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  • Are high office partitions as effective as private offices?

    - by CraigS
    I'm currently reading DeMarco and Lister's Peopleware, and I've been struck (as everyone is) by their comments about noise reduction via using private offices, and the effect this has on productivity. Private offices are probably not going to happen at my workplace, but I'm wondering if high cubicle partitions (say, 6 feet) might be nearly as good? I imagine they wouldn't deflect quite as much noise, but they would have some effect. One down-side is that the center cubicles would have less natural light. That seems quite a big downer to me. I'd be interested to hear what peoples experiences are.

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  • Snake Game Help

    - by MuhammadA
    I am making a snake game and learning XNA at the same time. I have 3 classes : Game.cs, Snake.cs and Apple.cs My problem is more of a conceptual problem, I want to know which class is really responsible for ... detecting collision of snake head on apple/itself/wall? which class should increase the snakes speed, size? It seems to me that however much I try and put the snake stuff into snake.cs that game.cs has to know a lot about the snake, like : -- I want to increase the score depending on size of snake, the score variable is inside game.cs, which means now I have to ask the snake its size on every hit of the apple... seems a bit unclean all this highly coupled code. or -- I DO NOT want to place the apple under the snake... now the apple suddenly has to know about all the snake parts, my head hurts when I think of that. Maybe there should be some sort of AppleLayer.cs class that should know about the snake... Whats the best approach in such a simple scenario? Any tips welcome. Game.cs : using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Design; namespace Snakez { public enum CurrentGameState { Playing, Paused, NotPlaying } public class Game1 : Microsoft.Xna.Framework.Game { private GraphicsDeviceManager _graphics; private SpriteBatch _spriteBatch; private readonly Color _niceGreenColour = new Color(167, 255, 124); private KeyboardState _oldKeyboardState; private SpriteFont _scoreFont; private SoundEffect _biteSound, _crashSound; private Vector2 _scoreLocation = new Vector2(10, 10); private Apple _apple; private Snake _snake; private int _score = 0; private int _speed = 1; public Game1() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); _scoreFont = Content.Load<SpriteFont>("Score"); _apple = new Apple(800, 480, Content.Load<Texture2D>("Apple")); _snake = new Snake(Content.Load<Texture2D>("BodyBlock")); _biteSound = Content.Load<SoundEffect>("Bite"); _crashSound = Content.Load<SoundEffect>("Crash"); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { Content.Unload(); } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState newKeyboardState = Keyboard.GetState(); if (newKeyboardState.IsKeyDown(Keys.Escape)) { this.Exit(); // Allows the game to exit } else if (newKeyboardState.IsKeyDown(Keys.Up) && !_oldKeyboardState.IsKeyDown(Keys.Up)) { _snake.SetDirection(Direction.Up); } else if (newKeyboardState.IsKeyDown(Keys.Down) && !_oldKeyboardState.IsKeyDown(Keys.Down)) { _snake.SetDirection(Direction.Down); } else if (newKeyboardState.IsKeyDown(Keys.Left) && !_oldKeyboardState.IsKeyDown(Keys.Left)) { _snake.SetDirection(Direction.Left); } else if (newKeyboardState.IsKeyDown(Keys.Right) && !_oldKeyboardState.IsKeyDown(Keys.Right)) { _snake.SetDirection(Direction.Right); } _oldKeyboardState = newKeyboardState; _snake.Update(); if (_snake.IsEating(_apple)) { _biteSound.Play(); _score += 10; _apple.Place(); } base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(_niceGreenColour); float frameRate = 1 / (float)gameTime.ElapsedGameTime.TotalSeconds; _spriteBatch.Begin(); _spriteBatch.DrawString(_scoreFont, "Score : " + _score, _scoreLocation, Color.Red); _apple.Draw(_spriteBatch); _snake.Draw(_spriteBatch); _spriteBatch.End(); base.Draw(gameTime); } } } Snake.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public enum Direction { Up, Down, Left, Right } public class Snake { private List<Rectangle> _parts; private readonly Texture2D _bodyBlock; private readonly int _startX = 160; private readonly int _startY = 120; private int _moveDelay = 100; private DateTime _lastUpdatedAt; private Direction _direction; private Rectangle _lastTail; public Snake(Texture2D bodyBlock) { _bodyBlock = bodyBlock; _parts = new List<Rectangle>(); _parts.Add(new Rectangle(_startX, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + bodyBlock.Width, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 2, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 3, _startY, _bodyBlock.Width, _bodyBlock.Height)); _direction = Direction.Right; _lastUpdatedAt = DateTime.Now; } public void Draw(SpriteBatch spriteBatch) { foreach (var p in _parts) { spriteBatch.Draw(_bodyBlock, new Vector2(p.X, p.Y), Color.White); } } public void Update() { if (DateTime.Now.Subtract(_lastUpdatedAt).TotalMilliseconds > _moveDelay) { //DateTime.Now.Ticks _lastTail = _parts.First(); _parts.Remove(_lastTail); /* add new head in right direction */ var lastHead = _parts.Last(); var newHead = new Rectangle(0, 0, _bodyBlock.Width, _bodyBlock.Height); switch (_direction) { case Direction.Up: newHead.X = lastHead.X; newHead.Y = lastHead.Y - _bodyBlock.Width; break; case Direction.Down: newHead.X = lastHead.X; newHead.Y = lastHead.Y + _bodyBlock.Width; break; case Direction.Left: newHead.X = lastHead.X - _bodyBlock.Width; newHead.Y = lastHead.Y; break; case Direction.Right: newHead.X = lastHead.X + _bodyBlock.Width; newHead.Y = lastHead.Y; break; } _parts.Add(newHead); _lastUpdatedAt = DateTime.Now; } } public void SetDirection(Direction newDirection) { if (_direction == Direction.Up && newDirection == Direction.Down) { return; } else if (_direction == Direction.Down && newDirection == Direction.Up) { return; } else if (_direction == Direction.Left && newDirection == Direction.Right) { return; } else if (_direction == Direction.Right && newDirection == Direction.Left) { return; } _direction = newDirection; } public bool IsEating(Apple apple) { if (_parts.Last().Intersects(apple.Location)) { GrowBiggerAndFaster(); return true; } return false; } private void GrowBiggerAndFaster() { _parts.Insert(0, _lastTail); _moveDelay -= (_moveDelay / 100)*2; } } } Apple.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public class Apple { private readonly int _maxWidth, _maxHeight; private readonly Texture2D _texture; private readonly Random random = new Random(); public Rectangle Location { get; private set; } public Apple(int screenWidth, int screenHeight, Texture2D texture) { _maxWidth = (screenWidth + 1) - texture.Width; _maxHeight = (screenHeight + 1) - texture.Height; _texture = texture; Place(); } public void Place() { Location = GetRandomLocation(_maxWidth, _maxHeight); } private Rectangle GetRandomLocation(int maxWidth, int maxHeight) { // x and y -- multiple of 20 int x = random.Next(1, maxWidth); var leftOver = x % 20; x = x - leftOver; int y = random.Next(1, maxHeight); leftOver = y % 20; y = y - leftOver; return new Rectangle(x, y, _texture.Width, _texture.Height); } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(_texture, Location, Color.White); } } }

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  • What are the pros and cons of public sector vs private sector software development? [closed]

    - by j.i.h.
    I'm currently considering a job working for my state of residence. However, besides the obvious drawback of far less compensation than I could get in the private sector, are there any other drawbacks? Are there any upsides to public work, besides helping society at large and benefits? My main concern is that if I work in the public sector, I might be stained with the perception that I "got along" in an uncompetitive environment. I have no idea if this would be the actual environment, but it seems to be the preconception about government work--unionized workers who are simply there because the union keeps them from being fired. So, does anyone have experience working for the government? Do you have experiences working with people transitioning from public to private sector?

