8-generic). It has three USB2.0 ports onboard. I usually plug a mouse into one of them (I've got 3 different mice - in office, at home and for when on the go). Sometimes, usually after laptop awakening from sleep, the mouse still works but cursor movements are choppy, as if the processor was extremely loaded (it's usually not). I found that if I re-plug the mouse cord into the other USB port, it works just fine. If I plug it back to problematic port, it is still choppy and remains choppy until next boot. Of course I want my mice to always work fine. Problem is: I cannot reproduce this behavior for sure, it happens sporadically but regularly. I use different USB ports (problem has ever happened on each of them since), I use different mice (each has failed me this way at least once), I cannot generally find what exactly is going wrong and why plugging to different port fixes the mouse instantly. So I'd like to hear at least clues where to look at, what to try to identify my problem. A bit of update: while beginning this post, I had the issue once again. I have just replugged the mouse back to problematic port and it is not recognized at all. On the other port it works smoothly.

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  • How to work as a team of two

    - by Ezi
    I work in a team of 2 developers, my partner is the founder of the company, in the beginning he did everything on his own. He hired me about 3 years ago to help him get things done quicker and satisfy our customer needs. Often I get small project to do all by my own, as long as it works great (and it usually does...) he doesn't care much on what I did or how I did it. But if the customer calls him up asking why something doesn't work as expected and I'm not around to forward the call to me, he could get very angry on why he doesn't have an idea on how that program works. I don't keep anything as a secret, if he asks me on something how I did it I'm happy to explain as long as he's willing to listen (which isn't long), but I don't know why I need to say it in first place, in developing software everything is written down clearly. Most of the time I work on projects he wrote and I don't need to ask him anything (it happens maybe once a month that I ask him how something works, just because I don't have the time to look it up). I've read a lot on that great site about small teams that usually means 7-12 people. I couldn't find how 2 people work as a team; we don't have project managers, reviewers or testers. I feel that the fact he don't have time to review the code on his own is not my problem, so the question here is am I doing something rung? I need to walk over to him and give him a lecture on what I did even he doesn't ask me?

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  • Why doesn't my implementation of ElGamal work for long text strings?

