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  • When should I use a struct instead of a class?

    - by Esteban Araya
    MSDN says that you should use structs when you need lightweight objects. Are there any other scenarios when a struct is preferable over a class? Edit: Some people have forgotten that: 1. structs can have methods! 2. structs have no inheritance capabilites. Another Edit: I understand the technical differences, I just don't have a good feel for WHEN to use a struct.

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  • Compromising design & code quality to integrate with existing modules

    - by filip-fku
    Greetings! I inherited a C#.NET application I have been extending and improving for a while now. Overall it was obviously a rush-job (or whoever wrote it was seemingly less competent than myself). The app pulls some data from an embedded device & displays and manipulates it. At the core is a communications thread in the main application form which executes a 600+ lines of code method which calls functions all over the place, implementing a state machine - lots of if-state-then-do type code. Interaction with the device is done by setting the state/mode globally and letting the thread do it's thing. (This is just one example of the badness of the code - overall it is not very OO-like, it reminds of the style of embedded C code the device firmware is written in). My problem is that this piece of code is central to the application. The software, communications protocol or device firmware are not documented at all. Obviously to carry on with my work I have to interact with this code. What I would like some guidance on, is whether it is worth scrapping this code & trying to piece together something more reasonable from the information I can reverse engineer? I can't decide! The reason I don't want to refactor is because the code already works, and changing it will surely be a long, laborious and unpleasant task. On the flip side, not refactoring means I have to sometimes compromise the design of other modules so that I may call my code from this state machine! I've heard of "If it ain't broke don't fix it!", so I am wondering if it should apply when "it" is influencing the design of future code! Any advice would be appreciated! Thanks!

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  • Generics vs Object performance

    - by Risho
    I'm doing practice problems from MCTS Exam 70-536 Microsft .Net Framework Application Dev Foundation, and one of the problems is to create two classes, one generic, one object type that both perform the same thing; in which a loop uses the class and iterated over thousand times. And using the timer, time the performance of both. There was another post at C# generics question that seeks the same questoion but nonone replied. Basically if in my code I run the generic class first it takes loger to process. If I run the object class first than the object class takes longer to process. The whole idea was to prove that generics perform faster. I used the original users code to save me some time. I didn't particularly see anything wrong with the code and was puzzled by the outcome. Can some one explain why the unusual results? Thanks, Risho Here is the code: class Program { class Object_Sample { public Object_Sample() { Console.WriteLine("Object_Sample Class"); } public long getTicks() { return DateTime.Now.Ticks; } public void display(Object a) { Console.WriteLine("{0}", a); } } class Generics_Samle<T> { public Generics_Samle() { Console.WriteLine("Generics_Sample Class"); } public long getTicks() { return DateTime.Now.Ticks; } public void display(T a) { Console.WriteLine("{0}", a); } } static void Main(string[] args) { long ticks_initial, ticks_final, diff_generics, diff_object; Object_Sample OS = new Object_Sample(); Generics_Samle<int> GS = new Generics_Samle<int>(); //Generic Sample ticks_initial = 0; ticks_final = 0; ticks_initial = GS.getTicks(); for (int i = 0; i < 50000; i++) { GS.display(i); } ticks_final = GS.getTicks(); diff_generics = ticks_final - ticks_initial; //Object Sample ticks_initial = 0; ticks_final = 0; ticks_initial = OS.getTicks(); for (int j = 0; j < 50000; j++) { OS.display(j); } ticks_final = OS.getTicks(); diff_object = ticks_final - ticks_initial; Console.WriteLine("\nPerformance of Generics {0}", diff_generics); Console.WriteLine("Performance of Object {0}", diff_object); Console.ReadKey(); } }

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  • Modules vs. Classes and their influence on descendants of ActiveRecord::Base

    - by Chris
    Here's a Ruby OO head scratcher for ya, brought about by this Rails scenario: class Product < ActiveRecord::Base has_many(:prices) # define private helper methods end module PrintProduct attr_accessor(:isbn) # override methods in ActiveRecord::Base end class Book < Product include PrintProduct end Product is the base class of all products. Books are kept in the products table via STI. The PrintProduct module brings some common behavior and state to descendants of Product. Book is used inside fields_for blocks in views. This works for me, but I found some odd behavior: After form submission, inside my controller, if I call a method on a book that is defined in PrintProduct, and that method calls a helper method defined in Product, which in turn calls the prices method defined by has_many, I'll get an error complaining that Book#prices is not found. Why is that? Book is a direct descendant of Product! More interesting is the following.. As I developed this hierarchy PrintProduct started to become more of an abstract ActiveRecord::Base, so I thought it prudent to redefine everything as such: class Product < ActiveRecord::Base end class PrintProduct < Product end class Book < PrintProduct end All method definitions, etc. are the same. In this case, however, my web form won't load because the attributes defined by attr_accessor (which are "virtual attributes" referenced by the form but not persisted in the DB) aren't found. I'll get an error saying that there is no method Book#isbn. Why is that?? I can't see a reason why the attr_accessor attributes are not found inside my form's fields_for block when PrintProduct is a class, but they are found when PrintProduct is a Module. Any insight would be appreciated. I'm dying to know why these errors are occurring!