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  • How to whitelist external access to an internal webserver via Cisco ACLs?

    - by Josh
    This is our company's internet gateway router. This is what I want to accomplish on our Cisco 2691 router: All employees need to be able to have unrestricted access to the internet (I've blocked facebook with an ACL, but other than that, full access) There is an internal webserver that should be accessible from any internal IP address, but only a select few external IP addresses. Basically, I want to whitelist access from outside the network. I don't have a hardware firewall appliance. Until now, the webserver has not needed to be accessible externally... or in any case, the occasional VPN has sufficed when needed. As such, the following config has been sufficient: access-list 106 deny ip 66.220.144.0 0.0.7.255 any access-list 106 deny ip ... (so on for the Facebook blocking) access-list 106 permit ip any any ! interface FastEthernet0/0 ip address x.x.x.x 255.255.255.248 ip access-group 106 in ip nat outside fa0/0 is the interface with the public IP However, when I add... ip nat inside source static tcp 192.168.0.52 80 x.x.x.x 80 extendable ...in order to forward web traffic to the webserver, that just opens it up entirely. That much makes sense to me. This is where I get stumped though. If I add a line to the ACL to explicitly permit (whitelist) an IP range... something like this: access-list 106 permit tcp x.x.x.x 0.0.255.255 192.168.0.52 0.0.0.0 eq 80 ... how do I then block other external access to the webserver while still maintaining unrestricted internet access for internal employees? I tried removing the access-list 106 permit ip any any. That ended up being a very short-lived config :) Would something like access-list 106 permit ip 192.168.0.0 0.0.0.255 any on an "outside-inbound" work?

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  • RESOLVED Why does IPtables's NAT stop working when I enable the firewall's third interface?

    - by Kronick
    On my firewall I've three interfaces : eth0 : public IP (46.X.X.X.) eth0:0 public IP (46.X.X.Y.) eth1 : public IP (88.X.X.X.) eth2 : private LAN (172.X.X.X) I've setup a basic NAT which works great until I turn on the eth1 interface, I basically loose the connectivity. When I turn off the interface (ifconfig eth1 down) then the NAT re-work. I've added some policy routing via iproute, which makes my three public IP's available. I don't understand why turning on eth1 on makes the LAN unavailable. PS : weirder ; when I turn on eth1 BUT remove the NAT, then the firewall is accessible by using the public IPS. So to me it's exclusively a NAT issue, since without the NAT the network works while with the NAT without the second public interface, the NAT does work. Regards EDIT : I've been able to make it work by using iproute2 rules. That was definitely a routing issue. Here is what I did : ip rule add prio 50 table main ip rule add prio 201 from ip1/netmask table 201 ip rule add prio 202 from ip2/netmask table 202 ip route add default via gateway1 dev interface1 src ip1 proto static table 201 ip route append prohibit default table 201 metric 1 proto static ip route add default via gateway2 dev interface2 src ip2 proto static table 202 ip route append prohibit default table 202 metric 1 proto static # mutipath ip rule add prio 221 table 221 ip route add default table 221 proto static \ nexthop via gateway1 dev interface1 weight 2\ nexthop via gateway2 dev interface2 weight 3

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  • Hiding members in a C struct

    - by Marlon
    I've been reading about OOP in C but I never liked how you can't have private data members like you can in C++. But then it came to my mind that you could create 2 structures. One is defined in the header file and the other is defined in the source file. // ========================================= // in somestruct.h typedef struct { int _public_member; } SomeStruct; // ========================================= // in somestruct.cpp #include "somestruct.h" typedef struct { int _public_member; int _private_member; } SomeStructSource; SomeStruct *SomeStruct_Create() { SomeStructSource *p = (SomeStructSource *)malloc(sizeof(SomeStructSource)); p->_private_member = 0xWHATEVER; return (SomeStruct *)p; } From here you can just cast one structure to the other. Is this considered bad practice? Or is it done often? (I think this is done with a lot of the structures when using the Win32 API, but you guys are the experts let me know!)

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  • Pattern for database-wrapper in java

    - by Space_C0wb0y
    I am currently writing a java-class that wraps an SQLite database. This class has two ways to be instantiated: Open an existing database. Create a new database. This is what I cam up with: public class SQLiteDatabaseWrapper { public static SQLiteDatabaseWrapper openExisting(File PathToDB) { return new SQLiteDatabaseWrapper(PathToDB); } public static SQLiteDatabaseWrapper createNew(File PathToDB) { CreateAndInitializeNewDatabase(PathToDB); return new SQLiteDatabaseWrapper(PathToDB); } private SQLiteDatabaseWrapper(File PathToDB) { // Open connection and setup wrapper } } Is this the way to go in Java, or is there any other best practice for this situation?

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  • Multiple SSL domains on the same IP address and same port?

    - by johnlai2004
    I set up an ubuntu 9.10 - apache2 - php5 server. I was under the impression that each valid SSL certificate (no domain wild cards) required it's own unique IP address and port number combination. But the answer to a previous question I posted is at odds with this claim: http://serverfault.com/questions/109766/ssl-site-not-using-the-correct-ip-in-apache-and-ubuntu Using the accepted answer, I was able to get multiple domains, each with it's own valid SSL to work on the same IP address and on port 443. I am very confused as to why the above answer works, especially after hearing from others that each SSL domain website on the same server requires its own IP+port combination. I am suspicious that I did something wrong. Can someone clear up the confusion? Websites currently using different SSL but on the same IP and Port are: https://www.yummyskin.com/ https://staging.bossystem.org/

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  • Why isn't 'ether proto \ip host host' a legal tcpdump expression?

    - by Ezequiel Garzon
    In its description of valid tcpdump expressions, the pcap-filter man pages state: The filter expression consists of one or more primitives. Primitives usually consist of an id (name or number) preceded by one or more qualifiers. In turn, these qualifiers are type, dir and proto. So far so good, but further down we find this: ip host host which is equivalent to: ether proto \ip and host host In the first case, ip and host are, respectively, proto and type. What pattern does ether proto \ip follow? Isn't that, as a whole, a proto qualifier? If so, why isn't (a properly escaped) 'ether proto \ip host host' legal (no and)?