    - by angstrom91
    I'm playing with the El Gamal cryptosystem, and my goal is to be able to encipher and decipher long sequences of text. I have come up with a method that works for short sequences, but does not work for long sequences, and I cannot figure out why. El Gamal requires the plaintext to be an integer. I have turned my string into a byte[] using the .getBytes() method for Strings, and then created a BigInteger out of the byte[]. After encryption/decryption, I turn the BigInteger into a byte[] using the .toByteArray() method for BigIntegers, and then create a new String object from the byte[]. This works perfectly when i call ElGamalEncipher with strings up to 129 characters. With 130 or more characters, the output produced from ElGamalDecipher is garbled. Can someone suggest how to solve this issue? Is this an issue with my method of turning the string into a BigInteger? If so, is there a better way to turn my string of text into a BigInteger and back? Below is my encipher/decipher code with a program to demonstrate the problem. import java.math.BigInteger; public class Main { static BigInteger P = new BigInteger("15893293927989454301918026303382412" + "2586402937727056707057089173871237566896685250125642378268385842" + "6917261652781627945428519810052550093673226849059197769795219973" + "9423619267147615314847625134014485225178547696778149706043781174" + "2873134844164791938367765407368476144402513720666965545242487520" + "288928241768306844169"); static BigInteger G = new BigInteger("33234037774370419907086775226926852" + "1714093595439329931523707339920987838600777935381196897157489391" + "8360683761941170467795379762509619438720072694104701372808513985" + "2267495266642743136795903226571831274837537691982486936010899433" + "1742996138863988537349011363534657200181054004755211807985189183" + "22832092343085067869"); static BigInteger R = new BigInteger("72294619754760174015019300613282868" + "7219874058383991405961870844510501809885568825032608592198728334" + "7842806755320938980653857292210955880919036195738252708294945320" + "3969657021169134916999794791553544054426668823852291733234236693" + "4178738081619274342922698767296233937873073756955509269717272907" + "8566607940937442517"); static BigInteger A = new BigInteger("32189274574111378750865973746687106" + "3695160924347574569923113893643975328118502246784387874381928804" + "6865920942258286938666201264395694101012858796521485171319748255" + "4630425677084511454641229993833255506759834486100188932905136959" + "7287419551379203001848457730376230681693887924162381650252270090" + "28296990388507680954"); public static void main(String[] args) { FewChars(); System.out.println(); ManyChars(); } public static void FewChars() { //ElGamalEncipher(String plaintext, BigInteger p, BigInteger g, BigInteger r) BigInteger[] cipherText = ElGamal.ElGamalEncipher("This is a string " + "of 129 characters which works just fine . This is a string " + "of 129 characters which works just fine . This is a s", P, G, R); System.out.println("This is a string of 129 characters which works " + "just fine . This is a string of 129 characters which works " + "just fine . This is a s"); //ElGamalDecipher(BigInteger c, BigInteger d, BigInteger a, BigInteger p) System.out.println("The decrypted text is: " + ElGamal.ElGamalDecipher(cipherText[0], cipherText[1], A, P)); } public static void ManyChars() { //ElGamalEncipher(String plaintext, BigInteger p, BigInteger g, BigInteger r) BigInteger[] cipherText = ElGamal.ElGamalEncipher("This is a string " + "of 130 characters which doesn’t work! This is a string of " + "130 characters which doesn’t work! This is a string of ", P, G, R); System.out.println("This is a string of 130 characters which doesn’t " + "work! This is a string of 130 characters which doesn’t work!" + " This is a string of "); //ElGamalDecipher(BigInteger c, BigInteger d, BigInteger a, BigInteger p) System.out.println("The decrypted text is: " + ElGamal.ElGamalDecipher(cipherText[0], cipherText[1], A, P)); } } import java.math.BigInteger; import java.security.SecureRandom; public class ElGamal { public static BigInteger[] ElGamalEncipher(String plaintext, BigInteger p, BigInteger g, BigInteger r) { // returns a BigInteger[] cipherText // cipherText[0] is c // cipherText[1] is d SecureRandom sr = new SecureRandom(); BigInteger[] cipherText = new BigInteger[2]; BigInteger pText = new BigInteger(plaintext.getBytes()); // 1: select a random integer k such that 1 <= k <= p-2 BigInteger k = new BigInteger(p.bitLength() - 2, sr); // 2: Compute c = g^k(mod p) BigInteger c = g.modPow(k, p); // 3: Compute d= P*r^k = P(g^a)^k(mod p) BigInteger d = pText.multiply(r.modPow(k, p)).mod(p); // C =(c,d) is the ciphertext cipherText[0] = c; cipherText[1] = d; return cipherText; } public static String ElGamalDecipher(BigInteger c, BigInteger d, BigInteger a, BigInteger p) { //returns the plaintext enciphered as (c,d) // 1: use the private key a to compute the least non-negative residue // of an inverse of (c^a)' (mod p) BigInteger z = c.modPow(a, p).modInverse(p); BigInteger P = z.multiply(d).mod(p); byte[] plainTextArray = P.toByteArray(); return new String(plainTextArray); } }

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  • Can't get gitosis and ssh to play nice on cygwin

    - by Noel Kennedy
    I have followed this guide to setting up gitosis on a windows 2003 server via cygwin. I have now got to a point where it largely works. I can clone, pull and push. The problem I am having is that I think I have not got the ssh bit right at all. When I connect via msysgit from machines and accounts where I have not created or uploaded ssh keys it works. Every time I clone, pull or push I get a password challenge for the 'git' user running on the server but basically I can execute git commands. When I connect with users with an ssh key in the ~/.ssh folder, I don't get the password challange and instead I get a permissions failure: DEBUG:gitosis.serve.main:Got command "git-upload-pack '/cris.git'" DEBUG:gitosis.access.haveAccess:Access check for 'teamcity@hhit24808' as 'writable' on 'cris.git'... DEBUG:gitosis.access.haveAccess:Stripping .git suffix from 'cris.git', new value 'cris' DEBUG:gitosis.access.haveAccess:Access check for 'teamcity@hhit24808' as 'writeable' on 'cris.git'... DEBUG:gitosis.access.haveAccess:Stripping .git suffix from 'cris.git', new value 'cris' DEBUG:gitosis.access.haveAccess:Access check for 'teamcity@hhit24808' as 'readonly' on 'cris.git'... DEBUG:gitosis.access.haveAccess:Stripping .git suffix from 'cris.git', new value 'cris' ERROR:gitosis.serve.main:Repository read access denied fatal: The remote end hung up unexpectedly I have uploaded the public rsa key into the key_dir folder. Here is my conf file: [gitosis] loglevel = DEBUG [group gitosis-admin] writable = gitosis-admin members = myemail@mydomain [group cris-developers] members = myemail@mydomain TeamCity@HHIT24808 writable = cris If it matters, I have generated a key without a passphrase as I believe this is necessary to enable ssh for automated scripts. When I use keys with a passphrase, I get challanged for the phrase but then get the same permissions problem. I have tried 'writable' and 'writeable' for permissions. Help!! Update 1: When I try to clone a non-existant repo, I get the same error message, co-incidence? Update 2: Wierd, I've got one machine and one login working. It seems to be something to do with the syntax for addressing git over ssh. This now works on one machine for one login: git clone git@servername:cris.git The same command fails for a user on another machine without an uploaded ssh key. But this command works (after being challanged for git@servername's password) git clone git@servername:/home/git/repositories/cris.git neither command works on a 2nd login whose ssh key has been uploaded