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  • Designing a chain of states

    - by devoured elysium
    I want to model a kind of FSM(Finite State Machine). I have a sequence of states (let's say, from StateA to StateZ). This sequence is called a Chain and is implemented internally as a List. I will add states by the order I want them to run. My purpose is to be able to make a sequence of actions in my computer (for example, mouse clicks). (I know this has been done a zillion times). So a state is defined as a: boolean Precondition() <- Checks to see if for this state, some condition is true. For example, if I want to click in the Record button of a program, in this method I would check if the program's process is running or not. If it is, go to the next state in the chain list, otherwise, go to what was defined as the fail state (generally is the first state of them all). IState GetNextState() <- Returns the next state to evaluate. If Precondition() was sucessful, it should yield the next state in the chain otherwise it should yield the fail state. Run() Simply checks the Precondition() and sets the internal data so GetNextState() works as expected. So, a naive approach to this would be something like this: Chain chain = new Chain(); //chain.AddState(new State(Precondition, FailState, NextState) <- Method structure chain.AddState(new State(new WinampIsOpenCondition(), null, new <problem here, I want to referr to a state that still wasn't defined!>); The big problem is that I want to make a reference to a State that at this point still wasn't defined. I could circumvent the problem by using strings when refrering to states and using an internal hashtable, but isn't there a clearer alternative? I could just pass only the pre-condition and failure states in the constructor, having the chain just before execution put in each state the correct next state in a public property but that seems kind of awkward.

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  • Object reference not set to an instance of an object.....?

    - by jamal
    Hi guys I always got this error from my site and it keeps bugging me.I've been trying to figure out the cause of this error but I can't really figure it out. Here's the stacktrace: at BasePage.Page_PreInit(Object sender, EventArgs e) at System.EventHandler.Invoke(Object sender, EventArgs e) at System.Web.UI.Page.OnPreInit(EventArgs e) at System.Web.UI.Page.PerformPreInit() at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) And on my basepage I only got this code: Imports Microsoft.VisualBasic Public Class BasePage Inherits System.Web.UI.Page Private Sub Page_PreInit(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.PreInit Page.Theme = "Something" If (Request.UserAgent.IndexOf("AppleWebKit") 0) Then Request.Browser.Adapters.Clear() End If End Sub Private Sub Page_PreRender(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.PreRender If Me.Title = "Untitled Page" Then Throw New Exception("Page title cannot be ""Untitled Page"".") End If End Sub End Class According to the stacktrace this always happens on my basepage preinit event.What do you think is the problem here guys?

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  • Inheritence and usage of dynamic_cast

    - by Mewzer
    Hello, Suppose I have 3 classes as follows (as this is an example, it will not compile!): class Base { public: Base(){} virtual ~Base(){} virtual void DoSomething() = 0; virtual void DoSomethingElse() = 0; }; class Derived1 { public: Derived1(){} virtual ~Derived1(){} virtual void DoSomething(){ ... } virtual void DoSomethingElse(){ ... } virtual void SpecialD1DoSomething{ ... } }; class Derived2 { public: Derived2(){} virtual ~Derived2(){} virtual void DoSomething(){ ... } virtual void DoSomethingElse(){ ... } virtual void SpecialD2DoSomething{ ... } }; I want to create an instance of Derived1 or Derived2 depending on some setting that is not available until run-time. As I cannot determine the derived type until run-time, then do you think the following is bad practice?... class X { public: .... void GetConfigurationValue() { .... // Get configuration setting, I need a "Derived1" b = new Derived1(); // Now I want to call the special DoSomething for Derived1 (dynamic_cast<Derived1*>(b))->SpecialD1DoSomething(); } private: Base* b; }; I have generally read that usage of dynamic_cast is bad, but as I said, I don't know which type to create until run-time. Please help!

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  • When to define SDD operations System->Actor?