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  • how to? 1 domain name, 1 ISP Static IP, 1 router, 3 physical web Servers

    - by buliwyf
    I have 1 Static IP from my ISP, 58.59.60.61 I have 3 local physical web servers: Win2008 IIS 7, local IP 192.168.10.11, mydomain.com Ubuntu Apache2, local IP 192.168.10.12, subdomain1.mydomain.com Win2003 IIS 6, local IP 192.168.10.13, subdomain2.mydomain.com I have 1 domain name, mydomain.com. It is configured this way: Host(A), @, 58.59.60.61 Host(A), subdomain1, 58.59.60.61 Host(A), subdomain2, 58.59.60.61 My router is a pfSense box. It forwards all port 80 traffic to a group alias called "WebServers," which is my 3 web server IP's. This setup should work right? I believe I need to set the "host header names" in my web servers. In IIS I know how to do this. How do I do this in Apache2?

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  • Why can't all zeros in the host portion of IP address be used for a host?

    - by Grezzo
    I know that if I have a network 83.23.159.0/24 then I have 254 usable host IP addresses because: 83.23.159.0 (in binary: host portion all zeros) is the subnet address 83.23.159.1-254 are host addresses 83.23.159.255 (in binary: host portion all ones) is the broadcast address I understand the use for a broadcast address, but I don't understand what the subnet address is ever used for. I can't see any reason that an IP packet's destination address would be set to the subnet address, so why does the subnet itself need an address if it is never going to be the endpoint for AN IP flow? To me it seems like a waste to not allow this address to be used as a host address. To summarise, my questions are: Is an IP packet's destination ever set to the subnet IP address? If yes, in what cases and why? If no, then why not free up that address for any host to use?

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  • Does connecting to the default host via public IP from within its subnet cause any issues?

    - by username
    I'm setting up a small office network with a single public IP (let's say it's 69.16.230.117). I've configured NAT on the router with incoming traffic forwarded to the server (say the server has a private IP of 192.168.0.2). Is it okay to configure the client machines on the same subnet to access the server via the router's public IP (69.16.230.117)? In practice it's never caused me problems, but I've heard, here and there, that it is a bad idea, and one should use the private IP (192.168.0.2). Does connecting to the default host via public IP from within its subnet cause any issues? Please refrain from writing "never! it breaks the intranet!" ;-)

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  • WCF, Metadata and BIGIP - Can I force the correct url for the WSDL items?

    - by Yossi Dahan
    We have a WCF service hosted on ServerA which is a server with no-direct Internet access and has a non-Internet routable IP address. The service is fronted by BIGIP which handles SSL encryption and decryption and forwards the unencrypted request to ServerA (at the moment it does NOT actually do any load balancing, but that is likely to be added in the future) on a specific port. What that means is that our clients would be calling the service through https://www.OurDomain.com/ServiceUrl and would get to our service on http://SeverA:85/ServiceUrl through the BIGIP device; When we browse to the WSDL published on https://www.OurDomain.com/ServiceUrl all the addresses contained in the WSDL are based on the http://SeverA:85/ServiceUrl base address We figured out that we could use the host headers setting to set the domain, but our problem is that while this would sort out the domain, we would still be using the wrong scheme – it would use http://www.OurDomain.com/ServiceUrl while we need it to be Https. Also – as we have other services (asmx based) hosted on that server we had some issues setting the host headers, and so we thought we could get away with creating another site on the server (using, say, port 82) and set the host header on that; now, on top of the http/https problem we have an issue as the WSDL contains the port number in all the urls, where BigIP works on port 443 (for the SSL) Is there a more flexible solution than implementing Host Headers? Ideally we need to retain flexibility and ease of supportability. Thanks for any help…

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  • Google app engine issue 777 particular solution?

    - by Niklas R
    I use 64.202.189.170 (godaddy) for a HTTP access to a www...on google app engine like GAE issue 777 so that a blank subdomain forwards to www.domain I get the blank to respond by output "This website is temporarily unavailable, please try again later. " There's info about this issue here http://knol.google.com/k/google-apps-discussion-group#view and here http://code.google.com/p/googleappengine/issues/detail?id=777 Since I managed to do it with a .com domain (The godaddy DNS hosted gralumo.com correctly responds to www..) I now want to do it with an off-site DNS managed domain getting the following info about servers: $ ping montao.com.br PING montao.com.br (64.202.189.170) 56(84) bytes of data. 64 bytes from pwfwd-v01.prod.mesa1.secureserver.net (64.202.189.170): icmp_seq=1 ttl=113 time=188 ms 64 bytes from pwfwd-v01.prod.mesa1.secureserver.net (64.202.189.170): icmp_seq=2 ttl=113 time=188 ms ^C --- montao.com.br ping statistics --- 2 packets transmitted, 2 received, 0% packet loss, time 1001ms rtt min/avg/max/mdev = 188.459/188.692/188.926/0.493 ms ubuntu@ubuntu:~$ ping www.montao.com.br PING ghs.l.google.com (74.125.43.121) 56(84) bytes of data. 64 bytes from bw-in-f121.1e100.net (74.125.43.121): icmp_seq=1 ttl=56 time=30.2 ms 64 bytes from bw-in-f121.1e100.net (74.125.43.121): icmp_seq=2 ttl=56 time=28.0 ms 64 bytes from bw-in-f121.1e100.net (74.125.43.121): icmp_seq=3 ttl=56 time=24.2 ms ^C --- ghs.l.google.com ping statistics --- 3 packets transmitted, 3 received, 0% packet loss, time 2003ms rtt min/avg/max/mdev = 24.201/27.522/30.282/2.514 ms So it looks to me these are the same IP numbers whether or not it's off-site DNS. It's just that it works for one domain and not the other. Could it be just resetting the appspot app ie removing and adding it? Can you recommend how to proceed? Thanks in advance

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  • opengl problem works on droid but not droid eris and others.