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  • IE won't load PDF in a window created with window.open

    - by Dean
    Here's the problem, which only occurs in Internet Explorer (IE). I have a page that has links to several different types of files. Links from these files execute a Javascript function that opens a new window and loads the specific file. This works great, unless the file I need to open in the new window is a PDF in which case the window is blank, even though the URL is in the address field. Refreshing that window using F5 doesn't help. However, if I put the cursor in the address field and press <enter> the PDF loads right up. This problem only occurs in IE. I have seen it in IE 7 and 8 and am using Adobe Acrobat Reader 9. In Firefox (PC and Mac) everything works perfectly. In Chrome (Mac), the PDF is downloaded. In Safari (Mac) it works. In Opera (Mac) it prompts me to open or save. Basically, everything probably works fine, except for IE. I have searched for similar problems and have seen some posts where it was suggested to adjust some of the Internet Options on IE. I have tried this but it doesn't help, and the problem wasn't exactly the same anyway. Here's the Javascript function I use to open the new window. function newwin(url,w,h) { win = window.open(url,"temp","width="+w+",height="+h+",menubar=yes,toolbar=yes,location=yes,status=yes,scrollbars=auto,resizable=yes"); win.focus(); } You can see that I pass in the URL as well as the height, h, and width, w, of the window. I've used a function like this for years and as far as I know have never had a problem. I call the newwin() function using this. <a href="javascript:newwin('/path/document.pdf',400,300)">document.pdf</a> (Yes, I know there are other, better ways than using inline JS, and I've even tried some of them because I've run out of things to try, but nothing works.) So, if anyone has an idea as to what might be causing this problem, I'd love to hear it.

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  • Multiline editable textarea in SVG

    - by Timo
    I'm trying to implement multiline editable textfield in SVG. I have the following code in http://jsfiddle.net/ca4d3/ : <svg width="1000" height="1000" overflow="scroll"> <g transform="rotate(5)"> <rect width="300" height="400" fill="#22DD22" fill-opacity="0.5"/> </g> <foreignObject x="10" y="10" overflow="visible" width="10000" height="10000" requiredFeatures="http://www.w3.org/TR/SVG11/feature#Extensibility"> <p style="display:table-cell;padding:10px;border:1px solid red; background-color:white;opacity:0.5;font-family:Verdana; font-size:20px;white-space: pre; word-wrap: normal; overflow: visible; overflow-y: visible; overflow-x:visible;" contentEditable="true" xmlns="http://www.w3.org/1999/xhtml"> Write here some text. Be smart and select some word. If you wanna be really COOL, paste here something cool! </p> </foreignObject> </svg> In newest Chrome, Safari and Firefox the code works in some way, but in Opera and IE 9 not. The goal is that: 0) Works in newest Chrome, Safari, Firefox, Opera and IE and if ever possible in some pads. 1) White-spaces are preserved and text wraps only on newline char (works in Chrome, Safari and Firefox, but not in Opera and IE 9 *). 2) The textfield is editable (in the same reliable and stabile way as textareas and contenteditable p elements in html) and height and width is expanded to fit text (works in Chrome, Safari and Firefox, but not in Opera and IE 9 *). 3) Texfield can be transformed (rotated, skewed, translated) while maintaining text editability (Tested rotation, but not work in any browser *). EDIT: Foreignobject rotation works on Firefox 15.0.1, but not in Safari 5.1.7 (6534.57.2), Chrome 22.0.1229.79, Opera 12.02, IE 9. Tested on Mac OS X 10.6.8. 4) Textfield can be clipped and masked while not necessarily maintaining text editability (not yet tested). *) using above code These all can be achieved using Flash, but Flash has so severe problems that it is not suitable for my purposes (after every little change in code, all have to be compiled again using Flex, which is slow, font size has limits, tracking technique is pixeloriented, not relative to em size etc.) and there still are differences across platforms. And I want to give a try to SVG! GUESTION: Can I achieve my goals 0-4 with current SVG support in browsers? Is coming SVG 2.0 for some help in this case? EDIT: Changed display:table to display:table-cell (and added new jsfiddle), because display:table made the field to loses focus when pressed arrow-up on first text row.

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