    - by devoured elysium
    I am having some trouble understanding how to make SDDs, as I don't fully grasp why in some cases one should define operations for System - Actor and in others don't. Here is an example: 1) The User tells the System that wants to buy some tickets, stating his client number. 2) The System confirms that the given client number is valid. 3) The User tells the System the movie that wants to see. 4) The System shows the set of available sessions and seats for that movie. 5) The System asks the user which session/seat he wants. 6) The user tells the System the chosen session/seat. This would be converted to: a) -----> tellClientNumber(clientNumber) b) <----- validClientNumber c) -----> tellMovieToSee(movie) d) <----- showsAvailableSeatsHours e) -----> tellSystemChosenSessionSeat(session, seat) I know that when we are dealing with SDD's we are still far away from coding. But I can't help trying to imagine how it how it would have been had I to convert it right away to code: I can understand 1) and 2). It's like if it was a C#/Java method with the following signature: boolean tellClientNumber(clientNumber) so I put both on the SDD. Then, we have the pair 3) 4). I can imagine that as something as: SomeDataStructureThatHoldsAvailableSessionsSeats tellSystemMovieToSee(movie) Now, the problem: From what I've come to understand, my lecturer says that we shouldn't make an operation on the SDD for 5) as we should only show operations from the Actor to the System and when the System is either presenting us data (as in c)) or validating sent data (such as in b)). I find this odd, as if I try to imagine this like a DOS app where you have to put your input sequencially, it makes sense to make an arrow even for 5). Why is this wrong? How should I try to visualize this? Thanks

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  • Best practice for passing configuration to each GUI object

    - by Laimoncijus
    Hi, I am writing an application, where I do have few different windows implemented, where each window is a separate class. Now I need somehow to pass a single configuration object to all of them. My GUI is designed in way, where I have one main window, which may create some child windows of its own, and these child windows can have their own childs (so there is no possibility to create all windows in initialization part and feed the config object to all of them from the very beginning)... What would be best practice for sharing this configuration object between them? Always passing via constructor or maybe making it somewhere as final public static and let each window object to access it when needed? Thanks

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  • How to determine if object in another AppDomain has gone

    - by Dmitry Lobanov
    I instantiate an object of some class in other ApDomain using CreateInstanceAndUnwrap(). I can determine if this object resides in other domain by using RemotingServices.IsTransparentProxy(). But can I determine if the real remote object has gone away (e.g. was garbage collected) without probing a call on proxy and catching RemotingException? Is it possible?

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  • Stupid java question: Is it a method?

    - by Stefan
    Hello, I'm no Java guy, so I ask myself what this means: public Button(Light light) { this.light = light; } Is Button a method? I ask myself, because it takes an input parameter light. But if it was a method, why would it begin with a capital letter and has no return data type? Here comes the full example: public class Button { private Light light; public Button(Light light) { this.light = light; } public void press() { light.turnOn(); } } I know, this question is really trivial. However, I have nothing to do with Java and haven't found a description for the Button thing above. I'm just interested.

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  • How to amend return value design in OO manner?

    - by FrontierPsycho
    Hello. I am no newb on OO programming, but I am faced with a puzzling situation. I have been given a program to work on and extend, but the previous developers didn't seem that comfortable with OO, it seems they either had a C background or an unclear understanding of OO. Now, I don't suggest I am a better developer, I just think that I can spot some common OO errors. The difficult task is how to amend them. In my case, I see a lot of this: if (ret == 1) { out.print("yadda yadda"); } else if (ret == 2) { out.print("yadda yadda"); } else if (ret == 3) { out.print("yadda yadda"); } else if (ret == 0) { out.print("yadda yadda"); } else if (ret == 5) { out.print("yadda yadda"); } else if (ret == 6) { out.print("yadda yadda"); } else if (ret == 7) { out.print("yadda yadda"); } ret is a value returned by a function, in which all Exceptions are swallowed, and in the catch blocks, the above values are returned explicitly. Oftentimes, the Exceptions are simply swallowed, with empty catch blocks. It's obvious that swalllowing exceptions is wrong OO design. My question concerns the use of return values. I believe that too is wrong, however I think that using Exceptions for control flow is equally wrong, and I can't think of anything to replace the above in a correct, OO manner. Your input, please?

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  • Passing a string when starting a class in PHP

    - by Francesc
    Hi. First I have to say: Happy Christmas to All! I'm starting learning classes in PHP. I coded that: class User { function getFbId($authtoken) { } function getFbFirstName ($authtoken) { } } What I want to do is something like that: $user=new User($authtoken); And pass the $authtoken to the class. It's possible to define that when starting the class. It's possible to retrive that value inside a function of that class?