    - by nathan
    This GlRenderer works fine on the moto droid, but does not work well at all on droid eris or other android phones does anyone know why? package com.ntu.way2fungames.spacehockeybase; import java.io.DataInputStream; import java.io.IOException; import java.nio.Buffer; import java.nio.FloatBuffer; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.opengles.GL10; import com.ntu.way2fungames.LoadFloatArray; import com.ntu.way2fungames.OGLTriReader; import android.content.res.AssetManager; import android.content.res.Resources; import android.opengl.GLU; import android.opengl.GLSurfaceView.Renderer; import android.os.Handler; import android.os.Message; public class GlRenderer extends Thread implements Renderer { private float drawArray[]; private float yoff; private float yoff2; private long lastRenderTime; private float[] yoffs= new float[10]; int Width; int Height; private float[] pixelVerts = new float[] { +.0f,+.0f,2, +.5f,+.5f,0, +.5f,-.5f,0, +.0f,+.0f,2, +.5f,-.5f,0, -.5f,-.5f,0, +.0f,+.0f,2, -.5f,-.5f,0, -.5f,+.5f,0, +.0f,+.0f,2, -.5f,+.5f,0, +.5f,+.5f,0, }; @Override public void run() { } private float[] arenaWalls = new float[] { 8.00f,2.00f,1f,2f,2f,1f,2.00f,8.00f,1f,8.00f,2.00f,1f,2.00f,8.00f,1f,8.00f,8.00f,1f, 2.00f,8.00f,1f,2f,2f,1f,0.00f,0.00f,0f,2.00f,8.00f,1f,0.00f,0.00f,0f,0.00f,10.00f,0f, 8.00f,8.00f,1f,2.00f,8.00f,1f,0.00f,10.00f,0f,8.00f,8.00f,1f,0.00f,10.00f,0f,10.00f,10.00f,0f, 2f,2f,1f,8.00f,2.00f,1f,10.00f,0.00f,0f,2f,2f,1f,10.00f,0.00f,0f,0.00f,0.00f,0f, 8.00f,2.00f,1f,8.00f,8.00f,1f,10.00f,10.00f,0f,8.00f,2.00f,1f,10.00f,10.00f,0f,10.00f,0.00f,0f, 10.00f,10.00f,0f,0.00f,10.00f,0f,0.00f,0.00f,0f,10.00f,10.00f,0f,0.00f,0.00f,0f,10.00f,0.00f,0f, 8.00f,6.00f,1f,8.00f,4.00f,1f,122f,4.00f,1f,8.00f,6.00f,1f,122f,4.00f,1f,122f,6.00f,1f, 8.00f,6.00f,1f,122f,6.00f,1f,120f,7.00f,0f,8.00f,6.00f,1f,120f,7.00f,0f,10.00f,7.00f,0f, 122f,4.00f,1f,8.00f,4.00f,1f,10.00f,3.00f,0f,122f,4.00f,1f,10.00f,3.00f,0f,120f,3.00f,0f, 480f,10.00f,0f,470f,10.00f,0f,470f,0.00f,0f,480f,10.00f,0f,470f,0.00f,0f,480f,0.00f,0f, 478f,2.00f,1f,478f,8.00f,1f,480f,10.00f,0f,478f,2.00f,1f,480f,10.00f,0f,480f,0.00f,0f, 472f,2f,1f,478f,2.00f,1f,480f,0.00f,0f,472f,2f,1f,480f,0.00f,0f,470f,0.00f,0f, 478f,8.00f,1f,472f,8.00f,1f,470f,10.00f,0f,478f,8.00f,1f,470f,10.00f,0f,480f,10.00f,0f, 472f,8.00f,1f,472f,2f,1f,470f,0.00f,0f,472f,8.00f,1f,470f,0.00f,0f,470f,10.00f,0f, 478f,2.00f,1f,472f,2f,1f,472f,8.00f,1f,478f,2.00f,1f,472f,8.00f,1f,478f,8.00f,1f, 478f,846f,1f,472f,846f,1f,472f,852f,1f,478f,846f,1f,472f,852f,1f,478f,852f,1f, 472f,852f,1f,472f,846f,1f,470f,844f,0f,472f,852f,1f,470f,844f,0f,470f,854f,0f, 478f,852f,1f,472f,852f,1f,470f,854f,0f,478f,852f,1f,470f,854f,0f,480f,854f,0f, 472f,846f,1f,478f,846f,1f,480f,844f,0f,472f,846f,1f,480f,844f,0f,470f,844f,0f, 478f,846f,1f,478f,852f,1f,480f,854f,0f,478f,846f,1f,480f,854f,0f,480f,844f,0f, 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16.64f,27.24f,-0.50f,16.64f,826.76f,-0.50f,38.97f,786.78f,-2f,16.64f,27.24f,-0.50f,38.97f,786.78f,-2f,38.97f,67.22f,-2f, 124.96f,24.37f,-0.50f,19.51f,24.37f,-0.50f,41.56f,64.63f,-2f,124.96f,24.37f,-0.50f,41.56f,64.63f,-2f,136.47f,64.63f,-2f, 124.96f,24.37f,-0.50f,134.55f,27.24f,-0.50f,145.09f,67.22f,-2f,124.96f,24.37f,-0.50f,145.09f,67.22f,-2f,136.47f,64.63f,-2f, 19.51f,24.37f,-0.50f,16.64f,27.24f,-0.50f,38.97f,67.22f,-2f,19.51f,24.37f,-0.50f,38.97f,67.22f,-2f,41.56f,64.63f,-2f, 345.45f,27.24f,-0.50f,355.04f,24.37f,-0.50f,343.53f,64.63f,-2f,345.45f,27.24f,-0.50f,343.53f,64.63f,-2f,334.91f,67.22f,-2f, 463.36f,27.24f,-0.50f,460.49f,24.37f,-0.50f,438.44f,64.63f,-2f,463.36f,27.24f,-0.50f,438.44f,64.63f,-2f,441.03f,67.22f,-2f, 463.36f,826.76f,-0.50f,460.49f,829.63f,-0.50f,438.44f,789.37f,-2f,463.36f,826.76f,-0.50f,438.44f,789.37f,-2f,441.03f,786.78f,-2f, 355.04f,829.63f,-0.50f,345.45f,826.76f,-0.50f,334.91f,786.78f,-2f,355.04f,829.63f,-0.50f,334.91f,786.78f,-2f,343.53f,789.37f,-2f, 134.55f,826.76f,-0.50f,124.96f,829.63f,-0.50f,136.47f,789.37f,-2f,134.55f,826.76f,-0.50f,136.47f,789.37f,-2f,145.09f,786.78f,-2f, 16.64f,826.76f,-0.50f,19.51f,829.63f,-0.50f,41.56f,789.37f,-2f,16.64f,826.76f,-0.50f,41.56f,789.37f,-2f,38.97f,786.78f,-2f, }; private float[] backgroundData = new float[] { // # ,Scale, Speed, 300 , 1.05f, .001f, 150 , 1.07f, .002f, 075 , 1.10f, .003f, 040 , 1.12f, .006f, 20 , 1.15f, .012f, 10 , 1.25f, .025f, 05 , 1.50f, .050f, 3 , 2.00f, .100f, 2 , 3.00f, .200f, }; private float[] triangleCoords = new float[] { 0, -25, 0, -.75f, -1, 0, +.75f, -1, 0, 0, +2, 0, -.99f, -1, 0, .99f, -1, 0, }; private float[] triangleColors = new float[] { 1.0f, 1.0f, 1.0f, 0.05f, 1.0f, 1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 1.0f, 0.5f, }; private float[] drawArray2; private FloatBuffer drawBuffer2; private float[] colorArray2; private static FloatBuffer colorBuffer; private static FloatBuffer triangleBuffer; private static FloatBuffer quadBuffer; private static FloatBuffer drawBuffer; private float[] backgroundVerts; private FloatBuffer backgroundVertsWrapped; private float[] backgroundColors; private Buffer backgroundColorsWraped; private FloatBuffer backgroundColorsWrapped; private FloatBuffer arenaWallsWrapped; private FloatBuffer arenaColorsWrapped; private FloatBuffer arena2VertsWrapped; private FloatBuffer arena2ColorsWrapped; private long wallHitStartTime; private int wallHitDrawTime; private FloatBuffer pixelVertsWrapped; private float[] wallHit; private FloatBuffer pixelColorsWrapped; //private float[] pitVerts; private Resources lResources; private FloatBuffer pitVertsWrapped; private FloatBuffer pitColorsWrapped; private boolean arena2; private long lastStartTime; private long startTime; private int state=1; private long introEndTime; protected long introTotalTime =8000; protected long introStartTime; private boolean initDone= false; private static int stateIntro = 0; private static int stateGame = 1; public GlRenderer(spacehockey nspacehockey) { lResources = nspacehockey.getResources(); nspacehockey.SetHandlerToGLRenderer(new Handler() { @Override public void handleMessage(Message m) { if (m.what ==0){ wallHit = m.getData().getFloatArray("wall hit"); wallHitStartTime =System.currentTimeMillis(); wallHitDrawTime = 1000; }else if (m.what ==1){ //state = stateIntro; introEndTime= System.currentTimeMillis()+introTotalTime ; introStartTime = System.currentTimeMillis(); } }}); } public void onSurfaceCreated(GL10 gl, EGLConfig config) { gl.glShadeModel(GL10.GL_SMOOTH); gl.glClearColor(.01f, .01f, .01f, .1f); gl.glClearDepthf(1.0f); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glDepthFunc(GL10.GL_LEQUAL); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); } private float SumOfStrideI(float[] data, int offset, int stride) { int sum= 0; for (int i=offset;i<data.length-1;i=i+stride){ sum = (int) (data[i]+sum); } return sum; } public void onDrawFrame(GL10 gl) { if (state== stateIntro){DrawIntro(gl);} if (state== stateGame){DrawGame(gl);} } private void DrawIntro(GL10 gl) { startTime = System.currentTimeMillis(); if (startTime< introEndTime){ float ptd = (float)(startTime- introStartTime)/(float)introTotalTime; float ptl = 1-ptd; gl.glClear(GL10.GL_COLOR_BUFFER_BIT);//dont move gl.glMatrixMode(GL10.GL_MODELVIEW); int setVertOff = 0; gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glColorPointer(4, GL10.GL_FLOAT, 0, backgroundColorsWrapped); for (int i = 0; i < backgroundData.length / 3; i = i + 1) { int setoff = i * 3; int setVertLen = (int) backgroundData[setoff]; yoffs[i] = (backgroundData[setoff + 2]*(90+(ptl*250))) + yoffs[i]; if (yoffs[i] > Height) {yoffs[i] = 0;} gl.glPushMatrix(); //gl.glTranslatef(0, -(Height/2), 0); //gl.glScalef(1f, 1f+(ptl*2), 1f); //gl.glTranslatef(0, +(Height/2), 0); gl.glTranslatef(0, yoffs[i], i+60); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, backgroundVertsWrapped); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 2 * 3) - 0, (setVertLen * 2 * 3) - 1); gl.glTranslatef(0, -Height, 0); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 2 * 3) - 0, (setVertLen * 2 * 3) - 1); setVertOff = (int) (setVertOff + setVertLen); gl.glPopMatrix(); } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); }else{state = stateGame;} } private void DrawGame(GL10 gl) { lastStartTime = startTime; startTime = System.currentTimeMillis(); long moveTime = startTime-lastStartTime; gl.glClear(GL10.GL_COLOR_BUFFER_BIT);//dont move gl.glMatrixMode(GL10.GL_MODELVIEW); int setVertOff = 0; gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glColorPointer(4, GL10.GL_FLOAT, 0, backgroundColorsWrapped); for (int i = 0; i < backgroundData.length / 3; i = i + 1) { int setoff = i * 3; int setVertLen = (int) backgroundData[setoff]; yoffs[i] = (backgroundData[setoff + 2]*moveTime) + yoffs[i]; if (yoffs[i] > Height) {yoffs[i] = 0;} gl.glPushMatrix(); gl.glTranslatef(0, yoffs[i], i+60); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, backgroundVertsWrapped); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 6) - 0, (setVertLen *6) - 1); gl.glTranslatef(0, -Height, 0); gl.glDrawArrays(GL10.GL_TRIANGLES, (setVertOff * 6) - 0, (setVertLen *6) - 1); setVertOff = (int) (setVertOff + setVertLen); gl.glPopMatrix(); } //arena frame gl.glPushMatrix(); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, arenaWallsWrapped); gl.glColorPointer(4, GL10.GL_FLOAT, 0, arenaColorsWrapped); gl.glColor4f(.1f, .5f, 1f, 1f); gl.glTranslatef(0, 0, 50); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, (int)(arenaWalls.length / 3)); gl.glPopMatrix(); //arena2 frame if (arena2 == true){ gl.glLoadIdentity(); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, pitVertsWrapped); gl.glColorPointer(4, GL10.GL_FLOAT, 0, pitColorsWrapped); gl.glTranslatef(0, -Height, 40); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, (int)(pitVertsWrapped.capacity() / 3)); } if (wallHitStartTime != 0) { float timeRemaining = (wallHitStartTime + wallHitDrawTime)-System.currentTimeMillis(); if (timeRemaining>0) { gl.glPushMatrix(); float percentDone = 1-(timeRemaining/wallHitDrawTime); gl.glLoadIdentity(); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, pixelVertsWrapped); gl.glColorPointer(4, GL10.GL_FLOAT, 0, pixelColorsWrapped); gl.glTranslatef(wallHit[0], wallHit[1], 0); gl.glScalef(8, Height*percentDone, 0); gl.glDrawArrays(GL10.GL_TRIANGLES, 0, 12); gl.glPopMatrix(); } else { wallHitStartTime = 0; } } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); } public void init(GL10 gl) { if (arena2 == true) { AssetManager assetManager = lResources.getAssets(); try { // byte[] ba = {111,111}; DataInputStream Dis = new DataInputStream(assetManager .open("arena2.ogl")); pitVertsWrapped = LoadFloatArray.FromDataInputStream(Dis); pitColorsWrapped = MakeFakeLighting(pitVertsWrapped.array(), .25f, .50f, 1f, 200, .5f); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } if ((Height != 854) || (Width != 480)) { arenaWalls = ScaleFloats(arenaWalls, Width / 480f, Height / 854f); } arenaWallsWrapped = FloatBuffer.wrap(arenaWalls); arenaColorsWrapped = MakeFakeLighting(arenaWalls, .03f, .16f, .33f, .33f, 3); pixelVertsWrapped = FloatBuffer.wrap(pixelVerts); pixelColorsWrapped = MakeFakeLighting(pixelVerts, .03f, .16f, .33f, .10f, 20); initDone=true; } public void onSurfaceChanged(GL10 gl, int nwidth, int nheight) { Width= nwidth; Height = nheight; // avoid division by zero if (Height == 0) Height = 1; // draw on the entire screen gl.glViewport(0, 0, Width, Height); // setup projection matrix gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrthof(0, Width, Height, 0, 100, -100); // gl.glOrthof(-nwidth*2, nwidth*2, nheight*2,-nheight*2, 100, -100); // GLU.gluPerspective(gl, 180.0f, (float)nwidth / (float)nheight, // 1000.0f, -1000.0f); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); System.gc(); if (initDone == false){ SetupStars(); init(gl); } } public void SetupStars(){ backgroundVerts = new float[(int) SumOfStrideI(backgroundData,0,3)*triangleCoords.length]; backgroundColors = new float[(int) SumOfStrideI(backgroundData,0,3)*triangleColors.length]; int iii=0; int vc=0; float ascale=1; for (int i=0;i<backgroundColors.length-1;i=i+1){ if (iii==0){ascale = (float) Math.random();} if (vc==3){ backgroundColors[i]= (float) (triangleColors[iii]*(ascale)); }else if(vc==2){ backgroundColors[i]= (float) (triangleColors[iii]-(Math.random()*.2)); }else{ backgroundColors[i]= (float) (triangleColors[iii]-(Math.random()*.3)); } iii=iii+1;if (iii> triangleColors.length-1){iii=0;} vc=vc+1; if (vc>3){vc=0;} } int ii=0; int i =0; int set =0; while(ii<backgroundVerts.length-1){ float scale = (float) backgroundData[(set*3)+1]; int length= (int) backgroundData[(set*3)]; for (i=0;i<length;i=i+1){ if (set ==0){ AddVertsToArray(ScaleFloats(triangleCoords, scale,scale*.25f), backgroundVerts, (float)(Math.random()*Width),(float) (Math.random()*Height), ii); }else{ AddVertsToArray(ScaleFloats(triangleCoords, scale), backgroundVerts, (float)(Math.random()*Width),(float) (Math.random()*Height), ii);} ii=ii+triangleCoords.length; } set=set+1; } backgroundVertsWrapped = FloatBuffer.wrap(backgroundVerts); backgroundColorsWrapped = FloatBuffer.wrap(backgroundColors); } public void AddVertsToArray(float[] sva,float[]dva,float ox,float oy,int start){ //x for (int i=0;i<sva.length;i=i+3){ if((start+i)<dva.length){dva[start+i]= sva[i]+ox;} } //y for (int i=1;i<sva.length;i=i+3){ if((start+i)<dva.length){dva[start+i]= sva[i]+oy;} } //z for (int i=2;i<sva.length;i=i+3){ if((start+i)<dva.length){dva[start+i]= sva[i];} } } public FloatBuffer MakeFakeLighting(float[] sa,float r, float g,float b,float a,float multby){ float[] da = new float[((sa.length/3)*4)]; int vertex=0; for (int i=0;i<sa.length;i=i+3){ if (sa[i+2]>=1){ da[(vertex*4)+0]= r*multby*sa[i+2]; da[(vertex*4)+1]= g*multby*sa[i+2]; da[(vertex*4)+2]= b*multby*sa[i+2]; da[(vertex*4)+3]= a*multby*sa[i+2]; }else if (sa[i+2]<=-1){ float divisor = (multby*(-sa[i+2])); da[(vertex*4)+0]= r / divisor; da[(vertex*4)+1]= g / divisor; da[(vertex*4)+2]= b / divisor; da[(vertex*4)+3]= a / divisor; }else{ da[(vertex*4)+0]= r; da[(vertex*4)+1]= g; da[(vertex*4)+2]= b; da[(vertex*4)+3]= a; } vertex = vertex+1; } return FloatBuffer.wrap(da); } public float[] ScaleFloats(float[] va,float s){ float[] reta= new float[va.length]; for (int i=0;i<va.length;i=i+1){ reta[i]=va[i]*s; } return reta; } public float[] ScaleFloats(float[] va,float sx,float sy){ float[] reta= new float[va.length]; int cnt = 0; for (int i=0;i<va.length;i=i+1){ if (cnt==0){reta[i]=va[i]*sx;} else if (cnt==1){reta[i]=va[i]*sy;} else if (cnt==2){reta[i]=va[i];} cnt = cnt +1;if (cnt>2){cnt=0;} } return reta; } }