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  • Binded click loses context of my Class. JS

    - by Fabiano PS
    Hi, I have this problem that I probably understand but don't know how to handle, if there is a way. I have a class simplified as this: function DrawingTable(canvas_id){ this.canvas_id = canvas_id; bind_events() function bind_events(){ $(get_canvas()).click(function(e){ var canvas = get_canvas() //works do_something_in_the_instance_who_called_click() } function get_canvas(){return document.getElementById(canvas_id)} function do_something_in_the_instance_who_called_click(){ alert(this.canvas_id) //fail! } } Because when the click() is invoked for what it looks this is not inside the instance anymore, but I need to change atributes from there.. is there a way, given that may be multiple instances? I don't really know how but the get_canvas() works :) I'm using jQuery but likely not relevant

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  • PHP 5 functioning returning an array- interaction without assignment?

    - by Lee
    I'm wondering if this kind of thing will ever be possible in PHP (and whether it already is and I'm just missing something...) <?php function test() { return array( 'id'=>10, 'name'=>'John' ); } echo 'Your name is: '.test()['name']; ?> I'd really like to be able to use returned arrays directly instead of first assigning them to a var... possible?

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  • Return an object after parsing xml with SAX

    - by sentimental_turtle
    I have some large XML files to parse and have created an object class to contain my relevant data. Unfortunately, I am unsure how to return the object for later processing. Right now I pickle my data and moments later depickle the object for access. This seems wasteful, and there surely must be a way of grabbing my data without hitting the disk. def endElement(self, name): if name == "info": # done collecting this iteration self.data.setX(self.x) self.data.setY(self.y) elif name == "lastTagOfInterest": # done with file # want to return my object from here filehandler = open(self.outputname + ".pi", "w") pickle.dump(self.data, filehandler) filehandler.close() I have tried putting a return statement in my endElement tag, but that does not seem to get passed up the chain to where I call the SAX parser. Thanks for any tips.

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  • inspect the parameters to "use", and pass on the rest?

    - by JoelFan
    I have a Perl module and I'd like to be able to pick out the parameters that my my module's user passed in the "use" call. Whichever ones I don't recognize I'd like to pass on. I tried to do this by overriding the "import" method but I'm not having much luck. EDIT: To clarify, as it is, I can use my module like this: use MyModule qw/foo bar/; which will import the foo and bar methods of MyModule. But I want to be able to say: use MyModule qw/foo doSpecialStuff bar/; and look for doSpecialStuff to check if I need to do some special stuff at the beginning of the program, then pass qw/foo bar/ to the Exporter's import

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  • Domain object validation vs view model validation

    - by Brendan Vogt
    I am using ASP.NET MVC 3 and I am using FluentValidation to validate my view models. I am just a little concerned that I might not be on the correct track. As far as what I know, model validation should be done on the domain object. Now with MVC you might have multiple view models that are similar that needs validation. What happens if a property from a domain object occurs in more than one view model? Now you are validating the same property twice, and they might not even be in sync. So if I have a User domain object then I would like to do validation on this object. Now what happens if I have UserAViewModel and UserBViewModel, so now it is multiple validations that needs to be done. The scenario above is just an example, so please don't critise on it.

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  • Pattern for iPhone background loading during init?

    - by Rob S.
    Hi everyone, I'm currently kicking off a background thread to do some REST queries in my app delegate's didFinishLaunchingWithOptions. This thread creates some objects and populates the model as the rest of the app continues to load (because I don't block, and didFinishLaunchingWithOptions returns YES). I also put up a loading UIViewController 'on top' of the main view that I tear down after the background initialization is complete. My problem is that I need to notify the first view (call it the Home view) that the model is ready, and that it should populate itself. The trick is that the background download could have finished before Home.viewDidAppear is called, or any of the other Home.initX methods. I'm having difficulty synchronizing all of this and I've thought about it long enough that it feels like I'm barking up the wrong tree. Are there any patterns here for this sort of thing? I'm sure other apps start by performing lengthy operations with loading screens :) Thanks!

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  • PHP Access property of a class from within a class instantiated in the original class.

    - by Iain
    I'm not certain how to explain this with the correct terms so maybe an example is the best method... $master = new MasterClass(); $master->doStuff(); class MasterClass { var $a; var $b; var $c; var $eventProccer; function MasterClass() { $this->a = 1; $this->eventProccer = new EventProcess(); } function printCurrent() { echo '<br>'.$this->a.'<br>'; } function doStuff() { $this->printCurrent(); $this->eventProccer->DoSomething(); $this->printCurrent(); } } class EventProcess { function EventProcess() {} function DoSomething() { // trying to access and change the parent class' a,b,c properties } } My problem is i'm not certain how to access the properties of the MasterClass from within the EventProcess-DoSomething() method? I would need to access, perform operations on and update the properties. The a,b,c properties will be quite large arrays and the DoSomething() method would be called many times during the execuction of the script. Any help or pointers would be much appreciated :)

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