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  • Block facebook from my website

    - by Joseph Szymborski
    I have a secure link direction service I'm running (expiringlinks.co). If I change the headers in php to redirect my visitors, then facebook is able to show a preview of the website I'm redirecting to when users send links to one another via facebook. I wish to avoid this. Right now, I'm using an AJAX call to get the URL and javascript to redirect, but it's causing problems for users who don't use javascript. Here are a number of ways I'd like to block facebook, but I can't seem to get working: I've tried blocking the facebook bot (facebookexternalhit/1.0 and facebookexternalhit/1.1) but it's not working, I don't think they're using them for this functionality. I'm thinking of blocking the facebook IP addresses, but I can't find all of them, and I don't think it'll work unless I get all of them. I've thought of using a CAPTCHA or even a button, but I can't bring myself to do that to my visitors. Not to mention I don't think anyone would use the site. I've searched the facebook docs for meta tags that would "opt-me out", but haven't found one, and doubt that I would trust it if I had. Any creative ideas or any idea how to implement the ones above? Thank you so much in advance!

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  • c++ connect() keeps returning WSATIMEDOUT over internet but not localy

    - by KaiserJohaan
    Hello, For some reason, my chat application always gets WSATIMEDOUT when trying to connect to another person over the internet. int len_ip = GetWindowTextLength(GetDlgItem(hWnd,ID_EDIT_IP)); char ipBuffer[16]; SendMessage(GetDlgItem(hWnd,ID_EDIT_IP),WM_GETTEXT,16,(LPARAM)ipBuffer); long host_ip = inet_addr(ipBuffer); int initializeConnection(long host_ip, HWND hWnd) { // initialize winsock WSADATA wdata; int result = WSAStartup(MAKEWORD(2,2),&wdata); if (result != 0) { return 0; } // setup socket tcp_sock = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP); if (tcp_sock == INVALID_SOCKET) { return 0; } // setup socket address SOCKADDR_IN tcp_sock_addr; tcp_sock_addr.sin_family = AF_INET; tcp_sock_addr.sin_port = SERVER_TCP_PORT; tcp_sock_addr.sin_addr.s_addr = host_ip; // connect to server if (connect(tcp_sock,(SOCKADDR*)&tcp_sock_addr,sizeof(tcp_sock_addr)) == SOCKET_ERROR) { return 0; } HRESULT hr = WSAGetLastError(); // set socket in asynchronous mode if (WSAAsyncSelect(tcp_sock,hWnd,SOCKET_TCP, FD_READ | FD_WRITE | FD_CONNECT | FD_CLOSE) == SOCKET_ERROR) { return 0; } return 1; } For some reason it works perfectly fine on local network between computers, but totally screws up over the internet. WSATIMEDOUT is always returned (not connection refused, so its not a port problem). It makes me believe something is wrong with the IP but why on earth can it work on local addresses (like 192.168.2.4) Any ideas? Cheers

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  • Getting a stream back from a .Net remoting service that is accessible with IP v4 and v6

    - by jon.ediger
    My company has an existing .Net Remoting service that listens on a port, fronting interfaces used by external systems. This all works great with IP v4 based communications. However, this service now needs to support both IP v4 communications and IP v6 communications. I have found info that the system.runtime.remoting section of the app.config should include two channels as follows: <channel ref="tcp" name="tcp6" port="9000" bindTo="[::]" /> <channel ref="tcp" name="tcp4" port="9000" bindTo="0.0.0.0" /> The above config file changes to the System.Runtime.Remoting config section will get the remoting service responding to non-stream functions on both ip v4 and ip v6. The issue comes only when attempting to get a stream back, used to upload or download large files. In this case, instead of getting a usable stream back, the following ArgumentException is thrown instead: IPv4 address 0.0.0.0 and IPv6 address ::0 are unspecified addresses that cannot be used as a target address. Parameter name: hostNameOrAddress Is there a way to modify the app.config (in the system.runtime.remoting section, or another section) so that the service will return a stream mapped to a real ip so the client can actually upload/download files while maintaining the ability to use both IP v4 and IP v6?

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  • Calculate directed broadcast address given IP address and subnet in PowerShell

    - by halr9000
    My goal is to calculate the directed broadcast address when given the IP and subnet mask of a host node. I know, sounds like homework. Once I reasoned through my task and boiled it down to this, I was amused with myself. Anyway, the solution will look something like the one in this question I suppose, but I'm not a math major and my C sucks. I could do with a PowerShell (preferred) or C# example to get me going. thanks!

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  • HttpWebRequest to different IP than the domain resolves to

    - by fyjham
    Hey, Long story short an API I'm calling's different environments (dev/staging/uat/live) is set up by putting a host-record on the server so the live domain resolves to their other server in for the HTTP request. The problem is that they've done this with so many different environments that we don't have enough servers to use the server-wide host files for it anymore (We've got some environments running off the same servers - luckily not dev and live though :P). I'm wondering if there's a way to make WebRequest request to a domain but explicitly specify the IP of the server it should connect to? Or is there any way of doing this short of going all the way down to socket connections (Which I'd really prefer not to waste time/create bugs by trying to re-implementing the HTTP protocol). PS: I've tried and we can't just get a new sub-domain for each environment.

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  • client ip address in ASP.NET (.asmx) webservices

    - by Zain Shaikh
    I am using ASP.Net (.asmx) web services with Silverlight. since there is no way to find client ip address in Silverlight, therefore I had to log this on service end. these are some methods I have tried: Request.ServerVariables(”REMOTE_HOST”) HttpContext.Current.Request.ServerVariables["REMOTE_ADDR"] HttpContext.Current.Request.ServerVariables["HTTP_X_FORWARDED_FOR"]; Request.UserHostAddress() Request.UserHostName() string strHostName = System.Net.Dns.GetHostName(); string clientIPAddress = System.Net.Dns.GetHostAddresses(strHostName).GetValue(0).ToString(); All the above methods work fine on my local system, but when I publish my service on production server. it starts giving errors. Error: Object reference not set to an instance of an object. StackTrace: at System.Web.Hosting.ISAPIWorkerRequestInProc.GetAdditionalServerVar(Int32 index) at System.Web.Hosting.ISAPIWorkerRequestInProc.GetServerVariable(String name) at System.Web.Hosting.ISAPIWorkerRequest.GetRemoteAddress() at System.Web.HttpRequest.get_UserHostAddress()

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  • How to stop a ICMP attack?

    - by cumhur onat
    We are under a heavy icmp flood attack. Tcpdump shows the result below. Altough we have blocked ICMP with iptables tcpdump still prints icmp packets. I've also attached iptables configuration and "top" result. Is there any thing I can do to completely stop icmp packets? [root@server downloads]# tcpdump icmp -v -n -nn tcpdump: listening on eth0, link-type EN10MB (Ethernet), capture size 96 bytes 03:02:47.810957 IP (tos 0x0, ttl 49, id 16007, offset 0, flags [none], proto: ICMP (1), length: 56) 80.227.64.183 > 77.92.136.196: ICMP redirect 94.201.175.188 to host 80.227.64.129, length 36 IP (tos 0x0, ttl 124, id 31864, offset 0, flags [none], proto: ICMP (1), length: 76) 77.92.136.196 > 94.201.175.188: [|icmp] 03:02:47.811559 IP (tos 0x0, ttl 49, id 16010, offset 0, flags [none], proto: ICMP (1), length: 56) 80.227.64.183 > 77.92.136.196: ICMP redirect 94.201.175.188 to host 80.227.64.129, length 36 IP (tos 0x0, ttl 52, id 31864, offset 0, flags [none], proto: ICMP (1), length: 76) 77.92.136.196 > 94.201.175.188: [|icmp] 03:02:47.811922 IP (tos 0x0, ttl 49, id 16012, offset 0, flags [none], proto: ICMP (1), length: 56) 80.227.64.183 > 77.92.136.196: ICMP redirect 94.201.175.188 to host 80.227.64.129, length 36 IP (tos 0x0, ttl 122, id 31864, offset 0, flags [none], proto: ICMP (1), length: 76) 77.92.136.196 > 94.201.175.188: [|icmp] 03:02:47.812485 IP (tos 0x0, ttl 49, id 16015, offset 0, flags [none], proto: ICMP (1), length: 56) 80.227.64.183 > 77.92.136.196: ICMP redirect 94.201.175.188 to host 80.227.64.129, length 36 IP (tos 0x0, ttl 126, id 31864, offset 0, flags [none], proto: ICMP (1), length: 76) 77.92.136.196 > 94.201.175.188: [|icmp] 03:02:47.812613 IP (tos 0x0, ttl 49, id 16016, offset 0, flags [none], proto: ICMP (1), length: 56) 80.227.64.183 > 77.92.136.196: ICMP redirect 94.201.175.188 to host 80.227.64.129, length 36 IP (tos 0x0, ttl 122, id 31864, offset 0, flags [none], proto: ICMP (1), length: 76) 77.92.136.196 > 94.201.175.188: [|icmp] 03:02:47.812992 IP (tos 0x0, ttl 49, id 16018, offset 0, flags [none], proto: ICMP (1), length: 56) 80.227.64.183 > 77.92.136.196: ICMP redirect 94.201.175.188 to host 80.227.64.129, length 36 IP (tos 0x0, ttl 122, id 31864, offset 0, flags [none], proto: ICMP (1), length: 76) 77.92.136.196 > 94.201.175.188: [|icmp] 03:02:47.813582 IP (tos 0x0, ttl 49, id 16020, offset 0, flags [none], proto: ICMP (1), length: 56) 80.227.64.183 > 77.92.136.196: ICMP redirect 94.201.175.188 to host 80.227.64.129, length 36 IP (tos 0x0, ttl 52, id 31864, offset 0, flags [none], proto: ICMP (1), length: 76) 77.92.136.196 > 94.201.175.188: [|icmp] 03:02:47.814092 IP (tos 0x0, ttl 49, id 16023, offset 0, flags [none], proto: ICMP (1), length: 56) 80.227.64.183 > 77.92.136.196: ICMP redirect 94.201.175.188 to host 80.227.64.129, length 36 IP (tos 0x0, ttl 120, id 31864, offset 0, flags [none], proto: ICMP (1), length: 76) 77.92.136.196 > 94.201.175.188: [|icmp] 03:02:47.814233 IP (tos 0x0, ttl 49, id 16024, offset 0, flags [none], proto: ICMP (1), length: 56) 80.227.64.183 > 77.92.136.196: ICMP redirect 94.201.175.188 to host 80.227.64.129, length 36 IP (tos 0x0, ttl 120, id 31864, offset 0, flags [none], proto: ICMP (1), length: 76) 77.92.136.196 > 94.201.175.188: [|icmp] 03:02:47.815579 IP (tos 0x0, ttl 49, id 16025, offset 0, flags [none], proto: ICMP (1), length: 56) 80.227.64.183 > 77.92.136.196: ICMP redirect 94.201.175.188 to host 80.227.64.129, length 36 IP (tos 0x0, ttl 50, id 31864, offset 0, flags [none], proto: ICMP (1), length: 76) 77.92.136.196 > 94.201.175.188: [|icmp] 03:02:47.815726 IP (tos 0x0, ttl 49, id 16026, offset 0, flags [none], proto: ICMP (1), length: 56) 80.227.64.183 > 77.92.136.196: ICMP redirect 94.201.175.188 to host 80.227.64.129, length 36 IP (tos 0x0, ttl 50, id 31864, offset 0, flags [none], proto: ICMP (1), length: 76) 77.92.136.196 > 94.201.175.188: [|icmp] 03:02:47.815890 IP (tos 0x0, ttl 49, id 16027, offset 0, flags [none], proto: ICMP (1), length: 56) 80.227.64.183 > 77.92.136.196: ICMP redirect 94.201.175.188 to host 80.227.64.129, length 36 iptables configuration: [root@server etc]# iptables -L Chain INPUT (policy ACCEPT) target prot opt source destination ofis tcp -- anywhere anywhere tcp dpt:mysql ofis tcp -- anywhere anywhere tcp dpt:ftp DROP icmp -- anywhere anywhere Chain FORWARD (policy ACCEPT) target prot opt source destination Chain OUTPUT (policy ACCEPT) target prot opt source destination DROP icmp -- anywhere anywhere Chain ofis (2 references) target prot opt source destination ACCEPT all -- OUR_OFFICE_IP anywhere DROP all -- anywhere anywhere top: top - 03:12:19 up 400 days, 15:43, 3 users, load average: 1.49, 1.67, 2.61 Tasks: 751 total, 3 running, 748 sleeping, 0 stopped, 0 zombie Cpu(s): 8.2%us, 1.0%sy, 0.0%ni, 87.9%id, 2.1%wa, 0.1%hi, 0.7%si, 0.0%st Mem: 32949948k total, 26906844k used, 6043104k free, 4707676k buffers Swap: 10223608k total, 0k used, 10223608k free, 14255584k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 36 root 39 19 0 0 0 R 100.8 0.0 17:03.56 ksoftirqd/11 10552 root 15 0 11408 1460 676 R 5.7 0.0 0:00.04 top 7475 lighttpd 15 0 304m 22m 15m S 3.8 0.1 0:05.37 php-cgi 1294 root 10 -5 0 0 0 S 1.9 0.0 380:54.73 kjournald 3574 root 15 0 631m 11m 5464 S 1.9 0.0 0:00.65 node 7766 lighttpd 16 0 302m 19m 14m S 1.9 0.1 0:05.70 php-cgi 10237 postfix 15 0 52572 2216 1692 S 1.9 0.0 0:00.02 scache 1 root 15 0 10372 680 572 S 0.0 0.0 0:07.99 init 2 root RT -5 0 0 0 S 0.0 0.0 0:16.72 migration/0 3 root 34 19 0 0 0 S 0.0 0.0 0:00.06 ksoftirqd/0 4 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/0 5 root RT -5 0 0 0 S 0.0 0.0 1:10.46 migration/1 6 root 34 19 0 0 0 S 0.0 0.0 0:01.11 ksoftirqd/1 7 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/1 8 root RT -5 0 0 0 S 0.0 0.0 2:36.15 migration/2 9 root 34 19 0 0 0 S 0.0 0.0 0:00.19 ksoftirqd/2 10 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/2 11 root RT -5 0 0 0 S 0.0 0.0 3:48.91 migration/3 12 root 34 19 0 0 0 S 0.0 0.0 0:00.20 ksoftirqd/3 13 root RT -5 0 0 0 S 0.0 0.0 0:00.00 watchdog/3 uname -a [root@server etc]# uname -a Linux thisis.oursite.com 2.6.18-238.19.1.el5 #1 SMP Fri Jul 15 07:31:24 EDT 2011 x86_64 x86_64 x86_64 GNU/Linux arp -an [root@server downloads]# arp -an ? (77.92.136.194) at 00:25:90:04:F0:90 [ether] on eth0 ? (192.168.0.2) at 00:25:90:04:F0:91 [ether] on eth1 ? (77.92.136.193) at 00:23:9C:0B:CD:01 [ether] on eth0

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  • Dns.GetHostEntry returns multiple IP addresses

    - by spender
    This question probably highlights a lack of understanding of networking principals on my part, rather than a programming issue. I'm doing a lookup on a hostname using Dns.GetHostEntry This returns an IPHostEntry to me, which has an AddressList property which is an array of IPAddress. I always thought there is a 1 to 1 mapping between hostname and IP, but I'm finding that in some cases I get back several IPAddress(es) for the same host. This is a surprise to me. Which part of domain name resolution do I not understand?

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  • write client ip in iis 7.0 log over firewalls

    - by Guy Bertental
    Hi, I a solution for IIS 7.0 which runs on windows server 2008 64bit to write my clients IP to IIS logs while the server is behind firewalls and proxies (Pass X-Forwarded-For header value). I've tried to install the an ISAPI Filter written by Joe Pruitt. it works great on Windows Server 2003 32bit IIS 6.0, but seems to do nothing at all on windows server 2008 64bit IIS 7.0. Did anyone try this ISAPI filter on this version of OS? or have another solution? link to the Joe Pruitt's (from F5) ISAPI filter: http://devcentral.f5.com/weblogs/Joe/archive/2009/08/19/x_forwarded_for_log_filter_for_windows_servers.aspx best regards, guy bertental

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  • substring IP address in java

    - by m2010
    This program takes string like that 192.168.1.125 and cut every number then converts it to integer, but it returns an error. import java.lang.String; import java.lang.Number; import java.lang.Integer; class Ip { public static void main ( String [] args ) { int i ; i = args[0].indexOf ( '.' ); do { if ( i != -1 ) args[0].substring ( 0, i ); String str = args[0].substring ( i + 1, args[0].length() ); String str2 = Integer.parseInt ( str ); System.out.println ( str2 ); } while ( i != -1 ); } }

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